In reply to Vythisk (msg # 206):
I recalculated her BAB using fractional and it comes out to +14. I might be able to tweak it up to +15 with a few level shifts, but it doesn't make a huge difference for her. (If she's doing iterative attacks, something has gone horribly wrong.... like having to face an iron golem.)
Yes, her animal companion would be for Wiz3 (Wiz6 if bloodline is allowed everywhere), which is not powerful. That's ok, though, as quite frankly that's her decoy familiar -- to protect her actual familiar (if she takes the feat for it).
From Cloistered Cleric she's getting Inquisition (for the bonus to dispel checks), Charm (for access to
charm person, which she otherwise won't have), and Knowledge (for the Knowledge Devotion feat). She'll also take the skill trick "Collector of Stories" -- if we're ok with skill tricks -- as it would provide an alternate method of helping the group in combat situations.
Vythisk:
It seems like a very strong caster who can shutdown to one degree or another almost any opponent and survive the experience while making it look easy.
That's the goal! There's a reason her title is "Mistress of Denial"! :D (It's also part of the reason she'd make a good arbiter -- she can't necessarily win by herself via force of arms, but if she has force of arms on her side, troublemakers are going to have a tough time of it.)
In reply to Hathra Bonecrown (msg # 207):
I could definitely see
mind blank protecting against Mindsight. Most of the other spells I thought might protect against it (like
nondetection or
misdirection) only protect specifically against divination spells.
Regarding
animate dead cap: Ah, I get it -- you have separate caps for each caster level; it's just that on casting the spell checks against the relevant cap based on ALL of the undead you've currently got created and controlled, regardless of source. It looks like Dread Necromancer basically adds their Cha mod to the number of HD per level controlled -- effectively increasing the cap -- instead of creating a separate pool of undead HD? Given that Dread Necromancer's spellcasting is based on Charisma, that's going to create an insane HD limit -- I'm guessing you'll easily end up with 200+HD of zombies and skeletons. You should probably focus on animating with Dread Necromancer, and using your cleric and wizard for other spells. I don't know all the spells in Libre Mortis, but you should also check out ghoul gauntlet from the SpC, as that could potentially get you ghouls in addition to your zombies and skeletons. Undead Mastery doesn't appear to boost the number of undead you can control through rebuking, but that would still be another HD worth of undead available for you to use....
There's also the soft-cap in the spell in that the skeleton and zombie templates can't be used to create undead of more than 20HD -- which I guess makes sense? It is a 4th level spell, after all. In any case, I'm fine with either interpretation; I'd been imagining that you'd have an small army of undead, so...
Regarding gestalt cohorts: although I like the idea of us being mentors to our cohorts, it probably makes more sense if they're not gestalt -- especially if being gestalt is part of what marks our characters as special in the world. I'd be ok with them having the same stat generation, but gestalt should probably be restricted.