RolePlay onLine RPoL Logo

, welcome to (DnD3.5) The Rising Stars of Itinidel

11:36, 2nd May 2024 (GMT+0)

Character and group planning.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 8 posts
Fri 22 Apr 2011
at 03:16
  • msg #1

Character and group planning

Hi everyone, please go ahead and figure out your characters and who you want to team up with here, and go ahead and gab in the OOC thread :)
Player 4
player, 5 posts
Fri 22 Apr 2011
at 03:17
  • msg #2

Re: Character and group planning

Elf Scout, true neutral. ^^ will fit in with any group evil, good, neutral... chaotic fun...... ^^
Player 5
player, 2 posts
Fri 22 Apr 2011
at 03:21
  • msg #3

Re: Character and group planning

NE/CE wizard, I'm fine with basically any group too.
Player 16
player, 9 posts
Fri 22 Apr 2011
at 03:21
  • msg #4

Re: Character and group planning

N/G wizard merchant. Past blacker than sin but tends to deal with anyone as even with a evil party you can divert them for good.
Player 14
player, 2 posts
Fri 22 Apr 2011
at 03:28
  • msg #5

Re: Character and group planning

 Considering a druid of neutral to good alignment.

  Unrelated note, anyone familiar with rules for making gear from uncommon materials?  Armor or weapons of stone or wood, etc?
Player 1
player, 6 posts
Fri 22 Apr 2011
at 03:28
  • msg #6

Re: Character and group planning

TN Warforged Artificer.  As such, as long as their is some balance.
Player 12
player, 1 post
Fri 22 Apr 2011
at 04:02
  • msg #7

Re: Character and group planning

Looking at trying a human cleric, haven't decided on domains or alignment yet.  Wanting to take the healing domain to keep everyone alive at the very least, maybe Magic or fire as well.
Player 16
player, 11 posts
Fri 22 Apr 2011
at 04:48
  • msg #8

Re: Character and group planning

Player 14:
Considering a druid of neutral to good alignment.

  Unrelated note, anyone familiar with rules for making gear from uncommon materials?  Armor or weapons of stone or wood, etc?


This is a better place for this conversation. What is the item your trying to make? being a merchant character player I had to brush up on building nonstandard items a long time ago.
Player 14
player, 3 posts
Fri 22 Apr 2011
at 05:01
  • msg #9

Re: Character and group planning

  A sword made of stone or "obsidian" (someone had suggested it).  I don't even know if it would actually change the rules for it aside from its cost.  I had just considered taking a greatclub and describing it like a big stone "blade".  I don't know though.

  So Player 4, any interest in being of the same party?  Elves just make me instantly think of "nature friendly" race.  Perhaps we could work out some kind of background connection.
Player 4
player, 7 posts
Fri 22 Apr 2011
at 05:03
  • msg #10

Re: Character and group planning

Well her view on nature may be different than yours, she views it as a thing of beauty but also as a tool for which to make things easier for her and harder for her foes. She reveres nature to a degree, but not as much a nature loving character.
Player 14
player, 4 posts
Fri 22 Apr 2011
at 05:09
  • msg #11

Re: Character and group planning

  That's why I said nature friendly rather then nature loving.  ;-)
Player 16
player, 12 posts
Fri 22 Apr 2011
at 05:10
  • msg #12

Re: Character and group planning

Odd, that last post I made was pose to be a PM to you O.o

quote:
Weapon and Armor Proficiency

Druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape.


quote:
Scimitar:
Cost: 15GP
DMG:1d6
Crit: 18-20/×2


Special material: Bone and/or Stone
Items made of bone or stone have a -2 to attack and damage due to the weight and design.
Bone schimitar has a hardness of 6 and HP of 20
Obsidian has a hardness of 8 and 30 HP

a club would raise the HP vastly by at LEAST double.
Player 1
player, 8 posts
Fri 22 Apr 2011
at 05:10
  • msg #13

Re: Character and group planning

I am not sure you nature types would consider me a natural lifeform, or an abberation that is unreal and an affront to nature...
Player 16
player, 13 posts
Fri 22 Apr 2011
at 05:13
  • msg #14

Re: Character and group planning

Depends, how much of you is stone and how much is metal? Druids can be buddy buddy with elementals, why not you? how many druids even know what you are?
Player 1
player, 9 posts
Fri 22 Apr 2011
at 05:15
  • msg #15

Re: Character and group planning

Mostly metal, considering I am going to have the Adamantine Body Feat :P  I May go Mythril Instead.... not 100% sure yet...
Player 16
player, 14 posts
Fri 22 Apr 2011
at 05:21
  • msg #16

Re: Character and group planning

In reply to Player 1 (msg #15):

go gold skinned.... yea... gold.
Player 4
player, 8 posts
Fri 22 Apr 2011
at 05:23
  • msg #17

Re: Character and group planning

I really wouldnt be bothered by looks ^^ after all when scouting, you have to just take it all in and report back (if needed), your so focused on minor details you may just not care that the creature is warforged ^^.

Also she does feel comfortable in nature but equally as comfortable in cities, but preferably larger ones and ports as they are adventures unto themselves. Where she gets to observe a great deal of peoples comings and goings with a bit more of a relaxed outlook as cities are 'generally' less dangerous
Player 9
player, 3 posts
Fri 22 Apr 2011
at 05:29
  • msg #18

Re: Character and group planning

There should probably be another thread for character creation mechanics.

At any rate, I will be playing a human male LG/NG wizard with an emphasis on summoning.
Player 9
player, 4 posts
Fri 22 Apr 2011
at 05:35
  • msg #19

Re: Character and group planning

For clarification:

#1  TN Warforged Artificer
#4  TN Elven Scout
#5  NE/CE ??? Wizard
#9  LG/LN Human Wizard
#12 G? Human Cleric
#14 N/G ??? Druid
#16 NG ??? Wizard

We will have to see what #2, #3, #6, #7, #8, #11, #13 and #15 are.
Player 8
player, 2 posts
Fri 22 Apr 2011
at 05:37
  • msg #20

Re: Character and group planning

I think I'll fit in with any Good-aligned parties.  Planning on playing a Chaotic Good Battle Sorcerer.

Player 14, you're going to play a druid, right?  Wanna team up?  :p
This message was last edited by the player at 05:38, Fri 22 Apr 2011.
Player 16
player, 15 posts
Fri 22 Apr 2011
at 05:37
  • msg #21

Re: Character and group planning

In reply to Player 9 (msg #19):

Human, as indicated in my description area =)
Player 9
player, 5 posts
Fri 22 Apr 2011
at 05:38
  • msg #22

Re: Character and group planning

Hrm.

That's not right, is it.

#1  TN Warforged Artificer
#4  TN Elven Scout
#5  NE/CE ??? Wizard
#6  ?? ?? Human Monk
#8  CG Battle Sorcerer
#9  LG/LN Human Wizard
#12 G? Human Cleric
#14 N/G ??? Druid
#16 NG Human Wizard

There we go.
This message was last edited by the player at 05:38, Fri 22 Apr 2011.
Dungeon Master
GM, 9 posts
Fri 22 Apr 2011
at 05:40
  • msg #23

Re: Character and group planning

In reply to Player 9 (msg #18):

Can do.
Player 13
player, 1 post
Fri 22 Apr 2011
at 06:03
  • msg #24

Re: Character and group planning

Looks like we've got the magic stuff worked out. I'm up for a Changeling Rogue... although I've always wanted to play a Cleric. Some dirty part of me also wants to play a Kobold purely to guilt trip people.


I'm usually Chaotic and on the evil side of neutral, since my characters generally prioritise getting things done quickly instead of "correctly".
Player 9
player, 6 posts
Fri 22 Apr 2011
at 06:17
  • msg #25

Re: Character and group planning

13, maybe you should consider playing as an Archivist?  They're like rogues and clerics, sort of.
Player 11
player, 1 post
Fri 22 Apr 2011
at 06:23
  • msg #26

Re: Character and group planning

Hi there, Air goblin swordsage, N with L tendencies. Looking forward to playing !
Player 13
player, 2 posts
Fri 22 Apr 2011
at 06:42
  • msg #27

Re: Character and group planning

I play rogues mainly for skill monkering, so I'd be more inclined to something like a bard. I've considered bards, but the only bard I've played thus far was a 'pixie' (Custom world, thus they weren't normal pixies) whose musical talent meant most songs went along the lines of "Girls are dumb, la la la la la". I feel the need, as a bard player, to actually compose things. Previous mentioned bard is a good example of my composition skills.

I'll wait a little and then decide randomly, probably by rolling a dice (multiple times so I get the choice I wanted)
Player 10
player, 1 post
Fri 22 Apr 2011
at 06:53
  • msg #28

Re: Character and group planning

I've already called archivist when I applied to the game, but I guess other groups can have archivists too (because I really hope we're not all going to be in the same group).

So, yeah, Sven Sharptooth, LN Kobold Archivist here. Description and pic is ready. Don't touch my books and we'll get along fine :)
This message was last edited by the player at 07:50, Fri 22 Apr 2011.
Player 14
player, 5 posts
Fri 22 Apr 2011
at 08:42
  • msg #29

Re: Character and group planning

Player 4:
Also she does feel comfortable in nature but equally as comfortable in cities, but preferably larger ones and ports as they are adventures unto themselves. Where she gets to observe a great deal of peoples comings and goings with a bit more of a relaxed outlook as cities are 'generally' less dangerous


  Just a different kind of environment.  Different kind of animals, heheh.  My character is going to prefer being surrounded by nature, and cities are fine and dandy.  Hell, I imagine big cities would be more likely to have parks and such as well.

  Anyway, its up to you if you are interested.  It looks like 8 and I might be forming up into one of the groups.
Player 17
player, 1 post
Fri 22 Apr 2011
at 09:02
  • msg #30

Re: Character and group planning

As the primary casters seem well in hand, I am looking at a Shifter ranger or whisper gnome dragonfire adept.
This message was last edited by the player at 09:30, Fri 22 Apr 2011.
Player 3
player, 1 post
Fri 22 Apr 2011
at 09:28
  • msg #31

Re: Character and group planning

Hi everyone I will be the human warlock.
Dungeon Master
GM, 11 posts
Fri 22 Apr 2011
at 09:54
  • msg #32

Re: Character and group planning

Just a heads up, the final headcount looks to be 20 people. So I'll leave it up to you guys to decide if you want 3 large groups or 4 smaller ones.

This will be an adventure in GMing for sure :)
Player 15
player, 1 post
Fri 22 Apr 2011
at 10:30
  • msg #33

Re: Character and group planning

Sorcerer is what I was planning to build, but perhaps a rogue, as there is many casters here already.
Player 10
player, 2 posts
Kobold Bookworm
Fri 22 Apr 2011
at 10:32
  • msg #34

Re: Character and group planning

My vote is for 4 smaller groups. And don't worry, with the player attrition on this site, you'll be consolidating us into 3 or even 2 groups soon enough. Heck, we'll probably lose 2 or 3 people before we even get out of character creation stage.
Player 20
player, 1 post
Fri 22 Apr 2011
at 10:35
  • msg #35

Re: Character and group planning

Well I'm planning on being an Elven Battle Sorcerer or Warforged Fighter depending on the outcome of the number of groups we'll be in; so we've got the following so far:

#1  TN Warforged Artificer
#3  Human Warlock
#4  TN Elven Scout
#5  NE/CE ??? Wizard
#8  CG Battle Sorcerer
#9  LG/LN Human Wizard
#10 LN Kobold Archivist
#11 Air goblin swordsage, N with L tendencies
#12 G? Human Cleric
#14 N/G ??? Druid
#16 NG Human Wizard
#20 Battle Sorcerer or Fighter
Player 14
player, 8 posts
Fri 22 Apr 2011
at 10:37
  • msg #36

Re: Character and group planning

What is the difference between a Battle Sorcerer and a Warmage?
Player 17
player, 2 posts
Fri 22 Apr 2011
at 11:12
  • msg #37

Re: Character and group planning

Group size doesn't really bother me much since attrition will take care of anything that gets too big. I think I am going to go with whisper gnome dragonfire adept.
Player 18
player, 3 posts
Fri 22 Apr 2011
at 12:06
  • msg #38

Re: Character and group planning

I will be a CN Human Warlock. I really don't have a preference on which group I'm in
Player 4
player, 9 posts
Fri 22 Apr 2011
at 12:27
  • msg #39

Re: Character and group planning

so how exactly are we dividing into say three groups. Obviously evil-good could be an option but still I find its often good to never give a party an alignment 'as a whole' unless its an evil one and for an evil based campaign or of course if a majority of evil concepts wouldn't work well with good ones etc.

Should we just flat out put group 1 group 2 group 3 and fill them up, seeing who has interest for them without label and go by composition?

(sorry just woke up so not sure if this makes sense)
Player 18
player, 4 posts
Fri 22 Apr 2011
at 12:41
  • msg #40

Re: Character and group planning

I would say go with team balance. We have a lot of magic users and fewer melee, so put the melee in different groups and then the mages can filter in. Or we can have a mages group, a melee group, and a group with variety. I don't know just giving out some ideas
Player 13
player, 3 posts
Fri 22 Apr 2011
at 12:53
  • msg #41

Re: Character and group planning

The concept of all the mages being in the same group terrifies and excites me at the same time.


I'm almost decided on what options I'm going to select from...
Player 4
player, 10 posts
Fri 22 Apr 2011
at 12:55
  • msg #42

Re: Character and group planning

a group of wizards does sound fun lol ^^
Player 18
player, 5 posts
Fri 22 Apr 2011
at 13:46
  • msg #43

Re: Character and group planning

Or we can split it up by post rate. Though that may take a bit longer to figure out
Player 12
player, 2 posts
Fri 22 Apr 2011
at 14:19
  • msg #44

Re: Character and group planning

I would recommend at least 1 melee/non-squishy character per party.
Player 19
player, 1 post
Fri 22 Apr 2011
at 14:24
  • msg #45

Re: Character and group planning

Human Paladin here. Heard you guys need some muscle.
Player 4
player, 11 posts
Fri 22 Apr 2011
at 14:28
  • msg #46

Re: Character and group planning

I do believe so ^^ welcome welcome
Player 16
player, 16 posts
Fri 22 Apr 2011
at 14:32
  • msg #47

Re: Character and group planning

In reply to Player 19 (msg #45):

Oh! A palidin. Noce to meet you. *Hides the onyx gemstone and lotus petals.*
Player 10
player, 3 posts
Kobold Bookworm
Fri 22 Apr 2011
at 14:59
  • msg #48

Re: Character and group planning

I for one, want a group with someone big enough for me to hide behind. Of course, a halfling is big enough for my purposes :)
Player 17
player, 4 posts
Fri 22 Apr 2011
at 15:26
  • msg #49

Re: Character and group planning

I'm inclined to say at least one non squishy melee type person per party and preferably one skill monkey per party. Beyond that, just about any combination would work.
Player 1
player, 10 posts
Fri 22 Apr 2011
at 16:38
  • msg #50

Re: Character and group planning

Gah... reminds me when I played with a party of all fighter types (2 Fighters, a barbarian and a Ranger) It was fun... but.. since we did not work together short lived.... party wipe...
Player 19
player, 2 posts
Fri 22 Apr 2011
at 16:48
  • msg #51

Re: Character and group planning

In reply to Player 1 (msg #50):

Party balance is pointless as the game isn't balanced. It's up to the DM and players to make their characters relevant. If all the players wanted to all play wizards I don't see why that can't be done.
Player 16
player, 17 posts
Fri 22 Apr 2011
at 16:49
  • msg #52

Re: Character and group planning

Dibbs on the scout. She isn't a rogue but still has the chance to have enough skills for support.

That and rogues are... well rogues.
Player 4
player, 12 posts
Fri 22 Apr 2011
at 16:56
  • msg #53

Re: Character and group planning

Im with 16 ^^ should be quite fun. I guess since were stepping up, lets just call our group group 2.
Player 18
player, 6 posts
Fri 22 Apr 2011
at 17:00
  • msg #54

Re: Character and group planning

Can I join your group? Pretty please! I wont go all evily or anything

On a different note, how are the groups meeting? Is the game going to start with everyone knowing each other, ie you all start in a bar, or are we going to meet up as we travel and during plot points.
Player 10
player, 4 posts
Kobold Bookworm
Fri 22 Apr 2011
at 17:03
  • msg #55

Re: Character and group planning

I can cast healing spells, and I'm planning to have ranks in every possible Knowledge skill, which group needs one of those and is willing to put up with someone who is liable to bite your ankle if you annoy them?
Player 16
player, 18 posts
Fri 22 Apr 2011
at 17:05
  • msg #56

Re: Character and group planning

Player 4:
Im with 16 ^^ should be quite fun. I guess since were stepping up, lets just call our group group 2*.


*We may also be refered here in as group A, group uno, or group better. Selection of the title two in no way speaks to group one as better or more important. Also noted as per article 2a8274b, we may be also be titled team "Super cool awesome"

XD
Player 16
player, 19 posts
Fri 22 Apr 2011
at 17:07
  • msg #57

Re: Character and group planning

In reply to Player 10 (msg #55):

I think we need the kobold, a healer and a tank now XD
Player 4
player, 13 posts
Fri 22 Apr 2011
at 17:12
  • msg #58

Re: Character and group planning

Id love to have the kobold join us! I do love kobolds! ^^
Player 5
player, 3 posts
Fri 22 Apr 2011
at 17:14
  • msg #59

Re: Character and group planning

A slight revision, I'm going to be a CN gnome wizard.
This message was last edited by the player at 18:15, Fri 22 Apr 2011.
Player 17
player, 5 posts
Fri 22 Apr 2011
at 17:22
  • msg #60

Re: Character and group planning

My gnome and the kodold could be an interesting mix.
Player 10
player, 5 posts
Kobold Bookworm
Fri 22 Apr 2011
at 17:30
  • msg #61

Re: Character and group planning

Player 17:
My gnome and the kodold could be an interesting mix.


If you find murder mysteries interesting...I know I do. You can be "Exhibit A".
This message was last edited by the player at 17:30, Fri 22 Apr 2011.
Player 1
player, 11 posts
Fri 22 Apr 2011
at 17:44
  • msg #62

Re: Character and group planning

Well, the Warforged could be a tank of sorts.. if thats what you wanted :P
Player 10
player, 6 posts
Kobold Bookworm
Fri 22 Apr 2011
at 17:48
  • msg #63

Re: Character and group planning

Take Mithral or Adamantite Body, and you will be a tank :)
Player 17
player, 6 posts
Fri 22 Apr 2011
at 17:54
  • msg #64

Re: Character and group planning

Player 10:
Player 17:
My gnome and the kodold could be an interesting mix.


If you find murder mysteries interesting...I know I do. You can be "Exhibit A".


Given my character's background, it might actually be a functional relationship. Having a dragon style breath weapon tends to change one's perspective on life.
Player 16
player, 20 posts
Fri 22 Apr 2011
at 17:57
  • msg #65

Re: Character and group planning

Sven, you a healer? Divine can be very open ended.

Oh level one, when daggers are one shot kills.
Player 4
player, 14 posts
Fri 22 Apr 2011
at 18:01
  • msg #66

Re: Character and group planning

or when a common house cat is a high level encounter
Player 17
player, 7 posts
Fri 22 Apr 2011
at 18:04
  • msg #67

Re: Character and group planning

After seeing Sven's description, I could see him and Elvock getting along with each other just fine provided they both survived the initial encounter. They probably wouldn't be best buddies, but their goals don't seem particularly opposed and Elvock is not going to be particularly inclined to go out of his way to kill kobolds just because they exist.
Player 10
player, 7 posts
Kobold Bookworm
Fri 22 Apr 2011
at 18:08
  • msg #68

Re: Character and group planning

I am not a healer (in that I can't swap out existing spells for Cure spells). But I can heal anything a Cleric can given time or the right spells prepared.

And OK, Sven doesn't attack gnomes on sight, but he don't like them either. It'll take quite an inducement to make him work alongside one. Could be fun, if handled right.
This message was last edited by the player at 18:11, Fri 22 Apr 2011.
Player 12
player, 3 posts
Fri 22 Apr 2011
at 18:12
  • msg #69

Re: Character and group planning

Human cleric with a NG or CG alignment (haven't decided).  I can fit into any slot that's needed, but I'm looking at becoming a healing / blasting type when I can multiclass.
Player 17
player, 8 posts
Fri 22 Apr 2011
at 18:13
  • msg #70

Re: Character and group planning

Player 10:
I am not a healer (in that I can't swap out existing spells for Cure spells). But I can heal anything a Cleric can given time or the right spells prepared.

And OK, Sven doesn't attack gnomes on sight, but he don't like them either. It'll take quite an inducement to make him work alongside one. Could be fun, if handled right.


Exactly, neither would willingly work with the other, but if a strong enough reason could be found to force them to, they would probably make a dangerous pair simply because no one would expect it.
Player 13
player, 4 posts
Fri 22 Apr 2011
at 18:46
  • msg #71

Re: Character and group planning

I shall be a Neutral Halfling Druid methinks, mainly for the shapechanging. Whether I end up as a Master of Many Forms or not depends on what people want out of me. The concept of a Halfling changing in to a giant makes me giggle a little.
Player 14
player, 9 posts
Fri 22 Apr 2011
at 20:06
  • msg #72

Re: Character and group planning

  Well met little brother, Haha.  I trying a druid for the first time, less so for the shapeshifting but just the whole directing the strength and power of nature sounds appealing.  Of course, if I can work the points right, he's going to be a bit of a bruiser.
Player 20
player, 2 posts
Fri 22 Apr 2011
at 20:13
  • msg #73

Re: Character and group planning

 I've decided on being a Warforged Fighter, and I'm planning on working together with the Artificer.
Player 1
player, 12 posts
Fri 22 Apr 2011
at 20:14
  • msg #74

Re: Character and group planning

Alright, two Warforged.  I think we may need to make some form of Tie then, perhaps we have worked together since our creation (however the hell that works :P )
Player 9
player, 7 posts
Fri 22 Apr 2011
at 20:18
  • msg #75

Re: Character and group planning

All right, I think I am going to revise, seeing that they're a ton of wizards ingame.

I'll either be a human crusader or a human factotum --> chameleon.  I'll make a revision of what we've got going presently.
Player 20
player, 3 posts
Fri 22 Apr 2011
at 20:19
  • msg #76

Re: Character and group planning

 That's exactly what I was thinking. . .
Player 16
player, 22 posts
Fri 22 Apr 2011
at 20:24
  • msg #77

Re: Character and group planning

Player 14:
  Well met little brother, Haha.  I trying a druid for the first time, less so for the shapeshifting but just the whole directing the strength and power of nature sounds appealing.  Of course, if I can work the points right, he's going to be a bit of a bruiser.


I'm starting to like this druid, a glass hammer that can heal
Player 9
player, 8 posts
Fri 22 Apr 2011
at 20:27
  • msg #78

Re: Character and group planning

Player 20, thanks for helping me organize.

#1  TN Warforged Artificer
#3  Human Warlock
#4  TN Elven Scout      GROUP 2
#5  CN Gnome Wizard
#8  CG Battle Sorcerer
#9  LG/LN Human Crusader or Factotum
#10 LN Kobold Archivist
#11 Air goblin swordsage, N with L tendencies
#12 G? Human Cleric
#13 TN Halfling Druid
#14 N/G ??? Druid
#15 ??? ??? Sorcerer or Rogue
#16 NG Human Wizard    GROUP 2
#17 ?? Gnome ???
#18 CN Human Warlock
#19 L? Human Paladin
#20 Warforged Fighter

I think it'd be a very important convention to use the two identifying slots below our names and pictures to insert character and group information.  Slot one could be level, race and class; slot two could be the group name.  I'm pretty certain that you're not going to be group 2, Player #4/#16, so maybe the identifying mark could be your group's name (i.e., Marauder [2]) followed by the number of your group.
Player 14
player, 10 posts
Fri 22 Apr 2011
at 20:31
  • msg #79

Re: Character and group planning

Player 16:
Player 14:
  Well met little brother, Haha.  I trying a druid for the first time, less so for the shapeshifting but just the whole directing the strength and power of nature sounds appealing.  Of course, if I can work the points right, he's going to be a bit of a bruiser.


I'm starting to like this druid, a glass hammer that can heal


  Me and player 8 were looking to pair up but we haven't officially formed a group yet if you want to team up.
Dungeon Master
GM, 15 posts
Fri 22 Apr 2011
at 20:46
  • msg #80

Re: Character and group planning

I'm glad to see a lot of people have a good idea of what they want to play, I definitely like the mix I'm seeing. And thanks 9 and 20 for keeping up with the list.

Since it looks like the groups are coming together more slowly, would it help if I started a new thread with the adventure hooks I have in mind and let you guys sign up for them there? They'll vary some in terms of whether you know each other, how established you are where they take place, things like that. (As always, they'll be subject to change if one hook is especially coveted or disliked.)
This message was last edited by the GM at 20:47, Fri 22 Apr 2011.
Player 1
player, 13 posts
Fri 22 Apr 2011
at 20:47
  • msg #81

Re: Character and group planning

That sounds like an Idea big GM guy :)
Player 9
player, 10 posts
Fri 22 Apr 2011
at 21:07
  • msg #82

Re: Character and group planning

I'm in favor of that, GM.
Player 18
player, 7 posts
Fri 22 Apr 2011
at 21:17
  • msg #83

Re: Character and group planning

I like that idea as well
Dungeon Master
GM, 17 posts
Fri 22 Apr 2011
at 21:44
  • msg #84

Re: Character and group planning

OK, got it posted.
Player 5
player, 4 posts
Fri 22 Apr 2011
at 21:46
  • msg #85

Re: Character and group planning

Should we post where we'd like to be here, or in that thread?
Dungeon Master
GM, 18 posts
Fri 22 Apr 2011
at 21:47
  • msg #86

Re: Character and group planning

Go ahead and do it in that thread I guess, and this one can just be for character planning.
Player 9
player, 12 posts
Fri 22 Apr 2011
at 21:56
  • msg #87

Re: Character and group planning

GM:

If I choose a factotum, can I pick up Iajutsu Focus as a skill?
Dungeon Master
GM, 19 posts
Fri 22 Apr 2011
at 22:04
  • msg #88

Re: Character and group planning

I'm not planning on using the Iaijutsu system, no.
Player 9
player, 13 posts
Fri 22 Apr 2011
at 22:05
  • msg #89

Re: Character and group planning

Then I'll be a Crusader. :D
Player 14
player, 12 posts
Fri 22 Apr 2011
at 22:14
  • msg #90

Re: Character chatter

  What is a crusader?
Player 1
player, 15 posts
Fri 22 Apr 2011
at 22:23
  • msg #91

Re: Character chatter

Tome of battle, holy fighter...

I dislike that book...
Player 14
player, 13 posts
Fri 22 Apr 2011
at 22:33
  • msg #92

Re: Character chatter

  Ohhhh, yeah.  I've heard of that book.  Cannot say I care for it either.  x_x
Player 17
player, 9 posts
Fri 22 Apr 2011
at 23:04
  • msg #93

Re: Character chatter

Elvock is a CG Gnome dragonfire adept for whoever is making the list. Think the personality of a copper dragon in a gnome, and you can get a good idea of his personality among friends. The idea of the plot hook threads is a good one.
This message was last edited by the player at 23:06, Fri 22 Apr 2011.
Player 9
player, 14 posts
Sat 23 Apr 2011
at 04:08
  • msg #94

Re: Character chatter

All right; it looks like I'll be in Group 3.

My character sheet:  http://www.myth-weavers.com/sh...w.php?sheetid=292783

I have some equipment (namely the bullseye lantern and a lot of oil), but I admit that I put most of my money down on my armor.
This message was last edited by the player at 04:10, Sat 23 Apr 2011.
Player 4
player, 18 posts
Sat 23 Apr 2011
at 14:36
  • msg #95

Re: Character chatter

sorry working on character later after nap >< have a bit of a hangover today. >< I hate being a lightweight
Player 14
player, 14 posts
Sat 23 Apr 2011
at 18:38
  • msg #96

Re: Character chatter

  Considering the GM said they would unlock character sheets and change names once all the groups were decided, I doubt there is much rush.
Player 16
player, 24 posts
Sat 23 Apr 2011
at 18:55
  • msg #97

Re: Character chatter

*Summons asprin and a snuggy with nightmare before xmas cartoons on it.*
Player 4
player, 19 posts
Sat 23 Apr 2011
at 18:57
  • msg #98

Re: Character chatter

hehe, getting fine now, and sent my sheet along. ^^ quite fun to make actually. also put in the description finally lol. I think I need to be considering whether or not I want to go out today or not lol.
Dungeon Master
GM, 23 posts
Sat 23 Apr 2011
at 19:17
  • msg #99

Re: Character and group planning

I'll post this here since I don't want to clutter the signup thread. If I have everyone's first group preference right (and let me know if I don't), it looks like this:

Group 1: 4, 6, 8, 10, 14, 15, 16
Group 2: 12
Group 3: 5, 9, 18
Group 4: 3, 11, 13, 20
Wildcards: Player 1 (Groups 2 or 4 okay), Player 17 (Groups 1 or 4 okay)
Not yet heard from: 2, 7, 19

So, sorry to say it Player 12, but it looks like Group 2 will get the axe. Since Players 1 and 17 are okay with Group 4, we'll put them in there since Group 1 is already pretty full and Group 2 is being eliminated, and Player 12 can let me know what their backup pick would be. Group 1 is fine, eight players isn't so bad. (Or you can play a solo campaign, I guess :) Sound good?

I'm kind of worried for 5, 9, and 18's sakes about putting all the so-far-absentee players in Group 3, but I'm not sure how else to balance everyone. Hopefully those guys are just having computer problems or something.

(edit) I just realized, if Player 19 gets put in Group 3 by default, you'll end up with a paladin in that group after all, which I warned might not be advisable >.> Well, we'll figure something out.
This message was last edited by the GM at 19:20, Sat 23 Apr 2011.
Player 17
player, 11 posts
Sat 23 Apr 2011
at 22:15
  • msg #100

Re: Character and group planning

I wouldn't worry too much about group 3. Chances are that eventually at least one of the groups will end up getting folded into the other ones no matter how you do it.
Player 1
player, 16 posts
Sat 23 Apr 2011
at 22:32
  • msg #101

Re: Character and group planning

Think thats true.. I am sure like most games within the first month people will drop.

Also, group 4 works for me.  Thats why it was my first choice, group 2 was if group 4 had allot and group 2 needed some.  However, being as me and Player 20 are going to ahve a history, that works out well :)
Player 12
player, 6 posts
Sat 23 Apr 2011
at 23:24
  • msg #102

Re: Character and group planning

Hmm... I guess I will move to group 3.  Looks the most promising for a chaotic good cleric.
Player 20
player, 5 posts
Sun 24 Apr 2011
at 00:14
  • msg #103

Re: Character and group planning

Druid, Archivist, Warlock, Artificer, and Fighter. . . it's going to be an interesting mix.
Dungeon Master
GM, 25 posts
Sun 24 Apr 2011
at 06:16
  • msg #104

Re: Character and group planning

One thing I forgot to mention, go ahead and PM me if you want to settle any particulars of your backstory, and/or I'll PM you if there are any problems or details to fill in. For the parties playing setups 1 and 4, unless you strongly prefer otherwise, I'm going to assume you came from a sufficiently distant area that it won't bear on your starting locale, at least.

For setup 3, I'll be starting a group PM to see if any of you want to know each other before the adventure starts, but please also PM me if you want to be established in the town already and I'll give you extra info about it in advance. One thing I can tell you though - if you're not a traveler to the city, you'll have to pay for lodging out of your starting money, which probably means you're homeless, whether you're staying at an inn at present or you're a straight-up hobo.
Dungeon Master
GM, 26 posts
Sun 24 Apr 2011
at 07:00
  • msg #105

Re: Character and group planning

There's a few things that are going to be specifically required in your backstory, depending on what group you're in.

Setup 1: Where you were when the message reached you that you were needed in the town of Gloom's Edge (due to being named as a beneficiary of a will), whether by direct messenger, mail handoff, whatever. A messenger finding you in the depths of nature is fine, they have a good idea where to look.

Setup 3: What about you would draw the attention of a noble in search of some adventurous spirits. This can be anything, whether it's renown as a local mercenary, having a shingle out as a spellcaster, or even just walking through town with flashy clothes and obvious weapons. (Or an animal companion.)

Group 4: This one is optional since I can make it up myself if you prefer, but feel free to describe the way you got hijacked into the middle of nowhere. Were you bribed? Threatened or blackmailed? Drugged? Lured out under false pretenses? Beaten up and hauled unconscious? Sky's the limit. I will say, though, your abductors were careful to guard their identity, so don't include any face-to-face interaction. At most, you know they were some medium-sized humanoids, on the large side.
Player 13
player, 7 posts
Sun 24 Apr 2011
at 12:04
  • msg #106

Re: Character and group planning

To the others of Group 4, would you guys rather I stick with pretty much straight up druid? With that, I'll probably be sneakier and pick up mostly utility and healing spells, but as I'm a halfling druid I end up with smaller forms (Dimnuitive instead of huge pretty much) so you can't ALL ride me in to battle. I'll most likely go that route, because we look to be very heavy combat now and I think if I go Master of Many Forms we'll have just a bit too much offense.

On the other hand, Master of Many Forms means I can turn in to bigger things... that's pretty much it though. Less magic, more grappling.... and swallowing people alive.



On a related note, can I cast magic stealthily? As mentioned above, all my forms are shifted one size catagory lower, so rather then being big and beefy I'm more likely to be small and stealthy. Just wondering if being diminuitive and stealthed I could cast spells on the party without people noticing, or even some offensive spells. I doubt the situation will ever arise, I just like to know everything.
Player 14
player, 15 posts
Sun 24 Apr 2011
at 12:09
  • msg #107

Re: Character and group planning

  As far as I understand it, if the a spell has a verbal component it needs to be said in clear and determinened voice.  Could take Silent Spell, but I don't think you can just whisper verbal components.
Player 6
player, 3 posts
Sun 24 Apr 2011
at 12:41
  • msg #108

Re: Character and group planning

 So, who all do we have in group one?.
Iam a human monk called Tigu.
Player 10
player, 9 posts
Kobold Bookworm
Sun 24 Apr 2011
at 14:23
  • msg #109

Re: Character and group planning

Sven Sharptooth, Kobold Archivist.
Player 4
player, 21 posts
Sun 24 Apr 2011
at 16:05
  • msg #110

Re: Character and group planning

'sil' Elven Scout
Player 16
player, 26 posts
Sun 24 Apr 2011
at 16:13
  • msg #111

Re: Character and group planning

Lord William de Soulis. Wizard, craftier, merchant, party nanny
Player 15
player, 3 posts
Sun 24 Apr 2011
at 19:15
  • msg #112

Re: Character and group planning

Rahvin, human Sorcerer.
Sven Sharptooth
player, 10 posts
Kobold Bookworm
Sun 24 Apr 2011
at 20:11
  • msg #113

Re: Character and group planning

Well, my character sheet is up and mostly approved. How's everyone else doing?
Silvetta Auiren Via Useila
player, 22 posts
Sun 24 Apr 2011
at 20:15
  • msg #114

Re: Character and group planning

Sheets up. Pretty Muhammad all ready.  So excited.
Player 8
player, 6 posts
Sun 24 Apr 2011
at 20:23
  • msg #115

Re: Character and group planning

Hmm... I'm considering starting off as a Rogue with ranks of Knowledge (Arcana).  This way, I'll be ready to multi-class into Battle Sorcerer as soon as possible.
Player 15
player, 4 posts
Human Sorcerer
Group 1
Sun 24 Apr 2011
at 20:36
  • msg #116

Re: Character and group planning

I think my sheet is done too :)
Player 15
player, 5 posts
Human Sorcerer
Group 1
Sun 24 Apr 2011
at 21:23
  • msg #117

Re: Character and group planning

Forgot how scary it is with only 4 hitpoints to my name... ;)
It is some time since last I played a 1st lvl arcane caster.
Vagrant Rakketh
player, 6 posts
Sun 24 Apr 2011
at 21:25
  • msg #118

Re: Character and group planning

Remember, the Greatsword will kill you if you screw up. ;P
Silvetta Auiren Via Useila
player, 23 posts
Sun 24 Apr 2011
at 21:34
  • msg #119

Re: Character and group planning

Why so gundam faced? ^^ *giggles*
Player 1
player, 17 posts
Sun 24 Apr 2011
at 21:38
  • msg #120

Re: Character and group planning

Ya thats silly
Lord William de Soulis
player, 27 posts
Sun 24 Apr 2011
at 21:42
  • msg #121

Re: Character and group planning

So said by iron man XD
Silvetta Auiren Via Useila
player, 24 posts
Sun 24 Apr 2011
at 21:43
  • msg #122

Re: Character and group planning

I will admit though, at least the mkII face looks like a warforged warrior and isnt too distracting. ^^
Player 1
player, 18 posts
Sun 24 Apr 2011
at 22:54
  • msg #123

Re: Character and group planning

Thats why I picked this one... because the glowing white eyes, mouthless expression is what a Warforged is..
Lord William de Soulis
player, 28 posts
Sun 24 Apr 2011
at 22:58
  • msg #124

Re: Character and group planning

Emotionless? If you are dumped do you not feel sorrow? If you are cut do you not leak lubricants?
Vagrant Rakketh
player, 7 posts
Mon 25 Apr 2011
at 02:23
  • msg #125

Re: Character and group planning

Silvetta Auiren Via Useila:
Why so gundam faced? ^^ *giggles*

Why? because it's GUUUNNNDAAAMMM. . . no, seriously, it's because there weren't any warforged pics that I wanted to pick and this was the next best choice IMO. ;P
Player 14
player, 18 posts
Mon 25 Apr 2011
at 02:26
  • msg #126

Re: Character and group planning

  Its just a very...er...colorful warforged.  I don't see why one wouldn't want to get expressive and start painting all over its plating.  Same reason folks go and get tattoos I suppose.
Vagrant Rakketh
player, 8 posts
Mon 25 Apr 2011
at 02:30
  • msg #127

Re: Character and group planning

*snerk*

nice, yeah, that would be a reason for it to be painted. . . because it can.
Lord William de Soulis
player, 29 posts
Mon 25 Apr 2011
at 02:35
  • msg #128

Re: Character and group planning

yea, they are a bit hidden. Only really two, under gender neutral robots page 4 and 6. not much to choose from
Player 14
player, 19 posts
Mon 25 Apr 2011
at 02:36
  • msg #129

Re: Character and group planning

  There are many more warforged pics than that available.
Vagrant Rakketh
player, 9 posts
Mon 25 Apr 2011
at 02:43
  • msg #130

Re: Character and group planning

Regardless, I haven't liked any that I've seen recently. So, it was either this or Lord Vader. :)
Player 14
player, 20 posts
Mon 25 Apr 2011
at 02:49
  • msg #131

Re: Character and group planning

Male Cyborg pg. 2
Neutral Warrior pg. 1
2 on Neutral Demihuman pg. 3
2 on Neutral Robot pg. 4
2 on Neutral Alien pg. 5
Neutral Monster pg. 24

  That's all I've spotted with a little poking around.  But maybe some of those will catch your eye if you want an actual warforged image for your avatar pic.
Player 1
player, 19 posts
Mon 25 Apr 2011
at 02:53
  • msg #132

Re: Character and group planning

There are a few under Warrior Male as well.  Actually those are the ones I usually use, however I am not playing a warrior.. so I didn;t use them.
Vagrant Rakketh
player, 10 posts
Mon 25 Apr 2011
at 02:59
  • msg #133

Re: Character and group planning

Thank thee.
Lord William de Soulis
player, 30 posts
Mon 25 Apr 2011
at 03:18
  • msg #134

Re: Character and group planning

As we are speaking of faces and flavors of characters. I have a question for everyone.

What drew you to your characters Icon and where do you see your character ending up in 10 levels, or 20 levels?

Also, a challenge!, I wonder who I can talk into picking out a theme song for their character for their descriptions XD.
Player 9
player, 16 posts
Mon 25 Apr 2011
at 03:24
  • msg #135

Re: Character and group planning

I think I'm going Crusader all the way.
Elvock Stormwind
player, 14 posts
Mon 25 Apr 2011
at 03:28
  • msg #136

Re: Character and group planning

I had been figuring dragonfire adept all the way, but the random comment about a wyvern mount sparked my imagination, so I may be considering ranger at some point trying for a wyvern animal companion.
Vagrant Rakketh
player, 11 posts
Mon 25 Apr 2011
at 03:32
  • msg #137

Re: Character and group planning

Lord William de Soulis:
As we are speaking of faces and flavors of characters. I have a question for everyone.

What drew you to your characters Icon and where do you see your character ending up in 10 levels, or 20 levels?

Also, a challenge!, I wonder who I can talk into picking out a theme song for their character for their descriptions XD.



10 levels? I'm probably going to stay a fighter. . .anything besides suddenly having access to Psionics won't change that I think. . .
Lord William de Soulis
player, 31 posts
Mon 25 Apr 2011
at 03:33
  • msg #138

Re: Character and group planning

Not talking about levels. Story is always more interesting than stats XD

Always figured audio works, helps to flesh things out. Kin to how I see William having the voice of Puss in boots. Sure its silly but that voice on a gigantic man like William seemed fitting.

http://www.youtube.com/watch?v=-8cbBNM63T0
Player 5
player, 6 posts
Mon 25 Apr 2011
at 03:40
  • msg #139

Re: Character and group planning

Hmm...

Probably wizard all the way, but possibly prestige class later on.

I thought it looked cool? Manipulating people into giving him control of kingdoms/governments/other things of importance. :D

Theme song would have to be Breaking the Rules by AC/DC.
Player 14
player, 21 posts
Mon 25 Apr 2011
at 03:51
  • msg #140

Re: Character and group planning

Lord William de Soulis:
As we are speaking of faces and flavors of characters. I have a question for everyone.

What drew you to your characters Icon and where do you see your character ending up in 10 levels, or 20 levels?

Also, a challenge!, I wonder who I can talk into picking out a theme song for their character for their descriptions XD.


  Hard to say where he'll be in the next ten to twenty levels.  I don't know what adventures lay ahead of him.  Maybe he'll form his own branch of the druidic order out there, or maybe he'll turn out something like Hagrid and start raising and training all manner of unusual and otherwise dangerous animals (who was wanting a pet wyvern?).  The story shapes the character as much as vice versa, so I don't plan out my character progressions ahead of time.  Who knows, maybe something will happen and he'll actually fall from the path of the Druid.

  As far as "theme song", I don't know exactly how well this will fit.  But I like it none the less and it seems suitable for a druid.

http://www.youtube.com/watch?v...StM&feature=fvsr
Dungeon Master
GM, 29 posts
Mon 25 Apr 2011
at 04:38
  • msg #141

Re: Character and group planning

It looks like some people are using their character sheets to hold works in progress. That's fine, please just PM me when you're done and I'll look it over and change your name. Also PM me if I already changed your name and you weren't done yet.
Player 13
player, 9 posts
Mon 25 Apr 2011
at 05:21
  • msg #142

Re: Character and group planning

Druid all the way. It's a pity there's only like... 4 diminuitive animals I can turn in to, and a bat doesn't strike me as a very good scouting form for, say, the middle of the day. Unless I'm one of those diurnal bats... DnD seems to favor the giants over the midgets :(
Silvetta Auiren Via Useila
player, 25 posts
Mon 25 Apr 2011
at 05:32
  • msg #143

Re: Character and group planning

^^ oh also gundam is only good if its uc. Had to say it. ^^ fight me if you will on it but zeig zeon!

oh and what drew me to this portrait? well its the one that actually fit exactly as I imagined her ^^.

In 10 levels, I have no idea lol
Sven Sharptooth
player, 11 posts
Kobold Bookworm
Mon 25 Apr 2011
at 06:07
  • msg #144

Re: Character and group planning

I don't think my character image is available on this site, I got it from google images. Had to do a bit of looking to find an intellectual kobold. What I'd have really liked is a kobold wearing reinforced leathers and sunglasses. Because yes, that is what Sven usually wears :)

I think I'll be sticking with Archivist, the "beat enemies up by knowing stuff about them" is what this character is all about. Although I might dip into Loremaster if this game goes all the way to level 10 or so.

As for theme song.... maybe "I thought I knew it all" by Megadeth. http://www.youtube.com/watch?v=Iz9v-LtaTV4
This message was last edited by the player at 06:14, Mon 25 Apr 2011.
Silvetta Auiren Via Useila
player, 26 posts
Mon 25 Apr 2011
at 15:40
  • msg #145

Re: Character and group planning

Sven they may not have a kobold that looks like that but for a quick oh yea hes a kobold you could use male monster 209 (pg 12), Neutral monster 397 Pg 23,Neutral Monster 392 pg22, neutral monster 303 pg 17, just to name a quick gaze at them

if you wanted, so you could at least have portrait for everyone.
Player 18
player, 9 posts
Human Warlock CN LVL 1
Mon 25 Apr 2011
at 16:23
  • msg #146

Re: Character and group planning

I'm planning on staying Warlock the whole time. I have a feeling Christof will be the reluctant wanderer, not really fitting in but trying to make his way and keep his conscience clean. Maybe move him towards a vigilante type thinking but not sure as of yet.

as for a theme song? How about The Sacrifice by Michael Nyman.
Silvetta Auiren Via Useila
player, 27 posts
Mon 25 Apr 2011
at 16:29
  • msg #147

Re: Character and group planning

if I had to choose a themesong for sil it might be http://www.youtube.com/watch?v...&feature=related
Sven Sharptooth
player, 12 posts
Kobold Bookworm
Mon 25 Apr 2011
at 17:03
  • msg #148

Re: Character and group planning

Silvetta Auiren Via Useila:
Sven they may not have a kobold that looks like that but for a quick oh yea hes a kobold you could use male monster 209 (pg 12), Neutral monster 397 Pg 23,Neutral Monster 392 pg22, neutral monster 303 pg 17, just to name a quick gaze at them

if you wanted, so you could at least have portrait for everyone.


Why would I use any of those when I've got a perfectly good image of a kobold behind a pile of books (Sven in his natural habitat).
Silvetta Auiren Via Useila
player, 28 posts
Mon 25 Apr 2011
at 17:12
  • msg #149

Re: Character and group planning

^^ true, in your description. But nothing you can just flat out say while skimming oh yea thats the kobold. ^^'

It was just an idea, sorry if I offended you ><
Sven Sharptooth
player, 13 posts
Kobold Bookworm
Mon 25 Apr 2011
at 17:17
  • msg #150

Re: Character and group planning

Oh, I get it, you're looking for my portrait in the threads. I have that feature disabled to cut down on loading time, so it never even occurred to me ^.^
Silvetta Auiren Via Useila
player, 29 posts
Mon 25 Apr 2011
at 17:19
  • msg #151

Re: Character and group planning

oooooooooooh >< sry
Sven Sharptooth
player, 14 posts
Kobold Bookworm
Mon 25 Apr 2011
at 17:24
  • msg #152

Re: Character and group planning

I'll try and resize the pic in my description and get it submitted to the gallery.
Grey Backdraft
player, 7 posts
Tue 26 Apr 2011
at 05:49
  • msg #153

Re: Character and group planning

I'll be playing a Simple Variant Rogue for now, but as soon as I hit level 2, I'll also be multi-classing into a Battle Sorcerer.  ^_^
Ngakot Bonegloom
player, 3 posts
Tue 26 Apr 2011
at 06:07
  • msg #154

Re: Character and group planning

I'll stay Swordsage all the way, probably.
Sign In