I didn't misunderstand the mistake, I addressed it. The +120 isn't what I agreed to. the half dice is. I thought that was his con mod. So for that, that was me assuming. From my text,m however, I explained, and I thought it was clear, he was trading convenience for efficiency. +120 wasn't even what I was looking at. I should have, and if it was confusing, it's probably not because I was confused, but we not clear in explaining.
12d6 is fine instead of 12d12. 6d3 is fine instead of 6d6. But to be explicit, the adder, the fixed value won't change. The upside is ONLY that it sums it. Whomever does this can just see the value and write it down. It will take literally no more than 150 seconds (2.5 minutes) unless ISP is really slow. The downside is that what was minimum, because maximum. The safety net becomes a ceiling. If you want that safety net, you have to roll what's there. IF you want o save time, roll the 1d6 for each d12 and 1d3 for each d6. That's it though.
So I hope that is now clearer. taking what I said, you can see the MINIMUM, the safety net the fact that if you roll a 1, ona d12 you get effectively a 7. That's utterly flipped. Instead, you can roll a 1, and in fact have twice the chance you did, 1 in 6, in 1 in 3. There's no reroll. a 1 is a 1. The only, only, only reason to do this, the ONLY reason to do this...is to save RL time. That's it. HP matter, but I would hope everyone who doesn't realize this, now knows, most things that "kill" you, at this level effective do what HPs are at low level. Death Pact (Spell Compendium version, not the Complete Divine or whatever Bullshit version), True Resurrection, Fortunate Fate, Ring of Nine Lives, REvivify. It think that's all the apex solutions. I may have missed one. If you have 100 HP, or 500 HP, that's different. But 126 and 256. That's not a difference. For those that already know that, you know that, I hope by playing at epic. It's maybe,
maybe two actions, the one who died, and one who restored; and that's it. For death Pact, yeah, you're KOed; but it's really fine to brush yourself off. HP matter, if you have 26 HP, you're not ready for Epic. If you have interatives of 150, that's going to be manageable. ~100 is not enough to secure a alive and dead, when HP are what's the method to kill you. It's just not. Most things (Traps and Monsters) also have ways to kill you up to a point I mentioned, that isn't lethal damage. They may very well incap you, and THEN do HP damage, but that's the idea that they want to incap everyone, or at least enough of you to get economy for attacking. Some have death, or imprison effects. At earliest, 27th level, if the group is really, really, really ballsey, or gutsy, you'll run into Soulfire creatures. I won't even
let you access those monsters until then. They might as well be unreachable. One, because they have good chance to brick your investment. Two, because why they
may be controlled, see point one if you
can't, and if you control them you fuck with the dynamic of the actual PCs.
In summary, the +120 is the problem. That was my only error. Thank you for catching that. I assumed it was his Con. Of course he wasn't. Other than that though, I hope I'm crystal clear.
Also, I'm not upset. I'm irritated I overlooked the +120. I'm irritated I missed that. My ASD did not catch the 12 to 120 ratio. In fact, while it's moot, I still don't understand what those numbers are. I don't (think I) need to.
If there's a question, or you want the
TL;DR version
- If you want to save an hour of checking each HD roll, beyond first, roll a die with half the faces. Even though physical d5 (for d10) is cumbersome, it's trivial to do on RPoL.
- I'll even let you reroll 1's. Just roll once, adding in your HP mods (same mod you would if you rolled the full HD. No compensation for die type reduction!) That number will give you your exact HP with current mods, which I know can change with temp HP, con mods, and other effects. Just write that number down. Should take around 2.5 minutes maximum.
- You eschew what is a safety net, the minimum half+1, and only gain the RL time you would take (in my experience) rolling it methodically. That is the ONLY benefit. What was your minimum, is now your maximum. A hour can get a phone call to customer service, wash dioshes, spend time with kids, take bath or nap. If you want theat RL time, do it. If not, do it as the HD dictates and just check each roll for rerolls.