Attribute Rolls:
20:06, Today: Maynitra rolled 16,17,16 using 3d6+6,3d6+6,3d6+6, dropping the lowest dice only ((5,5,2,3,6,5,6,3,4)).
Hit Points by HD (roll or 0.5*HD + 1): 21 + 4 + 37 + 32 + 4 (1st HD) + 84 (Con bonus) = 182
d4s: 3,3,3,3,3,3,3
d6s: 4
d8s: 6,5,6,5,5,5,5
d10s: 6,8,6,6,6
22:27, Today: Maynitra rolled 13,3,26,24 using 7d4,1d6,7d8,5d10 ((2,1,1,2,3,2,2; 3; 6,1,6,2,5,1,5; 2,8,4,5,5)).
Abbreviated Sheet (Annotations and play notes removed to fit within character limits)
----------------------------------------------------------------------------------------------------------
Name : Ryne'Maynitra Myrae | Race : Drow | Height : 5'2"
Player : | Gender : Female | Weight : 100 lbs
Update : | Age : 172 | Eyes : Red
Align : Lawful Neutral | Size : Medium | Hair : Silver
Deity : Wee Jas | Speed : 30' | Hand : Left
Conditional:
* +10' enhancement to land speed (Heart of Fire)
* Swim speed 30' (Heart of Water)
* +10' enhancement to fly speed (Heart of Air)
----------------------------------------------------------------------------------------------------------
Points |Temporary | Class/Level
Ability Score Mod | Score Mod | SEE BELOW
[02] STR 10 +0 | +0 |
[08] DEX 22 +6 | +0 |
[08] CON 18 +4 | +0 |
[11] INT 30 +10 | 36 +13 |
[06] WIS 14 +2 | +0 |
[05] CHA 16 +3 | +0 | XP in levels: 221k | XP over: 11,000
----------------------------------------------------------------------------------------------------------
Total Current Subdual | Total Dex Misc | BAB: +15/+10/+5
HP : 182 212 | Init : + = 4 + | +15 +1 Epic
Conditional:
* 30 temporary hit points
----------------------------------------------------------------------------------------------------------
NOTES
Perception:
* Spot +6, Listen +6, Sense Motive +16
* Superior vision: 2x human in regular light, 4x human in low light, suffer half of normal distance
penalties on Spot checks (Dragonsight)
* Darkvision 120' (natural), 210' (Dragonsight)
* Mindsight 100': like blindsense, but includes type and Int score (natural)
* Blindsense 105' (Dragonsight)
* Elven Autosearch (Search +19 vs concealed/secret doors)
* Automatically knows location of all Divination(scrying) sensors w/in 40'; also, if equal or beat
scrier on opposed caster level check -> get their visual image and direction/distance
* Automatically aware of all spellcasting that occurs within 60', even if not visible (Ryne'Hounina)
Spellcraft check vs DC15+spell level to identify the spell
1x/day if identified, automatically counterspell OR change the target to another one w/in 60'
* Any Greater Dispel Magic targeted against her is automatically countered 1x (Ryne'Hounina)
* 1x/day (immediate) counter a spellcaster w/in 100' no spellcraft check needed (Ryne'Hounina)
as greater dispel magic but no spell used
* Light Blindness (natural)
* Immunity to blindness/dazzling (Goggles of the Golden Sun)
Knowledge:
* Lore: 3d6+23
Miscellaneous
* Can hold breath for 12 hours before making Con checks (Periapt of the Sullen Sea)
* Can breathe underwater (Heart of Water)
* Does not need to eat or drink; only sleeps 2 hours per day (Ryne'Hounina)
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BASE ATTACK: +15/+10/+5 GRAPPLE: +15 EPIC BONUS: +1
WEAPON TAB DAM CRIT/MOD RI/MAX CATEGORY TYPE PROPERTIES
Dagger, Melee +16/+11/+ 6 1d4 15/x2 melee Light SP
Dagger, Ranged +22/+17/+12 1d4 10'/50'
+3 +3 +3
vs bane choice +2 +2+2d6
+1 Adamantine Dagger +1 +1 bypasses hardness <20
+1 Hand-crossbow etc +23/+18/+13 1d4+1 15/x2 60'/600' Ranged P
Bolts available:
normal
adamantine bypasses hardness <20
cold iron
alchemical silver -1
vs constructs +2 +2+2d6
Shuriken +22/+17/+12 1d2 16/x2 10'/50' Thrown P
+5 +5 +5
+1 Rapier +17/+12/+ 7 1d6+1 14/x2 melee 1-Hand P finesse applicable
CONDITIONAL:
* Smite Good (x1/day): melee, +3 to hit, +21 damage to good creature
* Arcane Chaneling: cast a spell + melee attack (no AoO); successful hit resolves spell against target
* Moment of Prescience (x1) -- potential +21 insight to hit for a single attack
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Total Armor Shield Dex Size Natural Deflect Wis Insight Misc
AC : 37 10 + 8 6 0 1 5
touch: 21 flat-footed: 31 flat-footed touch: 15 incorporeal touch: 38
DR: 5/Good
Conditional:
* Dodge
* Armor of Law: armor (or shield) bonus increased by 7 (Sanctified Level + 3)
* Moment of Prescience (x1) -- potential +21 insight to AC vs one attack
* Ectoplasmic Armor: +17 armor bonus vs incorporeal touch attacks
* +8 bonus to checks to resist bull rush, overrun, trip attacks
* Immunity to extra damage from Sneak Attacks/Critical Hits (Heart of Fire, Earth, Water, Air)
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SAVES Ability
Ability Bonus Base Epic Mod Resist Misc Luck
Fort : Con +23 = 10.17 +0 +4 +6 +2 +1
Ref : Dex +23 = 10.00 +0 +6 +6 +1
Will : Wis +21 = 12.00 +0 +2 +6 +1
Spell Resistance: 32 (11 + class levels)
Conditional:
* Immunity to sleep spells/effects
* +2 racial bonus vs Enchantment spells/effects
* +2 racial bonus to Will vs. spells/SLA
* +2 bonus to saves vs. poison
* Fire Immunity (Energy Immunity)
* Fire Resistance 5 (natural), 10 (Energy Absorption), 20 (Heart of Fire)
* Acid Resistance 5 (natural), 10 (Energy Absorption)
* Cold Resistance 5 (natural), 10 (Energy Absorption)
* Electricity Resistance 10 (Energy Absorption)
* Sonic Resistance 10 (Energy Absorption)
* Moderate School Esoterica -- no effect on save vs. half/partial spells for SL rounds after casting Abj.
* Death's Cloak (x1/day) -- immunity to poison, paralysis, stun, disease, death effects for 1 minute
* Mind Blank
* Moment of Prescience (x1) -- potential +21 insight bonus for a single save
* Can hold breath for 12 hours before making Con checks (Periapt of the Sullen Sea)
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RACE/CLASS ABILITIES & FEATS SOURCE (Level)
RACIAL ABILITIES
Darkvision 120' Drow (1)
Immunity to Sleep Spells/Effects Drow (1)
Fire Resistance 5 (Ex) Devil BL (8)
Acid Resistance 5 (Ex) Devil BL (12)
Cold Resistance 5 (Ex) Devil BL (16)
+2 bonus to saves vs. poison (Ex) Devil BL (10)
+2 racial bonus vs Enchantments Drow (1)
+2 racial bonus to Will saves vs spells/SLAs Drow (1)
Spell Resistance (11 + class levels) Drow (1)
+2 bonus to Bluff checks Devil BL (1)
+2 bonus to Diplomacy checks Devil BL (7)
+6 Devil Affinity (Bluff, Diplomacy, Gather Information, Intimidate, and Perform) Devil BL (7, 11, 17)
+2 racial bonus to Listen, Search, and Spot checks Drow (1)
+2 bonus to Search checks Devil BL (13)
Elven Autosearch Drow (1)
Smite Good (Su, 1x/day, +CHA to hit, +(char level) to damage vs good creature) Devil BL (6)
Damage Reduction 5/Good Devil BL (20)
Natural Armor +1 Devil BL (18)
Light Blindness Drow (1)
Racial Spell-like Abilities (caster level = class levels)
dancing lights (1x/day) Drow (1)
darkness (2x/day) Drow (1), Devil BL (4)
faerie fire (1x/day) Drow (1)
FEATS
WP(Rapier, Shortsword, Hand Crossbow) Drow (1)
WP(Club, Dagger, Quarterstaff, Light Crossbow, Heavy Crossbow) Wizard (1)
Collegiate Wizard (Complete Arcane pg181) Feat (1)
Dodge [Fighter] Wizard (1)
Spell Focus: Abjuration Devil BL (2)
Alertness Feat (3)
Skill Focus:Spellcraft Master Specialist (1)
WP(Simple, Martial) Duskblade (1)
AP(All armors, shields except tower shields) Duskblade (1)
Item Familiar Feat (6)
Ryne'Hounina (ring)
Combat Casting Duskblade (2)
Greater Spell Focus: Abjuration Master Specialist (3)
Quicken Spell [Metamagic +4] Feat (9)
Chain Spell [Metamagic +3] (Complete Arcane pg76) Feat (12)
Knowledge Devotion
Elven Spell Lore: Orb of Fire (Player's Handbook II pg78) Devil BL (14)
Mindsight (Lords of Madness pg126) Feat (15)
Metamagic School Focus: Abjuration (Complete Mage pg45) Feat (18)
Spell Stowaway: Time Stop Feat (21)
Leadership Bonus (21)
Landlord (Stronghold Builder's Guidebook pg10) Bonus (21)
CLASS ABILITIES
Specialist: Abjuration (Focused Specialist) Wizard (1)
Alternate Class Feature (Complete Mage pg34)
Prohibited Schools: Enchantment, Evocation, Necromancy
Combat Wizard Wizard (1)
Alternate Class Feature (Unearthed Arcana)
Lose scribe scroll, wizard bonus Feat list
Gain fighter bonus feat at 1st level and every 5th wizard level
Familiar Wizard (1)
Ryne'Minyrr (rat)
Wizard Spells Wizard (1)
Minor School Esoterica (Complete Mage pg70) Master Specialist (4)
Moderate School Esoterica (Complete Mage pg71) Master Specialist (7)
Major School Esoterica (Complete Mage pg71) Master Specialist (10)
Warding (Sp, Complete Arcane pg44) Initiate 7fold Veil (1)
Veil (Complete Arcane pg46) Initiate 7fold Veil (1)
Unimpeachable Abjuration (Ex, Complete Arcane pg46) Initiate 7fold Veil (1)
Unanswerable Strike (Ex, Complete Arcane pg46) Initiate 7fold Veil (2)
Reactive Warding (Sp, Complete Arcane pg46) Initiate 7fold Veil (4)
Kaleidoscopic Doom (Sp, Complete Arcane pg44) Initiate 7fold Veil (7)
Duskblade Spells Duskblade (1)
Arcane Attunement Duskblade (1)
Armored Mage: Light Duskblade (1)
Arcane Channeling Duskblade (3)
Abjurant Armor (Su, Complete Mage pg50) Abjurant Champion (1)
Extended Abjuration (Su, Complete Mage pg50) Abjurant Champion (1)
Swift Abjuration (Su, Complete Mage pg50) Abjurant Champion (2)
Arcane Boost (Su, Complete Mage pg50) Abjurant Champion (4)
Martial Arcanist (Ex, Complete Mage pg50) Abjurant Champion (5)
Aura (Ex, Lawful) Cloistered Cleric (1)
Lore Cloistered Cleric (1)
Cleric Spells Cloistered Cleric (1)
Domains Cloistered Cleric (1)
Charm (Spell Compendium pg271)
Inquisition (Spell Compendium pg275)
(Knowledge) -> given up in exchange for the Knowledge Devotion Feat
Spontaneous Domain Casting Cloistered Cleric (1)
Alternate Class Feature (Players Handbook II pg37)
Lose ability to spontaneously convert prepared spells into cure/inflict spells
Gain ability to spontaneously convert prepared spells into domain spells (Charm);
also gain ability to prepare inflict spells in domain slots
Rebuke Undead (Su) Cloistered Cleric (1)
Telepathy (Su) Mindbender (1)
Skill Boost (Ex) Mindbender (2)
Push the Weak Mind (Sp) Mindbender (2)
Sanctified Ability Sanctified One (1,3)
Armor of Law (Su), Death's Cloak (Su)
Holy Texts (Ex) Paragnostic Apostle (1)
Knowledge Is Power (Ex) Paragnostic Apostle (1)
Penetrating Insight
Lore (Ex) Paragnostic Apostle (1)
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LANGUAGES
Common, Elven, Undercommon, Draconic, Drow Sign Language, Infernal, Goblin
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SKILLS (^# -- # skill ranks invested in Ryne'Hounina)
* Moment of Prescience (x1) -- potential +21 to a skill check
CC Relevant Ability Total Ranks Ability Racial Synergy Magic Feat Misc
Appraise Int = +13 |= 0 |+13 |+0 |+0 |+0 |+0 |+0
Balance Dex = + 6 |= 0 |+ 6 |+0 |+0 |+0 |+0 |+0
4pts Bluff Cha = +16 |= 9 |+ 3 |+0 |+0 |+0 |+0 |+2+2 comp
vs Devils +6
Climb Str = +00 |= 0 |+ 0 |+0 |+0 |+0 |+0 |+0
Concentration Con = +28 |=24^6 |+ 4 |+0 |+0 |+0 |+0 |+0
cast defensively/grappled/pinned +4
Craft Int = +13 |= 0 |+13 |+0 |+0 |+0 |+0 |+0
Decipher Script Int = +18 |= 5 |+13 |+0 |+0 |+0 |+0 |+0
Diplomacy Cha = +23 |= 9 |+ 6 |+0 |+4 |+0 |+0 |+2+2 comp
vs Devils +6
Disable Device Int = +XX |= 0 |+13 |+0 |+0 |+0 |+0 |+0
Disguise Cha = + 3 |= 0 |+ 3 |+0 |+0 |+0 |+0 |+0
act in character +2
Escape Artist Dex = +11 |= 0 |+ 6 |+0 |+0 |+0 |+0 |+0
+5 enhance (Heart of Water)
Forgery Int = +13 |= 0 |+13 |+0 |+0 |+0 |+0 |+0
Gather Information Cha = + 5 |= 0 |+ 3 |+0 |+2 |+0 |+0 |+0
vs Devils +6
Handle Animal Cha = +XX |= 0 |+ 3 |+0 |+0 |+0 |+0 |+0
Heal Wis = + 2 |= 0 |+ 2 |+0 |+0 |+0 |+0 |+0
Hide Dex = + 6 |= 0 |+ 6 |+0 |+0 |+0 |+0 |+0
Intimidate Cha = +16 |= 9 |+ 3 |+0 |+2 |+0 |+0 |+2 comp
vs Devils +6
Jump Str = +14 |= 0 |+ 0 |+0 |+0 |+0 |+0 |+0
+10 (Heart of Air)
+4 (Heart of Fire speed increase)
Knowledge: Arcana Int = +39 |=24^6 |+13 |+0 |+0 |+0 |+2 |+0
Knowledge: Architecture Int = +18 |= 5 |+13 |+0 |+0 |+0 |+0 |+0
Knowledge: Dungeoneering Int = +23 |=10 |+13 |+0 |+0 |+0 |+0 |+0
Knowledge: Geography Int = +XX |= 0 |+13 |+0 |+0 |+0 |+0 |+0
Knowledge: History Int = +18 |= 5 |+13 |+0 |+0 |+0 |+0 |+0
Knowledge: Local Int = +18 |= 5 |+13 |+0 |+0 |+0 |+0 |+0
Knowledge: Nature Int = +23 |=10 |+13 |+0 |+0 |+0 |+0 |+0
Knowledge: Nobility Int = +XX |= 0 |+13 |+0 |+0 |+0 |+0 |+0
Knowledge: Religion Int = +25 |=12^3 |+13 |+0 |+0 |+0 |+0 |+0
Knowledge: Planes Int = +23 |=10 |+13 |+0 |+0 |+0 |+0 |+0
Listen Wis = + 6 |= 0 |+ 2 |+2 |+0 |+0 |+2 |+0
Move Silently Dex = + 6 |= 0 |+ 6 |+0 |+0 |+0 |+0 |+0
Open Lock Dex = +XX |= 0 |+ 6 |+0 |+0 |+0 |+0 |+0
Perform Cha = + 3 |= 0 |+ 3 |+0 |+0 |+0 |+0 |+0
vs Devils +6
Profession: Wis = +XX |= 0 |+ 2 |+0 |+0 |+0 |+0 |+0
Ride Dex = +11 |= 5 |+ 6 |+0 |+0 |+0 |+0 |+0
Search Int = +17 |= 0 |+13 |+2 |+0 |+0 |+0 |+2
vs. secret doors/compartments +2
Sense Motive Wis = +16 |=12^3 |+ 2 |+0 |+0 |+0 |+0 |+2 comp
Sleight of Hand Dex = +XX |= 0 |+ 6 |+0 |+2 |+0 |+0 |+0
Speak Language: 0
Spellcraft Int = +50 |=24^6 |+13 |+0 |+2 |+8 |+3 |+0
to learn Abjurations +2
Spot Wis = + 6 |= 0 |+ 2 |+2 |+0 |+0 |+2 |+0
Survival Wis = + 2 |= 0 |+ 2 |+0 |+0 |+0 |+0 |+0
vs underground or aboveground or on other planes +2
vs getting lost/avoiding hazards +2
Swim Str = +13 |= 5 |+ 0 |+0 |+0 |+0 |+0 |+0
+8 (Heart of Water)
Tumble Dex = +XX |= 0 |+ 6 |+0 |+0 |+0 |+0 |+0
Use Magic Device Cha = +XX |= 0 |+ 3 |+0 |+0 |+0 |+0 |+0
vs scrolls +4
Use Rope Dex = + 6 |= 0 |+ 6 |+0 |+0 |+0 |+0 |+0
TRICKS
Collector of Stories [Mental]
Benefit: When you attempt a trained Knowledge check to identify a creature or to learn its
special powers or vulnerabilities, you gain a +5 competence bonus on the check.
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General:
vs Spell Resistance: +1 feat +2 enhancement
+4 CL vs attempts to dispel/counter
+2 CL for teleportation spells
3x recall arcane spell as swift action up to 9th level
Expend arcane spell as swift action to heal 5*spell level hit points
Abjurations: (marked with *)
+2CL, +2 save DC
dispel checks: +4+2+1 bonus, +5 competence bonus, +4 bonus to dispel/counter other abjurations
(spells that call for dispel checks are marked with ')
+10 to DC vs enemy dispel attempts
Shield/armor bonuses increased by 8 (marked with ^)
Auto-Extended (all)
Auto-Quickened (up to 4th level)
WIZARD SPELLS (Int)
General CL: 21
PROHIBITED: Enchantment, Evocation, Necromancy:
Invested spell slots marked with !
LEVEL 0 1 2 3 4 5 6 7 8 9
Base: 3 3 3 3 3 3 3 3 3 3!
Bonus: - 4 3 3 3 3 2 3! 2 2
Abjurations: 3 3 3 3 3 3 3 3 3 3
Resist DC: 23 24 25 26 27 28 29 30 31 32
Abjuration DC: 25 26 27 28 29 30 31 32 33 34
SPELLBOOK
0th: Acid Splash, Amanuensis (Spell Compendium pg9), Arcane Mark, Caltrops (SpC42), Detect Poison, Detect Magic,
Ghost Sound, Launch Bolt (Spell Compendium pg130), Launch Item (Spell Compendium pg130), Mage Hand,
Mending, Message, Open/Close, Prestidigitation, Read Magic, Repair Minor Damage (Spell Compendium pg173),
Resistance*, Silent Portal (Spell Compendium pg190), Stick (Spell Compendium pg206)
1st: Comprehend Languages, Deep Breath (Spell Compendium pg61), Ectoplastic Armor*^ (Spell Compendium pg77)
Endure Elements*, Feather Fall, Hold Portal, Identify, Mage Armor, Protection From Evil*, Shield*',
Silent Image, True Casting (Complete Mage pg121), Unseen Servant
2nd: Arcane Turmoil*' (Complete Mage pg96), Attentive Alarm* (Complete Mage pg96), Glitterdust,
Heart of Air (Complete Mage pg106), Invisibility, Locate Object, Protection from Arrows*, Resist Energy*,
Rope Trick, See Invisibility, Web
3rd: Improved Arcane Lock* (Stronghold Builder's Guidebook pg51), Arcane Sight,
Avoid Planar Effects* (Spell Compendium pg19), Disobedience* (Complete Scoundrel pg97), Dispel Magic*',
Enhance Familiar (Spell Compendium pg82), Explosive Runes*, Fortify Familiar (Spell Compendium pg98), Fly,
Heart of Water (Complete Mage pg107), Phantom Steed, Repelling Shield*^ (Complete Mage pg115),
Reverse Arrows* (Spell Compendium pg175), Spellcaster's Bane (Complete Mage pg117), Water Breathing
4th: Arcane Eye, Assay Spell Resistance (Spell Compendium pg17), Black Tentacles, Detect Scrying,
Dimensional Anchor*, Dimension Door, Dispelling Screen*' (Spell Compendium pg67),
Lesser Globe of Invulnerability*, Heart of Earth (Complete Mage pg106), Greater Invisibility,
Orb of Fire (Spell Compendium pg151), Orb of Force (Spell Compendium pg151), Remove Curse*,
Voice of the Dragon (Spell Compendium pg232)
5th: Baleful Polymorph, Break Enchantment*, Dragonsight (Spell Compendium pg73),
Dualward* (Spell Compendium pg74), Heart of Fire (Complete Mage pg107), Major Creation, Permanency,
Persistant Image, Phantasmal Thief (Spell Compendium pg155), Refusal* (Spell Compendium pg171),
Summon Monster V, Telekinesis, Wall of Stone
6th: Greater Anticipate Teleportation* (Spell Compendium pg13), Antimagic Field*, Greater Dispel Magic*',
Imbue Familiar w/Spell Ability (Spell Compendium pg120), Freezing Fog (Spell Compendium pg99),
Guards and Wards*, Permanent Image, Superior Resistance*, Shadow Evocation
7th: Banishment*, Greater Dispelling Screen*' (Spell Compendium pg67), Energy Absorption* (Complete Mage pg103),
Energy Immunity* (Spell Compendium pg80), Ethereal Jaunt, Planar Bubble* (Spell Compendium pg158),
Plane Shift, Reverse Gravity, Sequester*, Spell Turning*, Greater Teleport
8th: Discern Location, Dimensional Lock*, Superior Invisibility (Spell Compendium pg125), Maze,
Mind Blank*, Moment of Prescience, Polymorph Any Object, Prismatic Wall*, Greater Shadow Evocation
9th: Greater Dimension Jumper (Complete Mage pg102), Efflulgent Epuration*, Freedom*, Genesis, Gate,
Imprisonment*, Maw of Chaos* (Spell Compendium pg140), Prismatic Sphere*,
Reaving Dispel*' (Spell Compendium pg169), Shades, Time Stop, Wish
DUSKBLADE SPELLS (Int)
General CL: 15
LEVEL 0 1 2 3
Base: 6 8 8 6
Bonus: - - - -
Resist DC: 23 24 25 26
Abjuration DC: 25 26 27 28
KNOWN:
Arcane Attunement (Sp) -- 16x/day total: Dancing Lights, Detect Magic, Flare, Ghost Sound, Read Magic
0th: Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue
1st: Bigby's Tripping Hand (Player's Handbook II pg103), Cause Fear,
Kelgore's Fire Bolt (Player's Handbook II pg116), Resist Energy*, Rouse (Player's Handbook II pg123)
2nd: Acid Arrow, Deflect*^ (Player's Handbook II pg109), Dimension Hop (Player's Handbook II pg110),
See Invisibility
3rd: Keen Edge, Greater Magic Weapon, Regroup (Player's Handbook II pg122-3), Vampiric Touch
CLERIC SPELLS (Wis)
General CL: 4
LEVEL 0 1
Base: 3 1+1
Bonus: - 1
Resist DC: 12 13
Abjuration DC: 14 15
Domains
Charm (Spell Compendium pg271) -- spontaneous domain casting
1 Charm Person
Inquisition (Spell Compendium pg275)
1 Detect Chaos
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ONGOING SPELL EFFECTS AND PRECAST SPELLS
Maynitra -- ^ spell shared below
* Mind Blank^ (48 hours)
* Moment of Prescience (21 hours)
* Energy Immunity: Fire^ (48 hours)
* Energy Absorption^ (46 hours)
* Greater Anticipate Teleportation (48 hours)
* Superior Resistance^ (48 hours)
* Dragonsight^ (21 hours)
* Detect Scrying (24 hours)
* Heart of Fire (21 hours)
* Heart of Earth (21 hours)
* Heart of Water (21 hours)
* Heart of Air (21 hours)
* Endure Elements (War Wizard Cloak)
* Ectoplasmic Armor^ (46 hours)
* Unseen Servant (21 hours)
Ryne'Minyrr (Maynitra's ferret familiar) -- ^ spell shared from above
* Mind Blank^ (48 hours)
* Moment of Prescience (21 hours)
* Energy Immunity: Fire^ (48 hours)
* Energy Absorption^ (46 hours)
* Imbue Familiar with Spell Ability (21 hours) up to 7
- Break Enchantment
* Superior Resistance^ (48 hours)
* Dragonsight^ (21 hours)
* Enhance Familiar (21 hours)
* Fortifiy Familiar (21 hours)
* Endure Elements (48 hours)
* Ectoplasmic Armor^ (46 hours)
Other
* Magic Aura (21 days) -- on a rotating basis on each of her magical items to obscure their aura
Used for daily casting:
Wizard Duskblade Cleric
1st: 2 + 2 1st: 0 1st: 0 + 0
2nd: 1 + 0 2nd: 0
3rd: 3 + 0 3rd: 0
4th: 2 + 0
5th: 2 + 0
6th: 0 + 1
7th: 0 + 2
8th: 2 + 1
9th: 0 + 0
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PURCHASES (975,000gp + 25,000 -> mundane/consumables)
Tome of Clear Thought +5 (Int) 137,500
Manual of Bodily Health +4 (Con) 110,000
Manual of Quickness in Action +4 (Dex) 110,000
Ryne'Hounina
Ring of Greater Counterspells (Magic Item Compendium pg124) 16,000
Ring of Spell Battle (Magic Item Compendium pg127) 18,000
Ring of Enduring Arcana (Complete Mage p126) 9,000
Ring of Sustenance 3,750
Ring of Protection +5 50,000
Headband of Intellect +6 36,000
Gauntlet of Infinite Blades (Magic Item Compendium p101) 6,500
Goggles of the Golden Sun (Magic Item Compendium p205) 4,000
Periapt of the Sullen Sea (Magic Item Compendium p205) 6,000
Vest of the Archmagi (Magic Item Compendium p145) 200,000
Robe of Stars 58,000
Plus Robe of Useful Items 10,500
Belt of Many Pockets (Complete Arcane p147) 11,000
War Wizard Cloak (Magic Item Compendium p145) 16,000
Bracers of Arcane Freedom (Magic Item Compendium p80) 2,300
Winged Boots 16,000
Plus Boots of Big Stepping (Magic Item Compendium p76) 9,000
Maynitra's Traveling Library (5 Boccob's Blessed Books) 62,500
Heward's Handy Haversack 2,000
Personal Oasis (Magic Item Compendium p168) 4,600
+1 Quick-Loading (Magic Item Compendium p41) Hand Crossbow of Distance, Construct Bane 32,400
+1 Rapier 2,320
Contributions toward Stronghold Building 33,664
Portable Wealth (Coins, Gems, etc) 2,664
CONSUMABLES and MUNDANE ITEMS
Upkeep -- Good: 100gp/month (Prepaid 12 months) 1,200
Expensive Components 10,000
Reasonable Mundane Equipment 3,040
20 Shuriken 4
50 normal bolts 5
30 adamantine bolts 1,803
10 cold iron bolts 2
10 alchemical silver bolts 21
Scroll of Summon Monster V (scribed) 1,125
Scroll of Major Creation (scribed) 1,125
Scroll of Detect Scrying (scribed) 700
Scroll of Remove Curse (scribed) 700
Scroll of Dimension Door (scribed) 700
Scroll of Dimensional Anchor (scribed) 700
Scroll of Black Tentacles (scribed) 700
Scroll of Arcane Sight (scribed) 375
Scroll of Dispel Magic (scribed) 375
Scroll of Explosive Runes (scribed) 375
Scroll of Fly (scribed) 375
Scroll of Phantom Steed (scribed) 375
Scroll of Reverse Arrows (scribed) 375
Scroll of Water Breathing (scribed) 375
Scroll of Invisibility (scribed) 150
Scroll of Locate Object (scribed) 150
Scroll of Resist Energy (scribed) 150
2 Potions of CLW 100
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EQUIPMENT & STUFF
* Rainment of the Four Collection Benefit: Resistance 5 to cold, electricity; stacks w/natural
WORN
Location Weight (lb)
Head : Headband of Intellect +6 (CL8) ----
+6 enh. to Int
Face/Eyes : Goggles of the Golden Sun (CL5, MIC205) ----
Rainment of the Four Set
Immunity to blindness/dazzling effects
3x/day, mental (standard), expend SL3+ for fireball (at your CL), R14 half
Neck : Periapt of the Sullen Sea (CL7, MIC205) ----
Rainment of the Four Set
Hold breath for 12 hours before making Con checks
2x/day, mental (standard), expend SL4+ for freedom of movement (at your CL)
Chest/Shirt : Vest of the Archmagi (CL20, MIC145) 2.00
+8 armor to AC, +5 resist to saves, +2 enh to CL vs. SR,
3x/day, command (swift), recall arcane spell to 9th as pearl of power
at will, mental (swift), expend arcane spell/slot, heal self = 5x SL
Body/Armor : Robe of Stars and Earth (CL15) 1.00
+1 luck to all saves, shuriken proficiency
at will: travel to Astral plane (physically) with carried/worn stuff
6x (total) use stars on chest as +5 shuriken (disappear after use)
Also, patches that can be detached to become items:
2x Dagger
2x Bullseye Lantern (filled and lit)
2x Mirror (2' x 4' steel)
2x Pole (10' length)
2x Hemp Rope (50' length)
2x Sack
1x Bag of 100gp
3x Ladder, Wooden (24' length)
2x Mule (with saddle bags)
4x Minor Scrolls:
Arcane: erase
Arcane: animate rope
Arcane: shocking grasp, scorching ray, detect thoughts
Divine: death knell, summon monster III
Waist/Belt : Belt of Many Pockets (CL9, CAr147) 1.00
64 hidden extradimensional pockets hidden on inside
each pocket holds 1cu/10lbs of stuff (1 min air for non-familiars)
any pocket can hold familiar (doesn't need air, food, water inside)
Anything stored in pockets effectively weightless while worn (1/10 otherwise)
specific item retrival is move (no AoO)
pockets left to right: 1-8; pockets outer to inner: A-G
Back/Cloak : War Wizard Cloak (CL9, MIC147) 1.00
endure elements, auto feather fall on self
1x/day each, command (standard):
dimension door, mage armor, protection from arrows, sending
Arms/Bracers: Bracers of Arcane Freedom (CL7,MIC80) 0.50
2x/day, command (swift), apply still spell feat to spell cast before end of turn
Hands/Gloves: Gauntlet of Infinite Blades (CL12, MIC101) 1.0
Swift action to summon a normal dagger for 3 rounds, plus 5 charges toward:
1 charge : dagger is +3 dagger
3 charges: dagger is +3 dagger of seeking
5 charges: dagger is +3 bane dagger of seeking (choose bane on activation)
Feet/Boots : Winged Boots of Big Stepping (CL7, MIC76) 2.0
+2CL to teleportation spells, plus fly (standard) 60'(g) for 5 minutes 3x/day, plus
teleport (standard) up to 60' without error 3x/day
Left Ring :
Right Ring : Ryne'Hounina (Maynitra's item familiar, CL21) ----
CARRIED
Location Weight (lb)
Heward's Handy Haversack (CL9) Worn 5.00
3 extradimensional spaces -- center holds 8cu/80lbs; side pouches hold 2cu/20lbs each
anything stored in spaces effetively weightless
specific item retreival is move (no AoO)
Spell Component Pouch Worn (belt) 2.00
Appropriate Spell Foci and Expensive Components (10,000gp) BoMP [misc]
Boccob's Blessed Library (CL7) BoMP [5.00]
bundled set of Boccob's Blessed Books
Each one is 12"x8"x1" with silk dustcases; fit together in a leather bundle case
Book/School: Abjuration+Universal, Conjuration, Divination, Illusion, Transmutation
+1 Quick-Loading (MIC41) Hand Crossbow of Distance (CL9), Construct Bane BoMP [2.00]
40 regular bolts, 30 adamantine bolts, 10 cold iron, 10 alchemical silver
+1 Rapier BoMP [2.00]
+1 Adamantine Dagger BoMP [1.00]
20 Shuriken BoMP [2.00]
Personal Oasis (CL5; MIC168) BoMP [3.00]
10'x10' woven blanket (picture of oasis w/desert trees and water)
1x/day, command (standard), creates 5'x10' tent, campfire, dates, cool water
equivalent of Leomund's tiny hut, sustains 1 person/day (10 hours)
Reasonable Mundane Equipment (3,000gp)
Spare clothing, spare spell component pouch, rope, etc HHH [misc]
Portable Wealth: Cash, gems, etc (949gp) BOMP and HHH [misc]
LOAD: LIGHT: 33lbs MEDIUM (-3): 66lbs HEAVY/MAX (-6): 100lbs LIFT (X2): 200lbs PUSH/DRAG (X5): 500lbs
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COMPANIONS
Ryne'Hounina (Maynitra's item familiar)
TN adamantine ring (fine construct)
Int16 Wis12 Cha12 Ego: 12
base item : Ring of Greater Counterspells (Magic Item Compendium pg124): Contains Greater Dispel Magic
improved: Ring of Spell Battle (Magic Item Compendium pg127)
improved: Ring of Enduring Arcana (Complete Mage p126)
improved: Ring of Sustenance
improved: Ring of Protection +5
This ring offers continual magical protection in the form of a deflection bonus.
Invested Life Energy: 10% bonus on xp gains (not in use?)
Invested Skill Ranks: 21 skill ranks (marked ^ above), gain +7 skill bonus; loss/destroy = lose these
Invested Spell Slot: 9th level slot invested (marked ^ above), gain bonus 7th slot; loss/destroy = lose both
Sapience: Hounina has absorbed some of Maynitra's personality
Communication: Telepathy with master 120'
Speaks, reads, and understands common, elven, celestial, abyssal
Senses: See/Hear 60' radius, Darkvision 60', Blindsense 30'
Special Abilities (3):
Increased Sapience (x2): increased ability scores and communication skills.
Improved Senses: Darkvision 60'
Greater Senses: Blindsense 30'
Ryne'Minyrr (Maynitra's rat familiar)
TN rat (tiny Magical Beast)
Str2 Dex15 Con10 Int7 Wis12 Cha2 Init+2 Move: 15', climb 15', swim 15'
HP: 91 (21HD)
+2d8 temporary hit points for 1 hour (Fortify Familiar)
AC: 14 (size +2, NA+2, Dex+2) t14 ff12 fft10
+2 dodge bonus (Enhance Familiar)
+2 enhancement to NA (Fortify Familiar)
25% to avoid extra damage from SA/Crits (Fortify Familiar)
+17 armor bonus vs incorporeal touch attacks
Fort +10 Refl +12 Will +13
+6 resistance to all saves (Superior Resistance)
+2 competence to all saves (Enhance Familiar)
Improved Evasion, Mind Blank, Acid/Cold/Electricity/Fire/Sonic Resistance 10, Fire Immunity
BAB:+16 Grapple:+4
Attack: Bite +20 melee 1d3-4 SPB (20/x2)
+2 competence bonus to hit and damage (Enhance Familiar)
Feats:
Stealthy, Weapon Finesse (b)
Balance +10, Climb +12, Hide +16, Move Silently +10, Swim +10, (Master's skill ranks on other skills)
(+4 racial to Hide, Move Silently; +8 racial to Balance, Climb, Swim; +8 size to Hide
Uses Dex for Climb and Swim)
Special:
Scent, Low-light vision, Share Spells w/in 5', "You" spells can be cast on Minyrr,
Deliver touch spells, Empathic Link
2x human in regular light, 4x human in low light, suffer half distance penalties on Spot checks,
Darkvision 210', Blindsense 105' (Dragonsight)
Moment of Prescience (x1): potential +21 insight to an attack roll, opposed ability check,
skill check, saving throw; or to AC vs a single attack.
Imbued Spells: see Maynitra's prepared spell list
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NOTES
Leveling Order:
1. Wizard 1/Drow LA : 24sp
2. Wizard 2/Drow LA : 6sp
3. Wizard 3/Bloodline : Cha+1 (14), 6sp
4. Master Specialist 1/Duskblade 1 : Int+1 (20), 7sp
5. Master Specialist 2/Bloodline : 7sp
6. Master Specialist 3/Duskblade 2 : 7sp
7. Master Specialist 4/Duskblade 3 : 7sp
8. Master Specialist 5/Abjurant Champion 1 : Int+1 (21), 7sp
9. Master Specialist 6/Abjurant Champion 2 : Con+1 (14), 7sp
10. Initiate of the Sevenfold Veil 1/Abjurant Champion 3 : 7sp
11. Initiate of the Sevenfold Veil 2/Bloodline : 7sp
12. Initiate of the Sevenfold Veil 3/Abjurant Champion 4 : Int+1 (22), 8sp
13. Initiate of the Sevenfold Veil 4/Abjurant Champion 5 : 8sp
14. Initiate of the Sevenfold Veil 5/Cloistered Cleric 1 : 12sp
15. Initiate of the Sevenfold Veil 6/Mindbender 1 : Int+1 (23), 8sp
16. Initiate of the Sevenfold Veil 7/Sanctified One 1 (Wee Jas) : Int+1 (24), 9sp
17. Master Specialist 7/Paragnostic Apostle 1 : 11sp
18. Master Specialist 8/Sanctified One 2 (Wee Jas) : 9sp
19. Master Specialist 9/Sanctified One 3 (Wee Jas) : 9sp
20. Master Specialist 10/Sanctified One 4 (Wee Jas) : Int+1 (25), 9sp
21. Master Specialist 11/Mindbender 2 : 9sp
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This message was last edited by the player at 04:09, Sat 30 Sept 2023.