Re: Scales of War: EPIC!
Mits chuckles at Kyle's oh-so-true cynicism, hands out merch, and busts out laughing at May's idea!
"Absolutely! Love it! I got dibs on red! Rai will likely want blue. White suits Timo now with his new snow-angel look."
She returns the Rai hug.
Only history check in module:
History (DC 27) The PC recites a litany of the places and peoples ravaged by
Arantor in his time.
Since we doing research ahead of time, Kyle can auto-succeed this and infodump the backstory as well.
Arantor, the dark lord of Monadhan, inadvertently
created the domain centuries ago when, during a
war, he slaughtered an entire town of civilians, then
murdered his own daughter in an effort to keep
his crime a secret.
The PCs’ trip to Monadhan is complicated by the
difficulty of willingly leaving Monadhan, a supernatural prison for traitors and betrayers. To use the
portal, the PCs must find Monadhan’s key: whatever
object in the realm is the most potent symbol of
betrayal. They must also defeat Arantor, the dark lord
of Monadhan—an undead dragon which guards the
portal itself
Monadhan, once a simple jungle valley whose
location in the world is lost to history, is now the
name of the Domain of Betrayal within the Shadowfell. The sigil sequence to travel there with
Planar Portal is esoteric (Arcana DC 30) to discover through research, but it’s not secret per se.
It’s that no one goes there via Planar Portal and
similar rituals because they can’t bring you back
out again. More information on Monadhan can
be found in the “Domains of Dread: Monadhan”
article from Dragon #378.
The vast majority of Monadhan’s residents
didn’t use any ritual to get there. They betrayed
someone—perhaps a spouse, parent, superior
officer, priest, or liege. Some got away with their
betrayals, and some didn’t. But afterward (sometimes days or weeks afterward), the betrayer
wound up ensnared in fog that seemed to arise
from nowhere. The fog grew thicker and thicker,
then a warm breeze blew it away…leaving the
betrayer on the edge of Monadhan with impenetrable fog behind and a teeming jungle in front.
With no day or night to speak of, time takes on an
indeterminate quality in Monadhan, and no one
seems to age. That doesn’t necessarily mean that the
domain somehow suspends the aging process. Few
Monadhan residents would grow to a ripe old age in
a community where everyone has already betrayed
someone and is suffering supernatural punishment
for it. Occasionally a Monadhan resident will die suddenly during exertion or even sleep—”it was as if his
own heart betrayed him,” the old ladies cluck as they
rifle through the corpse’s pockets.
Monadhan’s other properties are better understood by residents of the domain. Because hardly
anyone ever escapes Monadhan, academic records on
the following phenomena are scant (Arcana DC 35
to know either, and even then the documentation is
fragmentary)
The Sting of Betrayal: Because the domain of
Monadhan is suffused with betrayal, the domain itself
rewards those willing to hurt their friends. If a creature makes an attack that damages an ally—a friendly
fire incident, in other words—two things immediately
happen.
First, the ally takes ongoing 10 damage (save ends)
in addition to whatever damage the attack itself dealt.
Second, the creature who made the attack gets
its choice of either regeneration 5 or a +1 bonus on
attacks. Either effect lasts until the ally makes its
saving throw.
A creature can benefit from the sting of betrayal
only once per round, so an area attack that damages
multiple allies earns the attacker only one regeneration 5 or one +1 bonus on attacks.
For the sting of betrayal to function, the creature
making the attack and the ally must begin the battle
as allies by any reasonable definition, not merely neutral parties who find common cause against a foe or
other allies of convenience.
The Blurted Confession: Monadhan’s longerterm residents are traitors who have spent years
scrabbling for their very existence in an environment
full of other desperate traitors. Accordingly, many
have internalized their betrayals and buried them
deep within their psyches. At the moment of death or
great trauma, many blurt out a final confession—often
admitting the betrayal that consigned them to their
fate in Monadhan.