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Thunderspire Laberynth (part 2)

Posted by KitauFor group 0
Kitau
Player, 32 posts
Sun 1 Sep 2013
at 01:01
  • msg #124

Re: Thunderspire Laberynth (part 2)

Damakos rushes into the room with the others and begins to get into flanking position.

"Future reference," Mittens interjects, "My burning hands spell isn't ally friendly."

Kitau steps forward and begins the one-inch-cubing process on the gnoll!

Gnoll HP: 106-34=72
Mittens
GM, 456 posts
Sun 1 Sep 2013
at 01:04
  • msg #125

Re: Thunderspire Laberynth (part 2)

Nemia steps forward and swings at the gnoll but fails to do damage.

Mittens tries her hardest to downsize her burning hands.  FWOOSH!  The backburn nearly singes her hair!

"Woot!  I got to use my burning hands spell at all this fight!  I'm satisfied."

Gnoll HP: 72-20=52
Terdisas
GM, 567 posts
Sun 1 Sep 2013
at 01:13
  • msg #126

Re: Thunderspire Laberynth (part 2)

  "I am again reminded of why, despite how useful your explosions are, I stick to more focused spells."  That said, Terdisas kneecaps the Gnoll with a bolt of lightning, sending it falling to the ground.
Standard: Pinning Bolt vs Gnoll.  Hits (25 Reflex).  24 Lightning DMG.

Effects:  Gnoll Knocked Prone.  Gnoll Slowed until End Of My Next Turn.

Gnoll HP: 52-24= 28

Callie
NPC, 178 posts
Cleric of Sehanine
Lover Halfling
Sun 1 Sep 2013
at 01:21
  • msg #127

Re: Thunderspire Laberynth (part 2)

Callie heads to the corner of the room and BLASTS everyone with a huge glow! The gnoll seems to cower before the light, but everyone else (even the tieflings) feel more durable for it!


Move: To east end of room
Standard: Hymn of Resurgence v Gnoll. Hit(23)!

Target takes a -2 to all defenses. Whenever an ally hits the target before the end of your next turn, the target is knocked prone.

Effect: Each ally in blast can choose to either gain 5 temporary HP, or make a saving throw.

Narrator
player, 194 posts
For narrating
and convenience
Sun 1 Sep 2013
at 02:52
  • msg #128

Re: Thunderspire Laberynth (part 2)

"Betrayers!" the gnoll in the room screams, "You will be sacrificed to Yeenoghu!"

She attacks Kitau, smashing the gnome with her heavy flail, shrieking a prayer to Yeenoghu.  Kitau turns invisible!

With a puff of brimstone and a sound like a whip-crack,
the double doors burst open, and a
hulking creature covered in fur appears before the shrine to
Baphomet. It roars, flexing deadly claws and revealing terrible
fangs, before fixing its blood-red eyes upon you.


It lumbers around the hallway then attacks the nearest enemy...  Terdisas.

"Wait...  I recognize you...  Oh it's ON!"

Kitau HP: 50-16=34
Terdisas HP: 47-14=33

This message was last edited by the player at 00:24, Mon 02 Sept 2013.
Dido
NPC, 101 posts
With a hammer I serve
The Heavy Metal Dragon
Mon 2 Sep 2013
at 00:20
  • msg #129

Re: Thunderspire Laberynth (part 2)

Dido scoots over and SMASHES the gnoll with his hammer. "Hurry up and fall so we can pull that demon apart again!"


Standard: Valorous Smite v Gnoll. Hit(27)!
 dmg: 17!! Max!

Balgura and Gnoll are marked by Dido


Gnoll HP: 28 - 17 = 11

Kitau
Player, 33 posts
Mon 2 Sep 2013
at 00:37
  • msg #130

Re: Thunderspire Laberynth (part 2)

Invisible, Kitau slips past the Balgura then reappears as she begins slicing it up!  Meanwhile, the two Tielflings finish off the gnoll.

"So this is the same demon?  What are the chances?"

Balgura HP: 108-25=83
This message was last edited by the player at 00:38, Mon 02 Sept 2013.
Terdisas
GM, 568 posts
Mon 2 Sep 2013
at 00:57
  • msg #131

Re: Thunderspire Laberynth (part 2)

  "Oh for Chirps sake, it hasn't even been five squawking minutes and they're already recycling our enemies."  Speaking of a recycled nemesis, the number THREE turns up again in Terdisas's attempts at shooting demons in the face.  So he just sighs and slinks back into the room with the now thoroughly obliterated gnoll.
OOC: Huuuuuuur.
Terdisas HP: 33/47
Mittens
GM, 457 posts
Mon 2 Sep 2013
at 00:59
  • msg #132

Re: Thunderspire Laberynth (part 2)

"So yeah.  Why is it we're fighting you again?"  Mittens asks, "Oh.  Magic Missile."

Demon HP: 83-8=75
Variable Resistance: As a free action, the monster chooses
a type of damage from the following list: acid, cold, fire,
lightning, or thunder.  Force is not on the list!

This message was last edited by the GM at 00:59, Mon 02 Sept 2013.
Callie
NPC, 179 posts
Cleric of Sehanine
Lover Halfling
Mon 2 Sep 2013
at 01:02
  • msg #133

Re: Thunderspire Laberynth (part 2)

Callie says, "I think he likes the feel of the backs of our hands." she throws a white fireball at the demon, torching him quite a bit! "You know the definition of insanity? Trying the same thing and expecting different results!" Kitau feels invigorated.


Sacred Flame v Balgura. Hit(23)!
 dmg: 11!! Max!!

Kitau gains 5 thp


Balgura HP: 75 - 11 = 64

Narrator
player, 195 posts
For narrating
and convenience
Mon 2 Sep 2013
at 20:07
  • msg #134

Re: Thunderspire Laberynth (part 2)

"I'll kill you!" the demon howls, swinging down both fists at Kitau with enough force to splatter her all over the floor, but fortunately she hops back just enough that only her foot is flattened!  As she squeaks in pain, the demon is immediately punished with divine radiance!

Kitau HP: 39-17=22
Demon HP: 64-7=57

Dido
NPC, 102 posts
With a hammer I serve
The Heavy Metal Dragon
Mon 2 Sep 2013
at 20:17
  • msg #135

Re: Thunderspire Laberynth (part 2)

Dido moves over to the Balgura. "You'll do no such thing! And if you keep going after the others instead of me, you'll find that same burn you felt until you die from it!" He swings at the Balgura and misses, but not before having maintained his mark.


Move: To Balgura
Minor: Divine Challenge
Standard: Valiant Strike v Balgura. Miss(12)

Kitau
Player, 34 posts
Mon 2 Sep 2013
at 20:24
  • msg #136

Re: Thunderspire Laberynth (part 2)

Kitau hisses through her teeth as she swings her blades at the demon's nearest foot, but it shuffles out of the way and she hits only stone floor.  Nemia gulps, and vanishes in a puff of smoke soon followed by a new gash opening in the demon's arm!.

"Unbelievable," Damakos mutters as he hesitantly moves forward.  He too vanishes in a puff of smoke!

Demon HP: 57-10=47 and ongoing 5 poison
Terdisas
GM, 569 posts
Mon 2 Sep 2013
at 21:25
  • msg #137

Re: Thunderspire Laberynth (part 2)

  Terdisas tries it again, and gets a near repeat performance of the last time this demon showed up (four minutes ago).   A Thunder slam encounter power no more impressive than if he rolled well on his At-Will.

  Which of course means breaking 20 damage and taking the Demons remaining half down by half.

  "Do demons operate on a three strikes system?  Should we make guest arrangements within the next ten minutes"
Standard: Thunder slam:  Hits 20 fort (exact hit).  23 DMG.

Demon HP: 47-23= 24 (bloodied)

Mittens
GM, 458 posts
Mon 2 Sep 2013
at 21:44
  • msg #138

Re: Thunderspire Laberynth (part 2)

Mits taps her staff on the floor and the demon erupts into flame!

"Impossible!  I'll get you for thiiiis!"

Just as he raises his fists to double-slam Dido, Mittens interrupts with a quick Magic Missile!  He barfs up some bile before turning into ash and disintegrating.

Mits pokes at the scorch mark left on the stone floor where the demon was standing.

"So Cuddles gets sent back to the Abyss and his demon forman says, 'Defeated in 10 seconds again, I see.  Well.  Back to the summoning pit you go.  Have fun doing the bidding of mortals again!'"

Demon HP: (resist 10 thunder)=34-21 fire = 13-10 ongoing =3... so ACTION POINT to finish him!
Callie
NPC, 180 posts
Cleric of Sehanine
Lover Halfling
Mon 2 Sep 2013
at 21:58
  • msg #139

Re: Thunderspire Laberynth (part 2)

Callie steps forward and says, "awww... I wanted him to see this." she waves a hand and lunar beams shoot from her all around the place before focusing on Kitau. Kitau starts healing up. This is follow up with her usual blowing of a kiss and Kitau's wounds close, her foot unflattened. "But I guess all that matters is Kitau sees it." She smiles over at Kitau. "Good as new." she goes for a side-hug.


Move: To Kitau
Minor: Moon Touched
 Kitau heals for 6 HP.
Minor: Healer's Word
 Kitau spends surge and gains another 8. 11+8 = 19


Kitau HP: 22 + 6 + 19 = Full

Terdisas
GM, 570 posts
Mon 2 Sep 2013
at 22:06
  • msg #140

Re: Thunderspire Laberynth (part 2)

  "As unpleasant as that was, this was probably the easiest fight in quite some time.  I would be surprised if the trend continues."  Not even including the extra help.  But then, two whole enemies who are not built in a broken as hell manner will do that.

  It's probably for the best the Demon was taken out swiftly after being bloodied both times though.  Two 2d8+6 attacks in a row, it must be a Drake Blooded Demon?

OOC:  Surge used.
Terdisas HP: 44/47 S 4, V 11, AP 1

Mittens
GM, 459 posts
Sat 7 Sep 2013
at 04:46
  • msg #141

Re: Thunderspire Laberynth (part 2)

Kitau returns the side-hug and begins walking back toward the room with the prisoners then continues from there.  Mits swipes the book off the altar and magic missiles the altar before following along.

"Wow..." is all the Tiefling can say.

"You're probably right, Terdisas," Mits says, flipping irreverently through the book, "From the looks of this, the Minotaurs had some brutal 'tests' prepared for their club members as hinted at when we first entered."
Dido
NPC, 103 posts
With a hammer I serve
The Heavy Metal Dragon
Tue 24 Sep 2013
at 04:55
  • msg #142

Re: Thunderspire Laberynth (part 2)

Dido says, "Then we'll just have to step up our game if they step up theirs."

Callie nods. "Sometimes it's hard to hold back when I see you all getting hurt." She gets quiet as they get closer to their next destination...
Terdisas
GM, 571 posts
Tue 24 Sep 2013
at 04:59
  • msg #143

Re: Thunderspire Laberynth (part 2)

  "It does appear I need to learn how to explode demons harder, normally detonating something's skull sticks."  even Sorcerer bonus only goes so far, it seems.
Mittens
GM, 461 posts
Tue 24 Sep 2013
at 05:16
  • msg #144

Re: Thunderspire Laberynth (part 2)

The spectral figure of a minotaur appears among the PCs and emits a wail of rage and anguish before vanishing again.

"Once again, with more feeling," Mittens mutters.

"What the hells was that?!" the talkative Tiefling asks.

Mits and Kitau both shrug.

"Happened once before.  Prolly a ghost or something.  And I'm sure we'll all be learning how to kick more butt before we're through."

The hall takes a turn to the south and Kitau carefully scouts ahead.  She signals for the group to follow once she listens at the door at the end of the hall.  Once together and ready for whatever silent ambush or trap lies beyond the door, Kitau opens the door.

Blood stains the floor here. Crimson trails run from a set of
double doors in the east down the corridor and into a door to
the west. A sudden chill washes over you. The cold seems to pen-
etrate your body, causing an involuntary shiver. Three spectral
figures appear faintly before you, rising out of the bloodstains.
The ghostly figures raise their hands in greeting.


quote:
Speaking with the Dead
This skill challenge comprises the PCs’ attempts to learn
information from the three spirits. As the characters enter
Location 5, the spirits greet them in Common and ask
what they seek in the Well of Demons.
For the nonplayer characters to provide assistance, the
PCs need to convince the spirits of their trustworthiness
and that their cause is just.
Complexity: Twelve successes before six failures,
though the PCs gain some information even if they fail this
challenge (see below).
Primary Skills: Arcana, Athletics, Diplomacy,
Dungeoneering.
Arcana or Dungeoneering: The characters can impress
Mendara with their knowledge of mystic lore and dungeon
environments. A PC succeeds with a DC 22 check using
either skill, and the PCs can gain any number of successes
this way.
Athletics: As a cleric of Kord, Valdrog applauds feats of
strength or athletic prowess. A PC succeeds with a DC 22
Athletics check, but the PCs can gain no more than two
successes in this way.
Diplomacy: The PCs can use the Diplomacy skill to
convince the NPCs of their good intentions. However, the
spirits believe that actions speak louder than words, so a
DC 26 Diplomacy check is necessary to succeed. The PCs
can score any number of successes this way.
Other Skills: Bluff, Intimidate, Insight.
Bluff: A character who has any ill intentions can use
Bluff in place of Diplomacy to attempt to convince the
spirits that his or her intentions are good.
Intimidate: The spirits cannot be intimidated, for they
are beyond harm. Using this skill results in an automatic
failure, and the PC making the Intimidate check takes a
–2 penalty to all other skill checks in this challenge.
Insight: During the conversation, Mendara makes
outrageous claims about the trio’s exploits. If a character
succeeds on a DC 22 Insight check, that PC realizes she is
lying. If the character questions her and attempts to learn
why she is lying, the PCs gain a success. Only one success
can be gained in this way.


OOC: Thinking of skipping the skill checks and just RPing the encounter.  Up to you all, I'm torn.
Callie
NPC, 181 posts
Cleric of Sehanine
Lover Halfling
Tue 24 Sep 2013
at 06:58
  • msg #145

Re: Thunderspire Laberynth (part 2)

Callie gives a curtsey in response to the greeting. "Hail. I am Callie. These are my companions Dido, Kitau, Mittens, Terdisas and Superbird. Who might you be?"

You know... back when she was new to adventuring, meeting ghosts might have been a little scary. But having fought undead more times than she cares to count, her sense of "ghosts are scary" has been dulled by "wow they aren't attacking us!"
Terdisas
GM, 572 posts
Sat 2 Nov 2013
at 05:39
  • msg #146

Re: Thunderspire Laberynth (part 2)

  "Well, you are certainly the most reasonable ghosts I have met in a long while.  I do not suppose this well would have anything to do with making sure certain demons stay exploded?"  It's a valid question, even if one probably a bit low key for something with such a fancy label.
Mittens
GM, 462 posts
Sat 2 Nov 2013
at 06:31
  • msg #147

Re: Thunderspire Laberynth (part 2)

"I've been meaning to ask several questions of ghosts about the afterlife," Mittens says, "Such as whether time passes faster for you?  Or whether you had a choice in staying in the Prime Material rather than being dragged off to the Raven Queen's realm by some inexorable force?  And whether you ever have any interaction with the Minotaur ghosts.  Like... fighting.  And what happens to a ghost when it's defeated in combat?  Does it just..."

"That's enough!" the human cleric of Kord interrupts, "Prove you have the strength and courage to win if you want any answers!"

The elf wizard looks disgusted.  "They certainly lack the brains or sense for it.  They obviously don't know the first thing about this place!"

The dwarf paladin of Pelor, face hidden under his helm's faceplate turns to Dido.  "I sense taint in your allies.  Why do you, who would dare to presume to be a knight of two gods, travel with such heathens?"

Kitau glares at the human ghost, cocks her fist, and punches the door's handle off.
Dido
NPC, 104 posts
With a hammer I serve
The Heavy Metal Dragon
Mon 4 Nov 2013
at 17:08
  • msg #148

Re: Thunderspire Laberynth (part 2)

Dido says in a serious and stern tone, "You are mistaken about my allies, sir. The only taint you may sense in my allies is the same taint I carry with them; getting our hands dirty in order to rescue people. These heroes stopped Orcus from entering this plane through a rift to the Shadowfell. So we had to slay many an evil being or undead. If there is taint, it is because of that."

Callie answers the wizard in a soft (and ALMOST condescending, but in a "you poor dear" way) tone, "One has to lack at least some sense to go adventuring and do the kind of heroing we do day in and day out. But you'd have to be completely without sense to think you can go through life without dealing with problems. However, lack of knowledge does not denote lack of intelligence. Otherwise, you're intelligence would be measured around the same as ours."
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