RolePlay onLine RPoL Logo

, welcome to Adventures in Western Arret

20:39, 5th May 2024 (GMT+0)

After the Fires.

Posted by DMFor group 0
Hau'dn Shera
player, 108 posts
A survivalist bard.
Recently arrived.
Thu 17 Mar 2005
at 23:02
  • msg #17

Re: After the Fires

Garryn the Grey:
"If you're going to sit with civilized people you're going to need to learn some manners, but for now perhaps you should retire," Garryn says icily to the unfamiliar human sitting at the table. Garryn turns to Hau'dn and laments, "It is a sad when someone overcompensates for their childlike bit'n'pieces by acting boorishly towards one's superiors. For the rest of our company, I apologize." Garryn then flags down the closests server and asks that another bowl be brought.


Hau'dn eyes the stranger, at least the newest stranger of those that he has met tonight.  "Thank you Garryn.  Truth be told, I have met worse though that does not excuse the behavior."
DM
GM, 376 posts
Fri 18 Mar 2005
at 15:43
  • msg #18

Re: After the Fires

The air inside the Sparrow and Briar is warm, redolent with pipe smoke, the smells of cooking, and the ubiquitous malty odor of ale and beer.  The strange human goes through his bizarre actions of draining his own ale, followed by draining Hau'dn's and proceeding to belch.  Caylin, his feet propped up on a vacant chair, pipe in mouth and ale in hand, merely chuckles.  Aine, looking tired but grim, speaks up quietly.  "If Caylin's right and you really are the half-orc...knock it off, we got other shit t' talk about.  If the archer's wrong, they'll be pickin' pieces of ya outta the oatmeal here for the next coupla days."  The ranger turns to address her comments to the rest of the party.  Now, what the fuck are we gonna do next?  We need supplies an' rest.  Does this alderman guy have some kinda deal for us?  Where th' hell are th' dancing boys, rivers o' flowing mead, an' general swoonin' accolades we should be baskin' in....havin', y'know, saved the fuckin' town an' all."

Asher and Garryn both relate that the sum total of 300 gold nobles have been paid out to the party.  Both the rogue and monk note that the alderman had indicated that certain discounts were to be extended to the party, as well.  The two consult with one another, and agree that the alderman's offer appeared to be somewhat along the lines of merchant discounts, subject to certain limitations.

OOC:  Your monetary rewards are relatively small.  The discounts are as follows:  each character may purchase up to 500 gp of merchandise at 10% of cost--meaning, of course, that you can spend up to 50 gp for 500 gp worth of gear...each.  Masterwork weapons and armor are available, as are many potions and scrolls.  Please PM me for unusual or exotic items.
Villhalas of Cameron
player, 169 posts
Fri 18 Mar 2005
at 19:20
  • msg #19

Re: After the Fires

Returning to the Sparro and Briar from a brief departure, Villhalas rejoins the Party.

Nodding to the barmaid for a fresh ale, Vil leans forward to speak - careful to keep his voice low so that only his colleagues can hear:

" I met with Savin just now.  Tot - you're a free man.  You've been cleared of all charges.  In addition - The Alderman showed no interest in securing the Thin Man's Wand as evidence.  It's ours to use as we see fit."  Loosening the drawstring of his cloak a bit, Vil continues:  "I should also note - that the local law enforcement has been bolstered considerably.  Imperial Guards have arrived - and can be seen around nearly every corner...  Savin was clear to point out that we would be wise to steer clear of any .. Mischief."

"It's getting late - perhaps we should divide up our bounty and begin preparations for the  Arillatoris Job.." 

V
Garryn the Grey
player, 99 posts
Fri 18 Mar 2005
at 19:34
  • msg #20

Re: After the Fires

"Here, Hau'dn, take as much time as you like with the items," Garryn says as he pushes the items into Hau'dn's reach, "Once we have an idea of their value we can arrive at a fair distribution."
Villhalas of Cameron
player, 171 posts
Fri 18 Mar 2005
at 20:11
  • msg #21

Re: After the Fires

As Hau'dn examines the various items, Vil shifts his attention to Asher.

"Asher - you've proven to be a solid addition to our Team.  Your knowledge of Close Quarters Combat is impressive.  I hope you will consider staying on board with us?"

Vil, steadies his eyes on the Monk as he draws another mouthful of ale..

"If I'm correct, you arrived with the recent Caravan no?  And you traveled with a Teamster by the name of Arkexis?"

Villhalas takes a few moments to fill Asher in on the details of the Job they accepted from Arillatoris...

V
Totmacher of the Wilds
player, 72 posts
Fri 18 Mar 2005
at 22:55
  • msg #22

Re: After the Fires

OOC: Kev, so is Tot now free to partake in the spoils?  Can he train in town?
DM
GM, 377 posts
Sat 19 Mar 2005
at 00:37
  • msg #23

Re: After the Fires

OOC:  Yeah, Tot and the rest of the party can train to 4th level.  This will take approximately 4 days.  The caravan that Arkexis is coming in on should, according to Asher, be along in a day or three.
Asher Willbourne
player, 154 posts
fire-ball hating Monk
Sat 19 Mar 2005
at 05:54
  • msg #24

Re: After the Fires

Villhalas of Cameron:
"Asher - you've proven to be a solid addition to our Team.  Your knowledge of Close Quarters Combat is impressive.  I hope you will consider staying on board with us?"


"Thank you, while the goal of my order is self-perfection, not street fighting, I must admit that I have always enjoyed the more martial of the arts. I would be glad to travel with you; as I believe that I have gotten more practical experience in the course of this evening than I have in many years of study."
This message was last edited by the player at 06:27, Sat 19 Mar 2005.
Asher Willbourne
player, 155 posts
fire-ball hating Monk
Sat 19 Mar 2005
at 06:00
  • msg #25

Re: After the Fires

Villhalas of Cameron:
"If I'm correct, you arrived with the recent Caravan no?  And you traveled with a Teamster by the name of Arkexis?"

Villhalas takes a few moments to fill Asher in on the details of the Job they accepted from Arillatoris...


Asher explains, "It was Arkexis who gave me the job of guarding the Caravan which led me to Borderton. Although I have not travelled with him, I do know that he is guiding a Caravan here and is due to arrive in a day or two."

Asher listens with a wry interest to Villhalas' description of the job they are intending to perform. Eager to put some distance between himself and his past, Asher asks, "Once we have negotiated for the spices, where are we to deliver the goods?"
This message was last edited by the player at 06:10, Sat 19 Mar 2005.
Hau'dn Shera
player, 113 posts
A survivalist bard.
Recently arrived.
Mon 21 Mar 2005
at 23:33
  • msg #26

Re: After the Fires

Garryn the Grey:
"Here, Hau'dn, take as much time as you like with the items," Garryn says as he pushes the items into Hau'dn's reach, "Once we have an idea of their value we can arrive at a fair distribution."


Hau'dn nods, taking the items, "It will take me a bit but if we meet down here later tonight I should be able to complete their assessment to the best of my means."

Hau'dn turns to Vil, "I am glad to hear that has been cleared up as I had planned to approach you regarding the wand as evidence but did not have a chance before you left."

OOG: *grumble* Busy weekends and responsibilities.  *grumble* ;-)
Hau'dn Shera
player, 117 posts
A survivalist bard.
Recently arrived.
Wed 23 Mar 2005
at 11:59
  • msg #27

Re: After the Fires

"So what exactly is that you all do?" Hau'dn glanced up to include them all in his look before he returned to examining the items.

OOG: Yes, it is quick but should get the integration process started and I will post something far more indepth later.  Sleep is calling.
Caylin Direbrook
NPC, 25 posts
Wed 23 Mar 2005
at 16:45
  • msg #28

Re: After the Fires

The halfling snorts over the rim of his ale mug.  "Do?  Lad, what we do is try t' keep our asses from makin' th' leap from fryin' pan t' fire....err, no offense meant, surely," the latter comment was directed to Asher.
This message was last edited by the player at 19:02, Wed 23 Mar 2005.
Aine Cliodhna
NPC, 19 posts
Wed 23 Mar 2005
at 16:51
  • msg #29

Re: After the Fires

The female ranger speaks up.  "Yeah, well...from what I've seen since running into this band o' miscreants, what we do is mostly kill shit and try to keep him," here she gestures over to the large, plain human who continued to occupy the party's table, "outta trouble.  We ain't had much luck, so far."  She looks at the halfling.  "You sure this guy is the half-orc?  I mean, th' table manners are atrocious enough, but still..."
Totmacher of the Wilds
player, 74 posts
Wed 23 Mar 2005
at 18:27
  • [deleted]
  • msg #30

Re: After the Fires

This message was deleted by the player at 18:33, Wed 23 Mar 2005.
Totmacher of the Wilds
player, 75 posts
Wed 23 Mar 2005
at 18:29
  • msg #31

Re: After the Fires

In response to Aine's comments, Totmacher slams his elbow onto the table and unclenches his fist, jostling the cutlerly, tableware, and recently acquired items.

"Totmacher presents a challenge to anyone at the table," then raising his voice a little more," anyone in the tavern for that matter, to 'Disarmament' a game played in the Central Wilds."

"Your answer will then follow."

Totmacher will then close his eyes keeping his arm fixed.

He will pause and wait for takers.

Then chime in, eyes still closed..."Well?" with arm still extended, "Totmacher is not known for his patience..."
Asher Willbourne
player, 162 posts
fire-ball hating Monk
Wed 23 Mar 2005
at 19:42
  • msg #32

Re: After the Fires

"I do not know that we played this game in the Winding Stair Mountains, you will have to explain the rules before I accept your challange."

OOC: Kev, can I get a ruling on the use of weapons finesse, unarmed AB, touch-attack AC, and unarmed damage as they apply to arm wrestling, or this just a boring opposed strength check? <grin>

Thanks,
Brian
This message was last edited by the player at 19:50, Wed 23 Mar 2005.
DM
GM, 381 posts
Wed 23 Mar 2005
at 19:54
  • msg #33

Re: After the Fires

OOC:  Not sure about the rules of "Disarmament", either--unless it is a game meant to tear up your opponent's rotator cuff.  Sounds like a Strength check to me.
Garryn the Grey
player, 108 posts
Wed 23 Mar 2005
at 20:52
  • msg #34

Re: After the Fires

"It is true that Tot is not known for his patience. For that matter he isn't known for his vocabulary, his table manners or his personal hygiene, and most assuredly he isn't known for thinking before acting or he wouldn't be drawing attention to himself, would he?" Garryn asks sardonically.

OCC: This is still happening before Vil cleared your good name...er, well, in your case I guess it is just a name.
Asher Willbourne
player, 163 posts
fire-ball hating Monk
Wed 23 Mar 2005
at 21:17
  • msg #35

Re: After the Fires

"It sounds like a rather droll game stacked in your favor, Barbarian. If I were not exhausted from this evenings adventure, I would show you a game the peasants of Narvil play called, Bloody Knuckles. It suits me better."
This message was last edited by the player at 21:19, Wed 23 Mar 2005.
Villhalas of Cameron
player, 181 posts
Wed 23 Mar 2005
at 22:27
  • msg #36

Re: After the Fires

Villhalas smiles quietly to himself at the Party's antics as he finishes off his last mouthful of Ale.

"Well Hau'dn.  That is a good question indeed.  Aside from the rather Tactical view of 'Staying Alive - and keeping my Sibling here out of the Gaols' - we are on a Mission of Sorts, yes.  As you have come to find out from your travels I'm sure -- War Approaches.  And Where there is War - there is"  allowing a slight grin to surface here - "...Opportunity."

Thirsty for another Round, Vil nods briefly in the way of the Barmaid who has been trying to get his attention for the better part of the evening.  Returning his attention back to the Party with a light-hearted Wink, Vil continues -

"To be honest, while the events of Lanniston Keep and Borderton have proven to be entertaining Diversions, we're at a point now where we need to discuss Next Steps for the group.  It's timely that you and Asher have arrived.."

Leaning back lazily in his chair (and making a brief check over his shoulder for that Red-headed barmaid), Vil Continues -

"As for Me - I've had my mind set on venturing farther East - to Rimsedge.  To get a closer view of the "Front Lines" - as it were.  - That is, now that we have a Party for such a Venture.  I must admit, before meeting up with the rest of you, Tot and I were on our Way to Quektol."  Seeing a couple blank stares around the Table at the mention of this legendary place, Villhalas adds "..Quektol - The City of A Thousand Pleasures.  City of A Thousand Hells...  Tot and I were considering building a Summer Home just down the road at 'DemonsPlunge Falls'  ..Nice Place I hear. "

  Ignoring Dom's Chastising Glares, Vil finishes with a slight shrug of his shoulders -

"But that can Wait.  Once we've met up w/this Caravan, I'm interested in hearing what the other Members of the Party are interested in Pursuing.."

V
This message was last edited by the player at 22:40, Wed 23 Mar 2005.
Totmacher of the Wilds
player, 76 posts
Thu 24 Mar 2005
at 01:05
  • msg #37

Re: After the Fires

Asher Willbourne:
"It sounds like a rather droll game stacked in your favor, Barbarian. If I were not exhausted from this evenings adventure, I would show you a game the peasants of Narvil play called, Bloody Knuckles. It suits me better."


Eyes wide shut, Totmacher responds, "So be it, Monk.  You are the one wearing the dress."

He will then open his eyes and continue, "Totmacher requires females.  then sniff at the air, "indeed, Totmacher detects female human cycles."  He will then nod at Vil, "How about the red head?"
Asher Willbourne
player, 165 posts
fire-ball hating Monk
Thu 24 Mar 2005
at 05:35
  • msg #38

Re: After the Fires

Asher glances at his short robe with a smile, "Another day, half-beast. You can be sure of it."

OOC: Okay Scott, we'll define the game like this: initiative based, two handed, unarmed touch attacks aimed at the back of the opponents hands, AoOs allowed as applicable for unarmed combat, I'll let you choose whether or not to allow lethal damage. Perhaps we could get Brett to lay odds for the bout.

Although it has been proven Asher can be beaten up by a girl; I believe he is still probably the best "bloody knuckles" player in the party; and not half bad at tidly winks either.
This message was last edited by the player at 05:43, Thu 24 Mar 2005.
Asher Willbourne
player, 166 posts
fire-ball hating Monk
Thu 24 Mar 2005
at 06:00
  • msg #39

Re: After the Fires

Villhalas of Cameron:
"Once we've met up w/this Caravan, I'm interested in hearing what the other Members of the Party are interested in Pursuing.."

V


Asher turns his attention to Vilhallas, "I am in pursuit of nothingness, but have an interest in seeing Rimsedge and Thrail."

With this Asher pushes his untouched mug of ale to Vil. "If you get her attention, I could do with some water."
This message was last edited by the player at 06:13, Thu 24 Mar 2005.
DM
GM, 383 posts
Fri 25 Mar 2005
at 05:46
  • msg #40

Re: After the Fires

Villhalas manages to attract the attention of the barmaid, who, upon closer inspection in the dim light of the lantern-lit, is decidedly not as attractive as Villhalas first presumed.  More ales arrive, along with a clay mug of water for Asher--which Dominique reaches across the table and confiscates.  Pouring out the contents onto the floor, the little priest proceeds to refill the mug with water from his own waterskin.  Somewhat apologetically, the Palonish man explains, "It is less than adviseable to drink the water here, my friend, or so I have been told by travelers.  This is fresh water, graced and provided by Mithran magic."  The priest sips his own stein of ale.  "Ale and wine are much less liable to...harbor ill humors."

The party continues to chat quietly, after the initial outburst by Totmacher.  Villhalas' speech is met with mixed reviews.  Aine shakes her head, but says nothing.  Caylin's response is a soft snort, followed by the comment, "Yer owt yer head.  Only th' dead an' soon t' be dead go east, down these days."

The companions spend some more time in the Sparrow and Briar's common room, but soon retire--the day has been long and arduous.  A night's rest in the little second story rooms of the inn does everyone some good, and Dominique spends some time with Asher and Aine the following day, expending a number of Mithran healing prayers on the both of them.  The ranger and the monk both feel much of their vitality and energy return to them, as burns heal and are replaced with only a minor amount of shiny scar tissue, and deep punctures and lacerations disappear and show only a faint network of scars.

The following days fly by quickly.  Savin is true to his word, albeit somewhat distant when he encounters the party.  Training is provided--Borderton seems to have no lack of hedge wizards, mercenaries, soldiers, and knights of the cross-trade who would agree to share a bit of what they know...for the right price.  And it seems that Savin has provided the price.

Aine and Totmacher accompany an older South Paldorian man to the hills near Borderton, where they spend four days and three nights camping, hunting, and running through a series of combat exercises.  Hau'dn is accepted as an accompaniest for a Cazistani minstrel fleeing from the east, and spends some time listening to stories, histories, and playing music at the Silken Manacle during the evenings.  Garryn falls in with a blunt-talking human who had spent some time in the bleak lands to the northeast of Phanar, but who was skilled in certain intricacies of locks, keys, and warding devices.  Villhalas associates with an egotistical half-elf who claims that he is the second coming of the Demon Toad Xchoqualli'th'qua, and who enjoys throwing things at Villhalas.  Nonetheless, Vil is able to hone his skills to a surprising degree.  Caylin spends his time in the company of the Paldorian soldiers recently arrived in town.  Apparently, the halfling knows someone from that company, and hones his archery skills with the Imperial troops.  Dominique attaches himself to the small Mithran presence in town, and manages to find the time and devotion to examine the teachings of the quiet devotees of Mairya-Canha, the Amentos Spanta of Death in the Mithran pantheon.  Asher also accompanies the Palonish priest, and has a number of insights--both physical and spiritual--while training with a silent monk who reveres the Death Maiden.

Soon enough, the four days of training have passed, and the party meets once again at the Sparrow and Briar.  No word of the expected caravan, which Arkexis was to accompany, has reached Borderton.  The caravan is three days late, according to the estimated time of arrival from the Borderton Caravanasi's offices...but this could be due to anything...

OOC:  Post me with questions.  We're moving to the next thread.  Scott, please get Totmacher's updated character up on the RPOL site--you're the only one missing now.
Villhalas of Cameron
player, 185 posts
Fri 25 Mar 2005
at 17:22
  • msg #41

Re: After the Fires

After returning from his training sessions with the Demon Toad Descendant - & hearing of no word from their Caravan - Vil will make some inquiries around town (Giants Head Tavern, Sparrow & Briar, Merchant Shops - and the Borderton Caravanasi's offices).

Jason


11:21, Today: Villhalas of Cameron rolled 29 using 1d20+10. Gather Info - Sparrow.
11:21, Today: Villhalas of Cameron rolled 27 using 1d20+10. Gather Info - Tavern.
11:22, Today: Villhalas of Cameron rolled 15 using 1d20+10. Gather Info - Town Hall.
14:08, Today: Villhalas of Cameron rolled 20 using 1d20+10. Gather Info - Merchant Shops.
This message was last edited by the player at 22:10, Fri 25 Mar 2005.
Sign In