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Adventure hooks and group signups.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 16 posts
Fri 22 Apr 2011
at 21:42
  • msg #1

Adventure hooks and group signups

Hi everyone, here's what I'm leaning toward right now. It's subject to change if there's lopsided demand. I'm throwing in all 4 so there's more options, they don't all have to be filled.

Let me make very clear up front though: This is not a railroad campaign. All this describes is how your characters will be brought together, and the first adventure opportunity they'll have, which will probably lead to more. Once you guys are playing, if it turns out that it's not in character for you to take the adventure - or even to stick together as a party for that matter - I'm not going to force you. You're free to seek out other adventures, wander around and fight random monsters or use Profession for in-game weeks at a time, whatever you want. So don't feel, for example, like you can only get involved in political intrigue if you take hook 3.


Setup 1
Starting area: Small frontier town.
Hook: The players are called together by being named in the will of a complete stranger.
Player relations: Strangers to each other, called from distant regions to hear the will reading.
Future opportunities: Involvement in town issues, both adventurous and otherwise.
Recommended characters: Any. (A goblin is as likely to be named in the will as a human.)

Setup 2
Starting area: Small city that's part of a larger nation.
Hook: The players are drafted into quasi-military service as adventurous troubleshooters by the local government due to a depletion of genuine soldiers, due in turn to an ongoing war.
Player relations: At the discretion of the players, since they'll be from the same large nation and may or may not know each other. They'll need some reason to have not been drafted already, by the way, which we can discuss.
Future opportunities: Military/mercenary adventures, possibly large-scale combat down the road. (Or, if you really hate being drafted, you can form Le Resistance down the road instead. Or just go AWOL, I'm easy, remember.)
Recommended characters: Standard "city folk" probably a good idea, but not mandatory. The hook probably won't be too agreeable to chaotic characters, but that might be fun to play in itself.

Setup 3
Starting area: Large city in a civilized area.
Hook: The players are recruited by a local noble to handle some discreet affairs of an adventurous nature.
Player relations: Player discretion; they can call the city home or just be traveling through, as long as the noble has some reason to have heard of their adventuring prowess.
Future opportunities: Courtly intrigue and politics.
Recommended characters: Savage humanoids will probably compromise the discretion requirement of the adventure, although it's not totally impossible. Also, while this isn't necessarily an evil campaign, having something like a paladin along will definitely cut down on your options.

Setup 4
Starting area: A small group of racially varying settlements in a wilderness area.
Hook: The characters are sought out as mercenaries to serve a local band of savage humanoids, on the advice of a warlord trying to unite an army and his soothsayer, who has for some reason identified the players as necessary to the plan. (This hook will be the most attuned to the players' classes and races, as they have a lot of jobs that need doing and will try to find the one best for you.)
Player relations: Strangers bribed, threatened, or even abducted on the soothsayer's orders to appear before the chieftain.
Future opportunities: Flexible depending on what the PCs turn out to be good at and how they approach problems, but it will probably involve a lot of hack and slash.
Recommended characters: This hook is most hospitable to non-standard races, but it's not a requirement.


[Edit] I'll go ahead and keep a tally here. I'll just do it by interest, rather than as a priority queue, so we can figure out first what to eliminate.

Hook 1: 4, 6, 8, 10, 12, 14, 15, 16, 17

Hook 2: 1, 6, 10, 12, 18, 20

Hook 3: 4, 5, 9, 13, 16, 18

Hook 4: 1, 3, 11, 13, 17, 20

Please don't change your vote if there's already a bunch of people in a group. It's not impossible for me to set up a dueling wills situation or something like that :)
This message was last edited by the GM at 11:27, Sat 23 Apr 2011.
Player 9
player, 11 posts
Fri 22 Apr 2011
at 21:55
  • msg #2

Re: Adventure hooks and group signups

I'm interested for Setup 3.
Player 18
player, 8 posts
Human Warlock CN LVL 1
Fri 22 Apr 2011
at 21:55
  • msg #3

Re: Adventure hooks and group signups

I'm leaning towards the 3rd scene with number 2 being my backup
Player 14
player, 11 posts
Fri 22 Apr 2011
at 21:59
  • msg #4

Re: Adventure hooks and group signups

  Group 1 most appeals to me and probably best suits what I have in mind for my character.
Player 15
player, 2 posts
Fri 22 Apr 2011
at 22:05
  • msg #5

Re: Adventure hooks and group signups

Setup 1, methinks :)
Player 1
player, 14 posts
Fri 22 Apr 2011
at 22:05
  • msg #6

Re: Adventure hooks and group signups

Group 4 or 2 seem interesting to me... but I like large scale battles.
Player 8
player, 3 posts
Fri 22 Apr 2011
at 22:18
  • msg #7

Re: Adventure hooks and group signups

I'll go for setting 1.
Player 6
player, 2 posts
Fri 22 Apr 2011
at 22:28
  • msg #8

Re: Adventure hooks and group signups

 I would go with #1 first then #2 as a second choice.
Player 4
player, 16 posts
Fri 22 Apr 2011
at 22:32
  • msg #9

Re: Adventure hooks and group signups

I'll ill go with what 16 is in. They all seem fine
Player 12
player, 4 posts
Fri 22 Apr 2011
at 22:37
  • msg #10

Re: Adventure hooks and group signups

I like group 2 the best, then perhaps group 1 as a second choice.
Player 16
player, 23 posts
Fri 22 Apr 2011
at 22:45
  • msg #11

Re: Adventure hooks and group signups

Hook 1 is first choice

3 if its full
Player 5
player, 5 posts
Fri 22 Apr 2011
at 22:54
  • msg #12

Re: Adventure hooks and group signups

Setup 3, if that's alright; if that's full, anything is fine.
Player 4
player, 17 posts
Fri 22 Apr 2011
at 22:59
  • msg #13

Re: Adventure hooks and group signups

In reply to Player 16 (msg #11): same for me
Player 17
player, 10 posts
Fri 22 Apr 2011
at 23:09
  • msg #14

Re: Adventure hooks and group signups

I would have to go with 1 or 4, preferably something near where copper dragons would normally live.
Player 20
player, 4 posts
Sat 23 Apr 2011
at 00:50
  • msg #15

Re: Adventure hooks and group signups

I'd prefer 4, but I could play in 2.
Player 3
player, 2 posts
Sat 23 Apr 2011
at 02:12
  • msg #16

Re: Adventure hooks and group signups

I prefer Setup 4.
Player 11
player, 2 posts
Sat 23 Apr 2011
at 04:23
  • msg #17

Re: Adventure hooks and group signups

Definitely Setup 4.
Player 10
player, 8 posts
Kobold Bookworm
Sat 23 Apr 2011
at 05:03
  • msg #18

Re: Adventure hooks and group signups

Setup 1, but if that's too crowded then Setup 2.
Player 13
player, 5 posts
Sat 23 Apr 2011
at 08:23
  • msg #19

Re: Adventure hooks and group signups

3 or 4... most likely 4 actually.
Dungeon Master
GM, 24 posts
Sun 24 Apr 2011
at 04:52
  • msg #20

Re: Adventure hooks and group signups

Hi everyone, sorry for the wait. I was hoping the missing guys would turn up before we started finalizing groups, since I didn't want to do them first-come-first-served, but at this point I think we should keep things rolling. (I'm not writing them off, I'll just have them pop up in game when they're ready.) So:

Group 1 (closed): 4, 6, 8, 10, 14, 15, 16
Group 2 (closed): Not being used
Group 3 (open): 5, 9, 12, 18
Group 4 (open): 1, 3, 11, 13, 17, 20

Players 2, 7, and 19, please let me know what group you want to be in.

Everyone else, I'm opening up character sheets for editing now. Tomorrow I'll go over the sheets you put in there and let you know if I have any concerns. I'll change your name to what you put on the sheet, also. If you want your actual character name and player handle to differ, PM me or note it on the sheet. Also, if you sent me your sheet already and I didn't respond, it means I eyeballed it and didn't see any major problems, although I haven't done any full audits yet.

If all goes well, we should be ready to play by Tuesday. I'll be holding off Monday since I imagine people will be busy.

If you have any comments to this post, please put them in a different thread. Have fun with character generation!


Also, here's a character sheet Player 4 was kind enough to provide me, although you don't have to use it - all the formats I've seen from you guys so far are fine. And remember not to worry about encumbrance and such, you can leave it blank as long as you're not being too egregious about it.



----------------------------------------------------------------------------
Name   :  xxxxx              | Race  : xxxxx             | Height: x'xx"
Player :  xxxxx              | Gender: xxxxx             | Weight: xx lbs
Faction:                     | Age   : xx                | Eyes  :
Align  :                     | Size  : xxx               | Hair  :
Deity  :                     | Speed : xx                | Hand  :
----------------------------------------------------------------------------
       Ability    |   Temporary   | Class                 Level
     Score   Mod  |  Score   Mod  |
STR    xx     +x  |               |
DEX    xx     +x  |               |
CON    xx     +x  |               |
INT    xx     +x  |               |
WIS    xx     +x  |               |ECL:                  Char Level:
CHA    xx     +x  |               |XP :                  Next      :
----------------------------------------------------------------------------
        Total   Current   Subdual |         Total   Dex   Misc
HP    :   xx       xx             | Init  :       =     +
----------------------------------------------------------------------------
          Total        Armr  Shld   Dex  Misc
Buffed  :   10  =  10 +     +     +     +     +     +     +
AC      :   10  =  10 +     +     +     +
Touch   :   10  =  10 + xxx + xxx +     +
FlatFoot:   10  =  10 +     +     + xxx +

Concealment: xx%
----------------------------------------------------------------------------
           Key                    Ability
         Ability   Bonus     Base   Mod  Magic  Misc
Fort  :    Con       0     =   0  +     +     +
Ref   :    Dex       0     =   0  +     +     +
Will  :    Wis       0     =   0  +     +     +
----------------------------------------------------------------------------
        Total   Base   Str   Misc |         Total   Base   Dex   Misc
Melee :  +    =      +     +      | Range :  +    =      +     +
---------------------------------------------------------------------------

Weapon: xxxxxx         Weight: x lbs
Move Name    Type    Atk   Damage    Crit      Range   Type    Special
Attack      |Melee | +xx | xdx+x  | xx-20/x2 |   -   |   x   |
Charge      |Melee | +xx | xdx+x  | xx-20/x2 |   -   |   x   |

Weapon: xxxxxx         Weight: x lbs
Move Name    Type    Atk   Damage    Crit      Range   Type    Special
Attack      |Range | +xx | xdx+x  | xx-20/x2 |   -   |   x   |

Armor: xxxxxx           Weight: xx lbs
 AC  MaxDex Pen. SplFail Speed  Special
 +x |  +x  | -x |  xx%  | xxft | None

Armor: xxxxxx           Weight: xx lbs
 AC  MaxDex Pen. SplFail Speed  Special
 +x |  --  | -x |  xx%  | xxft | None

----------------------------------------------------------------------------
RACE/CLASS ABILITIES & FEATS
(level) (name)

----------------------------------------------------------------------------
                          Max Ranks (3 + Level):     CC Max Ranks (/2):
Skill points xx
                           Key    Skill Ability                    Misc
CC Skill                 Ability   Mod    Mod     Ranks    Synergy  Mod
   Appraise                Int    +0   =  +0        0       +0       +0
   Balance                 Dex         =  +0                +0
   Bluff                   Cha         =  +0                +0
   Climb                   Str         =  +0                +0
   Concentration           Con         =  +0                +0
   Craft:                  Int         =  +0                +0
   Decipher Script         Int         =  +0                +0
   Diplomacy               Cha         =  +0                +0
   Disable Device          Dex         =  +0                +0
   Disguise                Cha         =  +0                +0
   Escape Artist           Dex         =  +0                +0
   Forgery                 Int         =  +0                +0
   Gather Information      Cha         =  +0                +0
   Handle Animal           Cha         =  +0                +0
   Heal                    Wis         =  +0                +0
   Hide                    Dex         =  +0                +0
   Intimidate              Cha         =  +0                +0
   Jump                    Str         =  +0                +0
   Knowledge:              Int         =  +0                +0
   Knowledge:              Int         =  +0                +0
   Knowledge:              Int         =  +0                +0
   Knowledge:              Int         =  +0                +0
   Listen                  Wis         =  +0                +0
   Move Silently           Dex         =  +0                +0
   Open Lock               Dex         =  +0                +0
   Perform:                Cha         =  +0                +0
   Profession              Wis         =  +0                +0
   Ride                    Dex         =  +0                +0
   Search                  Int         =  +0                +0
   Sense Motive            Wis         =  +0                +0
   Sleight of Hand         Dex         =  +0                +0
   Spellcraft              Int         =  +0                +0
   Spot                    Wis         =  +0                +0
   Survival                Wis         =  +0                +0
   Swim                    Str         =  +0                +0
   Tumble                  Dex         =  +0                +0
   Use Magic Device        Dex         =  +0                +0
   Use Rope                Dex         =  +0                +0

x  Speak Language:
      Common, xxxxx,
----------------------------------------------------------------------------
SPELLBOOK:

--------------------------------------------------------------------------
SPELLS KNOWN/PREPARED:
0:
1:
2:
x:

---------------------------------------------------------------------------
SPELLS PER DAY / SAVE DC (Spell Level + Ability Mod + 10)
1:  / DC xx
2:  / DC xx
x:  / DC xx

----------------------------------------------------------------------------
MONEY:
----------------------------------------------------------------------------
GEAR (Weight):



TOTAL WEIGHT:
----------------------------------------------------------------------------
LOAD:  Light   Medium (-3) Heavy/Max (-6)  Lift (x 2)  Push/Drag (x 5)
          lb         lb           lb             lb            lb
----------------------------------------------------------------------------
MAGIC ITEMS

----------------------------------------------------------------------------
DESCRIPTION

----------------------------------------------------------------------------
BACKGROUND


----------------------------------------------------------------------------

Player 19
player, 3 posts
Sun 24 Apr 2011
at 06:41
  • msg #21

Re: Adventure hooks and group signups

I believe I will be running with Group 3.
Dungeon Master
GM, 27 posts
Sun 24 Apr 2011
at 07:33
  • msg #22

Re: Adventure hooks and group signups

Okay, you got it 19. That leaves 2 and 7 to pick.

...Durr, looking back on my post above, I said I expected people to be busy Monday. Obviously I meant Sunday. Don't ask me why I didn't just say "tomorrow" :P
Player 13
player, 6 posts
Sun 24 Apr 2011
at 07:51
  • msg #23

Re: Adventure hooks and group signups

Funnily enough I WILL be busy monday, but by the time it's monday for you it's tuesday, so I guess I'm off the hook?
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