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01 Destined of Arvandor: Odd Kinship.

Posted by NarratorFor group 0
Narrator
player, 309 posts
For narrating
and convenience
Tue 3 Jun 2014
at 01:08
  • msg #1

01 Destined of Arvandor: Odd Kinship

Sharaelaes os shalyl (Whatever your background)
Shaesaelaes o tasti thys (Wherever you came from)
Shylaes o eisi (Whoever you are)
Sharaelaes o shaesi shys eir (Whatever you were born as)

Byli os sar taraes byrn (None of that matters now)
Shor paer eir os tystyl aelaestia (With death as your common enemy)
Si Thi shyr o eir cali (The Fey blood you all have)
Air byrn maer, modi shia modi (Is now shed, side by side)

Sher or os sor eirdeir (But out of this abyss)
O shor eir vori; shys eilaern (You will all rise; born anew)
Shori aelyl sai thysoli (Wise enough to forgive)
Shori aelyl sai aestali os col (Wise enough to embrace your kin)


Each of you has a piece of this ancient manuscript. None of you knows the author or how far back it dates. And none of you have put these pieces together into the whole one above just yet.

Each of you separately found an obelisk with runes on it and when you touched it, you had a falling sensation. But you now find yourselves in a very dark place. The only lighting here is the sunrod you had to ignite to see anything at all. Having done so, you can see the cave-like area you are in.... as well as each other. Most noticeable, of course, is the fact a Drow is present. In this low amount of light, it wasn't picked up on immediately, but her white hair kind of gave it away.


Points of note:

Very nice Common-to-Elven translator (used it for the above text):
http://www.screwytruths.com/Elvish.html

-Arvandor: The elven afterlife. This place once belonged to the gods of the giants before the elven pantheon came and claimed it, wanting a home of their own. Still riddled with ruins of the old giant gods' dwellings, this place is lush with deep forests, groves, and Fey beauty. It is paradise to any elf, fey, and even to many a human. All who have elf blood long for a place like this to some degree, but it is the destination of those who truly want it and worship its ruling pantheon; The Seldarine. Arvandor is not an entire plane in and of itself, but rather a location on the plane of Arborea (or more fully, the Olympian Glades of Arborea).

Elves: Rivaled in diversity only by humans, elves are often misrepresented as all being alike (though in all fairness, elves often fall into the same trap by thinking humans are all alike). Every large group of people has something they share in common. For humans, it's the need for civilization and taming the land. For elves, while they can adapt, they share in common a love of nature and helping preserve it, most times treating nature as their better. There are always exceptions, of course, but this is the general rule. As for how they differ from each other; there are many kinds of subraces of elves. Most of the subraces believe their own race to be the original elves, but all of them share Fey blood in common. The elves are split into the following sub-races:

Aquatic Elf, Arctic Elf, Avariel (aka Winged Elf), Desert Elf, Drow (Drider, Drow, Drow Noble), Eladrin (Llewyrr Elf, Moon Elf, Sun Elf), Elf (Grey Elf, Wild Elf, Wood Elf), Fire Elf, Jungle Elf, and the Half-Elf we all have come to know (called Half-Human by any elf)... which can be descendant from a human and any of the above.

And finally, part of the point of this campaign: Please roll History to see who all of us knows this:

History DC 14: Caelynnvala is a legendary archfey - one of the godlike spirit-avatars of the Feywild. An immortal eladrin noble, she hopes to end the ages·long conflict between drow, eladrin, and elf. To this end, she crafted a set of magic items whose powers define the bond she seeks to forge between the sibling races. Caelynnvala's Boons have a habit of finding their way into the hands of champions who embody the ideal of reconciliation and peace.

This message was last edited by the GM at 01:27, Tue 03 June 2014.
Eisaes Paedi
Tue 3 Jun 2014
at 03:24
  • msg #2

Re: 01 Destined of Arvandor: Odd Kinship

The Elf pureblood (Likely Wood Elf) in the room eyes the others with dispassionate calm.

"Hello," he says softly, just above a whisper.

In his left hand he grips a stringless bow.  His right hand moves to the gap between the ends and a radiant string and arrow appear.

http://www.toplessrobot.com/Hank%20the%20Ranger.jpg
Lerkeeb
player, 1 post
Tue 3 Jun 2014
at 03:51
  • msg #3

Re: 01 Destined of Arvandor: Odd Kinship

  The blond Eladrin has either the most boring overly long wizard's staff you have ever seen, or...   "The reputation of a ten-foot pole is vastly overrated.  Obelisk got tired of the Warlock taking his sweet cautious time.

  Though at the sight of nostalgia arrows, he does drop it in favor of pulling out a (not nearly ornate enough) Rod.  What, the woodsy Elf just pulled the fantasy equivalent of pumping a shotgun.
Narrator
player, 310 posts
For narrating
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Tue 3 Jun 2014
at 04:21
  • msg #4

Re: 01 Destined of Arvandor: Odd Kinship

The half-human in the room looks around at the others present and looks briefly startled by the drow and then the glowing bow/arrow. She holds her hands up and says, "No need for any weapon brandishing at the moment... but I suspect there will be need of it when we find a way out of this prison cell." She then head-nudges at the gate. "We're locked in here, but that locked gate seems to be the only way out."

The half-human is armed; a sheathed longsword at her hip. She is wearing chainmail on top of some kind of dark brown leather. Functional, but not meant to be eye-catching. She, like the others in the room, has her adventurer's kit.

She speaks up again, "Perhaps introductions are in order? My name is June." a very human name. "What are your names?"

The drow is sitting with her back against the wall and is wearing all black. She has a cloak with a hood, but the hood is currently down (hence the others being able to see her hair). The cloak could be hiding what weapons the drow may have. "My name is Faerema*." she says in a musical, if not cheery tone.

*Fay-rem-muh
Archer
player, 1 post
Tue 3 Jun 2014
at 04:27
  • msg #5

Re: 01 Destined of Arvandor: Odd Kinship

"Archer," the elf answers, dispelling the energy arrow.
Lerkeeb
player, 2 posts
Tue 3 Jun 2014
at 04:40
  • msg #6

Re: 01 Destined of Arvandor: Odd Kinship

  Lerkeeb wonders if Archer has a brother named Baker.  "I am Lerkeeb, I must agree that shooting eachother would probably not get us out of here any faster."  Well, unless someone wanted them to fight for their personal amusement.

  He glances across the Elvish sorts, and asks "Has anyone been here longer than the others, or does it matter at this point."
Narrator
player, 311 posts
For narrating
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Tue 3 Jun 2014
at 04:44
  • msg #7

Re: 01 Destined of Arvandor: Odd Kinship

Faerema raises her hand. "I was on my way to the surface world... and then got caught and thrown into this holding cell."

June says, "I got here just moments ago when I touched an obelisk. I had been following clues concerning some ancient elven manuscript I found."
Archer
player, 2 posts
Tue 3 Jun 2014
at 04:47
  • msg #8

Re: 01 Destined of Arvandor: Odd Kinship

"Same here," Archer tells June, "Touched an obelisk in search of clues about a manuscript.  Arrived just now."

He looks at Lerkeeb. "You?"
Lerkeeb
player, 3 posts
Tue 3 Jun 2014
at 05:02
  • msg #9

Re: 01 Destined of Arvandor: Odd Kinship

  Lerkeeb pulls out his own chunk of note, "I am sensing a trend here, though it remains to be seen if it is a good one."
Narrator
player, 312 posts
For narrating
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Tue 3 Jun 2014
at 05:07
  • msg #10

Re: 01 Destined of Arvandor: Odd Kinship

Faerema says, "I have a manuscript too..." she cautiously approaches the others, looking nervous about getting too close. She pulls out a piece of parchment and holds it out, ready to dart away if anyone makes a sudden move.

June says, "Let's all have a look at our manuscripts. This coincidence is too much to overlook."

The pieces glow dimly the closer they get to each other.
Archer
player, 3 posts
Tue 3 Jun 2014
at 05:10
  • msg #11

Re: 01 Destined of Arvandor: Odd Kinship

"Agreed," archer says, arranging his piece in a way that looks to him like it will match the others.

He then places his down on the floor between the others so they can arrange theirs relative to his.
Lerkeeb
player, 4 posts
Tue 3 Jun 2014
at 05:16
  • msg #12

Re: 01 Destined of Arvandor: Odd Kinship

  Once they start glowing,  Lerkeeb can not blame archer for just putting his down and walking away.  As the plot coupon is being put together, he asks Faerema "Who was it that threw you in there then, and for what?"

  There are some guesses, but those would fit in better in a more well lit geopraphy.
Narrator
player, 313 posts
For narrating
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Tue 3 Jun 2014
at 05:27
  • msg #13

Re: 01 Destined of Arvandor: Odd Kinship

Faerema says, "Small, reptilian creatures. They spoke a language I'm not familiar with."

When the pieces are assembled, the parchment becomes whole. It glows bright and then projects and image of a female eladrin. She has brown hair, fairy wings, and wears green to match her opalescent eyes. She says, "The pieces have been assembled. This must mean the conditions were met; At least one elf, one eladrin, and one drow have brought these pieces together. Lay your hands on each others' hands and I will give you a gift."

June's eyes are wide. She had never seen illusory magic before. Faerema's eyes are fixed like a kid who just saw a fudge factory. June leans forward, holding her hand out, above the parchment.

Faerema gulps, looking at the others nervously, but slowly reaches her hand out, putting it on top of June's.
Archer
player, 4 posts
Tue 3 Jun 2014
at 05:32
  • msg #14

Re: 01 Destined of Arvandor: Odd Kinship

Archer nods and joins the hand holding.  He's half expecting this to be some over-the-top fae prank.  Smile!  You're on Candid Illusion!
Lerkeeb
player, 5 posts
Tue 3 Jun 2014
at 05:37
  • msg #15

Re: 01 Destined of Arvandor: Odd Kinship

  Lerkeeb wonders what the apparition counts June as with such criteria given.  He supposes 'one elf and/or two half elves' would not sound as impressive.

  Regardless, the Eladrin adds his hand to the pile.  He refuses to shout go team or summon captain planet however.
Narrator
player, 314 posts
For narrating
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Tue 3 Jun 2014
at 05:45
  • msg #16

Re: 01 Destined of Arvandor: Odd Kinship

Once all the hands are placed, a key appears. The eladrin lady says, "This is my gift to you: The Key of Elven Unity. It can open any lock, but must be used in certain ways; If one of you uses it, then next time, it needs to be used by another one of you. For example; if the drow uses it, then either the elf or eladrin can use it next. Say you choose eladrin, then only the elf can use it next. Only then can the drow use it again. Magic locks will require you all to turn it at the same time. I have given you what you need to gain the other gifts I have waiting for you. Be sure to find them. And work together."

The eladrin vanishes and the parchment stops glowing. They key looks plain enough.
Archer
player, 5 posts
Tue 3 Jun 2014
at 05:48
  • msg #17

Re: 01 Destined of Arvandor: Odd Kinship

"Interesting."

Archer takes the key to open the lock with it.
Lerkeeb
player, 6 posts
Tue 3 Jun 2014
at 05:53
  • msg #18

Re: 01 Destined of Arvandor: Odd Kinship

  As archer makes to get them out of there, Lerkeeb says "I suppose we should let June deal with the next Lock, if only to see what happens"  Would it work, would it not work because an 'Elf' was the last to use it, or because the winged vision's speech lacked a troubleshooting FAQ regarding halfbreeds?
Narrator
player, 315 posts
For narrating
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Tue 3 Jun 2014
at 06:17
  • msg #19

Re: 01 Destined of Arvandor: Odd Kinship

Faerema is silent. She's grateful the others haven't found cause her harm her yet. And she's hoping beyond hope that this key will insure her life.

June says, "No objection here. Allow me to scout ahead, though... there could be danger ahead." she didn't really see much in the way of protective gear on the others, so she's assuming that magic bow or not, the others just can't take a hit like she can.

June walks ahead of the others. "Kobolds.." can be heard from her only for a bunch of screeching nails-on-chalkboard voices to cry bloody murder. With that, June seems to zip to the enemy kobolds so fast, she leaves a blur!

Two kobolds throw things at her and miss.

Faerema then becomes transparent as she hurries towards June.

The two kobolds the group can see flank June and attack! One of them skewers her, but the other one's weapon glances off the chainmail!


June used Speed of Thought!
Slingers attack. Both miss.
Faerema uses Shade Form to become insubstantial, then double-moves to June.
 Stealth check: 26
Skirmishers attack June. One hit(21)! the other misses (11)
 dmg: 6


June HP: 31 - 6 = 25

Archer
player, 6 posts
Tue 3 Jun 2014
at 06:24
  • msg #20

Re: 01 Destined of Arvandor: Odd Kinship

Archer steps forward, drawing his magic bow.  He fires a pair of cold blue energy arrows into the heads of two of the attackers!

"If you need me to, I can make them reposition."
June
Tue 3 Jun 2014
at 06:41
  • msg #21

Re: 01 Destined of Arvandor: Odd Kinship

June says, "Move 'em? Sounds really useful! I'll trust your judgement, Archer!" and with that, she unsheathes her blade and slashes the kobold that Archer just injured!

Faerema seems to have a feint blue aura around her as a result.


Minor: Mark Skirmisher 2.
Standard: War Song Strike v Skirmisher 2. Hit(25)!
 dmg: 8
 Faerema gains 4 thp!


Skirmisher 2 HP: 18 - 8 = 10

Lerkeeb
player, 7 posts
Tue 3 Jun 2014
at 06:51
  • msg #22

Re: 01 Destined of Arvandor: Odd Kinship

  Lerkeeb follows after towards the sounds of combat, coming to a stop a bit behind Archer.   Fortunately as a Fey Pact Warlock, the Eladrin has an affinity for charm spel-

  <draconic>"TASTES LIKE BURNIIIIING!"</draconic>

  Causing kobold faces and tongues to spontaneously combust.  Because of course Fey Pact has the only level 1 warlock encounter that deals fire damage.
Move: duh.
Minor: Curse closest, Spear kobold to left of june.
Standard: Witchfire. Hits. Attack+Cuse is 17 Fire/Normal DMG.
No Action: Hellfire Heart. +5 Fire DMG.
22 DMG total.

Effect: Target has -6 to hit until end of my next turn, or Drow Murder ensues.

Late night/early morning edit: Oh right.  I have Concealment (+2 defense) because I've moved enough.  Keep forgetting that Warlock perk.

Kobold HP: ???

This message was last edited by the player at 10:03, Tue 03 June 2014.
Faerema
Tue 3 Jun 2014
at 07:08
  • msg #23

Re: 01 Destined of Arvandor: Odd Kinship

The two skirmishers stab wildly at June! One barely scrapes her while the other misses entirely.

Faerema suddenly pulls out a wicked-looking oversized dagger... or is it a sword? Either way, she stabs burn-face in the jugular before twirling the weapon in her hand, teleporting behind the other one and slitting his throat. Two enemies down.

The slinger to the north throws a glue pot at June, hitting her right in the butt! The glue quickly hardens and June is stuck in place! The other slinger steps back from Faerema, looking frightened. It tries firing a pot at her, but misses by a wide margin.


Skirmishers attack! One hits for 2 damage.

Standard: Inescapable Blade v Skirmisher 1. Hit(15)!
 dmg: 11
Move: Shadow Step. teleport to flank skirmisher 2 with June.
ACTION POINT!
Standard: Inescapable Blade v Skirmisher 2. Hit(22)!
 dmg: 17

Slingers attack! One hits June for 4 dmg. The other misses Faerema.


June HP: 25 - 2 - 4 = 19 and immobilized (save ends)
Skirmisher 1 HP: 5 - 11 = Dead
Skirmisher 2 HP: 10 - 17 = Dead

This message was last edited by the GM at 07:09, Tue 03 June 2014.
Archer
player, 7 posts
Tue 3 Jun 2014
at 07:13
  • msg #24

Re: 01 Destined of Arvandor: Odd Kinship

"I'm guessing you want the enemy moved next to you now that you're stuck."

Archer fires an arrow at a kobold.  When it hits, the kobold is teleported to be next to June!
June
Wed 4 Jun 2014
at 00:36
  • msg #25

Re: 01 Destined of Arvandor: Odd Kinship

June says, "Yes. Thanks." and gashes the slinger. Her legs give off a purple outline as she calmly steps out of the glue.


Focusing Strike v Slinger 1. Hit(18)!
 dmg: 6
 Save throw: 14 success!


Slinger 1 HP: 17 - 6 = 11

Lerkeeb
player, 8 posts
Wed 4 Jun 2014
at 00:52
  • msg #26

Re: 01 Destined of Arvandor: Odd Kinship

  Lerkeeb could totally teleport again too, but he decides to walk instead because it would be a waste of effort.  Casually blasting aside the kobold June has just slashed on his way.  While drow knife McThroatslit is visually brutal, Lerkeeb is self aware just how that compares to 'light kobolds on fire'.

  But at least his method does not get as much blood all over the place.  "I wonder if they are smart enough to stop bothering us at this point?"
Standard: Eldritch Blast vs Slinger 1, hits.  Kills exactly.
Minor: Curse Slinger 2.
Move: duh.
Slinger 1 HP: Blasted

Faerema
Wed 4 Jun 2014
at 01:01
  • msg #27

Re: 01 Destined of Arvandor: Odd Kinship

Faerema goes to backflip-uppercut-kick the kobold in the jaw, which sends it flying into the air, only for its own shadow to double-fist it down to the ground, where Faerema slams her entire body weight into her axe-kick into the guy's ribs, a resounding CRACK being heard. The drow currently in the splits, having landed that way, slides up to a standing position. "...I didn't want to give him the chance." she answers Lerkeeb.


Nightmare Shades v Slinger 2. Hit(12)!
 dmg: 24 (14 base dmg + 6 shroud dmg + 4 since he's all alone)


Slinger 2 HP: 24 - 24 = Dead

Archer
player, 8 posts
Wed 4 Jun 2014
at 01:31
  • msg #28

Re: 01 Destined of Arvandor: Odd Kinship

Archer had another glowie arrow nocked, but dismisses it and relaxes some.

"Nicely done, everyone."
Lerkeeb
player, 9 posts
Wed 4 Jun 2014
at 01:47
  • msg #29

Re: 01 Destined of Arvandor: Odd Kinship

  "It does not look like they had a chance, and nothing of value was lost."  Oh, so this is what the Prince Of Hearts meant about 'violently attractive'.  "How exactly were you captured again?"

  At Archers comment, he looks over and says "Thank you, Archer."  Before turning his attention to June.  You know, the only one of them to get hurt in this scuffle.

  Well, the only one to get hurt who matters.
Narrator
player, 318 posts
For narrating
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Wed 4 Jun 2014
at 03:29
  • msg #30

Re: 01 Destined of Arvandor: Odd Kinship

Faerema answers Lerkeeb, "I didn't have powerful friends... forgive my presumptuousness. May I call you all my friends?"

June says in a sweet tone, "You may call me friend, Faerema." she looks around. Seeing nobody else hurt, she closes her eyes, takes a deep breathe, then glows purple as her wounds close and vanish without a trace. She opens her eyes again. She smiles at the others and with the same candy-like tone she used on Faerema, June says, "Any of you who wish it, may call me their friend."
Archer
player, 9 posts
Tue 10 Jun 2014
at 00:08
  • msg #31

Re: 01 Destined of Arvandor: Odd Kinship

"I wish it," Archer says.

He gets to searching the bodies for valuables.  Clues count as valuable.
Lerkeeb
player, 10 posts
Tue 10 Jun 2014
at 00:14
  • msg #32

Re: 01 Destined of Arvandor: Odd Kinship

  "I would rather have more friends than more enemies, in a place such as this."  He can understand it being harder to explode or stab kobolds when there are a lot more of them than you.
Narrator
player, 322 posts
For narrating
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Tue 10 Jun 2014
at 00:22
  • msg #33

Re: 01 Destined of Arvandor: Odd Kinship

Each of the kobold slingers has a key on a necklace around their necks. Only one of the skirmishers has a key ring, however. The ring has 3 keys on it.

Faerema didn't hear an objection from Archer, so she assumes for now, he meant she can be his friend.

June starts looking around the chamber, holding a torch up.


The above is in addition to the normal gear they have, which is listed here:
Slinger: leather armor, 1 dagger, a sling with 18 bullets and 1
round of special shot
Skirmisher: hide armor, spear

Archer
player, 10 posts
Tue 10 Jun 2014
at 00:28
  • msg #34

Re: 01 Destined of Arvandor: Odd Kinship

Archer looks at the keys curiously, shrugs, and distributes them among his new allies.

"Let's see what these other 'gifts' are," he suggests, aiding the search.
Lerkeeb
player, 11 posts
Tue 10 Jun 2014
at 00:33
  • msg #35

Re: 01 Destined of Arvandor: Odd Kinship

  A pair of oversized pants that only provides levitation if everyone is wearing it at once?... No, that would be silly.

  Lerkeeb ignores the spear, he already has a longsword in his inventory... even if he only has 8 Strength and no melee weapon powers.  "At the very least, such a search would not involve remaining by our cell."
Narrator
player, 323 posts
For narrating
and convenience
Tue 10 Jun 2014
at 00:43
  • msg #36

Re: 01 Destined of Arvandor: Odd Kinship

After searching the area, there are found to be four passages. Of those four, two of them have gates not far from the entrances to the passageways.
Archer
player, 11 posts
Tue 10 Jun 2014
at 00:46
  • msg #37

Re: 01 Destined of Arvandor: Odd Kinship

Archer points at the southern door.

"Let's try that one first.  Could lead to another cell and more allies."
Lerkeeb
player, 12 posts
Tue 10 Jun 2014
at 00:50
  • msg #38

Re: 01 Destined of Arvandor: Odd Kinship

   While Lerkeeb is admittedly more concerned with getting out of here, he has no way of telling of the big doors north lead out any faster than the southern ones, nevermind the side tunnels.

  "As good a direction as any, unless better ideas are forthcoming."
Narrator
player, 324 posts
For narrating
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Tue 10 Jun 2014
at 00:58
  • msg #39

Re: 01 Destined of Arvandor: Odd Kinship

The south doors lead to a prison cell. There are skeletons and a recently-slain kobold corpse in the cell. There is a small, four-foot tall hole in the wall of the cave at the side of the cell opposite the gate.

June says, "...cheery."
Archer
player, 12 posts
Tue 10 Jun 2014
at 01:01
  • msg #40

Re: 01 Destined of Arvandor: Odd Kinship

"Could be an important clue," Archer says.

He heads over to have a closer look at the opening.  And search the bodies for treasure.
Lerkeeb
player, 13 posts
Tue 10 Jun 2014
at 01:04
  • msg #41

Re: 01 Destined of Arvandor: Odd Kinship

  Lerkeeb is perfectly happy to let Archer stick his face in the hole instead of himself... However on that note, "A dead prisoner in a cell that has a hole large enough for it to fit through?  I would not be surprised if something is waiting in there to bite you, Archer."
Narrator
player, 325 posts
For narrating
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Tue 10 Jun 2014
at 01:34
  • msg #42

Re: 01 Destined of Arvandor: Odd Kinship

Rather suddenly, bony claws with only muscle tissue attached break out of the walls and attack! June deftly evades one while Fae evades the other! Lerkeeb manages to see the... eyeball? rolling towards him. And Archer sees nothing but a set of sharp teeth in the hole that chomp at him.

A very unearthly multi-voiced shriek that sounds like a tortured pig comes from all of the odd attackers!

Faerema throws a roundhouse to the claw that attacked her and it slowly looks back at her, growling a gutteral growl. The eyeball next to Lerkeeb seems to glance at Faerema. Faerema looks a little scared.


Leaping Shade v Left Claw. Hit(19)!
 dmg: 17

Lerkeeb
player, 14 posts
Tue 10 Jun 2014
at 02:02
  • msg #43

Re: 01 Destined of Arvandor: Odd Kinship

  What, fighting giant freakish limbs and scattered organs coming from the very walls wasn't normal in the underdark?  Oh wait, right. It's Spiders and mushrooms, not eyeballs and arms.  "Let it not be said I can not be happy if I am wrong."

  Lerkeeb curses they eyeball (In the polite, arcane sense.  Not the vulgar expletive sense), and teleports further into the room as opposed to completely outside of it like his common sense was screaming at him to.  He points a finger at the eyeball, and a ghostly hand appears... To poke it's finger into the eyeball.

  Look, sometimes magic knows simple is best.  Even if the damage dice suggest otherwise.
Minor: Curse eyeball.
Move: Fey teleport.
Standard: Eyebite vs eyeball.  hits.  Total 9 attack and curse damage.
Effect: Lerkeeb is INVISIBLE to the Eyeball, until Start of my next turn.

Narrator
player, 326 posts
For narrating
and convenience
Tue 10 Jun 2014
at 02:06
  • msg #44

Re: 01 Destined of Arvandor: Odd Kinship

Upon the eye being hit with eyebite, another tortured pig scream from all the attackers! The eyeball rolls towards Faerema and seems to open up to show teeth! It bites at her and misses.

June's eyes briefly glow purple before she slashes at the eyeball with her sword while singing "Victory to the chosen!", causing Faerema to glow purple briefly.

But even as June is distracted defending Faerema, the right claw reaches out and scrapes at June, making her yell in pain!


War Song Strike v Eyeball. Hit(25)!
 dmg: 12
 Faerema gains 4 thp.
Right Claw v June. CRIT(24)!
 dmg: 8


June HP: 31 - 8 = 23
Archer
player, 13 posts
Tue 10 Jun 2014
at 02:14
  • msg #45

Re: 01 Destined of Arvandor: Odd Kinship

"Right arm, pushed five feet forward," Archer announces.

He pulls back on his bow, two strings and four arrows appearing.  He releases one which hits the right arm, pushing it to be five feet forward then immediately releases the other three which hit and disable the enemy!
Narrator
player, 327 posts
For narrating
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Tue 10 Jun 2014
at 02:18
  • msg #46

Re: 01 Destined of Arvandor: Odd Kinship

Archer's attack makes all the attackers shriek loudly!

The teeth come out of the hole... and what Archer and the others see is horrific. What looks like a dire rat's head has had its eyes removed so there are just empty eye sockets. The head is slithering on the ground with its bloody spinal column dragging behind it. It gives a half-hearted, pitiful nip at Archer's feet.

Faerema throws another kick at the arm with a resounding thud! The arms, the eye, and the rat head all shriek and start spurting blood everywhere!


Nightmare Shades v Right Claw. Hit(15)
 dmg: 19

This message was last edited by the GM at 02:24, Tue 10 June 2014.
Lerkeeb
player, 15 posts
Tue 10 Jun 2014
at 02:36
  • msg #47

Re: 01 Destined of Arvandor: Odd Kinship

  Everyone seems to be making short work of things, so Lerkeeb decides to soften up and weaken the least damaged looking (At least by comparison?) Arm on the right side of the room.   Setting it ablaze and really throwing it's aim off.   You'd figure a monster arm ON FIRE would be more dangerous instead of less, but hey, magic.

  He follows up with an Eldritch blast towards the eyeball (who can see him again), but botches terribly.  Well, not so terribly that he hits an ally.
Minor: Curse right arm.
Standard: Fairy Fire vs right arm.  18 total fire/cures DMG.
ACTION POINT: miss eyeball (rolled a 10 vs reflex).
Lore Check:  18 Arcana (or 16 Religion).
Effect: Right arm has -6 To-hit, Until end of my next turn.

Curses: Eyeball.  Right arm.

Narrator
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Tue 10 Jun 2014
at 03:08
  • msg #48

Re: 01 Destined of Arvandor: Odd Kinship

The attackers continue their assault on June! Two miss, but one scrapes her, hurting her! She winces and tries to swing, but her attack is weak and misses!
Archer
player, 14 posts
Tue 10 Jun 2014
at 03:16
  • msg #49

Re: 01 Destined of Arvandor: Odd Kinship

Archer fires another pair of arrows and one hits the left arm.

"These parts...  were all once one creature!" he surmises, "They all share the pain!"
Narrator
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Tue 10 Jun 2014
at 03:24
  • msg #50

Re: 01 Destined of Arvandor: Odd Kinship

Faerema says, "Got it!" and hops onto the arm before her, leaps to the ceiling and runs along it before leaping down to the eyeless head, punching it in the top of the head! She then lands on her feat next to it!

More tortured screams! The blood sprays become a shower, drenching the elves in blood!


Move: Shadow Step (teleport 3 to the teeth)
Leaping Shade v Teeth. Hit(20)!
 dmg: 19

Lerkeeb
player, 16 posts
Tue 10 Jun 2014
at 03:33
  • msg #51

Re: 01 Destined of Arvandor: Odd Kinship

  Well, it's round three.  So that leaves one more non daily spell the Warlock has yet to use.  He places a curse upon the left arm, gestures with his rod, and narrowly avoids smacking himself in the face with it as the Dark bolt hurtles across the short distance and reduces the arm to bloody splinters.

  "Well, that works." Lerkeeb may have been called 'gifted' in his schoolings, but it was more of a sarcastic backhanded compliment considering said gift was to the less than elegant and proper arts of ELDRITCH EXPLOSION.
Narrator
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Tue 10 Jun 2014
at 03:40
  • msg #52

Re: 01 Destined of Arvandor: Odd Kinship

The arm droops as it continues to spill blood. The other arm droops along with it. The eye seems to fade to grey and stop moving. The jaws breathe an almost human sigh of relief before the group hears whispered the word "freedom" from all around them.

Nothing happens for a bit.

Faerema says in a girly half-squeak, "What in the world was that?"
Archer
player, 15 posts
Tue 10 Jun 2014
at 03:43
  • msg #53

Re: 01 Destined of Arvandor: Odd Kinship

"Hmm.  Possibly a guardian of some sort.  Perhaps bound to this place to fend off invaders..."

Archer points at the dead kobold.

"Until the 'chosen' arrive to destroy the bound guardian and claim the 'gift,' thus releasing its spirit."

He searches the area starting with the hole the head came out of.
Lerkeeb
player, 17 posts
Tue 10 Jun 2014
at 03:49
  • msg #54

Re: 01 Destined of Arvandor: Odd Kinship

  "Just what gift would that be in this case, beyond more blood than one would normally expect severed body parts to have."  On that note, Faerema seems awfully skittish for somebody stomping the jelly filling out of their enemies.

  "Though I know not what that thing was, beyond some product of experiment.  Which is a sadly broad category."
Narrator
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Tue 10 Jun 2014
at 03:57
  • msg #55

Re: 01 Destined of Arvandor: Odd Kinship

Archer's search finds him a pair of grey boots. Upon closer inspection, they are magical in nature.

Meanwhile, June says, "...the sooner we're out of here, the better. But it makes sense to search every place in these caverns, just in case the key to our getting out of here is something we otherwise would have looked over."

Further searching of this chamber, however, yields nothing.


Feystride Boots
Item Slot: Feet 9.000 gp
Property: While you have a drow or elf ally within 10
squares of you, the range of your fey step racial power
increases by 2 squares.
Power (Encounter + Teleportation): Move Action. While
you have an eladrin ally within 10 squares of you. you
can expend your elven accuracy racial power or your use
of the lotlhtouched racial trait to teleport 5 squares.

This message was last edited by the GM at 04:02, Tue 10 June 2014.
Archer
player, 16 posts
Tue 10 Jun 2014
at 04:08
  • msg #56

Re: 01 Destined of Arvandor: Odd Kinship

"Magic boots," Archer tells the group, checking inside them for scorpions or whatever.

He looks over his allies.  "Would be most useful to June, but sadly they won't work for her.  I'll claim them for now."

He begins to put them on.
Lerkeeb
player, 18 posts
Tue 10 Jun 2014
at 04:21
  • msg #57

Re: 01 Destined of Arvandor: Odd Kinship

  Lerkeeb rolls his eyes, "I can tell what those are from here, Archer.  But I suppose is would only be gracious to let you experience what some Eladrin take for granted."  His attitude will probably change whenever the party learns there are five artifacts, and one of them is a bowstring.

  Someone is going to end up ripped off if the elf keeps those boots the whole time.  It remains to be seen who.
This message was last edited by the player at 04:25, Tue 10 June 2014.
Narrator
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Tue 10 Jun 2014
at 04:24
  • msg #58

Re: 01 Destined of Arvandor: Odd Kinship

June says, "Might I suggest you try out that power now, lest you wind up disoriented when you need to use it?" she takes that moment to then rest, glowing purple faintly as her wounds vanish.
Archer
player, 17 posts
Tue 10 Jun 2014
at 04:27
  • msg #59

Re: 01 Destined of Arvandor: Odd Kinship

Archer nods and teleports like a proper Eladrin.  He doesn't show any sign of being disoriented.

"Hmm.  I hope there's more of these boots in this place.  It would be nice if we each had a set."
Lerkeeb
player, 19 posts
Tue 10 Jun 2014
at 04:40
  • msg #60

Re: 01 Destined of Arvandor: Odd Kinship

  "I am amazed we have found something so useful at all, assurances from visions aside.  Of more concern at the moment is how many more creatures like this will be in our way to the exit.  June may be holding up remarkably well, but for how long?"

  More importantly, how long until Lerkeeb gets hurt!?  That would be terrible.
Narrator
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Tue 10 Jun 2014
at 04:45
  • msg #61

Re: 01 Destined of Arvandor: Odd Kinship

June gives a cute smile to Lerkeeb. "I should be OK..."

Faerema says, "I can scout for you now that I have you all to back me up should I get in trouble..."
Archer
player, 18 posts
Tue 10 Jun 2014
at 04:53
  • msg #62

Re: 01 Destined of Arvandor: Odd Kinship

Archer shrugs.  "I wasn't expecting the 'gifts' to be anything tangible.  Things like, 'learning to stick together as a team' was the kind of 'gift' I was expecting.  On that note, let's stick together when we can."

He heads to the northwest door to listen at it.
Lerkeeb
player, 20 posts
Tue 10 Jun 2014
at 04:58
  • msg #63

Re: 01 Destined of Arvandor: Odd Kinship

  "Maybe our benefactor felt such a lesson was old and played out?  Many wanderers who claim to be loners still end up taking advantage of such things."

  Just because Eladrin are totally the coolest variety of Elf does not mean they can't hang out with you.
Narrator
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Tue 10 Jun 2014
at 05:04
  • msg #64

Re: 01 Destined of Arvandor: Odd Kinship

Faerema gets a hopeful smile on her face as she follows the group.

When the group unlocks the northwest door, they see the tunnel leads upward towards light. Only a little exploration is needed to find it leads straight out into a forest!
This message was last edited by the GM at 05:04, Tue 10 June 2014.
Archer
player, 19 posts
Tue 10 Jun 2014
at 05:09
  • msg #65

Re: 01 Destined of Arvandor: Odd Kinship

"I'm skeptical this is really the way out.  Seems too easy.  But if it is, let's block the door with bodies and explore those other halls so we don't miss out on the other gifts."

If the others agree, Archer will begin putting his plan to work.
Lerkeeb
player, 21 posts
Tue 10 Jun 2014
at 05:14
  • msg #66

Re: 01 Destined of Arvandor: Odd Kinship

  Ah, the age old plan of backtracking for loot.  Lerkeeb considers Archer's kobold sandbag plan, and after a moment says "The doors open outwards.  I suppose at the very least the pile of bodies might fall over on whoever opens them?"

  Unless whoever tries to get in things they are push doors.
Narrator
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Tue 10 Jun 2014
at 05:22
  • msg #67

Re: 01 Destined of Arvandor: Odd Kinship

June takes point as the group tries going south again. "...all I see is more tunnel." she says. She moves forward only to see still more tunnel... and just in front of here is a very narrow way that requires squeezing through.

Faerema says, "I remember... this is where I came from."
Archer
player, 20 posts
Tue 10 Jun 2014
at 05:25
  • msg #68

Re: 01 Destined of Arvandor: Odd Kinship

"Don't like squeezing," Archer states, "Backtrack and check the other one first?  Or keep going?"
Lerkeeb
player, 22 posts
Tue 10 Jun 2014
at 05:28
  • msg #69

Re: 01 Destined of Arvandor: Odd Kinship

  Lerkeeb looks to the Drow (easy when she's right in front of him), "Then you probably know if it would be worth it to go back there or not, Faerema.  Unless you got particularly lost, I somehow doubt your answer will be yes."
Narrator
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Tue 10 Jun 2014
at 05:36
  • msg #70

Re: 01 Destined of Arvandor: Odd Kinship

Faerema says, "That way... just leads to the Underdark. Where I was trying to escape from."

When the group goes to the last tunnel remaining, they find another... cell? This one has a fancy desk and chair. On the desk are all kinds of papers.
Archer
player, 21 posts
Tue 10 Jun 2014
at 05:41
  • msg #71

Re: 01 Destined of Arvandor: Odd Kinship

"Last time I assumed a room to be harmless..." Archer begins.

He stays put.
Lerkeeb
player, 23 posts
Tue 10 Jun 2014
at 05:42
  • msg #72

Re: 01 Destined of Arvandor: Odd Kinship

  "Right, not that way then."  Just because Lerkeeb incidentally knows Deep Speech does not mean he desires a chance for that to be a practical thing to know.  No, reading Faerema's diary is not practical, it's probably got spring loaded poison darts and the little hearts dotting the I's are probably explosive runes.

  "Well, I suppose whoever ran this unpleasant hole had to keep his paperwork somewhere the help would not drool on it."  Oh great, Archer is getting smarter.  NOW who will walk into danger first for him?  Well, there is June we guess.

  "I suppose you could shoot the desk to make sure it is not a roll top mimic."  Or worse, a Lordran Mimic.
Narrator
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Tue 10 Jun 2014
at 05:46
  • msg #73

Re: 01 Destined of Arvandor: Odd Kinship

June says, "Or I could just walk up to it." which she does. Faerema peaks around the corner curiously.

June says, "This is all written in draconic, from what I can tell. I don't know that language..."
Archer
player, 22 posts
Tue 10 Jun 2014
at 05:49
  • msg #74

Re: 01 Destined of Arvandor: Odd Kinship

"Me neither."

Archer enters the room and searches for any other clue.
Lerkeeb
player, 24 posts
Tue 10 Jun 2014
at 05:56
  • msg #75

Re: 01 Destined of Arvandor: Odd Kinship

  "I am afraid I never got around to such things, though we should probably take the most recent papers and most worthwhile seeming tome with us at the very least on the off chance we come across one of the means of translating it."
Narrator
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Tue 10 Jun 2014
at 05:59
  • msg #76

Re: 01 Destined of Arvandor: Odd Kinship

After searching, grabbing papers, and opening drawers, Lerkeeb finds a locket that has a painting of a pretty human woman in it. Aside from that and the papers, there is nothing else in the room.
Archer
player, 23 posts
Tue 10 Jun 2014
at 06:01
  • msg #77

Re: 01 Destined of Arvandor: Odd Kinship

"Perhaps belonged to an unfortunate victim of these kobolds.  Let's go."

He heads for the exit and moves bodies out of the way.
Lerkeeb
player, 24 posts
Tue 10 Jun 2014
at 06:09
  • msg #78

Re: 01 Destined of Arvandor: Odd Kinship

  It's a nice drawing, but clearly the maker did not have any Kodak Cantrip Paper... Wait, was Lerkeeb an Ebberon style Eladrin or a more generic Eladrin?  It's hard to tell when you have common magical cookies and hair care products in your pack.  (robes are cheap, even for players who account for the cost of a robe).

  He pockets it and prepares to leave whenever the rest get around to it.  "As tempting as it may be, do not look directly into the sun."  Lerkeeb you don't have heal training why are you giving health advice to the Drow.
This message was last updated by the player at 06:09, Tue 10 June 2014.
Narrator
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Tue 10 Jun 2014
at 06:12
  • msg #79

Re: 01 Destined of Arvandor: Odd Kinship

Because the drow is used to the DARK. Anyone would know that much. That said, when the whole group goes outside, Faerema is slow coming out. She seems hesitant, shades her squinting eyes as she comes out into the light. But when she does, even though she keeps her eyes closed, her closed eyes go from squinted to relaxed and a smile crosses her face as a breeze blows through her hair. "The air smells so wonderful on your world.... and what I was told about the sun by that human is true; it makes you feel warm all over and seems to soak into your skin, warming you all the way through."

June smiles over at Faerema and then glances at the others. "Never heard of a drow longing for the sun like this..."
Archer
player, 24 posts
Tue 10 Jun 2014
at 06:47
  • msg #80

Re: 01 Destined of Arvandor: Odd Kinship

"She is different from the stereotype in many ways," Archer agrees, "Though I suppose we each are in our own right."
Lerkeeb
player, 25 posts
Tue 10 Jun 2014
at 06:52
  • msg #81

Re: 01 Destined of Arvandor: Odd Kinship

  "Even Dwarves go outside."  If only to yell at trees.  Still, he doubted a dwarf would look as good in the light shining on them.

  "If only for self reflection, dare I ask how I differ from such expectations?"
Narrator
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Wed 11 Jun 2014
at 01:55
  • msg #82

Re: 01 Destined of Arvandor: Odd Kinship

June says, "I'd say what I see different in each of us, but I really don't know what's different about myself compared to the stereotype of my kind."

Faerema says, "I think any of you not killing me on sight already makes each one of you different from the stereotype of every capable surface dweller, elf or not. But elves especially are supposed to hate drow on a personal level."
Archer
player, 25 posts
Wed 11 Jun 2014
at 02:10
  • msg #83

Re: 01 Destined of Arvandor: Odd Kinship

Archer thumbs at Faerema.  "What she said.  So shall we get going, then?  Ladies first."
Lerkeeb
player, 26 posts
Wed 11 Jun 2014
at 02:13
  • msg #84

Re: 01 Destined of Arvandor: Odd Kinship

  "I have been somewhat distracted by the sudden imprisonment and things trying to kill me to worry about that.  Why, should I be concerned about you bathing in the blood of children and trying to feed me to your pet spiders while I meditate"  Of course not, that's stupid.

  Where is she going to get children on such short notice?
This message was last edited by the player at 02:13, Wed 11 June 2014.
Narrator
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Wed 11 Jun 2014
at 02:31
  • msg #85

Re: 01 Destined of Arvandor: Odd Kinship

Faerema asks, "Wha-...why would you not?" as she and June take the lead as per Archer's insinuation.

The forest is refreshing. No dark, cold cave walls. All warm sun with shade under the trees. Just ahead is a small clearing.
Archer
player, 26 posts
Wed 11 Jun 2014
at 03:12
  • msg #86

Re: 01 Destined of Arvandor: Odd Kinship

"You've so far given no reason to distrust you outside your appearance," Archer answers Faerema, "A hood will likely help shade your eyes.  You can borrow mine."

He offers her his cape.
Lerkeeb
player, 27 posts
Wed 11 Jun 2014
at 03:23
  • msg #87

Re: 01 Destined of Arvandor: Odd Kinship

  "Is that a yes, no, or maybe?  Your capacity for unbridled carnage has proven true, but the same could be said for any Elf of competence.  Some of us just prefer to stand back when the blood starts flowing."  Not that it always helps.  Close burst five SO MUCH BLOOD.
Narrator
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Tue 1 Jul 2014
at 18:57
  • msg #88

Re: 01 Destined of Arvandor: Odd Kinship

Faerema takes the offered cloak and puts it in, hugging it close to herself, hands to her chest. "....thank you." She turns to look at Lerkeeb and says, "I am not like that. I have grown tired of the ways of my people and wish to be rid of it. I am merely surprised you are so trusting. If what my people told me of the innocent naivety of surface dwellers is true... I wish to be like that. I do not want to live in fear."

June nods. "I wouldn't call it naivety, Faerema. Innocence? Perhaps... but not naivety. Trust is a strength, not a weakness. These fine men and I are simply giving you our trust so that you can prove that trust worth it and, in turn, trust us. Give yourself time... you will find after a few nights, or maybe as long as a few months, that you can trust us not to hurt you."
Archer
player, 27 posts
Tue 1 Jul 2014
at 19:01
  • msg #89

Re: 01 Destined of Arvandor: Odd Kinship

Archer nods sagely.  Back to the task at hand, he takes a careful look around for hostiles.  Or another gift.
Lerkeeb
player, 28 posts
Tue 1 Jul 2014
at 19:09
  • msg #90

Re: 01 Destined of Arvandor: Odd Kinship

  "If violence alone was a detriment to trust, then who here would be worth such a thing?" Whether or not it was anything close to naivety or innocence, at least Lerkeeb is even asking about the subject instead of blindly assuming.  Even if his questions on the matter are a bit direct.

  "I have little doubt that soon enough, you will be wishing for more practical minded sorts dealing with you, than your expectations showing to be quite common."
Narrator
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Tue 1 Jul 2014
at 19:13
  • msg #91

Re: 01 Destined of Arvandor: Odd Kinship

"I didn't say anything about violence having to do with trust." Faerema points out.

The area is relatively clear. There do not seem to be any hostiles. Just a quick look around, however, reveals there is what looks like a few cabins to the east.

When this is pointed out, June says, "Good a place as any to start... hopefully the people here have nothing to do with our captors..."
Archer
player, 28 posts
Tue 1 Jul 2014
at 19:18
  • msg #92

Re: 01 Destined of Arvandor: Odd Kinship

Archer nods and follows June's lead.

"Since we're on the topic of racial stereotyping, I would like for June to be our group spokesperson considering hers is a race generally more readily accepted by others than then rest of us."
Lerkeeb
player, 29 posts
Tue 1 Jul 2014
at 19:26
  • msg #93

Re: 01 Destined of Arvandor: Odd Kinship

  "When it comes to my expectations of the 'ways of your people', Violence is one such expectation." Violent spider worshipping backstabbing matrichal(cant spell word good) Drow, yup.

  He looks over to Archer and June, and says "This is acceptable, if June desires."  Lerkeeb is aware that just because he is one of his player's CHA characters, doesn't mean he's the best front man.
This message was lightly edited by the player at 19:35, Tue 01 July 2014.
Narrator
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Tue 1 Jul 2014
at 19:32
  • msg #94

Re: 01 Destined of Arvandor: Odd Kinship

June smiles and says, "...thank you for your vote of confidence. I will do what I can to be a worthy spokesperson."

She leads the group to the east. Enter the new map!


Somewhere in the shadows, Spokespewson Wonnie peaks ominously.
Archer
player, 29 posts
Tue 1 Jul 2014
at 19:44
  • msg #95

Re: 01 Destined of Arvandor: Odd Kinship

"I see sharpshooters in those trees," Archer says softly, hoping the enemy can't hear him, "First is twenty feet to my three, up about fifteen feet, the other about fourty to my one, same height."
Lerkeeb
player, 30 posts
Tue 1 Jul 2014
at 19:48
  • msg #96

Re: 01 Destined of Arvandor: Odd Kinship

  Lerkeeb nods to Archer, <"Despite my arcane leanings, I am forced to admit certain advantages simple weaponry have over most spells."  A max range exceeding 10, for starters.
Narrator
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Tue 1 Jul 2014
at 20:19
  • msg #97

Re: 01 Destined of Arvandor: Odd Kinship

As soon as the goblin looks like he's about to shoot, Archer force-shoves the goblin! But the gobling goes with the shove, spinning on his toes before firing at June and hitting! The other goblin also shoots June, hitting her!

June squeals from the pain, arrows sticking out of her! She coughs some blood.


two shots! both hit June for a total of 18 damage

June HP: 30 - 18 = 12

Lerkeeb
player, 31 posts
Tue 1 Jul 2014
at 20:29
  • msg #98

Re: 01 Destined of Arvandor: Odd Kinship

  Lerkeeb response to this turn of events with dignity and reason.

  He set's the closest enemy's face on fire.  Pop quiz.  What hair do you burn off on somebody who probably doesn't have eyebrows anyways?  Their nose hairs.
Minor: Curse closest sharpshooter.
Standard: Witchfire vs closest sharpshooter.  Hits.  17 Total Fire and curse DMG.  Target has -6 penalty to hit, until end of my next turn.

In THE FUTURE: Teleport two east when curse boon triggers.

This message was last edited by the player at 20:31, Tue 01 July 2014.
Narrator
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Tue 1 Jul 2014
at 20:41
  • msg #99

Re: 01 Destined of Arvandor: Odd Kinship

Faerema steps forward, "June!" she panics. She looks in the goblin's direction and the shadows cast by the fire on his face turn into clawed hands and rip the goblin's intestines out through his bellybutton. The goblin falls, only to hang by his own intestines.

"Gross!" June comments as she pulls out a hand crossbow and shoots at the remaining goblin. "But thanks..." Her shot grazes past him! "Take cover, everyone!" with that, she heads over to the wooden posts and kneels behind them.


Nightmare Shades v bloodied goblin. Hit(11)!
 dmg: 23


Goblin HP: 14 - 23 = hung from branch
June HP: 12 + 8 = 20

This message was last edited by the GM at 20:41, Tue 01 July 2014.
Archer
player, 30 posts
Tue 1 Jul 2014
at 20:50
  • msg #100

Re: 01 Destined of Arvandor: Odd Kinship

Archer fires a silvery arrow at the remaining sharpshooter and the goblin teleports out of the tree!  Thump!  It hits the ground hard!  Archer heads over by June and takes cover as she suggested.

"Should we try and take it alive?"
Narrator
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Tue 1 Jul 2014
at 20:58
  • msg #101

Re: 01 Destined of Arvandor: Odd Kinship

The goblin downed by Archer growls. "Good... try..." and shoots at him, the bolt burying itself in Archer's leg, hurting him a lot. Suddenly, a goblin with snorkeling gear pops up from the nearby pond and shoots at Lerkeeb! The bolt hits Lerkeeb in the rib, so it kinda bounces off, but leaves a nasty bruise.


goblins fire and hit

Archer HP: 22 - 8 = 14
Lerkeeb HP: 25 - 5 = 20

This message was last edited by the GM at 20:59, Tue 01 July 2014.
Kyle
player, 498 posts
Crossbow of SCIENCE...
Or MAGIC? I always forget
Tue 1 Jul 2014
at 21:08
  • msg #102

Re: 01 Destined of Arvandor: Odd Kinship

  "Could you please explain the shootings beyond a 'death to all trespassers' minseARGH!"  Sure, it was the lowest damage possible.  But this is the first time Lerkeeb has gotten shot all encounter.

  The Warlock gives the closest goblin such a mean look, it faints, before Lerkeeb teleports behind the rock by the log cabin.
This message was last edited by the player at 21:12, Tue 01 July 2014.
Narrator
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Tue 1 Jul 2014
at 21:19
  • msg #103

Re: 01 Destined of Arvandor: Odd Kinship

Faerema is trying to create some kind of purple fire in her hands, but it poofs. She says some cute curse like "jinkies" or some such and becomes ghostly-transparent.

June charges out and leaps into the water, sword out! Her sword slices the snorkler, but doesn't do as much to him as she hoped as she splashes into the water.


Darkfire misses. Faerema uses shadow form
June charges and hits(19)! dmg: 6


Snorkler: 31 - 6 = 25

Archer
player, 31 posts
Tue 1 Jul 2014
at 22:06
  • msg #104

Re: 01 Destined of Arvandor: Odd Kinship

Archer steps out into the open and fires a pink arrow at the snorkler!  It makes him sprout flowers and butterflies!  There goes his manly image!


Dishearten.  -2 penalty to attacks
Snorkler: 25 - 10 = 15
Narrator
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Wed 2 Jul 2014
at 01:17
  • msg #105

Re: 01 Destined of Arvandor: Odd Kinship

The goblin, out of frustration swings his sword at June, opening a gash in her arm! June gasps, but otherwise seems ok.


Goblin sword attack hits, but does only 3 dmg

June HP: 20 - 3 = 17

Lerkeeb
player, 32 posts
Wed 2 Jul 2014
at 01:28
  • msg #106

Re: 01 Destined of Arvandor: Odd Kinship

  Lerkeeb places his latest curse, then his shot goes completely wide.  He manages to avoid muttering under his breath as he moves up to the next bit of cover.
Faerema
Fri 4 Jul 2014
at 19:41
  • msg #107

Re: 01 Destined of Arvandor: Odd Kinship

Faerema forms a noose out of shadow while she heads over to a flanking position with June and then throws the noose around the goblin's neck, yanking it out of the water and into the spot between her and June!


Executioner's Noose v Sharpshoot. Hit(20)!
 dmg: 10


Sharpshooter HP: 15 - 10 = 5

This message was last updated by the GM at 19:41, Fri 04 July 2014.
June
Fri 4 Jul 2014
at 19:48
  • msg #108

Re: 01 Destined of Arvandor: Odd Kinship

June goes for a knock-out blow, but misses. "Remember we want this one alive!"
Archer
player, 32 posts
Fri 4 Jul 2014
at 19:53
  • msg #109

Re: 01 Destined of Arvandor: Odd Kinship

"Very well," Archer says, downing the goblin with a psychic arrow.

At least it wasn't pink this time.  He heads towards the others.

"Shall we move them before questioning?  I'm unsure about staying here when more could pop up any moment."
Narrator
player, 386 posts
For narrating
and convenience
Fri 4 Jul 2014
at 19:59
  • msg #110

Re: 01 Destined of Arvandor: Odd Kinship

Suddenly, Archer gets hit in the lung by a crossbow bolt! A goblin on the roof shows itself and leaps for joy at it's accurate hit!


Goblin shoot Archer. Hit(20)!
 dmg: 10


Archer HP: 14 - 10 = 4

Lerkeeb
player, 33 posts
Fri 4 Jul 2014
at 20:12
  • msg #111

Re: 01 Destined of Arvandor: Odd Kinship

  Lerkeeb was wondering when somebody would come out of that house now that it was behind them.  Though he wishes he had expected them to show up on the roof, which seems obvious in hindsight.

  The Warlock steps back out into the open for a firing angle, and then blinds the sharpshooter to his presence so now it only looks like Lerkeeb is at personal risk.
Move: duh.
Minor: curse.
Standard: Eyebite. hits.  9 DMG including curse.  I am invisible to target until start of my next turn.

Goblin: 31 HP - 9 = 22

Faerema
Fri 4 Jul 2014
at 20:22
  • msg #112

Re: 01 Destined of Arvandor: Odd Kinship

Faerema forms that noose again, "Get over here!" but the goblin clings for dear life and manages to not fall off the roof. The consequence is that he gets strangled near to death for his efforts.


Executioner's Noose v sharpshooter. Hit(18)!
 dmg: 20! oooow!


Sharpshooter HP: 22 - 20 = 2

June
Fri 4 Jul 2014
at 20:29
  • msg #113

Re: 01 Destined of Arvandor: Odd Kinship

Archer feels a surge of emotion as June's eyes glow purple. The crossbow bolt yanks out of Archer as if time was reversing, the wound undoing itself and the bolt flying backwards towards where it came. The sound even reverses.

In the midst of this sudden surge of emotion, Archer thought he felt deep concern and love from June. But the moment is gone and June uses her crossbow and misses the goblin.


Ardent Surge on Archer: 6! Max!
 surge: 5. +6 = 11


Archer HP: 4 + 11 = 15
Archer
player, 33 posts
Fri 4 Jul 2014
at 20:47
  • msg #114

Re: 01 Destined of Arvandor: Odd Kinship

Archer winced when the pain of the crossbow bolt hit him.  Then blinks in surprise at the wave of emotion and time reversal.

"Amazing...  Thank you, June!"

He fires an energy arrow at the goblin and it teleports to the ground, defeated.

"Right.  Let's get out of here."
Lerkeeb
player, 34 posts
Fri 4 Jul 2014
at 20:53
  • msg #115

Re: 01 Destined of Arvandor: Odd Kinship

  "All of the crossbow fire does make exploring further log cabins somewhat less appealing, yes.  Though we should see if we can convince one of the survivors to tell us where we are, and is there was anything more specific than 'Kill all trespassers' for attacking us."
Narrator
player, 387 posts
For narrating
and convenience
Sun 6 Jul 2014
at 02:47
  • msg #116

Re: 01 Destined of Arvandor: Odd Kinship

June hefts up the "Rambo McFlowers" goblin and limps off with the others back out of the log cabin area. "I agree with Archer; We'll see about info once we're not being plinked at."

Faerema looks around as if making sure they aren't being followed.

Once the group are back at the wooded area outside the log cabin area, Faerema says, "I can keep a lookout while you bunch rest up: I wasn't hurt."

June nods and flops against a tree, resting.
Archer
player, 34 posts
Sun 6 Jul 2014
at 02:51
  • msg #117

Re: 01 Destined of Arvandor: Odd Kinship

"Expecting more than that, Lerkeeb?"

Archer nods to June and rests.

"Thank you, Faereema."
Lerkeeb
player, 35 posts
Sun 6 Jul 2014
at 02:56
  • msg #118

Re: 01 Destined of Arvandor: Odd Kinship

  "Somewhat, though also curious why such a well kept and unfortified homestead has vigilant treetop and aquatic shaprshooters on such high alert.  It does not appear to be a place that is attacked often, or even recently overtaken from it's old occupants."

  Everything had looked too... Nice.  But it hardly sounded intellectual to put it like that.

  He turns to Faerema, and says "That would be appreciated, though do not go too far for us to help if you need it."
June
Sun 6 Jul 2014
at 03:04
  • msg #119

Re: 01 Destined of Arvandor: Odd Kinship

Faerema gives Lerkeeb and Archer a nod before going to watch from behind a tree, pulling her hood up so it covers her white hair.

June meditates. She glows purple and once again, Archer feels deep love and concern before his wounds vanish entirely! June's wounds are soon gone as well.

June opens her eyes and ties up the goblin.
Archer
player, 35 posts
Sun 6 Jul 2014
at 03:08
  • msg #120

Re: 01 Destined of Arvandor: Odd Kinship

"Curious indeed.  I have a theory, but we'll see."

When healed again, Archer thanks June again.  "That ability you use to heal me.  Is it...  magic?"
Lerkeeb
player, 36 posts
Sun 6 Jul 2014
at 03:12
  • msg #121

Re: 01 Destined of Arvandor: Odd Kinship

  Lerkeeb is debating important arcane concepts, such as 'Do I keep wearing white in such a situation?'.  Warlock's lack prestidigitation after all, and his player doesn't want to spend a Feat on learning it.
June
Sun 6 Jul 2014
at 03:19
  • msg #122

Re: 01 Destined of Arvandor: Odd Kinship

June headshakes. "I am what is known as psionic. I use the power of the mind. I was born with this power. What I use to heal you is my emotions. I am able to share my emotions with others and, when they are willing, feel the emotions of those around me."

The goblin stirs, but remains unconscious unless roused.
Archer
player, 36 posts
Sun 6 Jul 2014
at 03:27
  • msg #123

Re: 01 Destined of Arvandor: Odd Kinship

"I thought that might be the case.  I am psionic as well.  It is good to share that in common with you."

He wakes the goblin.

"You speak Common?"
Lerkeeb
player, 37 posts
Sun 6 Jul 2014
at 03:35
  • msg #124

Re: 01 Destined of Arvandor: Odd Kinship

  "I would be very surprised if it were incapable of speaking common except by choice."  Or brain damage.  It was COMMON, named such for a reason.

  Unless it was NEXT.  In which case Dwarven was the most written language, for example.
Narrator
player, 388 posts
For narrating
and convenience
Sun 6 Jul 2014
at 03:44
  • msg #125

Re: 01 Destined of Arvandor: Odd Kinship

The goblin says, "Yes, yes. What do you want?"

June asks, "Why did you attack us?"

The goblin says, "Because you were trespassing. Duh."
Archer
player, 37 posts
Sun 6 Jul 2014
at 03:48
  • msg #126

Re: 01 Destined of Arvandor: Odd Kinship

"From all appearances the village was open to visitors.  We had no interest in invading a hostile place.  So why no 'Keep out' warnings?"
Lerkeeb
player, 38 posts
Sun 6 Jul 2014
at 03:58
  • msg #127

Re: 01 Destined of Arvandor: Odd Kinship

  "Intruders will hardly feel bad about it if you wait until after to tell them, provided there are any survivors."  Stereotypical wood elves, take note.

  "How many even bother to 'intrude' upon this place, is it a common problem?"
Narrator
player, 389 posts
For narrating
and convenience
Sun 6 Jul 2014
at 04:16
  • msg #128

Re: 01 Destined of Arvandor: Odd Kinship

The goblin shrugs. "Not often. We were told by the boss to watch for intruders and kill 'em."

June asks, "Boss? Who's your boss?"

The goblin says, "Some drow gal by the name of Faerema."
Archer
player, 38 posts
Sun 6 Jul 2014
at 04:33
  • msg #129

Re: 01 Destined of Arvandor: Odd Kinship

"I wonder if she has any relation to the Drow in our group.  What reason does your boss have for defending this place?  Is this her base or is she elsewhere?"
Lerkeeb
player, 39 posts
Sun 6 Jul 2014
at 04:38
  • msg #130

Re: 01 Destined of Arvandor: Odd Kinship

A shocking betraya-wait a minute.  "Really?  When was the last time you saw your boss then?" He manages to avoid the urge to look up at the treetop Drow.
Narrator
player, 390 posts
For narrating
and convenience
Sun 6 Jul 2014
at 04:46
  • msg #131

Re: 01 Destined of Arvandor: Odd Kinship

The goblin says, "Last time I saw her? Pfff.. I've never seen her before. She always gives orders by messenger. Only lone goblins and kobolds are cleared to enter. Until we find out they are not allies. Then we kill 'em."

He then looks at Archer. "Beats me WHY she wants it defended. Just does. And she pays good."
Archer
player, 39 posts
Sun 6 Jul 2014
at 04:49
  • msg #132

Re: 01 Destined of Arvandor: Odd Kinship

"How many more guards are there in the village?"
Lerkeeb
player, 40 posts
Sun 6 Jul 2014
at 04:54
  • msg #133

Re: 01 Destined of Arvandor: Odd Kinship

 Okay, that's looking a bit less good...  Lacking hard evidence either way sure, but Lerkeeb can't deny his lack of pure trusting Mctrustenheimers.  "No contingency to avoid shooting at your boss if she arrives then?  What do you even have to spend the money on in this place as it is."   Note to self, check for a tavern and it's overflowing lockbox.
Narrator
player, 391 posts
For narrating
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Sun 6 Jul 2014
at 05:01
  • msg #134

Re: 01 Destined of Arvandor: Odd Kinship

The goblin says, "Spend? That's the beauty of it! Not only to we have gold in case we need to relocate, but in the meantime, we don't need to go anywhere. We get paid with food and torture victims!"

He then looks at Archer. "Uh... let's see... there's Grundi, Checker, Gobli, Moringi, Hacker, Kucklu, Mashmash, Goober, and... I think you guys killed Lifkwif and Kenny. Oh right... and there's this guy nobody talks with. Dunno his name."
Archer
player, 40 posts
Sun 6 Jul 2014
at 05:08
  • msg #135

Re: 01 Destined of Arvandor: Odd Kinship

Archer looks from June to Lerkeeb.

"Not sure what to make of this."

He looks back to the goblin.

"Where is this town in relation to the nearest civilization that wouldn't be hostile toward an elf?"
Lerkeeb
player, 41 posts
Sun 6 Jul 2014
at 06:00
  • msg #136

Re: 01 Destined of Arvandor: Odd Kinship

  Snacks and Slaves, how tasteful.  "Some would make of it a problem we could walk away from."  Except, you know, that would still leave an influx of slaves sent apparently by the lady above them.  Though nine more goblins (known of) is quite a bit more than the small handful that had already injured some of them so much.

  "I suppose it is a question of how much we want some answers."
Narrator
player, 392 posts
For narrating
and convenience
Sun 6 Jul 2014
at 06:03
  • msg #137

Re: 01 Destined of Arvandor: Odd Kinship

The goblin shrugs. "Nearest town? Uh... I dunno. I guess... um... gee. Nope. Don't remember. Gobli might know. He's a nerd."
Archer
player, 41 posts
Sun 6 Jul 2014
at 06:06
  • msg #138

Re: 01 Destined of Arvandor: Odd Kinship

"Would your allies be willing to tell us in exchange for your freedom?"

He glances at June.

"You've been quiet."
Lerkeeb
player, 42 posts
Sun 6 Jul 2014
at 06:09
  • msg #139

Re: 01 Destined of Arvandor: Odd Kinship

  <elven>"I do not suppose you could write a letter asking them to cut it out, and see what happens."</elven>  Hey, may as well try and take advantage of the Drow looking spectacularly suspicious all of a sudden.
Narrator
player, 482 posts
For narrating
and convenience
Fri 21 Nov 2014
at 20:12
  • msg #140

Re: 01 Destined of Arvandor: Odd Kinship

June seems to be deep in thought when Archer talks at her. She huhs? and looks at him. "Oh. Just thinking."

The goblin says, "Suresure! Yeah! We'd be happy to help... for our freedom."

He looks at Lerkeeb. "....uh... what? Asking the boss to cut it out would be asking for trouble. She'd hang one of us by our toes as an example for questioning her or something."

June glances over her shoulder in the direction of Faerema.
Archer
player, 42 posts
Sat 22 Nov 2014
at 02:58
  • msg #141

Re: 01 Destined of Arvandor: Odd Kinship

Archer takes June's answer to mean, "Don't ask," so he returns to the subject at hand.

"Nine remaining goblins.  If what this one says is true.  Assuming we're not being lied to, then yes, we can safely walk away.  Any remaining goblins would likely be too afraid of punishment for abandoning their posts to attempt to hunt us down to avenge their fallen.

"Goblin.  What sorts of torture victims?  Humans?  And where are they being held?"
 

Archer looks over at Fae.  "Any thoughts on the subject?"
Narrator
player, 483 posts
For narrating
and convenience
Sat 22 Nov 2014
at 04:03
  • msg #142

Re: 01 Destined of Arvandor: Odd Kinship

(OOC: Rewind. Apparently, while I was imagining Faerema being outside of conversational earshot, you two were imagining her being right there watching the whole thing. I'm going to just retcon she was in earshot. And retcon the goblin replying to Lerkeeb, seeing how Lerkeeb was speaking in ELVEN, dur. So here's what ACTUALLY happens...)

Faerema nods to Lerkeeb and begins writing a note. Then offers it to Lerkeeb. The note clearly says in common, "I am ordering you to cease all hostile activities. Simply observe and report. If you can avoid combat, do so. Signed, Faerema."

(This is in addition to June saying "just thinking" and the goblin saying "suresure!")

When Archer asks Fae her opinion, she says, "We should find out if they have any notes of this Faerema. If so, we can compare it to my handwriting."
Lerkeeb
player, 43 posts
Sat 22 Nov 2014
at 04:29
  • msg #143

Re: 01 Destined of Arvandor: Odd Kinship

  Lerkeeb wants to think this is a clever plan of his, but looking at it now he can't help but thing how silly it is.  "Right, what is your opinion on this matter... Whatever your name was."  It's not the RL gap between posts, the Eladrin simply did not care enough to remember their captive's name even if stated.
Archer
player, 43 posts
Sun 23 Nov 2014
at 03:43
  • msg #144

Re: 01 Destined of Arvandor: Odd Kinship

Archer looks at the goblin.

"Got all that?  Location and race of prisoners, location of written note from Faereema, and your opinion."
Narrator
player, 484 posts
For narrating
and convenience
Sun 23 Nov 2014
at 04:22
  • msg #145

Re: 01 Destined of Arvandor: Odd Kinship

The goblin says, "Let's see.. torture victims in the fun chamber." he points at one of the buildings. "There are two humans and a harpy." He then looks at the building he came from. "Written note is in there. Desk, near front door." then he looks back at Archer. "My opinion? I don't like being a prisoner. I like torturing the torture victims. I don't want the arrangement to end, but I value my life and freedom too much to be stupid about it. What else do you want my opinion on?"

June says, "We should check on the victims..." and starts for the "fun chamber".
Lerkeeb
player, 44 posts
Sun 23 Nov 2014
at 05:04
  • msg #146

Re: 01 Destined of Arvandor: Odd Kinship

  "Gee, I wonder which victim screamed the loudest?" Lerkeeb, your Unaligned is showing.

  The warlock will follow along with June, even if she is tougher than him going along into a town full of goblins that do not know of their 'new orders' yet, or may not be agreeable to them would not be a good thing.
Archer
player, 44 posts
Thu 4 Dec 2014
at 05:20
  • msg #147

Re: 01 Destined of Arvandor: Odd Kinship

Archer is losing his cool.  At mention of a "fun" chamber, his eye twitches.  He gags and knocks out the prisoner before following June.

"Bear in mind everything he told us could be a lie.  He may have pointed us directly into a trap."

He checks to see if Fae is coming with the rest of the group.  He then ponders the best way to  prevent the prisoner from ever torturing again that isn't technically killing him.  Remove hands?  No.  He'll just torture with hook hands.  Feet?  Stand on peg legs.
Narrator
player, 485 posts
For narrating
and convenience
Thu 4 Dec 2014
at 16:01
  • msg #148

Re: 01 Destined of Arvandor: Odd Kinship

Faerema follows the group, looking worried.

It's a short distance (Like the distance from a farmer's home to his barn). When the group gets there and opens the doors, the building seems to be just like a barn. Chained to the far-end wall are 2 humans and 1 harpy like the goblin said. All 3 are stripped completely bare, are beat up, cut up, and just look like a mess. Upon closer inspection, one of the humans is dead.

Dead Human:
http://img6.imageshack.us/img6/6373/n0mx.png

Human:
http://fc05.deviantart.net/fs5...Rogue_by_TheDjib.jpg

Harpy:
http://th03.deviantart.net/fs7...kimichan-d5odkw1.jpg
Lerkeeb
player, 45 posts
Fri 5 Dec 2014
at 04:00
  • msg #149

Re: 01 Destined of Arvandor: Odd Kinship

  "I suppose in hindsight, locating the keys first would have been helpful." He suspects that while simply breaking the chains would be possible, the captives may not appreciate 'hold still while I shoot in your direction' if it turns out Faerema did not pick up thievery.

  One less person to rescue, at least?
This message was last edited by the player at 04:00, Fri 05 Dec 2014.
Archer
player, 45 posts
Tue 9 Dec 2014
at 04:49
  • msg #150

Re: 01 Destined of Arvandor: Odd Kinship

"We are going to try and rescue you," Archer to the living prisoners, "It was difficult to fight off a few of the goblins but fortunately the other have not been alerted to our presence.  Do you know where the keys to your shackles are?  If not, is there a tool nearby we could use to separate them from the wall?"

He scans the room expecting to find a fire poker.
Narrator
player, 486 posts
For narrating
and convenience
Tue 9 Dec 2014
at 05:10
  • msg #151

Re: 01 Destined of Arvandor: Odd Kinship

Fire poker? Yes. Other tools of "fun"? Yes.

The human points weakly at a key ring that is just barely out of reach. The set up seems to be set just so as to torment them with false hopes of escape.

June gets the keys and unlocks the shackles, freeing them. The pair are fading in and out of consciousness. June concentrates and the human begins healing up. "Gimme 5 minutes.. I'll heal her too." she indicates the harpy.

The human says, "Probably best to keep her the way she is. She's a harpy, after all. You heal her and she may thank you by making your ears bleed and then flying away."

Fae says, "Thanks for the warning. But let us worry about the consequences."
Lerkeeb
player, 46 posts
Tue 9 Dec 2014
at 06:16
  • msg #152

Re: 01 Destined of Arvandor: Odd Kinship

  Lerkeeb can't say he hadn't considered that, but then the human is also being conveniently selective about his worries of those with a poor reputation when it comes to the one's freeing them.

  Yes, some people think Eladrin are arrogant assholes, the gall of them.

  "I would have to imagine that would require a particularly stupid harpy, for such to happen." Oh, level 1.  Where you still think NPCs might have common sense.
Archer
player, 46 posts
Thu 11 Dec 2014
at 05:37
  • msg #153

Re: 01 Destined of Arvandor: Odd Kinship

"Or one beat near to death suddenly regaining her senses in a room full of strangers who belong to races known to kill harpies on sight," Archer counters, "I will take a precaution."

He gags the harpy and gently winds a rope around her wings.
Narrator
player, 491 posts
For narrating
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Thu 11 Dec 2014
at 19:05
  • msg #154

Re: 01 Destined of Arvandor: Odd Kinship

Soon, the harpy is gagged and healed. She looks scared, but doesn't mumble or such against the gag. Just stares in worried anxiety.

The human says, "So what brings you bunch here? And... what's the story on having a drow with you?"

June says, "She's proven to be an ally. We're here because we had been imprisoned and broke out nearby. How we got imprisoned? I don't know."

Fae keeps a lookout at the door of the "fun house"
This message was last edited by the player at 22:38, Thu 11 Dec 2014.
Lerkeeb
player, 47 posts
Fri 12 Dec 2014
at 00:37
  • msg #155

Re: 01 Destined of Arvandor: Odd Kinship

  "Hmm, yes.  Foolish of me to overlook such a possibility, Archer."  See what you get for being raised in proper civilization, Lerkeeb?  You don't think about such unpleasantries (This is totally a real word, honest).

  "As for you two, at this point I care not for the particulars of your past so long as the both of you are of no further trouble.  Unless of course you think there is some past indiscretion troubling your conscience in how trustworthy you are?"  Lerkeeb does hope the human is smart enough to get the hint, but you never know.  He doesn't look like an class that prioritizes INT (well maybe that supplement build of rogue).
Archer
player, 47 posts
Sat 13 Dec 2014
at 04:44
  • msg #156

Re: 01 Destined of Arvandor: Odd Kinship

"Should we wait another 5 before heading out?" Archer asks, "My name is Archer.  What's your name?  I would suggest arming yourself with one of these weapons lying around.  Just in case."

He turns to the harpy.  "Do you understand Common?"

He slowly begins to unwrap the rope, watching carefully for any sign the girl might go berserk if released.
Narrator
player, 492 posts
For narrating
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Mon 15 Dec 2014
at 03:03
  • msg #157

Re: 01 Destined of Arvandor: Odd Kinship

The human answers, "My name is Dandros." and gets to arming himself as suggested by Archer. He looks towards Lerkeeb. "Whatever my background, I am grateful for the rescue and do not believe in biting the hand that feeds me."

The harpy just slowly nods in response to Archer and doesn't make any sudden moves.
Lerkeeb
player, 48 posts
Mon 15 Dec 2014
at 04:05
  • msg #158

Re: 01 Destined of Arvandor: Odd Kinship

 "At the very least, wait enough to be sure she can walk under her own power or not.  As long as we are bringing her, it would not do to bring her out the door only to fall on her face." He says in regards to the Harpy.

  He nods to Dandros, "Sensible, though I can hardly fault your caution after being used for what passes as goblin entertainment."
Archer
player, 48 posts
Thu 18 Dec 2014
at 05:53
  • msg #159

Re: 01 Destined of Arvandor: Odd Kinship

"You're welcome, Dandros," Archer answers, "Glad to hear of your practical outlook."

He looks relieved when the harpy indicates she understands.  "Good.  Please forgive the bonds and gag.  I was worried you might panic and attack.  I'm going to remove those now.  Please stay quiet and inconspicuous.  We don't want the goblins to find out you're been rescued."

He finishes unwinding the rope and then works on removing the gag.
Narrator
player, 493 posts
For narrating
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Thu 18 Dec 2014
at 06:09
  • msg #160

Re: 01 Destined of Arvandor: Odd Kinship

The harpy nods. When tested, she seems able to walk fine. When the gag is removed, she doesn't use The Voice on anyone. But she does follow her rescuers.

June asks, "Where should we go now?"
Lerkeeb
player, 49 posts
Thu 18 Dec 2014
at 06:14
  • msg #161

Re: 01 Destined of Arvandor: Odd Kinship

  "While not particularly specific, anywhere but here will do if we have no further business in this town.  Or does anyone have a desire to poke around while the Goblins are somewhat more agreeable?"
Archer
player, 49 posts
Thu 8 Jan 2015
at 03:26
  • msg #162

Re: 01 Destined of Arvandor: Odd Kinship

Archer is relieved the harpy stays true to her nod.

"No desire to stay beyond wishing we had the manpower to execute justice upon these vile goblins.  Perhaps our rescuees might know the area.  What direction do you think is safest to take, Dandros?"
Narrator
player, 521 posts
For narrating
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Mon 19 Jan 2015
at 05:23
  • msg #163

Re: 01 Destined of Arvandor: Odd Kinship

Faerema asks, "Weren't we going to go get the note in the desk?"

June ohs and nods. "Sure. But let's tread carefully. We may be quite capable, but it seems the goblins are equally sadistic and could very well decide to risk their lives just to watch us bleed."

Dandros shrugs. "They are classic cowards: They only fight when they think they will win. If you've already shown a good show of force, they probably won't dare."

The harpy remains quiet, still looking scared.
Lerkeeb
player, 50 posts
Mon 19 Jan 2015
at 05:54
  • msg #164

Re: 01 Destined of Arvandor: Odd Kinship

  Well, hopefully scared will be the worst look they deal with from the Harpy.

  "I suppose trying to get more answers on the way out could be beneficial.  Though I am not particularly optimistic noticing there are more of us would stay their hand." Hey, it would be harder to hurt the PCs now... CHAAAARGE!
Archer
player, 50 posts
Fri 23 Jan 2015
at 07:27
  • msg #165

Re: 01 Destined of Arvandor: Odd Kinship

"I agree with Lerkeeb.  Too risky.  Outside proof that going out of our way to recover a note will save at least 7 lives, I see no reason to put 6 lives at risk.  Even if our own safety weren't a concern, We can come back another time when we don't have two victims who were tortured near to death to protect."
Narrator
player, 523 posts
For narrating
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Fri 23 Jan 2015
at 07:30
  • msg #166

Re: 01 Destined of Arvandor: Odd Kinship

June says, "Away it is. Let's leave this horrible place."

And leads the bunch out of town.
Lerkeeb
player, 51 posts
Fri 23 Jan 2015
at 07:38
  • msg #167

Re: 01 Destined of Arvandor: Odd Kinship

Yes, this is a much more pleasant idea even if lacking in extra clues.

Though he is curious if the Harpy has any setting between silent and murder voice, if she is not simply too paranoid to risk several sharp objects and arcane blasts to the face for so much as a peep.
Archer
player, 51 posts
Thu 12 Feb 2015
at 05:21
  • msg #168

Re: 01 Destined of Arvandor: Odd Kinship

Archer follows June.  Once outside town he lets out a sigh of relief.  "Glad that's behind us."

He looks to the two victims.  "What direction would you like to go from here?"
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Thu 12 Feb 2015
at 17:49
  • msg #169

Re: 01 Destined of Arvandor: Odd Kinship

Dandros says, "I think the nearest human settlement is north by northeast."

The Harpy looks nervous and puts a wing over her mouth before pointing northwest.

Dandros eye-rolls. "Of course she wants to go west. Opposite the human settlement. No doubt to lead us to her harpy nest so we can be ambushed."

June says, "We will go to the human settlement first." She looks at the Harpy. "And we won't let harm come to you."

June then looks at the others. "Unless you guys know of somewhere else you'd rather go?"

Faerema shrugs and says, "Human settlement... when we get close, all the same, to keep from causing trouble, I will wait outside town with the harpy."
Lerkeeb
player, 52 posts
Fri 13 Feb 2015
at 01:21
  • msg #170

Re: 01 Destined of Arvandor: Odd Kinship

  "I suppose the Human settlement would be more practical overall."  It would not assume it's citizens can fly in it's design planning, for starters.

  He nods to Faerema, "Little time for trust building exercises such as prison breaks, after all."  To the Harpy, he asks "Are you erring on the side of caution, or is speaking at all enough to cause the effects most know your kind for?"

Welcome to your Harpy speech lesson.
Hello: *house explodes*
Where is the restroom?: *Earthquake occurs*
I would like to buy some tacos: *Alderaan is destroyed*
This message was last edited by the player at 01:22, Fri 13 Feb 2015.
Archer
player, 52 posts
Sun 15 Feb 2015
at 01:46
  • msg #171

Re: 01 Destined of Arvandor: Odd Kinship

Archer nods to the Harpy.

"You see?  The heroes care about you.  Of course you're free to strike out on your own, but you'll probably be safest if you wait till after you recover your strength at least.  Until then, the way to the Human town is probably a little less for those who can't fly."

He looks to Dandros.  "So you know of a Harpy nest in that direction?  Are they known for being especially aggressive?  And exactly how friendly is this Human town to non-Humans?"

To Lerkeep he says, "I'm guessing the goblins destroyed her voice."
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Sun 15 Feb 2015
at 08:06
  • msg #172

Re: 01 Destined of Arvandor: Odd Kinship

The harpy says, "My name is Serena Bloodfeather... I just was not talking because I did not want to startle you after you warned me not to speak..."

Dandros says, "I actually don't know much about the human settlement. But I do know people talked of harpies in this area, so I was making an educated guess that she was pointing where her kind are. What is known of the harpies is that they attack travelers in this area. So yeah? You can call that aggressive." He then glances at Faerema. "Without knowing much about the town we're going to, I'd say it's a safe bet for the drow to stay outside of town."

June says, "Fine with me."

Fae nods.
Lerkeeb
player, 53 posts
Thu 19 Feb 2015
at 08:14
  • msg #173

Re: 01 Destined of Arvandor: Odd Kinship

  "Sensible, though at this point I think being startled will be the least of our problems, Serena."  Last name pronounced, Blooooodfeather.   See also, Gauntlets of Blooood.

  To Dandros's elaboration that his knowledge is not actually that elaborate, he comments "Let us hope they are passably civilized then."  Random settlements in the middle of nowhere, for all they know it's a bunch of cannibals who enjoy polka.
Archer
player, 53 posts
Sun 8 Mar 2015
at 03:40
  • msg #174

Re: 01 Destined of Arvandor: Odd Kinship

"Your consideration is appreciated, Serena.  May I ask if Dandros was correct in assuming you wanted to go that way to reunite with your own kind?"

To Lerkeeb's statement, Archer shrugs.  "'Passably civilized,' as you would define it would be preferred, I'm sure.  But I'm expecting the humans to be plenty civilized and yet kill us the moment they catch wind of harpy scent on any one of us.  Even Dandros.  We should exercise extreme caution."
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Tue 10 Mar 2015
at 00:34
  • msg #175

Re: 01 Destined of Arvandor: Odd Kinship

By "startled", Serena meant she expected them to kill her for talking. But she doesn't bring it up. Serena says, "I wanted to go west because it is opposite the human settlement. I know my kind's reputation and I would not be welcome among humans."

Dandros says, "If you want, I could always go into town ahead of you guys."

June says, "It's fine. We can go and leave Fae and Serena here."
Lerkeeb
player, 54 posts
Wed 11 Mar 2015
at 02:44
  • msg #177

Re: 01 Destined of Arvandor: Odd Kinship

  "It would likely be for the best if more than one of us took a look at this town, yes."  Besides, if they have a distaste for Eladrin then clearly they must be secret cannibals or somesuch.
Archer
player, 54 posts
Thu 12 Mar 2015
at 02:27
  • msg #178

Re: 01 Destined of Arvandor: Odd Kinship

Archer nods to Serena then says, "Yes.  And neither harpies nor humans have exclusive claim on being hostile to outsiders.  So though I'm not happy about splitting up the group, it looks like we'll have little choice no matter where we go."

He follows the others.
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Sun 15 Mar 2015
at 04:03
  • msg #179

Re: 01 Destined of Arvandor: Odd Kinship

June enters town with Archer, Lerkeeb, and Dandros.

The people there seem to be slightly enthralled at the beauty of the heroes, but it is also apparent they are used to the idea of elves.

The structures of the town itself are... unusual. Rather than made from logs, they seem more made from twigs and kindling.

A smiling guard comes to greet the group. "Greetings, strangers! I am Lieutenant Danner. Welcome to the fine town of Twigsville!"
Lerkeeb
player, 55 posts
Sun 15 Mar 2015
at 04:09
  • msg #180

Re: 01 Destined of Arvandor: Odd Kinship

  Oh that's right Lerkeeb is a CHA lock isn't he?  We suppose it had to go somewhere considering his people skills that do not have a DC attached.

  "Thank you, Lieutenant Danner.  You do seem to be living up to that namesake."  Eh, it beat sawdust town.
Archer
player, 55 posts
Wed 18 Mar 2015
at 02:16
  • msg #181

Re: 01 Destined of Arvandor: Odd Kinship

Archer thought his group looked rather unpresentable considering the hell they just went through.

"Thank you, sir."

He nods a bow.

"Can you tell us where Twigsville is relative to Arvandor Senadell?"

OOC: I forget if Arvandor is the location or the patron or what.  Insert appropriate location if not location.

EDIT: GM edited in an Elf City name. Arvandor is basically Heaven for elves; it is where the elven gods dwell.

This message was last edited by the GM at 03:11, Wed 18 Mar 2015.
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Wed 18 Mar 2015
at 03:20
  • msg #182

Re: 01 Destined of Arvandor: Odd Kinship

Danner says, "I... can't say I ever heard of the place. Sounds elven, though. Maybe one of the elf locals knows."

Some minutes later, an elf local explains that Senadell is approximately 200 miles to the west and a bit south.

June frowns. "....sounds like we're pretty far from home."
Lerkeeb
player, 56 posts
Wed 18 Mar 2015
at 04:39
  • msg #183

Re: 01 Destined of Arvandor: Odd Kinship

  "Inconvenient, though not as much as I was expecting.  Do you happen to know if we are on the same landmass?"  They should at least know that much basic geography out in the sticks, righ-oh gods that was terrible.
Archer
player, 56 posts
Tue 24 Mar 2015
at 01:51
  • msg #184

Re: 01 Destined of Arvandor: Odd Kinship

Archer is relieved that there is a local elf at all, much less more than one.  Not to mention how helpful people are being.

"Thank you.  Me and my friends were apparently abducted and regained consciousness not long ago.  So we are without food and shelter with only our collective skills available to us for obtaining any."

He's hoping that his statement will cover a multitude of implied questions, like, "Is hunting forbidden or especially dangerous around Twigsville?"  "Is there some other way to get food and shelter here without money?" and so on.
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Wed 1 Apr 2015
at 07:17
  • msg #185

Re: 01 Destined of Arvandor: Odd Kinship

The elf explains that there is work for capable adventurers, which the group look to be. The quests are on the local tavern's cork-board. He also tells where the local church is.
Lerkeeb
player, 57 posts
Mon 6 Apr 2015
at 05:49
  • msg #186

Re: 01 Destined of Arvandor: Odd Kinship

  Lerkeeb sees that is a maybe for Archer's first implied question, and a no for the second.

  This must be how most adventurer's start.  No applicable job skills for the local economy outside of smashing and looting in a (mostly) socially acceptable manner.
Archer
player, 57 posts
Thu 6 Aug 2015
at 02:52
  • msg #187

Re: 01 Destined of Arvandor: Odd Kinship

"Thanks again.  We came upon some wounded persons in our travels, but were unsure how a harpy or a Drow would be received in town, so the remained behind.  Considering how helpful you've been, I figured it safe enough to ask you if they would be in greater danger inside or outside town."
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Thu 6 Aug 2015
at 18:44
  • msg #188

Re: 01 Destined of Arvandor: Odd Kinship

The elf gets a surprised look at the mention of a Harpy and Drow. "Injured? Why haven't you finished them off?" he asks in a genuinely confused tone.

He pulls out some jerky for Archer and the others to chew on, having taken the hint about hungry and foodless.
Lerkeeb
player, 58 posts
Sat 8 Aug 2015
at 02:42
  • msg #189

Re: 01 Destined of Arvandor: Odd Kinship

  "I understand your mindset.  Though I have found seeing one tortured by goblins and too afraid to even talk to us goes quite a ways towards sympathy." Well, that's the harpy covered.  No we are totally not avoiding half the question, our CHA mod says otherwise.
Archer
player, 59 posts
Mon 10 Aug 2015
at 05:47
  • msg #190

Re: 01 Destined of Arvandor: Odd Kinship

Archer accepts the jerkey with a polite bow.  He tries hard to keep a straight face but fails.

Archer frowns and answers, "And if she had screamed, it would have alerted the goblins to our location.  We were ill prepared to survive that many hostiles."
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Mon 10 Aug 2015
at 05:50
  • msg #191

Re: 01 Destined of Arvandor: Odd Kinship

The elf is further surprised. "Whu... wait. A harpy acted sane and with some semblance of self-preservation over spite?"

June nods, "Correct."

The elf is just flabbergasted. "....and the drow?"
Lerkeeb
player, 59 posts
Mon 10 Aug 2015
at 06:01
  • msg #192

Re: 01 Destined of Arvandor: Odd Kinship

  "We did have to assure them several times once safe that simple speech was not worth killing her over.  As for the Drow, whatever sent the rest of us to our own imprisonment grabbed them as well.  It would hardly be fitting for us to stab someone in the back after escape."
Archer
player, 60 posts
Thu 13 Aug 2015
at 05:05
  • msg #193

Re: 01 Destined of Arvandor: Odd Kinship

Archer was admittedly surprised the harpy didn't bite his hand and scream.

"Neither of them fit their racial stereotype, admittedly."
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Thu 13 Aug 2015
at 05:19
  • msg #194

Re: 01 Destined of Arvandor: Odd Kinship

The elf is speechless for a moment, but continues, "Be that as it may, there is a stereotype for a reason. No... they won't be welcome in town. You will be very hard pressed to find a town they would be welcome in without it being the hive of scum and villainy."

June says, "Figured. Still, we need to find them a home that is both accepting and a good influence. Else they will die. And these two seem like the kind who deserve not only to live, but a good life at that."

The elf thinks on this. "Your best bet is a gnome settlement. They are the most... accepting race. They'll even let their racial enemies, the goblins, reside with them if the goblins are nice enough. Find some gnomes - find a home."
Lerkeeb
player, 60 posts
Thu 13 Aug 2015
at 05:31
  • msg #195

Re: 01 Destined of Arvandor: Odd Kinship

  Eladrin are totally more socially accepting than Gno-okay no, Lerkeeb can't even convince himself that for half a second.

  "Thank you, we appreciate your hospitality and advice. I wish I could say such a reasonable answer would have been forthcoming back home."
Archer
player, 61 posts
Sun 16 Aug 2015
at 23:46
  • msg #196

Re: 01 Destined of Arvandor: Odd Kinship

Archer is disappointed but at the same time is surprised that he was so optimistic for a racially accepting town.  Perhaps because present company has been so remarkably non-racist, his expectations have been subconsciously rising.  But given circumstances, he doubts that his future includes convincing a gnome village to welcome a drow and a harpy into their community.  So no need to ask for directions.

"Does this town have any plans for dealing with the hostile goblins?"
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Mon 17 Aug 2015
at 04:08
  • msg #197

Re: 01 Destined of Arvandor: Odd Kinship

The elf shrugs. "Goblins are not much of a threat to this town to begin with, but we haven't gotten any goblin attack here since this town was founded."

June says, "Well that answers that. So you happen to know a gnomish settlement?"

The elf nods. "Yeah. North by north east of here, there is a gnomish settlement in a cave. Just look for rocky formations in the woods and eventually, you should see a well-traveled path. That path should take you right to it if you keep heading northeast."
Archer
player, 62 posts
Thu 20 Aug 2015
at 03:43
  • msg #198

Re: 01 Destined of Arvandor: Odd Kinship

"Likely the goblins know better than to antagonize the local populace and target only people who won't be missed.  The only human among their victims isn't from around here.  Thanks for the directions."


Oops!  Skipped post order.
Lerkeeb
player, 61 posts
Fri 21 Aug 2015
at 11:00
  • msg #199

Re: 01 Destined of Arvandor: Odd Kinship

  "Well, hopefully the cave passage is somewhat clear then.  The last one we were in was not very pleasant."  Not like you'd be safe from random wildlife encounters outside of a cave either, Lerkeeb.
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Sat 22 Aug 2015
at 07:13
  • msg #200

Re: 01 Destined of Arvandor: Odd Kinship

June heads out of town with Archer and Lerkeeb. "Looks like we have our next destination."
Archer
player, 63 posts
Sun 23 Aug 2015
at 01:04
  • msg #201

Re: 01 Destined of Arvandor: Odd Kinship

Archer nods in agreement with Lerkeeb.  To June he speculates.

"I imagine none of our recent acquaintances will be interested in staying at a gnomish settlement.  The Harpy already indicated wanting to go toward a settlement of her own kind, the human will likely want to return home, and I get the feeling that the drow is destined to remain in our group until we fulfill the purpose for which we were brought together."
Lerkeeb
player, 62 posts
Sun 23 Aug 2015
at 02:14
  • msg #202

Re: 01 Destined of Arvandor: Odd Kinship

  "Those are all valid points archer. However even if dropping off Serena first was closer, someplace passing for civilization Faerema can actually set foot in would likely be a welcome change of pace for her."

  He adds after a moment "As if we have more pressing engagements waiting for us anyway."
This message was last edited by the player at 02:15, Sun 23 Aug 2015.
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Sun 23 Aug 2015
at 03:53
  • msg #203

Re: 01 Destined of Arvandor: Odd Kinship

"One way to find out. Let's talk to the others."

Once outside, June fills the others in on what's going on.

Serena says, "I... in truth, I'm not all that accepted among my kind. They think I'm weak. Too soft. But I keep thinking maybe I can reduce the amount of suffering they cause. I don't know. Maybe I'm too naive."

Faerema says, "I fear we will never see you again if you go back to your own kind. But it might be wiser to try earning a reputation among the gnomes so they can then earn you a reputation among humans and elves and such... let's all go to the gnomes."
Archer
player, 64 posts
Tue 25 Aug 2015
at 04:17
  • msg #204

Re: 01 Destined of Arvandor: Odd Kinship

Archer follows along, resigned to simply let whatever will be prove him right or wrong.  When he learns that the girls are considering the gnomish settlement he raises an eyebrow in surprised then frowns upon hearing of Serena's mistreatment.

"That you can hold yourself together so well after being tortured speaks not of weakness.  Your kid is wrong about  you.  Your noble goal is laudable and takes courage.  Faereema's suggestion is a good one worth considering.  Whatever you choose, know that I welcome your company.

"What about you, Faereema?  Where would you like to go?"

Lerkeeb
player, 63 posts
Tue 25 Aug 2015
at 10:23
  • msg #205

Re: 01 Destined of Arvandor: Odd Kinship

  Lerkeeb's Charisma modifier means he succeeds in not complimenting how 'soft' Serena looked.  Out loud.

  "There is still at least, the practical matter of having nowhere better in mind to turn to.  If the Gnomes have their own help wanted board, then maybe in that case Faereema and Serena would have a chance to see it in person."
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Tue 25 Aug 2015
at 14:26
  • msg #206

Re: 01 Destined of Arvandor: Odd Kinship

Serena just blushes from Archer's comment. "I... thank you. I do not know what I deserved to earn such respect when I was the victim being rescued and did nothing more than keep quiet."

Faerema answers Archer, "The gnomes are as good a location as any. Until we find the other pieces of the set, we may as well help Serena..." she glances at the harpy. "I would invite you to come with us on our quest to find more pieces, but you should know that you will likely meet resistance the entire way."

Interesting thing of note: The magic item group set "Caelynnyala's Boons" would benefit any non-elf a lot, and in some cases, just as much as an elf. Harpy with elf group would enjoy the individual items' bennies (though not the set bonuses since those only work for drow, eladrin or elves).

Needless to say, the human opts to stay behind and lets the group know he will always be grateful. And that if they needed anything, they know where to find him since he is making it his mission to stay put in order to help the town be rid of the goblins.

The trip isn't terribly far; only an hour's walk. If Serena is spoken to, she replies softly and with humility.

The group finds the cave and can see gnomes coming in and out of it like ants. One gnome (who looks exactly like the standard "garden gnome") spots the group and heads to them. "How can I help you bunch?"
This message was last edited by the GM at 14:28, Tue 25 Aug 2015.
Archer
player, 65 posts
Wed 26 Aug 2015
at 06:18
  • msg #207

Re: 01 Destined of Arvandor: Odd Kinship

Archer doesn't like the idea of having nowhere better to go than a gnomish town, but has to admit that Lerkeeb has a point.  He nods to Serena.

"You're welcome.  You needn't wonder overmuch at a person wanting to cheer up a victim.  I get the feeling that if the tables were turned that such a small kindness would come just as naturally to  you."

Since Fae has hinted at the quest, Archer tells her the tale from the beginning.  He also thanks the human for the offer and commends him for taking on the task of seeing that the goblins are brought to justice.

At the gnomish town Archer raises an eyebrow at the polite greeting.  He looks from the gnome, to Serena, to Fae, then back to the gnome.

"With that question, one could say that you have already begun to be helpful."

Once again, Archer is relying on implication - that a harpy and drow being asked how they can be helped is in itself a welcome and comforting break from the norm of being attacked on sight.
Lerkeeb
player, 64 posts
Wed 26 Aug 2015
at 07:44
  • msg #208

Re: 01 Destined of Arvandor: Odd Kinship

  You think Lerkeeb likes it? He's out in the woods instead of Fantasy Krypton with Griffon taxi service.  Just dreadful.

  "Thank you for asking.  We are all somewhat displaced, and looking for somewhere we may all afford shelter between looking for services to provide.  Perhaps a good map as well, if available."  They'd still be overall lost, but knowing where things are respective to 'here' could not hurt.

  He supposes if he had to, he could fund the initial room stays for his travel companions.  A hole in the ground such as this likely didn't charge as much as a proper establishment for an overnight stay.  They probably used normal ice to cool their drinks.

  OOC: Griffon Taxi service is a reference to a suggestion to the GM if a Bardy perk for free in town transportation is used in Eladrin places or the Feywild.

Totally relevant link: https://www.youtube.com/watch?v=8mjky2QE9DA 

This message was last edited by the player at 08:00, Wed 26 Aug 2015.
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Wed 26 Aug 2015
at 07:57
  • msg #209

Re: 01 Destined of Arvandor: Odd Kinship

The gnome smiles at Archer and then to Lerkeeb. "You've come to the right place! There is always room for more; both in our bed chambers and in our workplace! Come with me!"

He leads the group inside. There is a lot of ducking and the occasional crawling for the tallfolk, but the gnome shows them a bedroom with 5 beds. "Five beds! For five people! And these beds are even large enough to accommodate you!"

Surprisingly, he's right. "Here is a map of the cave. If you want to help out with any of the work, feel free to explore and ask around!"
Archer
player, 66 posts
Thu 27 Aug 2015
at 07:16
  • msg #210

Re: 01 Destined of Arvandor: Odd Kinship

Archer is flabbergasted by the unexpectedly idea accommodations.  He had heard of gnomes being eccentric, but did they really keep a room for every possible group to show up?  "This room has 2 big beds and 3 little beds, a perch for your bird, a mini bed for your baby dragon, and a nice mat in front of the fireplace for you drake mount."

She shakes off the thought, figuring big bed suits small folk readily enough, and that it's probably just a coincidence that their biggest room happens to be big enough to accommodate 5.  So he sincerely doubts that gnomes will coincidentally have jobs available that will be perfect for the 5 of them.  Nevertheless, the man has been very accommodating.  "Thank you.  Your helpfulness is most appreciated."
Lerkeeb
player, 65 posts
Thu 27 Aug 2015
at 08:01
  • msg #211

Re: 01 Destined of Arvandor: Odd Kinship

  Despite the odd number, Five People Accommodations is a tradition held across the world and numerous planes!... For some reason.  Besides, in this case larger customers can carry larger coinpurses, duh.

  He accepts the map with a nod,  "Thank you, this is a most welcome change of pace."
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Fri 28 Aug 2015
at 07:29
  • msg #212

Re: 01 Destined of Arvandor: Odd Kinship

"If you need me, just ring this bell." he points at some rope bell hanging by the door. "If you need room service, ring this bell." he points at an identical rope bell that is on the other side of the door frame. "Bye!" he darts off.

June looks the map over and says, "....honestly? I feel like just relaxing for now. After what we went through earlier, I think I'll take advantage of the gnomish hospitality for a day before I bother looking into jobs."

Faerema nods and says, "Relaxing sounds good."

Serena puts a wing around Archer. "...thank you for helping me." she looks at the others. "All of you. I just don't know what more to say."
Archer
player, 67 posts
Sat 29 Aug 2015
at 06:09
  • msg #213

Re: 01 Destined of Arvandor: Odd Kinship

Archer is very tired, but he's been hiding it well.  He tries to not let it show how relieved he is that June suggested rest first.

"Very well."

He was going to claim a bed but got a surprise harpy hug!  To Serena he answers, "You're welcome.  No more need to be said."

To the group he says, "While no mention of rent was made, I imagine we can expect at least standard rates.  I don't know when payment is expected, but 'up front' is apparently not it.  Perhaps we should learn about the locals' expectations."
Lerkeeb
player, 66 posts
Sun 30 Aug 2015
at 05:57
  • msg #214

Re: 01 Destined of Arvandor: Odd Kinship

  "You said Thank You, Serena. Which is more than most people seem to know these days."  There is an unfortunately large percentage of people who get angry when you save their lives.

  He looks to the others, then says "It would be sensible, yes. Though unless there is some outlandish price I should be able to accommodate us for some days first."
This message was lightly edited by the player at 05:57, Sun 30 Aug 2015.
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Mon 31 Aug 2015
at 04:46
  • msg #215

Re: 01 Destined of Arvandor: Odd Kinship

The girls each yawn in turn and June thanks Lerkeeb for his offer to pay first.

The three gals then each pick a bed and curl up to sleep.

The elves of the group discover that after only 4 hours of being in a trance, June and Serena are still asleep. Faerema smiles, watching the two sleep.
Archer
player, 68 posts
Sun 6 Sep 2015
at 17:34
  • msg #216

Re: 01 Destined of Arvandor: Odd Kinship

Archer also thanked Lerkeeb for his offer. There's a bed, so may as well recline while meditating a few hours.  After getting up, he spots Fae watching the others.  He nudges his head and heads out the door.  Should Fae follow, he'll comment, "Nice to see them resting so peacefully."
Lerkeeb
player, 67 posts
Mon 7 Sep 2015
at 05:09
  • msg #217

Re: 01 Destined of Arvandor: Odd Kinship

  Peaceful sleeping is a good thing, a Harpy snoring could be quite destructive.

  Lerkeeb follows out of the room, and nods.  "This is the first chance any of us have had for some proper rest in a while, so might as well let them put this chance to good use."
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Mon 7 Sep 2015
at 06:49
  • msg #218

Re: 01 Destined of Arvandor: Odd Kinship

Fae did, in fact, fallow Archer out. With Lerkeeb joining them, she comments, "It's good to be in such a homely place. I really am liking the surface world... Back home, I would make up stories like this to comfort myself. Stories of a land far away, where I had friends and could sleep peacefully with them. They trust me enough to sleep with both eyes closed. It's endearing..."

She looks at Lerkeeb and Archer. "And you two. I was told my whole life how even if I gave my all to your kind, I would be treated as trash at best. But you have treated me as an equal."
Archer
player, 69 posts
Fri 11 Sep 2015
at 04:01
  • msg #219

Re: 01 Destined of Arvandor: Odd Kinship

Archer nods in agreement with Lerkeep and listens to Fae.  His brow furrows at the promise of mistreatment, but it's not like he can hardly deny that the warning was deserved.

"It doesn't hurt that my first impression of you was watching you aid in the defeat of a common enemy.  You had the option several times to focus on staying further from danger rather than charge toward it.

"There are still many differences between us, so I would ask that you not expect too much of me lest I hurt you when inevitably I do not live up to your high ideals."

Lerkeeb
player, 68 posts
Fri 11 Sep 2015
at 04:49
  • msg #220

Re: 01 Destined of Arvandor: Odd Kinship

  Lerkeeb hates to admit he may not have been so open minded if not for the circumstances, so doesn't.  "I suppose it is always easier to assume such things are true, when you never have a chance to see otherwise... Though your talks do give the impression at least most of that is true down in the underdark, being so intent on leaving it behind even for being treated as trash."

  Hmm, hurt feelings?  Or blood sacrifice.  TOUGH CALL.
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Sun 13 Sep 2015
at 20:27
  • msg #221

Re: 01 Destined of Arvandor: Odd Kinship

Faerema says, "Don't worry, Archer. A lifetime of conditioning has me expecting the worst from everyone. We have a couple hours to kill... what would you two like to do?"
Archer
player, 70 posts
Wed 23 Sep 2015
at 02:27
  • msg #222

Re: 01 Destined of Arvandor: Odd Kinship

Lerkeeb makes a good point, so Archer nods his agreement.  Fae's answer has him worried that she already feels let down.  "You can't make me depressed, because I already am depressed."

He considers it carefully and says, "If you expect the worst from me then I have already not lived up to your expectations.  There are a number of things I would like to do, but I suppose the most pressing is to discover what the locals expect of us."
Lerkeeb
player, 69 posts
Wed 23 Sep 2015
at 04:42
  • msg #223

Re: 01 Destined of Arvandor: Odd Kinship

  "Expectations, something approaching a proper meal, and locating busywork for coin.  Though I would prefer the second one".

  Lerkeeb's common sense keep making him forget to be offended things are not as super awesome as Eladrin culture with Not Krypton buildings and Griffon taxis and monocle shops on every street corner offering snooty lessons... Well okay, maybe not that last one.
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Thu 24 Sep 2015
at 20:03
  • msg #224

Re: 01 Destined of Arvandor: Odd Kinship

Fae glances at Archer. "If my expectations are bad, then it is good to not live up to my expectations, isn't it? But you are both right. Let's see what the gnomes have to offer."

The trio soon discovers that night time is just as busy as day and that there are plenty of gnomes up and about. A gnome says, "Ohhowexciting! Theelfeladrinanddrow,wherearetheharpyandhalfelf? HowcanIhelpyou?"

Fae explains, "We are looking for anything we can do to help, since you all have given us shelter for the night."

The gnome gets excited and jumps for joy before saying, "Rightthisway!" and running down a tunnel.

Assuming the trio follows, he takes them to what looks like some kind of huge mound of trash. "Thisisourmiscellaneous. Needyoutosortoutthefunctionalfromthenonfunctional."

(OOC: Lerkeeb's narration made me laugh. XD Also, bold letters given to aid reading while still showing he is talkingfast)
Lerkeeb
player, 70 posts
Thu 24 Sep 2015
at 20:34
  • msg #225

Re: 01 Destined of Arvandor: Odd Kinship

  ... Oh, so this is why Adventurers find fighting monsters preferable to regular jobs.

  Lerkeeb uses his CHA primary to bluff way the urge to heavy sigh.  "Just what is your criteria for 'functional'?" because it's literally a trash pile.

  He is so bad at being a proper traditional Eladrin warlock.  He didn't set the Gnome on fire for daring to suggest he dig through trash.
Archer
player, 71 posts
Wed 7 Oct 2015
at 02:23
  • msg #226

Re: 01 Destined of Arvandor: Odd Kinship

Archer nodded to Fae, agreeing that it's good to not live up to bad expectations.  To the gnome's question he answered, "The other two ladies are resting."

He's a tad surprised at how excitable this one is and sweatdrops at the task.  This is like a dwarf trusting a human to sort through miscellaneous chunks of ore.

"Will completing this task be considered sufficient payback for staying at the inn."
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Wed 7 Oct 2015
at 17:44
  • msg #227

Re: 01 Destined of Arvandor: Odd Kinship

The gnome responds, "Completing? .....hahahahahahahahahahaha!" he falls on his back and rolls around some, laughing. "Comple-heeheehee... comple-*pant* *gaaaaasp* ....hahahahahahahahaha"

Fae says, "How much are we expected to do? I don't understand. Why are you laughing?"

The gnome holds a hand up as if to say with body language "hold on" and slowly collects himself before standing up. "OK. So."

The gnome explains that misc stuff gets poured into this room at random intervals. So the pile "regenerates". So there is no completing the task. But what he expects is for the trio to do what they can. For every 5 hours put in, they pay for a night at the inn. "Butifthiswasn'texplainedtoyou,thefirstnightisfree."

He proceeds to spill all kinds of info: However, obviously, working for 5 hours ensures another night at the inn. 10 hours would mean 2 nights and not having to work the next day. And so on. They DO have an "overtime" and it is based off of what percentage of hours you worked in the day or more you have been working. Examples include overtime pay for people who work 15 hours in a single day. Or 30 hours in two days. And so on.

He then faces Lerkeeb. "Nowforyourquestion."

He continues his talking at about 250 words per minute, explaining what counts for functional. And seems to be going through some of the junk himself to do so.

Bent bolt? No longer useful. Needs to be melted down. Goes in "scrap metal" pile.
Paper that has any space on it at all? Useful! Can use it to take notes and such.
Random object that seems to have no function? Useful! Can be used to prop things up.
Apple core? Not useful. But if it has seeds, those are useful!
Broken mug? Not useful. Unless its handle is still in tact, then the handle can be used as a "loop" or "hook"
Bag of shattered glass? Not useful. Goes in the recycle pile.
Magical item? Useful! Put it in the lost and found pile.
.....
He keeps going until stopped.
This message was last edited by the GM at 17:47, Wed 07 Oct 2015.
Lerkeeb
player, 71 posts
Fri 9 Oct 2015
at 19:14
  • msg #228

Re: 01 Destined of Arvandor: Odd Kinship

  As long (and fast) winded as it is Lerkeeb isn't going to be the one to interrupt because the more the Gnome talks, the more bits are revealed as qualified.

  Unless they spiral off into a tangent, they it would be in the best interest to pull the emergency brake.
Archer
player, 72 posts
Sun 18 Oct 2015
at 00:44
  • msg #229

Re: 01 Destined of Arvandor: Odd Kinship

Archer does not appreciate being laughed at, but he keeps silent during the answer.  When it becomes apparent that the gnome likes the sound of his own voice, Archer quietly gets to work sorting.  Should he find an item of questionable destination, he'll show it to the jabber-jaw, implying he expects him to clarify where it should go.
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Sun 18 Oct 2015
at 01:17
  • msg #230

Re: 01 Destined of Arvandor: Odd Kinship

Fae begins helping also. It is a relatively boring task. Fae looks to the other two as she sorts. "So where are you two from, anyway?"

The gnome, of course, continues babbling and is happy to answer questions as they are directed at him.
Lerkeeb
player, 72 posts
Thu 22 Oct 2015
at 01:06
  • msg #231

Re: 01 Destined of Arvandor: Odd Kinship

  Oh that's right, Lerkeeb based his backstory on a mentioned a single time piece of flavor text didn't he?

  "I am from *insert Feywild Eladrin city here*.  I'm sure you all would find it more pleasant than the Fortress of Frozen Tears"
Archer
player, 73 posts
Sun 25 Oct 2015
at 06:29
  • msg #232

Re: 01 Destined of Arvandor: Odd Kinship

Archer doesn't know what to make of Lerkeeb's comment.  "Can't say I'm familiar with either place, but it's sounding to me like both are very harsh, yours slightly less so.  Myself, I come from X Forrest.  Mostly pleasant for natives.  Very unwelcoming to outsiders.  So I learned that if I wanted to see anything new, I would have to leave.

"How about you, Fae?  Was there anything pleasant from where you come from?"


OOC X forrest = Witch Wood?  I seem to remember some "wood elf only" woods from some setting somewhere...
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Mon 26 Oct 2015
at 20:23
  • msg #233

Re: 01 Destined of Arvandor: Odd Kinship

Fae says, "The Feywild is known for being a bit extreme, yes... but there are safe havens. I can only hope Lerkeeb's home is one such safe haven. As for where I come from? The city is named Chaulssin. It is unknown at large, both to surface dwellers and even to most dwellers of the Underdark. Its remoteness makes it pleasant in that there are fewer enemies. Training was hard in the ninja school I was put in, but our master was, thankfully, 100% fair. She never punished without a real reason, and always rewarded any merited actions. But she died and a new master took her place. One who was 100% unfair. That's when things went downhill and our school faced extinction. So I left and traveled the Underdark for the past decade. In that time, I got to see the other places and how they compare to Chaulssin... The Underdark is a horrible, cold place, devoid of mercy.... do you suppose your people would accept me if you vouched for me, Archer?"

She looks at Lerkeeb. "Or you? Are your people accepting of outsiders?"
Lerkeeb
player, 73 posts
Sun 1 Nov 2015
at 07:39
  • msg #234

Re: 01 Destined of Arvandor: Odd Kinship

  "Unfortunately, the reaction to Drow would likely be typical, even if we are more open to outsiders than some."  It comes with having the DnD equivalent of the Keebler elves (Well, Gnomes in that case) selling baked goods across the planes based out of your city.

  Which means they are only snooty to most outsiders, totally better than average reception!
Archer
player, 74 posts
Wed 4 Nov 2015
at 03:15
  • msg #235

Re: 01 Destined of Arvandor: Odd Kinship

"Good to hear that your background wasn't all bad."

Archer shakes his head solemnly to Fae's question, "At best, my vouching for you would result in your being merely thrown out instead of imprisoned or worse.  Though I imagine that if one of our deities were to send an angel to vouch for you, that would be a different story.  And such a thing would not be too surprising at this point."
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Tue 24 Nov 2015
at 04:03
  • msg #236

Re: 01 Destined of Arvandor: Odd Kinship

Fae says, "I hear you... we do seem to be tied together by some thread of destiny. Though it does feel like we are merely leaves being swept to and fro by the wind."

She looks from Archer to Lerkeeb. "I wonder how much of a part fate is playing, though, what with our harpy ally. Is there more to this quest of ours than elvenkind? Or is Serena just the chaos factor as is the case of any destiny?"
Bump
Sat 28 Nov 2015
at 02:11
  • msg #237

Re: 01 Destined of Arvandor: Odd Kinship

Lerkeeb's turn
Lerkeeb
player, 74 posts
Sat 28 Nov 2015
at 04:25
  • msg #238

Re: 01 Destined of Arvandor: Odd Kinship

  Well, clearly elves of all varieties are more important than other species "While these objects seem quite specific, I would not be surprised if such things were not fully coincidental"  Damnit, Lerkeeb.  Your common sense is getting away of your snooty elfness again.
Archer
player, 75 posts
Wed 2 Dec 2015
at 04:10
  • msg #239

Re: 01 Destined of Arvandor: Odd Kinship

"Perhaps destiny itself is but a leaf blown in the wind.  I worry for our future, but at least one of those worries is not that my allies will mistreat me for my race.  That alone is enough for me to take heart that not only are we destined to be together, we are most likely predicted to survive what more ordeals may come."
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Thu 3 Dec 2015
at 04:03
  • msg #240

Re: 01 Destined of Arvandor: Odd Kinship

(Fast Forward)

The group finds working here and living here to be tolerable at worst and downright fun or relaxing at best. Gnomes are a lively, eccentric bunch. They are all easily able to contribute. It's kind of funny watching Serena sort junk, though, as she tends to use her feet to grab and examine things.

After about four days, June calls the group together. "This place is very nice. But we have been tasked with finding the rest of the magical items. I think coming here once in a while to relax could be a good idea, but for now, maybe we should think about moving on?"

Faerema says, "Easy for you to say. Serena and I were very lucky to find acceptance with you bunch. Lucky to find acceptance here with the gnomes. But luck only goes so far, you know?"

Serena just slides her foot, one wing behind her and the other held up to cover her mouth.
Lerkeeb
player, 75 posts
Fri 4 Dec 2015
at 11:02
  • msg #241

Re: 01 Destined of Arvandor: Odd Kinship

  A shame to hide such a pretty face, but he understands her self consciousness considering even after rescuing her she was afraid to talk.

  "There is that, yes.  I suppose I will just have to risk also being less than popular, when I light people trying to hurt you just for that on fire."  On hit triggers to add fire help with this claim.  Eldritch blast? On fire. Eye bite? On fire.  Witchfire? On fire, then more on fire.
Archer
player, 76 posts
Sun 6 Dec 2015
at 06:16
  • msg #242

Re: 01 Destined of Arvandor: Odd Kinship

Archer looks a little surprised by the suggestion.  But first he comments to Lerkeeb, "I'd wager each of us would not be entirely popular in most places we visit, regardless of whether we defended one another."

To June he says, "I thought we were waiting for some sort of sign or guidance.  Because outside that, I honestly don't know where we're supposed to go from here or what we're supposed to do next.  Do you?"
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Mon 7 Dec 2015
at 04:16
  • msg #243

Re: 01 Destined of Arvandor: Odd Kinship

June squirms. "...sorry. Perhaps it is my human side that is growing impatient. But I wonder if I'm not supposed to wait for a sign. I realize there isn't anything to go on, but I worry I'm wasting time."

Faerema says, "There is much to be said for action, but also much to be said for patience."

Serena says, "I... have a suggestion. We could be searching and still stay here. All we would have to do is have one of you offer up a reward for information on any heavily elven-related activity. Then you sift out the information given to things you deem best to pursue?"
Lerkeeb
player, 76 posts
Mon 7 Dec 2015
at 21:41
  • msg #244

Re: 01 Destined of Arvandor: Odd Kinship

  Hah, clearly Eladrin are the most popular of Elves.  So any issues will be minor compared to the rest.

  "That is a wonderful idea, Serena.  Though we would not be able to offer much of a reward at first, I suppose it was already inevitable we would need to seek out better paying jobs ourselves.  Adventuring is expensive."
Archer
player, 77 posts
Tue 15 Dec 2015
at 03:35
  • msg #245

Re: 01 Destined of Arvandor: Odd Kinship

Archer nods to the ideas offered.  To June he clarifies, "Please do not conclude from what I said earlier about my assumptions that I was accusing you of being impatient.  You asked an important question the rest of us should have been asking as well.  Thank you for taking initiative.  And thank you, Serena, for the good idea."

He nods to Lerkeeb.  "Good point.  the better the offered reward, the more likely it is we'll get an answer."
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Thu 17 Dec 2015
at 04:50
  • msg #246

Re: 01 Destined of Arvandor: Odd Kinship

June says, "Then maybe the answer is for us to adventure for a bit. We'll need to in order to get richer and earn reputations as heroes... it might even help Faerema and Serena."

Faerema says, "Earning a reputation... Serena and I really need that. And if we are going to get anywhere with our quest of seeking out relics, we'll need that reputation or else meet roadblocks every step of the way."

Serena asks, "Then... the plan now is to be heroes?"

June nods. "Yes."
Lerkeeb
player, 77 posts
Thu 17 Dec 2015
at 05:33
  • msg #247

Re: 01 Destined of Arvandor: Odd Kinship

  "It is true that while less pleasant, such tasks build a better reputation than more mundane ones."  Unless it was a really, really good bakery or something.  But Lerkeeb doubts he can compare to his patron's brand of baked goods.
Archer
player, 78 posts
Wed 3 Feb 2016
at 03:35
  • msg #248

Re: 01 Destined of Arvandor: Odd Kinship

Archer gives the idea some thought.  "I wonder if perhaps the next vision or visitation is waiting for us to reach a certain level of skill before contacting us again.  If history is any guide, we can expect each new trial to be more dire than the last.  I hate to say it, but right now the only lead we have is that goblin-infested town.  Serena, you don't have to go.  We'll understand."
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Wed 3 Feb 2016
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  • msg #249

Re: 01 Destined of Arvandor: Odd Kinship

Serena squirms and slowly nods. "If... you're going to that place, I'll just stay here until you return."

June glances at Archer. "Didn't we grab whatever we could from there?"

Fae just rests her chin in her hand in thought.
Lerkeeb
player, 78 posts
Wed 3 Feb 2016
at 07:58
  • msg #250

Re: 01 Destined of Arvandor: Odd Kinship

  "If is the only location of note nearby that we know of, yes.  There is also the matter of who the Goblins thought they were working for." You know, Fae.  "Clearly wherever their orders by letter comes from knows something."

  He nods to Serena, "I can not blame you for wishing to avoid that place."  What with the torture and all.  Such a gentle feathered lady, despite her totally metal name of Serena Bloodfeather.

  Then again, he lights people on fire and his name is a jumble up of a cookie company.
Archer
player, 79 posts
Sat 6 Feb 2016
at 03:22
  • msg #251

Re: 01 Destined of Arvandor: Odd Kinship

Archer smiles softly and nods to Serena.  "I would rather you not be put through seeing that place again.  I'm glad you chose to stay here."

To the others he says, "I get the feeling that it is our calling to eradicate what evil we can, and those goblins are the worst kind of evil I've ever encountered.  Even if there is no direct profit for us, I'm sure we're expected to prioritized culling those torturers and their ilk."
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Sat 6 Feb 2016
at 03:27
  • msg #252

Re: 01 Destined of Arvandor: Odd Kinship

June and Fae also give Serena reassuring words.

June nods to Archer. "No argument here. Assuming they stayed put."

Serena gives an uncomfortable smile at the group. "I... if your intent is to get into fights... are you sure you don't want me along? My scream can really really ruin their day."
Lerkeeb
player, 79 posts
Sat 6 Feb 2016
at 04:24
  • msg #253

Re: 01 Destined of Arvandor: Odd Kinship

  "While I am sure it would be quite helpful, you should not push yourself into an avoidable fight unless you feel ready for it."  As tempting as revenge by calling the goblins jerks so hard they explode may also be.
Archer
player, 80 posts
Thu 11 Feb 2016
at 03:21
  • msg #254

Re: 01 Destined of Arvandor: Odd Kinship

Archer nods.  "I agree.  And there is much to consider for readiness.  My main concern is if you can survive more than one hit.  If not, you may not even have a chance to use that weapon of yours.  Let me tell you, we've had some close calls.

"Which reminds me.  We should stock up on healing potions before leaving."

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Fri 12 Feb 2016
at 01:05
  • msg #255

Re: 01 Destined of Arvandor: Odd Kinship

(Fast Forward)

After goodbyes, the group heads off back to goblin town without Serena. She is convinced she is a fragile flower. Fae comments, "I can only hope the goblins are still there..."

June simply nods. When the group arrives, however, the place is abandoned.
Lerkeeb
player, 80 posts
Fri 12 Feb 2016
at 02:00
  • msg #256

Re: 01 Destined of Arvandor: Odd Kinship

  Oh no, they won't have to fight goblins. How horrible etc etc.

  "Well, I somehow doubt they cared enough about bookkeeping to bring their old rders by letter with them.  Maybe we can find them."  Lerkeeb, they probably didn't care enough about bookkeeping to save the letters in the first place.  Nevermind how often 'you found a letter, even though we explicitly stated the enemies care so little that there is garbage everywhere' is a module clue.
Archer
player, 81 posts
Sun 14 Feb 2016
at 03:13
  • msg #257

Re: 01 Destined of Arvandor: Odd Kinship

Archer tries not to let his relief show.  After the many close shaves with death, he wasn't all that keen on pressing his luck again, but he's also not happy that the villains got away.

"Good point, Lerkeeb."


Methodical searching is something he grew up with, so he offers many pointers to friends.

Group Awareness: +1 to perc when within 5sq. of Elf.
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Sun 14 Feb 2016
at 03:26
  • msg #258

Re: 01 Destined of Arvandor: Odd Kinship

Faerema DOES let it show she is relieved. June and Fae are happy to help with the search. Especially Fae when it comes to darker areas.

After much searching, there is... seemingly nothing to be found. Although a plushy owlbear is found. But there are definitely clues that not only did the goblins leave in a hurry, but they had professional help in being both thorough and covering their tracks.

June is staring at the owlbear. "I've got one thing I can try..."

June puts her hand on the owlbear and closes her eyes. After a few moments, she opens her eyes and says, "Our target is a drow. I saw the side of his face and then his backside as he left with the goblins."
Lerkeeb
player, 81 posts
Sun 14 Feb 2016
at 03:38
  • msg #259

Re: 01 Destined of Arvandor: Odd Kinship

  Lerkeeb is more amazed than an Owlbear was good for anything not 'bite your face off' related (even in plushy form), than June's object reading.

  "While there are rituals that could possibly narrow it down further, at this point they would be out of our price range." plus, it's possible none of them have ritual casting anyways.  Lerkeeb's player is just now remembering Warlocks don't know it by default.
Archer
player, 82 posts
Wed 17 Feb 2016
at 03:13
  • msg #260

Re: 01 Destined of Arvandor: Odd Kinship

"Strange.  I've never known goblins to travel with experts in covering tracks..."

Archer looks impressed with June.  "Well that sure is a handy talent.  We may be able to catch them yet.  It may even be better to fight them in transit rather than fortified in a town.  Which direction did they go?"
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Wed 17 Feb 2016
at 04:50
  • msg #261

Re: 01 Destined of Arvandor: Odd Kinship

June says, "Thankfully, yes. Because this toy was abandoned outside, I could see they were headed northwest... to the harpy lands Dandros warned us about."

Faerema says, "Let us hope they do not seek to ally themselves with the harpies of the area."
Lerkeeb
player, 82 posts
Thu 18 Feb 2016
at 06:16
  • msg #262

Re: 01 Destined of Arvandor: Odd Kinship

  "Hmm, it seems awkward destinations for Serena are just continuous aren't they?" They are so not in the level range to deal with double digits in Harpies, even if they were merely passive aggressive instead of plain old aggressive.
Archer
player, 83 posts
Sun 21 Feb 2016
at 01:12
  • msg #263

Re: 01 Destined of Arvandor: Odd Kinship

"Thank you, June.  Here's hoping we catch up to them before they have a chance to make such an alliance.  Even so, I don't expect the harpies to be easy to convince should the goblins get there before us.  It would not be too surprising if we encounter the goblins in the process of fleeing from the harpy lands."
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Sun 21 Feb 2016
at 04:58
  • msg #264

Re: 01 Destined of Arvandor: Odd Kinship

June leads the group to the way that the goblins went and begins heading north a ways. "Thanks to them covering up tracks, we're just going to have to guess and hope we come across their tracks. They may have gone off-road."

Fae says, "Anyone particularly good at tracking?"
Lerkeeb
player, 83 posts
Sat 5 Mar 2016
at 05:57
  • msg #265

Re: 01 Destined of Arvandor: Odd Kinship

  "Err, not particularly in my case"  Maybe Archer does?  Or maybe they are the arrow shooting type who picked Dungeoneering for some crazy reason.
Archer
player, 84 posts
Tue 8 Mar 2016
at 02:59
  • msg #266

Re: 01 Destined of Arvandor: Odd Kinship

Archer prides himself in being especially sharp, even for an Elf, but he worries about that sounding racist and misleading.  He never considered himself terribly in tune with nature or skilled at tracking.

"I believe this group to be up to the task.  I'll keep a sharp eye out, and together I'm sure we'll find them."
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Tue 8 Mar 2016
at 04:20
  • msg #267

Re: 01 Destined of Arvandor: Odd Kinship

June and Fae follow Archer, who is able to follow some tracks that start a ways from the site. But thanks to June, finding where those tracks started was simple because of knowing which direction to go.

It isn't a short trip and the group is forced to make camp.
Lerkeeb
player, 84 posts
Tue 8 Mar 2016
at 07:34
  • msg #268

Re: 01 Destined of Arvandor: Odd Kinship

  Lerkeeb's outlooks were more based on apparent class than apparent race.  Could be worse, you could have been an Infernal Warlock.

  "Well, with out luck somebody we're looking for will try to ambush us overnight.  Then we can ask them for specifics" You know, if they survived.
Archer
player, 85 posts
Thu 17 Mar 2016
at 02:07
  • msg #269

Re: 01 Destined of Arvandor: Odd Kinship

"Indeed.  It is good, then, that we have an Eladrin among us who can remain aware of his surroundings all night even while resting."

A campfire doesn't even enter his mind.  If weather looks good he doesn't bother with a tent either, and simply rests at a relatively defensible spot.
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Thu 17 Mar 2016
at 03:12
  • msg #270

Re: 01 Destined of Arvandor: Odd Kinship

June goes to sleep readily enough. Fae shoulder-shrugs and says, "I can stay up with Lerkeeb easily enough."

Whatever the sleep arrangements, the group finds that many hours pass and no sign of the sun. By all accounts, the sun should be rising... but no sign of it.
Lerkeeb
player, 85 posts
Thu 17 Mar 2016
at 05:20
  • msg #271

Re: 01 Destined of Arvandor: Odd Kinship

  Yes, getting to sleep without actually sleeping is surprisingly great.  Not so much for the ones who think bureaucratic paperwork counts as ming numbing enough to get a pass as 'medication' though.  Always someone who tries.

  "Thank you, Fae.  The company is appreciated."

  Then a lack of sun happens.  Maybe somebody threw a turtle shell at it?
Archer
player, 86 posts
Mon 21 Mar 2016
at 23:25
  • msg #272

Re: 01 Destined of Arvandor: Odd Kinship

( Mits would run screaming if her Dr. prescribed paperwork as medication. )

Archer was up before dawn as usual... which isn't saying much on the Day the Earth Stood Still.  He stares at the sky with a deep frown, wondering what possible cataclysm could prevent or even slow the rise of the sun.  He doesn't subscribe to the belief that the bright yellow orb in the skies of yesterday is the actual embodiment of Pelor riding across the sky, so he rules out the idea that Pelor's sky chariot has a broken wheel.

Unless...  Now he's beginning to question all his beliefs.  Such as the belief that his own senses would not lie to him.  "The sun should be up by now.  Am I the only one unable to see any sign of it?"
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Wed 23 Mar 2016
at 03:35
  • msg #273

Re: 01 Destined of Arvandor: Odd Kinship

Fae says, "I have kept some good track of time. The sun is supposed to be up by now and is not."

Having awakened also, June says, "You're not alone, Archer. I see no sunlight. The moonlight and starlight still remains."
Lerkeeb
player, 86 posts
Sat 26 Mar 2016
at 05:00
  • msg #274

Re: 01 Destined of Arvandor: Odd Kinship

  "Well, that's new."  Oh no, somebody killed a giant illusionary woman!- Wait wrong fantasy series cause for sudden perpetual nightfall.

  "So many questions and possible causes.  It could be temporal anomalies, illusions, the sun being knocked out of place by a drunken deity.  I suppose for the moment, we may as well continue as we would have."

  Perhaps the plot twist is that the Drow were teaming up with OWL Harpies?
Archer
player, 87 posts
Tue 5 Apr 2016
at 02:40
  • msg #275

Re: 01 Destined of Arvandor: Odd Kinship

"Good to konw I'm not losing my mind," Archer says, "Though that would be a much smaller problem than the whole world being denied sunlight.  Lerkeeb is right.  Since there's nothing we can do about the sun, we may as well just continue on."
Narrator
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Tue 5 Apr 2016
at 14:11
  • msg #276

Re: 01 Destined of Arvandor: Odd Kinship

Though the sun is not in the sky, the moon and stars continue lighting the way. All of the people in the group have the ability to see clearly in this dim light.

Up ahead, after a few more hours of walking, the group sees a lone minotaur, sitting in the center of the path for anyone to see.

June whispers, "That seems odd... should we avoid it or settle our curiosity?"

Fae whispers, "Minotaurs are powerful, from what I heard..."
Lerkeeb
player, 87 posts
Wed 6 Apr 2016
at 05:12
  • msg #277

Re: 01 Destined of Arvandor: Odd Kinship

  "Regardless of what they are, most who plan on assaulting travelers on the road would not simply be sitting on it in plain view."  He's paranoid enough to be ready to light people on fire if needed, but so far only the goblins have wholly lived up to stereotypes on first meeting.

...Well okay, the Gnomes too.
Archer
player, 88 posts
Tue 19 Apr 2016
at 03:19
  • msg #278

Re: 01 Destined of Arvandor: Odd Kinship

Archer nods.

"Since I'm the fastest in the team, I'll circle around and approach.  If it gets hostile, I'll run.  I doubt it will be as fast as I in this wilderness.  But if I can't shake it, please come to my aid.  Otherwise, stay out of its sight and I'll wait for you two miles ahead."

If his friends allow, he'll follow through and greet the Minotaur cordially.  "Greetings.  I am Archer, a traveler.  The night passed, but dawn did not break.  At least, as far as I could tell.  Please tell me...  did you experience the same?"
Narrator
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Tue 19 Apr 2016
at 18:41
  • msg #279

Re: 01 Destined of Arvandor: Odd Kinship

When Archer gets close enough, he can tell the minotaur is on the large side even for his own kind and his eyes apparently glow in the dark.

The minotaur slowly looks over and up at Archer. Then looks down at his hands. "They look like big, strong hands... don't they."

Meanwhile, June and Fae find a place with Lerkeeb to perch while they watch Archer. Thanks to the team having good hearing (it helps that the minotaur has a big voice that carries), they can make out the conversation.
Mittens
GM, 1949 posts
Tue 19 Apr 2016
at 18:53
  • msg #280

Re: 01 Destined of Arvandor: Odd Kinship

http://www.crawfordartgallery....yrtonTheMinotaur.jpg
http://thenonist.com/images/uploads/minotr.jpg
This message was last edited by the GM at 18:54, Tue 19 Apr 2016.
Lerkeeb
player, 88 posts
Wed 20 Apr 2016
at 07:00
  • msg #281

Re: 01 Destined of Arvandor: Odd Kinship

Oh no he's quoting never ending story we're screwed.

Though as far as Lerkeeb knows, they are just dealing with a potentially depressed Minotaur.
Archer
player, 89 posts
Sun 24 Apr 2016
at 06:23
  • msg #282

Re: 01 Destined of Arvandor: Odd Kinship

Archer is taken aback on a number of levels.  Bigger and creepier than expected.  Waaay less hostile than expected.  And to top it off, the cryptic and strangely terrifying question.  Under the circumstances and given the minotaur's appearance and reaction, Archer is wondering if this is some Sphynx riddle with dire consequences if answered wrong.

Or is this Baphomet, god of Minotaurs?  Was there a fight in heaven between Pelor and Vecna where Pelor was made to drop the sun and Baphoment wasn't strong enough to keep it from crushing his beloved?  What does one say?  Archer is feeling more out of his depth than a frog in the deepest trench of the ocean.

"Much stronger than mine, I'd imagine."
Narrator
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Tue 26 Apr 2016
at 04:10
  • msg #283

Re: 01 Destined of Arvandor: Odd Kinship

The minotaur says, "Archer... I knew Caelynnvala. You and your friends are on a quest to collect her gifts to your kind. But now, thanks to my failure, it may no longer matter. I hope you will find strength..... where I did not."
Lerkeeb
player, 89 posts
Tue 26 Apr 2016
at 04:41
  • msg #284

Re: 01 Destined of Arvandor: Odd Kinship

  Oh dear, did they all sleep through the apocalypse?
Archer
player, 90 posts
Wed 27 Apr 2016
at 03:51
  • msg #285

Re: 01 Destined of Arvandor: Odd Kinship

Archer is uncomfortable with this creepy stranger knowing about the quest and his friends, but there's no helping that.

"Thank you.  I am resolved to give my all.  If I may ask...  What happened?"
Narrator
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Wed 27 Apr 2016
at 18:15
  • msg #286

Re: 01 Destined of Arvandor: Odd Kinship

The minotaur says, "I fought Zehir. I did not know he had aligned himself with Lolth, who had already trapped Pelor. Without Pelor's light to banish the darkness of night, Zehir's power just kept increasing and was too much for me. Now I am but a weakened form of myself, entrapped here where I can do nothing. I am still bound by the ancient pact that proclaims I can not act directly in the affairs of this realm."

Fae cuddles against Lerkeeb's arm, greatly troubled. While obvious it would be because of what is being said, there is more to it; Lolth was mentioned and Faerema is a drow. She is beginning to wonder if she will never be accepted in this lifetime, even if someone saves the day... literally.
Lerkeeb
player, 90 posts
Tue 3 May 2016
at 00:21
  • msg #287

Re: 01 Destined of Arvandor: Odd Kinship

  Lerkeeb hardly stops her, though unfortunately he is becoming disturbed by the circumstances himself.  At least bluff values help him act as a better comfort grip than otherwise, though.

  "What is left you can do, or warn of, in these circumstances?  Broad advice is often outside of such agreements." Feywild legal matters are just, ugh.

  Also, it seems there is hardly much point concealing themselves from the saddest minotaur.
Archer
player, 91 posts
Sat 7 May 2016
at 02:56
  • msg #288

Re: 01 Destined of Arvandor: Odd Kinship

Archer is struck speechless.  It would be terrifying enough to meet with a fairy queen or some other ancient fey, but this...  this is orders of magnitude beyond.  Ironically, chances are that this means that Archer is less likely to be swatted like a mosquito.  He's quite relieved that Lerkeeb stepped forward and asked the sensible question.  Still, he's doubtful the minotaur will consider himself of any use so Archer's not expecting him to think too hard on how he can get away with helping indirectly.

Archer gives the minotaur a polite bow.  "Thank you for standing up to Zehir.  That you survived an encounter that favored the god speaks much of your immense fortitude.  Doubtless, Pelor's allies will inevitably confront Zehir as well.  Your eye-witness account of the rate at which Zehir gained power is potentially the most vital piece of information they could be armed with."
Narrator
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Sat 7 May 2016
at 05:16
  • msg #289

Re: 01 Destined of Arvandor: Odd Kinship

The minotaur points a direction off-path and says, "If you take a side trek to the ruins of Narru, you may find something that will make things easier in the long run. But beware; for Narru is guarded by minotaurs."

He goes back to looking at his hands. "They look like good, big, strong hands... don't they." and he begins to dissipate into dust, blown in the wind. First his hands, then his arms, then the rest of him.
Lerkeeb
player, 91 posts
Sat 7 May 2016
at 05:26
  • msg #290

Re: 01 Destined of Arvandor: Odd Kinship

  Lerkeeb doesn't comment for a long moment.  To ensure no bits of Minotaur ash get in his mouth.

  "Well, not going to lie.  This seems fairly dire.  Unfortunately, it is quite difficult to run from an astrological event, so it seems we are stuck on clean up."
Archer
player, 92 posts
Tue 10 May 2016
at 02:10
  • msg #291

Re: 01 Destined of Arvandor: Odd Kinship

Witnessing the scattering of someone's ashes is saddening enough, let alone their final moments, let alone that of a powerful being regretting their failure to stop Zehir.  A being who could have otherwise out-lived the trees.  But all at once is just too much.

Archer is moved to tears.  He bows his head and kneels down to place his hand on the ground.  <elven>"By the earth beneath my feet, you shall be remembered."

To Lerkeeb he nods.
Narrator
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Thu 12 May 2016
at 01:29
  • msg #292

Re: 01 Destined of Arvandor: Odd Kinship

Fae frowns. "When left with the choice of do or die, I choose to act. Let us hurry to where he directed. Every moment, Zehir gets stronger."

June nods to Fae and begins leading the way to the ruins.

As soon as the others are ready, Fae heads off with them towards the ruins.
Lerkeeb
player, 92 posts
Thu 12 May 2016
at 19:52
  • msg #293

Re: 01 Destined of Arvandor: Odd Kinship

  Lerkeeb is less afraid of minotaur's specifically, so much as anything with muscles larger than most of his body hitting him.

  At least goblins are tiny.  Nevermind how statistics result in them usually being able to bench press three times as his delicate Eladrin limbs, it is the principle of the matter.

  "Let us hope they do not decide to add 'bleeding moon' to the festivities."
Archer
player, 93 posts
Thu 19 May 2016
at 03:34
  • msg #294

Re: 01 Destined of Arvandor: Odd Kinship

Archer nods and follows along.  "I suppose Sehanine would be a logical next target.  But without the element of surprise and having just fought major battles, I don't expect the enemy to find her easy prey.  I'm more worried that the Minotaurs will lack the sense to understand how important the sun is to their survival.  Perhaps if we offer them something delicious that will become extinct without it...  Venison for example.  Melora forgive me for suggesting such a thing."
This message was last edited by the player at 03:46, Thu 19 May 2016.
Narrator
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Thu 19 May 2016
at 04:01
  • msg #295

Re: 01 Destined of Arvandor: Odd Kinship

When the group makes it to the ruins they were pointed to, they do see two minotaur guards. June grabs at her head and collapses. Fae rushes to catch June and gently set her on the ground. The minotaurs do not seem alerted to their presence yet.
Lerkeeb
player, 93 posts
Fri 20 May 2016
at 06:40
  • msg #296

Re: 01 Destined of Arvandor: Odd Kinship

  Lerkeeb assumes there was some form of psychic backlash, for it to only harm June.  Still, pulling back unnoticed for the moment for June's sake would be preferable.

  Now, if the party can actually DO that unnoticed while carrying her... That is the tricky question.
Archer
player, 94 posts
Tue 24 May 2016
at 05:16
  • msg #297

Re: 01 Destined of Arvandor: Odd Kinship

Archer is very careful to watch for dry twigs and whatever else might give the group's presence away as he helps carry June to someplace where they can talk freely and treat her.

"What happened?"

He gets to work looking for injuries.
Narrator
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Tue 24 May 2016
at 18:57
  • msg #298

Re: 01 Destined of Arvandor: Odd Kinship

Fae says, "I don't know..."

June answers weakly, "Psionic backlash... that place.. is protected from psionics. I'm sorry... I'd be a hindrance to you at this point... I will rest out here. You go ahead. Every... second... counts."
Lerkeeb
player, 94 posts
Tue 24 May 2016
at 20:23
  • msg #299

Re: 01 Destined of Arvandor: Odd Kinship

  Wow, good thing Feypact Warlocks only get Charm and Psychic Keywords.

  "It will hardly get much darker, but if you are certain."
Archer
player, 95 posts
Thu 14 Jul 2016
at 06:26
  • msg #300

Re: 01 Destined of Arvandor: Odd Kinship

Archer frowns.  Not off to a good start.  "I'm worried that we'll be captured or killed by the guards, leaving June alone to continue in our absence.  If we instead stay with her until she recovers, then send an animal messenger to them, or perhaps a note attached to an arrow, we'll stand a better chance of surviving as a group."

He takes the time limitation warning seriously and begins writing the note.
Narrator
player, 956 posts
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Sat 16 Jul 2016
at 05:45
  • msg #301

Re: 01 Destined of Arvandor: Odd Kinship

Well if we are talking keywords, psychic is different than psionic. We hope.

June recovers after a short rest. The arrow finds its mark and one of the guards is seen examining it. Depending on what is on the note is how the guard reacts. Archer and Lerkeeb can both contribute to what is on the note.
Archer
player, 96 posts
Fri 22 Jul 2016
at 02:48
  • msg #302

Re: 01 Destined of Arvandor: Odd Kinship

Archer imagines the minotaurs are full of themselves and their strength.  So he figures the best approach is to pet their egos.

For example: "We are messengers sent by a powerful Minotaur.  We humbly request audience.  One among us is unable to approach your powerful mind barrier."

Archer figures keeping it short and to the point will help prevent confusion.
Lerkeeb
player, 95 posts
Fri 22 Jul 2016
at 05:21
  • msg #303

Re: 01 Destined of Arvandor: Odd Kinship

Lerkeeb's suggestions might have possibly worked, but despite his CHA build were much less diplomatic.
Narrator
player, 962 posts
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Fri 22 Jul 2016
at 06:00
  • msg #304

Re: 01 Destined of Arvandor: Odd Kinship

When the minotaurs receive the message, one of them calls out "Reveal yourselves!"
Archer
player, 97 posts
Sat 23 Jul 2016
at 03:38
  • msg #305

Re: 01 Destined of Arvandor: Odd Kinship

Archer serious nods to his friends then steps out.  Facing the Minotaurs, he salutes with a fist to his heart then bows.

"I am Archer.  Strength and honor to you."

Keeping it short and simple.  He's wearing his best jaded face in hopes of appearing respectable in the eyes of the guards in spite of his lack of bulk.
Lerkeeb
player, 96 posts
Fri 29 Jul 2016
at 03:51
  • msg #306

Re: 01 Destined of Arvandor: Odd Kinship

Lerkeeb is much worse at hiding than Archer would be, so comes out along with him.

"I am Lerkeeb, I am hoping you find the lack of Sun just as concerning."
Narrator
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Tue 2 Aug 2016
at 20:28
  • msg #307

Re: 01 Destined of Arvandor: Odd Kinship

June steps out, but not toward the minotaurs. "I can not come closer, for I am psionic."

Fae lurks out to a different shadow. Technically in the open, but you know...

Both minotaurs give a brief nod to Archer, though his elven perception can spot them puffing their chests ever so slightly. His greeting worked probably way more than is showing.

One of the minotaurs looks at Lerkeeb. "....lack of sun?"
Archer
player, 98 posts
Thu 11 Aug 2016
at 09:15
  • msg #308

Re: 01 Destined of Arvandor: Odd Kinship

Archer is relieved to see that not only did the greeting not kick off hostilities, civil conversation is happening.  Time and again experience has been proving that you can't judge a book by it's cover.  Except maybe Gnomes.  They fit their stereotype rather closely.

Archer nods and explains, "The sun god has been captured by the dryder goddess of spiders.  Now, without the sun, no new trees will grow to make weapons from."

Sure they speak Common, but that's no guarantee that "Pelor" or "Lolth" will hold any meaning for these guards.  And it probably wouldn't hurt to remind them why trees and sunshine are important to even cave-dwellers.
Lerkeeb
player, 97 posts
Sat 13 Aug 2016
at 04:57
  • msg #309

Re: 01 Destined of Arvandor: Odd Kinship

  Lerkeeb keeps forgetting to fully follow his cultural sterotype of Eladrin who thinks Eladrin are totally the best at everything.  It's an ongoing problem he's been trying to work on.

  "It does have rather concerning ramifications."  Hmm, how would this hit the baking industry?
Narrator
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Sat 13 Aug 2016
at 17:10
  • msg #310

Re: 01 Destined of Arvandor: Odd Kinship

One of the minotaurs says, "Then we will make our weapons from stone. How are we supposed to do anything about a kidnapped deity?"

June says, "We were informed that Narru contains something that would help with that."
Archer
player, 99 posts
Tue 16 Aug 2016
at 03:07
  • msg #311

Re: 01 Destined of Arvandor: Odd Kinship

"How resourceful," Archer compliments.

He figures from their question that the minotaurs at least are convinced of the inconvenience of a missing sun, so there's no need to belabor the point with talk of inevitable starvation.

"The one who informed us is the powerful Minotaur I mentioned earlier."


No more raisin cookies would be one very likely outcome.
Lerkeeb
player, 98 posts
Tue 16 Aug 2016
at 09:17
  • msg #312

Re: 01 Destined of Arvandor: Odd Kinship

  "As convenient as it would be to simply accept matters, it would be especially cowardly of us to let them just run off with the sun without at least trying to get it back."
Narrator
player, 965 posts
For narrating
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Tue 16 Aug 2016
at 16:25
  • msg #313

Re: 01 Destined of Arvandor: Odd Kinship

The minotaurs look hesitant, but one says, "One of us will lead you inside. The other of us will stay outside with June. She can not enter, but we can assure no harm come to her."
Archer
player, 100 posts
Sat 20 Aug 2016
at 03:02
  • msg #314

Re: 01 Destined of Arvandor: Odd Kinship

Archer wouldn't consider it cowardly by any stretch to avoid confronting a deity.  Nor would he consider it convenient in the least to stand by and die slow as the world freezes over.  Come to think of it, even Lolth and Zehir will have to admit that the death of the whole population will include their own worshipers.  Whatever the case, Archer's not about to muddy the waters with such thoughts and simply nods and follows.
Lerkeeb
player, 99 posts
Sat 20 Aug 2016
at 05:49
  • msg #315

Re: 01 Destined of Arvandor: Odd Kinship

  Well, even if they did not trust them it was hardly circumstances that it would make a difference.

  "Thank you, for your willingness to allow us entry."  stock pleasantries mean less chance of saying something insulting!
Narrator
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Sat 20 Aug 2016
at 17:29
  • msg #316

Re: 01 Destined of Arvandor: Odd Kinship

The on minotaur stays outside while the other minotaur leads the bunch inside. The inside is very labyrinthine and has many ancient carvings and murals on the walls, floors and even ceilings. He is saying nothing and his footsteps leave a light thud that can be more felt than heard, although the sound seems to echo slightly through the hallways.

Of course, the bunch of elves have light, dainty footsteps that cannot be heard by comparison.

The walk seems to be taking a while and oft has steps that lead down...
Archer
player, 101 posts
Thu 25 Aug 2016
at 03:54
  • msg #317

Re: 01 Destined of Arvandor: Odd Kinship

Archer would hate to have to live in such a claustrophobic place.  But then, he imagines that a Minotaur is about as uncomfortable with open sky.  Like a mole forced out of its tunnel.  But he does his best to keep his poker face.  Archer assures himself that should he die down here, maybe that would be for the best.  There's a chance he might get his urgent message to Melora or Corellon sooner that way.
Lerkeeb
player, 100 posts
Thu 25 Aug 2016
at 04:33
  • msg #318

Re: 01 Destined of Arvandor: Odd Kinship

  Lerkeeb finds a long boring walk to still be preferable to a short carnage filled one, at least.
Narrator
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Thu 25 Aug 2016
at 07:07
  • msg #319

Re: 01 Destined of Arvandor: Odd Kinship

After a bit, the group arrives at a large chamber with a dais at the center, where a key slowly spins, levitating in place.

(OOC: laid down for 40 minutes and regained my energy, ha)
Archer
player, 102 posts
Sun 18 Sep 2016
at 04:11
  • msg #320

Re: 01 Destined of Arvandor: Odd Kinship

Archer stares in grim silence at the magical artifact.  What sort of terrible fate befalls those who touch it that even Minotaurs, renowned for scorning cowardace, leave it float alone above a dais.  No need for guards or a lock box or a hiding place.  It's simply there for the taking.  As are the dire consequences.

He tries to wear a brave face as he slowly steps forward.  "What is this a key to?"
Lerkeeb
player, 101 posts
Wed 21 Sep 2016
at 02:45
  • msg #321

Re: 01 Destined of Arvandor: Odd Kinship

   "Something that needs opening."  there, just vague yet potentially accurate enough to look smart.
Narrator
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Thu 22 Sep 2016
at 03:06
  • msg #322

Re: 01 Destined of Arvandor: Odd Kinship

The minotaur shrugs. "Dunno. It is an ancient artifact, said to have so much power that its ability works even on the gods. But without knowing what it does, nobody has bothered to use it."
Archer
player, 103 posts
Sat 5 Nov 2016
at 03:26
  • msg #323

Re: 01 Destined of Arvandor: Odd Kinship

...and then there's that.  Archer once again finds himself with more questions than answers.  Why didn't Bafomet give instructions on how to use the artifact?  Did he not know?  Or is it's power unlocked only by an elf?  Or when the sun does not rise?  As an ancient deific artifact, perhaps it is an intelligent item that only reveals it's secrets to the worthy...

"Likely," Archer answers Lerkeeb, "It could also have a much more metaphoric power."

It unlocks a your hidden super powers!  It is the key to the future!  Who knows.

Archer's at least a little less nervous about touching it.  Likely the Minotaurs would have mentioned any dire consequences by now.  Maybe.  But he doesn't want to insult or appear the coward by asking.

He approaches to take the key, addressing it.  "Noble key of the gods, I am Archer.  Pelor has been captured by Lolth and Zehir.  The mighty one who witnessed this sent me and my allies to recover you to restore the heavens.  Though we are but mortals, our quest is dire.  Your power is needed."
This message was last edited by the player at 03:26, Sat 05 Nov 2016.
Lerkeeb
player, 102 posts
Tue 8 Nov 2016
at 06:14
  • msg #324

Re: 01 Destined of Arvandor: Odd Kinship

 Well, Archer seems to have the purple prose down (nevermind that it's green).  So decides to let them field actually grabbing the key, if it remains awkwardly silent.
Narrator
player, 1026 posts
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Sun 13 Nov 2016
at 06:54
  • msg #325

Re: 01 Destined of Arvandor: Odd Kinship

The key answers, "I am the Key of Ao. I lock or unlock godhood."

June gives a disbelieving frown.
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