I will post my build below, the main thing that I want to address and that folks to pay attention is the 'synergy' between the prestige class and dread necromancer. To tell me is too cheesy to allow or okay. The intent is not to run combat encounters with +200 skeletons/zombies, at best my char may have 2-4 potent undead minions in personal battles.
But the main fun I aim here is to have the raw ability to raise loads of undead and able wield them in mass battles in a narrative sense (if there is going be a war scenario my character could bring loads of undead and acts as a necromancer general for the said army). So below math is mostly figure the canon/official math how much undead Hathra can command without using extended and chain casted command undead to mindless undead.
Cleric 3/Wizard 3/True Necromancer 14/Epic True Necromancer 1
Dread Necromancer 20/Epic Dread Necromancer 1
In ACF wise I aim for Cloistered Cleric so have access to the knowledge domain + 2 other domains (and some extra stuff). The 2 domains would be; Deathbound and Death domains.
Death is for the requirement for a true necromancer alone picked, however deathbound increases the limit of creating undead with spells to x3 times than double of my CL (meaning animate dead animates more undead when I use it but cap remains same). But later get a permanent desecrate aura via True Necromancer PrC, which doubles this amount (so the total amount is 8 HD per CL undead created by the animate dead or similar spell).
In the wizard, I would be a necromancer specialist, with Immediate Magic (cursed glance). Leaning on choosing enchantment and evocation as forbidden schools as s wizard.
True Necromancer adds +12 CL both cleric and wizard in one side, making char as 15 CL as both. However true necromancer adds +4 for necromancy spells/spell-alikes and when rebuking undead levels as cleric (and true necromancer stacks to rebuke undead by default). So will be 19 CL in both classes in power regarding necromancy spells and rebuke level.
Now, the amount of undead I can control just with the above is separately tracked by each CL. Animate dead as the wizard is pool-wise based on CL 21, cleric is as well. So combined I have 19 x 4 = 76 x 2 = 152 HD undead pool with animate dead and similar higher tier undead creation spells (but treated as two 76 pools than one pool).
Now we enter Dread Necromancer, since gaining undead master my pool is 4 + Cha Mod per CL instead (and it's only dread necromancer CL not other sourced CL). The pool is separated from the wizard because the dread necromancer is not a wizard (it's separated arcane but different class). In 20 level my pool with +5 Cha mod would be 180, but now comes the 'explosive synergy' part.
quote:
Necromantic Prowess (Ex): At 3rd level, a true necromancer gains unsurpassed power over death. When she rebukes undead, casts a necromancy spell, or uses a spell-like ability that mimics a necromancy spell, her effective caster level increases. The bonus is +1 at 3rd level, +2 at 6th level, +3 at 9th level, and +4 at 12th level and higher.
The above feature from true necromancer does not anyway indicate it's limited only to wizard or cleric spells; it applies to
all spells and
spell-alikes. So with that in mind, my CL for necromancy spells as dread necromancer would be 24 (and thus the pool of undead I control would become 216 HD). Rod of Undead Mastery would double all the mentioned pools.
Now, taking 21th level with epic PrC progression allows me to pick an epic feat. My choice would be Undead Mastery. It would mean a dread necromancer who is able to get +22 turning check (which is 1d20+Cha mod+any other mods), could get 28 max HD affected undead in turning check, but the key here is the ability to grab control of undead with 14 HD or less to become permanently commanded. Cap is normally 24 HD, but undead mastery extends that to ten times for 240 undead under rebuke undead/command function. Now the reason why cleric rebuke levels don't count as I think the dread necromancer and cleric rebuke undead do not stack, as despite one is arcane and the other being divine, their ability functions exactly the same. So this case 'highest level' is used as a measure for the pool.
Naturally, Hathra can have further network control via chained command undead spell cast on his minion's weekly basis.
Now all minions he has created via spells, would be affected by his undead mastery from dread necromancer (+4 enchant for Str, Dex, and +2 HP per HD), up to GM/fellow PC's ruling does class feature help qualify for corpsecrafter feats without needing to take corpsecrafter (which has exact same benefits as undead mastery and does not stack, besides the HP as it's an untyped bonus).
Now, the above covers just 'undead minion' math but asking is building okay on that front. As mentioned plan take undead leadership atop what minions I can control by spell/magic and by divine power.
In above math, CL raise from epic levels have not been included, all above were before 21 level.
This message was last edited by the player at 00:06, Thu 23 Mar 2023.