About the GM
To make a long story short, I find myself with a lot of time but not a lot of energy, so I thought it would be fun to make a game that ran mostly on the players interacting with one another. That way I can be on hand to keep things moving, resolve disputes, etc., but not have to keep track of epic plots, quest details, and so on. I'll be on hand to keep time moving, switch time between classes/lunch/after school and so on, and play the NPC teachers answering questions and breaking up fights and assigning grades. I welcome prompts for me to move things along and I'll generally be able to respond to them rapidly, but requests for information and other issues that require very detailed GM answers will probably get responses much more slowly. You've been warned :)
I don't mind characters that are a bit silly in concept (though lolrandom RTJs will be rejected on sight), but I do expect faithfulness to the character in execution. To put it another way, don't break character to make Dr. Who references just because you think it would be funny OOC. Similarly, if you want to play in a group, then don't make your character a lone wolf. I'm not going to shove you in with the others from the GM side, it's no skin off my nose if you want to hang around the halls and mope while everyone else has some adventure.
Also on the subject of being true to your character, I don't love PvP, but I'm not going to forbid it. This is the main reason I'm going to use a complex game system; outside of players competing or conflicting, I don't expect there to be much dice-rolling or rules-mongering. That said, there will be school rules, especially against behavior that would take a player right out of the game (like mind control or long-term sleep spells), and there will be no real risk of player death. At least on campus.
This message was last edited by the GM at 06:50, Mon 29 Apr 2013.