STRONGHOLD OVERVIEW
1. Temple of Wee Jas (20ss, 64,570gp)
External Walls: Hewn Stone 0
Internal Walls: Hewn Stone 0
Exterior Doors: x5 (3 on ground, 2 on level 3) -- Iron 2,500
x5 Amazing locks (Open Locks DC40) 750
Interior Doors: x29 (7 on ground, 5 on level 1, 17 on level 3) -- Strong Wooden 1,160
x1 Amazing lock (Open Locks DC40) -- high priest's office 150
x2 Good locks (Open Locks DC30) -- cook and maid's bedrooms 160
Secret Door: x1 (ground level to tunnels) -- Stone, secret (search DC35) 600
x1 Amazing lock (Open Locks DC40) 150
[ 2.0] Common Area, Fancy (x2) -- Entry hall, stairs, hallways, etc 6,000
[ 8.0] Chapel, Fancy (x4) -- Central hall and balcony, 25' statue, fits aprox 240 24,200
[ 2.0] Bedrooms, Basic (x2) -- Common room for acolytes on level 1, sitting area 1,400
[ 0.5] Bath, Basic (x1) -- Bath and privy on level 1 for acolytes to share 400
[ 1.0] Bath, Fancy (x1) -- Bath and privy on level 3 for high priest 2,500
[ 1.0] Bedroom Suite, Fancy (x1) -- Bedroom on level 3 for high priest 5,500
[ 1.0] Study/Office, Fancy (x1) -- Office and workspace for high priest on level 3 3,000
[ 1.0] Common Area, Fancy (x1) -- Waiting/Sitting Room at entrance on level 3 3,000
[ 1.0] Library, Fancy (x1) -- Library with books and tables on level 3 3,500
Comprehensive Book Lot (Knowledge:Religion -- +4 circumstance bonus) 5,000
[ 1.0] Basic Kitchen (x1) -- can prepare meals for up to 15 people (plenty!) on level 3 2,500
[ 1.0] Bedrooms, Basic (x1) -- bedrooms for cook and servant/maid for high priest on level 3 1,200
[ 0.5] Bath, Basic (x1) -- Bath and privies for the cook, servant/maid, and guests on level 3 900
2. The Judiciary (22ss, 229,679gp)
External Walls: Hewn Stone 0
Internal Walls: Hewn Stone 0
Exterior Doors: x4 (all on ground floor) -- Iron 2,000
x4 Amazing locks (Open Locks DC40) 600
Interior Doors: x24 (8 on ground, 1 on level 1, 15 in basement) -- Strong Wooden 960
x1 Good Locks (Commander's door, basement, DC30) 80
[ 3.0] Common Area, Fancy (x3) -- public entry, defendant entry, prosecutor entry 9,000
[ 4.0] Workplace, Fancy (x4) -- court & office, gives +2 circumstance to Profession:Law checks 8,000
Statue: 2x Caryatid Column (Fiend Folio p30, errata pg4 [price]) 40,000
[ 2.0] Auditorium, Fancy (x2) -- benches on ground level for audience (60 people) 4,000
[ 1.0] Study/Office, Fancy (1x) -- Prosecutor's Office and meeting area 2,500
[ 0.5] Prison Cells (1x) -- holding cells for defendants, 4 medium + 4 small MW Manacles 780
Walls are Lead-Lined, Magically Treated 6,500
The Space is Ethereally Solid 6,000
Enhancement: Chamber of Seeing (no invisibility within) 7,500
3 Iron cell doors with Amazing Locks (Open Locks DC40) 1,950
[ 0.5] Guard Post (x1) -- Check-in Room and Meeting Area (for defense advocates) 300
Walls are Lead-Lined, Magically Treated 6,500
The Space is Ethereally Solid 6,000
Enhancement: Chamber of Seeing (no invisibility within) 7,500
3 Iron Doors (guard area, cell area, and meeting room) with Amazing Locks (DC40) 1,950
Statue: Caryatid Column (Fiend Folio p30, errata pg4 [price]) 20,000
[ 2.0] Guard Post (x4) -- balcony that overlooks into courtroom 1,200
[ 3.0] Barracks (x3) -- space for 30 guards for the temple, basement 1,200
Enhancement: Chamber of Comfort 22,500
[ 2.0] Dining Hall (x1) -- space for 30 folks to eat or sit, basement 2,000
Wondrous Architecture: Table of Feasting (Stronghold Builder's Guidebook pg84) 43,200
Enhancement: Chamber of Comfort 7,500
[ 1.0] Armory, Basic (x1) -- space for equipment for 25 guards, basement 1,000
Enhancement: Chamber of Comfort 7,500
Equipment: x12 chainmail, guisarme, heavy pick 2,004
Equipment: x12 leather armor, shortbow, 20 arrows, dagger 516
Equipment: x6 chainmail, longspear, heavy mace 1,002
[ 1.0] Bath, Basic (x2) -- one for troops/barracks, one for guard commander 400
Enhancement: Chamber of Comfort 7,500
[ 1.0] bedroom suite, basic (x1) -- for guard commander, basement 800
Enhancement: Chamber of Comfort 7,500
Equipment: breastplate, large steel shield, longsword, dagger 237
[ 1.0] kitchen, basic (x1) -- required by Dining Hall 2,000
Enhancement: Chamber of Comfort 7,500
3. The Garrison (45ss, 53,460gp)
External Walls: Hewn Stone 0
Internal Walls: Hewn Stone 0
Exterior Doors: x9 (on ground) -- Strong Wooden 360
x8 Good locks (Open Locks DC30) 640
Interior Doors: x62 (10 on ground, 29 on lvl 1, 23 on lvl 2) -- Strong Wooden 2,480
x6 Very Simple locks (Open Locks DC20) -- servants bedrooms 120
x13 Average locks (Open Locks DC25) -- guard post and stables on ground, 520
Watch Commanders, High Priest, and Apprentice rooms on level 2
x2 Good locks (Open Locks DC30) -- Alchemist and Captain rooms on lvl 2 160
[ 1.0] Smithy, Basic 500
[ 1.0] Stables, Basic -- holds 6 large mounts (Captain, Commanders x4) 1,000
[ 4.0] Armory, Basic (x4) -- holds equipment for 100 troops 2,000
Equipment: x66 chainmail, guisarme, heavy pick 11,022
Equipment: x33 chainmail, longspear, heavy mace 5,511
[ 4.0] Dining Hall, Basic (x2) -- holds 60 people 4,000
[ 4.0] Kitchen, Basic (x4) -- prepares food for up to 60 people at a time 4,000
[ 1.0] Guard post (x2) 600
[10.0] Barracks (x10) -- 9 for grunts, 1 for seargents 4,000
[ 1.0] Servants' Quarters -- for the 4 cooks, 1 smith, and 1 groom 400
[ 2.0] Bath, Basic (x4) -- shared 1,600
[ 3.0] Storage, Basic 750
[ 4.0] Training Area, Combat (x4) -- up to 32 can train at the same time 4,800
[ 1.0] Bedrooms, Basic (x1) -- for Guard Captain and Alchemist 900
[ 1.0] Bath, Basic (x2) -- for Guard Captain and Alchemist each 1,000
[ 1.0] Study/Office, Basic -- one each for Guard Captain and Alchemist 600
[ 3.0] Bedrooms, Basic (x3) -- for 3 Watch Commanders and Apprentices 2,700
[ 1.0] Bath, Basic (x2) -- shared among watch commanders and apprentices 1,000
[ 1.0] Magical Laboratory, Basic 700
[ 1.0] Alchemical Laboratory, Basic 900
[ 1.0] Library, Basic 700
Regular Book Lot (Knowledge:Arcana -- +2 circumstance bonus) 1,000
Regular Book Lot (Knowledge:Nature -- +2 circumstance bonus) 1,000
4. The Law Library (40ss, 422,819gp)
External Walls: Hewn Stone 0
Internal Walls: Hewn Stone 0
Exterior Doors: x2 (on ground) -- Iron 1,000
x2 Amazing locks (Open Locks DC40) 300
Interior Doors: x91 (40 on ground, 29 on lvl 1, 12 on lvl 2, 10 on lvl 3) -- Str Wooden 3,640
x9 Amazing locks (Open Locks DC40) -- stairwell to Maynitra's Tower, 1,350
Maynitra's "Bedroom", Maynitra's "Study", Maynitra's "Lab"
x13 Good locks (Open Locks DC30) -- librarians' rooms, guest rooms 1,040
x18 Average locks (Open Locks DC25) -- scribes, students, servants rooms 720
x12 Very Simple Locks (Open Locks DC20) -- private study room doors 240
[ 6.0] Library, Fancy (x6) -- the actual Law Library 18,000
Master Book Lot (Any Knowledge check related to legal matters -- +6 circumstance bonus) 20,000
Comprehensive Book Lot (Knowledge:Local -- +4 circumstance bonus) 5,000
Comprehensive Book Lot (Knowledge:History -- +4 circumstance bonus) 5,000
Comprehensive Book Lot (Knowledge:Nobility -- +4 circumstance bonus) 5,000
Regular Book Lot (Knowledge:Geography -- +2 circumstance bonus) 1,000
Regular Book Lot (Knowledge:Religion -- +2 circumstance bonus) 1,000
General Book Lot (All knowledges -- +1 circumstance bonus) 3,000
[ 3.0] Study, Fancy (x3) -- a series of smaller private study rooms for people to use 7,500
[ 2.0] Servants' Quarters (x2) -- for scribes and students 800
[ 1.0] Bath, Basic (x2) -- for scribes, students, and guests 800
[ 1.0] Bedrooms, Fancy (x1) -- bedrooms for head librarian (cat) and assistant librarian 4,000
[ 1.0] Bath, Fancy (x1) -- split for the head librarian and assistant librarian 2,000
[ 6.0] Common Area, Basic (x6) -- hallways and extra space 3,000
[ 1.0] Auditorium, Fancy (x1) -- for speakers and presenters 2,000
[ 1.0] Servants' Quarters (x1) -- for cook and other servants 400
[ 0.5] Bath, Basic (x1) --for cook and servants 400
[ 1.0] Kitchen, Fancy (x1) -- In service to the Tavern 12,000
[ 1.0] Tavern, Fancy (x1) -- drinking hole for patrons 4,000
[ 1.0] Storage, Fancy (x1) -- food/drink storage for the kitchen and tavern 1,000
[ 2.0] Bedrooms, Basic (x2) -- bedrooms for standard/regular guests 700
[ 1.5] Bedrooms, Fancy (x1.5) -- bedrooms for discerning guests 7,500
[ 1.0] Bath, Fancy (x1) -- baths for discerning guests 2,000
Maynitra's Tower (The False Demense)
[ 2.0] Common Area, Fancy -- Sitting/Dining Area for Maynitra and/or Guests 6,400
[ 1.0] Bath, Fancy -- A Bath for Maynitra's Guests 2,200
[ 2.0] Bedrooms, Fancy -- Maynitra's Guest Bedrooms 4,400
[ 1.0] Magic Laboratory, Fancy -- Maynitra's Spell Research Lab (duplicate) 3,500
Trap: Flask of Curses (mixed in among containers of reagents and spell components) 2,100
Trap: Box of Brown Mold (mixed among the materials crates) 3,000
CR2; mechanical; touch trigger (opening the box); automatic reset; 5ft cold
aura (3d6 cold, nonlethal); Search DC22; Disable Device DC16.
[ 1.0] Trophy Hall, Fancy -- Maynitra's memorabilia (fake) 6,500
Trap: Sword on table is -2 sword, cursed 1,500
Trap: 2 MW Daggers, trapped weapon (Dungeon Master's Guide 2, pg45-46), with magic aura 6,604
Trap: Melf's Acid Arrow Trap (Dungeon Master's Guide pg71) 6,000
dragon-head trophy hanging on the wall; acid arrows fire out of its mouth at anyone
who disturbs the items on the table
CR3; magical device; proximity trigger (alarm); automatic reset;
Attack +2 ranged touch; spell effect (Melf's acid arrow, 3rd level wizard,
2d4 acid damage/round for 2 rounds); Search DC27; Disable DC27.
[ 1.0] Study/Office, Fancy -- Maynitra's Office (duplicate) 3,000
Trap: Explosive Runes scattered among the books on the shelves (25% chance that any
particular book will contain them)
Trap: Vacuous Grimoire sits closed on her desk 6,000
[ 1.0] Bath, Fancy -- Maynitra's Bath (duplicate) 2,500
Trap: Separation Wall (Dungeon Masters Guide II pg44): CR1; mechanical; location 1,500
trigger; automatic reset (24 hours); 1ft thick sliding stone wall (used to
separate groups/make other traps (see below) more deadly, DC20 Reflex save
allows adjacent creature to jump to the opposite side of wall before it seals);
Search DC20, Disable Device DC25 (these match the trap below, as noted in on
DMGII pg44-45); Hardness 8, HP:180, Break DC:42. Also opens the door to the bedroom
Trap: Water-filled Room: CR8; mechanical; location trigger; automatic reset (24 hours); 42,400
multiple targets (all targets past the separation wall); never miss;
onset delay (3 rounds); water; Search DC26; Disable Device DC28
Magical Effect to Create/Destroy the Water (Decanter of Endless Water effect) 9,000
[ 1.0] Bedroom Suite, Fancy -- Maynitra's Bedroom (duplicate) 5,500
Trap: Painting of a Drow noblewoman above the bed on the wall
5th level Spell Turret (Dungeon Master's Guide 2 pg46; CR6) 45,000
Round 1: Summon Monster V (alternates: 1d4+1 Fiendish Wolverines, 1 Bearded Devil)
Round 2: Chain Dispel Magic
Round 3: Baleful Polymorph (Mouse)
Round 4: Shadow Evocation (Scorching Ray)
Round 5: Repairs self for 4d8+20 damage
Trap: The chest in this room is Arcane Locked (CL21); contains a "spellbook" and a stone 25
"Spellbook": Explosive Runes
the stone: a Stone of Weight (Loadstone) 1,000
5. Maynitra's Tower (The True Demense) [Demiplane: Maynitra's Refuge] (15ss, 96,800gp)
External Walls: Hewn Stone 0
Internal Walls: Hewn Stone 0
Exterior Doors: x1 (on ground) -- Iron 500
x2 Amazing locks (Open Locks DC40) 300
x1 Arcane Lock 25
Interior Doors: x20 (9 on lvl 1, 5 on lvl 2, 6 on lvl 3) -- Strong Wooden 800
x6 Amazing locks (Open Locks DC40) -- Guest Bedrooms 900
x11 Arcane Locks -- all doors on level 2 and lvl 3 275
Full Interior:
Lead Lined 15,000
[ 1.0] Common Area, Fancy -- Sitting/Dining Area for Maynitra and/or Guests 3,000
[ 3.0] Bedrooms, Fancy -- Maynitra's Guest Bedrooms 12,000
[ 1.0] Bath, Fancy -- A Bath for Maynitra's Guests 2,000
[ 5.0] Library, Fancy (x5) -- Maynitra's Personal Research Library on Abjuration & Protection 15,500
Master Book Lot (Any Knowledge check vs abjurations and protections +6 circum. bonus) 20,000
Comprehensive Book Lot (Knowledge:Arcana -- +4 circumstance bonus) 5,000
Comprehensive Book Lot (Knowledge:Planes -- +4 circumstance bonus) 5,000
Regular Book Lot (Knowledge:Architecture/Engineering -- +2 circumstance bonus) 1,000
Regular Book Lot (Knowledge:Dungeoneering -- +2 circumstance bonus) 1,000
Regular Book Lot (Knowledge:Nature -- +2 circumstance bonus) 1,000
[ 1.0] Magic Laboratory, Fancy -- Maynitra's Spell Research Lab 3,000
[ 1.0] Storage, Fancy -- useful materials, food, and memorabilia 1,000
[ 1.0] Bath, Fancy -- Maynitra's Bath 2,100
[ 1.0] Study/Office, Fancy -- Maynitra's Office 2,200
[ 1.0] Bedroom Suite, Fancy -- Maynitra's Bedroom 5,200
This message was last edited by the player at 21:17, Sat 03 June 2023.