Make sure that the PCs have ample time to gather
Arantor’s treasure and any fallen comrades. If they
move toward the portal, that’s good—Kas certainly
makes no move to stop them. He’s focused totally on
obtaining the sword and doesn’t realize that he’s practically goading the characters to abscond with it. Only
when the first PC disappears through the portal will
Kas realize what’s happened.
“No! You cannot leave with my sword! The betrayer cannot
be betrayed! Come back, you fools!”
Mits
does have a parting shot for Kas.
"Neener neener neener!"
Plot warp!
If you are using “Grasp of the Mantled Citadel” as
a direct sequel to “Betrayal at Monadhan, ” read:
The dragon lord Arantor lies dead, and his treasure hidden
now lies at your feet. Chief among the many treasures you
have recovered is the Sword of Kas; with this fell blade you
can activate the lightning-framed portal on the west wall.
Beyond lies Vaerothim and the culmination of your quest.
Before the PCs activate the portal, they can make any
preparations they deem necessary (which depending on recent events may include dealing with an
extremely angry Kas) before activating the portal.
When the characters look into the portal, read:
The portal holds a wavering, indistinct image of a rocky
knoll surrounded by the boughs of a great forest. Three
leafless trees stand upon the knoll.
To activate the portal, a character must complete
the Planar Portal ritual while holding the Sword of
Kas. Doing so opens the portal safely. If no one in the
group can perform the Planar Portal ritual, all is not
lost. A DC 14 Arcana check reveals that the Sword of
Kas itself has the power to open the portal. To do so,
the wielder must plunge the sword into the portal.
Doing so drains two healing surges from the wielder
until the character takes an extended rest.
When the heroes activate the portal, read:
Crackling energy surges about the portal as the barriers
between the planes is ripped asunder. The smell of burning
fills the air as lightning arcing from the portal wreathes
the Sword of Kas in a blinding halo of light that fades and
dissipates after a few moments.
When the PCs step through the portal, they are transported to a hilltop in the Forest of Twisted Souls.
You stand within a teleportation circle atop a rocky knoll
surrounded by the skeletal boughs of a vast forest. Three
forlorn, sickly, leafless tress stand upon the knoll. Dark
clouds hang motionless overhead.
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