Re: Thunderspire Laberynth (part 2)
"You remember Ulthand Deepgem, don't you, piggie?" Mittens says, conjuring an image of the dwarf's head.
The boar goes crazy furious seeing it's master's floating disembodied head and charges the cage.
Mits changes strategies and goes with full-body illusion followed by ghost sound to emulate his voice.
"You can trust these people, Steeltooth," the image says, "I sent them to rescue you. Follow them."
The pig blinks in confusion then calms down.
Calming the Savage Beast
Skill Challenge
The PCs can attempt to calm the dire boar and get it to
accept them as friends. Since the dire boar is a trained
creature, it is predisposed to be friendly to nonhostile
humans and dwarves. Unfortunately, the cruel treatment
it has received from the gnolls has frightened it and made
it both scared and angry.
The PCs must achieve four successes before they
attain two failures to convince the boar that they are not
its enemies.
Success in the skill challenge means that the boar fights
along with the PCs against the hyenas and gnolls. It fol-
lows them as long as they feed it and don’t mistreat it, but it
obviously wants to leave this place and return to its rightful
owner. While the dire boar follows the PCs, it can be used
as a mount or a pack animal, but it won’t fight beyond this
battle unless it is specifically attacked by an enemy creature.
Failure indicates that the dire boar attacks whoever is
nearest to it, friend and foe alike. It tries to escape from
the Well of Demons at the first opportunity.
DC 22 Nature checks: You use your understanding of ani-
mals to calm and reassure the beast.
DC 17 Heal checks: You try to ease the creature’s pain.
Only one success with this skill counts toward completing
the skill challenge.
GM handwave: Callie's cure / feeding of the animal counts as an auto success. Mit's crit fail is followed by 2 successes. Callie will finish off with successful heal check.