Re: Scales of War: EPIC!
Mits smiles and reaches to hair-ruffle her bro. "There, see? Nobody and nothing died."
The PCs reach the shantytown at the center of
Monadhan without too much trouble. Once there,
they must interact with the Shantytown residents in
an effort to learn where the portal onward is.
The simplest way to proceed is for PCs to make DC
22 Streetwise checks. The first success reveals the
Sarissa clue below, and the second success reveals the
Rolain clue below.
If you want to expand the investigation, here are
some factors to consider:
✦ The PCs are epic tier, and the vast majority of
the shantytown residents aren’t. Other than
Kas’s crew (described in encounters T1-T3)
and the death giant patrols that occasionally
come through the shantytown (use the giants in
encounter C7 if you like), no one is capable of
even scratching the characters’ armor, much less
offering an actual challenge in battle.
✦ No one gets to Monadhan without first
committing a betrayal so cruel that it garnered
supernatural imprisonment as a response. Most
of the shantytown’s residents are damaged
goods: insane, depressed, paranoid, or habitually
blaming everyone but themselves for their fate.
Some are wracked with guilt while others deny
that they did anything to deserve their fate.
Either way, few are pleasant to be around.
Whether you play out a detailed investigation or not,
all this effort should get the PCs two valuable pieces
of information:
✦ Sarissa the seer knows about the portal. She lives
in a hut on the edge of the shantytown.
✦ A mysterious figure named Rolain can
supposedly go into Arantor’s lair and emerge
alive. Rolain can be found at midnight at
the shantytown’s graveyard.
"This place makes Mits uncomfortable." She doesn't really know what to make of all this and idly paws at her sibs' tails. And May's too if she leaves it within Mits' reach.