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Shameless plugs.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 260 posts
You're trying what?
Hahahahahahaha!
Thu 24 Jan 2013
at 16:56
  • msg #1

Shameless plugs

Got a game you want to advertise?  Knock yourself out...
Dungeon Master
GM, 261 posts
You're trying what?
Hahahahahahaha!
Thu 24 Jan 2013
at 16:56
  • msg #2

Giving this a try...



"Step right up!  Step right up!  Welcome to Hanilla's Astounding Travelling Show, the finest collection of peerless performers, breathtaking beasts, and just plain horrific freaks of nature this side of anywhere you ever heard of!"

"Witness inconceivable displays of agility and strength!  See magical wonders beyond compare!  Shudder in horror as you behold the hideous vision which is the three-headed lamb!"


Hanilla Grallisdotta used to be an adventurer, until she took an arrow in...

"Stop that nonsense, right this instant!"


Sorry Hanilla.

Ahem...  Hanilla Grallisdotta used to be an adventurer, until she realised one day that there were more efficient ways to use her time, and earn a little money.  So now she runs a carnival.

It consists of a small circus, a smaller menagerie of (mostly) harmless (though also often hideous) animals, and a number of sideshows, travelling  as a caravan of wagons and pack mules.

The people who travel with the carnival are mostly performers, plus a few labourers, and a handful of guards.  Between them they have an impressive array of combat capabilities and magic at their disposal, which earns them a degree of safety in places where the carnival's name is known.

It also earns them a certain amount of incidental work, helping people out as they travel in and around the Dragon Pass area of Glorantha's northern continent, Genertela.

This game is run using the HeroQuest - Roleplaying in Glorantha rules, published by Issaries Inc and Moon Design Publications.


And here's a link: link to another game
Aarnr Foultongue
Player, 318 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 3 Jun 2013
at 05:49
  • msg #3

The Tomb of Aethering the Damned - CLOSED


Edit ... the position has now been filled ! :>

In another game I play in (also D&D v3.0), the party have just completed their long journey across the kingdom to a little place known as White Plume Mountain.  However along with the heroes came several NPCs - cook, wagon driver and so on who must now be left behind to pray for their masters safe return ...

... which was when the GM and I put our heads together and decided it might be fun to send our NPCs on a little adventure of their own. <evil grin>

Characters are all fourth level, but all have only NPC levels (commoner, expert, warrior etc).  We just need one more player to take on either Dak, the Dwarf wagon master turned squire, or Vola, the female Half-Orc we rescued from her tribe before they could slay her ... whichever one is not taken will go to another player already locked in who really doesn't mind which of the two he runs.

Should be suitably perilous and a lot of fun working around NPC limitations, and I'm hoping one of you reprobates would care to join us ...

The game, The Tomb of Aethering the Damned comes from the old Judges Guild Book of Treasure Maps, modified very slightly to fit in with the whole White Plume Moutain theme and v3.0.  It's just a one shot to entertain our NPCs, but you'll be more than welcome to continue to run them in the main game if you so wish AND you can keep them alive long enough ! ;>

Game can be found over here: link to another game

So if you're interested in Dak or Vola, come on over and RTJ me - first in sets off the trap gets the treasure ! ;>

And as a tempter ...



Many tales are told of the three treasures - Blackrazor, Wave and Whelm - hidden by the arch-mage Keraptis beneath the ever-smoking White Plume Mountain, and many are the heroes who have ventured there and died in pursuit of those treasures.

But the tales do not tell of a fourth treasure known only as Delver, long lost elsewhere in the Jutting Peaks, buried by Keraptis in the forgotten Tomb of Lord Aethering who is called Damned.

Until a map is found, pulled from the clutches of a dead man, by those who were but servants to the great and powerful, those would seek to make their own names and fortunes ... or die in the attempt !

Set yet apart, seek ye Delver
Silvered curtain lies behind
But wary lest the damned ones stir
Then naught but death ye'll find

This message was last edited by the player at 13:27, Fri 07 June 2013.
Aarnr Foultongue
Player, 648 posts
Human (technically)
Cleric of froggin' Bowbe!
Sun 28 Jun 2015
at 13:01
  • msg #4

Legends of Old Urthe - Hell on Urthe/Otherworlds

Roll up, roll up ...

Two of my other games have just reached excellent points in their story arcs to recruit some new blood to pick up the gauntlet for those who have fallen.  And since I very much prefer to GM people I already really enjoy playing alongside, figured I'd see if any of you worthy adventurers are interested in joining up and give you first refusal ...

Both my games are D&D v3.5, general rating, start at 6th level and have a similar posting rate to this game.  Both have been around since RPoL started, and they'll have to kill me before they die.  ;>


1) Legends of Old Urthe - Hell on Urthe at link to another game

The war betwixt good and evil has been fought ... and the Dark Gods won.  Characters struggle to survive in an Age where evil has held sway for centuries, where undead stalk the mist-enshrouded lands and beastmen hunt beneath the pale moon.  Hope is all but gone, but a flicker still remains ...

For not all those who suffer in this dark edge are content to simply bend the knee.  Some few seek to put things aright, striving to break the four hidden seals that will free the Urthe Mother and restore the land.  Two seals have thus far been found and breached, and the mists are clearing as the power of the Dark Gods wanes, but that victory came at a great cost. Now those who yet survive will need to seek help if they are to uncover and destroy the two seals that remain.

Tone is high fantasy, and very much character driven.


2) Otherworlds at link to another game

The gods want you.  And they're not the sort to take no for answer ...

Characters are servants of the gods, either willingly, unwillingly or unwittingly so, transported to strange new worlds where their services are ahem, deemed most needed.  Almost anything goes -> god-geas keeps good and evil PCs from killing each other with anything other than wickedly pointed verbal barbs and sarcasm.  Always wanted to try something different ? Lost a favourite character ?  This is the place for you !

Adventures are  mainly taken from old TSR or Judges Guild classics and played for the fun of it, with some vague attention to whatever passes for a plot unfolding about you to provide you with the opportunity for many bon mots, and to try out Fireball in a 10 x 10 room to the ragged cheers of your fellows.  You know you want to.

Please, have a look at either or both games and if you like what you see (or have any questions), drop me an RTJ.


Cheers :>

Aarnr (aka Skald)
This message was last updated by the player at 13:12, Mon 29 June 2015.
Eilieen
Player, 555 posts
Cure light wounds!
Cure light wounds!
Mon 29 Jun 2015
at 12:26
  • msg #5

Re: The Tomb of Aethering the Damned - CLOSED

I would seriously consider joining...I'm just massively stuck with games and real life right now.

Please keep posting offers here; it's possible the in future I'll lose some games, and have time for more.  :)
Aarnr Foultongue
Player, 1021 posts
Human (technically)
Cleric of froggin' Bowbe!
Sun 11 Feb 2018
at 14:05
  • msg #6

Re: Expedition to Castle Ravenloft

Here we go again ...



Under raging stormclouds, a lone figure stands silhouetted against the ancient walls of castle Ravenloft.  Count Strahd von Zarovich stares down a sheer cliff at the village below.  A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness.

Lightning splits the clouds overhead, casting stark while light across him.  Strahd turns to the sky, revealing the angular muscles of his face and hands.  He has a look of power - and of madness.  His once-handsome face is contorted by a tragedy darker than the night itself.

Rumbling thunder pounds the castle's spires.  The wind's howling increases as Strahd turns his gaze back to the village.  Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain.  Strahd's face forms a twisted smile as his dark plan unfolds.  He knew they were coming, and he knows why they came, all according to his plan.  He, the master of Ravenloft, will attend to them.

Another lightning flash rips through the darkness, its thunder echoing through the castle's towers.  But Strahd is gone.  Only the howling of the wind - or perhaps a lone wolf - fills the midnight air.

The master of Ravenloft is having guests for dinner.  And you are invited.



Probably no surprise (it'd better not be after the OOC discussion), but against my better judgment I've been conned into running a Ravenloft campaign.  Hoping for a similar tone to what we have here in Rappan Athuk, so rather than downright grim and terrifying, I'm going for the creepy with a smattering of nervous laughter.

D&D v3.5, start at 6th level, 32 point buy, with 13,000gp worth of gear of your choice.  Characters to be plucked from almost any world, so pick yer own setting/pantheon ... see the Character Creation thread for more details.

Game is just about up at: link to another game
Dungeon Master
GM, 1020 posts
You're trying what?
Hahahahahahaha!
Thu 10 Sep 2020
at 19:05
  • msg #7

On Velvet Feet

I slipped into the Dream, and walked to the mountain where Bastet had told me I would find the Manticore.  As I set foot on the scree slope, he appeared, rushing out of his cave to challenge me.  He was huge, and full of burning rage.  Loose stones slid down the mountainside all around me

I pulled the Dream around me, and doubled my size.  Then I doubled it again.  And kept on doubling it until the Manticore started to doubt his ability to defeat me.  Then I did it one more time, just for good measure.  Finally the beast lay quivering on the stones, seeming no bigger than a rat to my vision.  "Who are you?" he growled, paws folded over his eyes, so that he wouldn't have to see the magnificence of my coat.

"I am," I declared, "Mister Fluffy-kins.  But you can call me 'Sir'."



We humans are in danger, every day of our lives.

There are creatures that prey on us. Terrible things which slither into our minds, bringing fear and hatred and anger, until finally the human is just a shell controlled by these negative emotions, and the things, the Boggins, that create them.

All unknown to us, there is a war going on.  A war for our very souls.

The war is being fought, in secret, right under our noses. Yes, the Boggins, and their supernatural allies, are powerful. But humanity has allies too, allies who can see the Boggins and the ghosts and the other enemies, and fight them using martial skills and magical powers.

And it's just as well that those allies exist, because we humans are, for the most part, entirely oblivious to the endless war.

The guardians of humanity live in our homes.

All they ask, in exchange for the service they offer, is a warm bed, food and drink, and to be allowed to play with a ball of yarn occasionally...

On Velvet Feet uses the "Cat (Revised and Expanded)" rules, written by John Wick.  No... not that John Wick.
Buy it, or your cat will push everything off your desk, and hide it all under the fridge!
And use your shoe as a litter box...



This is a game about house cats who protect their owners from Monsters they can’t see.
It's a very light system, easy to learn (and just about everything you need to know is included in the board).  So... are you a Cat person?

Linky: link to another game
This message was last edited by the GM at 16:00, Fri 18 Sept 2020.
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