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IIRC, I also read in another thread we might be considering either spell points or recharge magic. Does anyone have thoughts about those? They're fairly powerful options to consider and may make non-casters feel a bit left out. Gestalt might mitigate that somewhat, though.
I
might consider non-spellcasters (those with zero spell slots) being able to triple gestalt, or take PrC's that allow narrow spell-like abilities as stand alone "third" classes. Stonelord, IMO, would be fine to just sit there, not taking up either side, or contributing HP, skills, or otherwise, but giving its class features as a third "side" of class features. This has worked with F2F (face to face) games, and in fact, in that experience, people still felt casters were better. It's something to consider. I'm open to making non-casters more fun.
I do not, however, even want to consider ToB. I've playtested it, and it doesn't work the way it's proposed to. So ToB is not the answer. So please consider that off the table.
If we don't gestalt, I might allow non-casters the chance to branch into a side class that, again, doesn't give any stat upgrades, but grants class features. This is not applicable to paladins or rangers or bards; even if you take a zero spell version. just rogue, fighter, barbarian, monk and PrC that don't offer spell slots. Also
possibly non-core classes. Warlocks, however, would not gain this perk.
Doing this makes the few low casters less appealing, but I think that's fine. If I allowed them, it would make them too appealing and prone to skewing to close to casters.
If people want to play paladins or bards, or rangers, then we probably won't use this rule. If people want to have more than fighter feats or rogue skills, this might help give more incentive.