RolePlay onLine RPoL Logo

, welcome to Rappan Athuk: The Dungeon of Graves (DnD3.0)

22:24, 27th April 2024 (GMT+0)

Part 22 - The road to Derindin.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 942 posts
You're trying what?
Hahahahahahaha!
Sun 18 Aug 2019
at 20:06
  • msg #1

Part 22 - The road to Derindin

The night passes quietly, much to Aarnr's disgust.

The guards do not turn out to be treacherous rapscallions, the other temporary residents of the camp don't approach the group with intent to steal, murder, or otherwise inconvenience them.  Even the demoniacally horned oxen refuse to reveal any evil tendencies, unless you count their smell, no matter how hard Aarnr glares at them.

Dawn, when it arrives is cold and damp, with a dense fog hiding the plain below, and with it the plain.

In the camp on the hilltop, the fog rolls among the tents and the wagons, reducing all to a dim shadow-play, and muffling sounds (though, for voices, that muffling could be the effect of scarves tightly bound over mouths).

A slight brightening of the fog in the general direction of east reveals when the sun rises, even though the disc itself is no more visible than any thing else this morning.

From somewhere nearby comes a laugh, which degenerates into a hacking cough, and a few choice curses.

And the faint breeze carries an aroma that reveals that somewhere in the chill, fog-shrouded morning, somebody is cooking bacon...
Eilieen
Player, 1007 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 19 Aug 2019
at 09:23
  • msg #2

Part 22 - The road to Derindin

As always, Eilieen is up early.  Breakfast requires preparing -- it won't do so itself, they have no such magics -- and prayer is needed.  Shivering in the damp cold, quietly cursing it to some dark corner of the Abyss, she continues the simple task of laying out the food for cooking, stoking up what remains of the fire, and bringing the water.  By the time the others have awakened, hopefully the smell of their nearly-finished breakfast will be in the air.

Once Erista raises her no-doubt disheveled head, the priestess brightens.  "Erista," she quietly calls, "if you might join me, I would enjoy the opportunity to mend your clothing."

Once a day, and she'll have everyone looking tip-top in under a week.
Colwyn Akbar
NPC, 377 posts
It's a trap!
No problem.
Wed 21 Aug 2019
at 17:01
  • msg #3

Part 22 - The road to Derindin

Colwyn sits shivering, tightly wrapped in his blanket.

"I's reckonin' as 'ow we'll be seein' more days like this, seein' as 'ow the year's gettin' on a bit.  Winter soon.  I's 'opin' as we'll be somewhere what's bein' warm afore that."

The rogue looks skyward, though nothing can be seen beyond the fog, except for a vague brightness in what is, presumably, the east.

"Both moons'll be bein' dark termorrer, an' like the monks was sayin' it'll be the what's it... the ekinox... soon.  That's meanin' as 'ow there's goin' ter be bad luck termorrer."
Erista
player, 661 posts
Wed 21 Aug 2019
at 18:28
  • msg #4

Part 22 - The road to Derindin

Erista, too, has been awake but somewhat reluctant to leave the warmth of her blanket until Eileen calls out to her.  She brightens at that, quickly climbing out, smiling.  Hurrying over to the priestess, a bit self-consciously brushing her hair into place - she's about to have the attention of a Goddess, after all! - she looks at her with a mix of anxiousness and anticipation.  "What do I do?" she asks.  "Does it matter how I stand?  Do we pray together?"
Eilieen
Player, 1008 posts
Cure Serious Wounds!
Cure Serious Wounds!
Thu 22 Aug 2019
at 09:29
  • msg #5

Part 22 - The road to Derindin

"Bad luck and a dangerous road..." Eilieen murmurs.  "Fell beasts walk when the moon's light is gone.  We shall need to be more careful."

She says that quietly, in the hopes of not antagonizing Aarnr.

"But the cold I could do without," she continues more normally, staring with some amusement at Colwyn and his blanket.  Then Erista arrives, all full of energy.  "How you stand?  Be yourself is all Zadastha ever asks...well, that and love one another*.  You might pray if you wish, but no, there is  no need."  With a happy smile, she sits herself in front of the sorceress.  "This is a blessing upon you; reciprocation is unnecessary.  And it is my pleasure," she finishes with a small wink.

The priestess cares not for what they teach at the temple.

Reaching out, Eilieen takes Erista's hands in hers.  "Oh Zadastha," she begins.  "Lady of Love and Care.  Regard this shining heart with favour, that her raiment may be as bright and new as her beautiful spirit!"

Rosy light fills the dawn air, coalescing about the two women.  It focuses further, seeping into the mage's cloak and white dress.

OOC - Mending!  :D

*
And smite undead, but that goes without saying.
Aarnr Foultongue
Player, 1199 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 24 Aug 2019
at 05:42
  • msg #6

Part 22 - The road to Derindin

Aarnr does not heed Colwyn's new slur upon their faithful cart-pullers.  Indeed 'ekin oxen !' is but a mild curse by the standards of his best invective.  Nor does Eilieen's suggestion that more care be taken cause even a stir, though if it had, he would have assured the priestess that he'll be taking the utmost measures not to miss the fell beasts.  And perhaps someone could bang together a couple of pots in the hope of attracting them ?

No, neither his companions, nor the smell of bacon (another invention of a decadent civilisation of which Aarnr thoroughly approves) causes him to turn a hair.  For this morning the priest is embroiled in silent battle with is god ...

For Bowbe in what some might call wisdom, but those who truly know the god know as low cunning, does not insist that his faithful remonstrate long and loud to wrest their daily due from him when surrounded by a sea of foes ... no, in such time his priests bite their tongues (sometimes literally) and loose their litany of abuse in silent if not at all serene contemplation.

Aarnr sits on a log, lost in that inner battle, his face a rictus of strain and annoyance.
Colwyn Akbar
NPC, 379 posts
It's a trap!
No problem.
Sun 25 Aug 2019
at 20:30
  • msg #7

Part 22 - The road to Derindin

Eilieen intones a prayer to her goddess, and Erista's outfit is rendered whole again, and so clean that it fairly gleams in the fog-dimmed sunlight.  Colwyn makes a mental note not to sit too close to the halfling - her nigh-radiant attire would make his own dishevelled and grubby garments look a thousand time worse.  Also her dazzling appearance could attract arrows from concealed archers...

Both of these concerns he covers up in one simple phrase, and a broad grin: "Blimey!  Yer cleans up nice, doesn't yer?"

Then he turns his attention to Eilieen, "'Ere... is that there grub bein' near ready?  I's bein' starved, an' it's smellin' so good as it's bein' makin' me 'ungry"
Erista
player, 663 posts
Sun 25 Aug 2019
at 20:53
  • msg #8

Part 22 - The road to Derindin

Erista beams as the frayed edges of her dress fill themselves in and the stains of the road fade away.  Though it's the wrong season for bluebirds, Astral does perk up, flying over to perch curiously on her shoulder, pupils wide with predatory instinct.

When it's done, she looks down, and actually blushes a bit.  "I'm not sure my spirit is this bright!" she admits, laughing.  "Thank you!"  She does a quick twirl, humming to herself.
Eilieen
Player, 1009 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 26 Aug 2019
at 09:21
  • msg #9

Part 22 - The road to Derindin

Eilieen laughs with delight, clapping her hands together; this is what she lives for, to put smiles upon faces.  Not humor, no; she fails miserably in that category.  Rather, smiles that reflect a love of life are her calling.

Could she do this for all, she would give up everything.

"Glorious!" the priestess concludes.  "I should have done this ages ago...unsurprisingly, you look splendid, Erista!"  A smile is shot to Colwyn, next.  "Indeed she does, and the food is ready, my friend.  Enjoy as you will."  That said with a wave of the hand toward where breakfast, now cooked, awaits.

A glance toward Aarnr dims her ebullience, though,  and she ponders his expression.  It seems...more fierce than usual.  Glowering, even.  Is it something she said?  "In any case," Eilieen continues, "I shall ensure things do not fall into such disrepair in the future."  An errant thought pulls another laugh from the pale woman.  "A reason to keep me well, I suppose," she muses.
Aarnr Foultongue
Player, 1200 posts
Human (technically)
Cleric of froggin' Bowbe!
Tue 27 Aug 2019
at 12:52
  • msg #10

Part 22 - The road to Derindin

By no way of coincidence, the serving up of breakfast sees Aarnr abandon his morning struggle with his god in favour of food, as Bowbe expects of his priests.

With no sign of the outer turmoil that gripped him, Aarnr greets his companions with enthusiasm, cheered as he is by the way the subterfuge is progressing nicely, though Erista's appearance is somewhat different in an alarming sort of way.

Having ascertained that the Halfling does not actually appear to be on fire (there have been outbreaks before of which he'd had no memory), the priest looks around the rest of his grimy fellows, assuring himself that none of them share Erista's affliction.

The way they're talking to her suggests that she's not actually died and become a celestial being of any kind (his training was filled with warnings about them, though he nor any other heeded them at all).

Some sort of curse, perhaps ...
Arkan
NPC, 307 posts
Magic Missile!
Magic Missile!
Wed 28 Aug 2019
at 19:36
  • msg #11

Part 22 - The road to Derindin

As breakfast proceeds, Arkan (who had been sitting quietly, pondering the books, since waking) suddenly speaks.

"Some of the volumes are harmless enough.  Treatises on beasts and birds, on herbs, or on the geography of the world.  Most are less so... books on magic, and its use and misuse, or grimoires of spells.  These latter I have set aside in the trunk under the bench of the new cart.  In common with most wizards, Tursach has protected these tomes with fell magics to prevent rivals gaining access to his notes.  Attempting to read them without the proper incantations would slay a person outright, or blast the mind  into nothingness."

He pauses for a moment, taking a sip from his cup, then asks Eilieen, "This tea is uncommonly good.  What is it?"

He savours the tea for a little while, before continuing, "Where was I?  Oh, yes.  I thought to check in Derindin.  If there is a powerful mage there, or a college of the arcane arts, they might have the means to remove the protective charms, or to destroy the books."
Aarnr Foultongue
Player, 1201 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 31 Aug 2019
at 04:28
  • msg #12

Part 22 - The road to Derindin

"Froggin' burn 'em !" Aarnr suggests helpfully.

Aarnr never touches tea himself, taking only water if he must and anything alcoholic when he can get it, though Arkan's question confuses him.  It seems rather obvious that the answer is 'gleepin' tea, thou hedgepig', though of course the priest is too wise to say so, merely narrowing his eyes and scowling a little more.

The place Derindin is entirely unfamiliar, but as he understand such things it is necessary to pass through some places in order to get to other places, such is the way these civilised folks lay out their roads.  In his homeland, of course, if you want to get anywhere you just face the right direction and start walking.  And as the occasion demands it, wading, climbing, swimming, slaying ... whatever is required en route.
Colwyn Akbar
NPC, 380 posts
It's a trap!
No problem.
Sun 1 Sep 2019
at 16:44
  • msg #13

Part 22 - The road to Derindin

"Burnin'd be workin' fer me." Colwyn chips in, "Only as I wouldn't be likin' ter be sittin' on that there bench with them there books bein' under it, like."

Arkan frowns and shakes his head.  "The books are only dangerous if you try to read one of them.  Sitting on a bench, with the books locked in a trunk below you does not present any danger.  I will note, mind, that sometimes these books will protect themselves... trying to burn one might present as much danger as attempting to read it, depending on which spells have been used to ward it."

"Why, I heard tell of a man in my homeland who tried to tear some pages from such a book, with the intent of selling them, and he was devoured by a demon that was bound into the cover."

Colwyn pales under the dirt on his face.  "Yer right.  It's probably bein' best ter give them ter somebody else ter sort out.  Burnin' ain't bein' the answer ter ever'thin'."
This message was last edited by the player at 20:20, Wed 04 Sept 2019.
Aarnr Foultongue
Player, 1202 posts
Human (technically)
Cleric of froggin' Bowbe!
Tue 3 Sep 2019
at 13:44
  • msg #14

Part 22 - The road to Derindin

While Aarnr can spot the obvious mistake in Colwyn's logic (which coincides with his general belief that burning can solve all problems), even he is impressed with the sheer malice involved in inflicting dangerous books of a possibly demonic variety upon someone (which coincides with his general belief that all books are dangerous).

Sitting on them ... amuses him, though it may mean he has the bench to himself if others don't see the humour in it.

"Will we reach froggin' Drmmnumnum today ?" the priest mumbles a little over the name of their destination as he inquires politely of his companions.
Arkan
NPC, 308 posts
Magic Missile!
Magic Missile!
Wed 4 Sep 2019
at 20:30
  • msg #15

Part 22 - The road to Derindin

With a shake of his head, Arkan says, "As far as I can tell, we should reach Derindin tomorrow, or maybe the day after, depending on the weather, the condition of the road, and how many times we have to battle enemies along the way."

The latter is, of course, not really a factor, since the battles are usually over fairly quickly... but it seems like a wise idea to give Aarnr something to look forward to in order to distract him from troubling details, such as the duration of a journey.
Eilieen
Player, 1011 posts
Cure Serious Wounds!
Cure Serious Wounds!
Thu 5 Sep 2019
at 20:04
  • msg #16

Part 22 - The road to Derindin

"The tea?" Eilieen muses. "I'm not entirely sure...it's a blend we picked up some time back, at one of the cities we visited."  Truth be told, she has little idea exactly which one it is; when Eilieen purchases a bag of new tea, she tosses it into the satchel for tea, then chooses randomly from the contents every morning.  "But I am well-pleased you enjoy it!" she replies; that's true enough, as when each tea is chosen, it's with an eye (and nose) to quality.

It's just that she can't tell them apart.

"Only a day's travel to Derindin.  Hmm."  The priestess ponders.  "I wonder how many battles we COULD fight between now and then.  I would think if the road were clogged with evildoers, they might end up turning upon one another until only the most strong remained."  Further consideration reveals that to be a bad thought, and Eilieen pales slightly.  "Hopefully not."
Aarnr Foultongue
Player, 1203 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 7 Sep 2019
at 04:26
  • msg #17

Part 22 - The road to Derindin

The day is going well for Aarnr.  The subterfuge is working and they seem to have completely fooled this camp of varlots, flap-dragons and whoresons, while there seems to be a general consensus that the journey on will be punctuated with battles and blood a-plenty, so the longer, the better !

Eilieen does raise a serious concern, though the solution (suprisingly not involving burning, at least not directly) is a simple one to the priest's mind.

"Not if we froggin' kill the filthy fen-sucked footlickers first !" Aarnr avows, albeit with accidental alliteration.
Dungeon Master
GM, 943 posts
You're trying what?
Hahahahahahaha!
Sun 8 Sep 2019
at 19:42
  • msg #18

Part 22 - The road to Derindin

As the group eat their breakfast, engaging in discussions of tea and the dangers of the road (though to some, such dangers actually seem to be the major attraction of a long journey), others in the camp are stirring.  Some seem to be keen to leave - horses and wagons are moving and making their way through the fog and back to the road, amid shouted farewells and occasional snatches of song.

The party's own horse and oxen seem restless as the animals around them begin to move.

A man clad in deep blue robes walks past, accompanied by two of the camp guards, and his deep, melodic voice is raised in a chant as he passes by reading from a scroll...

"... never to be lost.

The road awaits all who will walk it,
Welcomes them with open arms.
Sefagreth's blessing upon the travellers,
Swift journey all, safe from hazard.
Mighty Sefagreth, Soul of the Highway,
Guides and defends all who travel.
Merchant, mendicant, noble, priest,
He leads them all to journey's end.

Matters not which road you follows,
Sefagreth will guide you true... "

Aarnr Foultongue
Player, 1204 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 9 Sep 2019
at 05:28
  • msg #19

Part 22 - The road to Derindin

The priest vaguely recalls a drunken conversation (one of many in which he learned of gods other than Bowbe) regarding Sefagreth, who he surely knows to be an evil god of Death.

Certainly the song the Death-god's priest is singing confirms that ...

... though it matters not, for it seems Sefagreth lies in wait only for those who are walking, so while oxen and horse will have to take their chances, those who ride this day will handily avoid Sefagreth's clutches.

Aarnr smirks.
Erista
player, 664 posts
Mon 9 Sep 2019
at 06:18
  • msg #20

Part 22 - The road to Derindin

Erista waves thank to the blue-robed man, and starts cleaning up after breakfast, using a bit of her own magic to clean the pot and dishes in a matter of moments.  As she works, she happens to glance up at Aarnr, and smiles to herself as she turns back to putting things away - even he's smiling!  Things are certainly looking up, she muses.

Once that's all done and put away, she takes her spot in the wagon, ready to set forth to Derwhatever.
Colwyn Akbar
NPC, 381 posts
It's a trap!
No problem.
Wed 11 Sep 2019
at 20:00
  • msg #21

Part 22 - The road to Derindin

Colwyn studies the two carts, and considers his options.

Obviously riding a cart has got to be better than walking, but beyond that things become a little more foggy.  On the open hand, the new cart is to be driven by Arkan, but is apparently loaded with dangerous, possibly even lethal, books of magic).  And on the knife hand. the other cart is to be driven by Aarnr, who is equally dangerous and possibly even just as lethal.

It's a tough choice, and the longer he thinks about it the more attractive walking looks.  But in the end he decides that sitting right at the very back of the ox cart might be the way to go.  From there he can easily drop to the ground if danger threatens.

Whether it be from Aarnr, or from some other source.
Dungeon Master
GM, 944 posts
You're trying what?
Hahahahahahaha!
Fri 13 Sep 2019
at 22:46
  • msg #22

Part 22 - The road to Derindin

Before too long, the group are ready to leave the camp.  With no little shouting and cursing the carts join the other traffic moving down the hill.

At the base of the hill the carts veer eastward, following the Trade Way towards Derindin and their ultimate destination,  Traffic on the road here, east of the Forest Kingdoms, seems to be a little heavier - the group of bold adventurers see several wagons and numerous riders on horses, as well as a goodly number of people simply walking to their destination.

The early fog clears somewhat as the morning progresses, but by noon much of the surrounding terrain is still little more than hazy suggestions of hills and trees glimpsed through patches of lingering mist.

The road itself runs along a sort of raised causeway, elevated an average of five feet above the general level of the land, which seems somewhat marshy hereabouts.  From somewhere, out in the mist, comes the occasional calls of cranes, or the booming of a bittern.

Towards noon, a group of horsemen appear out of the mist, heading west.  Closer, and it can be seen that they appear to be a troop of armoured knights...
Aarnr Foultongue
Player, 1205 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 14 Sep 2019
at 06:26
  • msg #23

Part 22 - The road to Derindin

Aarnr curses himself for ever listening to the squirrel-chewin', wart-necked followers of Oghma, for whereas before he could have joined battle with these armoured pignuts, now he is forced to at least consider not immediately launching the attack.

"These feckless toadies might," his tone reveals how much he hopes that's not true, "be the froggin' guards of Gonder," he warns his companions, at least those who are within shouting range.

"Or bawdy, dizzy-eyed haggards from Rappan Athuk," the priest continues, much more hopefully, showing how keen he is to consider both options.

"Greet the gorbellied, scale-sided skains-mates as they froggin' deserve," he suggests, not unreasonably.
Eilieen
Player, 1012 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 16 Sep 2019
at 11:00
  • msg #24

Part 22 - The road to Derindin

It has been a more delightful journey of late, and the priestess is especially enamoured of the bitterns...but now, an interruption.

"Best we greet them, then," Eilieen states, rising to her feet in the cart, "and discern their intentions.  But with the traffic, I expect they are road wardens...of a better sort than we have encountered before."  She waves a hand in the air.  "Ho!  What news on the road?"
Colwyn Akbar
NPC, 382 posts
It's a trap!
No problem.
Wed 18 Sep 2019
at 19:56
  • msg #25

Part 22 - The road to Derindin

Colwyn twists around to look at the knights, casting a critical eye over them.  "Blimey!  They's rich buggers.  Fancy armour they's 'avin'."

The knights themselves divide into two groups which file past on each side of the carts.  Their helmeted heads turn neither right nor left as they go by.  One of them, their leader perhaps, stops when Eilieen calls out.  He waits for the rest of the troop to pass, before riding closer to the cart.

He tilts his head forward, though his face remains concealed by his helm.  "The road from here to Derindin should be clear.  At least we encountered no trouble on the way here.  Derindin itself is currently holding a festival to celebrate the forthcoming marriage of the Honorable Sargolf Hergost, the Lord Mayor of the city.  Those who travel there should be aware that most of the better inns have no rooms available."
Aarnr Foultongue
Player, 1206 posts
Human (technically)
Cleric of froggin' Bowbe!
Thu 19 Sep 2019
at 04:09
  • msg #26

Part 22 - The road to Derindin

Aarnr listens glumly.  That the bitterns which Eilieen pointed out have invaded Derin-dindins and stuffed themselves to the point where they have no room available is a blow indeed, for the one thing cities usually provide is a good feast.

Though it's unusual that one of the rabble would be appointed mayor ...
Arkan
NPC, 309 posts
Magic Missile!
Magic Missile!
Sun 22 Sep 2019
at 20:11
  • msg #27

Part 22 - The road to Derindin

Arkan clears his throat, and asks, "If you don't mind, Sir Knight, where is your troop bound for?"

The man's helm turns towards Arkan, then turns back to briefly study Eilieen and Erista.

"We are going to Bard's Gate, where we will meet the bride-to-be, and escort her to Derindin for the nuptials.  This wedding will forge an alliance between the families of the mayors of the two cities.  Something that will increase stability and safety on the Trade Way."
Aarnr Foultongue
Player, 1208 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 23 Sep 2019
at 11:51
  • msg #28

Part 22 - The road to Derindin

Aarnr doubts these tin-clad puttocks will survive the journey to Bard's Gate (the name rings a vague bell), but since he has no idea what nuptials are (some kind of exotic pudding, perhaps), he wisely doesn't pursue the issue.  Besides ...

"The road back that way is froggin' clear too," the priest jerks a meaty thumb over his shoulder.  "We didn't have any gleepin' trouble either," he boasts.  There were quite a lot of sudden deaths, but to his mind it was all in sport.
This message was last edited by the player at 13:09, Thu 26 Sept 2019.
Dungeon Master
GM, 946 posts
You're trying what?
Hahahahahahaha!
Wed 25 Sep 2019
at 20:12
  • msg #29

Part 22 - The road to Derindin

The knight bows his head to Aarnr too, and he sounds positively cheerful as he replies to the priest.

"That is good news indeed.  My troop has seen much fighting to the east of Derindin, defending against incursions from the accursed Dungeon of Graves, and attacks upon outlying farmsteads and hamlets.  A simple errand to fetch the Mayor's bride will give my men a chance to recuperate before riding out to do battle again."

"My thanks to you."

Eilieen
Player, 1015 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 1 Oct 2019
at 01:49
  • msg #30

Part 22 - The road to Derindin

"Well, then," Eilieen chirps, pleased at the clear road ahead.  At least, assuming some new evil hasn't yet moved in to make further trouble.  Perhaps they might actually manage to arrive at Rappan Athuk at some point in the near future!  "The world owes you and your men a debt of gratitude, Sir Knight!  And I pray your mission is successful, for both the stability it promises and the union of two hearts."

Standing -- somewhat uncertainly on the cart -- Eilieen bows.  "Zadathsa grant you save travels and a fine rest at their end!"
Dungeon Master
GM, 947 posts
You're trying what?
Hahahahahahaha!
Wed 2 Oct 2019
at 19:49
  • msg #31

Part 22 - The road to Derindin

"A blessing from Zadastha should augur well for matters of love and marriage." the knight declares.  "I wish you well on your journey.  Should you find yourself in need when you reach Derindin, then my name, Khalarin, should stand you in good stead when speaking to those who hold official positions in the city."

He bows his head and makes a complex gesture in the air with his right hand, before turning his horse and galloping away in pursuit of the troop.
Aarnr Foultongue
Player, 1209 posts
Human (technically)
Cleric of froggin' Bowbe!
Sun 6 Oct 2019
at 04:03
  • msg #32

Part 22 - The road to Derindin

"Froggin' luck !" Aarnr recognises the gesture the Knight makes, though scoffs at such simple superstition, raising his scowling gaze to the heavens above in warning for whichever god was listening not to try it on him.

The priest does not believe in luck.  Rather he believes in a good sharp edge applied to the problem and repeated as necessary.

Still, he's not above using the man's name in order to secure advantage.  He trusts one of his companions will remember it ...

"Let's go see if the puttocks missed any of the puny, pigeon-livered mumble-news," he suggests hopefully, enticing the oxen with a flick of the reins to start their forward plod.
Dungeon Master
GM, 948 posts
You're trying what?
Hahahahahahaha!
Sun 6 Oct 2019
at 20:01
  • msg #33

Part 22 - The road to Derindin

Aarnr stirs the oxen into motion, and Arkan does likewise with the horse.  The two carts set off east, along a road in markedly better condition than any stretch of highway the group had seen since entering the Forest Kingdoms.  People in these parts apparently recognise the value of a well-maintained trade route.

Adventurers, meanwhile, recognise the value of a more comfortable ride.  Draft animals recognise the value of easier cart movement on a smoother road.

All in all, the reduced number of ruts and pot-holes makes for faster travel, in spite of the continuing muddiness of the road...

By mid-morning the land to each side is starting to rise, bringing an end to the marshes, and before long there are rows of low hills to north and south of the highway.  To the north the hills climb higher, the further away from the road they are, until the fade into the thinning mist.  To the south the hills seem fairly uniform in height, at least as far as the eye can see.

With the day lacking an hour of noon, a large pile of stones comes into view at the northern side of the road.  There appear to be some small trees, or perhaps posts, standing atop the mound.  Colwyn sits up straight as he notices the mound, a look of apprehension upon his features.

As the carts move closer, it becomes apparent that the cairn stands some twenty feet high, and his crowned by three swords.  The spaces between the stones are well filled with dirt, moss, and coarse yellowish grass, and the three blades are ancient and rusted, wedged point down between the stones of the summit.
Eilieen
Player, 1017 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 7 Oct 2019
at 09:24
  • msg #34

Part 22 - The road to Derindin

Eilieen dozes, taking advantage of the semi-smooth ride as long as she can.  It's a pleasure to be out of the rain, though the mist ensures she keeps her cloak tight, to hold in the warmth; damp air can leech away a body's heat in short order.  In all, it's one of the better days...until Colwyn starts signalling alarm with his movements.

Blearily rousing herself, the priestess glances about, noting the cairn.  "Old," she murmurs, stating the obvious, before turning her attention to their resident locksmith.  "Colwyn.  What ails you?"  Eilieen waves a languid hand toward the cairn.  "Do you know of this?"
Colwyn Akbar
NPC, 383 posts
It's a trap!
No problem.
Wed 9 Oct 2019
at 18:48
  • msg #35

Part 22 - The road to Derindin

"Me an' Arnr was 'earin' 'bout this place when we was lookin' fer supplies in that there camp.  There was bein' a battle near 'ere 'unreds of years since, an' ghouls was comin' ter eat the bodies.  We was 'earin' as 'ow some of them's still bein' 'bout."

Colwyn nods towards the cairn.  "That's bein' there ter let folk know as 'ow they shouldn't be stoppin' 'ere at night.  Oh, an' the swords is bein' cursed or summat.  No bugger should be touchin' them."
Aarnr Foultongue
Player, 1210 posts
Human (technically)
Cleric of froggin' Bowbe!
Fri 11 Oct 2019
at 12:39
  • msg #36

Part 22 - The road to Derindin

Though Aarnr is certain this is the first time he's heard this tale, he allows that such conversations often occur around him when he's not listening ...

... yet it seems he might have to make the effort in future to pay some modicum of attention to such prattling, for the threat of ghouls and dire curses upon rusty blades are as the cries of malmsey-nosed, mewling laggards to his ears.

Of course, the merest trace of rust upon a weapon would garner the feckless oaf responsible curses as would strip flesh from bone, a good clean blade being perhaps the only clean thing about those who dwell in The Vastness.

But ghouls, on the other foot ...

"Better we send the froggin' bunch-backed, fusty maggot-pies back to their filthy milk-livered master !" the priest avows, hauling back on the reins to suggest a stop to the oxen as he peers out, looking for any sign of the promised undead.  "That any more of their cullionly, half-faced kind learn not to gleepin' stop here !"
Eilieen
Player, 1018 posts
Cure Serious Wounds!
Cure Serious Wounds!
Sun 13 Oct 2019
at 17:09
  • msg #37

Part 22 - The road to Derindin

Aaaaand Colwyn makes his mistake.

Something glitters in Eilieen's eyes at the story, and she slowly nods her head as Aarnr bursts out in fine form.  "Well indeed," the priestess murmurs.  "Such fallen souls must be liberated, to grant safety upon travellers.  Is that not why we march to Rappan Athuk?"

Her gaze falls on Colwyn; after a moment, she gives a helpless shrug.  "Well, most of us, in any case.  And perhaps the vile creatures might conceal some ancient valuables."  Bluntly put, Eilieen cares not about whatever reason Colwyn chooses to do good; the fact that he assists in the destruction of Orcus's minions is sufficient for her, and worthy of reward.

"We do not need to touch the swords to destroy what lies beneath them," she muses.  "Shall we stop here for the night?  Or attempt something a touch more proactive?"
Dungeon Master
GM, 949 posts
You're trying what?
Hahahahahahaha!
Sun 13 Oct 2019
at 19:39
  • msg #38

Part 22 - The road to Derindin

A look of desperation fills Colwyn's eyes.  "There's not bein' nothin' under that pile.  The battle were bein' over that way somewhere's, as we was bein' telled."  The rogue waves a hand in the general direction of the rugged hills a short distance to the north of the road.

"Only they was buildin' that 'eap 'ere ter warn folk as 'ow there's maybe bein' ghouls over in the 'ills.  An' ter 'member them 'bout the battle, an' 'ow lots of coves was dyin' in it.  Nobody was sayin' as 'ow there's ghouls still bein' 'bout" fer certain - it's just bein' a story."

Arkan listens in on the discussion, his gaze fixed on the hills, before adding his own opinion.  "It's a lot of territory to search for something whose continued existence might be no more than an old wives' tale."
Aarnr Foultongue
Player, 1211 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 14 Oct 2019
at 12:18
  • msg #39

Part 22 - The road to Derindin

Eilieen:
" Is that not why we march to Rappan Athuk?"

"Yes !"  Aarnr agrees.  It's certainly not why he's going to Rappan Athuk.  He's going to slay the undead and any other creatures he can find there, not for any fat-kidneyed travellers who are too pukin' guts-gripin' to look out for themselves.

And that a priestess of Zadastha might wish to attempt something proactive doesn't surprise him ... though in the context he does wonder if the slave who provided him with that particular translation might have been somewhat mistaken, as he can't see how that would help them find the ghouls they seek.

Both Colwyn and Arkan make good points, though.  The priest has no wish to wander around aimlessly, just hoping for ghouls to appear before him.  No, Eilieen had the right of it to begin with.

"If the dankish, vile-standin' malt-worms come to this spot at night, then we should be froggin' waitin' for them !"
Eilieen
Player, 1019 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 15 Oct 2019
at 09:19
  • msg #40

Part 22 - The road to Derindin

Ugh.  Both Arkan and Colwyn have a point...Eilieen squints toward the sun.  It's high.  Not even at its zenith, yet.  "Well..." she begins after Aarnr's suggestion.  "We would lose over a half-day of travelling toward Rappan Athuk.  Again.  And possibly for naught, as Colwyn and Arkan justly point out."

A heavy sigh follows.  "I fear I will have to vote with these two in this case.  Barring true knowledge that ghouls prowl these lands, and we will have a chance at eradicating their nest, I think we should not lose time here.  Our journey to Rappan Athuk has become ponderous; I fear we will never arrive if we hurry hither and fro.  It seems best to move on."

Disappointing, sadly, but what can one do?
Aarnr Foultongue
Player, 1212 posts
Human (technically)
Cleric of froggin' Bowbe!
Tue 15 Oct 2019
at 13:03
  • msg #41

Part 22 - The road to Derindin

The priest grinds his teeth.  Caught between a choice of pressing on to Rappan Athuk or waiting here to slay ghouls, he of course wishes to do both ... but even with his rather tenuous grasp of logic, he realises that's not possible.

The Dungeon of Graves ... well, they know that's there, or at least it seems likely to be or there's a lot of people in on a mammoth jest that he'll be returning to have pointed words with.  Whereas here there is naught but the hope of ghouls.

With a grudging sigh and a last lingering look around, hoping to maybe spot one of the scurvy, warp-necked scuts, Aarnr nods reluctantly, urging the oxen to get going once more.

"P'raps we'll find a moldy corpse before nightfall," he suggests hopefully.  A dead body on hand would certainly increase the likelihood of ghouls sniffing them out.
Dungeon Master
GM, 950 posts
You're trying what?
Hahahahahahaha!
Wed 16 Oct 2019
at 21:14
  • msg #42

Part 22 - The road to Derindin

Arkan urges the horse forward too, and the two carts pass the roadside cairn.  Close up it can be seen that many of the stones have been scratched with a myriad runes, sigils, letters, numbers, and assorted symbols, in a great many scripts.  Colwyn turns to examine the stones as they pass.

"It's bein' lots of names, fer the biggest part, an' some of them's 'avin' dates with them.  An' some of them's 'avin' the same name in diff'rent places, with diff'rent dates.

Aarnr Foultongue
Player, 1213 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 19 Oct 2019
at 13:33
  • msg #43

Part 22 - The road to Derindin

The priest nods.  While the whole matter of writing is problematical, he sees what's going on here.

"The hedgepigs wouldn't stay dead an' whoever slayed them each time marked down froggin' who and when."

He's not sure he'd bother himself, but it does provide useful information ... though it assumes a knowledge of letters that encompasses reading which seems rather optimistic.
Dungeon Master
GM, 951 posts
You're trying what?
Hahahahahahaha!
Sun 20 Oct 2019
at 18:27
  • msg #44

Part 22 - The road to Derindin

Colwyn scratches at his cheek, and looks doubtful as Aarnr explains his theory.

Arkan leans closer without leaving the cart.  "These three... " he points to three inscriptions in three separate locations on the stones, "They are in the old runes of my home.  They spell out the name Shem Ironsmith, and the three dates are spread over four years.  Shem is a common name in my homeland, and it seems unlikely that a smith would have been killed three times, so far from home, and each time by somebody from the same land that he came from.  I think it more likely that he travelled this highway a number of times, and marked each time he came past this place on his journeys."

Colwyn snaps his fingers, "Oh, I's knowin' what yer's sayin'.  There's bein' a wall jus' by the South Gate in Tsar, where every bugger an' 'is dog's scratchin' their names in the stones, mostly jus' ter say they was bein' there, or 'ow they's lovin' someone, or 'atin' them.  Or 'ow they's 'avin' a bigger man'ood an' ev'ry other bugger.  Or somethin'."

"Some of them's not bein' too clever though.  Like my cousin Dorin, what was scratchin' as 'ow 'e were 'atin' the Gran' Duke, an' 'ow the ol' man wasn't 'avin' no man'ood ter be speakin' of.  The Duke's guards was comin' round ter 'rest Dorin a day or two after, an' we was never seein' 'im again.  Well... 'part from 'is 'ead, that is, what they stuck on a spike over the South Gate fer the crows ter be peckin' at.  We was bein' a bit cut up 'bout that, me an' my other cousins... Dorin were owin' some of us coin."

Erista
player, 667 posts
Sun 20 Oct 2019
at 20:20
  • msg #45

Part 22 - The road to Derindin

"At the inn in Lokshyr, all three guest rooms have a book for people to sign.  Sometimes they'll say something nice about their stay, or tell a little bit about themselves, too," Erista contributes.  "I think it's a fun tradition.  Can we pause just a moment?" she asks.  "I'd like to."

Climbing down from the wagon, she spends a few minutes looking about for a good stone, and then takes out her dagger to scratch her name on it with the point.    After a moment, she brings out one of her own sling stones and adds another single symbol to it.    When she's done, she places them together on the cairn, near the bottom because the pile is somewhat taller than she can reach.
Eilieen
Player, 1020 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 21 Oct 2019
at 21:16
  • msg #46

Part 22 - The road to Derindin

"Well done," Eilieen states, clapping enthusiastically as the explanations pour forth.  "Yes, it all makes sense now, and by all means, Erista - you don't need to ask permission."  Her face grows more somber as she turns to Colwyn.  "Colwyn...my condolences at the loss of your cousin."

I think.

The priestess waits and watches, finally firing a question Erista's way.  "That last symbol -- was that the date, Erista?"  The woman's written language is a bizarre series of runes that Eilieen has never been able to figure out.
Colwyn Akbar
NPC, 384 posts
It's a trap!
No problem.
Wed 23 Oct 2019
at 19:09
  • msg #47

Part 22 - The road to Derindin

"Nah... it's bein a'right." Colwyn says with a shake of his head, "Dorin weren't bein' liked much.  Weren't poplar, as they's sayin'."

Erista's inscriptions bring a smile to the rogue's face.  "I's likin' that.  's'nice thing ter be doin'.  'ere... it's bein' a good thing as Bilfro ain't bein' with us no more.  'e'd 'ave ter be buildin' another pile of rocks fer all the animals what 'e were lookin' fer, an' fer all the names what 'e were givin' them."
Erista
player, 668 posts
Wed 23 Oct 2019
at 20:50
  • msg #48

Part 22 - The road to Derindin

Erista shakes her head, poking the stone back into place as it starts to slip out briefly.  She watches it carefully for a second, and then turns to climb back into the wagon once she's sure it's not going anywhere.  "That's for Astral," she tells Eilieen, smiling.  "It's not even the word, exactly, more like the concept."  She shrugs.  "Which is really what words are, I guess, but... Arkan could probably explain it better.  But in Common or Halfling, the word Astral would have been too big to fit, so I used the arcane symbol.  Since she's my familiar, that seemed more appropriate anyway."

She nods her agreement with Colwyn's comment, but looks a bit wistfully back down the road, her smile fading.
Aarnr Foultongue
Player, 1214 posts
Human (technically)
Cleric of froggin' Bowbe!
Sun 27 Oct 2019
at 05:01
  • msg #49

Part 22 - The road to Derindin

The priest is impressed that Erista chooses to add her mark, after Colwyn's cautionary tale, but then he looks forwards to meeting any toad-knockin' guardsmen who front up to arrest any of his friends.  Over their dead bodies !

"Crow-fodder," seems to be Aarnr's considered opinion on the matter ...

... till he raises an arm to point a calloused finger at hill to the north where a number of large crows are circling.

"Where there's crows there's a froggin' battle, he clarifies, realising that these city-folk might not understand.  "They feast upon the dying an' recently dead."
Arkan
NPC, 310 posts
Magic Missile!
Magic Missile!
Sun 27 Oct 2019
at 21:01
  • msg #50

Part 22 - The road to Derindin

Arkan studies the circling crows for a moment, before saying, "You could be right Aarnr.  And if there are dead or wounded people or animals there, they might also attract ghouls."

"The only problem I can see is that, because of the lay of the land, we may need to leave the carts here while we go to investigate.  And they might not be here when we return."

"I'll be stayin' 'ere an' keepin' a eye on them." Colwyn interjects quickly, having seen an opportunity too good to miss.  "I'll be seein' as no buggers is makin' off with them."
Eilieen
Player, 1021 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 28 Oct 2019
at 09:28
  • msg #51

Part 22 - The road to Derindin

Impressed at Colwyn's literacy in Erista's language, Eilieen drops a hand on Erista's shoulder.  "I like that, doing so for a companion.  I should write something for all of you...if I had the time."

But Aarnr's assessment of the local murder -- potentially both crows and of people -- snaps her head up, and she stares into the distance, seeking the crows.  When Colwyn again speaks, she pats his hand.  "Well done, then; thank you, Colwyn, for freeing us."

Then the priestess is off the cart and hurrying from the road.  Not a second to waste; wounded wait for no-one.
Erista
player, 669 posts
Mon 28 Oct 2019
at 22:37
  • msg #52

Part 22 - The road to Derindin

Erista smiles at Colwyn.  "Thank you," she says.  "I don't think I'd want to be left all alone like that, on the road or off.  It's very brave of you."  With a quick wink and a wave, she follows after Eilieen.
Dungeon Master
GM, 952 posts
You're trying what?
Hahahahahahaha!
Fri 1 Nov 2019
at 20:33
  • msg #53

Part 22 - The road to Derindin

Eilieen and Erista soon find that they are in terrible danger... terrible danger of getting their beatiful clean clothes dirty again.  The ground, while for the most part clear of pools of standing water, is a little soft and prone to patches of sucking mud.

It isn't long before the lower parts of their robes are black and, after one misplaced foot, Eilieen's right boot makes a dreadful squelching sound with every pace.

Arkan, who follows behind them, fares no better due to his armour.  Before too long he finds that he is lagging a little behind the two women, due to having to choose his path carefully, stepping from tussock to tussock and using his sword to probe the ground ahaead.

Aarnr, as a life-long inhabitant of bogs, fens, and reeking marshlands, seems to have less difficulty traversing the ground than the others.

Colwyn, meanwhile, lays back in the cart and listens for the screaming that seems most likely to ensue...

Fortunately for the rescue party, after about a hundred yards, the ground starts to rise to become the first row of hills.  As it does so, it provides more solid footing.  Here, on the slope, it can be seen that the birds seem to have an interest in a point that lays just beyond the crest of the low hill...
Aarnr Foultongue
Player, 1215 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 2 Nov 2019
at 05:43
  • msg #54

Part 22 - The road to Derindin

Aarnr can't imagine that anyone would dare steal his cart, but supposes it requires someone present to tell any would be thieves as they're unlikely to manage to guess it.  Perhaps he should get Erista to carve his name on it ... though that requires the unlikely assumption that the robbers could read.

And it's odd that the Halfling would consider Colywn's offer brave ... like Eilieen, the priest considers it made more in the way of a generosity of spirit that the rogue would give up even the ghost of a chance of a bloodletting to allow his companions the pleasure themselves.

Throwing Colwyn the reins, Aarnr leaps down from his seat, taking up Valkyria as he strides off in the priestesses' wake.

Stomping through the mud, unaware that those around him are struggling to pick a path, Aarnr indicates the spot where the crows are congregating.

"Over froggin' there !" he gestures with the pointy end, eyes alight as continues up the hill that-a-way.
Dungeon Master
GM, 953 posts
You're trying what?
Hahahahahahaha!
Sun 3 Nov 2019
at 19:34
  • msg #55

Part 22 - The road to Derindin

The group reach the brow of the hill, and can see down the steep slope on the far side, into a narrow valley with a long, shallow pool at the bottom.  They can also see what the crows are interested in.

Unfortunately the wolves, interrupted in the meal of freshly killed elk, can also see their new visitors, and seem less than enthused at their arrival.  Six blood-smeared snouts are raised to sniff the air, and six pairs of eyes, like convex lenses of ebony embedded in amber, glare at the intruders.

The biggest of the wolves bares its teeth in a fierce snarl...
Eilieen
Player, 1022 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 5 Nov 2019
at 10:21
  • msg #56

Part 22 - The road to Derindin

"Oh," Eilieen murmurs at the vista before them.  Immediately she puts a hand to forestall the others.  "Enough - merely nature taking its course, nothing to see here."  They're not...what's the name...Worogs?  "Shall we just back away slowly?  Likely they're more frightened of us than...well, likely they're frightened of us."

And she follows that advice, slowly backing up over the crest of the hill again.

"Aarnr, DO be sure not to attack the poor beasts!" the priestess cautions.  "Be VERY sure."

Sadly, this means it's back into the filthy morass, she considers.  How the wolves never heard them coming, she has no idea; water squelches out of that one soaked boot with every step.  "Needs must," the priestess mutters darkly.  "I shall clean our clothing again, Erista."  Her lips quirk, and she prepares for the ultimate sacrifice.  "Yours first, tomorrow."
Aarnr Foultongue
Player, 1216 posts
Human (technically)
Cleric of froggin' Bowbe!
Wed 6 Nov 2019
at 13:02
  • msg #57

Part 22 - The road to Derindin

Aarnr is disappointed too.  Mere wolves instead of the hoped for ghouls.  But while he's no argument with the wolves and doesn't begrudge them their meal and so will reluctantly acquiesce to Eilieen's request that he not attack them, he's never backed away slowly in his life and isn't about to start now.

Baring his teeth and growling back at the big wolf, the priest stares it down just long enough to satisfy pride ... and then turns his back, striding away, though with sword held in hand and listening for any of the creatures to come at him from behind, when he can plausibly claim self-defence.

Which is not to say he doesn't keep an eye out, just in case there's any undead that merit a good hacking apart.
Arkan
NPC, 311 posts
Magic Missile!
Magic Missile!
Sun 10 Nov 2019
at 20:55
  • msg #58

Part 22 - The road to Derindin

Arkan also holds his sword in hand, having been forced to use the weapon as a makeshift walking stick.

He, however, is more obedient to Eilieen's suggestion.  While he does not sheathe the blade, he does back away, watching the pack of animals the whole time.

Which is how he comes to trip over a rock, and land on his behind in a pool of mud.  This prompts further snarling from the wolves, and leaves Arkan with little to do other than slide backwards across the wet grass of the hillside.

Uncomfortable and undignified it might be, but he feels that he has shown weakness to these predators, and he doesn't feel like turning his back on them, even if it's just to roll to his knees and then stand...
Eilieen
Player, 1023 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 12 Nov 2019
at 01:34
  • msg #59

Part 22 - The road to Derindin

Of course.

But it's no time for a facepalm.  Slowly, carefully, Eilieen moves to stand between Arkan and the wolves.  Still backing up, she holds her spear prepared.  With some alacrity, she dances her tongue through a swift prayer.  "Zadastha, show these beasts of nature your holy wrath, and light the wisdom to choose peace within their hearts!"

OOC - Choosing the largest of the beasts -- the snarling one -- Eilieen casts Cause Fear in the hope that if one of them runs, the rest will spook as well.
Dungeon Master
GM, 954 posts
You're trying what?
Hahahahahahaha!
Wed 13 Nov 2019
at 21:45
  • msg #60

Part 22 - The road to Derindin

The largest wolf stops snarling, and shakes its head.  Then it turns away, slinking back towards the dead elk.  The rest of the pack follow it, though not without a certain degree of apparent irritation.

Their irritation only seems to increase as the pack leader trots straight past the carcass, and starts up the slope on the far side of the valley,  Some of the pack members take a chance to quickly snatch gobbets of flesh before running to catch up with their leader.

Arkan stops his backward scramble up the hill, and seizes the opportunity to climb to his feet.

"Well," he muses, with a rueful smile, "I suppose I must be more terrifying than I thought."
Erista
player, 670 posts
Wed 13 Nov 2019
at 22:59
  • msg #61

Part 22 - The road to Derindin

Erista relaxes as the wolves turn, lowering her hands which had been coming up possibly to unleash a colorful spell that she may or may not admit to knowing.

She gives Eilieen and Aarnr a sympathetic look.  "Sorry it wasn't ravenous undead," she offers, sympathetically.
Eilieen
Player, 1024 posts
Cure Serious Wounds!
Cure Serious Wounds!
Fri 15 Nov 2019
at 11:36
  • msg #62

Part 22 - The road to Derindin

Eilieen blows out a heavy sigh of relief as the wolves choose the better part of valour; her immediate fear was for them, not herself.  Weighed against a Wyvarrte, wolves are scant threat.  One eyebrow shoots up as Arkan...jests?  She believes so, and musters a small laugh in response.  "Well-said, Arkan.  Truly a horror when falling, indeed."

Erista's consolation drags a deeper sigh from her, and the priestess pats the sorceress on the shoulder.  "Well...there will be other times, will there not?"  The thought brightens her, and she nods firmly.  "Yes.  Other times."

The thought that Erista might also be jesting flickers across her mind, to be summarily dismissed; one doesn't joke about such largesse.
Aarnr Foultongue
Player, 1217 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 16 Nov 2019
at 05:28
  • msg #63

Part 22 - The road to Derindin

Aarnr needs no spell to cause fear in creatures whether they walk on four legs or two, but scarcely notices Arkan's antics nor Eilieen's enchantment as he glumly leads the way back to the carts.

As Erista says, there will undoubtedly be undead spitted on his blade somewhere in his future, perhaps even this very night, if their luck holds.
Dungeon Master
GM, 955 posts
You're trying what?
Hahahahahahaha!
Sun 17 Nov 2019
at 23:04
  • msg #64

Part 22 - The road to Derindin

The trudge back to the carts is no more pleasant than the rapid trip away from them to rescue the supposed victims of an undead assault.

Perhaps surprisingly, the carts are still there, as is Colwyn, who sits in the back of the ox cart, whistling, as he sharpens a knife that already looks far too keen for anybody's good.

The rogue looks up as the rest of the group reach the road.  "'ello?  That were bein' bloody quick.  Was yers findin' them there undeads?  Was they avin' anythin' worth nickin'?" he asks, his expression puzzled, but hopeful...
Eilieen
Player, 1025 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 19 Nov 2019
at 10:18
  • msg #65

Part 22 - The road to Derindin

"Well, it was good exercise," Eilieen laughs at Colwyn's greeting.  She brushes at the limp hem of her dress, now sadly soggy.  "Nothing worth speaking of...some wild animals, I suppose."  The priestess rolls her shoulders to get the kinks out.  "Better luck next time," she muses.

Better luck most certainly awaits them at Rappan Athuk….

"And no, nothing to steal," she clarifies.  "Not to worry, Colwyn; I wouldn't dare let that sort of thing pass by without "
Erista
player, 671 posts
Tue 19 Nov 2019
at 18:55
  • msg #66

Part 22 - The road to Derindin

Once back on the road, Erista suddenly beams.  "Oh!  And also... 天霛霛、地霛霛!"  She waves her arm with a flourish, and then does a twirl, and as she settles back around her own dress is once again clean and dry.  "Cleaning things with magic is pretty easy - I was doing my chores that way since before I knew it was magic.  But I never had the knack for actually fixing things, and I didn't think about how many little tears you'd get walking across the country and wow, those add up!"  She pauses, smiling down at her own hem, which had been so terribly ragged just a day ago.

Then she shrugs and looks back up to Eilieen.  "But of course I'd be happy to get yours too, unless Zadastha would mind?" she offers.
Aarnr Foultongue
Player, 1218 posts
Human (technically)
Cleric of froggin' Bowbe!
Wed 20 Nov 2019
at 13:20
  • msg #67

Part 22 - The road to Derindin

Aarnr had been hoping to assault some undead in a very real and rotten-limbs-flying-everywhere sort of way, caring nothing for any victims, supposed or not ... and has scant or less regard for laundry.

"Froggin' elk," he explains to Colwyn, briefly, admiring the knife as he returns his ancient and proud sword to its  scabbard before climbing back up into the driver's seat and taking up the reins.

It is a measure of his grandmother's influence that he waits for his companions to ready the horses and/or climb aboard before he sets the oxen off with a flick of the straps.
Dungeon Master
GM, 957 posts
You're trying what?
Hahahahahahaha!
Wed 20 Nov 2019
at 22:13
  • msg #68

Part 22 - The road to Derindin

Colwyn sighs, before lightly touching a fingertip to the point of the blade.  As Aarnr starts the cart moving, the rogue slides the knife back into its sheath, then sits there sucking at his finger, as the cairn, and its rusted weapons recedes behind.

After a few more hours of travel, and a brief pause around noon for something to eat, the road rises up, and eventually reaches the crest of a low ridge.  Beyond the crest, the land drops steeply before levelling out to become a broad plain, higher than the land on the western side of the ridge, and stretching into the distance.  Dark clouds are gathered to the east, with shifting veils of rain hainging below, and lightning flickers there.

The road switchbacks down the steep incline to the plain, and at the bottom of the slope is a building - a low, sprawling structure of wood with a roof of sod. and several smaller ancillary buildings.  The entrance of the main building faces the road, and there is a tall post outside, bearing a sign that proclaims that this is the "Dog and Duck", an inn and trading post.  The sign also depicts a somewhat shaggy hound wearing an expression of pride as it carries a dead waterfowl, of rather fantastical plumage and indeterminate variety.  A further sign on the wall of the inn itself announces the availability of hot food, fine ales, comfortable rooms... and, wonder of wonders, baths!
This message was last edited by the GM at 22:28, Wed 20 Nov 2019.
Aarnr Foultongue
Player, 1219 posts
Human (technically)
Cleric of froggin' Bowbe!
Thu 21 Nov 2019
at 13:54
  • msg #69

Part 22 - The road to Derindin

The dark clouds and lightning promise much, but the Inn is a disappointment.  The place looks possibly defensible and the attractions on offer seem likely to tempt passers-by to linger within, providing safety in numbers.

"This is no froggin' good," Aarnr says what you are all undoubtedly thinking. "If we spend the gleepin' night here, we'll have fobbin' little chance of killin' any clouted, bunch-back'd mold-warps !  The fishified, half-faced malt-worms are not likely to venture close !"
Arkan
NPC, 312 posts
Magic Missile!
Magic Missile!
Fri 22 Nov 2019
at 23:07
  • msg #70

Part 22 - The road to Derindin

Arkan is sorely tempted by the idea of a good meal, a comfortable bed, and a hot bath, but Aarnr seems to have hit the nail squarely between the eyes with his assessment.

Still, a plausible lie might do the trick...

"Oh, I don't know.  An inn full of fat, sleeping, and possibly drunk, merchants with no muscle or combat ability to speak of could be a very attractive target for roving bands of undead."
Eilieen
Player, 1026 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 26 Nov 2019
at 10:22
  • msg #71

Part 22 - The road to Derindin

Eilieen's spirit is torn.  On the one hand, warmth and potential comfort.  On the other, the Un-dying.  But Arkan's clever interpose is enough to weigh the scales.  Oh, she knows very well his planning, and since she at least half-approves...

"Yes, I vote to stay."  With a sigh, she stares at the sign.  "Sad, that," the young priestess mutters.  "But any port in a storm, and one certainly hovers close."  This with a quick gesture toward the lightning-tossed east.  "Come now, Aarnr, be of good cheer."  Hah.  "We shall rest here, gather our strength, and perhaps find ourselves besieged in the night."

Rolling her eyes at Erista, she silently implores the sorceress to back them up; Colwyn will, without question, though his word does not carry far with Bowbe's priest.
Aarnr Foultongue
Player, 1220 posts
Human (technically)
Cleric of froggin' Bowbe!
Wed 27 Nov 2019
at 14:05
  • msg #72

Part 22 - The road to Derindin

While Arkan at first seems to be suggesting that they rob the fat merchants as they deserve, the young puttock finishes even more strongly.  Certainly they'd make good toothsome bait for any rot-limbed, lumbering mold-warps.

Voting.  Tricky word, but he's come across this before, and roughly translated (he knows no other way) it means 'if you think differently you're an idiot or worse'.  Besides, the bird depicted on the shingle might well be a pheasant, which is probably an omen.  Or worse.

"Froggin' besieged, eh ?"  One can always hope.  Resignedly the priest looks to the smaller building that form part of the complex, looking for one that he might claim for cart and oxen to shelter from the coming weather.  Preferably one with a door to keep out the serried ranks of undead else he and his companions will have to watch over them the night, risking missing out on the slaughter within.
Erista
player, 674 posts
Wed 27 Nov 2019
at 18:16
  • msg #73

Part 22 - The road to Derindin

"There's always a chance, right?" Erista agrees, nodding.  "And we wouldn't want to miss it if it happens tonight."  She stops herself before cheerfully suggesting someone might even set fire to the place, as it occurs to her in time that Aarnr might not want to wait.
Dungeon Master
GM, 959 posts
You're trying what?
Hahahahahahaha!
Sun 1 Dec 2019
at 20:55
  • msg #74

Part 22 - The road to Derindin

Colwyn remains silent, as a smile spreads across his features (and fails to make them any more attractive).  The discussion seems to be going very well indeed, even without his participation.  Arkan's mention of vulnerable merchants even has the rogue fighting to keep from drooling...

Just then a young man approaches, smiling brightly. "Hallo." he says, "If you're wanting  stabling for the beasts, the barn is just 'round there.  Jak, the groom, is there, so he can get them settled in."  He waves an arm in the general direction of the nearest corner of the inn.

The barn is, in fact, exactly where he said.  A long, low structure behind the inn, with a small paddock located between the two buildings.  A brawny, bald headed man with a bushy black beard is filing the hooves of a horse which is tied outside the barn, in preparation for shoing the animal.  This is, perhaps, Jak.  He looks up as he hears the spproaching carts.

"Afternoon friends!  What can I do fer yer?"
Eilieen
Player, 1027 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 2 Dec 2019
at 10:17
  • msg #75

Part 22 - The road to Derindin

"Good day, indeed!" Eilieen replies.  "We look to stable our oxen here, that we may enjoy the comforts of your inn this night."  So far, so good...Aarnr appears to be going along with Arkan's idea, Erista has pushed for the inn (thank goodness she didn't mention fires, comes an errant thought), everything is proceeding nicely.

Now, if they can keep Colwyn from too much deviltry, and avoid having their oxen stolen....

"This is the proper place, is it not?  Your name is...?"
Aarnr Foultongue
Player, 1222 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 2 Dec 2019
at 14:03
  • msg #76

Part 22 - The road to Derindin

Jak the Grim is certainly the name of someone Aarnr would trust to look after the oxen, and the brawn and beard are no less than the priest would expect.  His beasts should be safe enough from being torn apart by undead with this beef-witted boar-pig looking after them.  He grunts with a modicum of respect.  Not too much mind.

Comforts of the inn sound nothing like beseiged, let alone use those fat-kidneyed foot-lickers as bait but Aarnr has noted before how city folk rarely say what they mean, preferring to lie for no reason ... whereas he'd utter the most barefaced prevarication just to spite them.
Dungeon Master
GM, 960 posts
You're trying what?
Hahahahahahaha!
Wed 4 Dec 2019
at 22:17
  • msg #77

Part 22 - The road to Derindin

"Jak, I am, the groom here at the Dog and Duck.  Stable master too, I suppose."

He releases the horse's leg and lets it drop its hoof to the ground, giving the animal an appraising look before grunting in satisfaction.

Then, "Two oxen and a horse.  That's easy enough.  Can put the carts in the coach house too, though I still wouldn't leave aught yer value in them, just ter be on the safe side.  Nice ter see some oxen.  Not many as uses them these days.  Least ways, not many as stops here.  Fine beasts they are, oxen."

"Carts can go in there... " he gestures towards an adjacent shed, "and I'll go in and make some space for the beasts.  Do yer have fodder fer them, or should I put them in the paddock fer a bit?  Unless yer planning to buy something fer them ter eat?"

A note of hopefulness enters his voice at the last.
Aarnr Foultongue
Player, 1223 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 7 Dec 2019
at 04:50
  • msg #78

Part 22 - The road to Derindin

Coach house was a little tricky but with Jak the Grim helpfully pointing out the shed in question, Aarnr is on firmer ground.  He sees to that task, leaving questions about buying to their diminutive expert on such matters.

By the next morn, when the undead have feasted upon the shop-keeps within, there should be enough coin to satisfy even Colwyn !
Colwyn Akbar
NPC, 385 posts
It's a trap!
No problem.
Sun 8 Dec 2019
at 21:30
  • msg #79

Part 22 - The road to Derindin

Colwyn doesn't know much about beasts of burden (or animals in general, for that matter), but he recognises a swindle when he sees one.  And he's looking at one now.

He hasn't been paying much attention on the journey, but he has noticed that none of the animals have shown the slightest interest in bacon, sausages, eggs, or even a nice pork pie.  They never eat real food, just grass, so the offer to sell them food to give to the beasts is obviously an attempt to get money out of the group for nothing.

"Them can be goin' out in the paddock an' eatin' grass.  Them's never bein' int'ress'ed in food."
he says with the air of one possessed of expert knowledge.

He flashes a common guild sign at the groom, just to show that he recognises a fellow thief, but the man reacts as if he doesn't know what it means.  Or, rather, he doesn't react at all.  Leaving Colwyn to ponder if he is even a member of a guild...
Eilieen
Player, 1028 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 9 Dec 2019
at 11:12
  • msg #80

Part 22 - The road to Derindin

Heartened by the care of their animals, Eilieen hastens to jump in when Colwyn moves to deny them fodder.  "Oh, the poor beasts.  They've given us so much, of course they deserve fodder.  How much to purchase them some good food for the time we are here?"

And yes, Colwyn can rest easy; she pays, herself, throwing some extra coin on the top.  "Might you ensure they receive the best possible care?."

"And no, I don't plan to leave anything in the cart."  Indeed, she has already taken her backpack from it, hafting it over one shoulder.  "My thanks, Jak; my thanks indeed.  Have you heard aught of the road in the other direction from whence we hail?"  Her hand indicates by pointing.  "I mean, that way."

OOC - how did I miss his name?  *sighs*  Eilieen will give about 1/4 more for payment for the fodder.
Dungeon Master
GM, 961 posts
You're trying what?
Hahahahahahaha!
Fri 13 Dec 2019
at 08:00
  • msg #81

Part 22 - The road to Derindin

Colwyn sighs and shakes his head disgustedly as Eilieen falls for Jak's trick, in spite of his own best effort to warn everybody and thwart the man.  At the same time he makes a mental note that clerics of Zadastha are too soft hearted, and easy marks for the unscrupulous.  Always handy to know that sort of thing.

With the animals stabled, and the carts safely shut away for the duration of their stay, the group enter the Dog and Duck...

The inn is dimly lit, with few customers at the moment.  The air is filled with wispy smoke, and redolent with the aromas of cooking meat and vegetables, and of ale, wine, and pipeweed.  Two large dogs are engaging in mock combat close to the fire pit - their prize a large beef bone.

A half dozen customers are scattered around the common room.  Most (a group of three men near one wall, and two halflings who appear to be wagering  on the outcome of the battle between the dogs) appear to be farm labourers.  Indeed, the three near the wall have a number of farm implements leaning against the wall near them.

The final customer, and the only female, has distanced herself a little from the others, and is garbed in good quality travelling clothes.  A sheathed sword lays on the table before her as she picks daintily at a platter of food.

The innkeeper appears from a door at the far end of the room.  He looks a lot like Jak, though with perhaps a touch less in the way of beard.  He beams happily when he catches sight of the newcomers, and calls out to them.  "Good day, my friends.  What can I do fer yer?"
This message was last edited by the GM at 19:27, Sun 15 Dec 2019.
Aarnr Foultongue
Player, 1224 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 14 Dec 2019
at 05:26
  • msg #82

Part 22 - The road to Derindin

Aarnr had intended to order some undead for the group, indeed for the entirety of the inn's clientele, for he is in an uncharacteristicaly generous mood buoyed as his spirits are by the prospect of a bloody battle with, well the inimical spirits of others.

But he is distracted by the dogs' tussle.  Not so much the fight, for much as he enjoys a good scrap, the pair's efforts seem only half-hearted at best ...but by the prize over which they fight.

The naming of inns and taverns is an extremely clear cut and simple affair to one who tends towards a very literal interpretation ... so it seems quite obvious to the priest that the bone, the ownership of which is currently in some dispute, must belong to a duck, as the sign outside proclaims.  And what a duck this one must be, judging by the size of what seems to be but part of one of its legs !  Almost worthy of the fabled pheasant !
Arkan
NPC, 313 posts
Magic Missile!
Magic Missile!
Wed 18 Dec 2019
at 22:56
  • msg #83

Part 22 - The road to Derindin

Arkan moves towards the counter.

"Good day, innkeep..."

"Please... call me Zer!"

"Zer... I can't speak for all of us, but I'd like a bed for the night, the best food you have to offer, wine of excellent quality, and, assuming my accommodation  doesn't come with such attached, I'd like a hot bath.  I have sufficient coin to pay for these items, always supposing your prices are not exorbitant."

Zer smiles.

"I hope you will find my prices entirely fair.  A bed will set yer back five silvers for a night and a day.  Food... well, I have a nice beef and onion stew in the pot just now, with bread that was fresh baked this morning and some apples that were picked today.  That would be three silvers.  I can't speak fer the wine, as tastes do vary, but I'm certain I've something yer'll like."

"As fer the bath... that shouldn't be a problem.  And only five silvers."

Aarnr Foultongue
Player, 1225 posts
Human (technically)
Cleric of froggin' Bowbe!
Thu 19 Dec 2019
at 13:47
  • msg #84

Part 22 - The road to Derindin

The priest was planning on lying in wait for the zombie horde here in the common room ... but Arkan's plan is a good one - better to seek the concealment of a room and then fall upon the mouldy, dankish rotters once they have gathered.

There is but one thing remaining ...

"Which are the froggin' silvers, again ?" he asks his companions.
Eilieen
Player, 1029 posts
Cure Serious Wounds!
Cure Serious Wounds!
Sun 22 Dec 2019
at 11:50
  • msg #85

Part 22 - The road to Derindin

Pleased at having secured good feed for their loyal beasts, and ignoring Colwyn's expected grimace, Eilieen strides proudly into the inn.  The Dog and Duck proves to be everything she suspected: smoky, poorly lit, and thick with the odor of cooking meat.  Unsurprisingly, the sole woman in the room feels a need to eat with her sword as a barrier against unwanted visitors.

At least the Innkeeper is of good countenance, though Colwyn would likely mutter about fair face and foul heart.  Or somesuch.

She brightens at the Innmaster's response to Arkan.  "I would have a room for myself and my friend -- if you wish, Erista."  She'd rather not be sleeping alone, given the travelling woman's wariness.  "And the bath.  Oh, most certainly a bath.  As for dinner, the bread and apples are good...would it be possible to include some cooked potatoes, for myself?  That would be all I require."

Beaming, she awaits confirmation before a thought occurs.  "You haven't had any...problems hereabouts, have you?" the Priestess inquires.  "Dangers, or the like?"
Colwyn Akbar
NPC, 386 posts
It's a trap!
No problem.
Sun 22 Dec 2019
at 18:33
  • msg #86

Part 22 - The road to Derindin

The innkeeper, Zer, confirms that he is able to provide all of Eilieen's needs, including the "taters".  Then he adds, "I'll get one of the girls ter fix the water fer the baths, and give yers a shout when they're ready."

Colwyn, meanwhile, is looking at Zer curiously while helping Aarnr count out the correct number and type of coin.  "'ere!  Is yer 'avin' a brother what's bein' named Jak?"

Zer nods, still smiling, "That I am.  Born on the same day as me he was, forty year since, come Saint Sutrin's Day." 
Colwyn nods,  "Were thinkin' so.  'e's lookin' a bit like yer."

"Indeed.  When we were young lads, there were many as couldn't tell us apart."

One of the halflings, meanwhile, notices Erista, and nudges his companion, who eventually manages to drag his eyes away from the dogs to give the woman an appraising look.
Erista
player, 676 posts
Sun 22 Dec 2019
at 20:09
  • msg #87

Part 22 - The road to Derindin

Erista nods cheerfully to Eilieen's invitation, not immediately seeming to notice the other halflings looking her way.  "Stew'd be lovely," she adds her own order in, otherwise reasonably content.
Aarnr Foultongue
Player, 1227 posts
Human (technically)
Cleric of froggin' Bowbe!
Fri 27 Dec 2019
at 05:07
  • msg #88

Part 22 - The road to Derindin

Baths are out but the beef stew sounds good ... and the room of course, so there's somewhere to lie in wait for the undead.  Caring little for coin, Aarnr is grateful to Colwyn for his assistance.

Growing up in a frankly dangerous place of the world, and with several mothers and a myriad of full and half blood sisters that only make it moreso, the priest is constantly surprised to see anyone without a blade, so he gives no thought to seeing the woman eating alone with her sword as her companion, though he definitely approves.

But less so of the looks that the small people direct towards Erista.  Aarnr's eyes narrow as he glares back, looking to see if they betray any undead or demon-worshipper (or even lawyerly or guard-like) inclinations.
Dungeon Master
GM, 963 posts
You're trying what?
Hahahahahahaha!
Fri 27 Dec 2019
at 18:57
  • msg #89

Part 22 - The road to Derindin

The halflings stare back at Aarnr for a short while, before returning their attention to their dogs and their ale,

A table is soon found, along with some benches, and food and drink arrive in short order.

The food turns out to be rather good.  The drink is of good quality too, entirely devoid of splinters, small insects and drowned mice.

During the meal, Colwyn keeps looking around the room.  Finally he voices his concern.  "I's tryin' ter think why there's not bein' so many coves in 'ere.  Seems as it'd be the only inn fer a fair bit, so I'd be 'spectin' there ter be more cust'mers."

"I's wonderin' if 'er with the sword's scared them off?  She ain't lookin' so friendly, like."

Eilieen
Player, 1030 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 31 Dec 2019
at 11:28
  • msg #90

Part 22 - The road to Derindin

"A fine question, Colwyn!" Eilieen cheerfully replies, gazing about the room.  She's pleased with her food, pleased with the drink, pleased with the prospect of a hot bath and actual bed tonight...there's a great deal with which to be pleased, here, and she doesn't intend to waste it on gloomy thoughts.  "Perhaps it is the woman?  But I would think that hardened warriors are a copper a dozen hereabouts.  One might think the people would be used to such things."

After a small sip of her ale, she cocks an eyebrow.  "Perhaps you could go and ask her?  Strike up a conversation?"
Aarnr Foultongue
Player, 1228 posts
Human (technically)
Cleric of froggin' Bowbe!
Wed 1 Jan 2020
at 06:55
  • msg #91

Part 22 - The road to Derindin

Aarnr is still not sure about the relative worth of all the round metal pieces he's been given, but a single copper for a dozen warriors seems like very good value for money, no matter how many a dozen is.

"We should buy some," he urges Eileen.  "Could be froggin' useful in Rappan Athuk."
Dungeon Master
GM, 965 posts
You're trying what?
Hahahahahahaha!
Wed 1 Jan 2020
at 22:03
  • msg #92

Part 22 - The road to Derindin

Colwyn shakes his head.  "Not me!  She's 'avin' a bleedin' sword on the table.  Yer doesn't want ter be interruptin' some bugger's dinner when they's 'avin' a sword with them.  I's keepin' a eye open though.  If'n she's startin' anythin', I's bein' ready."

Arkan chuckles.  "I know of lands to the west where putting a sword on the table is a courtesy.  It shows that you have a sword, know how to use it, and want everybody to know these facts so that you won't have to prove them."

"And yes Aarnr, a dozen warriors for a single copper does sound like a bargain."

One of the Halflings slides off the bench and, followed by one of the dogs, crosses towards the group of adventurers, in particular Erista.  He clears his throat, "Excuse me Miss.  Me and my mate were wondering if you'd like a drink?  We don't see many of our people in these parts, and we were hoping you might have some news from home.  Or even just some gossip."
This message was last edited by the GM at 22:04, Wed 01 Jan 2020.
Aarnr Foultongue
Player, 1229 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 6 Jan 2020
at 14:10
  • msg #93

Part 22 - The road to Derindin

You want me to froggin' talk to the pheasant-baitin' flax-wench ?" Aarnr inquires, perfectly seriously.  "Warn her of the reelin'-ripe mold-warps an' tell her she can come to Rappan Athuk with us to slay monsters ?"
Dungeon Master
GM, 966 posts
You're trying what?
Hahahahahahaha!
Mon 6 Jan 2020
at 20:53
  • msg #94

Part 22 - The road to Derindin

Within a couple of heartbeats, the Halflings large dog ascertains that Aarnr is probably the messiest eater at the table, and the one who will, therefore, be most likely to drop scraps of food on the floor.

A large chunk of gravy soaked bread laying next to the man's chair confirms this almost instantly.  The dog snatches it up, then lays down and crawls forward to lay with his head under the table, close to Aarnr's boots.

Arkan studies the woman  where she sits at the other table.  "She does not look cheerful.  It might be better to leave her alone until after she's finished her meal."
Eilieen
Player, 1032 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 7 Jan 2020
at 01:49
  • msg #95

Part 22 - The road to Derindin

"With that advice, Arkan," Eilieen murmurs, "I shall await her finishing her meal."  She digs into her own with some gusto, having tired of trail rations.  Even if well-cooked.

She, herself, is not so skilled to lay claim to such.

But the priestess does keep her eye upon the warrior-woman, watching for signs she has finished her meal.  She fully intends to wander over for a hello...before her bath.  "Which lands were these, Arkan, in which a sword held ready is mere politeness?"

The world is a wide and wonderous place, indeed....
Erista
player, 677 posts
Tue 7 Jan 2020
at 18:12
  • msg #96

Part 22 - The road to Derindin

Erista is focusing on her food, deliberately not looking at the woman.  "Or we could just leave her alone even after she's finished," she proposes.  "She looks like she wants to be left alone."

Being so preoccupied, she's a little startled by the Halfling's approach, but smiles.  "Oh, of course!  I've been away a bit, so my news is getting stale, but I'd be happy to sit with you a while.  I'm Erista," she offers.
Dungeon Master
GM, 967 posts
You're trying what?
Hahahahahahaha!
Wed 8 Jan 2020
at 22:58
  • msg #97

Part 22 - The road to Derindin

"My name's Harald." the Halfling replies, then waves a hand towards his friend, "That's Josof."  Finally he indicates the dog laying partly under the table, "And that lazy fat lump is Berok."

Arkan shakes his head, "I don't know what they are called here, but in my homeland these places are named Daraqa, Hashuffad, and Izat - three city states far to the west.  And it is not the holding of the blade that is considered polite... more the displaying of it to let others know that you desire solitude, whether worn at the hip or laid upon the dinner table.  If somebody knows that you wish peace and quiet, they are less likely to intrude and cause offence by accident.  And it is considered more polite to show all that you have a weapon than to hold it in concealment and use it by surprise, like a common murderer."
Aarnr Foultongue
Player, 1230 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 11 Jan 2020
at 06:59
  • msg #98

Part 22 - The road to Derindin

Murderer.  No, that word does not have any equivalent in Aarnr's native tongue, though he congratulates himself that he knows the word common to mean usually, so it would seem that the decadent city folk prefer to hide their weapons ...

... though since the priest always assumes the person he's confronting will have a weapon close to hand, and can't imagine that anyone would not have something sharp about their person, there does seem little point in making that blade hard to get to in a hurry.  He himself carries a weapon clearly visible, but in the tradition of his people, not out of politeness, merely as a challenge to all comers ... and if that keeps the puttocks from annoying him and getting themselves killed as a result, it seems both approaches have much the same effect.

Aarnr looks around the common room, in particular to where Erista is interrogating the small people and awaiting Eilieen's contest with the swordswoman, ready to unsheathe his blade and leap to the attack, be it necessary.
Dungeon Master
GM, 968 posts
You're trying what?
Hahahahahahaha!
Sun 12 Jan 2020
at 20:42
  • msg #99

Part 22 - The road to Derindin

Berok notices Aarnr's movement and lifts his  head, hopefully twitching his tail.

Harald continues his introduction, smiling cheerfully, "We haven't been home for the best part of three years.  Been hunting in the land bordering the road, and hiring out as guards for pilgrims and merchants twixt Bard's Gate and Freegate, over on the coast.  So unless you've been away for longer than that you should have something for us."
Eilieen
Player, 1033 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 13 Jan 2020
at 01:27
  • msg #100

Part 22 - The road to Derindin

"Interesting, Arkan."  And it is.  Customs have always fascinated Eilieen, and she enjoys trying to puzzle out how they might have started.  In this case, though, it's abundantly clear.  "I shall keep that in mind if I ever visit the west...or come across someone such as this."  She offers a polite nod to the warrior-mage.  "I thank you for stopping me from offering offense to the woman."

Then, a heavy sigh and a roll of the eyes to Erista.  "Very well, Erista; between your warnings and Arkan's counsel, I shall give up my thoughts to speak with her.  Though I suspect your reasoning lies more with the idea of 'entering the bath without delay'..."  A shrug.  "Which, of course, I do comprehend."

But the diminutive sorcerer is soon ensconced in discussion with travellers of her own race, in search of news, and Eilieen turns back to Arkan.  "It appears as though I won't get that bath too soon after all," she murmurs, unwilling to interrupt the lively chatting between the halflings.
Arkan
NPC, 314 posts
Magic Missile!
Magic Missile!
Wed 15 Jan 2020
at 21:24
  • msg #101

Part 22 - The road to Derindin

"Nor I." replies Arkan, sipping his wine, "But then the innkeeper did say they would let us know when the baths were ready.  I suspect it takes a little while to heat sufficient water for one, and there are several that need to be filled this evening.  In the meantime, this wine is quite good."

A young woman comes through a door at the far end of the room and speaks to the innkeeper, who directs her towards the lone woman.  A few words are exchanged, and the woman sets her food aside, picks up her weapon, and follows the girl through the far door.
Erista
player, 678 posts
Thu 16 Jan 2020
at 05:22
  • msg #102

Part 22 - The road to Derindin

Changing tables, Erista sits down, smiling cheerfully.  "It's nice to meet you both.  I'm from Lokshyr - have you been through there?  The tavern is nice; Jessa makes really good cheese," she advises.  "And a whole variety, too.  When I left, Verra and Joryn were preparing for their wedding.  Knowing Verra it probably hasn't happened yet, but soon, I'm sure.  And Thybalt's goat was past due to give birth, so hopefully that went well."  She considers.  "I remember hearing about a bit of a scandal over in Garneshyr," she notes.  "I think it was about a couple weeks old when I heard it, even, but..."  She leans in close, dropping her voice to a whisper.  "The Lambert boy, Jory, he's got two new children of his own on the way, but they're not twins, if you see what I mean."  Sitting back, she shrugs.  "From what I heard I couldn't tell if the two girls were fighting over who got him, or who had to have him, but it sounded pretty bad - like, families-aren't-going-to-be-speaking-to-each-other-100-years-from-now bad."  Pausing, she takes a drink.  "What about you?  Anything we should know around here?"
Aarnr Foultongue
Player, 1231 posts
Human (technically)
Cleric of froggin' Bowbe!
Fri 17 Jan 2020
at 13:43
  • msg #103

Part 22 - The road to Derindin

Yelling insults and threats at people (sometimes while they're still breathing) ... that's what Aarnr calls a conversation, and this talking to people is a bit of a mystery to him.  Yet the dog's plea is unmistakeable, and the beast did see off a fearsome duck, after all ...

Fishing a chunk of beef from his stew, the priest throws it at to Berok.
Dungeon Master
GM, 969 posts
You're trying what?
Hahahahahahaha!
Fri 17 Jan 2020
at 20:54
  • msg #104

Part 22 - The road to Derindin

Berok, demonstrating remarkable speed, snatches the piece of beef before it even has a chance to hit the floor.  He swallows it quickly, gazing contentedly at his new best friend for life.

"Lokshyr!  We're practically blood relatives." Josof exclaims happily.  "My mum's cousin (twice removed), Yrna, lives about five miles from Lokshyr.  The whole family was over there six... no... seven years ago for her boy Banulf's wedding.  I remember Jory too.  No surprise about his escapades."

"Does old Fardu still own that bakery on the north side.  He once tried to court Yrna, you know, until he got on her nerves and she slapped him.  Told him if she ever had to slap him again, she'd be sure to do it when she was holding a skillet.  He's a fool, but he bakes the best cinnamon rolls."

Eilieen
Player, 1034 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 21 Jan 2020
at 01:38
  • msg #105

Part 22 - The road to Derindin

“Then I suppose we wait,” Eilieen sighs.  “Baths, then immediately to bed,” she finally concludes, reasoning that hopping into whatever bedding the inn maintains while still warm from the bath would be the best possible choice for a deep, comfortable sleep.  Better than sleeping beneath a wagon, in any case.

Erista, meanwhile, has delved deep into the lore of the halflings, discussing family matters, gossip, community news…in other words, the kind of normality that has passed Eilieen by.  With a small smile, the priestess turns away; were someone to indulge her in this kind of conversation, all she could offer would be the likelihood of people slipping into and out of one another’s beds back in the Temple.

“And there goes our curiosity,” she notes to Arkan as the swordswoman disappears into the rear of the inn.  “Perhaps <I>her</> bath is readied,” the priestess notes in amusement.
Dungeon Master
GM, 970 posts
You're trying what?
Hahahahahahaha!
Sun 26 Jan 2020
at 19:58
  • msg #106

Part 22 - The road to Derindin

Erista spends some time discussing the "latest" news from Lokshyr and its immediate environs with Josof and Harald.  As is often the case with Halflings, she discovers that she is related to them, via long chains of quarter-cousins and distant aunts and uncles.

Aarnr, meanwhile, is using scraps of food in an attempt to discover how vicious Berok is.  After all, the party had witnessed the beast fighting with the other large dog over possession of a bone.  Berok, however, seems singularly unaggressive, content to move a few inches to seize a morsel of food, or lick up a drop of stew.

After a short while the young girl returns from the area beyond the room at the far end of the inn.  Again she speaks to Zer, the innkeeper, and then she makes her way over to where the group are seated.  "Excuse me.  The baths you ordered are ready, if you will follow me, please."

Those who follow her through the door find themselves in a large room, heated by a blazing brazier.  In the room are a dozen large, circular wooden tuns, five of which are filled with steaming hot, soapy water.  Pegs, for hanging clothes, and wooden benches are around the walls.

In one of the filled tuns sits the woman from the common room, her sword laying sheathed on a stool, within easy reach.  In another a man sits, his head tilted back, with a wet cloth over his face.  The snoring implies that he might have fallen asleep.

The three remaining filled tuns are currently unoccupied...
Erista
player, 679 posts
Sun 26 Jan 2020
at 21:01
  • msg #107

Part 22 - The road to Derindin

Though normally Erista would be drawn to the promise of a tub of steaming water, it's not often one gets to sit down with one's fifth cousin once removed.  Such close bonds are nothing to take lightly, and she fails to follow the young girl to the back, even offering a cheerful wave and an, "I'm fine, thank you," if specifically invited.
Eilieen
Player, 1035 posts
Cure Serious Wounds!
Cure Serious Wounds!
Fri 31 Jan 2020
at 16:41
  • msg #108

Part 22 - The road to Derindin

The idea of bathing immediately grabs Eilieen’s attention; off she goes in pursuit of the young woman.  The room she discovers is hot – pleasantly so – and filled with delicious humidity.  Unconcerned about bathing – the temple, after all, held its own mixed baths – Eilieen quickly removes her clothing, hanging it on the pegs, and finds an empty tub.

Interested, the pale woman chooses the one next to the swordswoman.

First step – getting in.  That accomplished, she takes a long moment to relax in the heat.  It permeates her body, burrowing into tired muscles to relax them, warming bones still chilled by the cold dampness without.  Shivering ceases and finally the priestess is satisfied; lolling in the warmth, Eilieen turns toward other interests.

“Do you wish privacy?” she inquires of the swordswoman.  “Or are you amenable to talking?”
Dungeon Master
GM, 971 posts
You're trying what?
Hahahahahahaha!
Fri 31 Jan 2020
at 23:04
  • msg #109

Part 22 - The road to Derindin

Arkan almost falls in his haste to disrobe.  He is about to hang his own sword on a peg with his clothes, then he rethinks, locates a stool, and copies the mystery woman's example, laying the weapon close at hand.  Climbing into the tub, he immediately submerges his head for a couple of heartbeats, before pushing himself up so that he sits with the water laying just below his bottom lip.

Eyes closed, he smiles contendedly.

The woman turns her face towards Eilieen, looking at the priestess with narrowed eyes.  After a brief pause for thought, she says, with a refined accent, "You seem like a person of good character, so I believe such conversation might be enjoyable."

"Did you ever get to Palmer's Field?  That's where we live." Josof says, with a certain amount of pride.  "Well, I do.  Harald lives about two miles outside town, over by the mill, with all the other bumpkins."

Harald gives him a glare that doesn't seem to be entirely unamused.  "Bumpkins is it?  At least I can tell the difference between animals - not like you city folk.  You know, Erista, one time we were up by Acregor and a bear walked into the camp during the night.  Old Josof jumps up and puts two arrows in it, and it falls down dead.  Only the next morning when he thought to skin it, turned out it was a bloody sheep!"

"Now, now!  Tell it right.  It were dark, no moons, and it were a black sheep!  Furthermore, I have never been chased by a duck, unlike certain bumpkins!"

Over at the other table, Colwyn and Aarnr are deep in conversation about what they might expect to find on their next day's journey.  Berok stirs himself and sits up, resting his head in Aarnr's lap so that the man can scratch him around his ears.
Eilieen
Player, 1036 posts
Cure Serious Wounds!
Cure Serious Wounds!
Wed 5 Feb 2020
at 02:46
  • msg #110

Part 22 - The road to Derindin

Some amusement flickers across Eilieen’s pale features as she surveys Arkan’s attempts to divest himself of clothing.  The smile grows more happy when she views his evident pleasure, and the small woman turns away to regard the considerably more muscled one in the tub next to herself.

“I’m pleased by your assessment,” she begins, “though I could prove otherwise.  I hope not!”  That with a small laugh that slides into a few breaths of silence.  “My name is Eilieen,” she begins a touch more formally.  “Priestess of Zadastha, Lady of Love and Healing.  I travel with my friends; over there is Arkan.”  Said with a small gesture to indicate the potentially half-asleep half-elf.  “I enjoy learning about other cultures and peoples; if it is not rude, might I ask from where you hail?”

So many questions, but it’s probably best to get introductions out of the way, first.
Dungeon Master
GM, 972 posts
You're trying what?
Hahahahahahaha!
Wed 5 Feb 2020
at 22:24
  • msg #111

Part 22 - The road to Derindin

"A Zadasthan, eh?  There are many who would instantly declare you to be of bad blood - unfit to converse with decent folks." the woman says, with a slight smile.  "My own faith teaches that we should not condemn others who worship the deities of light, kindness, and weal, even if they choose a different path from our own."

"I am called Velanya, and I hail from Tsar, though I have wandered much in recent years.  I, myself, am a follower of Thyr, though I much prefer a blade to the bludgeon favoured by my fellow Thyrsi."


She ponders for a moment, then adds, "Though, when point comes to edge, I'm not too dainty to use any weapon when necessity requires."
Eilieen
Player, 1037 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 11 Feb 2020
at 02:10
  • msg #112

Part 22 - The road to Derindin

Curious, the choice of words.  And the perspective.  Eilieen merely raises her eyebrows, filing that for later consumption.  "Thyr, is it?  Well-met, indeed.  Glad I am to see one such as yourself on the roadway; we see scant little true justice, and far too much of darkness."

She lets out a sigh.  "I rather prefer neither edge nor crushing weight, but I'm not above using one or the other if need be.  Though I won't claim any special competence with such; I leave that to my associates, and support them as best I can."  With another puff of air, she blows a silver lock out of her face; rebellious, it flops back down to irritate her nose again a moment later.  "Tsar.  I have heard stories, of course."

Turning her head, she fixes her eyes on the woman.  "Is it as bad as the stories say?" Zadastha's priestess quietly inquires.
Dungeon Master
GM, 973 posts
You're trying what?
Hahahahahahaha!
Wed 12 Feb 2020
at 19:37
  • msg #113

Part 22 - The road to Derindin

"It is... better than it once was.  Long it is since the dark temple fell.  There are places nearby where foul things still lurk, or are, at least, said to do so.  And many folk avoid the lake which hides the ruins."

"But the city itself is now under the rule of a just man, and temples of the Law and Goodness hold sway within the walls."


Velanya chuckles, "Of course, as with any city, there are streets and alleys where the honest do not go at night, and not a few where it would be ill-advised to go during the day.  At least without a weapon that one knows how to use."

She reaches out her right hand and touches the hilt of her own sword, and her fingers seem, almost, to curl around it of their own accord.

"Where were you born?"
Eilieen
Player, 1038 posts
Cure Serious Wounds!
Cure Serious Wounds!
Sat 15 Feb 2020
at 13:02
  • msg #114

Part 22 - The road to Derindin

"Glad am I to hear of this," Eilieen replies, sinking deeper in her bath, right up to her chin.  Best to enjoy this while the water remains hot; soon, it shall grow tepid and she will lose her desire to remain.  "A city like any other city, indeed."  Ever shall people prey upon one another; goodness, no more than evil, is not the entirety of the human heart.

"Born?"  She smiles.  "In Zadastha's temple, really.  Before that, I was nothing but a girl who lived in a nameless hamlet, yearning for something better.  In the temple I found myself, my calling, my purpose.  It led me to violence, to horror, to sickness."  Her smile grows wry.  "I expect that girl would not consider this 'better', but life has a way of giving one what one needs, not what one wants.  And what one needs is most often a lesson."

She ducks her head, surfaces in a near-silent shower of water.  "Apologies.  A lengthily, overly-philosophical answer that might have briefly been summed up as 'nowhere of import'."
Dungeon Master
GM, 974 posts
You're trying what?
Hahahahahahaha!
Sun 16 Feb 2020
at 15:03
  • msg #115

Part 22 - The road to Derindin

Nodding, Velanya says, "That is often true.  Life forces us to learn, or at least to study - learning from our lessons is not always guaranteed.  For my part, I sought a life of ease and peace, but that life twisted aside, and I found myself forced to learn the way of the sword."

"Since then I have seen little peace, and less ease."


Arkan sputters and pushes himself up in the bath, coughing water.

Out in the main room, the outside door bangs open, and Berok lifts his head to look in that direction, a low, grumbling growl building in his throat...

Harald, too, looks towards the door, as a stick thin man with a shaved pate steps into the inn.  He wears a dirty grey robe, and carries a walking stick that looks to be twined about with ivy.  One eye is an apparently sightless white orb, while the other glares around the room.

"Bugger!" mutters Harald, "I thought he headed south."
Aarnr Foultongue
Player, 1232 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 17 Feb 2020
at 05:50
  • msg #116

Part 22 - The road to Derindin

That the halfling named Harald would flee from a duck comes as little surprise, and merely reinforces Aarnr's firm view that all civilised folk, save for those he calls his friends, he allows, are froggin' cowards.  Better to die, if that is what fate has in store, than to shame oneself, even before so fearsome a creature.

The dog, of course, shows no fear, which the priest does not wonder at, having seen the ducki bone upon which it chewed.  Somehow he finds himself patting the beast almost absent-mindedly as Arkan and Eilieen chose to brave the baths, the pair risking Bowbe cares not what diseases.

Idly he listens to the halflings' blather.  Their talk of the sheep-bear momentarily piques his interest but that soon wanes, for anything that can be disposed of with but two arrows can not be much of a threat.  At least it serves to place owls above sheep in his estimation.

The sudden and dramatic appearance of the gaunt figure in the doorway gives Aarnr hope that the undead are attacking at last ... but though his new friend growls appropriately and the halfling quails, the priest cannot be concerned about a half-blind old man with a stick.  Even so, he returns the glare as it's expected in the circumstances, though he yawns while so doing.
Erista
player, 680 posts
Mon 17 Feb 2020
at 23:48
  • msg #117

Part 22 - The road to Derindin

Erista glances up as the door opens, but then back to the table.  [Language unknown: "Oupoie t tautre?"] she asks.
Eilieen
Player, 1039 posts
Cure Serious Wounds!
Cure Serious Wounds!
Wed 19 Feb 2020
at 02:48
  • msg #118

Part 22 - The road to Derindin

“I’m sorry,” Eilieen whispers after a momentary glance toward Arkan to ensure he is not, for example, thrashing about in the throes of drowning.  But clearly the water has been expulsed from his lungs, and he is managing…though no doubt with a stinging nose.  “While I am sure you are skilled, and do well on the path, it is no pleasure to lose the life one had wished for.  Would that you could have garnered your peaceful life; yes, even a life of ease.”  Her lips quirk.  “There is no shame in such.”

She sighs.  “I wanted only a life of quiet contemplation, perhaps, and discussion with peoples of all sorts.  A life of healing, of care for those injured in body or heart.  But…needs must.  As with yourself, I ended up on a path quite far from the one I would have chosen.  In the end, though, this was MY choice.”

The silver-haired priestess slants a glance toward the other woman.  “I only hope that this ‘twisting’ of your path was not too painful.”
Dungeon Master
GM, 975 posts
You're trying what?
Hahahahahahaha!
Wed 19 Feb 2020
at 22:00
  • msg #119

Part 22 - The road to Derindin

Harald shakes his head, and murmurs a response.  [Language unknown: "Il riteth beripr era maekeiel nitiar, tinomeare mo ing ek atelarith.  Th yin lathu ou initei, usan teadwimi evceti ta llulil ectra Spoonfish o hithe of ati nacom, inred.  Amestrhou thievehas il wi, ck o."]

The newcomer completes his survey of the room, and shuffles over to the bar, where he slams his stick down on the counter, "Ale, and quickly!  And it had best be more acceptable than last time!"

Zer says nothing, but serves up a flagon of ale as quickly as possible, never looking directly at the other man, before moving away.

Colwyn cocks his head to one side and says quietly, "'ere!  The innkeep... 'e weren't askin' fer no coin fer that."

Velanya sighs.  "Sadly, there was far too much pain.  But those responsible have, for the most part, paid in full for their deeds.  The remainder shall pay, in time."
Aarnr Foultongue
Player, 1233 posts
Human (technically)
Cleric of froggin' Bowbe!
Thu 20 Feb 2020
at 00:41
  • msg #120

Part 22 - The road to Derindin

Aarnr nods at Colwyn's wise remark.  Frankly that had been puzzling him too.  Shopkeeps of any ilk do not, in his experience, just give away their wares, even to each other.  But bandits and tax collectors both manage such extractions ... as do certain mercenary religions, so he has been told, though he can scarce believe the gullibility required.

"The puttocks are afraid of the goat-faced hedgepig," the priest notes in his usual accusingly loud tone.  It's a bit of an insult really, that one half-blind, elf-kidneyed rats-bane should scare them more than Aarnr himself does.  He continues to pat the dog.
Colwyn Akbar
NPC, 387 posts
It's a trap!
No problem.
Sun 23 Feb 2020
at 19:13
  • msg #121

Part 22 - The road to Derindin

"Aye," Colwyn says, looking around the room, "they's bein' afeared of 'im, right enough.  I's wonderin' why... 'e's not lookin' like much."  High "praise" indeed, considering that Colwyn himself doesn't look like much either.  And a warning perhaps, considering that there is a lot more to Colwyn below the surface.

Josof finishes his drink, "What do you reckon?  Do you think we should get out of here, before the trouble starts?"

"I think it's all good for now.  Look, he's taking his beer and going to sit down."

And the stranger is, indeed, moving towards a table closer to the hearth...
Aarnr Foultongue
Player, 1234 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 24 Feb 2020
at 12:42
  • msg #122

Part 22 - The road to Derindin

... probably not undead then, Aarnr reflects as the old man chooses a table near the hearth.  In his experience the mold-warps prefer to avoid flames, being rather susceptible to them, and since that tapestry he saw somewhere recently showed the demons fleeing their burning tower to his certain recollection, the hedgepig is unlikely to be associated with them either.

There's not even enough of him to use as bait.  The priest nods slowly, the delay in responding easily mistaken for careful thought and consideration.

"Eilieen won't be happy if I gut him," Aarnr reminds Colwyn, with a sigh, remembering the trouble that caused last time he tried to be polite, even if the greybeard in question was afterwords discovered to be working with the masons.
Eilieen
Player, 1041 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 25 Feb 2020
at 00:41
  • msg #123

Part 22 - The road to Derindin

Eilieen slides a touch lower in her bath, up past her nose, the waterline lapping around her eyes.  It sounds as if Velanya lives for revenge; a hollow life, from her perspective, but she can hardly lecture someone to choose a different path.  Well…she can, but it smacks of arrogance to her; who is Eilieen to say which is the best to follow?

She can only follow her own, and hope others might take inspiration from that to find theirs.

Surfacing again, Zadastha’s priestess shakes water from her hair.  “I hope you find satisfaction on your path,” she returns.  “And peace, someday.”  It’s doubtful, Eilieen feels, but worth the thought.  “In which direction do you travel next?”
Dungeon Master
GM, 977 posts
You're trying what?
Hahahahahahaha!
Thu 27 Feb 2020
at 20:02
  • msg #124

Part 22 - The road to Derindin

"Satisfaction, perhaps." agrees Velanya, "But there is seldom peace for those who are chosen by Thyr to serve as His paladins.  Not even in death do we find true peace, for our bodies may rest, but our soul's rise to Thyr's realm, where we train and prepare for the End Time, when every evil, known and unknown, will vomit forth from Lower Planes and walk the surface of the world.  Then shall we return, in insubstantial form - ghosts if you will - to slay them."

"When they are destroyed, and the dark creatures of the world with them, and when the Vile Doors are barred, and nailed shut with spikes of iron, silver, and adamantine, then we will find peace, and the world will flourish in an age of weal and joy."


Arkan pushes himself up out of the tub, wrapping himself in a towel.  "I think I've soaked for long enough."

"I am not sure where I will go next.  I have, once again, reached a point in my travels where I find it useful to await news of some scourge that deserves my attention.  If nothing else arises within a day or two, I will go to Rappan Athuk."

The door behind Zer opens, and a young lad hurries out with a bowl of steaming food, which he rushes to set before the old man.  "One moment." says that worthy, "I may appear old, but my mind is still sharp.  I'm sure I would recall ordering a plate of pig swill, had I done so."

The servant clears his throat nervously.  "It's... it's a bit of stew, Sir.  Zer thought... he thought you might be hungry, Sir, so he told me to fetch it to you, Sir."  After a moment's hesitation, he adds another, slightly hesitant, "Sir." just to be on the safe side.

"Did he now?  A dangerous game he plays... anticipating my desires.  A wrong guess can lead to all manner of... ah... discomfort."  An evil leer spreads across the man's face, "In this case he was lucky enough to guess correctly, so any discomfort is currently in his own mind.  Next time he might not be so fortunate."  A snap of his fingers, and "Bread, now, boy!  Don't just stand there!"

The servant takes off at a dead run, heading for the kitchen...
Aarnr Foultongue
Player, 1235 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 29 Feb 2020
at 05:39
  • msg #125

Part 22 - The road to Derindin

Aarnr frowns as the old man remonstrates with the young lad.  The stew tasted fine to him, and the dog certainly agreed with him ... maybe the pigs in these parts dine well indeed ?!!

The newcomer seems most rude and unpleasant, and a bully to boot, so the priest sees nothing at all in his behaviour for anyone to disapprove of ... no, Fergus would have and likely Eilieen too if she were present, though he struggles to understand quite why.

Perhaps the crook-pated haggard shares his impatience that the undead hordes have not yet stormed this building and is merely venting his spleen ?  The younger men of his own tribe tend towards bluster in such circumstances, whereas Aarnr prides himself that he is older and wiser and tries not to get his hopes up, for he is often disappointed.

"The slack-mouthed gudgeon is probably up past his froggin' bedtime," he vouchsafes to Colwyn.  The priest himself will be only too happy to turn in once the undead are dealt with, and the old fellow, while suitably keen and doing well to have lived so long, undoubtedly needs his rest somewhat more.
Dungeon Master
GM, 978 posts
You're trying what?
Hahahahahahaha!
Sun 1 Mar 2020
at 19:34
  • msg #126

Part 22 - The road to Derindin

Colwyn stifles a laugh at Aarnr's witty jest.  Meanwhile, near the fire, the subject of the witticism draws a wicked looking knife from inside his sleeve and uses it to impale a piece of meat in the stew.  Holding it up before his face, he sniffs at it and eyes it suspiciously before chancing a small bite.

The serving boy returns with half a loaf on a wooden platter.  Smiling nervously, he places it on the table next to the old man.  "Here's your bread, Master Spoonfi... er... Sir."

The meat gets scraped from the knife, back into the bowl.  "I've changed my mind.  The stew is far too salty.  Take it away."

Berok growls, a low throaty rumble, as the boy reaches for the bowl of stew.  There is a flash, and a thump, and the reaching hand is pinned to the table top, held in place by the old man's knife, driven right through the middle of the palm and into the wood beneath.  The boy begins to whimper as the man twists the knife slightly.

"Tell me boy, and you might get to keep your hand, who told you that you could use that name to refer to me?"

The only reply is a shriek of terror...

In the bath chamber, a scream comes, slightly muffled, through the door from the common room...
Aarnr Foultongue
Player, 1236 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 2 Mar 2020
at 04:54
  • msg #127

Part 22 - The road to Derindin

Eyes to the heavens above, Aarnr curses Bowbe roundly in his native dialect so the tender ears of those present are blessedly spared.  He just knows that he's going to get unjustly blamed for this, as usual.

With a sigh, the priest rises from his seat, patting Berok's head to calm the beast as he stands.  Doughty as the dog is, this is Aarnr's fight.  That thought serves to cheer him up and put a smile on his face, though it's scarcely a pleasant one (smile or face, for that matter).

Likewise he casually waves aside Colwyn's assistance (perhaps unnecessarily), striding towards the hearth, not even bothering to unsheathe his blade.

"This boy botherin' ye ... SPOONFIRE ?" Aarnr inquires, not at all politely, of the guts-griping toady, ignoring the lad for the moment, his gaze fixed upon the old coxcomb, looking, indeed hoping, for the slightest provocation ...
Eilieen
Player, 1044 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 3 Mar 2020
at 01:21
  • msg #128

Part 22 - The road to Derindin

Eilieen politely turns away from Arkan as he rises, uncertain as to his people's considerations of nudity taboos and the like.  His culture, the one in which he grew up...she should ask about it some day; possibly some day soon, given their dangerous lifestyle.  She might need the information, and not in a pleasant way.

Come to think of it, someone might need the same from her.

"Following Thyr is a difficult path," she agrees with Velanya. "I hope you see this end of which you speak, when the world is bright and true.  And peaceful."

Zadastha's priestess hopes the same for herself.

"But hold," she continues.  "You say you will journey to Rappan Athuk?  Myself and my compatriots -"

Then a scream echoes through the room, cutting off her explanation.  And Eilieen finds herself fumbling desperately for her own towel.  "My compatriots," she repeats, only this time with a hint of annoyed disgust.  "Your pardon, Velanya; it might be that my presence is required."  A quick towel-down is all she can do; yanking her long dress over her still-wet body, Eilieen hurries from the room, cursing under her breath as she seeks the reason for this outcry.

She's all-too-convinced about what it might presage.
Erista
player, 682 posts
Tue 3 Mar 2020
at 02:44
  • msg #129

Part 22 - The road to Derindin

As the man begins turning away the stew, Erista's eyes narrow, though she doesn't turn to look.  Hearing the thunk and the scream, she nods to her new friends.  "S'cuse me."  She slips away from the table and, taking advantage of Aarnr's rather attention-drawing stroll across the floor, slips under a table, mutters "隐形性", and disappears.
Dungeon Master
GM, 979 posts
You're trying what?
Hahahahahahaha!
Wed 4 Mar 2020
at 19:02
  • msg #130

Part 22 - The road to Derindin

The old man barely spares Aarnr a look.  Instead he just snaps the fingers of his free hand, and says, "Flee!" 

Eilieen, still pulling on her dress, curses under her breath as she readies herself for her dramatic appearance. 

Arkan snatches up his sword, and gripping the towel around his waist, heads for the door as fast as he dare move with wet feet on a wet floor...


OOC: Initiative rolls would be nice, about now.  =)
Aarnr Foultongue
Player, 1237 posts
Human (technically)
Cleric of froggin' Bowbe!
Thu 5 Mar 2020
at 13:51
  • msg #131

Part 22 - The road to Derindin

Fist raised, Aarnr snorts in derision at Spoonfed's suggestion, though there is little enough humour in it ... and then none at all to be found as Bowbe descends upon his priest.

With a blood-curdling roar that is more belike beast than man, Aarnr wrenches Valkyria free of its scabbard, grasping the blade in both hands as he swings the ancient and noble weapon savagely at the old man.
Colwyn Akbar
NPC, 388 posts
It's a trap!
No problem.
Fri 6 Mar 2020
at 23:29
  • msg #132

Part 22 - The road to Derindin

Colwyn watches as Aarnr walks over towards the stranger, half believing that the priest intends to congratulate the man on his obvious talent for brutality.  Aarnr's roar, and the sight of a drawn Valkyria, soon disabuse the rogue.

With a sigh, and a lopsided smile at Berok, he grabs up his bow from where it  leans against the table leg, and nocks an arrow.

Life is never simple...
This message was last edited by the player at 23:32, Fri 06 Mar 2020.
Erista
player, 683 posts
Sat 7 Mar 2020
at 05:06
  • msg #133

Part 22 - The road to Derindin

Seeing Valkyria being drawn, Erista seriously considers trying to interfere.  Honestly she does!
Dungeon Master
GM, 980 posts
You're trying what?
Hahahahahahaha!
Sun 8 Mar 2020
at 19:17
  • msg #134

Round 1 round up

The old man starts to move, with surprising agility, as Valkyria swings towards him.  His action drags the knife, messily, out of the servant's hand...

Moving almost as quickly, Colwyn sends his arrow hurtling past Aarnr, close enough that the breeze of its passage tugs at the priest's hair, and it sinks deep in the adversary's left shoulder.  The rogue yells at the injured boy, "Move yer arse!"  The servant moves a couple of steps, and staggers to a halt, blinking at his bloody hand.

Harald and Josof leave their table and, keeping a wary eye on the old man, they edge forward to assist the servant in getting clear of the impending violence.  The remaining customers, near the wall, hastily snatch up their farm implements and make for the exit...

Valkyria strikes with all the force that an enraged Aarnr can muster. and cuts nothing but empty air as the target narrowly avoids the sweeping blade.  Oddly, this does not seem to calm Aarnr's temper.

The door at the far end of the room bursts open to admit Eilieen, still trying to straighten her dress, and Arkan, carrying a bare sword, and almost as bare himself, wearing only a towel wrapped around his waist. 

OOC: That escalated quickly...
    Combatant                Init
    Arkan                     21
    Spoonfish(?)              21  AC=22
    Colwyn Akbar              16
    Erista                    15
    Aarnr Foultongue          13
    Eilieen                    0

    Characters' Apparent Health
    Aarnr Foultongue: Good
    Arkan:            Good
    Colwyn Akbar:     Good
    Eilieen:          Good
    Erista:           Good

Eilieen
Player, 1046 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 9 Mar 2020
at 00:44
  • msg #135

Round 1 round up

Shouting, cursing, screams...no, it's not Eilieen, it's what she hears.  Things seem to have progressed past 'Aarnr making trouble' and moved into 'something serious transpires' (bold, of course, to believe that Aarnr making trouble isn't serious).  Still fighting with her dress, Eilieen surveys the room.

It's not just Aarnr; Colwyn is clearly loosing arrows, and there's a wounded boy.

"Enough!" she shouts.  "I beg you gentlemen, hold!  Raise your weapons...AND DO NOT BRING THEM DOWN, AARNR!"

The accursed dress remains an issue; damp dress, damp skin, both combine to create difficulties getting it straighten.

OOC - I'm guessing I'm still struggling to take stock of the situation.
Colwyn Akbar
NPC, 389 posts
It's a trap!
No problem.
Wed 11 Mar 2020
at 19:14
  • msg #136

Round 1 round up

Colwyn briefly considers explaining to Eilieen that they didn't start the fight... but then he realises that she probably understands himself and Aarnr well enough to know that they would never start a brawl in an inn.

Continuing one, though, is another matter entirely...

He launches another arrow at the so-called Spoonfish.  Sadly, in his effort to avoid hitting Aarnr in the back, he also misses his target.  The missile, instead, sticks in a beam.

"Bugger!"
Erista
player, 684 posts
Wed 11 Mar 2020
at 20:04
  • msg #137

Round 1 round up

From... wherever she is, Erista sees something she can do to help!  "天霛霛、地霛霛," her voice comes from somewhere behind Eilieen.  Thankfully, it is not followed by a wash of colors that blinds everyone in the room.  Not that there's any reason it would be.
Arkan
NPC, 315 posts
Magic Missile!
Magic Missile!
Fri 13 Mar 2020
at 20:32
  • msg #138

Round 1 round up

Taking a moment to assess the situation, Arkan swiftly realises that he has no idea what is going on, apart from the obvious violence.  That he can do something about, with a good chance that he won't make things too much worse.

Releasing the towel, and trusting that it will stay in place as long as he isn't moving too much, he points at the stranger and calls out a spell that he has rarely used, even though it was one of the first he learned.  Hopefully it will work.

ᛋᛚᛖᛖᛈ
Aarnr Foultongue
Player, 1238 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 14 Mar 2020
at 04:20
  • msg #139

Round 1 round up

Already angered beyond belief, Aarnr becomes even more unreasonably incensed when Spitfish has the temerity to avoid being skewered on the point of Valkyria !  Frothing at the mouth, the priest roars as he brings the blade to bear once more, intent on chopping the reeky, brazen-faced basket cockle in half ...

... then collapses to the floor, sword falling from his grasp.
Dungeon Master
GM, 981 posts
You're trying what?
Hahahahahahaha!
Sun 15 Mar 2020
at 13:47
  • msg #140

Round 2 round up

Amid the chaos in the room, Eilieen tries to calm the situation, unsure what is happening...

Arken, sword in one hand, flings out the other and calls out a mystical phrase.  His towel slips slightly, but both Aarnr and the stranger sway momentarily before collapsing to the floor.

Colwyn, his aim doubtless spoiled by the sudden fall of the target, hits a beam, and does only trivial structural damage.

Eilieen, hearing Erista speaking somewher nearby, but not seeing her, feels a strange prickling sensation across her skin, as her dress seems to warm slightly, and pull itself away from her flesh...

Behind Eilieen and Arkan, the strange woman appears from the bath chamber, tightly wrapped in a white cloak, with one bare arm exposed.  She is carrying her sword, the blade naked and ready for combat.

She eyes the scene curiously...

OOC: That was fast...
    Combatant                Init
    Arkan                     21
    Spoonfish(?)              21  AC=22  Unconscious
    Colwyn Akbar              16
    Erista                    15
    Aarnr Foultongue          13  Unconscious
    Eilieen                    0

    Characters' Apparent Health
    Aarnr Foultongue: Good
    Arkan:            Good
    Colwyn Akbar:     Good
    Eilieen:          Good
    Erista:           Good

Arkan
NPC, 316 posts
Magic Missile!
Magic Missile!
Sun 15 Mar 2020
at 13:51
  • msg #141

Round 2 round up

Grabbing hastily at his towel, Arkan says, "They're unharmed, just sleeping."

"They'll be none the worse for the experience, once they are awake."

Eilieen
Player, 1047 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 16 Mar 2020
at 00:53
  • msg #142

Round 2 round up

"Spectacular!" Eilieen cries.  "Well done, Arkan!"  Suitably impressed, she studies Aarnr for a long moment.  "We should have thought of this ages ago," Zadastha's priestess muses before surveying the room.

Everyone involved in the conflict appears to be asleep.

Pursing her lips thoughtfully, she turns her gaze on Colwyn.  "Sir," she begins slowly and carefully.  "What transpires here, with our...our...with Aarnr and this man?"  The pointed finger indicates the second unconscious man.

Her fingers twitch her dress into a much better position...quiet easily now.  Awaiting Colwyn's response, Eilieen breathes, "And thank you, Erista."
Aarnr Foultongue
Player, 1239 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 16 Mar 2020
at 13:03
  • msg #143

Round 2 round up

Aarnr sleeps in a belligerent, threatening and above all offensive fashion.
Erista
player, 685 posts
Mon 16 Mar 2020
at 16:17
  • msg #144

Round 2 round up

Somewhere around here, Erista pauses.  Why is it that when she disables half the party with a spell, everyone acts like someone did something wrong, but when Arkan does it it's "spectacular"!?  It does briefly occur to her that her spell is somewhat indiscriminate, but in all, she can only assume this is some heretofor unsuspected racism, or possibly sexism, or possibly -- what is that, when people assume Wizardry is just smarter and more refined than Sorcery?  She's encountered it before, but she's not sure there's a word for it.  Maybe she can ask Arkan later - it seems like the sort of thing he might know.
Colwyn Akbar
NPC, 390 posts
It's a trap!
No problem.
Wed 18 Mar 2020
at 21:47
  • msg #145

Round 2 round up

Colwyn smiles nervously, and starts to sweat.  This is too much like those times when friends of his have been taken before the Magistrates, then lost a finger, or a hand, or their tongue, or an eye, or an entire head.

He swallows and begins to talk, his mouth dry as dust.  So scared is he that he actually tells the truth, without giving it a second thought.  "See... that there boy what them two 'alflin's is tendin' to... 'e were servin' that ol' bugger a bit of grub, only 'e were sayin' as 'ow 'e wasn't wantin' it, an' when the lad were goin' ter take the dish away, the geezer were stickin' a knife through 'is 'and an' inter the table."

"Then 'e were twistin' the blade a bit, an' the boy were screamin', an' Aarnr were decidin' as 'ow 'e weren't goin' ter be standin' fer it, seein' as 'ow that geezer was comin' in 'ere an scarin' the spleens out of ev'ry cove in the place.  'ceptin' me an' Aarnr."


"What he says is right, Miss." Zer says, coming around from the counter, and hurrying across to where Harald and Josof are looking after the servant. "That old bastard is as mean as a bucket of scorpions, and twice as venomous.  He's a well known bully in these parts."
This message was last edited by the player at 21:15, Fri 20 Mar 2020.
Eilieen
Player, 1048 posts
Cure Serious Wounds!
Cure Serious Wounds!
Sun 22 Mar 2020
at 10:44
  • msg #146

Round 2 round up

Eilieen gives Colwyn a sharp eye, but it smooths out quickly as the rogue stammers his way through an occasionally comprehensible explanation.  When the lengthily speech finishes, supported by onlookers, she heaves a heavy sigh of relief.  "Well done, then!  Protecting the innocent...a fine thing indeed!"  There's a pause.  "Although, possibly still a good thing laying out BOTH people, Arkan," she murmurs as an aside.

Aarnr has never met the phrase 'reasonable response', and Eilieen has no wish to see this inn destroyed in the battle.

"But the young man's hand?" she inquires.  "I can heal it for him, without a doubt.  He shouldn't suffer because foul temper and violent ways."  There's a brief pause, then she belated points at the older man.  "That one's foul temper and violent ways," the Zadasthan clarifies.
Dungeon Master
GM, 982 posts
You're trying what?
Hahahahahahaha!
Sun 22 Mar 2020
at 17:47
  • msg #147

Round 2 round up

Velanya eyes the villain of the piece, then enquires of Zer, "Who is he, exactly, do you know?"

The innkeeper hesitates, scratching at his ear, "I can't rightly say, Miss.  Leastways not with any certainty.  I've heard a few call him Spunphesk, but most refer to him as Spoonfish, if only behind his back.  Some say he used to be a priest, though I know not which god would have such as he."

"There are dark gods enough in the world." the paladin replies, still looking at the sleeping man.  "Aye, and bright ones whose followers go astray too."

Colwyn seems to relax, though he actually stands a little straighter, and returns the half-readied arrow to his quiver.

Zer bows his head to Eilieen, with a ghost of a smile, "If you can help the lad, Miss, I'd be most grateful."
Erista
player, 686 posts
Sun 22 Mar 2020
at 18:09
  • msg #148

Round 2 round up

Erista continues to be inconspicuously absent.
Dungeon Master
GM, 984 posts
You're trying what?
Hahahahahahaha!
Wed 25 Mar 2020
at 18:11
  • msg #149

Round 2 round up

Colwyn looks at Aarnr, and then at "Spoonfish", cocking his head to one side.  "They's bein' sleepin, right?  So which one is we bein' wakin' first?"

The paladin nods, "A good question.  If I might make a suggestion... whichever one wakes first, I would bind this Spunphesk ere waking him, so that he can be questioned more easily.  Does anybody have a stout rope?"

The other sleeping babe, meanwhile, rolls onto one side and begins swearing in his sleep.
Aarnr Foultongue
Player, 1241 posts
Human (technically)
Cleric of froggin' Bowbe!
Fri 27 Mar 2020
at 05:42
  • msg #150

Round 2 round up

<snuffle><snore>"... cut the froggin' hand, froggin' ..." <snore> "... elfin' head off the ..." <indeterminate but very disturbing nasal symphony> "... toad-knockin', fen-sucked foot-licker ..."</snore></snuffle>
Colwyn Akbar
NPC, 391 posts
It's a trap!
No problem.
Fri 27 Mar 2020
at 18:40
  • msg #151

Round 2 round up

Glad of the opportunity to get himself in Eilieen's good books, Colwyn says, "'ang on a mo." and runs to his pack to return with a coil of silk rope.  He stops, hesitantly, not too close to Spotface, or whatever he's called, and lays the rope on a table, though he doesn't remove his hand from it.

"Only I's wantin' it back once yer done with 'im, mind.  Were bein' 'spensive.  An' no cuttin' of it neither."

The woman draws herself up to her full height and looks down her nose at the rogue and holds out her sword towards him.

"I, Sir, am Velanya Helenet, a paladin of Thyr.  I swear by His name, and by this, my blade, that I will endeavour to return your rope to you, in the same condition that I receive it."

Colwyn grudgingly admits, "Well, tha's bein' all right then." and backs away from the table, and the rope.
Dungeon Master
GM, 985 posts
You're trying what?
Hahahahahahaha!
Sun 29 Mar 2020
at 19:33
  • msg #152

Round 2 round up

It doesn't take long.  In a matter of moments Spoonfish is bound hand and foot, and not a heartbeat too soon.  He starts to stir as the last knot is tied, and Velanya hauls him to his feet.

The one good eye swivels taking in the faces around the room, and paying particular attention to Aarnr, who is groggily pushing himself into a seated position.  The old man clears his throat and spits on the floor.  "I have seen your faces, dogs, and I will have my revenge.  I know you plan to kill me, and when you do, then I shall stand before the Master and describe those who stole from me, and slew me.  He will avenge me!"
Aarnr Foultongue
Player, 1242 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 30 Mar 2020
at 12:42
  • msg #153

Round 2 round up

"Gi' ... mm' .. frggn' min't .. 'an I'll gleep'n .. sen' ye on your fobb'n ... way, ye .. b'nch'd-back'd .. squ'rr'l-chew'n' hagg'd ..." Aarnr more or less vehemently declares as he tries and fails to gain his feet while his hand gropes around searching for his blade.
Eilieen
Player, 1050 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 30 Mar 2020
at 14:48
  • msg #154

Round 2 round up

Eilieen has spent this time examining the boy's hand.  It would be a hard thing to grant the lad a simple healing, only to find out too late that the villain's blade held venom.  Fergus' death still sits heavily upon her shoulders.

<lavendere>OOC - Eilieen will take 10 on a healing check to see if the wound is poisoned.  If further treatment is necessary, she will do so.</lavender>

Once finished, she holds her hands over the wound.  "Zadastha, grant this innocent surcease from his pain, and his hand the strength it held before its marring."  Shining light gathers about the injury, seeping into it and bringing relief.  With a smile, she pats the boy's shoulder.  "There.  That should be enough, but if it still displeases you, please do not hesitate to say so."

As the vile bully's words ring out through the room, her thin eyebrows shoot up.  "Well, that sounds rather damning..."  She shoots a look at Velanya.  "Perhaps one might seek the truth of his spirit."

OOC - CLW, 7 hp.
This message was last edited by the player at 14:48, Mon 30 Mar 2020.
Velanya
Player, 1 post
Wed 1 Apr 2020
at 20:23
  • msg #155

Round 2 round up

Raising one eyebrow, the paladin gives the man an amused look.  "I do believe he has confessed his guilt with that threat.  Still, justice requires that he be tried fairly, before Thyr.  In any case, there may be more crimes to discover."

The injured youth flexes his newly healed hand, and Zer cuffs him around the head.  "Now you say a proper thank you to the lady, lad.  For my part, you have my thanks miss, and this group stays here free tonight.  And if you bring true justice to this vile old miscreant, then you'll not pay for your victuals neither, nor in the morning."

The boy bobs his head, "Thank you My Lady."

Aarnr finally succeeds in getting to his feet, though he still seems a trifle bemused.  Possibly because he vaguely remembers attacking the old goat, and then he woke up on the floor... but he doesn't remember the cask of ale that surely came between those two points in time...

Colwyn, meanwhile, seems indignant.  "We's not been stealin' nothin' from ye.  Yer's not knowin' what yer's yappin' 'bout!"
Aarnr Foultongue
Player, 1244 posts
Human (technically)
Cleric of froggin' Bowbe!
Thu 2 Apr 2020
at 12:43
  • msg #156

Round 2 round up

Just as he raises his blade to behead the villain, Velanya's words give Aarnr pause.  He remembers this one from the city where he killed the evil advisor.  Rather than just give the harpin', bat-fowlin' boar-pigs the quick death on the edge of a sword they deserve, civilised folk prefer to drag it out with a tortuous recanting of all the wrongs, real or imagined, that they can think of ... then nail the toadies' heads to trees.

The priest grins nastily at Spitface then sheathes Valkyria and returns to his stew and his dog, content to listen to the threats, and perhaps get another drink as the brew they serve in these parts is deceptively but impressively strong.

And there's still the hordes of slavering undead to look forwards to this night !
This message was last edited by the player at 14:31, Fri 03 Apr 2020.
Arkan
NPC, 317 posts
Magic Missile!
Magic Missile!
Fri 3 Apr 2020
at 18:37
  • msg #157

Round 2 round up

Arkan looks at the strange woman, and opens his mouth to speak.  Then closes it again, his expression thoughtful.  Then opens it again.  "This trial.  Is it permitted for others, who may not worship Thyr, to participate?"

"Assuredly so.  Witnesses and interrogators need not be Thyrsi, though the Judge must be.  With that in mind, I shall stand as Judge, unless there is another who is more qualified."

"Jus' be puttin' out 'is other eye." Colwyn opines, "Then chuck 'im out on the road.  Me an' Aarnr was seein' what 'e were doin' ter the lad."

"That's so." Velanya agrees, "But we hold a trial to find out if there are other crimes which must be also taken into account, that he may be punished accordingly."
Aarnr Foultongue
Player, 1246 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 4 Apr 2020
at 06:15
  • msg #158

Round 2 round up

Aarnr, and Bowbe, hate all lawyers on principle and with a passion ... so it is perhaps just as well that the priest has no actual idea of what a lawyer is.  But woe betide one if he should ever meet such !

The role of judge, though, he's much more familiar with, having seen a previous trial. That's the one that gets to say when the heads get nailed to the froggin' trees.  Certainly sounds like something he'd be able to manage quite easily ... though he'd rather sit back and listen to the old man's last words as his threats and curses aren't bad for an amateur.

The priest, in fine humour, amiably throws another chunk of stew-meat to Berok.
Eilieen
Player, 1052 posts
Cure Serious Wounds!
Cure Serious Wounds!
Sun 5 Apr 2020
at 10:59
  • msg #159

Round 2 round up

Reaching out, Eilieen ruffles the hair of the boy where he was struck, shooting a raised-eyebrow glance at the innmaster.  "Well, young man, it was my pleasure to assist.  Zadastha does not wish for harm to remain in the world, should there be any path to its removal.  Glad am I that your hand no longer pains you."

"And, sir, I thank you for your largesse - certainly I appreciate my stay in this place, and your generosity."  She doesn't speak of meals being free; regardless of their choices, Eilieen will pay, not wishing a reward for delivering whatever will pass for 'justice'.  She'd rather it be done by their laws, should their laws prove fair.

"I will stand aside for this," she states to the others.  "Trial and punishment, these are not for me to speak of.  I only wish for fairness, and if it seem possible, mercy.  Should the man remain unrepentant, or show proof of dealings with the dark forces..."  She makes a grimace.  "That is a different matter."
Aarnr Foultongue
Player, 1248 posts
Human (technically)
Cleric of froggin' Bowbe!
Sun 5 Apr 2020
at 12:24
  • msg #160

Round 2 round up

"The rat-faced, pox-marked scut looks like a froggin' mason to me !" Aarnr asserts helpfully, if in absolute defiance of the old man's appearance.

The priest, of course, has little respect for the laws of civilised folk, for fairness or, Bowbe forbid, mercy, but will raise a cup to anything that results in heads being nailed to trees.
Arkan
NPC, 318 posts
Magic Missile!
Magic Missile!
Sun 5 Apr 2020
at 12:47
  • msg #161

Round 2 round up

Arkan frowns, puzzled by something.  And then his expression clears, and he asks Spoonfish (or Spunphesk, if that be his true name), "Who is this master of whom you speak?  We are not afraid of the nameless master of some half-blind cur.  Nay, nor afraid of him once we know his name."

The man sneers, and responds, "You will know him when he comes for you.  And then you will have no choice but to be afraid.  He will... " and he stops talking as the tip of Velanya's blade touches his throat.  For a man who claims that death will result only in vengeance for him, he still seems to hold swords in some respect.

The paladin leans close and growls, "You are a prisoner here.  You are on trial, and since this inn is become a court, then it is the House of Thyr.  Prisoners do not issue threats in His House."
Colwyn Akbar
NPC, 392 posts
It's a trap!
No problem.
Wed 8 Apr 2020
at 19:01
  • msg #162

Round 2 round up

Much to his surprise, Colwyn is quite liking the trial so far.  Not being on the hanging end of the proceedings does much to increase his enjoyment.

Getting into the spirit of the thing, he calls out, "Be makin' 'im say who this 'ere master's bein'!  Don't yer be takin' no nonsense!"

Velanya regards Colwyn curiously for a moment, then tells the prisoner, "Much like the blade at your throat, they have a point.  Who is your master?"

Spoonfish draws himself up to his full height, and says, somewhat imperiously, "I have nothing to fear from you.  Death holds no terror for me."

"Ah, a brave man you are, not to fear the blinding of your other eye, and the removal of your hands and tongue before you are cast out into the wild for the beasts to devour the remainder of you."

And that does bring a reaction, as the old man's face pales and he breaks out in a sweat.

"Who is your master?  And speak truthfully, for I will know a lie instantly."

"Orcus." Spoonfish murmurs, "My master is Orcus."
Arkan
NPC, 319 posts
Magic Missile!
Magic Missile!
Sun 12 Apr 2020
at 20:58
  • msg #163

Round 2 round up

Arkan hisses.  "He's from Rappan Athuk!  He must be."

This earns him a baleful look from the prisoner.

"If this be true, then I must find him guilty of any and all crimes that he is accused of." Velanya says, then adds thoughtfully, "Though I am troubled.  Why would he declare his allegiance so readily?"
Aarnr Foultongue
Player, 1249 posts
Human (technically)
Cleric of froggin' Bowbe!
Tue 14 Apr 2020
at 12:55
  • msg #164

Round 2 round up

The priest smiles smugly as he shares his stew with the dog.  Yet again, he has unmasked a servant of the Demon Lord of Undead by ... well, that's not important - what does matter is that it is but further proof how his own outlook is superior to that of civilised folk.

And means there's going to be at least one more head nailed to a tree.

That the toad-knockin' pud likely hails from Rappan Athuk indicates that they draw ever nearer to a day of reckoning with the denizens of that fell pit.

The only confusing thing is why the swordswoman should seem to doubt the old man, rather than take him at his word and kill him horribly, though Aarns is more than prepared to offer his own opinion on such, since she asks.

"Perhaps the sheep-bitin', whey-faced cur believes that the earth-vexin' maggot-pies raised by froggin' devil-monks and masons wait without, ready to fall upon the livin' when darkness comes !" he suggests, exhultantly.

"Ye are a guts-gripin' fool, ye half-faced haggard," he scoffs negligently at Snotfink.
Eilieen
Player, 1053 posts
Cure Serious Wounds!
Cure Serious Wounds!
Wed 15 Apr 2020
at 01:19
  • msg #165

Round 2 round up

Frowning at the ease with which the confession was...well, to be fair, wrung from the man, Eilieen slowly stands from where she sits, and paces toward the villain.  "Abide a moment, before passing any judgement," she requests, raising her holy symbol.

"Zadastha - I seek to spy hidden truths; lend me your eye, that I may see if aught is concealed."

Sparkles of brilliant light burst forth from her hands, rising to sink into her pupils, suffusing her eyes with a pale glow.  And Eilieen turns that gaze upon the captured man.

OOC - So, detect magic, why not?
Dungeon Master
GM, 987 posts
You're trying what?
Hahahahahahaha!
Wed 15 Apr 2020
at 18:22
  • msg #166

Round 2 round up

The paladin turns her gaze on Aarnr, and shakes her head slowly. "Were that the case, I would feel their presence, and I feel nothing of that sort."

Colwyn, meanwhile, has his own opinion, "'e's bein' addled, an' 'e aint bein' affeared of dyin'.  Were sayin' it 'isself... if'n 'e's dyin' 'e's reck'nin' as 'ow 'e'll be gettin' ter 'ave a chat with this 'ere master, an' all manner of doom'll be droppin' on us."

"Now, whether that's bein' true, or no, 'e's believin' it."


Arkan purses his lips.  "That's not quite right.  He isn't just unafraid of death.  I would say, rather, that he is seeking it.  That's why he confessed with so little persuasion.  He wants to be killed."
Aarnr Foultongue
Player, 1250 posts
Human (technically)
Cleric of froggin' Bowbe!
Sun 19 Apr 2020
at 05:39
  • msg #167

Round 2 round up

The priest chooses to ignore the swordwoman's pessimistic assessment that there won't be any undead to slay in the immediate future, instead trying to find something positive in Arkan's musings.

"P'raps the clouted, bunch-backed knave thinks his misbegotten, fen-sucked master will turn him into a festerin' maggot-pie !" Aarnr points out, reasonably and yet hopefully, eyeing Spongefit for any sign of imminent undeadedness.
Dungeon Master
GM, 988 posts
You're trying what?
Hahahahahahaha!
Sun 19 Apr 2020
at 18:59
  • msg #168

Round 2 round up

Arkan nods his agreement with Aarnr.  "That seems a likely answer to the riddle.  The problem then becomes how to stop it happening."

Velanya ponders momentarily, and her answer sounds as if she has given it a lot of thought previously.  "Blind him, behead him, put a stake of ash through his heart, douse the pieces of the corpse in holy water, then stuff the mouth with garlic and sew it shut.  After that you bury his head and body on holy ground, but not in the same place - the further apart, the better."

She sounds very satisfied with her solution.
Aarnr Foultongue
Player, 1251 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 20 Apr 2020
at 11:02
  • msg #169

Round 2 round up

Aarnr's face splits in a terrifying grin as the swordswoman lists a litany of tortures to be visited upon Scurvyflanks.

"It's the only froggin' way to be sure," the priest concurs with delighted enthusiasm.  It's a pity they've misplaced all their minstrels because someone should be writing this down.
Eilieen
Player, 1055 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 21 Apr 2020
at 15:06
  • msg #170

Round 2 round up

Finished, Zadastha's priestess lifts her head in time to hear the list of instructions; her face pales.  "I have completed my test - he is not under any spell I can sense, and I feel his will is his own.  As are his choices."

There was some concern in her; now, no longer.  The man has convicted himself with his own words.

Even so.... "If he is to die, best it happen swiftly and all torments to his body transpire after his life is taken," she firmly states.  "Torture is the weapon of Orcus, regardless of its reasons; we should not foul ourselves with it."
Aarnr Foultongue
Player, 1252 posts
Human (technically)
Cleric of froggin' Bowbe!
Wed 22 Apr 2020
at 12:15
  • msg #171

Round 2 round up

Aarnr has no objection to Eilieen's stricture.

"Best we froggin' make sure FoulSpleen is properly dead," he agrees.  That's the most important part of it.

"Probably should kill him gleepin' sooner rather than later," the priest muses. "Fobbin' day's gettin' on."  And it's quite a list to get through afterwards.
Velanya
Player, 2 posts
Wed 22 Apr 2020
at 19:26
  • msg #172

Round 2 round up

Velanya smiles - a tight-lipped, wintry smile, holding little of humour - "Very well.  By the will of Thyr, and before His All-Seeing Eye, I declare this man guilty of the crimes which have been detailed here, those being that he is a worshipper of Orcus and a torturer of children.  The penalty is death, the body to be rendered unfit for fell necromancy,"

"Prisoner, do you have any last words?"


The paladin raises her sword, two handed, holding it ready.  Spoonfish opens his mouth, as if to speak, but all that comes out is a torrent of mocking laughter.  And the sword swings...

The body strikes the floor, and the head rolls under a nearby table, still laughing. briefly, until the light fades from its one hateful eye, and life flees from it...
Erista
player, 689 posts
Thu 23 Apr 2020
at 15:38
  • msg #173

Round 2 round up

Erista continues to be quietly up to nothing in particular..
Aarnr Foultongue
Player, 1253 posts
Human (technically)
Cleric of froggin' Bowbe!
Fri 24 Apr 2020
at 12:55
  • msg #174

Round 2 round up

Justice is swift in these parts !  Aarnr, of course, is against anything that tries to tell him what he can and can't do, but is all for a known toadie of Orcus and proven mason meeting a sudden violent end.

The priest bangs his cup upon the table in approval, looking forward to all the other things that the swordswoman said would next happen to ForeShortened, ready and willing to help out if needed.

Maybe with the old man disposed of so decisively, the undead now won't dare put in an appearance, but it's certainly been worth it.  Indeed, the entertainment in this place is beyond reproach, the strength of the drinks they serve demonstrably impressive.  He'll definitely be recommending the Dog and Duck to anyone he happens across !1

1 the denizens of The Vastness invented Yelp! - that's the noise made by those unfortunates who ignore the hearty recommendations.
Dungeon Master
GM, 989 posts
You're trying what?
Hahahahahahaha!
Fri 24 Apr 2020
at 20:43
  • msg #175

Round 2 round up

Colwyn sidles across to the corpse and gives it a shove with his boot.  When nothing happens, he gives it a hard kick in the ribs, to no avail.  "I reckons as 'ow 'e's still bein' dead like.  'e must be 'avin' ter wait ter see 'is master."

Nodding, Velanya replies, "Indeed.  Faithless are the Dark Ones.  Many of them promise Life Everlasting, but their promises are seldom more than the nattering of toads."

"Innkeep!"
she turns to Zer, who is examining the servant's hand, a look of wonder and gratitude on his face, "Do you have garlic in the kitchen.  Fetch some now - two or three cloves will do at a pinch, but twice that would be better."

Zer hurries to the kitchen, and the paladin continues, "I have things that we need in my room.  I go now to fetch them and shall return shortly."
Aarnr Foultongue
Player, 1254 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 25 Apr 2020
at 03:59
  • msg #176

Round 2 round up

Being one who finds great pleasure in making sure Orcus has a steady stream of new souls to concern himself with, Aarnr nods his head at Colwyn's words.  Long queues are to be expected.  Still, he bangs his cup again in approval as the rogue puts the boot in.

This garlic stuff seems to be rather useful in dealing with the undead.  He makes a note to have Erista get him a lot of it, next time they chance upon a shopkeep.  Indeed, the swordswoman does seem to know an awful lot about undead, but as it seems to be valuable in terms of the dispatch and disposition of the mumblin'-mews maggot-pies, the priest considers that a froggin' good thing on the whole.  Perhaps he'll even make an effort to remember some of it ...
Eilieen
Player, 1056 posts
Cure Serious Wounds!
Cure Serious Wounds!
Sun 26 Apr 2020
at 14:12
  • msg #177

Round 2 round up

Heavy is Eilieen's heart in this matter.  The priestess moves to where the head lies, befouled by demonic power, and drops into a crouch.  "May your soul find a better path," she whispers.  "Though I fear it is bound for Orcus' realm."  With aching fingers, she closes the staring eyes, then carefully gathers the awful thing and brings it to where the body lies, setting it to rest next to the feet.

There's blood on her hands; she'll need to wash again.

With a whisper of a sigh, the priestess heads for her room.
Colwyn Akbar
NPC, 393 posts
It's a trap!
No problem.
Sun 26 Apr 2020
at 21:37
  • msg #178

Round 2 round up

Colwyn stands a few moments, head bowed, as if in prayer or deep thought.  This ends as soon as Eilieen leaves the room and, the requirement to show respect to the corpse (as well as the requirement that he not do anything to annoy the priestess) satisfied, he moves over and starts searching the body.

He soon voices a certain degree of incredulity and disappointment.  "Nought!  There ain't even bein' a brass farthin' on 'im.  Ol' Zer'll be 'appy as a pig when he 'ears as 'ow 'e this bugger weren't bein' ready ter pay fer nothin', seein' as 'ow 'e's bein' dead now."

The rogue frowns.  He's never heard of a poor priest before, except for Aarnr, and he probably isn't considered poor by his own people.

He gives the body another kick, partly to ensur that it's still dead, and partly to see if he can dislodge a fat purse, or a gem or two, from somewhere in its robes.  The only things that are dislodged are a fat tick, which starts to crawl towards the nearest wall, and copious amounts of dirt.
Aarnr Foultongue
Player, 1255 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 27 Apr 2020
at 04:14
  • msg #179

Round 2 round up

Aarnr watches Eilieen's actions and departure with astonishment.  He distinctly remembers (only because the litany of things that were to be done to FilthySot was so froggin' interesting) hearing the swordswoman say that the head and body of the fugly, slime-fested bootlicker should be kept as far apart as possible.

Unwilling to disturb the dog, the priest calls over to Colwyn who has the right idea.

"Kick the scum-suckin', sheep-bitin' haggard's froggin' head into the corner !"

Actually the fire would be better, but there's the blinding and the cutting off of the ears and the garlic to stuff in the mouth first before the roasting can commence.
Colwyn Akbar
NPC, 394 posts
It's a trap!
No problem.
Wed 29 Apr 2020
at 19:58
  • msg #180

Round 2 round up

Colwyn looks around, momentarily distracted from his study of the tick, which currently resides on the tip of his smallest knife, still waving its legs about, in spite of an injury that would have killed many a supposedly tougher creature.

With a cheerful grin he thrusts the knife blade, along with its grisly victim, into the fire, where the creature is reduced to a thin stream of greasy smoke in less time than it takes to say "Frog it!"

With that done, the rogue kicks the head, not too gently, across the room.

At which point Zer returns with some garlic.  Moments later, Velanya steps into the room carrying a sack which she puts on the table, and stars bringing things out of it.  A wooden stake, a blacksmith's hammer, a couple of silver vials, and a needle and twine.
Aarnr Foultongue
Player, 1256 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 2 May 2020
at 05:34
  • msg #181

Round 2 round up

Seeing all those items that Velanya has arrayed out, Aarnr looks around for Erista, thinking to get her to make a note of them as they'll be needing to stock up on such necessities before entering Rappan Athuk ...

... but the small woman is nowhere to be seen.

"Where's the ..." the priest pauses for a moment, reconsidering his next words, mindful of Eilieen's previous response to his linguistic choices "... Erista ?"

He glares accusingly at Josof and Harald.  If the pair aren't directly responsible, then they should have been.
Dungeon Master
GM, 990 posts
You're trying what?
Hahahahahahaha!
Sun 3 May 2020
at 19:18
  • msg #182

Round 2 round up

Velanya quickly checks that she has everything she needs, and smiles when she sees the garlic.  "That's plenty, thank you."  Cutting a length of twine, she threads the needle, "We'd best be doing this quickly... it would be good to at least get the mouth filled and sealed, and the body anointed before full night."

The two halflings look at Aarnr, then peer around the room, confusedly before replying.  "No idea." "Haven't seen her since the trouble started." "She's good at vanishing, however she did it."  Then, as one, the pair start checking under tables...
Dungeon Master
GM, 991 posts
You're trying what?
Hahahahahahaha!
Fri 8 May 2020
at 20:08
  • msg #183

Round 2 round up

The business is slightly gruesome, but doesn't take long.

Closely observed by Aarnr, And less closely by Zer, the paladin of Thyr stuffs Spoonfish's mouth with garlic, then sews his lips closed.  As she does so, she remarks, "This part is not wholly necessary.  It works just as well to put garlic in the mouth, then stuff a cloth soaked in holy water in to hold the garlic in place, and the gag the corpse.  I like to do the job properly, though."

That done, Velanya takes a knife and slits the front of the dead man's tunic.  "Ah!" she exclaims, recoiling slightly, "I forgot about that little trick."  On Spoonfish's chest, just over his heart (assuming he has one) the sign of Orcus is seared into his flesh.  The area is long since healed, indicating that he has probably been a member of the cult for many years.

The paladin picks up a silver vial, removes the stopper, and sprinkles the contents over the villain's severed head and his mutilated chest.

For the final touch, at least for now, she takes the stake and the blacksmith's hammer and looks down at the body.  "Helpful of them to mark the position of his black heart."  Then, placing the tip of the stake upon the brand, she starts to hammer the piece of wood into the man's chest.

Straightening, Velanya looks to Zer, "Where can the body lay until I can find a carter who will take it to the nearest holy site?"
Aarnr Foultongue
Player, 1257 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 9 May 2020
at 05:46
  • msg #184

Round 2 round up

Aarnr watches with great interest.  Even though he doesn't have a minstrel to take notes, and his second choice, Erista, has gone missing - though she is small and therefore easy to misplace.  If he had his letters he might even be moved to take notes himself, as Velanya kindly provides a refreshingly gruesome and detailed commentary, though with his usual terrifying confidence, he's absolutely certain he could duplicate the ritual close enough next time.

"Don't forget to fobbin' put his eyes out and cut the ears off !" the priest reminds her eagerly.  Funny how some details just stick in the mind.

A most enjoyable show, all in all. Though if this garlic is as scarce as it seems to be and Erista forgets to buy some for him, undoubtedly any vegetable would do.   And he's not sure what the shiny stuff in the vial is, but undoubtedly those spices they bought would do just as well.  The stake through the heart is the best bit anyway.

"We're goin' to froggin' Rappan Athuk," Aarnr informs the swordswoman, "but we've got a gleepin' cart, an' if it's on our way ... ?"

The priest has no objection at all to transporting and dropping off a headless and desecrated corpse.  Gleeful might even cover it.
Velanya
Player, 3 posts
Sun 10 May 2020
at 14:07
  • msg #185

Round 2 round up

"Ah, well met indeed.  If you travel east, to Rappan Athuk, then your way leads through Derindin, where stands a Thyrsi temple.  This villain would not be the first of his evil ilk to be entombed below that temple for safe-keeping."

Velanya considers for a moment, then asks, "Would you, or any of your group, have any objection to my accompanying you, at least as far as the temple?  And possibly onward to Rappan Athuk, unless Thyr sees fit to ask that I perform some other task?"

Arkan and Colwyn look at each other briefly.  Colwyn looks less than happy, but grudingly assures Velanya that he supposes that would be all right.  Arkan is more enthusiastic...

"An extra sword arm, and some more spiritual strength would be most welcome.  Especially if you know a little about the lay of the land ahead of us."
Aarnr Foultongue
Player, 1258 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 11 May 2020
at 13:35
  • msg #186

Round 2 round up

Aarnr is not at all unforthcoming with his agreement, beaming as he raises his cup of specially strong ale in welcome, more than happy to have the paladin accompany them to this Thirsty Temple and perhaps even to wet her blade in the blood and entrails of the creatures that await them in Rappan Athuk.

Thyr might be the god of justice, but as the swordswoman has demonstrated, it seems to the the sudden, rough and bloody sort of vengeance that he himself favours.

Indeed, the priest congratulates himself that he thought to stop in this place for the night, as it seems to keep getting better and better.  Who knows, maybe the undead will put in an appearance after all !

Quite happy, the priest settles back in his chair to admire the various bits of the body, finish his stew and pat the dog.
Dungeon Master
GM, 992 posts
You're trying what?
Hahahahahahaha!
Fri 15 May 2020
at 21:02
  • msg #187

Round 2 round up

The innkeeper, Zer, approaches timidly and clears his throat.  "If Your Honours are all done here, I have some old sacks in the back room that you can use to wrap the... ah... the bits, and I can have a couple of strong lads help you take them out to your cart.  Then I can get the blood cleaned up, 'fore it soaks in and dries."

He laughs nervously, before adding, "In my experience, there's naught like a bit of spilled blood on the floor to damage your trade."
Aarnr Foultongue
Player, 1259 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 16 May 2020
at 06:01
  • msg #188

Round 2 round up

The innkeeper has obviously been partaking a bit much of the good stuff.  Aarnr could easily manage the corpse on his own, so it seems any strong lads around here must need the practice ... and a bit of blood adds atmosphere in his opinion.

But he's probably on to something with the sacks.  One thing about dead bodies is they tend to attract flies, so the wrapping might help with that.  Froggin' hard to kill flies with a blade of any size, he's found, though he's heard that priests who've been at it longer than he has have had some luck in making the flies big enough to get a good swing at or bring down columns of flame to get rid of them.

But as he sits here, a more pressing question suddenly suggests itself ...

"Did the filthy, common-kissing rats-bane have any gleepin' friends ?" Aarnr asks Zer, nowhere near as disingenuously as others might hope.
Dungeon Master
GM, 993 posts
You're trying what?
Hahahahahahaha!
Thu 21 May 2020
at 16:49
  • msg #189

Round 2 round up

Zer ponders that question, for a moment.  "Spoonfish?  Friends?  Blimey!  I don't think he even knows... er... knew the meaning of the word.  I never met anybody who could stand to be in the same room as the old bugger for more than a couple of heartbeats."

"If I had to hazard a guess, I'd say that was why he was here.  His masters at Rappan Athuk didn't want him around the bloody place."


Velanya gestures towards the towel she still wears wrapped around her.  "I will dress, and stand guard over the corpse this night.  If anybody comes to claim it for his master, I have the means to deal with them.  And if Road Wardens should come, well... my Order and I are known to them, and can explain why we have a beheaded corpse, and why he deserved what happened to him."
Aarnr Foultongue
Player, 1261 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 23 May 2020
at 05:36
  • msg #190

Round 2 round up

Aarnr snorts, both in disappointment that there's nobody else immediately in need of a good killing, and that Footspud might be considered too bad for a place of Rappan Athuk's dire reputation.

Moreover, he is more likely to leave a corpse in need of guarding than to take a stint at watching over one and has no inclination to  be bothered with footlickers like Road Wardens, given his usual method of dealing with them tends to thin their ranks.

"I'll keep an eye on the shifty, bat-foulin' toady until ye return," the priest volunteers, raising his cup to Velanya, sitting comfortably in his chair and patting the dog at his side.

"Could be useful havin' someone like her around," he confides in Colwyn.  Certainly anyone who can explain away headless bodies would be a definite asset to the company.  He wonders how she'd go providing vindication for sudden fires.
Dungeon Master
GM, 995 posts
You're trying what?
Hahahahahahaha!
Sun 24 May 2020
at 17:29
  • msg #191

Round 2 round up

Velanya leaves the room, leaving Aarnr to discuss matters with Colwyn.

"A extra pig-sticker's always bein' 'andy ter 'ave roun' if'n there's may'ap goin' ter be trouble." the rogue confirms cheerfully, "Most 'specially if'n its owner can be talkin' ter wardens an' such.  I's meanin' talkin' ter them friendly like, not like beggin' them not ter 'it yer again."

Velanya returns shortly, clad in gleaming mail, and Spoonfish's sundry parts are, shortly thereafter, transferred to the ox cart out in the barn.  There, they are joined by the paladin.
Aarnr Foultongue
Player, 1262 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 25 May 2020
at 12:18
  • msg #192

Round 2 round up

"Do ye think someone will come to steal the artless, wart-necked haggard's corpse," the priest asks Colywn, the gaze he fixes upon the rogue showing that he is desiring, nay, demanding an affirmative response to that question.

"We could lie in wait for the pribbling, elf-skinned flap-dragons !"

With a dead body as bait, how could this plan fail ?!!
Erista
player, 689 posts
Wed 27 May 2020
at 22:31
  • msg #193

Round 2 round up

As the actual body parts are moved outside, Erista slips back in.  She smiles cheerfully and settles back into the seat she had been in earlier.  "Did I miss anything?" she asks, curiously.
This message was last updated by the player at 22:31, Wed 27 May 2020.
Colwyn Akbar
NPC, 395 posts
It's a trap!
No problem.
Wed 27 May 2020
at 22:09
  • msg #194

Round 2 round up

Colwyn smiles at Erista nervously.  Possibly because it's almost as if she had been sitting there the whole time, but the other two halflings are, at this very moment, checking for her under every table in the room, assisted by one of their dogs (the second dog is currently waiting for Aarnr's beard to drop scraps of food.

"Yer might be sayin that, yeah.  That there cove what were stickin' the lad with a knife were 'fessin' as 'ow 'e were comin' from Rappan Athuk.  An' then 'e were gettin' killed, only it weren't bein' Aarnr what were doin' it."

That should provide all the pertinent information.

Aarnr's question is worrisome.  The result of the body being stolen could be bad.  Far worse though could be the nature of those who come to steal it.  "I's 'opin' not, Aarnr.  Ol' Spoonfish weren't 'avin' no mates, but if them what 'e was workin' for shows up 'ere, it might be gettin' bad.  An' yer knows as 'ow Eilieen'll be sayin' as it's our fault."
Aarnr Foultongue
Player, 1263 posts
Human (technically)
Cleric of froggin' Bowbe!
Fri 29 May 2020
at 13:44
  • msg #195

Round 2 round up

The dog is staring at him, but the stew is all gone.  Aarnr puts the bowl on the floor anyway figuring the beast will lick it clean.  He's had enough to eat himself and is inclined to give the dog the honours.

Erista's reappearance reminds Aarnr ...

"Don't forget to buy some garlic," he instructs the halfling and personal shopper.  "Lots of it."

That task done, the priest turns back to Colwyn who does raise a valid point it must be admitted ...

"Ye're froggin' right.  Best we don't tell her.  Just be ye and me, then."
Erista
player, 690 posts
Fri 29 May 2020
at 15:14
  • msg #196

Round 2 round up

Erista blinks at this surprising suggestion, but nods.  "Sure," she agrees.  "That's probably a good idea.  I wonder if I can find some pepper," she muses.

She'll just have to figure out how to do it all without actually telling Eilleen that her cooking has been a little bit bland, relative to tavern fare.  It's not her fault, after all, working with such limited flavoring options.  Still, she can't help glancing again at Aarnr with another small smile.  She didn't expect such culinary acumen from the barbaric priest, but he remains full of surprises!
Aarnr Foultongue
Player, 1264 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 30 May 2020
at 04:57
  • msg #197

Round 2 round up

The swordswoman didn't use any pepper herself as part of the ritual dismemberment of the corpse, but Aarnr can't see that it would go astray, and gives a considered nod of why-not to the halfling.

It's good to see she's thinking ahead as there'll be a lot of dead bodies piling up in Rappan Athuk that will need to be taken care of.  He's going to be busy adding to that pile, so he's pleased that Erista is volunteering to hack off heads and otherwise deal with them.
Dungeon Master
GM, 996 posts
You're trying what?
Hahahahahahaha!
Sun 31 May 2020
at 19:02
  • msg #198

Round 2 round up

The evening draws on, and more customers come to the inn.  Not many more, but a few.  Merchants for the most part, it seems, though there is a group of six dwarven priests of Dwerfater.  These dwarves are a very quiet and orderly group, soft spoken and peaceful.

At least until the ale starts flowing, at which point they quickly degenerate into a rowdy mob, willing to engage in fisticuffs, arm wrestling, gambling, and somewhat lewd ballads that seek to answer the vexing question of which gems most remind the singer of various parts of the feminine form.

Occasional visits to Velanya, out in the barn with the corpse, find her alert and awake, usually reading from the Tract of Thyr, or praying to her god.

Harald and Josof are pleased to notice Erista's return from... wherever she went... and are happy to sit with her again.  The antics of the dwarves soon draws their attention.

"Dwerfater... " opines Josof, "He's a rum one.  Holds that his followers  must abide by the Law, but says that enough beer cancels that obligation.  At least in part, and as long as the drunk is in good humour.  Oh, and drinking wine and spirits doesn't let you break the Law, only beer.  And maybe mead, unless the dwarf is a close follower of the creed."
Dungeon Master
GM, 997 posts
You're trying what?
Hahahahahahaha!
Wed 3 Jun 2020
at 17:38
  • msg #199

Darkday

Morning breaks clear and bright, after an uneventful night's rest.  The guests at the Dog and Duck are awakened by the sounds of breakfast being prepared.

Despite the beautiful morning, and the sounds of impending food, Colwyn slouches into the common room, his face a mask of misery and dejection.  He also seems more than a little nervous and twitchy.  Greetings are answered either with an inarticulate grunt, or with sour-faced silence.

Colwyn could not be described as a "morning bird" on his best days, but today he seems far worse than normal.
Aarnr Foultongue
Player, 1266 posts
Human (technically)
Cleric of froggin' Bowbe!
Sun 7 Jun 2020
at 04:39
  • msg #200

Darkday

Food, drink, nice warm fire, room filled with boisterous Dwarfs ... Aarnr spent the night snoring in his chair, utterly failing to keep an eye out for murderous incursions of undead or attempts at body snatching.

Roused by the sounds of breakfast, the priest works up an appetite by going outside to water the plants and yell at lot of dreadful threats at Bowbe, before returning to eat his fill, looking forward to taking the headless corpse for a ride in the cart.

Colwyn, on the other hand, seems less happy.

"Ye have the look of a currish, guts-gripin' horn-beast," he tells the rogue cheerfully, "does the flux grip your innards ?"
This message was last edited by the player at 13:32, Mon 08 June 2020.
Colwyn Akbar
NPC, 396 posts
It's a trap!
No problem.
Sun 7 Jun 2020
at 18:14
  • msg #201

Darkday

Colwyn shakes his head.  "No... but this 'ere day's bein' a unlucky one.  No moons ternight, so that's meanin' extra bad bleedin' luck.  That's why them there werewolfs isn't darin' ter be goin' out.  Yer'd 'ave ter be mad as a 'en ter be goin' out after sunset."

"After it's gettin' dark there'll be all kinds of bad things lurkin' about.  Things what isn't even bein able ter stand the light of even one moon."


Arkan frowns.  "But the moons are both dark one day every month.  And I've never seen anything to indicate that what you say is correct."

"Me neither.  But that might be on account of 'ow I ain't not never goin' out after dark when there isn't bein' no moons."

Erista
player, 692 posts
Mon 8 Jun 2020
at 18:18
  • msg #202

Darkday

Erista nods her solemn agreement with Colwyn.  "Nothing bad ever happened in my village because we all stayed inside," she confirms.  "Except Benny, once, who thought it would be a lark to climb up into the neighbor's roof and make ghost sounds.  He slipped in the dark and twisted his arm!  We all paid attention after that.  No telling how bad it might have got if we hadn't."
Aarnr Foultongue
Player, 1267 posts
Human (technically)
Cleric of froggin' Bowbe!
Tue 9 Jun 2020
at 13:11
  • msg #203

Darkday

Confident that he's the most dangerous thing out at night, Aarnr still listens with interest as Colwyn explains the reasons why there'll be more things lurking in the dark ready to meet his blade.

"Ye are right," the priest tells the rogue as he ponders, "we'll need to set fires if we're to see the lumpish, squirrel-chewin' giglets that we might slay them."

If it turns out he's spitted the likes of Benny or some other artless malmsey-nosed hedge-pig ... well, no great loss.
Colwyn Akbar
NPC, 397 posts
It's a trap!
No problem.
Wed 10 Jun 2020
at 19:47
  • msg #204

Darkday

Colwyn is glad that Erista agrees with him.  She knows magic, and people who know magic are renowned for being clever, which helps to bolster his assertion that today (and especially tonight) means bad luck.

Aarnr's remarks have the rogue squirming nervously.  "Yes, a fire's bein' a good idea.  Only we's not needin' it jus' yet.  Later... when it's gettin' dark'll be soon enough."  And he smiles (he has, after all, just saved the inn from a sudden calamitous twist of fortune).

Arkan shakes his head, "We do not have this superstition in my homeland."

"There isn't bein' nothin' super 'bout things what's goin' bump in the night."

"No, you misunderstand... a superstition is a widely held belief, often with little basis in fact."

"Yes, it's widely 'eld, on account of ev'ry bugger's knowin' it's bein' true."
Aarnr Foultongue
Player, 1268 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 13 Jun 2020
at 11:14
  • msg #205

Darkday

The priest knows for a fact that things go bump in the night.  It's the noise they make when they hit the ground, shortly after his blade goes through them with a sort of squelchy sound and the resultant scream of pain has just cut off.

Colwyn has almost the right idea about the fires too.

"Ye have to be sure ye light it early enough to be certain that the misbegotten, pheasant-baitin' clack-dishes know where to find ye," Aarnr further explains, feeling it his duty to educate these civilised folk who are his friends.

"Ye don't want the totterin' scale-sided nut-hooks to froggin' wander past and miss ye entirely !"
Arkan
NPC, 320 posts
Magic Missile!
Magic Missile!
Sun 14 Jun 2020
at 18:48
  • msg #206

Darkday

"I think that... " Arkan begins, then realises that anything he says is likely to be misunderstood by Aarnr and Colwyn.  So he turns his attention, instead, to his breakfast.  "What is this?"

"That's bein' toad in the 'ole." Colwyn replies cheerfully.

"Toad?" Arkan says, dismayed, "In the hole?  Aren't toads poisonous?"

"It ain't bein' a real toad, see?  It's bein' a banger, cooked a special way."

"A banger?"

"A sausage.  S'pose as they's not 'avin' proper food were you's comin' from then?"

Arkan wishes silently that he knew a spell that could turn Colwyn into a toad...
Erista
player, 693 posts
Mon 15 Jun 2020
at 04:02
  • msg #207

Darkday

Seeing Arkan's expression, Erista tries to cheer him up a little bit.  "I stay away from superstitions too," she offers, in a broad spirit of solidarity between users-of-magic.  Then, worried that having just said that she's going to do something foolish if she doesn't, she quickly raps her knuckles on the table.  She smiles brightly, any potential embarrassment averted.
This message was last edited by the player at 04:03, Mon 15 June 2020.
Aarnr Foultongue
Player, 1269 posts
Human (technically)
Cleric of froggin' Bowbe!
Tue 16 Jun 2020
at 13:20
  • msg #208

Darkday

Aarnr thumps the table too, rather more forcefully than Erista, though he can see she's trying to make the same point.

"We're not eatin' froggin' toads," the priest lays it on the line, "whatever ye call them in these lands !"
Eilieen
Player, 1059 posts
Cure Serious Wounds!
Cure Serious Wounds!
Wed 17 Jun 2020
at 14:32
  • msg #209

Darkday

Padding downstairs, Eilieen rubs her head; the hair might be a touch disheveled this morning, her clothing less-than perfect.  The night was no pleasant experience, especially after the ugliness in the common room.  Rising, this morning, has proven difficult.  Slumping down in her seat, she considers breakfast and opts for something inoffensive to her stomach...if such is possible.

Lifting her head, she surveys the group with a weary eye.  "I see we're into our usual morning discussion," Zadastha's priestess notes.  "I have it in my mind that I am supposed to clean the clothing of either Arkan or Erista today.  Erista, did I manage yours yesterday?  I have quite forgotten."  She taps the side of her head with a fist, studying the small mage.  "The memory is a tad foggy this morning."
Dungeon Master
GM, 999 posts
You're trying what?
Hahahahahahaha!
Wed 17 Jun 2020
at 19:44
  • msg #210

Darkday

The breakfast, whatever each individual selects (or, as in the case of Arkan, has selected for them) is generally excellent.  Good quality food, well prepared, supplemented with fresh bread (baked on the premises) and washed down with a selection of teas, wines, or ales.

Apart from Colwyn's conviction that the day will be an unlucky one, there seems little to suggest that the day will not go well.
Erista
player, 694 posts
Wed 17 Jun 2020
at 23:47
  • msg #211

Darkday

Erista does glance down at her dress and shrugs.  "It's a little bit dusty, but I'm pretty sure today is Arkan's turn," she admits.  Seeing the look in Aarnr's eyes, she decides not to bring up Aunt Myrtha's Famous Fried Frog's Legs, though she is quietly sure they would change his mind on the matter.

"Mmm," she says a little later, perhaps just a touch too emphatically as she finishes her food.  "That was pretty good sausage.  That garlic was a nice touch."  She glances at Aarnr, and then smiles at Eileen, entirely without guile or ulterior motive.  "You know I always appreciate your cooking, too, but I was thinking about doing some shopping before we move on.  Want me to look at some spices?" she offers.
Aarnr Foultongue
Player, 1270 posts
Human (technically)
Cleric of froggin' Bowbe!
Thu 18 Jun 2020
at 14:04
  • msg #212

Darkday

Aarnr grins broadly at Eilieen, assuming from her tiredness (though her state of attire gives him no clue - slightly rumpled being several dress codes above his own grubby state) that she continued to enjoy the evening after he fell into the sleep of, if not the innocent, the blissfully ignorant.

Cleaning clothes must be part of the priestess's morning ritual devotions he decides, since she pursues the task with such religious fervor.

Erista, though, seems keen to get down to the day's business, and he nods approvingly at the small person, pleased that she's remembered they need to buy garlic, since he'd forgotten entirely.  Which reminds him ...

"Has ..." her name escapes him ... "that elfin' swordswoman been in yet ?"  Guarding headless corpses against the expected onslaught of undead or bodysnatchers is one thing, neglecting to break her fast quite another.
Arkan
NPC, 321 posts
Magic Missile!
Magic Missile!
Sun 21 Jun 2020
at 21:11
  • msg #213

Darkday

Arkan looks up as Aarnr asks about Velanya.  "I looked in on her earlier, on my way back from the privy.  She said she will be in soon, after she has prayed to Thyr.  She also said something about asking him for a horse.  Not sure if she means she's expecting the coin to buy one to magically appear, or if she means she's going to steal one, and is expecting Thyr to guide her theft."

The outlander looks slightly apprehensive.  "I hope she's not talking about Grand Theft Equine, because I'm fairly certain that sort of thing would be against her code, if she's truly a paladin."

"What?" demands Colwyn, "Yer's thinkin' as 'ow she's maybe bein' some sort of liar?  I's bein' shocked!"

Somehow he does not seem that shocked...
Aarnr Foultongue
Player, 1273 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 27 Jun 2020
at 14:11
  • msg #214

Darkday

Aarnr snorts with casual derision.  The idea of asking the gods for anything is entirely foreign to his nature and another sign of the decadence of civilised peoples.  His companions are lucky to have him as an example really ...
Eilieen
Player, 1060 posts
Cure Serious Wounds!
Cure Serious Wounds!
Sun 28 Jun 2020
at 14:50
  • msg #215

Darkday

"One hopes she is not one of those who believe her purpose and piety allow her to request what she desires," Eilieen murmurs with a small nod of thanks to Erista.  "I have seen such before."  There was more than one at the Temple, for example.

Standing, she walks behind Arkan.  "We will worry about that bridge when it lies before us, I expect.  Zadastha, grant this honorable man his due: vestments that reflect his spirit and heart!"

A pearly, pink-tinted glow sparkles at her fingertips.  "If I may, Arkan?" she quietly asks before fully releasing the prayer.

OOC - Mending on Arkan's clothing.
Dungeon Master
GM, 1001 posts
You're trying what?
Hahahahahahaha!
Sun 28 Jun 2020
at 19:23
  • msg #216

Darkday

Arkan stretches his arms out before him and gazes at his restored apparel.  With a smile, he stands and bows to Eilieen.  "One thousand thanks to you, milady.  In my homeland we say that cleanliness and orderliness are gifts that lift us above the beasts.  Should I fall today, I could stand before the gods, proud of my appearance."

"One should always be proud to stand before the gods!"
Velanya calls from where she stands, smiling broadly, in the doorway.  "Good morrow to you my friends.  I trust you all slept well?"
Aarnr Foultongue
Player, 1274 posts
Human (technically)
Cleric of froggin' Bowbe!
Tue 30 Jun 2020
at 13:10
  • msg #217

Darkday

Aarnr's always liked the expression 'good morrow', as it expresses a hope that the listener will survive the coming day.  Dutifully he toasts the swordswoman, lifting his cup of breakfast ale in salute.

On the other hand, Velanya obviously has a much higher opinion of the gods than he does.  On the day the priest stands before Bowbe, pride be gleepin' damned, he's going to be froggin' annoyed about it !
Colwyn Akbar
NPC, 398 posts
It's a trap!
No problem.
Wed 1 Jul 2020
at 20:42
  • msg #218

Darkday

Colwyn, never one for subtlety, at least in conversation, asks, "'ere!  Wha's this Arkan were sayin' ter us 'bout yer askin' fer a 'orse?"

Velanya laughs, "Has it been so short a time since you lived in Tsar?"

"Who's been sayin' as I were livin' in Tsar?"  The rogue eyes her suspiciously.

"You say it yourself, good fellow, every time you speak.  As one who was raised in Tsar, I recognise a Tannery End dialect when I hear it.  And to answer your original question, I pray for a horse, and Thyr provides."
Aarnr Foultongue
Player, 1276 posts
Human (technically)
Cleric of froggin' Bowbe!
Sun 5 Jul 2020
at 07:15
  • msg #219

Darkday

"Thyr just gives ye a froggin' horse when you ask for one ?" Aarnr is most surprised at this revelation.  "What do you froggin' do with them all ?"

The priest supposes you could eat them.  Horseflesh isn't particularly nice, though it'd do in a pinch if you were very hungry.  Perhaps paladins don't like to ask for anything that's actually tasty ... he's heard they're funny like that.
Dungeon Master
GM, 1002 posts
You're trying what?
Hahahahahahaha!
Sun 5 Jul 2020
at 19:45
  • msg #220

Darkday

Velanya chuckles.  "The horse is mine until sunset, at which point it returns to Thyr's stables for the night.  If I need it again the next day, then I must call for it again.  It's the same animal each day."

Colwyn nudges Arkan, scowling.  "What the nine bloody Hells is she goin' on about?  I's not 'avin' no bleedin' die-lek.  It's ev'ry other bugger what's 'avin' the die-lek.  Like 'er.  She's comin' from the Toffs' Quarter, I's reckonin'."
Eilieen
Player, 1061 posts
Cure Serious Wounds!
Cure Serious Wounds!
Fri 10 Jul 2020
at 15:45
  • msg #221

Darkday

"Your pride is my pleasure," Eilieen returns to Arkan, touched by his approbation.  She bows in turn.  "Appearances are only that...but they are part of us, and we should carry some pride in them, as well.  If I have helped, I am well-pleased."

Their new associate arrives at that point, and the priestess offers another bow, this time to the paladin.  "Good morning," she replies.  "A handy thing, to call upon a steed at will.  A bright gift in times of need."  Colwyn's protests bring a small smile - hastily covered - to her lips, and the priestess turns away.  "I am no rider; I will avail myself of the cart, when possible."

Colwyn's clothing will come tomorrow, she feels.  Then herself, again, should Aarnr (most likely) turn down Zadastha's gift.
Dungeon Master
GM, 1003 posts
You're trying what?
Hahahahahahaha!
Fri 10 Jul 2020
at 18:52
  • msg #222

Darkday

Once breakfast is finished, belongings are gathered, and preparations made for the continuing journey.

The body of Spoonfish lays in the ox cart, tightly wrapped in a blanket, and bound with rope.  His head lays on the other side of the cart, in a sack.  Positions in the two carts are discussed as the animals are harnessed.  And then, with all ready, the group sets out.  At the last moment, Erista dashes back into the inn and emerges with a small bag which, at closer proximity, smells strongly of garlic.

Velanya leads out her own horse, a grey, with tack of the finest quality.  She mounts the animal, and starts to ride out of the yard, then turns towards the rising sun.

"Onward my friends!" she calls, clearly expecting the party to follow after her.  "To adventure!"
Erista
player, 696 posts
Fri 10 Jul 2020
at 22:50
  • msg #223

Darkday

Erista climbs up into the wagon quickly, tucking the bag of garlic out of the way a bit.  She waves cheerfully at Velanya's cheer.  "To adventure!" she calls back, as if toasting in return.  These are the kinds of mornings where setting out to see the world feels like it was a good idea after all.

For the moment, she brushes off the thought that those mornings have generally been leading to afternoons and evenings where she wishes she'd stayed in Lokshyr, at home, preferably in bed, with her blanket pulled over her head.
Aarnr Foultongue
Player, 1277 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 11 Jul 2020
at 06:40
  • msg #224

Darkday

Aarnr eyes Velanya's god-given steed.  To his mind, having to depart its heavenly stable, travel to wherever the paladin might be and then carry her around for the day before racing back home again at night, the horse should be long past the point of being ready to bite anyone who comes near and is probably well on the way to stomping them into a bloody mess with its hooves.  His kind of beast, in other words.

Having made quite sure that they haven't forgotten the head this time, the priest makes the usual disturbing noises to goad the oxen into shuffling forwards after their enthusiastic new friend.
Dungeon Master
GM, 1004 posts
You're trying what?
Hahahahahahaha!
Wed 15 Jul 2020
at 20:20
  • msg #225

Darkday

The day seems determined to fulfil Erista's optimistic vision.  The sky is a clear vault of cerulean, with the land already warming as the sun rises higher ahead of the group.  The air is filled with birdsong, and the scents of late blooming flowers.

Colwyn sprawls in the back of the horse cart, eyes closed against the sun, and is soon snoring.

Traffic is fairly light this morning.  A caravan goes by, heading west, with guards eyeing the group of adventurers warily as they pass.  And a short while later, there is a party of monks, perhaps two dozen of them, also going west, but on foot.  They are clad in the raiment of worshippers of Belon, a god of travel, and quietly singing hymns to his glory as they walk.  While the monks seem peaceful enough, each carries a heavy staff...
Aarnr Foultongue
Player, 1278 posts
Human (technically)
Cleric of froggin' Bowbe!
Sun 19 Jul 2020
at 12:17
  • msg #226

Darkday

The day is warm and the oxen seem content to wend their way along the trail despite whatever directions Aarnr tries to give them ... so it is tempting to nod off, yet the inconstant flow of other travellers provides sufficient entertainment to keep him awake.

He smiles broadly at the caravan guards, much amused by and at the same time increasing their discomfort.

Though the monks are somewhat puzzling.  Though the name of their god features often enough in their somewhat muted singing, the priest is certain he's never heard of this Belon, so while the numbers in the group would indicate that he's somewhat popular, it is likely that this procession contains all of his followers anywhere in the world, and it would be a shame if anything was to happen to them1.

1 Aarnr has a soft spot for singers and minstrels of all kinds, though he seems to have misplaced the two he was allocated ...
Eilieen
Player, 1062 posts
Cure Serious Wounds!
Cure Serious Wounds!
Sun 19 Jul 2020
at 17:31
  • msg #227

Darkday

Eilieen takes part of her time walking alongside the cart, and the other part inside the cart, clearly not walking.  She leaves the guiding of the oxen to Aarnr; not only is she less-than-useful with such things, but it seems to keep the man more...focused?  Quiet?  Non-rioting?  Something along those lines, though 'placid' would be a stretch.

One takes what one can get.

She eyes the monks curiously as they pass.  Those staffs seem much too heavy to be walking assistance.  But no violence rears its ugly head, so the priestess settles back to observe the land slowly pass...as they make their way toward the darkness of Rappan Athuk.

She keeps herself well-shy of the corpse they carry; not only is the body itself distasteful, but how this proceeded left a sour flavour in the priestess's mouth that has yet to disappear.
Dungeon Master
GM, 1005 posts
You're trying what?
Hahahahahahaha!
Sun 19 Jul 2020
at 18:19
  • msg #228

Darkday

The day proceeds pleasantly enough.  The sun's warmth imparts a certain drowsiness on some members of the group as noontime comes and goes...

That drowsiness, though, is shattered shortly after noon, as the group find themselves approaching a cluster of houses by the roadside.  Only six in number, the dwellings don't even represent a true village, perhaps being more akin to a group of neighbouring farms.

The people, about ten or so adults, and a similar number of children, are standing in the open, and one of the men is trying to comfort a woman who is wailing, with tears streaming down her cheeks.  Most of the children are also crying.  The remaining adults, men and women alike, wear doleful expressions, and many of the latter seem to be struggling to hold back tears of their own...
Eilieen
Player, 1063 posts
Cure Serious Wounds!
Cure Serious Wounds!
Wed 22 Jul 2020
at 15:35
  • msg #229

Darkday

"Oh dear," Eilieen whispers.  Immediately, she picks up her pace (jumping off the cart if on), hurrying toward the doleful crowd.  "Hello!" the priestess cries as she approaches, 'good day' clearly being inappropriate under the circumstances.  Her sturdy boots scuff on the ground as she breaks into a jog, the distress pulling her like a lodestone might a nail.  "What ails you, good people?  May we assist?"
Dungeon Master
GM, 1006 posts
You're trying what?
Hahahahahahaha!
Wed 22 Jul 2020
at 19:41
  • msg #230

Darkday

The man who is comforting the woman, looks up at Eilieen's approach.  "Our Rose, our daughter, she's been taken.  She were out playing with the others, and then she were gone."  This statement results in a fresh outpouring of tears.  Another man quietly takes up the story, as the first goes back to trying to calm the woman.

"The kids were playing down by the lake... " he points in a generally southerly direction,  "Rose is a bit scared of water, so she was sat a ways back from the shore.  Then the others saw she was gone, but her horse was still there."  He indicates a wooden horse clutched by the crying woman, painted red, though the colour is worn away across large portions of the toy.  "She never went anywhere without that." he adds, by way of explanation.

"We were just getting ready to go look for her."

Aarnr Foultongue
Player, 1279 posts
Human (technically)
Cleric of froggin' Bowbe!
Fri 24 Jul 2020
at 14:23
  • msg #231

Darkday

The wailing is ... very annoying and Aarnr's first inclination (and his second as well) is to urge the oxen to a greater turn of speed, the sooner to put the cries and sobs behind them.

Though as Eilieen starts to talk to the people with what he can only assume to be concern, the priest realises that it seems unlikely that he's going to get any peace any time soon.

A lost child (and be certain he listens almost carefully, to make sure that this time the lost loved one is not a cat) ... Aarnr wonders how they can tell, with so many weeping children present ... seems to be the cause of their distress, if the spokesman, the father by his own account, is to be believed.

Keeping away from water sounds sensible, though as long as you don't wash, merely getting wet won't hurt you, and while the wooden horse seems a strange thing to give a child, lacking any sort of decently sharp edge, he's come to expect no less from these decadent civilised folk.

The priest groans as the man says the magic words which he has no doubt will spur his companions to gallantry.  Sighing, he looks for a spot where he might tether the yoked oxen.
Eilieen
Player, 1064 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 27 Jul 2020
at 16:03
  • msg #232

Darkday

"Oh my...we shall assist!" Eilieen responds without hesitation.  She also locks the others into that decision without consideration, but given the amount of destructive situations she's found herself in without due process, the priestess likely has some leeway.  "There is naught else?"  She looks to the other children, then crouches down, setting her spear upon the ground, and carefully modulates her tone - now is not the time for excitement, but rather soft, careful calm.  "Did any of you see or hear anything?  At all?"
Dungeon Master
GM, 1007 posts
You're trying what?
Hahahahahahaha!
Mon 27 Jul 2020
at 21:40
  • msg #233

Darkday

One boy steps forward towards Eilieen.  Perhaps seven or eight years old, his dirty face has clean streaks where tears have cleared the grime.  "We already telled our elders lady,  We wasn't seein' nuthin'.  We was near the water, playin' ducks an' drakes, an' when we turned round to come 'ome, Rosie were gone."

He starts to cry again, a large greenish bubble suspended from one nostril, until he wipes it away with his sleeve.  Other children are nodding in agreement with him.

Aarnr easily finds a hitching post and secures the oxen.

Velanya, meanwhile listens to the evidence of the child, corroborated as it is by his playmates.  Finally she declares, "We will find Rose, with Thyr's help."
Erista
player, 698 posts
Tue 28 Jul 2020
at 00:34
  • msg #234

Darkday

Erista smiles amiably.  "That'll be nice," she says.  "Maybe he can send her a horse?"  She hops down and joins Eilieen.

"You must've caught glimpses of her, now and then, right?  What's the shortest time anybody can remember from when they saw her to when you were ready to leave?"
Dungeon Master
GM, 1009 posts
You're trying what?
Hahahahahahaha!
Wed 29 Jul 2020
at 21:03
  • msg #235

Darkday

The child thinks for a short while, then runs off to consult with a number of other children.  When he returns, he doesn't look happy.

"Ain't none what can say for sure.  We think it was round a 'alf 'our. or sumfin' like that.  She were never noisy, an' there wasn't none what was watchin' 'er that close."  He looks about ready to burst into tears again.

A little girl, younger than the spokesman, shuffles forward and grabs Erista's hand.  "Did a monster eat Rosie?  Some boys said there's a... a... " she pauses, face screwed up in a mixture of concentration and despair, "A draggom what lives by the lake.  Did it eat Rosie?"
Erista
player, 700 posts
Wed 29 Jul 2020
at 22:37
  • msg #236

Darkday

Erista gives the girl's hand a squeeze, and looks seriously into her eyes.  "I just got here.  We don't know what happened," she says, soberly.  Then she smiles and adds, "But I think you'd've seen a dragon.  They're pretty big.  And you all told grown ups as soon as you noticed, and that's the best thing.  It's nobody's fault," she looks away, to the boy, at the last.

"We'll go have a look around and see what we can find.  Sooner's better."
Velanya
Player, 4 posts
Fri 31 Jul 2020
at 19:44
  • msg #237

Darkday

Velanya nods and dismounts, her face set in a scowl of determination.  "That way, you said?" she asks, pointing south.  Without waiting for an answer, or even to see if her companions follow, she starts striding in the indicated direction.

After a moment, Colwyn calls out, "Maybe as we should be takin' one of them there kids with us?  Seein' as 'ow they can be showin' us where she was bein' sat."

The paladin stops.  "Good idea.  Can anybody suggest which one?"
Aarnr Foultongue
Player, 1281 posts
Human (technically)
Cleric of froggin' Bowbe!
Wed 5 Aug 2020
at 13:43
  • msg #238

Darkday

Draggom or dragon, both sound large, dangerous ... and therefore fair game to Aarnr.  The priest is also most impressed that both rogue and paladin would be keen to bring a froggin' child into battle ... he can only assume they're thinking of using either the largest or noisiest widdle-shins as bait, so will leave it up to them to choose.

One thing weighs upon Aarnr's mind, however, as he readies his blades - whether this tale of a lost child is but a ploy by these maybe-chance-met weedy, ill-breeding wagtails to steal not only the wagon and oxen, but also the headless corpse of the mason !  He eyes them with suspicion looking for any sign that might betray them
Dungeon Master
GM, 1011 posts
You're trying what?
Hahahahahahaha!
Wed 5 Aug 2020
at 19:12
  • msg #239

Darkday

One enterprising youth notices that Aarnr is looking about.  The child walks up to him and says, "'ere Mister!  Want me to keep an eye on the cart for you?  Will only cost you... " he gives Aarnr an appraising look, "two coppers.  I'll see nobody touches your stuff."

Colwyn studies the boy for a moment, then walks away, shaking his head...

A girl steps forward, only an inch or two taller than Erista.  "I'll show you where Rosie was.  I'm not scared, see?"  She pulls a small knife from a sheath tucked into the waist band of her skirt.

"I can look after myself.  You won't need to take care of me or anything."
Velanya
Player, 5 posts
Sun 9 Aug 2020
at 19:32
  • msg #240

Darkday

"You child, are brave and helpful."  Velanya crouches to look at the girl, "These are traits which will, surely, benefit you in the future.  Now shall they also benefit you.  Show us where Rose was when you last saw her, and for being the first to offer such aid, you will receive this reward... "

The paladin dips into her purse and pulls out a gleaming silver schilling.

Colwyn's eyes look set to fall from his head when he sees the coin.  "Ain't never seed one so bright like that afore." he says, "D'yer polish yer money ev'ry day or summat?"
This message had punctuation tweaked by the player at 18:52, Wed 12 Aug 2020.
Eilieen
Player, 1066 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 10 Aug 2020
at 17:45
  • msg #241

Darkday

Eilieen studies the young girl dubiously.  Taking children into danger...and yet, they need someone to lead them to where Rosie was lost.  "I think...we must make an agreement to bring the child back here the moment she leads us to where Rosie disappeared," the priestess murmurs.
Velanya
Player, 6 posts
Wed 12 Aug 2020
at 19:06
  • msg #242

Darkday

"Most assuredly." Velanya concurs.  "Though it might be wiser if an adult from this thorpe comes with us, and fetches the child... what is your name?"

"Daisy, Miss."

"Fetches Daisy home, once she has helped us.  It would save time, methinks, and allow all of us to commence the search directly."
Aarnr Foultongue
Player, 1283 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 15 Aug 2020
at 05:46
  • msg #243

Darkday

The enterprising boy offers a fine solution to the most pressing problem to hand, and Aarnr fetches two coins from a pocket to pay him with, careless as to whether they be but copper or otherwise.  He also gives the lad his dagger if he has no weapon of his own, that he be properly equipped to do battle unto the death if any dare dispute his charge.

Eilieen and Velanya speak wisely, for should they need to battle the draggom for its prize, such a small thing as a child might easily be stepped on in the press of battle.  If no adult can be found, then the priest will froggin' pick one of the nut-hooks from the crowd, dragging them along if necessary.
Dungeon Master
GM, 1012 posts
You're trying what?
Hahahahahahaha!
Sun 16 Aug 2020
at 19:56
  • msg #244

Darkday

As it turns out, one of the adults readily volunteers to accompany the group.  His being Daisy's father probably influences his decision.  He gives his name as Erich, and the bow he carries likely indicates that he is a hunter by trade.

The enterprising youth looks at the coins, smiling happily, then slips them into a pouch that hangs around his neck.  He also gladly accepts Aarnr's blade, which he treats as if it were some legendary sword, once borne by a mighty hero from some ancient tale.  He promises to take care of both the weapon and the cart to the best of his ability.

And with arrangements made, the party sets off southward.

A walk of a mile or so brings them to a lake, albeit a small one, with a few trees scattered around it.  One of the trees is long dead, and ancient lightning blasted oak, split near the crown, an with a blackened scar running down the trunk to the ground.

Daisy points to a sandy area near the base of the lightning tree.

"That's where she was.  She liked to dig through the sand to find lumps of glass."
Eilieen
Player, 1068 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 17 Aug 2020
at 15:11
  • msg #245

Darkday

She doesn't like that lake.

Setting aside the whole 'evil dwelling in the depths' sort of lake, there's a cold, distant indifference in large bodies of water toward air-breathers.  Children die in lakes, as they die falling from trees, slipping on ice, tumbling down cliffs.  Eilieen hopes it isn't the case here.

"Well...I suppose we should cast about in search," she begins uncertainly.  "Colwyn?  Can you find aught that might point us in a direction?"  Fully aware of her own lack of capacity here, Eilieen will lean heavily upon the others until either threat or injury is discovered.

Springing into action shall then transpire.
Erista
player, 702 posts
Mon 17 Aug 2020
at 23:38
  • msg #246

Darkday

Erista looks up at the girl's father hopefully, as well - hunters are usually good trackers, she thinks, though if she were being honest the hunters in her home relied more on trapping.  Conscious that they're the professionals here, though, she quickly casts her own eyes down to look for anything like footprints or maybe a torn bit of cloth or perhaps a helpful arrow scratched into the sand that might suggest a direction to look next.
Astral
Familiar, 14 posts
Mon 17 Aug 2020
at 23:40
  • msg #247

Darkday

Picking up on Erista's general desire and a sense of urgency, Astral ruffles her feathers, gives herself a quick shake, and then soars up and circles, looking down for any signs perhaps more visible to her eyes than her pet Halfling's.
Aarnr Foultongue
Player, 1284 posts
Human (technically)
Cleric of froggin' Bowbe!
Tue 18 Aug 2020
at 12:49
  • msg #248

Darkday

Aarnr is indifferent to lakes generally, though would grant they can be a good source of fresh water if they're spring fed and not stagnant and stinking like most of the ones you get back in fens of his homeland.

The priest isn't the most accomplished tracker - sometimes he can find North, while his preferred method of stalking prey is to present himself as bait for any creature that might fancy him as a meal, such now being a dying breed.

Yet it seems clear to him that the best place to start looking is by the lightning blasted oak that their small guide points out.

"Over there !" he suggests authoritatively as he makes his way over to the benighted tree.
Dungeon Master
GM, 1013 posts
You're trying what?
Hahahahahahaha!
Wed 19 Aug 2020
at 20:50
  • msg #249

Darkday

Aarnr's suggestion is a good one.  The sand near the blasted tree seems likely to be a good place to start looking.

The group drift in that direction, while Daisy and Erich stay at a safe distance, the man having, perhaps, heard of Aarnr's propensity for aggressive crisis resolution.  Or maybe simply because there is concern that some creature will attack anybody near the sand.

Erich does, at least, find a smooth stone and settle it into his sling, just in case of trouble.

The edges of the area of sand are greatly disturbed, with numerous tracks that seem to suggest that a swarm of children  have stood there.  There is a small hole in the middle of the area, and a piece of board that may have served as a makeshift shovel.  A number of pebbles lay near the hole.

Colwyn, searches around the base of the dead tree, and returns shortly bearing a small, rounded piece of black glass.  "This were bein' there, 'mongst the roots.  Ain't bein' worth nuthin', but it's p'rhaps bein' a treasure as the girl were findin'"

Colwyn Akbar
NPC, 399 posts
It's a trap!
No problem.
Mon 24 Aug 2020
at 19:03
  • msg #250

Darkday

For all its lack of worth, Colwyn carefully tucks the piece of glass into his belt pouch.  Then he ducks as a low flying shape flutters past his head, and drops to perch on Erista's shoulder.

Astral seems a little agitated.
Eilieen
Player, 1070 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 25 Aug 2020
at 15:01
  • msg #251

Darkday

"Sadly, I know little of such things, beyond how it might be a bauble for a child," Eilieen admits.  She's still out of her depth with the searching.  The priestess swiftly runs through her morning prayers again, concerned she may have missed something that might aid; but no, barring the child carrying magic upon her body, Eilieen has no means of pursuing her through god-granted miracles.

"Perhaps Astral has discerned something of value," she hopefully notes before casting about in desperation, searching for anything that might be amiss.

OOC - The dice decide to give me a break!  Natural 20 on the spot check.  Total 23, untrained.

...they're lulling me into a false sense of security, I know it.

Erista
player, 704 posts
Tue 25 Aug 2020
at 16:33
  • msg #252

Darkday

Erista carefully steps away from where she was looking.  "That's a pretty big bird," she notes, indicating a four-toed print on the ground almost the size a human's.  "Astral just doesn't like being out right now," she explains to Eilieen, as Astral dips and circles.  "She's worried about bigger predators maybe thinking she's the prey, and she's especially worried about this tree because she says it's empty inside and she can't see all the way down."

She holds up her arm and Astral glides in to land on it, accepting a quick pet over the head and then looking grateful as Erista lets her tuck away out of the light.  "But she knows this is important to us.  Hey, do you think.. maybe somebody should climb up and have a look inside the tree?" she suggests.
Dungeon Master
GM, 1014 posts
You're trying what?
Hahahahahahaha!
Wed 26 Aug 2020
at 19:04
  • msg #253

Darkday

At Erista's announcement, Colwyn walks over to the tree, drawing his dagger.  Pressing one ear to the wood, he raps the pommel of the weapon against the trunk.

"It's bein' 'ollow, all the way down." he announces.

Eilieen turns at Colwyn's words, looking at the rogue. 

Colwyn peers up towards the top of the dead oak.  "I could be climbin' it, easy like.  But I's not knowin' what's bein' up there."

Considering his words, with a sneer, Velanya declares, "Sadly I have little talent for scaling trees, else I would essay the task."
Erista
player, 705 posts
Wed 26 Aug 2020
at 23:56
  • msg #254

Darkday

"We do, though!" Erista reassures Colwyn brightly.  "There's nothing up there.  Astral would've seen it if there was."

"It's what's down there that worries me."
Aarnr Foultongue
Player, 1286 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 29 Aug 2020
at 06:29
  • msg #255

Darkday

Despite the lack of mountains and trees in the swamps of his homeland, Aarnr ne'ertheless has a talent for climbing that might best be described as foolhardy, if from a suitable distance out of earshot, or at least arrow range.

Having secured his blades, the priest launches himself at the tree with a manly grunt, as one might grapple a giant, hauling himself up with the same bloody-minded approach he applies to any task, be it consuming a meal, hunting pheasants or disemboweling a mason.
Colwyn Akbar
NPC, 400 posts
It's a trap!
No problem.
Sun 30 Aug 2020
at 19:31
  • msg #256

Darkday

Erista's reassurances are less than... reassuring.  Things live in holes in trees.  Many of them are unpleasant, or outright dangerous.

Still, he needn't worry as it turns out.  Aarnr goes up the tree like a first-class second-storey man.  While Colwyn appreciates the demonstration of talent, a few of the tree's branches object, and show themselves to be little more than ash within a shell of charcoal.

Still the priest reaches the top.
Eilieen
Player, 1071 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 31 Aug 2020
at 01:40
  • msg #257

Darkday

"It's covered in claw marks," Eilieen mutters, moving forward to run her hands over the scraps and indentations in the wood.  Looking up, she calls out her discovery.  "Aarnr, there are claw marks on the wood, and they weren't left by you!  Be wary!"

Pointing to the marks in question, she waves over Colwyn.  "See?  Here and here.  And, well, many places."  They're fairly clear to her, and it's a surprise the others haven't made them out.  "Maybe I had the correct light," she considers aloud.  "That print you found, Erista?  Between that and the marks, small wonder Astral is worried."  Gripping her spear, she readies herself for trouble.

...it's more a matter of 'when' than 'if', after all.
Aarnr Foultongue
Player, 1288 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 31 Aug 2020
at 13:26
  • msg #258

Darkday

"There's a froggin' hole !"  Aarnr calls down not at all warily, after poking around with the sword Valkyria to see if he can winkle anything clawed and fanged out of it.  "Froggin' small hole," he amends with disgust as he evalutates his chances.

"Ye might squeeze in," he looks down to Eilieen, Colwyn and Erista accusingly, a little put out that they get to have all the fun.

His keen eye alights upon a small scrap of colourful cloth caught on a sharp spike near the opening, holding it up for inspection.

"Ye think this is fobbin' draggom hide ?"
Dungeon Master
GM, 1016 posts
You're trying what?
Hahahahahahaha!
Wed 2 Sep 2020
at 19:36
  • msg #259

Darkday

Daisy has been shuffling closer, slowly but surely, while her father was watching the lake suspiciously.  Looking up at Aarnr, the child calls out, "Rosie's smock was that colour Mister!"

The revelation, unfortunately, causes Erich to notice that his daughter has wandered uncomfortably close to the location of all the activity.  He hurries forward and picks her up before retreating to a safe distance again.

Colwyn, meanwhile, studies the marks on the tree, and on the ground.  "Why's a bird climbin' the tree, 'stead of flyin' up?"
Erista
player, 706 posts
Wed 2 Sep 2020
at 21:38
  • msg #260

Darkday

"Well..."  Erista lowers her voice to a near whisper, "Maybe it was too heavy to fly after picking up Rosie?"
Eilieen
Player, 1072 posts
Cure Serious Wounds!
Cure Serious Wounds!
Thu 3 Sep 2020
at 01:21
  • msg #261

Darkday

"Perhaps," Eilieen muses, "we should remove the tree from the situation?  And see what lies beneath it?"

She waves at the bole of the tree.  "Either what we seek lies within that trunk - in which case, we shall need to cut it open - or the tree itself is only an entry to a deeper lair, beneath the earth.  Finding a way to hew the tree down - carefully! - might allow us to both examine within and beneath it."
Erista
player, 707 posts
Thu 3 Sep 2020
at 19:42
  • msg #262

Darkday

Erista beams.  "That's a great idea!"  She looks thoughtfully up at Aarnr, still at the top.  "I wonder how strong it is..."  She considers something for a moment, and then shakes her head.  "Does anybody have an axe?"
Velanya
Player, 7 posts
Fri 4 Sep 2020
at 21:09
  • msg #263

Darkday

Velanya seems about to say something, then changes her mind, and turns instead to Erich.

"This tree... would anybody in your community object if we were to remove it?"

"No." replies the man, "It's not sacred or nothing,  There's no tales about it, and it were only hit by a thunderbolt 'bout ten years ago.  I mean it's been here a powerful long time, longer'n anybody remembers, even before the grandparents of anybody alive today.  But now it's just a tree that got blasted by a storm, and it's been dead since."

He shrugs, "Truth be told, most people have been waiting for ten years for it to fall down in a winter storm.  Most years somebody says we should cut it down, but folks are too busy tending their own farms to come all the way over here and do the job."
Aarnr Foultongue
Player, 1289 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 5 Sep 2020
at 06:07
  • msg #264

Darkday

Alas, Aarnr's axe is now with the Nameless Monk in the afterlife, having been consumed with the corpse atop her funeral pyre.

From his vantage point, however, the priest is not unimpressed by the excavations made by the children in the sand.  Jumping down from his perch, Aarnr retrieves the small board that was their makeshift shovel, his gaze shifting between the small hole in the middle of the area and the base of the tree itself.

"P'raps we can froggin' dig our way under it ?" he suggests, brandishing the board purposefully.
Eilieen
Player, 1073 posts
Cure Serious Wounds!
Cure Serious Wounds!
Sun 6 Sep 2020
at 10:55
  • msg #265

Darkday

Pleased with the approbation, Eilieen considers Aarnr's suggestion.  It is surprisingly without blood and death, and seems a safer way to take the tree down.  "I would agree, though we must hurry.  If there is space beneath, we must enter it swiftly.  If not, we must bring down the trunk and find out what might lie within it.  A life is at stake."

Turning to the villager, she offers a hopeful smile.  "We can begin digging, but if you might bring the proper tools, it would make things pass more quickly.  Unless...Erista?  Arkan?  Might one of you hold sorcery that could complete the task?"  A pause for thought.  "Safely?"
Dungeon Master
GM, 1017 posts
You're trying what?
Hahahahahahaha!
Sun 6 Sep 2020
at 18:02
  • msg #266

Darkday

"Yes, Miss." Erich replies, "I'll take Daisy home, and come back with shovels, axes, and as many likely lads as might be lollygagging about.  Shovels for digging, and axes for the roots, or the trunk.  Whatever looks easier."

Daisy, herself, appears less than satisfied with this plan.  Nonetheless, she trails dutifully after her father, with frequent glances back at the adventurers...

Shaking his head, Arkan responds to Eilieen's query.  "I have nothing that could affect the tree, or the ground, directly, apart from a simple fire spell.  But, since the tree withstood a lightning bolt, I very much doubt that my minor charm would do it much injury.  I could, though, enchant one of the axes to make it function more effectively."
Aarnr Foultongue
Player, 1290 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 7 Sep 2020
at 06:08
  • msg #267

Darkday

Appreciating there's some urgency, as there is some doubt as to how long a child might hold off a dragoom, Aarnr tries to push the tree over, giving it his best, though he doesn't expect it fall as easily as the wall he once toppled (alas, only Fergus was there to witness it, so the feat will never be mentioned on the sagas), and isn't really expecting it to do so, even if he does manage to take it unawares.

If that proves to be less than a resounding success, the priest will start digging at the base of the tree, relying on his mighty muscles to make up for the makeshift nature of the digging implement.
Eilieen
Player, 1074 posts
Cure Serious Wounds!
Cure Serious Wounds!
Wed 9 Sep 2020
at 13:37
  • msg #268

Darkday

"A pity," Eilieen quietly replies, watching Aarnr attack the tree with his mighty thews.  "But yes, obliterating the tree with magic might do more harm than good, and fire?"  She grimaces.  "Possibly not the best choice if we wish what is potentially within it to remain alive."  Turning in a circle, she searches for a digging implement of her own.  "A further pity; while I have known others of my Zadasthan sisters and brothers who might summon enormous badgers, I have never managed such.  And a few doggies for a few minutes of digging would likely only get in the way."
Dungeon Master
GM, 1019 posts
You're trying what?
Hahahahahahaha!
Wed 9 Sep 2020
at 19:08
  • msg #269

Darkday

Pushing the tree over doesn't work.  Not even slightly.

So Aarnr starts digging.  Which seems more effective.  At least until he hits a knotted tangle of roots close to the base of the trunk.  Colwyn watches curiously as the barbarian priest scrapes and chops at the roots with the makeshift digging implement.

"If'n there's bein a 'ole at the top," he muses, "an' the birds is goin' in an' out of it, then may'ap as we can jus' be makin' the 'ole bigger when we's 'avin' axes?"

Aarnr brings his shovel down hard against a root that's as thick as his arm, producing a loud thud.  This is followed moments later by a high pitched chittering  and screeching from below the ground, and a very human cry of terror...
Aarnr Foultongue
Player, 1291 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 12 Sep 2020
at 04:40
  • msg #270

Darkday

Aarnr's first instinct is to hit the root again.  Also his second and third instinct.  But somewhere thankfully not too far down the line is the instinct that sees him turn to his companions to see if they'd gainsay him.

"Is the froggin' tree alive ?" the priest asks.  They've little outside of stunted saplings in the fens of his homeland, but who knows what dark creations the magic-wielding fools of these decadent lands have made in their meddling.

If it is alive, then perhaps hitting it with his sword enough times will induce it to return the child to them.
Dungeon Master
GM, 1021 posts
You're trying what?
Hahahahahahaha!
Sun 13 Sep 2020
at 18:35
  • msg #271

Darkday

Unlike Aarnr, Colwyn's first instinct is to run.  Fast.  Unfortunately being, as it were, a stranger in a strange land, he's not sure which direction would be safest, so he settles for drawing his blade and cowering slightly.

Arkan scrutinises the tree.  "I believe it's dead, Aarnr.  Being struck by lightning will do that.  I think the sounds arose from under the ground.  Perhaps some terrible fell beast makes its lair in a chamber beneath the roots."

Velanya moves closer, being careful not to get within Aarnr's reach with the piece of wood.  Her own sword is in hand.  "And now we know, with certitude, where young Rosie has been taken."

"The question clearly becomes one of ingress."

Eilieen
Player, 1076 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 14 Sep 2020
at 01:17
  • msg #272

Darkday

At the outcry, Eilieen's protective instincts leap into High Gear...sadly, without any outlet.  "I have naught that may avail us to dig more quickly!" she cries, fairly dancing in place in her frustration.  "Aarnr - strike again, perhaps it might persuade the beast to come out and attack!  Us," she lamely finishes.  "And I doubt it will inspire the fiend to hunger - indeed, it might keep Rosie more safe!"

Stepping forward, she taps on the tree roots with her spear.  "Yes, we're out here, beast!"  Stepping back, she frowns, struck by a sudden thought.  "Is it possible the creature has a different exit?  So as to not be trapped?  Colwyn, might you search for one?"

OOC - I realize I'm Lawful Good, but is there any possibility of summoning a chaotic good animal?  Like, a giant badger? 
Aarnr Foultongue
Player, 1292 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 14 Sep 2020
at 04:02
  • msg #273

Darkday

Luring the dragoom out ?!!  Aarnr likes this plan !  The priest sets to with a will, slamming his makeshift digging implement into the tangle of roots and bellowing inarticulately for good measure.
Dungeon Master
GM, 1022 posts
You're trying what?
Hahahahahahaha!
Fri 18 Sep 2020
at 21:29
  • msg #274

Darkday

Colwyn, terrified by Eilieens challenge and glad of any excuse to move away from the tree, hurries to look for an alternate opening into the lair.

Behind him, Aarnr continues hammering on the roots, and the horrid sounds from beneath the ground rise in intensity.

Aarkan draws his heavy sword and begins hacking at the roots.  Not designed for such work, the blade isn't entirely successful, though it does make slow progress.  Eilieen considers her options. 

Suddenly Arkan cries out in pain as a crude javelin pierces the back of his thigh...
Colwyn Akbar
NPC, 401 posts
It's a trap!
No problem.
Sun 20 Sep 2020
at 19:46
  • msg #275

Darkday

Colwyn spins, as Arkan's cry rings out, as he seeks the source of the sound.  He points towards the top of the blasted tree.  "There!"

Where he indicates, a reptilian head can be seen, and part of a body too, with two powerful looking arms...

At Colwyn's yell, the creature utters a screech similar to those heard from below the ground, and starts to squirm back down inside the oak...
Aarnr Foultongue
Player, 1293 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 21 Sep 2020
at 13:48
  • msg #276

Darkday

Having paused in his efforts to see what had befallen Arkan, Aarnr now directs his gaze to where Colwyn points, smiling in delight as he spots his first dragoom !

However the creature seems shy ...

Realising that he won't be able to scale the tree swiftly enough, and lacking his bow (having only his two swords with him), the priest calls upon those of his companions with suitable weapons to hand to "stop the spleeny, tardy-gaited canker-blossom !"

Hoping that they can do so, or at least delay it long enough, Aarnr throws aside his makeshift shovel and sets to climbing the tree for a second time.  If naught else, he can wait above, blade at the ready, while the others hammer on the roots to lure the goatish, lily-livered skains-mate out once more.
Erista
player, 709 posts
Tue 22 Sep 2020
at 02:22
  • msg #277

Darkday

Erista looks up, startled, at the cry.  Then, for a split second, she gets a crafty look on her face, points up to it, and says, "巨大的增长!"
Eilieen
Player, 1077 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 22 Sep 2020
at 14:28
  • msg #278

Darkday

Eilieen lets out a small shriek, her tension boiling over.  For an instant, she stands paralyzed between assisting Arkan and completing her own task; then, with a muttered curse (vile enough to likely garner approval from Aarnr, if he grasped the specifics), she holds to her course.  Arkan isn't critically injured - though poison looms large in her thoughts - and with the realization that this is no mere beast, it becomes even more critical to save the child as swiftly as possible.

Beasts might be distracted, but fear might press a reasoning being to murder their captives and flee.

"Zadastha, I pray to you - send a servant who might liberate an innocent heart from the darkness!"

OOC - Summon Monster II, and I'm looking for as many Celestial Badgers as I can get.  I know, this isn't going to be terrifically effective, but it's better than waiting for a shovel.
Colwyn Akbar
NPC, 402 posts
It's a trap!
No problem.
Wed 23 Sep 2020
at 20:20
  • msg #279

Darkday

Realising Aarnr's plan, Colwyn swiftly unslings his bow and nocks an arrow, which he looses towards the creature in the tree, aiming carefully to avoid hitting the barbarian priest.

Arkan, meanwhile, carefully withdraws the javelin from his flesh, and discovers that it is coated with a curious black tarry substance.

The creature in the tree shrieks and starts pounding at the wood.  Then it grows larger, and the scorched tree starts to split apart.  A fissur starts at the creature, and arrows down towards the climbing Aarnr, generating a cloud of soot and splinters as it extends...

There is a burst of Heavenly music, and Eileen is suddenly surrounded by a host* of glowing golden badgers, which start tearing at the earth and roots at the base of the tree.


*Okay... three.  A very small host.

OOC: Initiative rolls please.  :)

Velanya
Player, 8 posts
Sun 27 Sep 2020
at 16:46
  • msg #280

Darkday

Taking her rope from her pack, Velanya strides towards the tree, "Prepare to meet your doom, vile abductor of children!"  As she gets close, she knots the rope into a lasso, then tosses the loop around the neck of the struggling creature, pulling it tight.

"Now you will not escape!  This I swear, in Thyr's name!"

Initiative=20.  Lasso creature=16.
Aarnr Foultongue
Player, 1294 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 28 Sep 2020
at 13:13
  • msg #281

Darkday

Heartened by his companions efforts and Eilieen's worthy attempt at a curse (though perhaps afterwards he may be somewhat disapponted to learn that her imprecation in fact made no mention of an 'insolent tart' at all), Aarnr is  rather surprised by the sudden transformation of both the dragoom and its tree !

Not to be outdone, the priest loudly demands a favour from Bowbe as he hangs on with all his strength, ready to resume his climb on whatever half of the tree he has left that he might strangle the knotty-pated, hell-hated toady with his bare hands !

"Bowbe, thou errant, earth-vexing varlot, froggin give me strength, thou surly, common-kissing vassal !"
Eilieen
Player, 1078 posts
Cure Serious Wounds!
Cure Serious Wounds!
Sun 4 Oct 2020
at 10:51
  • msg #282

Darkday

With her minor host of badgers clawing at the roots, Eilieen is free to hurry and assist Arkan.  Which she does.  "Arkan!"  Rushing to the half-elf's side, she takes one look at the javelin and drags out her healing kit.  "No, nononono, not again," the priestess murmurs, fighting to clean the wound and apply the proper ointments.

"Hold on, Arkan; we can get through this."  All the while she's cursing her weakness; only a little more strong, and her prayers might be able to cleanse a wound of toxins.  But not yet, not yet.

OOC - Eilieen will use her Healing skill to allow Arkan another saving throw.  That's how it works, right?  Initaitive 17 or so.
Dungeon Master
GM, 1024 posts
You're trying what?
Hahahahahahaha!
Sun 4 Oct 2020
at 20:02
  • msg #283

Round 1 Round-up

The creature continues to struggle, wedged in the tree, with Velanya hauling on a rope  that's looped around its neck.  It's struggles seem to be quite ineffective, and it pauses long enough to give a call that sounds like a combination of a hiss, a whistle, and an odd warbling noise.

The badgers dig in, literally, tearing at earth and roots alike, with considerable efficiency.  Eilieen, meanwhile, moves to aid Arkan.  Realising instantly that the black substance on the javelin is some form of poison, she tears Arkan's trouser leg, pours some water on the wound, and begins to clean it out. 

Erista smiles gleefully as her victim finds itself stuck in place, and the smile widens even as the split in the tree trunk does the same.

Pausing just long enough to shout some abuse at his god, Aarnr resumes his climb, straining muscles threatening to rip his tunic.  In a trice, he is level with the child stealing creature...  Which is, as it happens, the perfect location to witness an arrow sink into its shoulder.

The think repeats its strange cry.  But this time it is answered by a chorus of similar calls from below the earth...

Arkan can do nothing but lay on the ground while Eilieen treats his wound.  Though he does comment that his leg feels as though it is burning.

OOC: Tree-mendous.

    Combatant
             Init
    Velanya            20
    Erista             12
    Aarnr Foultongue   11
    Colwyn Akbar       11
    Arkan              10
    Reptile creature    5


    Characters' Apparent Health
    Aarnr Foultongue: Good
    Arkan :           Hurt
    Colwyn Akbar:     Good
    Eilieen:          Good
    Erista:           Good
    Velanya:          Good

Aarnr Foultongue
Player, 1295 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 5 Oct 2020
at 13:50
  • msg #284

Round 1 Round-up

Much pleased by the efforts of his companions with rope and bow, Aarnr favours the creature with a vile grin that promises much in the way of imminent violence, pausing only to growl something incomprehensible as the battle rage of his god settles upon him.  Drawing his fist back, the priest bellows as much for the joy of battle as to answer the challenge of those below, punching the creature as hard as he can.
Eilieen
Player, 1079 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 5 Oct 2020
at 16:46
  • msg #285

Round 1 Round-up

Setting to work, Eilieen struggles to ignore the many distractions surrounding her.  There is little else she can do; this sort of treatment takes time, and Arkan must be assisted immediately.  If not, he will suffer the same fate as Fergus.

Heal Roll: 33 for the next one.
Erista
player, 710 posts
Tue 6 Oct 2020
at 04:45
  • msg #286

Round 1 Round-up

Erista jumps back a little when the tree starts to explode, but Aarnr seems to have things pretty well in hand.  She sidles around a bit to the side, watching events unfold, and whispering to herself in arcane symbols.  She doesn't seem to be doing anything by way of attacking the creature in the tree, though.  In fact, after a few moments, she doesn't seem to be around at all.
Colwyn Akbar
NPC, 403 posts
It's a trap!
No problem.
Wed 7 Oct 2020
at 17:34
  • msg #287

Round 1 Round-up

Colwyn launches another arrow at the creature jammed in the tree.  Again he is careful not to hit Aarnr, who is now engage in mayhem, and even closer to the thing.

The rogue gives a whoop of triumph as the second shaft hits the creature.
Velanya
Player, 9 posts
Wed 7 Oct 2020
at 17:42
  • msg #288

Round 1 Round-up

Velanya struggles to hold the creature in place.  Then she laughs alou as she hooks one foot under a thick tree root.  This gives her a bit more stability as she starts hauling on the rope, hand over hand...

"Destroy it, quickly!" she yells at Aarnr, somewhat redundantly.
Dungeon Master
GM, 1025 posts
You're trying what?
Hahahahahahaha!
Fri 9 Oct 2020
at 22:49
  • msg #289

Round 2 Round-up

Velanya yanks on the rope, and the creature's strange cries die down to a hiss... it barely makes any more noise when another arrow bites into it's scaled flesh.

Then Aarnr arrives and punches it.  Hard.  Very hard.  The things head snaps to one side, then slumps, as it ceases its struggles and falls silent with dark blood trickling from its nostrils...

Kneeling next to Arkan, Eilieen continues to treat the man's injury, noting with some concern the slight greyish tinge to the skin around the wound.  Arkan. meanwhile, seems to be babbling.  Or maybe the gibberish that pours from his lips means something in his native tongue.  A prayer, perhaps...

Nearby, the badgers are still tearing at the ground, and making considerable progress.  One of the beasts suddenly stops digging and jumps aside as a stone tipped spear smashes up through the root entangle dirt, accompanied by a shriek of rage from below... 

OOC: Nice work.  :)

    Combatant
             Init
    Velanya            20
    Eilieen            16
    Erista             12
    Aarnr Foultongue   11
    Colwyn Akbar       11
    Arkan              10
    Reptile creature    5  Not moving.


    Characters' Apparent Health
    Aarnr Foultongue: Good
    Arkan :           Hurt
    Colwyn Akbar:     Good
    Eilieen:          Good
    Erista:           Good
    Velanya:          Good

Aarnr Foultongue
Player, 1296 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 10 Oct 2020
at 05:59
  • msg #290

Round 2 Round-up

Pausing only to bellow magnificently for a short while, and to hurl the reptilian thing out of his way, Aarnr will dive into the hole in the trunk, if it now seems wider than when he first looked, that he might more quickly bring the battle to those who lurk below ... or else jump down from his perch that he might assay an entry through the tree's roots.
Colwyn Akbar
NPC, 404 posts
It's a trap!
No problem.
Sun 11 Oct 2020
at 17:46
  • msg #291

Round 2 Round-up

Aarnr's foe seems to be out for the of the battle, at least for now.  Colwyn looks about for somebody else to shoot at, but  sees no potential targets.  All he sees is a spear thrust up from the ground.

After first securing his bow, he draws his sword, ready for a closer combat.

Then he smiles.  "Badgers." he mutters, "They's bein' vicious buggers.  Maybe the badgers'll be gettin' the rest of them there lizard people."
Eilieen
Player, 1080 posts
Cure Serious Wounds!
Cure Serious Wounds!
Mon 12 Oct 2020
at 15:38
  • msg #292

Round 2 Round-up

"Hold on, Arkan," Eilieen chants under her breath as she works feverishly to cleanse the wound.  Choosing a specific dried leaf from a leather pouch, she jams it into Arkan's mouth between his cheek and his teeth, pulling her fingers back out quickly to avoid being bitten.

He's either becoming delirious, or she's about to receive one of his spells directly.

OOC - Healing check of 34.
Dungeon Master
GM, 1026 posts
You're trying what?
Hahahahahahaha!
Wed 14 Oct 2020
at 20:47
  • msg #293

Round 3 Round-up

Aarnr yanks the thing out of the tree in a shower of charred, splintered wood, and hurls it to the ground, forcing Velanya to sidestep to avoid being hid by the falling creature.  She nudges the thing with her boot, to see if there is any life still in it.  Aarnr, meanwhile climbs precariously to the crumbling top of the blasted oak. 

Eilieen continues treating Arkan's wound, and seems to be winning that particular battle.  The man seems to grow quieter, while becoming a little more alert...  "What happened?" he manages to murmur.  "My leg is on fire.  Why is my leg on fire?"

The spear disappears back into the ground and the badgers resume their task.  Moments later one of them tears open a hole and falls down into a chamber just below the earth.  There follows a vicious snarling, and angry hissing.  The other two badgers redouble their efforts to enlarge the opening.

Erista, meanwhile, is nowhere to be seen...

Colwyn edges closer, and peers into the hole.  "There's bein' a sort of cave down there." he announces, followed by a laugh, "That there badger's 'avin' another of them lizard buggers by the arm, an' ol' scaley isn't likin' it over-much."

OOC: 
    Combatant         Init
    Velanya            20
    Eilieen            16
    Erista             12
    Aarnr Foultongue   11
    Colwyn Akbar       11
    Arkan              10
    Reptile creature    5  Not moving.


    Characters' Apparent Health
    Aarnr Foultongue: Good
    Arkan :           Hurt
    Colwyn Akbar:     Good
    Eilieen:          Good
    Erista:           Good
    Velanya:          Good

Aarnr Foultongue
Player, 1297 posts
Human (technically)
Cleric of froggin' Bowbe!
Thu 15 Oct 2020
at 11:46
  • msg #294

Round 3 Round-up

Even with the battle-rage of the god clouding his senses (or perhaps because of it), Aarnr is most certain he might be able to squeeze down the narrow hollow within the heart of the tree ... yet the success of the badgers (equally he does not pause to question where in the Nine Hells they froggin' came from) suggests a more direct route.

Jumping down from the tree, the priest hauls Valkyria from its sheathe, using that much honoured blade to assists the creatures in widening the hole that he might sooner engage the foe !
Velanya
Player, 10 posts
Wed 21 Oct 2020
at 13:19
  • msg #295

Round 3 Round-up

The creature doesn't move, even after a solid kick, but it does seem to still be breathing, albeit not deeply.

Velanya leaves the loop of rope around the thing's neck, and starts using the loose end to bind its hands and feet.

She calls out as she works, "I'll be there to help rescue the child in but a moment!  Just want to make sure our friend here doesn't get up to mischief.""
Arkan
NPC, 322 posts
Magic Missile!
Magic Missile!
Wed 21 Oct 2020
at 18:37
  • msg #296

Round 3 Round-up

Arkan pushes himself into a half sitting position and looks at his wounded leg.  "Well, that would explain the burning and the pain."  He smiles at Eilieen.  "It feels a little better now."
Dungeon Master
GM, 1027 posts
You're trying what?
Hahahahahahaha!
Wed 28 Oct 2020
at 21:16
  • msg #297

Round 4 Round-up

Velanya binds the creature where it lays, and then turns towards the badgers.  Aarnr is there already, of course, possibly committing some form of sacrilege by using a weapon dedicated to a goddess to tear a hole in the earth and hack at tree roots.

Eilieen helps Arkan to his feet and starts to lead him away from potential combat...

Colwyn, meanwhile, fully aware of the nearby danger, keeps the widening hole between himself and Aarnr.

One of the badgers suddenly snarls, and fastens on a scaled, claw-tipped hand that reaches up from below to clutch at the tangled roots around the edge of the hole.

OOC: 
    Combatant         Init
    Velanya            20
    Eilieen            16
    Erista             12
    Aarnr Foultongue   11
    Colwyn Akbar       11
    Arkan              10
    Reptile creature    5  Not moving.


    Characters' Apparent Health
    Aarnr Foultongue: Good
    Arkan :           Hurt
    Colwyn Akbar:     Good
    Eilieen:          Good
    Erista:           Good
    Velanya:          Good

Aarnr Foultongue
Player, 1298 posts
Human (technically)
Cleric of froggin' Bowbe!
Thu 29 Oct 2020
at 06:21
  • msg #298

Round 4 Round-up

Sacrilege be damned, Aarnr is well past desecration and on the way to inventing some original sins when his keen senses detect that one of the surprise badgers has discovered the foe.

With barely a beat, the priest switches from angrily bellowing and chopping at tree roots with his ancient blade to angrily bellowing and chopping at that scaly hand caught by the badger.
Eilieen
Player, 1082 posts
Cure Serious Wounds!
Cure Serious Wounds!
Thu 29 Oct 2020
at 14:55
  • msg #299

Round 4 Round-up

Throwing a nervous look in Aarnr's general direction, Eilieen assists Arkan to move a safe distance from the conflict, all the while monitoring his condition.  He seems to be getting through this...but likely is not out of those very dark, very toxic woods yet. "Just a little further, Arkan, and you can sit..."

*chomp*

Perking up, the priestess casts a glance back towards where Aarnr looks as if he is attacking one of her badgers.  He isn't, but the optics are not fantastic.  "Ware my goddess' servant with your sword, Aarnr," she calls out before changing her tone.  "Well done, badger; yes indeed!"
Velanya
Player, 11 posts
Sun 1 Nov 2020
at 20:28
  • msg #300

Round 4 Round-up

Velanya, blade in hand, moves closer to the hole in the ground.  Taking a cue from Colwyn, as well as from Aarnr's incoherent utterances, she is careful to maintain a safe distance from the priest.
Colwyn Akbar
NPC, 405 posts
It's a trap!
No problem.
Sun 1 Nov 2020
at 20:31
  • msg #301

Round 4 Round-up

Colwyn also edges closer, peering into the depths.  "Damn!" he curses, "It's bein' too dark down there.  I isn't seein' nuthin!"
Dungeon Master
GM, 1028 posts
You're trying what?
Hahahahahahaha!
Sun 1 Nov 2020
at 21:01
  • msg #302

Round 5 Round-up

Velanya and Colwyn both study the hole, blades at the ready.  Sadly the pit is too dark for them to see much...

Eilieen leads Arkan away, and finally comes to a spot that she feels would be safe  and comfortable.  He is definitely looking better, seeming stronger, more capable of supporting his own weight, and steadier on his feet.

Hacking at the scaly hand, Aarnr is rewarded with a fountain of dark blood, a scream of pain, and a loud thump as the owner of the now-severed extremity falls back into the depths... closely followed by the two remaining badgers, amid a shower of dirt, stones, and splintered wood.

The thuds as the badgers land below are soon followed by screeches and hisses of pain and anger...

The edges of the hole, meanwhile, collapse.  Light floods into the widening opening.  There is a chamber below, crudely dug out below the tree roots.  The floor of loose earth is about ten feet below ground level. 

The light is dim down there, but is enough to reveal a half dozen of the reptile  creatures using primitive clubs and spears, as well as their bare hands, to fight the badgers, which are starting to look weary.

At the edge of the lighted area, a human child can be seen, curled into a ball, with her hands over her eyes.

OOC:  Ooooh!  The plot thickens!
    Combatant         Init
    Velanya            20
    Eilieen            16
    Erista             12
    Aarnr Foultongue   11
    Colwyn Akbar       11
    Arkan              10
    Reptile creatures   5


    Characters' Apparent Health
    Aarnr Foultongue: Good
    Arkan :           Hurt
    Colwyn Akbar:     Good
    Eilieen:          Good
    Erista:           Good
    Velanya:          Good

This message was last edited by the GM at 22:47, Fri 06 Nov 2020.
Eilieen
Player, 1083 posts
Cure Serious Wounds!
Cure Serious Wounds!
Wed 4 Nov 2020
at 01:17
  • msg #303

Round 5 Round-up

Arkan looks...better.  Not perfect, but Elieen begins to feel more comfortable about him.  "Let's see what we can do," she murmurs, placing a hand on his shoulder.  "Hold still for a moment, Arkan, this won't hurt a bit Zadastha let Your love flow through this deserving man!"

Power flares around her fingers, liming the air with pale light and a breath of lavender scent.

OOC - Cure light wounds!  Bleah, only 7 points.
Aarnr Foultongue
Player, 1299 posts
Human (technically)
Cleric of froggin' Bowbe!
Thu 5 Nov 2020
at 13:19
  • msg #304

Round 5 Round-up

The priest bellows in triumph as the ground collapses, shouts further insults at Bowbe in his native tongue, rendering them incomprehensible as well as inarticulate ... and then throws himself into the fray, leaping down without hesitation into the midst of the scaly foes, waving his sword with careless intent.
Dungeon Master
GM, 1029 posts
You're trying what?
Hahahahahahaha!
Sat 7 Nov 2020
at 00:12
  • msg #305

Round 6 Round-up

Aarnr descends in a rush of soil, gravel and pebbles.  He finds himself standing in a dimly lit space, filled with screeches and growls, and an odd musty smell.

Rushing to the edge of the pit, Velanya checks where she will land, before she jumps down too.  Her cry of pain as her ankle twists and gives way just adds to the general air of chaos in the cavern.

Eilieen calls for Zadastha's blessing, and notes that Arkan's wound is soon reduced to an angry looking scar.

Aarnr swings his blade, but the reptile creatures are already scattering in a panic, and the wildly swung weapon hits nothing.  That nothing, fortunately, includes Velanya and the terrified child...

More cautious than the paladin, Colwyn drops prone and crawls forward to look into the abyss.  After a couple of heartbeats he rolls over the edge, grabbing a root to steady himself, and lands nimbly on his feet.

One of the reptiles immediately attacks him, swinging a heavy wooden club at his head, and forcing him to step back, raising his sword.

Two more of the creatures stalk Velanya, jabbing at her with crude spears which the paladin desperately tries to parry. 

Another of the reptiles goes down, overwhelmed by a tide of badgers.  The only things that survive the attack do not have scales...

The last two, meanwhile, attack Aarnr, one with a heavy tree branch that it uses as a club, and the other with a spear with a fire-hardened tip.  The priest manages to deflect the spear, but the club strikes him on the shoulder...

OOC:  To battle!
    Combatant         Init
    Velanya            20
    Eilieen            16
    Erista             12
    Aarnr Foultongue   11
    Colwyn Akbar       11
    Arkan              10
    Reptile creatures   5

    Characters' Apparent Health
    Aarnr Foultongue: Good
    Arkan :           Good
    Colwyn Akbar:     Good
    Eilieen:          Good
    Erista:           Good
    Velanya:          Hurt

Aarnr Foultongue
Player, 1300 posts
Human (technically)
Cleric of froggin' Bowbe!
Sun 8 Nov 2020
at 06:06
  • msg #306

Round 6 Round-up

Aarnr roars, even louder though none would have thought that possible or at least prayed to every god they knew that it were not, incensed at the effrontery of the creatures in daring to challenge him !

Swinging his honourable and venerable blade with no more care than before but still with exceedingly deadly intent, the priest does his froggin' best to maim and kill the foe.
Arkan
NPC, 323 posts
Magic Missile!
Magic Missile!
Sun 8 Nov 2020
at 19:54
  • msg #307

Round 6 Round-up

Arkan pushes himself to his feet, carefully testing his weight on his recently wounded leg.  Satisfied, he thanks Eilieen, and gives her a shallow bow, before walking slowly toward the pit.

As he walks, he murmurs something under his breath, and the air around him seems to shimmer.  "Sᚺᛁᛖᛚᛞ!"
Colwyn Akbar
NPC, 406 posts
It's a trap!
No problem.
Wed 11 Nov 2020
at 22:08
  • msg #308

Round 6 Round-up

Colwyn defends himself, constantly moving.  And then he sees an opening, and leaps forward, flicking his blade through a blinding series of cuts and feints.

"Yer a ugly bugger, ain't yer." he snarls, and jabs the weapon at the creature's gut.
Velanya
Player, 12 posts
Wed 11 Nov 2020
at 22:18
  • msg #309

Round 6 Round-up

Velanya decides to press an attack against her two opponents.  Unfortunately shifting her weight sends pain shooting through her ankle, causing her to stumble and miss her chance to strike a telling blow against either of them.

Through clenched teeth, she mutters a prayer, "Thyr, hear my words!  Aid your servant in her time of need."
Eilieen
Player, 1084 posts
Cure Serious Wounds!
Cure Serious Wounds!
Sat 14 Nov 2020
at 12:39
  • msg #310

Round 6 Round-up

With Arkan now rejoining the fray, Eilieen feels a trifle more sanguine about doing so herself.  At least this way she can offer assistance to him if he falls on his face, overcome by lingering venom.  Moving to his side, she attempts to peer down into the pit, on the hunt for her friends.

It's chaos down there.

Loathe to leave Arkan until certain he is well enough - and will not, for example, keel over dead - Elieen prepares a prayer, whispering under her breath.

OOC - Okay, will hold action, but if I get a good look at Colwyn or Aarnr, I'll cast Magic Weapon on them.  Rather, their weapon. 
Dungeon Master
GM, 1030 posts
You're trying what?
Hahahahahahaha!
Sun 15 Nov 2020
at 21:42
  • msg #311

Round 7 Round-up

Velanya grunts in pain as her ankle gives way, and causes her to stumble.  The two reptiles facing her hiss and spread out, trying to flank her.

Eilieen and Arkan stand up above, watching the progress of the battle below...

With a roar, Aarnr hacks at one of his foes, smashing his weapon down through the thing's shoulder and into its chest.  The creature drops its club, and falls dead in a spray of blood and gore.  And for a moment the priests weapon is lodged firmly among the broken bones, forcing him to plant one foot on the body and wrench the weapon loose.

Nearby, Colwyn plunges his weapon into the belly of his foe.  The creature screeches in pain, but doesn't fall.  Instead it staggers back, flailng clumsily at the rogue with its club.  Colwyn dodges the blow easily.

Two of the reptiles still stalk Velanya.  Desperately the paladin parries one of the spears, but the other rips into her arm! 

Aarnr's remaining opponent hisses, and jabs at him with its spear.  The priest simply bats the weapon aside, and barely seems to notice it.

In a chorus of snarls, the badgers fade away, leaving the cavern a deal less crowded. 

Out of nowhere Erista suddenly appears in the hole, standing between the terrified child and the ongoing battle, knife in hand...

OOC: Those badgers were terrifying.  I'm glad they're gone.
    Combatant         Init
    Velanya            20
    Eilieen            16
    Erista             12
    Aarnr Foultongue   11
    Colwyn Akbar       11
    Arkan              10
    Reptile creatures   5

    Characters' Apparent Health
    Aarnr Foultongue: Good
    Arkan :           Good
    Colwyn Akbar:     Good
    Eilieen:          Good
    Erista:           Good
    Velanya:          Hurt

Erista
player, 711 posts
Mon 16 Nov 2020
at 05:38
  • msg #312

Round 7 Round-up

Erista stands protectively over - or at least, beside - the child, and gives her a reassuring smile.  "Hi!  You must be Rosie.  Don't worry, it's almost over.  You'll be back with your family soon," she promises.  "My name's Erista," she adds.  "Oh, and, 魔術 鎧."  She says the mystic words almost conversationally, reaching out to touch her hand comfortingly.
Colwyn Akbar
NPC, 407 posts
It's a trap!
No problem.
Wed 18 Nov 2020
at 18:55
  • msg #313

Round 7 Round-up

Cursing his foe's apparent toughness, Colwyn starts to step back, then suddenly dances forward, thrusting his blade at the thing's throat with all the force he can muster...
Arkan
NPC, 324 posts
Magic Missile!
Magic Missile!
Wed 18 Nov 2020
at 19:26
  • msg #314

Round 7 Round-up

Arkan pulls a coin from his purse, a copper penny, as it turns out, and holds it in his outspread palm.  With the other hand he makes a couple of passes over it, as he says, "ᛚᛁᚷᚺᛏ".  The coin begins to glow, bright as a torch.

The mage tosses it into the pit, where it makes everything much clearer...
Eilieen
Player, 1085 posts
Cure Serious Wounds!
Cure Serious Wounds!
Thu 19 Nov 2020
at 01:53
  • msg #315

Round 7 Round-up

"Guide my friend's weapon, Zadastha," whispers Eilieen, "to defend the innocent from harm."  That said, a rosy glow erupts around Colwyn's blade.  Even as she looses the prayer, the spiritual badgers disappear; the priestess purses her lips in annoyance, frustration which clears as the cave below lights up.  "Well done, Arkan - let us join the others in the hole!"  With his assistance, surely they will be victorious...and if he falls from the poison, Eilieen will be within easy reach.

For she has no plans to remain up here, herself.

The priestess immediately plunges into the hole, seeking a way down that will not involve breaking her own neck.

OOC - Heading into the hole - if I can make it down with a standard action and Velanya is in reach, it's CLW time!  If not, Eilieen will merely climb down and awaits her next turn. 
Aarnr Foultongue
Player, 1301 posts
Human (technically)
Cleric of froggin' Bowbe!
Thu 19 Nov 2020
at 06:01
  • msg #316

Round 7 Round-up

Presence of lack of badgers, light, sense, due care and attention ... none of these things trouble Aarnr who is consumed by the fury of the God that rides upon his back, laying about himself with the ancient blade with ever increasing abandon.
Velanya
Player, 13 posts
Fri 20 Nov 2020
at 22:22
  • msg #317

Round 7 Round-up

Gritting her teeth against the pain in her ankle and her arm, Velanya shifts her weight to the leg that doesn't feel like it's full of broken pottery, and her blade into a one-handed grip.

The gleaming metal sweeps out in a horizontal arc as the paladin lashes out at the nearest foe...
Dungeon Master
GM, 1032 posts
You're trying what?
Hahahahahahaha!
Sun 22 Nov 2020
at 21:33
  • msg #318

Round 8 Round-up

Vwlanya's blade lashs out, and one of her foes drops at her feet, though its head disappears into the gloom beyond the circle of light.  Her remaining foe hisses at her and starts to back away...

There is a spray of dirt and pebbles as Eilieen slides down into the hole, clutching at roots to slow her descent into the pit which is rapidly starting to fill with the coppery stench of reptile blood. 

Protecting the child is clearly Erista's priority, as she stands guard and casts a, presumably, defensive charm on Rosie.

Aarnr swings his blade at his remaining enemy (or possibly at random).  The weapon fails to hit the target. who starts to back away, snarling.

Colwyn leaps to the attack, thrusting his sword into the lizard creature's neck.  The thing goes down, clutching futilely at its throat, and is dead before it hits the ground.  The rogue looks down at the corpse.  "Ain't bein' so 'ard now, is yer?"

Arkan remains above, satisfied with he result of his effort at illumination, and looking for any more chances to influence the battle from his place of comparative safety.

The two remaining reptiles start to back out of the chamber, into the tunnel that apparently leads to the tree.  They keep threatening anybody who gets too close, but don't make any real effort to injure the intruders...

OOC: Hah!  The lizards are chickens.
    Combatant         Init
    Velanya            20
    Eilieen            16
    Erista             12
    Aarnr Foultongue   11
    Colwyn Akbar       11
    Arkan              10
    Reptile creatures   5

    Characters' Apparent Health
    Aarnr Foultongue: Good
    Arkan :           Good
    Colwyn Akbar:     Good
    Eilieen:          Good
    Erista:           Good
    Velanya:          Hurt

Aarnr Foultongue
Player, 1302 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 23 Nov 2020
at 12:57
  • msg #319

Round 8 Round-up

Having disposed of at least one invisible (or possibly imaginary opponent) Aarnr charges after the two that seek to avoid a right and proper (and definitely bloody) death, repeatedly thrusting his blade at them in an attempt to slay them before they can gain the safety of the hole.

His yells and screams are as much to belittle Bowbe as to cower the lizards ...
Dungeon Master
GM, 1034 posts
You're trying what?
Hahahahahahaha!
Fri 27 Nov 2020
at 18:28
  • msg #320

Round 9-ish Round-up

Aarnr doesn't waste any time, and the last two reptiles are slain before they realise what hit them.  Everybody else, meanwhile, can clearly see what hit them, as well as the all-too-gruesome results of that brief, but brutal, contact.

Silence fills the cavern, except for the sound of laboured breathing, and of shifting dirt, and of a crying child...
Aarnr Foultongue
Player, 1304 posts
Human (technically)
Cleric of froggin' Bowbe!
Sun 29 Nov 2020
at 12:50
  • msg #321

Round 9-ish Round-up

The priest looks about him, still bellow at a painfully loud volume, eyes glazed as the point of his blade sweeps around the chamber seeking its next victim ...

... and then he slumps as the god lifts from his shoulders, the light of his more usual bloody-minded and cheerful belligerence shining forth as a beacon atop clashing rocks.

As he recovers, Aarnr admires the carnage, spotting the noisily weeping child looming over Erista.

"We froggin' found her then," he remarks, smugly.
Eilieen
Player, 1088 posts
Cure Serious Wounds!
Cure Serious Wounds!
Sun 29 Nov 2020
at 14:59
  • msg #322

Round 9-ish Round-up

Eilieen winces, keeping far back from the fray to better avoid sprays of ichor.  In short order, it is finished, leaving only the victors, the dead, and the child.  Her first task stands a short distance away, and she hurries to it.  "Velanya, are you badly injured?  Colwyn, might you see to the child?"

Better Colwyn than Aarnr, for example.

Reaching the injured woman, she immediately assesses the wound to see if it, too, has been poisoned.

OOC.  Healing Check: only an 18.
Dungeon Master
GM, 1035 posts
You're trying what?
Hahahahahahaha!
Sun 29 Nov 2020
at 17:57
  • msg #323

Round 9-ish Round-up

Colwyn looks from Eilieen, to Rosie, and then back again.  "I's reckonin' as 'ow Erista's 'avin' 'er well in 'and." he assures the priestess.  Then he starts around the chamber, poking at the reptile creatures with his sword, ensuring that they're dead.

Velany shakes her head, "Not too badly, and now that the battle is over I have time to deal with my injuries.  Thank you for asking though."
Aarnr Foultongue
Player, 1305 posts
Human (technically)
Cleric of froggin' Bowbe!
Tue 1 Dec 2020
at 13:57
  • msg #324

Round 9-ish Round-up

Aarnr is unconcerned about the young girl.  His old childhood was littered with such 'learning experiences' as this and it made him what he is today.

"Ye reckon they were going to eat her or raise her as one of their froggin' own ?" he asks Colwyn, standing by as the rogue checks for any signs of life, his blade at the ready to extinguish it if needs be.
Colwyn Akbar
NPC, 408 posts
It's a trap!
No problem.
Tue 1 Dec 2020
at 14:25
  • msg #325

Round 9-ish Round-up

"They's 'avin' teef like as bleedin' corkindrills, so I's reckonin' as 'ow she were bein' on the menu.  May'ap after they was fattenin' 'er up a bit." Colwin says, quietly, after checking where he stands in relation to the child.
Erista
player, 714 posts
Tue 1 Dec 2020
at 14:34
  • msg #326

Round 9-ish Round-up

"Doesn't matter now," Erista says, smiling up at the girl.  "See?  It's over.  You're safe and loved and your family is waiting for you.  Are you hurt at all?  Eileen can help, if you are.  Come on," she takes her hand and gives a gentle tug towards the new opening.  "Let's get you back into the sun."
Dungeon Master
GM, 1036 posts
You're trying what?
Hahahahahahaha!
Wed 2 Dec 2020
at 21:50
  • msg #327

Round 9-ish Round-up

Erista leads Rosie back up to the surface, while the rest of the group tends to injuries or confirms the kills.  Once he knows the reptile men are dead, Colwyn takes a few moments to examine their jewellery and ornamentation.  Disappointingly, it turns out to be mostly wooden beads and feathers strung on rawhide thongs.

Their weapons, too, are primitive designs, constructed of wood or flint.

Velanya holds her holy symbol of Thyr in one hand, and presses the open palm of the other against her injuries as she whispers a prayer to her god.  Her wounds heal, and she takes one last look around before starting to climb out of the charnel pit...
Aarnr Foultongue
Player, 1306 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 5 Dec 2020
at 13:17
  • msg #328

Round 9-ish Round-up

While he has only a hazy recollection of the battle (a consequence of having Bowbe ride upon his shoulders is that the god has all the froggin' fun), Aarnr is somewhat concerned that nobody shows any concern regarding the fate of the badgers (the priest might not remember much, but he's fairly certain they fought bravely and well alongside him).

Much as Velanya does, Aarnr casts a last look around the lizard-creatures' graveyard, looking for signs of his four-pawed comrades-in-arms.
Dungeon Master
GM, 1038 posts
You're trying what?
Hahahahahahaha!
Sun 6 Dec 2020
at 14:46
  • msg #329

Round 9-ish Round-up

The badgers having apparently made an expeditious, and unseen, retreat to the surface, and the reptile folk having decided that staying dead is their best option, people start making their way out of the pit.

It's perhaps worth noting that Colwyn only does so after a quick look about, just in case the erstwhile enemies had any loot about the place.

The irritated rogue clambers up to the surface, and throws himself on the ground.

"Nothin'!  Not a bleedin' sausage.  All they was 'avin' were a few feathers, some cheap beads, an' some lightnin' glass.  Wouldn't even pay fer a cheap pie, an' a pint."
Eilieen
Player, 1089 posts
Cure Serious Wounds!
Cure Serious Wounds!
Sun 6 Dec 2020
at 15:16
  • msg #330

Round 9-ish Round-up

Relieved that Velanya does not suffer from envenmomed wounds, Eilieen watches as the woman heals herself.  Helpful, that; taking the weight from her when it comes to healing allows her to keep her prayers for more pressing situations.  Then she climbs up to the top of the pit with the others. "I'm sorry it didn't turn out to be satisfactory with regards to tangible rewards, Colwyn," she replies, genuinely sorry for her friend.  She doesn't bother bringing up the intangibles: the satisfaction of saving a child, for example.  It would come across as too much like a lecture, and poor Colwyn has had enough of a disappointment already.

The badgers have, of course, returned from whence they came, and Eilieen breathes a quiet prayer of thanks to her goddess for their assistance.

Then she moves to the girl they have rescued.  "Rosie."  She drops down into a crouch to look the girl in the eyes, and keeps her voice low and soft.  "I am Eilieen.  Are you hurt anywhere?"
Aarnr Foultongue
Player, 1307 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 7 Dec 2020
at 10:02
  • msg #331

Round 9-ish Round-up

The opportunity to kill the snake-like creatures was reward enough for Aarnr and his god ... and beads and feathers (save for those belonging to pheasants) are a poor substitute for impressively large and sharp teeth as trophies.

Yet ...

"What is froggin' lightnin' glass ?" the priest demands of Colwyn, perhaps thinking it might be something that can attract an electrical bolt from the skies.
Colwyn Akbar
NPC, 409 posts
It's a trap!
No problem.
Wed 9 Dec 2020
at 21:19
  • msg #332

Round 9-ish Round-up

Colwyn wisely resists the urge to sneer at Aarnr, and instead settles for a brief explanation.  "There's bein' lightnin' glass all roun' 'ere.  When that there tree got 'it by lightnin', some of the dirt were bein' melted an' burned, an' it was turnin' ter glass.  Like this... "  The rogue pulls a rounded piece of blackened, melted looking glass from where he had tucked it in his belt pouch.

"Ain't bein' worth nothin'" he explains, "'ceptin' fer bein' summat strange."

Rosie looks at Eilieen, "Just some scratches, Miss.  But I had them before the monsters got me.  Scratches from roots, and twigs, and bits of rock while I were digging in the sand.  Nothing from the monsters."
Eilieen
Player, 1090 posts
Cure Serious Wounds!
Cure Serious Wounds!
Thu 10 Dec 2020
at 02:11
  • msg #333

Round 9-ish Round-up

"Thank the goddess," Elieen whispers in relief when Rosie admits to no injuries.  "Well, that's a fine thing.  It must have been terrifying, but you seem to have held yourself together through it!" she continues. Reaching out, she places a hand on the girl's shoulder - no further contact without permission, something  she, herself, made as a rule in Temple.  "I'm very, very glad to hear that you're well, Rosie, and I'm sure your parents will feel the same."
Dungeon Master
GM, 1039 posts
You're trying what?
Hahahahahahaha!
Fri 11 Dec 2020
at 19:12
  • msg #334

Round 9-ish Round-up

"One of them were going to bite me.  But another made it stop, then they fighted a bit, and the one what wanted to bite me got its neck cut with a stone knife, like this." Rosie draws one thumb across her throat.  "The rest dragged it off somewhere.  It wasn't moving no more."
Aarnr Foultongue
Player, 1308 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 12 Dec 2020
at 06:28
  • msg #335

Round 9-ish Round-up

The priest dutifully inspects Colwyn's prize.  Truth be told, he considers that this lightnin' glass contains the power of the gods, for as everyone knows it is they who send the bolts of light and crashes of thunder as they squabble amongst themselves.

Yet to take a piece himself would be to admit to Bowbe that he was impressed and that would never do.

The child's tale is odd, but begs a simple explanation.

"The dronin' spur-galled pignuts were likely keepin' her for a froggin sacrifice," Aarnr remarks wisely.
Dungeon Master
GM, 1040 posts
You're trying what?
Hahahahahahaha!
Sun 13 Dec 2020
at 20:36
  • msg #336

Round 9-ish Round-up

Colwyn flinches at that comment, then looks from Aarnr to the child, who is standing well within hearing distance of the priest (as are most people between here and Bard's Gate, in all likelihood).

Rosie moves towards Erista, while still keeping a firm grip on Eilieen's gown.  She looks at Aarnr nervously, then asks the two nice ladies, "What's a froggy sackerfice?"
Eilieen
Player, 1091 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 15 Dec 2020
at 02:18
  • msg #337

Round 9-ish Round-up

Elieen puts one arm around the child.  "Nothing you need concern yourself with, Rosie," she briskly states.  "You are safe now," she continues, looking the girl in the eyes with great seriousness.  "There is nothing left here to fear."

Other than, perhaps, Aarnr, but she leaves that part out.

"And best we bring you home, yes?" A brilliant smile suddenly shines on her thin face.  "Your parents must be worried sick."  Slowly she stands, taking one of the girl's hands...IF Rosie allows it.  "Would you like to go find them?"
Aarnr Foultongue
Player, 1309 posts
Human (technically)
Cleric of froggin' Bowbe!
Wed 16 Dec 2020
at 13:36
  • msg #338

Round 9-ish Round-up

Nothing wrong with a good sacrifice.  Sometimes the beast gets you, sometimes you get the beast ... and sometimes the god takes the beast and everyone goes hungry.  It's just the way of things.  And at least the god doesn't take as much as the hated tax collectors that plague these civilised lands.

No, these scaly creatures merely wished to appease their god.  Pity they picked a weak one who either too lazy or fearful to fight at their side.  More of a pity to just leave them here, their bodies rotting ... but memories of objections to recent fires are still fresh and his companions would probably complain.  Loudly.  Anything for a quiet life of mayhem.

A froggin' sackface ?  The small child's attempt at an oath is poor, but commendable.  The priest vows to try to remember it that he may use it again.  At least upon those who deserve nothing worse (and that is not meant as a kindness).

Besides, much as Eilieen seems to brighten at the prospect, it might be fun to watch the child's parents vomiting copiously.  That's always a great source of hilarity late at night after a hard days drinking ... and speaks of the likelihood of there being ale in the offing !
Dungeon Master
GM, 1041 posts
You're trying what?
Hahahahahahaha!
Wed 16 Dec 2020
at 21:01
  • msg #339

Round 9-ish Round-up

The group start heading back towards the village, Rosie in tow.  The child is fairly quiet at first, but eventually turns into a fount of local knowledge, happy to pass it on to anybody who will listen

"That big rock there, that's where Jak falled and breaked his arm in spring."

"Jon and Erich had a fight by that tree last week.  They had to pretend that Erich falled and hit his face, or Erich's pa would stop them being friends."

"My best friend, Margret... her ma got killed by a bear just there.  Was a long time ago.  Margret can't remember what she looked like no more."


Eventually the village comes into view, along with a group of villagers just setting off for a rescue attempt, and laden with assorted tools...

One of them is Rosie's father, who drops the shovel he's carrying. and rushes to scoop up his daughter in his arms...
Eilieen
Player, 1092 posts
Cure Serious Wounds!
Cure Serious Wounds!
Thu 17 Dec 2020
at 02:11
  • msg #340

Round 9-ish Round-up

Eilieen is more than happy to listen to the child's reminiscing regarding her home, and makes appreciative (or sorrowful) noises as required.  Anything to give the girl a sense of normality, to take her mind off what has happened...and what could have happened.  And as they approach the village, the real reward transpires: the meeting of parent and child.  Breathing a sigh of relief, Eilieen watches the two come together.

"Well," she whispers.  "That's one that ended properly."
Dungeon Master
GM, 1042 posts
You're trying what?
Hahahahahahaha!
Fri 18 Dec 2020
at 21:18
  • msg #341

Heroes Welcome

One of the villagers turns away, and hurries back towards his home.  Which is probably why the whole village turns out to greet the returning adventurers and the rescued child.

There is much cheering, back slapping, and spontaneous tears of joy.

And an offer of a feast in honour of the heroes.

One slightly older woman holds back a little though, and while she still seems to be happy, her happiness appears to be tightly reined in.  Eventually she edges closer and waits for an opportunity which finally presents itself.  Stepping in front of the heroic rescuers she speaks to them quietly.  "I'm Ildra, the nearest this thorp has to a mayor, I suppose.  Can you tell me what happened to the girl?"
Aarnr Foultongue
Player, 1310 posts
Human (technically)
Cleric of froggin' Bowbe!
Sat 19 Dec 2020
at 06:11
  • msg #342

Heroes Welcome

Disinterestedly listening to the child's litany of near-maimings, violence and sudden death, Aarnr concludes that at least her education seems to be progressing nicely and there's a good likelihood that Rosie will grow up to become a pheasant-hunter herself.

The priest eyes the parents with a studied yet puzzled intensity that would very easily be mistaken for concern though it merely signifies his mystification that they are not vomiting at all, let as near as much to cause worry as Eilieen suggested they might.  Again, an indication that rural folk can hold their ale.  These folk are indeed worthy kin to the doughty Fergus and quite unlike the fops that dwell in the towns and cities.

The slightly older woman's words are equally perplexing - a thorp assumedly is a troop, however badly she pronounces the word, and given the reputed violent activities undertaken around here, not unlikely, though he's not sure what to make of her question.

"She didn't get froggin' eaten," Aarnr offers helpfully.
Colwyn Akbar
NPC, 410 posts
It's a trap!
No problem.
Wed 23 Dec 2020
at 22:12
  • msg #343

Heroes Welcome

Colwyn has more information.  "She were bein' grabbed by some buggers what were livin' in a 'ole under that there lightnin' burned tree.  We was findin' 'er, an killin' the things."

"Things?  What sort of things?  Can you describe them?"

Colwyn considers this question, before answering, "Big as a man they was, an' walked stood up like as a man, but was lookin' a bit like corkindrills.  Or p'r'aps lizards."

The woman scratches her head.  "Strange.  When I was a child a man came through here on the highway.  He had a creature such as you describe, dead and stuffed, and laid out in a wagon with a blanket over it.  Charged a copper to look at it, or two to touch it.  Said it was one of the lizard folk who live in the warm lands to the south."

"But I have never before heard that any of them lived in these parts."

Eilieen
Player, 1093 posts
Cure Serious Wounds!
Cure Serious Wounds!
Thu 24 Dec 2020
at 11:00
  • msg #344

Heroes Welcome

Pleased to have reunited child and family, Eilieen moves back to allow them time together.  Listening to the description of the stuffed creature, she struggles to contain her disgust.  Trophies...  "Well, these ones are all dead now," she briskly states.  "Hopefully their kind will not return to trouble you; or if they do, your militia will deal with them."  Assuming the town HAS a militia, which isn't guaranteed.
Aarnr Foultongue
Player, 1312 posts
Human (technically)
Cleric of froggin' Bowbe!
Sun 27 Dec 2020
at 07:16
  • msg #345

Heroes Welcome

Aarnr is equally horrified.  That someone would forego the bragging about their kill until their audience hand over the metal trinkets that city folk put so much store in ... froggin' reprehensible behaviour !  One should aim to shock and awe as many as one can in order to build a proud reputation !

"P'raps they were fobbin' chased out," he offers knowledgeably.  'Extinct in these parts' would not be a phrase unfamilar to him and his tribe, if indeed any of them knew what extinct meant.
Dungeon Master
GM, 1044 posts
You're trying what?
Hahahahahahaha!
Mon 28 Dec 2020
at 17:58
  • msg #346

Heroes Welcome

"We have no militia.  The closest we have would be the Road Watch, and they guard the Trade Way.  We see a patrol perhaps once each week.  Maybe two weeks, depending how things are elsewhere on the road." Ildra explains, "The rest of the time we have the men of the village, and their farm tools."

Aarnr's theory draws an interested look.  "If they were chased away, then it was long ago, for there is no record of them in the journals, which have been kept me, my father, my grandfather, and his father before him."
Aarnr Foultongue
Player, 1313 posts
Human (technically)
Cleric of froggin' Bowbe!
Tue 29 Dec 2020
at 06:19
  • msg #347

Heroes Welcome

Ildra's words puzzle Aarnr.

"Chased out of the gleepin' south," he tries again.  "Chased to here.  Froggin' recently."

The priest feels he can speak knowledgeably on this matter, being very much of the disposition of one who'd be doing the chasing.
Dungeon Master
GM, 1046 posts
You're trying what?
Hahahahahahaha!
Wed 30 Dec 2020
at 19:33
  • msg #348

Heroes Welcome

"Aaah... I see." Ildra bows her head before Aarnr's superior wisdom.

"Though as I recall, the creature that I saw as a child was large and fierce looking.  It makes me shudder to think that something could have driven such horrible things out of their home and into a place where they would not normally live."
Aarnr Foultongue
Player, 1314 posts
Human (technically)
Cleric of froggin' Bowbe!
Thu 31 Dec 2020
at 06:23
  • msg #349

Heroes Welcome

Aarnr nods with a thoughtfulness that some might take for sympathy.  Indeed he'd be keen to meet whatever it was that chased the reptiles ... perhaps something to be added to his list of things to do after killing everything in Rappan Athuk.
Eilieen
Player, 1096 posts
Cure Serious Wounds!
Cure Serious Wounds!
Sat 2 Jan 2021
at 12:36
  • msg #350

Heroes Welcome

"There are worse things," Eilieen quietly states.  'There are always worse things."

Then she shakes herself, putting life back into her eyes.  "Well!  This has ended in a good way -" not so much for the dead creatures, of course "- and we should not linger.  If there be time left in the day to travel, we shall.  If not...good Ildra, is there a place in this community where we might rent rooms for the night?"

If not, there are always barns, but then there's the matter of getting hay out of her clothes and hair afterward.  While the journey has indeed 'toughened-up' Elieen, the idea still makes her shudder.
Dungeon Master
GM, 1048 posts
You're trying what?
Hahahahahahaha!
Sun 3 Jan 2021
at 16:29
  • msg #351

Heroes Welcome

Ildra squints at the sun.  "It's a while yet until sundown.  But, after what you did here today, I'm sure we could find places for yourselves and your animals if you'd rather stay here until morning.  Nothing in the village as fancy as an inn, mind, so there'll be no renting of rooms.  I can arrange that you'll spend the night as guests of some of the families."

Then, as an afterthought, "The animals'll sleep in the barn, of course."
Aarnr Foultongue
Player, 1317 posts
Human (technically)
Cleric of froggin' Bowbe!
Mon 4 Jan 2021
at 12:45
  • msg #352

Heroes Welcome

Being one of the considerably worse things himself, Aarnr is distracted by the mention of the barn.  He for one would far rather make his bed in a hayloft and no doubt the oxen would consider that a luxury.

But rustic structures have a tendency to unexpectedly catch fire, and while accusing glares and harsh words are the typical way the priest greets each new day, he'd far rather not be on the receiving end, as it gets even more unpleasant once blood is let.

"We froggin' really should be gettin' on," Aarnr suggests.
Dungeon Master
GM, 1049 posts
You're trying what?
Hahahahahahaha!
Wed 6 Jan 2021
at 18:33
  • msg #353

Heroes Welcome

Ildra shrugs her shoulders, "Very well.  I'll arrange some provisions for you to take with you."  With a sort of half bow, she turns to leave.

"You lot, don't be making any trouble!" she growls as she moves away.  But, as it turns out, this latter remark is aimed at a small herd of children who have gathered nearby to stare at the strangers.

As soon as she is judged to be out of hearing, one small boy shuffles forward, wiping his nose on his sleeve, and asks, "Was there lots of blood?"
Aarnr Foultongue
Player, 1318 posts
Human (technically)
Cleric of froggin' Bowbe!
Thu 7 Jan 2021
at 05:08
  • msg #354

Heroes Welcome

Though his first inclination is to be truthful (and certainly though there was blood-letting a-plenty, it was considerably less than battles of his usual experience), Aarnr chooses not to crush the hopes and aspirations of young enquiring minds and at the same time to take this opportunity to impart some helpful and wise advice.

"Froggin lots !" he agrees, grinning encouragingly at the children.  "Ye should've seen it - blood soaking the gleepin' ground all over !  The trick is to keep your blades sharp - blunt weapons don't cut the rank fat-kidneyed skullions so well."
Eilieen
Player, 1098 posts
Cure Serious Wounds!
Cure Serious Wounds!
Sat 9 Jan 2021
at 14:40
  • msg #355

Heroes Welcome

"My thanks!" the priestess calls after the departing Ildra, offering a bow of her own.  With a sigh, she abandons the idea of any kind of comfortable night, musing over her schedule of 'Whose clothing gets fixed tomorrow?'  For a moment the children capture her attention, and concern flickers over the question.  Aarnr arrives at an answer first, and Eilieen sighs, knowing full-well that some of those listening will find his gory-but-truthful answer absolutely glee-inducing.

And those it does not might be further persuaded towards a peaceful occupation.

"We should ready ourselves for travel," she decides aloud, glancing around to the others to ensure all is well.  Arkan gets a long appraisal, the priestess still concerned about his envenomed wound.
Arkan
NPC, 325 posts
Magic Missile!
Magic Missile!
Sun 10 Jan 2021
at 20:52
  • msg #356

Heroes Welcome

Arkan shakes his head at Eilieen's examination of his wound.  "It's a little sore, still, but it doesn't feel as if it's burning.  I took a quick look at it as we came back from the tree.  It isn't turning green, or oozing black pus, or anything like that.

Meanwhile the children, perhaps having recognised a sort of kindred spirit, have formed a rough semi-circle in front of Aarnr (at a respectful distance and, possibly by pure coincidence, mostly upwind of him).

"'ere, mister, how many of the monsters was there?"

"Was they 'aving swords and stuff?"

"Wha's the biggest thing what you ever killed?"
Aarnr Foultongue
Player, 1321 posts
Human (technically)
Cleric of froggin' Bowbe!
Thu 14 Jan 2021
at 04:53
  • msg #357

Heroes Welcome

Since Aarnr would only be interested in the wounds if they were as colourful as Arkan denies, it's lucky he's got the children's questions to keep him occupied.

The first one is a real puzzler, since counting isn't numbered amongst the priest's rather martially oriented skill set.

"Froggin lots," he assures them.  "Lots an' lots of the currish, dismal-dreamin' barnacles !"

"The beslubberin', bat-fowlin' widdle-shins had gleepin' spears drippin' with poison !"  He didn't really notice them himself as he was a bit busy at the time dealing out mayhem and destruction.

The biggest thing ... now that gives Aarnr some pause for thought as he's more like to be looking forward to the next thing he kills, not mulling over the last, or the one before that.

"We killed a fobbin' giant," he dimly recalls. "Took its ripe-reelin' head as a trophy ..."

"An' a dragon ..."
Dungeon Master
GM, 1050 posts
You're trying what?
Hahahahahahaha!
Thu 14 Jan 2021
at 09:08
  • msg #358

Heroes Welcome

The children seem duly impressed by Aarnr's replies, if the chorus of oohs and aahs is anything to go by.  The fact that one little girl burst into tears shortly after Aarnr mentions poison may just be coincidence.

It's perhaps fortunate that Aarnr finishes his gruesome tale  shortly before Ilra returns to find the youngsters behaving themselves, and apparently fascinated by something the stranger is explaining to them.

The woman smiles.  It's good that the village children are learning from travellers. who can teach them of the world that exists more than a mile or two from their home.

"I have arranged provisions for you." she announces, "Bread, a wheel of cheese, two bushels of corn, some apples, a leg of salted mutton, and a skin of wine."  An apologetic smile, "It's little enough, bearing in mind what you did for us, but we can spare no more."
Erista
player, 720 posts
Sat 16 Jan 2021
at 21:02
  • msg #359

Heroes Welcome

Erista smiles up at Ilra.  "It sounds delicious," she says, cheerfully.  "And a kindness we'll be happy to accept, but Rose's smile was all the payment we could have hoped for."
Dungeon Master
GM, 1051 posts
You're trying what?
Hahahahahahaha!
Sun 17 Jan 2021
at 20:46
  • msg #360

Heroes Welcome

Ildra gives a half bow at Erista's response, "You are most welcome to what little we can give.  The provisions will be brought soon."

"Until then, you are free to make yourselves comfortable.  Do any of you have wounds that need tending to?  We have a healer in the village, I can send for her, if you wish?"

Colwyn Akbar
NPC, 412 posts
It's a trap!
No problem.
Wed 20 Jan 2021
at 22:14
  • msg #361

Heroes Welcome

Colwyn takes the invitation to make himself comfortable literally.  He pulls himself up and perches atop a fence outside one of the houses.  Then he begins checking his knives...

He soon stops though, and says quietly, "Ayup!  'ere's Rosie's dad comin' over. an' 'e's bein' lookin' worried 'bout summat.  Nobody be 'mittin' ter nothin'."

Velanya scowls at the rogue, "Personally, I have nothing to admit to.  Apart from a positively shameful liking for cinnamon rolls, that is."

Rosie's father stops near the group.  He is holding a cloth wrapped bundle in the crook of one arm, and he shuffles nervously from one foot to the other.  "I just came to say as how grateful me and the missus are to you folk.  Rosie is everything to us, and you saved her.  We'll never forget that, long as we live."

"Anyhow... this were my granddad's, and We'd like you to take it, for what it's worth.  Just as a sort of thanks.  I've no use for it really."


He holds out the bundle.  It's a bit less than three feet long, as thick as Aarnr's forearm, and tied with waxed string.
Aarnr Foultongue
Player, 1323 posts
Human (technically)
Cleric of froggin' Bowbe!
Thu 21 Jan 2021
at 07:02
  • msg #362

Heroes Welcome

The priest is enjoying himself providing some factual and blood-curdling advice to the young of the village, and appreciates the offer of a meal.  All that chopping and slaying does build an appetite.

The old woman's enquiry does cause him to notice a few scratches he's acquired, but he disdains to accept any healing ministrations.  Nothing that won't be gone by morning and certainly not worth yelling at his god over, amusing though that can be.

As Colwyn makes himself comfortable, Aarnr elects to ready the oxen and cart for the road ahead ...

As one who would cheerfully admit to an crimes laid at his door and dare the finger-pointer to do something about it ... well, he can't think of anything he's done this day that might provoke ire, though he is interested in what the bundle holds.  By its size he can only assume that it's either a severed arm or a severed leg, probably from some dangerous beast.  As he manoeuvres the oxen into place, he nods to Eilieen (the priestess most at home with the ways of these villagers) to accept the bundle and uncover the mystery as to which it is.
Colwyn Akbar
NPC, 413 posts
It's a trap!
No problem.
Fri 22 Jan 2021
at 21:48
  • msg #363

Heroes Welcome

Colwyn looks at the gift.  Given their surroundings, it's probably a leg of beef, or something.  In which case, being wrapped up in a piece of cloth, possibly for years (since it apparently used to belong to the man's grandfather) probably hasn't done it much good...

He makes a mental note not to have any of it, no matter how well it's cooked.

Except maybe in a pie.  You can't go wrong with a bit of pie.
Arkan
NPC, 327 posts
Magic Missile!
Magic Missile!
Sun 24 Jan 2021
at 13:30
  • msg #364

Heroes Welcome

Arkan regards the bundle with some interest, surreptitiously  waggling his fingers and muttering under his breath.  "ᚠᛁᚾᚾᛋ ᛗᚨᚷᛁ!"
Eilieen
Player, 1103 posts
Cure Serious Wounds!
Cure Serious Wounds!
Wed 27 Jan 2021
at 01:49
  • msg #365

Heroes Welcome

A touch awkward, Eilieen steps forward at Aarnr's request and bows to Rosie's father.  "Good sir," she states.  "It was our pleasure.  I assure you, the sight of Rosie safe and sound, and back with a family that loves her, that is all we had hoped for."  She bows again, holding out her hands for the bundle and taking it carefully - a gift offered in true gratitude should not be refused.  To do so might very well feel as if there is a lack of value in what the family has regained.

"I trust Rosie is doing well?"  Worried, the priestess delays opening the bundle for a moment to inquire.  "She seemed to have weathered her experience, but one never knows."
Dungeon Master
GM, 1052 posts
You're trying what?
Hahahahahahaha!
Wed 27 Jan 2021
at 22:21
  • msg #366

Heroes Welcome

The man nods, "She's home with her mum, that's my missus.  She looks to be right, just a few scratches and bruises that she says she got crawling under bushes and things.  Says as how those things didn't hurt her, because they were too busy fighting 'twixt themselves."

He essays a sort of half bow, but it's clear that, while he may have heard that there is a correct way to show respect to people of higher station than himself, he hasn't met enough of them to quite manage it properly.  The bow doesn't quite combine well with his attempt to sidle away...
Aarnr Foultongue
Player, 1324 posts
Human (technically)
Cleric of froggin' Bowbe!
Fri 29 Jan 2021
at 14:07
  • msg #367

Heroes Welcome

From the man's awkwardness, Aarnr can only assume he is suffering from some malady, and obviously is in a hurry to leave.  This seems to be true of most villagers he's met - matter not what foes of theirs have been slain, all are happy to return to their dreary plodding lives.

The priest shakes his head.  And with Rappan Athuk so close one can all but smell it !  Wild horses (or wilful oxen) could not keep him away from such an opportunity !
Erista
player, 722 posts
Fri 29 Jan 2021
at 21:02
  • msg #368

Heroes Welcome

Erista smiles and waves to the father.  "She's going to be great," she says cheerfully.  "She's clever and kept her head straight.  You look, in twenty years she might be head of this town, and she'll've forgotten all about this."
Dungeon Master
GM, 1053 posts
You're trying what?
Hahahahahahaha!
Fri 29 Jan 2021
at 21:34
  • msg #369

Heroes Welcome

The villager bows awkwardly again, and actually manages a smile at Erista's comment.

Luckily for him, he is saved from further embarrassment by the arrival of several of his neighbours, bearing gifts of food.  Four loaves of bread, a basket of apples, some cheese, a skin of wine, plus a cask containing a leg of mutton and a fair quantity of salt.  In addition, there is a sack containing grain.

Arkan sidles up to Eilieen as the villagers are loading the goods onto the ox cart, and murmurs to her quietly.
Eilieen
Player, 1105 posts
Cure Serious Wounds!
Cure Serious Wounds!
Sat 30 Jan 2021
at 17:23
  • msg #370

Heroes Welcome

Well.  The polite thing to do would be to open the gift, and show some appreciation before the man leaves.  Though Arkan's information does draw a wide-eyed glance from the priestess.  Really?  Impressive.  And it has been in his family...  With a bow of her own for the giver, she carefully unwraps the item.

OOC - I'd say more, but there's not much to comment on until I know what it is!  :D
Aarnr Foultongue
Player, 1325 posts
Human (technically)
Cleric of froggin' Bowbe!
Sun 31 Jan 2021
at 14:20
  • msg #371

Heroes Welcome

The priest is impressed.  Usually people are happy to see them go, but the food these idle-headed bugbears are giving them is froggin' better than the coin that Colwyn generally gets excited about.  And he's recently discovered salt and is happy to put it on and in everything.

Today was a good day.
Dungeon Master
GM, 1054 posts
You're trying what?
Hahahahahahaha!
Sun 31 Jan 2021
at 20:39
  • msg #372

Heroes Welcome

Eilieen carefully unwraps the bundle, untying the twine, the unrolling the cloth that's bound around the... whatever it is.  And there is a lot of fabric, mostly somewhat dirty linen, though there are pieces of ragged sackcloth interleaved with that.

Finally she removes the final layer to reveal a bronze cylinder some two feet long, the end caps held in place by red sealing wax and copper wire.

A scroll case...
Eilieen
Player, 1106 posts
Cure Serious Wounds!
Cure Serious Wounds!
Thu 4 Feb 2021
at 01:11
  • msg #373

Heroes Welcome

Her eyebrows rise, and Eilieen lets out a long, slow breath.  "Well, that is beautiful," she whispers, easily as taken by the simple craftsmanship of the case itself as with its potential contents.  "My thanks, my good sir; I am most certain that one of us should be able to put this to good use."  Raising the case slightly, she blinks at their resident mages.  "Erista?  Arkan?  Which of you would like to do the honors?"
Aarnr Foultongue
Player, 1326 posts
Human (technically)
Cleric of froggin' Bowbe!
Thu 4 Feb 2021
at 06:13
  • msg #374

Heroes Welcome

The unwrapping of the bundle results only in disappointment as Eilieen reveals neither severed limb nor useful weapon, merely some unwieldy metal rod ... though the priestess is right, perhaps one of the mages might make some use of it, their kind being generally unsuited to sharp blades, though he'd not so denigrate either of his companions.
Arkan
NPC, 328 posts
Magic Missile!
Magic Missile!
Sun 7 Feb 2021
at 19:25
  • msg #375

Heroes Welcome

Arkan rubs at his chin thoughtfully.

"Well... I can't say for certain.  Once we're on the road I'll take a look at it and see if it's anything useful to myself or Erista.  For all I can tell, for now, it could just as easily be a scroll of Zadasthan prayers.  Or Thyrsi, for that matter." he finishes, with a nod to Velanya.

At this point, about the only thing he really knows, beyond any doubt, is that it's not a tome of prayers to Bowbe.
Eilieen
Player, 1107 posts
Cure Serious Wounds!
Cure Serious Wounds!
Tue 9 Feb 2021
at 01:22
  • msg #376

Heroes Welcome

"Such things," Eilieen reassures the farmer, "could prove crucial at a critical point.  This scroll may be something that changes the balance for our lives."  Nodding happily, she bows to Arkan.  "I will await your examination.  Of the scroll," the priestess reflexively corrects herself, a habit learned quickly in Temple.

"Well!"  The pleased priestess dusts off her hands.  "If all is loaded, we should be going...I will pray for the safety of your child, your family, and your community."  She'd bow to the farmer, but there has been quite enough of that already, and Eilieen knows it's possible to overdo such things.
Dungeon Master
GM, 1055 posts
You're trying what?
Hahahahahahaha!
Wed 10 Feb 2021
at 22:25
  • msg #377

Heroes Welcome

Farewells are said, and the party clamber into the two carts, Aarnr driving one, and Arkan the other.  The mage promise, however, that he will study the scrolls at his first opportunity.

The road to Derindin stretches ahead of the group, and somewhere beyond lays Rappan Athuk, and the fabled horrors contained therein.

Tomorrow they should reach Derindin, and what could be, in all likelihood, their last chance for peaceful respite before the end of their quest.  Assuming, that is, that all is well in the city.

And, further, assuming it doesn't mysteriously burn to the ground.

A short way into their journey, Arkan finds himself whistling a song from his homeland.  A ditty about a man who sets out to make his home a beacon of light and joy for weary travellers, but succeeds only in setting the house alight after using too many candles...

He forces himself to stop, and sits in silence for a while.

Finally he speaks up.  "We should think about our quest, and anything we might need to complete it.  We may be able to buy such supplies in Derindin.  Herbs, powdered silver, and crushed gems for use in working spells, for example.  Incense, and holy texts.  Or even just food and drink."
Aarnr Foultongue
Player, 1327 posts
Human (technically)
Cleric of froggin' Bowbe!
Thu 11 Feb 2021
at 05:01
  • msg #378

Heroes Welcome

Having no intention of bringing any of the denizens of this city to Bowbe's attention, Aarnr merely gives them a grunt that could well signify anything but in this case strongly implies 'not sure about the tube thing but the food and drink will go down well'.  He spurs to oxen into action, somehow causing them to lumber forth in what would never be described as a heady fashion ...

Arkan's mention of scrolls attracts a momentary flicker of interest until it eventually dawns upon the priest that the mage might not be talking about skulls after all.  Indeed those who follow Bowbe would never stoop to scratchings upon parchment.  Perhaps rune-inscribed (or even rudely-inscribed) rocks might have caught on, for as Aarnr understands siege warfare, it'd be amusing to drop them on the heads of those scaling ladders to gain the walls, were in not for the lack of ladders, walls and, it must be said, rocks out in the swampy fens.

The song about houses burning down is amusing, though any irony is lost upon the priest, merely sinking into the swamp as they say.

"Spare weapons," Aarnr adds to Arkan's shopping list.  Why he, himself has only Valkyria, the Sword of Gonder and his shortbow, little more than what he might take to visit his mother.
Sign In