Grim business
The halting, tentative search of the dead reveals nothing of value. At the end of a few moments, Aidrin is convinced that nothing magical is in the vicinity of the scene of slaughter. The wizard is careful to keep himself at a maximum remove from the killing ground, but an intricate circumnavigation of the dead--and his spell's duration--make him reasonably confident he has missed nothing.
Perrato, Asher, and Garryn venture into the vicinity of the dead. Clouds of buzzing flies swirl malignantly into the air at their approach, and small, strange rodents of some sort--their heads and forelegs bare of fur and appearing wrinkled and pink--scamper away from the cavities they have burrowed in the corpses of human and horse alike. Asher is queasy, but is able to proceed with his inspection without incident. Perrato appears to be virtually unaffected by the miasma of decay, but Garryn is not so fortunate. With a gut-wrenching heave, the rogue expels his partially-digested breakfast onto the ground in front of him. Three of the strange rodents immediately rush over and begin to lap up the vomitus, fighting for their place and rolling around in the chunky mess. This sends Garryn into fresh paroxysms of retching, and the rogue is forced to move away from the site--wretched, pale, and sweating. Caylin, disdaining to approach and search, has remained upwind and smoking his pipe. Commiseratingly, he hands Garryn a small flask of whiskey and advises the rogue sit down with his head between his knees for a bit.
Perrato and Asher finish the unenviable task of searching these blackened, bloated corpses--torn by scavengers and housing all sorts of squirming white larvae. Apparently, everything of obvious value had been stripped, and anything that would have been missed would represent a supremely disgusting task to locate. The two move back to rejoin Aidrin, Caylin, and a recovering Garryn.
Perrato, in spite of the fact that the search yielded nothing tangible, nevertheless comes away with a sense of the trail leading away to the northwest. Several Ogres; numerous hob-nail booted creatures of various sorts; two large, four-legged clawed creatures--and two others, whose footprints differed from all of the others in that the imprints indicated a more refined footwear. The priest suspects these were either leaders of some sort, or prisoners from the caravan.
OOC: Plans?