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15:14, 27th April 2024 (GMT+0)

Son of OOC Thread.

Posted by DMFor group 0
DM
GM, 732 posts
Thu 20 Sep 2007
at 14:42
  • msg #1

Son of OOC Thread

Hey all,

Here is the latest incarnation of our beloved OOC.  Enjoy.
DM
GM, 733 posts
Thu 20 Sep 2007
at 14:49
  • msg #2

Re: Son of OOC Thread

Hey all,

I've essentially reset the Group allocations for everyone--right now, everyone is part of Group 0 and all threads are accessible to Group 0 folks.  This will allow me to pull out folks into separate semi-private threads as the need arises.  I don't anticipate doing this until we resume email play after HoltCon3, but figured I'd do the housekeeping while I was thinking about it.  More later...

Kev
DM
GM, 734 posts
Thu 20 Sep 2007
at 15:43
  • msg #3

Treasure List

Hey all,

I am updating treasure data, based on the last couple of encounters.  Since we will be starting in Borderton, after your training (for 2 levels), all of your liquid monies (coin) have been spent.  Based on my game approach, it would take 1800 gp each to advance from 4th to 6th level.  I have taken reward money, your status as adventurers and town heroes, and coin recovered from the dungeon into account, and here is the remainder of your loot.

From the Battle at the Obleisk
+3 Bracers of Armor--initially given to Aidrin
+1 Ring of Natural Armor--intially given to Asher
+2 orcish dagger--unclaimed
Potion:  Bear's Endurance @3rd level--unclaimed
Potion:  Spider Climb @3rd level--unclaimed
Cleric Scroll, all spells @ 3rd level:  Read Magic, Command, Comprehend Languages
Aracane Scroll, all spells @ 3rd level:  Comprehend Languages, Eagle's Splendor
Silver and onyx bracelet--worth 450 gp.

More later, as my ride to work just showed up...
DM
GM, 735 posts
Tue 25 Sep 2007
at 02:16
  • msg #4

Re: Treasure List

More treasure:

Note:  Garryn has right of first refusal for these, as he located them himself.  That's player knowledge, kids...no fighting in the backseat of the car.

Masterwork dwarven dagger
2 vials dwarven acid
Potion:  Bear's Endurance @ 5th level
A finely cut tourmaline and a small cloak fastener--gold with jet inlays in the shape of a hammer:  worth a total of 800 gp
DM
GM, 736 posts
Tue 25 Sep 2007
at 02:26
  • msg #5

Re: Treasure List

Still more treasure:


From the final battle with the shaman, ogres, and constructs:

+2 cloak of resistance--tattered wyvern skin
+2 light mace--from Rhendon, mace head shaped like a wolf's head
Potion:  Cure Serious Wounds @ 5th level
Potion:  Endure Elements @ 5th level
1 Charcoal Stick:  Inscribe Runic Commands (Divine)

2 large emeralds, each worth 2000 gp.


That's it, gang.  I'm going with straight-up exchange rates for magic items, if you want gp equivalents.  Let me know...
This message was last edited by the GM at 02:27, Tue 25 Sept 2007.
Gilrak Kilring
player, 90 posts
Tue 25 Sep 2007
at 11:20
  • msg #6

Re: Treasure List

Acid & Cash - that's all Gilrak wants...  (and maybe that dwarven dagger.  But that's it - that's all.)
This message was last edited by the player at 16:16, Tue 25 Sept 2007.
DM
GM, 737 posts
Tue 25 Sep 2007
at 15:13
  • msg #7

Countdown

We are counting down to the latest HoltCon...only a week and a half left for this gig.  Please send out updated character sheets--Scott and Jas have already run theirs past me, and they look to be pretty reasonable.

Also, and importantly, I'll need to know what you want to focus on for our adventures.  I'll post some alternatives and revisit the background, so look for stuff in the next few days.

That said, my mom is coming to town tomorrow, and I'll be doing the dutiful son thing in Sea-town.  Look for more when I can post, but I'll definitely do a flurry of postings prior to my arrival next Friday.

Cheers,
Kevin
Gilrak Kilring
player, 91 posts
Tue 25 Sep 2007
at 16:39
  • msg #8

I want very little in this world

DM:
...Also, and importantly, I'll need to know what you want to focus on for our adventures.  I'll post some alternatives and revisit the background, so look for stuff in the next few days.

Cheers,
Kevin


I'm voting for the following:

- Outdoors or Underground Environments
- Dark (preferably, polar night dark dark)
- Cold (but with limited snow and/or rain..)
- Lot's of Enemies comprised of Humans, orcs, goblins and monsters of the Giant type
- No fancy pants parades or other events requiring any sort of tact or diplomacy

Jas
Totmacher of the Wilds
player, 240 posts
Wed 26 Sep 2007
at 02:11
  • msg #9

Re: Countdown

Just to verify, we are talking the weekend of 10/12-10/14, right?
Garryn the Grey
moderator, 251 posts
26/26 HP
Wed 26 Sep 2007
at 05:04
  • msg #10

Level 5 character update

Changes:
Rogue Level 5
HP: +5

Skills:
Climb +2
Disable Device +1
Jump +5
Open Lock +1
Search +1
Tumble +2

Class Features:
Sneak Attack +1d6

Character Name: Garryn the Grey       Alignment: Neutral
Race: 	Human                        Age:       24
Class: 	Rogue                        Gender:    Male
Level:	5                            Weight:    168 lbs.
XP:	19,481                       Height:    5' 10"
Origin:  Paldor, Cameron              Hair:      Grey
Deity:	not normally                 Eyes:      Green

ABILITY  SCORE  MOD.
STR       15    +2
DEX       18    +4
CON       14    +2
INT       16    +3
WIS       10    +0
CHA       13(15)+1(+2)

      TOTAL   CURRENT   SUBDUAL DAMAGE
HP -   31       31
AC -   17       17

SAVING THROWS   TOTAL = BASE + ABILITY + MAGIC + TEMP
FORTITUDE         +3     +1      +2
REFLEX            +8     +4      +4
WILL              +1     +1      +0

COMBAT          TOTAL = BASE + ABILITY + SIZE + MISC + TEMP
MELEE             +5     +3      +2
RANGED            +7     +3      +4

INITIATIVE      TOTAL = DEX MOD + MISC MOD
Base             +4       +4		

WEAPONS       ATT  DAMAGE  CRITICAL  RANGE  WGT   TYPE  SIZE
Rapier, MW     +8  1d6+2   18-20/x2         3 lb.  P     M
Short bow      +7  1d6        x3     60 ft  2 lb.  P     M
Dagger(melee)  +7  1d4+2   19-20/x2         1 lb.  P     M
(thrown)       +7  1d4     19-20/X2  10 ft.        P

ARMOR                 TYPE   WGT    BONUS  SPECIAL PROPERTIES
Studded Leather; MW    L     20 lb.  +3    Reduces ACP by 1 (to 0)

SKILLS
SKILL NAME           Total = Ability + Ranks + Misc Modifiers
Appraise               +9    +3 Int     6
Bluff                  +7    +2 Cha     5
Climb                 +10    +2 Str     8
Diplomacy              +6    +2 Cha     0      +4 Bluff & Sense Motive synergy
Disable Device        +13    +3 Int     8      +2 MW thieves tools
Gather Information     +9    +2 Cha     5      +2 Bluff synergy
Hide                  +11    +4 Dex     7
Jump                   +9    +2 Str     5      +2 Tumble synergy
Listen                 +6    +0 Wis     6
Move Silently         +11    +4 Dex     7
Open Lock             +14    +4 Dex     8      +2 MW thieves tools
Search                +11    +3 Int     8
Sense Motive           +5    +0 Wis     5
Speak (Elven)          NA               1.0
Speak (Cazistani)      NA               0.5
Spot                   +7    +0 Wis     7
Tumble                +14    +4 Dex     8      +2 Jump synergy
TOTAL PTS (84)

SPECIAL ABILITIES / FEATS
Racial:
4 extra skill points at 1st level
1 extra feat at 1st level
1 extra skill point per level

Class Abilities:
Sneak Attack +3d6
Trapfinding
Evasion
Trap Sense +1
Uncanny Dodge (Dex Bonus to AC)

Feats:
Dodge
Mobility (human bonus)
Weapon Finesse

Languages:
Common, Paldorian
Elven
Common, Palonish
Common, Rimsedge patois
Common, Cazistani
Dwarven
This message was last edited by a game moderator at 16:25, Wed 26 Sept 2007.
Asher Willbourne
player, 447 posts
There is no spoon
Wed 26 Sep 2007
at 12:28
  • msg #11

Re: Level 6 character update

Changes:

Monk level 6
Hp +9

Hide   1 rank
Listen 6 ranks
Spot   5 ranks

Class features:
+ 10' speed
+ 10' slow fall
+ 1   AC bonus
Purity of body

6th level feat: Weapon Focus (unarmed)



Character Name: Asher Willbourne Size: Medium

Player Name: Brian Rich         Age: 21

Race: Human Gender: Male

Class: Monk Origin: Kolchais, Narvil

Alignment: Lawful Neutral Height: 5’ 10”

Level: 6 Weight: 155

Deity: None Eyes: Blue

XP: 19,053 Hair: Black

Ability Name Ability score Ability Mod. Temp. Score Temp. Mod.
STR 14 2
DEX 18 4
CON 12 1
INT 13 1
WIS 16 3
CHA 13 1

TOTAL CURRENT SUBDUAL DAMAGE

HP- 40 40

AC- 19 (10+DEX+WIS+level+Ring)

SAVING THROWS TOTAL + BASE SAVE+ ABILITY MOD+ MISC. MOD+ TEMP.MOD
FORT           6   5      1
REFLEX           9   5      4
WILL          10/12   5      3           2 (FEAT) 2(against ench.)


COMBAT TOTAL = BASE +STR/DEX +SIZE +MISC +TEMP
MELEE +6   4 2 (STR)
RANGED +8   4 4 (DEX)
FLURRY  +8/+8 unarmed-- +5/+5 armed

INITIATIVE: +4

SPEED:  50' (30'race + 20' level)


WEAPON ATT BONUS DAMAGE CRIT RANGE WGT PROP.
UNARMED   + 9 (DEX) 1d8+2 X 2 WEAPON FINESSE/FOCUS
KAMA(MW)  + 7           1d6+2   X 2              2 LBS  TRIPPING
X-BOW(lt) + 8            1d8   19-20 X 2   80'    4 LBS

ARMOR: NONE

SKILL        ABILITY SKILL MOD =ABILITY MOD +RANK +MISC MOD
BALANCE        DEX 10    4          4 +2 syn
CLIMB        STR 9    2          7
HIDE        DEX 9    4          5
JUMP        STR 27    2          5 +2 syn/+8 speed/+10 ring
LISTEN        WIS      12         3             9
MOVE SILENTLY  DEX 10    4          6
SENSE MOTIVE   WIS 7    3          4
SPOT        WIS 12    3          9
TUMBLE        DEX 11    4          5 +2 syn

TOTAL POINTS: 54

EQUIPMENT:

MAGIC ITEMS:  Ring of Jumping, Improved. Ring of Natural Armor (+1)

ITEM       PRICE gp WEIGHT #
BOLTS (20)              1 LBS
TANGLEFOOT BAG          4
THUNDERSTONES           1
MONK OUTFIT -- 2
BACKPACK 2 2
BEDROLL(saddle) 1 sp 5
WATERSKIN 1 4
FLINT/STEEL 1 --
SUNRODS X 3 3 cp 3
POUCH         1 ½
SACK         1 sp ½
CLIMBERS KIT 80 5
SILK ROPE (50’) 10 5
TINDER TWIG 10 --
LIGHT HORSE
RIDING SADDLE
SADDLE BAGS
RATIONS (7 DAY) 1.2 7
   (TOTALS) 52 lbs on person inc weapons (light load)
                        5 lbs in saddle bags

GP (Borderton) ???gp


LOADS: LIGHT = < 58, MEDIUM = < 116, HEAVY = < 175 (max)


FEATS/SPECIAL ABILITIES:

LEVEL:

DODGE
IRON WILL (racial bonus)
WEAPON FINESSE
WEAPON FOCUS (Unarmed)

CLASS:
AC BONUS (+ WIS mod)
FLURRY OF BLOWS (extra attack)
EVASION (reduce damage from certain spells)
        IMPROVED UNARMED STRIKE
        STUNNING FIST (#/day = level)
        DEFLECT ARROWS
FAST MOVE (+ 20’)
STILL MIND (+ 2 against enchantments)
        KI STRIKE (unarmed dam=magic vs DR)
        SLOW FALL (30')
        PURITY OF BODY (immune to natural disease)
        IMPROVED TRIP


RACIAL: 4 extra skill points 1st level
     1 extra feat at 1st level
     1 extra skill point per level
This message was last edited by the player at 12:32, Wed 26 Sept 2007.
Aidrin ap Gynwir
player, 114 posts
Wed 26 Sep 2007
at 14:39
  • msg #12

Re: Level 6 character update

Just checking in. Scott sent me an email and I guess this is my just desserts for not making my daily perusal of rpol.

I'll get on updating my character sheet once I am back with my PHB and shall send it post haste.
Gilrak Kilring
player, 92 posts
Wed 26 Sep 2007
at 16:58
  • msg #13

Re: Level 6 character update



Name:	Gilrak Kilring		Gender:	  Male
Player:	Jason			Height:  4’6”		MAX HP: 47
Race:	Dwarf			Weight:  177 lb.       CUR HP: 47
Class:	Ranger/Rogue/Fighter	Age:     46 years	Subdue: -
Level:	2/1/3			Hair:    Black
Align:	Lawful-Neutral		Eyes:    Dark Brown
Deity:	Agnostic              	Hand:    Left		XP:  15001
Size:	Medium			Speed:   20 ft		Need:  21000


ABILITY		
SCORES    	MOD
STR:	17:	+3
DEX:	16:	+3
CON:	14: 	+2	(+2 - Dwarf)
INT:	14:	+2
WIS:	10:	+0
CHA:	6:	-2	(-2 - Dwarf)

Total		Armor	Shield	Dex	Feats
AC: 18/19-24     +4          	+3	+1 (TWD)/ +1 (Dodge) / +1-5 Combat Expertise

      Total    Dex  Misc
Init: 7    =    +3    +4 (Imp. Initiative)

Base Attack Bonus: +5
Attack Bonus Melee: +8/+8 (+3 STR; +1 WF; +1 MW WPN – Urgrosh; /TWF -2)
Attack Bonus Range: +8 (+3 DEX)

SAVES	Total	Base  Ability  Magic	Misc
Fort:	+8	+6     +2       +0	+2 (Racial – poison & spells)
Ref:	+9	+6     +3       +0	+2 (Racial – poison & spells)
Will:	+1	+1     +0       +0	+2 (Racial – poison & spells)



SPECIAL ABILITIES / FEATS

- Two Weapon Defense			1st Lvl Fighter Feat
- Dodge					1st Lvl Feat
- Weapon Focus - Urgrosh              	3rd Lvl Feat
- Two Weapon Fighting			2nd Lvl Ranger
- Track					1st  Lvl Ranger
- Favored Enemy (Human)		        1st Lvl Ranger
- Sneak Attack                             1st  Lvl Rogue
- Trapfinding				1st Lvl Rogue
- Improved Initiative			2nd Lvl Fighter Feet
- Combat Expertise			    6th Lvl Feat

SKILLS                                      MAX SKILL RANK: 9
                                            SKILL POINTS:  68

                     	KEY	SKILL	ABILITY		MISC/
SKILL NAME	ABILITY	MOD	MOD	RANKS	SYNERGY

Know Nature	INT	+7	+2	5	+0
Know Geo    	INT	+3	+2	1	+0
Know Dungeon	INT	+3	+2	1	+0
Climb		STR	+4	+3	1	+0
Swim		STR	+4	+3	1	+0
Move Silently	DEX	+9	+3	6	+0
Hide		DEX	+9	+3	5	+0
Ride		DEX	+12	+3	9	+0
Jump		STR	+4	+3	5	+2 (Tumble) -6 (20’ Base)
Tumble		DEX	+11	+3	6	+2 (Jump)
Use Rope   	DEX	+4	+3	1	+0
Listen		WIS	+6	+0	6	+0
Search		INT	+7	+2	5	+0
Spot		WIS	+6	+0	6	+0
Survival       	WIS	+11/13	+0	9	+2/4 (Know Nature/Tracking w/Search)

Total			86/88		67

WEAPONS             	TAB     DAM	CRIT		RNG	WGHTSIZE	TYPE
Urgrosh			+8     1d8+4.5	x3		--	12lb	M	S
Urgrosh	(off-hand)	+8     1d6+1.5	x3		--	12lb	M	P
Longbow               	+5     1d8	x3		100’	3lb	M	P	
Dagger			+8     1d4+3	19-20x2	10'	1lb	M	P



                       ARMOUR	SPELL
ARMOR		BONUS	PENALTY	FAIL	SPEED	WGHT
Chainshirt	+4	-2	NA	20’	20lbs


MONEY
PP:
GP:  11
SP:
CP:

EQUIPMENT		Weight			Cost

Chain Shirt    		20 lb			100
Backpack       		2 lb			2
Trail Rations(x2)     	1 lb			1
Waterskin(x1)  		4 lb			2
Grappling Hook         4 lb			1
Rope (Hemp - 50')      10lb			1
Dagger 			1 lb			2
Longbow                3 lb			75
Arrows (20)    		3 lb			1
Torch (5)      		5 lb			1
Whetstone      		1 lb			0
Caltrops (3)   		6 lb			3
Potion 			1 lb			50
Cure Light Wounds
Urgrosh (MW +1)	        12 lb			650

 			73lb.--Light Load	889

Light (0-76) Medium (77 - 153); Heavy (154 - 230)
Lift 230 / 460
Drag 1150 lb

This message was last edited by a game moderator at 20:21, Wed 26 Sept 2007.
Perrato Viatomagne
player, 191 posts
Absent-minded Cleric
From Vedia, Palone
Thu 27 Sep 2007
at 07:09
  • msg #14

Re: Level 6 character update

I have been a bit M.I.A. lately, but I have also been cleaning up the home in the event that HoltCon occurs at Avery Midwest this year. I will post an updated character sheet here soon. All hearts, flowers, and dead kobolds to you...
Totmacher of the Wilds
player, 242 posts
Fri 28 Sep 2007
at 04:32
  • msg #15

Re: Level 6 character update

Name:    Totmacher of the Wilds       Alignment: Chaotic Neutral
Race:    Half-orc                     Age:       21
Class:   Barbarian/Fighter            Gender:    Male
Level:   4/2                          Weight:    378 lbs.
XP:      15001?                       Height:    6' 8"
Origin:  Central Wilds                Hair:      Dark Grey
Deity:   Da'Nogra (Passively)         Eyes:      Dark Grey

ABILITY  SCORE  MOD.  TEMP SCORE  TEMP MOD
STR       20    +5      24/18       +7/+4
DEX       18    +4      18/16       +4/+3
CON       16    +3      20/16       +5/+3
INT       13    +1
WIS       15    +2
CHA       10    +0

      TOTAL  CURRENT  TEMP MOD  SUBDL DMG
HP -   69      35     +8
                           ACP  FEAT       ARMOR             DEX  BASE
AC -   19      19     -2   -1    +1(Dodge)  +4(MWChain Shirt) +4   +10

SAVING THROWS   TOTAL = BASE + ABILITY + MAGIC + TEMP TOTAL
FORTITUDE         +10    +7      +3              +12/+10
REFLEX            +5     +1      +4              +5/+4
WILL              +3     +1      +2

COMBAT          TOTAL = BASE + ABILITY + TEMP + FEAT + TEMP TOTAL
MELEE           +12/+7  +6/+1   +5       +7/+4  +1(WF) +14/+9|+11/+6
RANGED          +10/+5  +6/+1   +4       +4/+3         +10/+5|+9/+4

INITIATIVE      TOTAL = DEX MOD + MISC MOD
Base             +4       +4        -1 (After Rage)

WEAPONS         ATT                 DAMAGE|TEMP    CRITICAL RNGE WGT TYPE  SIZE
Great Axe +1    +13/+8|+15/+10      1d12+8|+11        x3         12lb  S    M
Spiked Gauntlet +9/+9/+4|+11/+11/+6 1d4+5/+2|+7/+4    x2          4lb  P    M
                +11/+6/|+13/+8      1d4+5|+7
Spiked Chain,MW +8/+3|+10/+5        2d4+5/+5|+7       x2    10ft 10lb. P    M
SB Comp LBow +2 +10/+5              1d6+2/1d8+2       X3

ARMOR                 TYPE   WGT    BONUS  SPECIAL PROPERTIES
Chain Shirt, MW        L     25 lb.  +4    ACP reduced to -1


SKILLS
SKILL NAME           Total = Ability + Ranks + Misc Modifiers
Appraise               +1    +1 Int     -
Balance*               +5    +4 Dex     1(2)
Bluff*                 +0    +0 Cha     -
Climb                  +7    +5 Str     2
Concentration*         +3    +3 Con     -
Craft                  +1    +1 Int     -
Diplomacy*             +0    +0 Cha     -
Disgquise*             +0    +0 Cha     -
Escape Artist*         +4    +4 Dex     -
Gather Information*    +0    +0 Cha     -
Heal*                  +2    +2 Wis     -
Hide*                  +4    +4 Dex     -
Intimidate             +9    +0 Cha     9
Jump                  +10    +5 Str     1      +4 speed
Knowledge(Geography)*  +3    +1 Int     2(4)
Listen                 +7    +2 Wis     5
Move Silently*         +4    +4 Dex     -
Perform*               +0    +0 Cha     -
Ride                   +5    +4 Dex     1
Search*                +1    +1 Int     -
Sense Motive*          +5    +2 Wis     3(6)
Spot*                  +5    +2 Wis     3(6)
Survival               +5    +2 Wis     3
Swim                   +5    +5 Str     -
Tumble*                +5    +4 Dex     1(2)
Use Rope*              +4    +4 Dex     -

TOTAL PTS (41)   *: cross-class skill

SPECIAL ABILITIES / FEATS
Racial:
Darkvision 60'
Orc Blood

Class Abilities:
Rage 2X per day for 8 rounds
Proficiency in all simple and martial weapons
Proficiency in light and medium armor and shields (except tower)
Fast Movement - 40ft base
Uncanny Dodge - keep bonus to AC if caught flat footed
Trap Sense - +1 on Reflex to avoid traps and +1 dodge bonus to AC against attacks made by traps.

Feats:
Two-Weapon Fighting
Power Attack: Subtract number from melee attack rolls & add number to damage rolls
Cleave: If opponent drops, can attack next opponent w/o taking 5ft step
Weapon Focus: +1 Attack Bonus with Great Axe
Dodge: +1 AC against a single target

Languages:
Common, Paldorian
Orc
Common, Rimsedge patois

EQUIPMENT                      Weight                                    Weight
Studded Leather                20 lbs.    Great Axe +1          12 lbs.
Backpack                        2 lbs.    (2) Spiked Gauntlets   2 lbs.
Bedroll                         5 lbs.
Flint and Steel                 - lbs.    Spiked Chain, MW      10 lbs.
Grappling Hook                  4 lbs
Hammer                          2 lbs.
(5) Piton                     2.5 lbs.
Rope, Silk 50ft                 5 lbs.
Mirror, Small Steel           0.5 lbs.    Heavy Horse
Whetstone                       1 lbs     Saddle, Military
Crowbar                         5 lbs     Pack
7 days rations                  5 lbs
(2)Potion of Cure Light Wounds
39 arrows                       6 lbs
1 Thunder Stone
MW Chain Shirt                 25 lbs
MW Breast Plate
Heavy Horse



23GP remaining

109 lbs of equipment: Light load Movement: 40 ft.

This message was last edited by a game moderator at 16:46, Mon 08 Oct 2007.
Gilrak Kilring
player, 93 posts
Fri 28 Sep 2007
at 12:38
  • msg #16

Totmacher turns 6

Lord have mercy on the good peoples of Western Arret...


Good God Scott - those mods are ridiculous..  RFOL
Asher Willbourne
player, 448 posts
There is no spoon
Fri 28 Sep 2007
at 16:37
  • msg #17

Re: Totmacher dreams of turning 6

Scott,

That is a beautiful character sheet!

The idea of Tot getting that many attacks with the spiked chain is awe inspiring... but the reality of Tot lacking proficency and sshhebonging himself in the head would be even more fun to watch. It would be even more comical if he were capable of hitting himself with it 3 or 4 times each round as you suggest-- sadly that too is fiction.

As much as I would enjoy shredding the vision with some rules, I will leave the honor to Brett and Kev.

Love,

Brian R
Garryn the Grey
moderator, 252 posts
26/26 HP
Fri 28 Sep 2007
at 16:38
  • msg #18

Re: Totmacher turns 6

Scott,

Under class features: as a fighter you are also proficient in all heavy armors...you just lose some barbarian abilities if you use them.

I'll start working on your power attack chart
Garryn the Grey
moderator, 253 posts
26/26 HP
Sun 30 Sep 2007
at 00:01
  • msg #19

No New Player

Tragically my friend, Jason, is on call that weekend and can't leave town. Which means I have to consider taking Diplomacy, something I wanted to avoid....this would mean more if I preceeded this by letting you know he intended to play a bard.
Totmacher of the Wilds
player, 243 posts
Sun 30 Sep 2007
at 01:16
  • msg #20

Re: No New Player

Diplomacy these - I think we found our new negotiator - Tot has a +5 in Sense Motive and a +9 in Intimidate.

Consider it done.  All in favor?
Totmacher of the Wilds
player, 244 posts
Sun 30 Sep 2007
at 01:19
  • msg #21

Re: Totmacher is 666

Asher Willbourne:
Scott,

That is a beautiful character sheet!

The idea of Tot getting that many attacks with the spiked chain is awe inspiring... but the reality of Tot lacking proficency and sshhebonging himself in the head would be even more fun to watch. It would be even more comical if he were capable of hitting himself with it 3 or 4 times each round as you suggest-- sadly that too is fiction.

As much as I would enjoy shredding the vision with some rules, I will leave the honor to Brett and Kev.

Love,

Brian R


The pipebar separates his Temp modifier while raging.

The four attacks per round is with the Spiked Gauntlets - someone can certainly challenge Tot's calculations...if they dare.
This message was last edited by the player at 02:22, Sun 30 Sept 2007.
Gilrak Kilring
player, 94 posts
Sun 30 Sep 2007
at 03:31
  • msg #22

Re: Totmacher is 666

We could always mount Vil's head onto one of Tot's shoulder spikes.  That should probably provide some sort of Diplomacy modifier..
Asher Willbourne
player, 449 posts
There is no spoon
Sun 30 Sep 2007
at 22:42
  • msg #23

Re: Totmacher is 666

Totmacher of the Wilds:
The pipebar separates his Temp modifier while raging.

The four attacks per round is with the Spiked Gauntlets - someone can certainly challenge Tot's calculations...if they dare.


That makes more sense. I thought you were planning on using the spiked chain with TWF, which Tot lacks the exotic weapon proficency to use.

Regarding the 4 hits per round, I thought it was 3 (base attack being +6/+1 including TWF = total BAB of +6/+4/-1 or +4/+4/+1). Asher does not have TWF so I may not be understanding the calculation correctly.
Garryn the Grey
moderator, 254 posts
26/26 HP
Sun 30 Sep 2007
at 23:31
  • msg #24

Garryn at 6th Level

Changes:
Rogue Level 6
HP: +7

Skills:
Balance        +8
Disable Device +1
Jump           +3

Class Features:
Trap Sense +1

6th Level Feat:
Spring Attack

Character Name: Garryn the Grey       Alignment: Neutral
Race: 	Human                        Age:       24
Class: 	Rogue                        Gender:    Male
Level:	5                            Weight:    168 lbs.
XP:	19,481                       Height:    5' 10"
Origin:  Paldor, Cameron              Hair:      Grey
Deity:	not normally                 Eyes:      Green

ABILITY  SCORE  MOD.
STR       15    +2
DEX       18    +4
CON       14    +2
INT       16    +3
WIS       10    +0
CHA       13    +1

      TOTAL   CURRENT   SUBDUAL DAMAGE
HP -   38       38
AC -   17       17

SAVING THROWS   TOTAL = BASE + ABILITY + MAGIC + TEMP
FORTITUDE         +4     +2      +2
REFLEX            +9     +5      +4
WILL              +2     +2      +0

COMBAT          TOTAL = BASE + ABILITY + SIZE + MISC + TEMP
MELEE             +6     +4      +2
RANGED            +8     +4      +4

INITIATIVE      TOTAL = DEX MOD + MISC MOD
Base             +4       +4		

WEAPONS       ATT  DAMAGE  CRITICAL  RANGE  WGT   TYPE  SIZE
Rapier, MW     +9  1d6+2   18-20/x2         3 lb.  P     M
Short bow      +8  1d6        x3     60 ft  2 lb.  P     M
Dagger(melee)  +8  1d4+2   19-20/x2         1 lb.  P     M
(thrown)       +8  1d4     19-20/X2  10 ft.        P

ARMOR                 TYPE   WGT    BONUS  SPECIAL PROPERTIES
Studded Leather; MW    L     20 lb.  +3    Reduces ACP by 1 (to 0)

SKILLS
SKILL NAME           Total = Ability + Ranks + Misc Modifiers
Appraise              +11    +3 Int     6      +2 Scales & magnifying glass
Balance               +14    +4 Dex     8      +2 Tumble synergy
Bluff                  +6    +1 Cha     5
Climb                 +10    +2 Str     8
Diplomacy              +5    +1 Cha     0      +4 Bluff & Sense Motive synergy
Disable Device        +14    +3 Int     9      +2 MW thieves tools
Gather Information     +8    +1 Cha     5      +2 Bluff synergy
Hide                  +11    +4 Dex     7
Jump                  +14    +2 Str     8      +2 Tumble synergy
Listen                 +6    +0 Wis     6
Move Silently         +11    +4 Dex     7
Open Lock             +14    +4 Dex     8      +2 MW thieves tools
Search                +11    +3 Int     8
Sense Motive           +5    +0 Wis     5
Speak (Elven)          NA               1.0
Speak (Cazistani)      NA               0.5
Spot                   +7    +0 Wis     7
Tumble                +14    +4 Dex     8      +2 Jump synergy
TOTAL PTS (108)

SPECIAL ABILITIES / FEATS
Racial:
4 extra skill points at 1st level
1 extra feat at 1st level
1 extra skill point per level

Class Abilities:
Sneak Attack +3d6
Trapfinding
Evasion
Trap Sense +2
Uncanny Dodge (Dex Bonus to AC)

Feats:
Dodge
Mobility (human bonus)
Weapon Finesse
Spring Attack

Languages:
Common, Paldorian
Elven
Common, Palonish
Common, Rimsedge patois
Common, Cazistani
Dwarven
This message was last edited by a game moderator at 20:09, Wed 03 Oct 2007.
Totmacher of the Wilds
player, 245 posts
Mon 1 Oct 2007
at 02:59
  • msg #25

Re: Totmacher is 666

Asher Willbourne:
Totmacher of the Wilds:
The pipebar separates his Temp modifier while raging.

The four attacks per round is with the Spiked Gauntlets - someone can certainly challenge Tot's calculations...if they dare.


That makes more sense. I thought you were planning on using the spiked chain with TWF, which Tot lacks the exotic weapon proficency to use.

Regarding the 4 hits per round, I thought it was 3 (base attack being +6/+1 including TWF = total BAB of +6/+4/-1 or +4/+4/+1). Asher does not have TWF so I may not be understanding the calculation correctly.


Sharp eye ancient one - I stand corrected.  Since he has two weapon fighting and these are considered light weapons I adjusted as such:

Spiked Gauntlet +9/+9/+4|      1d4+5/+2/+5|   x2          4lb  P    M
                +11/+11/+6     1d4+7/+3/+7

Still a legacy of brutality.

Perrato Viatomagne
player, 192 posts
Absent-minded Cleric
From Vedia, Palone
Mon 1 Oct 2007
at 21:57
  • msg #26

Buenos dias, et cetera...

16:54, Today: Perrato Viatomagne rolled 4 using 1d8+3. Perrato, 6th level hit die.
16:54, Today: Perrato Viatomagne rolled 10 using 1d8+3. Perrato, 5th level hit die.


So, that makes 14 more HP for Perrato. Not so bad. More to come...
Perrato Viatomagne
player, 193 posts
Absent-minded Cleric
From Vedia, Palone
Tue 2 Oct 2007
at 07:15
  • msg #27

Re: Buenos dias, et cetera...

Provisional updated character sheet pending kibitzing and DM approval. Also, the equipment list might need some updating. Kev, what's your take on Perrato scribing a bunch of scrolls of healing? What sorts of limitations are in play?

Name: Perrato Viatomagne    Size: Medium
Player: T. Avery            Gender: Male
Race: Human                 Height: 5' 9"
Class: Cleric               Weight: 155 lbs.
Level: 6                    Age: 23
XPs: 18,675                 Eyes: Brown
Alignment: Neutral Good     Hair: Dark Brown
Deity: Mithras (Vagrani)    Origin: Vedia, Palone

Ability Score Modifier
 STR: 13         +1
 DEX: 14         +2
 CON: 16         +3
 INT: 14         +2
 WIS: 16         +3
 CHA: 13         +1

HP: 44
AC: 19

Saving Throws  Total = Base Save + Ability Mod. + Misc. Mod.
Fortitude:      +8        +5           +3            +0
Reflex:         +4        +2           +2            +0
Will:           +8        +5           +3            +0

Combat  Total = Base + Ability + Size + Misc. + Temp.
Melee     +5     +4      +1
Ranged    +6     +4      +2

Initiative  Total = Dex + Misc.
Base         +2     +2     +0

Weapons                  ATT  DAMAGE  CRITICAL  RANGE  WGT  TYPE  SIZE
Morningstar, masterwork   +6   1d8+1     X2      --    6lb  B,P
Crossbow, light           +6   1d8    19-20/X2  80 ft  4lb   P
Dagger                    +5   1d4    19-20/X2  10 ft  1lb  P,S

Armor                    Bonus  Weight  Check Penalty  Special Properties
Breastplate, masterwork   +5    30 lbs       -3

Skills                            Total = Ability + Ranks + Misc. Modifiers
Concentration                      +10    +3 CON      7
Diplomacy                          +9     +1 CHA      8
Heal                               +12    +3 WIS      7       +2 (syn.)
Knowledge (history)                +7     +2 INT      5
Knowledge (religion)               +7     +2 INT      5
Profession (herbalist)             +8     +3 WIS      5
Speak language (Grangian)          --       --        1
Speak language (Rimsedge Patois)   --       --        1
Survival                           +7     +3 WIS      4
Total Skill Points: 45

Feats:
Dodge
Extra Turning
Improved Turning
Scribe Scroll

Class Abilities:
Aura of Good
Spells
Spontaneous Casting
Turn Undead 8x/Day (3+CHA bonus+ extra turning feat)

Domain Abilities:
  • Travel: 4 rounds per day Freedom of Movement, Survival as class skill
  • Sun: Perform Greater Turning once per day


Languages:
Common, Paldorian
Common, Palonish
Elven
Common, Grangian
Common, Rimsedge Patois

Equipment:
Morningstar, MW                        6 lbs.
Breastplate, MW                       30 lbs.
Shield, heavy steel, MW               15 lbs.
Crossbow, light                        4 lbs.
Bolts (x118)                          12 lbs.
Dagger                                 1 lb.

Healer's kit                           1 lb.
Holy symbol, silver                    1 lb.
Cleric's vestments                     1 lb.
Explorer's outfit                      8 lbs.
Backpack                               2 lbs.
Candle (x10)                           --
Chalk (x5)                             --
Flint and steel                        --
Fishhook                               --
Ink, vial (1 oz.)                      --
Inkpen                                 --
Hooded lantern                         2 lbs.
Mirror, small steel                   0.5 lbs.
Flask of oil                           1 lb.
Waterskin (full)                       4 lbs.
Waterskin (empty)                       ?
Signal whistle                         --
Sewing needle                          --
Belt pouch                            0.5 lbs.
Rope, silk, 50 ft.                     5 lbs.
Sack                                  0.5 lbs.
Antitoxin, 1 flask                     --
Everburning torch                      1 lb.
Sunrod (x4)                            1 lb.
Scroll case                           0.5 lbs.

Horse, light                           --
Saddle, riding                         --
Saddlebags                             --
Bit and bridle                         --
Bedroll                                5 lbs.
Rations, (1 week)                     3.5 lbs.
Pot, iron                             10 lbs.

Magic items:
2 Potions Cure Light Wounds           0.2 lbs.
Scroll (Magic Weapon, Summon Monster I, Make Whole, Zone of Truth)

This message was last edited by a game moderator at 18:30, Tue 02 Oct 2007.
Perrato Viatomagne
player, 194 posts
Absent-minded Cleric
From Vedia, Palone
Tue 2 Oct 2007
at 08:39
  • msg #28

Up, up, and away...

A likely spell list:

0-Level:
Create Water
Detect Magic
Light
Read Magic
Resistance

1st level:
Bless
Command
Sanctuary
Summon Monster I
Domain Spell: Longstrider

2nd level:
Calm Emotions
Delay Poison
Hold Person
Summon Monster II
Domain Spell: Locate Object

3rd level:
Dispel Magic
Searing Light
Summon Monster III

...and let's not forget...
Domain Spell: Fly

A few quick questions and heads up kind of things:

I have made sure that I have no commitments from Friday, October 12th through Tuesday, October 16th. Is this about right, or should I move this around a bit?

How many days for this year's Holtcon? (I'm prepared for up to five, should circumstances permit.) Does anyone want to crash at my pad any or all of the evenings? What sorts of munchies and drinkables are you all interested in?

I have my own queen-sized bed and a futon that might sleep two. I'm willing to invest in some air mattresses and extra sheets to accomodate anyone who wants to spend one or more evenings here. There is an extra room which I basically use to store old comics and textbooks, but there's plenty of room in there for two, even three to sleep, should that be necessary.

Bret and I are confabbing about a proper table and seating for gaming.

So...that should do it.
Aidrin ap Gynwir
player, 115 posts
Tue 2 Oct 2007
at 20:46
  • msg #29

Re: Up, up, and away...

It turns out my church is having an event on that Sunday night so I will most likely be unavailable at that time. The rest of the weekend and week following should be open though.
Gilrak Kilring
player, 95 posts
Tue 2 Oct 2007
at 21:17
  • msg #30

Re: Up, up, and away...

I was planning on being down Friday - Sunday Noon...

a little vision of the upcoming weekend for y'all:
http://www.youtube.com/watch?v=MyiKU7JoxF8
This message was last edited by the player at 21:53, Tue 02 Oct 2007.
DM
GM, 738 posts
Wed 3 Oct 2007
at 15:45
  • msg #31

Re: Up, up, and away...

I'm still swamped right now, so I've had little opportunity for a thorough review of everyone's leveled character--I should be able to get around to that this weekend.  I will post additional material and synopsis content at that time, as well.

I fly in on Friday morning, and will be leaving on Monday evening.  All times in between, with the exception of prep/rest time before noon on Friday, are wide open.  I sorta anticipated firing up the gaming on Friday afternoon, continuing into the evening and night, and shutting down in the wee hours on Saturday.  Then, after some much-needed rest, we fire up again around 11ish/noon on Saturday, and go until we drop.  Sunday late morning will provide for character leveling mechanics, should we need it (i.e. if we don't do it at the end of our Saturday night blitz).
DM
GM, 739 posts
Wed 3 Oct 2007
at 15:54
  • msg #32

Mini Me

Hey all,

Bring yer favorite, metal or otherwise, representation of your character to the festivities.  I'm counting on Scott or Bret to remember to bring the minatures we used last Con (mostly orcs and human warriors--some useful plastic figures, as I recall), and I'm planning a quick trip to the local hobby shop on Friday morning to pick up some more miniatures tailored for the weekend's adventures.

Questions?
Garryn the Grey
moderator, 255 posts
26/26 HP
Wed 3 Oct 2007
at 19:58
  • msg #33

Treasure & Housekeeping

Below I've compiled our treasure list and assigned it to the party member that requested/deserves it. This is provisional, if I've assigned something to you that you do not want, or you want to trade, please let me know. I've also listed the current order for selecting future treasures. I think this is fair and consistent with our groups history but let me know if I've made a mistake.

Major Items:
+3 Bracers of Armor
+1 Ring of Natural Armor
+2 orcish dagger--unclaimed
+2 cloak of resistance--tattered wyvern skin
+2 light mace--from Rhendon, mace head shaped like a wolf's head

Restricted or Party Items:
1 Charcoal Stick:  Inscribe Runic Commands (Divine)
Cleric Scroll, all spells @ 3rd level:  Read Magic, Command, Comprehend Languages

Aracane Scroll, all spells @ 3rd level:  Comprehend Languages, Eagle's Splendor
Potion:  Cure Serious Wounds @ 5th level

Minor Items:
Potion:  Bear's Endurance @3rd level
Potion:  Spider Climb @3rd level
Potion:  Bear's Endurance @ 5th level
Potion:  Endure Elements @ 5th level
2 vials dwarven acid
Silver and onyx bracelet--worth 450 gp.
Masterwork dwarven dagger
A finely cut tourmaline and a small cloak fastener--gold with jet inlays in the shape of a hammer:  worth a total of 800 gp
2 large emeralds, each worth 2000 gp.

Aidrin ap Gynwir:
     +3 Bracers of Armor
    Aracane Scroll, all spells @ 3rd level: Comprehend Languages, Eagle's Splendor

Asher Willbourne:
     +1 Ring of Natural Armor

Caylin Direbrook:
     +2 cloak of resistance--tattered wyvern skin

Garryn the Grey:
     No selection

Gilrak Kilring:
     Masterwork dwarven dagger
     2 vials dwarven acid


Perrato Viatomagne:
     1 Charcoal Stick:  Inscribe Runic Commands (Divine)
     Cleric Scroll, all spells @ 3rd level:  Read Magic, Command, Comprehend Languages

     +2 light mace--from Rhendon, mace head shaped like a wolf's head

Totmacher of the Wilds:
     No Selection

KEY:
  Red   = magical item selection
  Green = item useless to other character classes or that benefits party
  Blue  = minor selection offset by cash

FUTURE TREASURE SELECTION ORDER:
  1. Garryn (retains 1st since the two appealing items were bracers and ring of natural armor and Aidrin and Asher benefit more from them.)
  2. Gilrak (minor item selections offset cash not selection order)
  3. Totmacher
  4. Caylin
  5. Perrato
  6. Aidrin
  7. Asher
Garryn the Grey
moderator, 256 posts
26/26 HP
Wed 3 Oct 2007
at 20:12
  • msg #34

Re: Treasure & Housekeeping

Also I was temporarily using Vil's ring of charisma or whatever it was called (+2 bonus to Charisma) which I will give back to Totmacher and suggest that it might best be used by Perrato since he has the highest Diplomacy skill.
DM
GM, 740 posts
Wed 3 Oct 2007
at 22:57
  • msg #35

Re: Treasure & Housekeeping

Hey all,

Note that, when all gems, jewelery, and the +2 orcish dagger (assuming no one wants this--might be a big assumption) are pooled, with an approximate 10% conversion charge, the party ends up with 20,000 gp.  Remember that your training expenses have already been covered.

This money can be used to purchase potions, scrolls, or other minor magic items (subject to DM approval) or may be used by the spellcasters to create scrolls in the 2 week window I am allowing for this activity.

Thoughts?

Ke
This message was last edited by the GM at 15:51, Thu 04 Oct 2007.
DM
GM, 741 posts
Wed 3 Oct 2007
at 23:02
  • msg #36

Re: Treasure & Housekeeping

Garryn the Grey:
Also I was temporarily using Vil's ring of charisma or whatever it was called (+2 bonus to Charisma) which I will give back to Totmacher and suggest that it might best be used by Perrato since he has the highest Diplomacy skill.


Note also that undead turning attempts and numbers of turns/day are Charisma-based.
Gilrak Kilring
player, 96 posts
Wed 3 Oct 2007
at 23:40
  • msg #37

Re: Treasure & Housekeeping

Bret,
Thanks for putting the time into this.  This should speed up things prior to next Friday.  I only have two comments on the distribution:

1)  Cloak of Resistance: I'm not sure that another (front-line) character might not benefit more from the cloak of resistance.  If Caylin's performing his normal duties (ranged combat) he should be removed from the area of effect of most spells/fire/acid/etc etc.  Your thoughts?

2)  Ring of Charisma:   I think this should go back to Vil. ;)

Cheers,
Jas
Gilrak Kilring
player, 97 posts
Wed 3 Oct 2007
at 23:44
  • msg #38

Re: Treasure & Housekeeping

DM:
Hey all,

Note that, when all gems, jewelery, and the +2 orcish dagger (assuming no one wants this--might be a big assumption) are pooled, with an approximate 10% conversion charge, the party ends up with 8300 gp.  Remember that your training expenses have already been covered.

This money can be used to purchase potions, scrolls, or other minor magic items (subject to DM approval) or may be used by the spellcasters to create scrolls in the 2 week window I am allowing for this activity.

Thoughts?

Kev


I'm up for this path. That would leave 1186 gp/character.  Any limiting factors for item selection we should be conscious of Kevin??

thanks,
Jas
Garryn the Grey
moderator, 257 posts
26/26 HP
Thu 4 Oct 2007
at 00:05
  • msg #39

Re: Treasure & Housekeeping

Jason/everyone,

1)  Cloak of Resistance: I'm not sure that another (front-line) character might not benefit more from the cloak of resistance.  If Caylin's performing his normal duties (ranged combat) he should be removed from the area of effect of most spells/fire/acid/etc etc.  Your thoughts?

Well, Caylin was due to select before Gilrak or Totmacher, and this was the only item available that would interest him. I know Totmacher isn't interested in it, but if Gilrak wants it, I don't think it would be a problem, it would drop Gilrak to last and put Caylin second in the order for future treasure.

2)  Ring of Charisma:   I think this should go back to Vil. ;)

Vil can have it...all he has to do is speak up.

Other Items:

I don't think we should get rid of the +2 dagger, Gilrak and Garryn do not have magical weapons yet, so until both do it should go to one of them in case we face a foe that is resistant to non-magical weapons.  Since Gilrak is more of a front line fighter I think he should hold it until he acquires a more suitable weapon at which time it should be passed on to whoever needs it. This should not count as a selection, just using party property.
Garryn the Grey
moderator, 258 posts
26/26 HP
Thu 4 Oct 2007
at 00:17
  • msg #40

Jason Howell will be attending

I just received a phone call from my friend Jason Howell. He had previously been committed as "on call" as the Prosecutor on duty for the weekend of the 13/14th in the thriving Metropolis of Rolle, Missouri and could not attend.

A co-worker's plans changed so that they needed off this weekend and could work for him the following weekend and therefore Jason will now be joining us.

He intends to play a bard, probably human but possibly half-elf. He'll be using the 32 point buy system (as the rolls I made for him cost 32 pts anyway.
Asher Willbourne
player, 450 posts
There is no spoon
Thu 4 Oct 2007
at 14:29
  • msg #41

Re: Loot

I should fess up that Asher was given the ring of natural armour to wear but it was also considered "holding party property" at the time.

While it is one of the few items of armour available to the monk that does not negate his WIS bonus to AC, Asher did gain a level bonus to his AC recently; so, there is merit to the idea that it might need to be redistributed.

There is also merit in the idea that Asher is a good candidate for the cloak of resistence as it plays to his already highish saves and sets him up as one of our weapons against spellcasters. And since I am considering the Occult Slayer PrC for him in the future it has some RP value as well.

So, is there a character who needs the ring more than Asher or should we leave things as they are?

Brian
Totmacher of the Wilds
player, 246 posts
Thu 4 Oct 2007
at 15:18
  • msg #42

Re: Religious Right

"Occult Slayer," yeesh, sounds pretty churchy to me.
DM
GM, 742 posts
Thu 4 Oct 2007
at 15:51
  • msg #43

Treasure Correction

Hey all,

Upon further review (i.e. with the rules in front of me instead of trying to wing it), I have revised the total party gold upward to reflect the 50% selling price of the orcish dagger, should you choose to sell it.  In that case, the total amount of party cash, along with liquidating gems and jewelery (@~10% conversion rate), will be 20,000 gp.  This seems more in line with the campaign currently.

Let me know if you want to get rid of the dagger--+2 with an unholy enchantment.
Gilrak Kilring
player, 98 posts
Thu 4 Oct 2007
at 15:56
  • msg #44

Re: Treasure Correction

Cool - thanks Kev.  My vote is for trading in the +2 unholy dagger.  If the party agrees,this should provide each party member th 2,857 gp.
Garryn the Grey
moderator, 259 posts
26/26 HP
Thu 4 Oct 2007
at 18:18
  • msg #45

Re: Treasure Correction

Ahh, Unholy, that changes things. Yeah, while I think UNHOLY would make a cool vanity license plate, I'm not to keen on having it as a dagger.

Asher, I think everyone would basically like the Ring of Natural Armor, the only reason I gave it to you was that it was one of a few items that you could use to lower your AC, if you'd prefer the Cloak of Resistance then Garryn will certainly take the Ring and the revised order would be:

FUTURE TREASURE SELECTION ORDER:
  1. Caylin
  2. Gilrak (minor item selections offset cash not selection order)
  3. Totmacher
  4. Garryn
  5. Perrato
  6. Aidrin
  7. Asher
Asher Willbourne
player, 451 posts
There is no spoon
Thu 4 Oct 2007
at 20:12
  • msg #46

Re: Treasure Correction

Garryn the Grey:
Ahh, Unholy, that changes things. Yeah, while I think UNHOLY would make a cool vanity license plate, I'm not to keen on having it as a dagger.

Asher, I think everyone would basically like the Ring of Natural Armor, the only reason I gave it to you was that it was one of a few items that you could use to lower your AC, if you'd prefer the Cloak of Resistance then Garryn will certainly take the Ring and the revised order would be:

FUTURE TREASURE SELECTION ORDER:
  1. Caylin
  2. Gilrak (minor item selections offset cash not selection order)
  3. Totmacher
  4. Garryn
  5. Perrato
  6. Aidrin
  7. Asher


Umm, Bret? Will I remain on the bottom of that list until the day that you pry the improved ring of jumping from Asher's cold dead hand? <grin>

Although I will probably regret this by round 3 of our first combat, I'll turn in the ring for the cloak. That should leave Garryn and Asher with the same AC (wish I had your mobility) on game day.

Now I just have to hope we fight a hoard of evil sorcerers insted of Gnolls and Ogres.
Garryn the Grey
moderator, 260 posts
26/26 HP
Fri 5 Oct 2007
at 01:14
  • msg #47

Re: Treasure Correction

Brian:  In point of fact, yes, until that shiny, bouncy ring encircles one of Garryn's digits, you pick last. Alternately we rotate through the party and anyone who does not make a selection moves up and the last person to choose is last with some fudging for items of great or small worth. (If it had been a +3 Ring then I'd be last on the list...check that, I'd be second to last, you'd still pick after me.)
Gilrak Kilring
player, 99 posts
Fri 5 Oct 2007
at 04:37
  • msg #48

Re: Countdown

DM:
We are counting down to the latest HoltCon...  Also, and importantly, I'll need to know what you want to focus on for our adventures.  I'll post some alternatives and revisit the background, so look for stuff in the next few days.

Cheers,
Kevin


Surprise Us.   >)
DM
GM, 743 posts
Fri 5 Oct 2007
at 16:42
  • msg #49

Re: Countdown

You wish.  Actually, the entire adventure will consist of fighting gelatinous cubes--no plot, no treasure, no variation.

Look for more synopsis and set-up from Arkexis this weekend, if Scott can refrain from monkey-wrenching this approach by starting a fight or killing someone.
DM
GM, 744 posts
Fri 5 Oct 2007
at 16:58
  • msg #50

Stuff 'n' Things

OK--sounds like there might be a concensus on getting rid of the orcish dagger for gold.  That way, everyone has 2857 gp to spend on gear.  Use the PHB and DMG to purchase whatever you might want, but make sure you run it past me first.  Use the prices indicated in the texts.  If you're like me and use a computer while you're traveling w/o the books, here's a useful SRD site with D&D info:

d20 SRD site

Brian, let me know about updating Aidrin, and I'll collaborate with you on additional spells gained from leveling.

Kev
DM
GM, 745 posts
Fri 5 Oct 2007
at 17:02
  • msg #51

Re: Stuff 'n' Things

By the way, you can sell off items and gear at 50% of what their list value is (thank Perrato for his negotiating and bargaining skills).
Perrato Viatomagne
player, 195 posts
Absent-minded Cleric
From Vedia, Palone
Tue 9 Oct 2007
at 05:44
  • msg #52

Re: Stuff 'n' Things

Seeing as Perrato is going to be the mouthpiece for the group, for the short term at least, perhaps he should get the Ring of Charisma. Just a thought. I'm flexible, and I'm not terribly greedy for magic.

I'm still debating about prepping a stack of cure scrolls for the party. It might get kinda expensive. Perhaps even a few will help.

Looking forward to seeing you all here this weekend.
Garryn the Grey
moderator, 261 posts
38/38 HP
Tue 9 Oct 2007
at 14:58
  • msg #53

Re: Stuff 'n' Things

I think we're in agreement that Perrato will get the ring. As for the cure scrolls, that will come from party treasure, whatever it costs will be paid for by the rest of the party. I don't think Perrato should have to pay anything since he's loosing XP by doing it.
Gilrak Kilring
player, 100 posts
Tue 9 Oct 2007
at 18:19
  • msg #54

Re: Stuff 'n' Things

Garryn the Grey:
I think we're in agreement that Perrato will get the ring. As for the cure scrolls, that will come from party treasure, whatever it costs will be paid for by the rest of the party. I don't think Perrato should have to pay anything since he's loosing XP by doing it.

Agreed
Totmacher of the Wilds
player, 247 posts
Tue 9 Oct 2007
at 21:18
  • msg #55

Re: T-3 Days and Counting

Some Logistical Questions:

Tom - what is your address?  How many additional chairs are needed?  If more chairs are needed I can provide them but will need Bret to help pick them up.

Kev - what time are we starting on Friday?  I've heard early afternoon - but how about an exact time?

Brian Hann - we have not seen your updated character sheet -

Jason, Brian Rich, and I will drive out together Friday.

No one has responded to Tom's request for snacks.  I will bring some of Rebecca's famous salsa and chips and some of BleedingLight's special Cheese Dip.
Garryn the Grey
moderator, 262 posts
38/38 HP
Tue 9 Oct 2007
at 21:42
  • msg #56

Re: T-3 Days and Counting

I was planning on bringing Rebecca's famous salsa and chips but I guess I'll go a different route.
Gilrak Kilring
player, 101 posts
Tue 9 Oct 2007
at 21:47
  • msg #57

Re: T-3 Days and Counting

I'll bring some fresh Minnesota walleye with me on the plane..

Or - I can pick up some veggies & whatnot when we're closer to Tom's house.  Either way.

Cheers,
Jas

(updated character sheet posted under character details...)
This message was last edited by the player at 21:49, Tue 09 Oct 2007.
Perrato Viatomagne
player, 196 posts
Absent-minded Cleric
From Vedia, Palone
Wed 10 Oct 2007
at 00:50
  • msg #58

Re: T-3 Days and Counting

Totmacher of the Wilds:
Tom - what is your address?  How many additional chairs are needed?  If more chairs are needed I can provide them but will need Bret to help pick them up.

The address is:

1016 Iowa St.
Lawrence, KS 66044

I have three director's chairs, customized by the claws of Papa the Cat. So, at least four more will be necessary, if my aritmetic is right.

Totmacher of the Wilds:
No one has responded to Tom's request for snacks.  I will bring some of Rebecca's famous salsa and chips and some of BleedingLight's special Cheese Dip.


Sounds groovy. I'm gonna invest in some sort of grill tomorrow. So, those grillmasters among you, feel free to bring whatever sort of barbecue goodies you have on hand.
Asher Willbourne
player, 452 posts
There is no spoon
Thu 11 Oct 2007
at 01:16
  • msg #59

Re: T-3 Days and Counting

I have been craving Copperhead Pale Ale since the last Holtcon and would gladly stop by Free State to pick up a few growlers.

Foodwise, I'll have to buy locally as the drive from minneapolis is long and my snack tolerace is low-- I would likely arrive with empty wrappers and gas.
Perrato Viatomagne
player, 197 posts
Absent-minded Cleric
From Vedia, Palone
Thu 11 Oct 2007
at 08:37
  • msg #60

What's in the budget?

I can scribe spells at will, pretty much, except where money is concerned. I had the idea to scribe six scrolls of Cure Light Wounds and six scrolls of Cure Moderate Wounds. The financial cost for that would be 2700 GP. The experience cost is a negligible 108 XP. Is this affordable for the party, and should I perhaps go for more?
Aidrin ap Gynwir
player, 116 posts
Thu 11 Oct 2007
at 14:20
  • msg #61

Uh oh

It looks like the fates are conspiring to prevent my attending. My mom's been sick lately, and in the hospital up until last week. This caused my aunt to make an impromptu visit from Spain and, long story short, I will most likely be needed on Saturday and unavailable for p&p :(
Asher Willbourne
player, 453 posts
There is no spoon
Thu 11 Oct 2007
at 16:51
  • msg #62

Re: What's in the budget?

Perrato Viatomagne:
I can scribe spells at will, pretty much, except where money is concerned. I had the idea to scribe six scrolls of Cure Light Wounds and six scrolls of Cure Moderate Wounds. The financial cost for that would be 2700 GP. The experience cost is a negligible 108 XP. Is this affordable for the party, and should I perhaps go for more?


I'm cool with this but I'm not sure about doing more. I'd need to re-work my spending if we exceed the 400gp per player cost.
Garryn the Grey
GM, 263 posts
38/38 HP
Thu 11 Oct 2007
at 17:52
  • msg #63

Re: What's in the budget?

I tend to agree, I've got the cash but I don't want to spend it all. That sounds like a good amount
Perrato Viatomagne
player, 198 posts
Absent-minded Cleric
From Vedia, Palone
Thu 11 Oct 2007
at 22:42
  • msg #64

Re: What's in the budget?

If everyone's in consensus then, we'll go with the 12 healing scrolls as previously described.

See you all tomorrow.
Garryn the Grey
GM, 264 posts
38/38 HP
Tue 16 Oct 2007
at 07:34
  • msg #65

HoltCon Treasure List

Writs for good & services in Borderton (unknown value)
Writs from Narvel Bounty Hunter (4000 gp)
Ring of Protection +1
Scroll, Magic Missle (5th), Mirror Image (3rd) - Aidrin
Long Sword, MW x6
Long Spear, MW x4
Necklace of +2 Intellect - Aidrin
2920 gp
Small Saphires x8
Training & magic items from Bergstrom in Rimsedge
Garryn the Grey
GM, 265 posts
38/38 HP
Tue 16 Oct 2007
at 17:14
  • msg #66

Post HoltCon Wishes and actions

Well, I've spoken to most of you about possible wishes, but I thought we could all share here. At the moment I'm leaning towards wishing for the vision of an elf instead of a +1 to Dex or Gloves of Dexterity.

Scott, I've sent Brian a PM about the weekend and the changes to his character sheet, could you contact him and confirm that he plans on rejoining the RPOL campaign

WHERE DO WE GO FROM HERE:

I would like to go ahead and investigate the lower citadel as long as we are here. I don't like the idea of leaving treasure on the table and we'll never make it back here. (Also, I'm 1519 xps from 8th level)

I had a great time, thanks to Kevin for DMing and Tom for hosting and the Rich's for travelling. Screw you Scott, you didn't do a damn thing.
Gilrak Kilring
player, 102 posts
Tue 16 Oct 2007
at 21:28
  • msg #67

Re: Post HoltCon Wishes and actions

Hey - it was great to see all of you last weekend. We had a blast!

Regarding next steps and wishes, here's my thoughts:

Next Steps

-  Check out the Citadel - and then accompany our New Bronze Dragon Friend to the Tombs [of undead] he mentioned at the end of the adventure

OR

-  Travel East to Rimsedge with the Bard

Wishes

Kevin had mentioned a 36,000gp limit on magic items...  Wondering if that's still the case(?)

Personally, I'm considering a request for an ...alternate form of animal companion should I take my next lvl in the Ranger class..

Cheers,
Jas
Garryn the Grey
GM, 266 posts
38/38 HP
Wed 17 Oct 2007
at 00:32
  • msg #68

Re: Post HoltCon Wishes and actions

I believe he's backtracked a bit on the GP value to 25k, the same as a non-magic wish.

What alternate form of Animal Companion are you looking for?

My understanding of the tombs was that he would provide a map. If we have to follow him there, would he actually wait around for us to be trained?
Totmacher of the Wilds
player, 248 posts
Wed 17 Oct 2007
at 02:01
  • msg #69

Re: Post HoltCon Wishes and actions

Tot is opting to finish crawling the dwarven mines and citadel

Plan to meet the Bergstrom and his posse back at Rimsedge for training - I rather finish exploring w/o him - that means more spoils for us - lets see if he will provide us with some maps and detail of the mines and citadel before we part.

I think Kevin is only allowing a single item of up to 25K not multiple items that total 25K.  Please let me know which is correct.

I also think we should settle in on our wish before we move forward with the crawl.

So what is each team member considering for their respective wish??
Garryn the Grey
GM, 267 posts
38/38 HP
Wed 17 Oct 2007
at 05:19
  • msg #70

Re: Post HoltCon Wishes and actions

Scott is correct that you couldn't wish for multiple magic items although something like boots of elvenkind and cloak of elvenkind might be workable.
Perrato Viatomagne
player, 199 posts
Absent-minded Cleric
From Vedia, Palone
Wed 17 Oct 2007
at 06:48
  • msg #71

Re: Post HoltCon Wishes and actions

I, too, am for checking out the rest of the citadel. Hopefully, we've already faced the most powerful denizens in it. Will Aurelioris stick around while we go dungeon spelunking though?

I have some ideas of my own for the wish which I'm weighing against Bret's recommendations. I may just hold off until I see how the party's leveling begins to shape up before I make any solid decisions.

Thanks all for coming to HoltCon '07, and thanks Kev for doing your usual bang-up job! It was the best time gaming I've had in awhile.
DM
GM, 746 posts
Wed 17 Oct 2007
at 08:27
  • msg #72

Re: Post HoltCon Wishes and actions

Thanks, all.  I learned quite a bit about how I might run the next table-top scenario--not the least of which will involve me taking a full day to travel and recuperate prior to sitting down at the table.  And making sure I'm not working on six different grant proposals the week of our scheduled event.

*Sigh*

Bret and Scott are correct:  a single magic item worth no more than 25,000 gp is the limit (based on the spell description).

Bret's also correct about Aeruginosis, the brass dragon.  He will provide a map of some ancient desert tombs, if you're interested.  He has become a bit of a player in the recent politics of sorcerers, wizards, and heroes.  He won't stick around while you adventure, though, Tom.

Things are hot in Rimsedge right now.  It is not a safe place to be, but could represent a lucrative adventure.  Bergstrom has indicated that there are rewards for you there, but the exact nature of these is unknown at this point--although they involve training to the next level(s) and some unspecified amounts of magic.

Bergstrom won't be providing you with anything else in this dwarven dungeon--you're on your own from here on out.
This message was last edited by the GM at 08:35, Wed 17 Oct 2007.
Gilrak Kilring
player, 103 posts
Wed 17 Oct 2007
at 11:42
  • msg #73

Re: Post HoltCon Wishes and actions

On that note - thanks for taking the time to put the game together Kevin!  We realize it was an endurance event for you given the travel & work schedule..

To all - here's a few things Gilrak is considering for his wish (pending DM review & approval ofcourse...)

1)  Select an alternate/enhanced creature for his 4th lvl Animal Companion (should he go w/Ranger this level).  Examples include a Moon Dog -- or perhaps a Succubus... -  I promise I would share her with the rest of the party, though.  No need to be greedy...

2)  One Magic Item (list I'm looking at includes:  Celestial Armor, Holy or Axiomatic Urgrosh, +5 cloak of resistance, etc)

3)  Permanent Haste spell cast on him

4)  XP (not sure what Kevin would set as a max XP award for this..)

5)  Gold (same note as above)


Cheers,
Jas
Garryn the Grey
GM, 268 posts
38/38 HP
Wed 17 Oct 2007
at 16:36
  • msg #74

Re: Post HoltCon Wishes and actions

You could wish for 25k in gold, you couldn't wish for XP or a permanent Haste spell, though you could wish for a +1 Urgrosh of Speed, or Boots of Speed, or Mithral Breastplate of Speed (I just made this up but it should be possible and it would be considered light armor with a +5 Max Dex and a -1 ACP).

Tom, you have to make the wish before we continue our adventure, you can't wait until we level up.
Asher Willbourne
player, 454 posts
There is no spoon
Thu 18 Oct 2007
at 03:16
  • msg #75

Re: Post HoltCon Wishes and actions

It may be the blood lust of battle still ringing in Ashers ears, but the only wish he has is to do more damage. To that end, he will probably be wishing for a monks belt.

Tom,

Thank you so much for the hospitality I had a blast gaming with you again.

Brett,

Thanks for the help with Ashers stats, and the counsel regarding the prcs. You are right as usual

Scott,

Thanks for the hospitality and humor as always.

Kev,

special thanks for all your effort to make it a gaming weekend to remember and for your willingness to keep it going.
Asher Willbourne
player, 455 posts
There is no spoon
Thu 18 Oct 2007
at 03:24
  • msg #76

Re: Post HoltCon Wishes and actions

Garryn the Grey:
WHERE DO WE GO FROM HERE:

I would like to go ahead and investigate the lower citadel as long as we are here. I don't like the idea of leaving treasure on the table and we'll never make it back here. (Also, I'm 1519 xps from 8th level)

I had a great time, thanks to Kevin for DMing and Tom for hosting and the Rich's for travelling. Screw you Scott, you didn't do a damn thing.


I am in agreement that I would not mind gaining a bit more xp before we move on to training (Asher needs almost 3k to hit 8th level). So let's check out the rest of the citadel before moving on to town and training. After that, I like the idea of following the Dragons map south (or heading to Rimsedge).

I do have one request; Let's not go back to Bordertown. How about we push east to Duxchey (sp?) for our training? What do you guys think?
Garryn the Grey
GM, 269 posts
38/38 HP
Thu 18 Oct 2007
at 08:15
  • msg #77

Re: Post HoltCon Wishes and actions

We basically have to go to Rimsedge for training...its free there. Once trained there will be opportunities there or we can try the Dragon's map. We do need to return to Bordertown very briefly before we head to Rimsedge to tie up a few loose ends. We need to deliver the spice and cash whatever Writs we can. Caylin needs to send money home. We can also report that we have "driven" off the mercenary band that had holed up under the citadel and was raiding the caravans and maybe garner a bit more loot. (I find the Fistful of Dollars strategy very appealing)
Asher Willbourne
player, 456 posts
There is no spoon
Thu 18 Oct 2007
at 13:26
  • msg #78

Re: Post HoltCon Wishes and actions

Garryn the Grey:
We basically have to go to Rimsedge for training...its free there. Once trained there will be opportunities there or we can try the Dragon's map. We do need to return to Bordertown very briefly before we head to Rimsedge to tie up a few loose ends. We need to deliver the spice and cash whatever Writs we can. Caylin needs to send money home. We can also report that we have "driven" off the mercenary band that had holed up under the citadel and was raiding the caravans and maybe garner a bit more loot. (I find the Fistful of Dollars strategy very appealing)


I'm all for Rimsedge, but I had assumed that Berstrum's offer was off the table given the fact that we destroyed his plan to make a fortune off of enchanted weapons when we woke the sleeper. As far as Borderton goes, I had forgotten we needed to return the spice. Asher will defer to the more financially motivated members of the party as long as he gets training.
Gilrak Kilring
player, 104 posts
Thu 18 Oct 2007
at 14:43
  • msg #79

Re: Post HoltCon Wishes and actions

Ditto on Rimsedge for 'free' training (if it's still available to us..)

Hopefully we can make the trip to Borderton a 'virtual' one (eg. a non-interactive post that wraps up our tasks there) - if Kevin & the group are ok w/that.  I'm with Brian in that I'm itching to explore more of Kevin's world beyond Southern Paldor...
Garryn the Grey
GM, 270 posts
38/38 HP
Thu 18 Oct 2007
at 15:28
  • msg #80

Re: Post HoltCon Wishes and actions

Bergstrom's arrangement was that we try to acquire the pool for ourselves and failing that we free the elemental/deity. We succeeded on the fallback position and it wasn't like we were in any position to fight a Brass Dragon...Bergstrom even helped in the ceremony to free our wish granting elemental, and I assume he is getting a wish also, nothing to complain about, besides the Merchant Mage's will be picking up the tab.

I imagine Borderton will be painless, we'll list our goals and Kev determines our relative success then its off to Rimsedge.
Totmacher of the Wilds
player, 249 posts
Fri 19 Oct 2007
at 02:30
  • msg #81

Re: Post HoltCon Wishes and actions

Totmacher has decided on wishing for a 1984 Ford Bronco with unlimited essential fluids necessary for operation...oh yeah, with an owners manual in Rimsedge Patios (he may need some help reading it however).
Garryn the Grey
GM, 271 posts
38/38 HP
Fri 19 Oct 2007
at 07:49
  • msg #82

Re: Post HoltCon Wishes and actions

I'm not even sure there is a written version of Rimsedge Patios, which is perfect for Totmacher.
Perrato Viatomagne
player, 200 posts
Absent-minded Cleric
From Vedia, Palone
Fri 19 Oct 2007
at 07:51
  • msg #83

Re: Post HoltCon Wishes and actions

Bret's right, as usual. Perrato will opt for the Periapt of Wisdom +4 with his wish. Better for the party in the short and long terms. I do request semi-permanent use of the Ring of Charisma +1 until there is another contender for this group's silver-tongued devil, perhaps until some new player takes up the bard role, my old job.

As to next moves, I remain in favor of exploring the rest of the citadel/dungeon, at least until the point where the returns diminish, and then going back Borderton. Perrato has a long term goal of heading east. (He didn't learn Grangian for nothing.) And Rimsedge is one giant leap, be that by either a man's or mankind's standard, along the way.

Scott, if the Bronco is indeed Tot's wish, perhaps he should plan on putting some points in the Knowledge (Automobile) skill. There aren't so many Jiffy Lube places on the way to Rimsedge.
Asher Willbourne
player, 457 posts
There is no spoon
Sun 28 Oct 2007
at 19:27
  • msg #84

Re: Post HoltCon Wishes and actions

All,

Asher has made his wish (+2 Amulet of Mighty Fists) pending an approval from Kevin.

How is everyone else doing? Are we ready to move on or are we still wishing?
Asher Willbourne
player, 458 posts
There is no spoon
Sun 28 Oct 2007
at 19:46
  • msg #85

Re: Post HoltCon Wishes and actions

13:42, Today: Asher Willbourne rolled 9 using 1d8+1. 8th level hp .


This should read 7th level hp.

I'm prepping Ashers sheet for post training.
Totmacher of the Wilds
player, 250 posts
Mon 29 Oct 2007
at 04:24
  • msg #86

Re: Post HoltCon Wishes and actions

Gripping Vil’s skull, Totmacher rolls his eyes back into his head searching his memory to the time with the Gnolls...and after.

Totmacher has found ways to use temperance before raging, observance before striking, and cadence before administering the justly pain unto those that stand before Totmacher.

Totmacher's wisdom has taken root, reminding him of the error of his ways - protection is what is needed in battle so he can sustain punishment and increase his opportunity to lay waste to more opponents.

Since Totmacher's return to Arret, Kurbag has been visiting Totmacher in his dreams donning a blackened Drow Mithril breastplate with open mouth Gnoll-skull openings for arms – Totmacher now envisions himself in that very armor (+5 Mithril Breastplate) wielding his mighty Great Axe, hacking apart numerous enemies, blood flowing generously.

Totmacher smirks in satisfaction.
Gilrak Kilring
player, 105 posts
Tue 30 Oct 2007
at 12:15
  • msg #87

Re: Post HoltCon Wishes and actions

Nice choices gentlemen...

I'll let you know as soon as Kevin has had a chance to review my request for reincarnating Vil into a dire weasel for Gil's animal companion.

Jas
Gilrak Kilring
player, 106 posts
Tue 30 Oct 2007
at 18:36
  • msg #88

Re: HoltCon Treasure List

Garryn the Grey:
Writs for good & services in Borderton (unknown value)
Writs from Narvel Bounty Hunter (4000 gp)
Ring of Protection +1
Scroll, Magic Missle (5th), Mirror Image (3rd) - Aidrin
Long Sword, MW x6
Long Spear, MW x4
Necklace of +2 Intellect - Aidrin
2920 gp
Small Saphires x8
Training & magic items from Bergstrom in Rimsedge


Hey there - do we know what the final tally is from this one?  I couldn't remember if the cost of training was being borne by Bergstrom - or if we were needing to contribute the treasure loot to offset the cost..

Jas
Garryn the Grey
GM, 272 posts
38/38 HP
Wed 31 Oct 2007
at 22:50
  • msg #89

Re: HoltCon Treasure List

It is being paid for...supposedly. We won't know for certain until we arrive in Rimsedge.
Totmacher of the Wilds
player, 251 posts
Thu 1 Nov 2007
at 02:59
  • msg #90

Re: Samhain Forever!

To all--
This message was last edited by the player at 03:01, Thu 01 Nov 2007.
Garryn the Grey
GM, 273 posts
38/38 HP
Fri 9 Nov 2007
at 22:48
  • msg #91

DM is not MIA

he just doesn't have internet access on his crummy old laptop. He will be rectifying this shortly when he buys a USB wireless card for his computer.

Wishes:
Aidrin: either a ring of wizardry (if he is an NPC) or unknown if reports are true and he is returning.
Asher: amulet/hand wrappings of mighty fists
Caylin: +1 Dex (I think)
Garryn: vision of an elf (drow--he he, just kidding Kev--but seriously...)
Gilrak: unknown
Perrato: Periapt of Wisdom +4
Totmacher: +5 mithral breastplate

Key:
Blue: approved but unofficial
Green: approved and official
Red: not approved or unknown
Gilrak Kilring
player, 107 posts
Fri 9 Nov 2007
at 23:48
  • msg #92

Re: DM is not MIA

Garryn the Grey:
he just doesn't have internet access on his crummy old laptop. He will be rectifying this shortly when he buys a USB wireless card for his computer.

Wishes:
Aidrin: either a ring of wizardry (if he is an NPC) or unknown if reports are true and he is returning.
Asher: amulet/hand wrappings of mighty fists
Caylin: +1 Dex (I think)
Garryn: vision of an elf (drow--he he, just kidding Kev--but seriously...)
Gilrak: unknown
Perrato: Periapt of Wisdom +4
Totmacher: +5 mithral breastplate

Key:
Blue: approved but unofficial
Green: approved and official
Red: not approved or unknown


Thanks for posting this Bret.  For Gilrak's wish - please see my first post from 10/30...  ;)
Garryn the Grey
GM, 274 posts
38/38 HP
Tue 13 Nov 2007
at 05:13
  • msg #93

Re: DM is not MIA

An irritating dire weasel?
Gilrak Kilring
player, 108 posts
Thu 22 Nov 2007
at 17:20
  • msg #94

Re: DM is not MIA

Happy Thanksgiving All!
Aidrin ap Gynwir
player, 117 posts
Tue 27 Nov 2007
at 16:08
  • msg #95

Re: DM is not MIA

Hey all, sorry it's taken me so long to get back on here. Life's been a bit hectic but now that family's back out of town and the holiday is over I should have more than enough time to devote to getting back up to speed. I just wanted to thank you guys for all the work you did when I canceled at the last moment.

As far as Aidrin's concerned I believe I have to decide on a "wish" and update his character sheet, the details of which have been sent to me in PM.

For the wish, I was thinking maybe adding a point of INT, which would raise it to 17. However stat modifiers only change at even ability scores, so we'd have to wait for him to reach level 8 (right?) to reap the reward.
Gilrak Kilring
player, 109 posts
Wed 26 Dec 2007
at 21:32
  • msg #96

Re: DM is not MIA

Hey all - Happy Holidays!

I thought I would share the link to the sequel of "Fear of Girls" - "Fear of Girls:2" http://www.youtube.com/watch?v...&feature=related

More funny than the sequel is the fact that the "Monsters Den" shown at the beginning of the clip just happens to be where Brian and I picked up our Minatures here in Minneapolis for the last HoltCon.  No Joke. LoL.

Cheers,
Jason
Perrato Viatomagne
player, 201 posts
Absent-minded Cleric
From Vedia, Palone
Sun 13 Jan 2008
at 10:38
  • msg #97

I'm digging into research

As Kevin and Bret know, Perrato is based upon Jesuit priest practices, if only they could fly and heal by laying on hands. I've been doing a bit of reading lately and I think that Perrato could be an even better character, should we get back into the gaming swing of things. This might make his character on par with your better, and more consistently, developed offerings. I'm looking forward to it, Periapt of Wisdom and all.

Let's get the DM back into it. Call Kevin. If that fails, call Bret. He's the primary line of communication between us and the man who calls the shots.

A campaign is a lot of work. No one knows this more than Kevin. Let him know that we appreciate it, and we will stalwartly continue to be as pleasantly difficult and entertaining as possible.

Your humble disciple of Mithras,
Perrato
Asher Willbourne
player, 459 posts
There is no spoon
Fri 18 Jan 2008
at 19:56
  • msg #98

Re: I'm digging into research

Hey All,

I have to second Tom's plea; and while I have never run a campaign, I can see the work the Kevin puts into this. I, also, want him to know how much it has been appreciated and missed. I would much rather play a little (posting  once a week or so) than not at all.

Let's see what Kevin may be up for.

Thanks,

Brian R
This message was last edited by the player at 19:57, Fri 18 Jan 2008.
Garryn the Grey
GM, 275 posts
38/38 HP
Wed 23 Jan 2008
at 23:12
  • msg #99

Re: I'm digging into research

Kevin doesn't have an internet connection at the moment. He is planning on getting it installed as soon as possible, but with his work schedule and the helpfullness and promptness of the cable company that has been problematic. He hopes to have a connection and jumpstart things soon.
Perrato Viatomagne
player, 202 posts
Absent-minded Cleric
From Vedia, Palone
Fri 1 Feb 2008
at 09:59
  • msg #100

Re: I'm digging into research

I hear there's a 4th edition coming out. I think we have to buy all the books again.
Aidrin ap Gynwir
player, 118 posts
Tue 4 Mar 2008
at 18:02
  • msg #101

Lord Gary has shuffled off this mortal coil

Gilrak Kilring
player, 110 posts
Tue 4 Mar 2008
at 19:14
  • msg #102

Re: Lord Gary has shuffled off this mortal coil

Here here..  RIP
Totmacher of the Wilds
player, 252 posts
Wed 5 Mar 2008
at 18:10
  • msg #103

Re: Lord Gary has shuffled off this mortal coil

Totmacher of the Wilds
player, 253 posts
Wed 5 Mar 2008
at 18:13
  • msg #104

...on a lighter note

The latest Extra Special Ops webisode:

http://www.extraspecialops.com/shorts/deerhunter.mov
Aine Cliodhna
NPC, 23 posts
Mon 2 Jun 2008
at 04:46
  • msg #105

Re: ...on a lighter note

Hey all,

At the risk of vocalizing in the wilderness here, I am checking in to give you a heads-up as to my situation.

I've been badly remiss in my attention to this on-line game, and I apologize.  I can say with some degree of assurance that this will change--the details are too long and tedious to go into via an email.  Suffice it to say, the aforesaid details involve a career change, an active band, and a significant other.  All three elements do work together, but they have required a hell of a lot of time--time that would otherwise have been devoted to this game.

The D&D Machine is releasing a 4th edition.  We won't go there...yet.  I need to check the lay of the land on that one.  We will, if you're still in, move forward with the plan to take our heroes/dysfunctionals to Rimsedge.  I'll be posting a brief synopsis within the next day or two.

I cannot commit to posting more than once a week...I just don't have the same kind of free time that I previously did.  But I will get back into this thing that we do, if you're willing.  Because it's important to me, and because I miss the goofy cameraderie that this dumb-ass, wonderful game generates.

I remain, your intransigent-yet-trying-to-get-it-together,

DM (posted as Aine--she'd have wanted it that way)
DM
GM, 747 posts
Wed 4 Jun 2008
at 05:31
  • msg #106

Re: DM is not MIA

Garryn the Grey:
he just doesn't have internet access on his crummy old laptop. He will be rectifying this shortly when he buys a USB wireless card for his computer.

Wishes:
Aidrin: either a ring of wizardry (if he is an NPC) or unknown if reports are true and he is returning.
Asher: amulet/hand wrappings of mighty fists
Caylin: +1 Dex (I think)
Garryn: vision of an elf (drow--he he, just kidding Kev--but seriously...)
Gilrak: unknown
Perrato: Periapt of Wisdom +4
Totmacher: +5 mithral breastplate

Key:
Blue: approved but unofficial
Green: approved and official
Red: not approved or unknown


I'll weigh in here and say that all of the green and blue items are a go.  I need a reasonable wish item or thing from Gilrak, but that should be fairly easy to accomplish.  More later.
Gilrak Kilring
player, 111 posts
Wed 4 Jun 2008
at 21:23
  • msg #107

Re: DM is not MIA

Hey Kev,

great to hear from you! (even if it is in the form of a decaying female ranger..).  Regarding Gil's wish list (ref our private post on this):


Take care,
Jas
This message was last edited by the player at 22:19, Wed 04 June 2008.
DM
GM, 749 posts
Thu 5 Jun 2008
at 06:22
  • msg #108

Re: DM is not MIA

Hey all,

I'll leave it up to the party as to whether you want to go back to the citadel to continue your investigations, or proceed directly towards Rimsedge.  Either way, you are likely to pick up some more XP along the way.  I would *recommend* going to Rimsedge directly, as it will facilitate moving the game along.

My SO has accepted a job back in Seattle, and will be moving in with me--which will save me a lot of time commuting out and back to spend time with her.  I will hopefully have additional time freed up to do campaign work for us as a result.

Cheers,
Kev
Gilrak Kilring
player, 112 posts
Thu 5 Jun 2008
at 13:58
  • msg #109

Re: DM is not MIA



Kev,

Great news on your sig-o moving in!  Also - I think I speak for a number of us when I say that we welcome any time you can put into the campaign.  Even if it's 1/week, I'm excited to get back in the game!

Also - I'm up for heading straight to Rimsedge.  Just need to stock up a bit first (eg. new disposable horse, couple potions, etc etc).

Jas
Garryn the Grey
GM, 276 posts
38/38 HP
Thu 5 Jun 2008
at 21:48
  • msg #110

Re: DM is not MIA

I think Rimsedge is the plan.
Gilrak Kilring
player, 113 posts
Fri 6 Jun 2008
at 21:13
  • msg #111

Re: DM is not MIA

hey all -

in the spirit of full transparency, here's what Gil is looking at (pending DM approval):

7th level advancement:
Increase fighter level to 4
Add weapon specialization feat (4th lvl bonus fighter feat)
skills:  tbd


Cheers,
Jas
This message was last edited by the player at 15:30, Sat 07 June 2008.
Garryn the Grey
GM, 277 posts
38/38 HP
Sat 7 Jun 2008
at 19:30
  • msg #112

Re: DM is not MIA

Kev has asked me to look over character sheets for leveling up (by the time we get to Rimsedge a few of us may be looking at two levels). Whenever you're ready PM me the changes for the new level and as soon as I can find my rulebooks I'll review it.
Gilrak Kilring
player, 114 posts
Sat 7 Jun 2008
at 20:27
  • msg #113

Re: DM is not MIA

Bret,

Can you open our sheets up for editing?  (I don't have permission at the moment.  Perhaps it was those extra 22 skill points I was "experimenting with" last level..  Or was it the 20 STR score I accidentally entered last level maybe...)

Jas
Garryn the Grey
GM, 278 posts
38/38 HP
Sun 8 Jun 2008
at 18:39
  • msg #114

Re: DM is not MIA

Jason, I can't figure out how to give you access to your sheet...I don't have the authority to change settings, only Kev can do that. If you want you can copy/paste/edit your character sheet into a PM and I will copy/paste it into your Character Details, but that's the best I can do.

Side Bar:  We are going to be the wackiest looking party in combat. A flying cleric and dwarf, a bouncing monk, a ridiculously large half-orc with a giant axe, a guy rolling around poking people with a rapier and a halfling shooting apples off everyones head. Hell, our wizard is the only normal character.
Asher Willbourne
player, 460 posts
There is no spoon
Mon 9 Jun 2008
at 00:46
  • msg #115

Re: DM is not MIA

Ahhh, It's great to be back. Thanks Kev for bring us back together; I second Jason's appreciation of whatever we can maintain (1/week or whatever). Great news for the S/O also- it sure makes the job of S/O easier when you don't have to log the miles.

Bret,

I'll PM you Ashers sheet in a minute for review.

All,

Asher also thinks Rimsedge for a change of scenery.

--Brian R
Totmacher of the Wilds
player, 254 posts
Mon 9 Jun 2008
at 17:33
  • msg #116

Is it time to take advantage of 21st Century Technology?

I would like to revisit the possibility of connecting in the virtual world for a few hours once a month for some "real-time" pen and paper.  I found this website which appears to support this concept - and it is free.

http://www.rpgtonight.com/

We can connect via Teamspeak or some other method for live group audio (voicechat)or use the provided chat.

I will leave up to the team to decide the when - I am  currently available M-Sat 10:00pm to whenever and can make exceptions if necessary once a month.

Link to screenshot when usingvoice chat:

http://www.rpgtonight.com/free...hat%20screenshot.htm

Take a look and let me know what you think--
Aidrin ap Gynwir
player, 119 posts
Tue 10 Jun 2008
at 06:43
  • msg #117

Re: Is it time to take advantage of 21st Century Technology?

Scott,

Sounds great. I'd be more than willing to hook up for voice chat once a month. Glad to hear the game is moving forward again, and that things are going well for Kevin.
Gilrak Kilring
player, 115 posts
Tue 10 Jun 2008
at 12:08
  • msg #118

Re: Is it time to take advantage of 21st Century Technology?

Good stuff.  I'm up for it..
Garryn the Grey
GM, 279 posts
38/38 HP
Wed 11 Jun 2008
at 08:13
  • msg #119

Re: Is it time to take advantage of 21st Century Technology?

It works for me but the only nights I have are Sunday, Monday and Tuesday.
Garryn the Grey
GM, 280 posts
38/38 HP
Wed 11 Jun 2008
at 08:29
  • msg #120

Re: Is it time to take advantage of 21st Century Technology?

I just bought a 1969 Benelli 360 (1 cylinder) motorcycle with 871 miles on it from an 81 year old man for $400. I rule.

Also, for the sake of transparency, here are the Adjustments for Garryn at L7

add Thief-Acrobat prestige class
1.  +2 Ref Save
2.  Fast Acrobatics class ability
3.  Kip Up class ability
4.  Steady Stance class ability
5.  10 Skill Points:
      1 in Disable Device
      2 in Hide
      1 in Move Silently
      2 in Open Locks
      2 in Search
      2 in Tumble
Gilrak Kilring
player, 116 posts
Wed 11 Jun 2008
at 14:09
  • msg #121

Re: Is it time to take advantage of 21st Century Technology?

Man - nice buy!!!  And a classic Italian at that - my grandma would be proud..

Here's a link to my Moto Guzzi:

http://www.motoguzzi-us.com/Nu...0&%20pagina=spec

BTW - what kind of class ability is called kip up?!  Perhaps Garryn should consider multi-classing into a caster so he can cast Disguise Self - altering his appearance to look less female...
This message was last edited by the player at 15:00, Wed 11 June 2008.
Garryn the Grey
GM, 281 posts
38/38 HP
Wed 11 Jun 2008
at 18:48
  • msg #122

Re: Is it time to take advantage of 21st Century Technology?

Nice bike.

Kip Up lets you move from prone to standing as a free action...not real exciting.
Asher Willbourne
player, 461 posts
There is no spoon
Thu 12 Jun 2008
at 01:49
  • msg #123

Re: Is it time to take advantage of 21st Century Technology?

Asher is acutely aware of what "kip up" is good for... but that name, it sounds like something one would do after your Kegel exercises.

Congrats on the bike purchase; does it currently run?

Brian
Perrato Viatomagne
player, 203 posts
Absent-minded Cleric
From Vedia, Palone
Thu 12 Jun 2008
at 04:21
  • msg #124

Re: Is it time to take advantage of 21st Century Technology?

21st century technology? Heck, I'm still partying like it's 1999.

Good to see things are simmering again and all is groovy with Kev. (The lives of the rest of you don't much concern me. Rank has its privileges.) Time to drag out the rulebooks again, not to mention my Spanish and Latin dictionaries, and get Perrato up to speed.

By the way, 4th edition has landed. What's the disposition on that?
Totmacher of the Wilds
player, 255 posts
Thu 12 Jun 2008
at 17:23
  • msg #125

Re: Is it time to take advantage of 21st Century Technology?

Perrato Viatomagne:
By the way, 4th edition has landed. What's the disposition on that?


Stay far, far, away.
Garryn the Grey
GM, 282 posts
38/38 HP
Fri 13 Jun 2008
at 03:04
  • msg #126

Re: Is it time to take advantage of 21st Century Technology?

Yeah, Kev got a peak at it and rather than being an evolution of 3.5 it is a totally new game. It seems to share more in common with Gurps and while possibly a worthy game, it is a fundamentally different game and that couldn't be reasonably retrofitted. (they got rid of half-orcs, gnomes and changed elves into two species along with getting rid of the monk, druid and possibly paladin, ranger and barbarian...wait, no barbarians, no half-orcs, maybe there is something to this 4th edition after all)
Garryn the Grey
GM, 283 posts
38/38 HP
Fri 13 Jun 2008
at 06:21
  • msg #127

Treasure

1. Is anyone interested in the Ring of Protection +1?
2. Did Perrato take the +2 light mace (from Rhendon, mace head shaped like a wolf's head)? He is listed as having it but it isn't on his character sheet.

The current order for treasure selection as I have it is:

FUTURE TREASURE SELECTION ORDER:
  1. Caylin
  2. Gilrak
  3. Totmacher
  4. Garryn
  5. Perrato
  6. Asher
  7. Aidrin

See Asher, your not last anymore.

I don't think this list means much at the moment but might matter in Rimsedge, so I thought it should stay current. The only change was that Aidrin got the Necklace of Intellect +2 and thereby dropped to the bottom (from 6th, so it wasn't much of a fall). Let me know if I've missed anything.
Gilrak Kilring
player, 117 posts
Fri 13 Jun 2008
at 12:48
  • msg #128

Re: Treasure

I'm holding out for that +5/+5 vorpal urgrosh that we're sure to run across on the way to Rimsedge..

Gilrak will pass on the +1 ring..

thanks for keeping the list up to date Bret.

jason
Aidrin ap Gynwir
player, 120 posts
Fri 13 Jun 2008
at 20:38
  • msg #129

Re: Treasure

Does anyone know where Aidrin's XP stands currently? I only have his just-gained-level-5 number.
This message was last edited by the player at 20:38, Fri 13 June 2008.
Garryn the Grey
GM, 284 posts
38/38 HP
Sat 14 Jun 2008
at 07:47
  • msg #130

Re: Treasure

I don't have the exact figure in front of me...and I may not have it at all...but your total should be in the high 24k, I think.
Perrato Viatomagne
player, 204 posts
Absent-minded Cleric
From Vedia, Palone
Sun 15 Jun 2008
at 03:41
  • msg #131

Re: Treasure

Garryn the Grey:
Did Perrato take the +2 light mace (from Rhendon, mace head shaped like a wolf's head)? He is listed as having it but it isn't on his character sheet


Perrato will take the mace. I'll update Li'l P before the weekend is out...
Perrato Viatomagne
player, 205 posts
Absent-minded Cleric
From Vedia, Palone
Mon 16 Jun 2008
at 04:59
  • msg #132

Beginnings of an update...

I don't recall the exact XP figure, but I'll dig it out. I'm sure it's around here somewhere. That being said, Perrato is open for kibitzing and chastisement...

Name: Perrato Viatomagne    Size: Medium
Player: T. Avery            Gender: Male
Race: Human                 Height: 5' 9"
Class: Cleric               Weight: 155 lbs.
Level: 7                    Age: 23
XPs: ?                      Eyes: Brown
Alignment: Neutral Good     Hair: Dark Brown
Deity: Mithras (Vagrani)    Origin: Vedia, Palone

Ability Score Modifier
 STR: 13         +1
 DEX: 14         +2
 CON: 16         +3
 INT: 14         +2
 WIS: 16         +3
 CHA: 13         +1

HP: 50
AC: 19

Saving Throws  Total = Base Save + Ability Mod. + Misc. Mod.
Fortitude:      +8        +5           +3            +0
Reflex:         +4        +2           +2            +0
Will:           +8        +5           +3            +0

Combat  Total = Base + Ability + Size + Misc. + Temp.
Melee     +6     +5      +1
Ranged    +7     +5      +2

Initiative  Total = Dex + Misc.
Base         +2     +2     +0

Weapons                  ATT  DAMAGE  CRITICAL  RANGE  WGT  TYPE  SIZE
Morningstar, masterwork   +6   1d8+1     X2      --    6lb  B,P
Crossbow, light           +6   1d8    19-20/X2  80 ft  4lb   P
Dagger                    +5   1d4    19-20/X2  10 ft  1lb  P,S

Armor                    Bonus  Weight  Check Penalty  Special Properties
Breastplate, masterwork   +5    30 lbs       -3

Skills                            Total = Ability + Ranks + Misc. Modifiers
Concentration                      +12    +3 CON      9
Diplomacy                          +10    +1 CHA      9
Heal                               +12    +3 WIS      7       +2 (syn.)
Knowledge (history)                +7     +2 INT      5
Knowledge (religion)               +7     +2 INT      5
Profession (herbalist)             +8     +3 WIS      5
Speak language (Grangian)          --       --        1
Speak language (Rimsedge Patois)   --       --        1
Survival                           +8     +3 WIS      5
Total Skill Points: 45

Feats:
Dodge
Extra Turning
Improved Turning
Scribe Scroll

Class Abilities:
Aura of Good
Spells
Spontaneous Casting
Turn Undead 8x/Day (3+CHA bonus+ extra turning feat)

Domain Abilities:
  • Travel: 4 rounds per day Freedom of Movement, Survival as class skill
  • Sun: Perform Greater Turning once per day


Languages:
Common, Paldorian
Common, Palonish
Elven
Common, Grangian
Common, Rimsedge Patois

Equipment:
Morningstar, MW                        6 lbs.
Breastplate, MW                       30 lbs.
Shield, heavy steel, MW               15 lbs.
Crossbow, light                        4 lbs.
Bolts (x118)                          12 lbs.
Dagger                                 1 lb.

Healer's kit                           1 lb.
Holy symbol, silver                    1 lb.
Cleric's vestments                     1 lb.
Explorer's outfit                      8 lbs.
Backpack                               2 lbs.
Candle (x10)                           --
Chalk (x5)                             --
Flint and steel                        --
Fishhook                               --
Ink, vial (1 oz.)                      --
Inkpen                                 --
Hooded lantern                         2 lbs.
Mirror, small steel                   0.5 lbs.
Flask of oil                           1 lb.
Waterskin (full)                       4 lbs.
Waterskin (empty)                       ?
Signal whistle                         --
Sewing needle                          --
Belt pouch                            0.5 lbs.
Rope, silk, 50 ft.                     5 lbs.
Sack                                  0.5 lbs.
Antitoxin, 1 flask                     --
Everburning torch                      1 lb.
Sunrod (x4)                            1 lb.
Scroll case                           0.5 lbs.

Horse, light                           --
Saddle, riding                         --
Saddlebags                             --
Bit and bridle                         --
Bedroll                                5 lbs.
Rations, (1 week)                     3.5 lbs.
Pot, iron                             10 lbs.

Magic items:
2 Potions Cure Light Wounds           0.2 lbs.
Scroll (Magic Weapon, Summon Monster I, Make Whole, Zone of Truth)

Garryn the Grey
GM, 285 posts
38/38 HP
Mon 16 Jun 2008
at 06:30
  • msg #133

Re: Beginnings of an update...

Tom, I've noted some issues on your character sheet in red.  I calculate that you are one skill point short.

Skills                            Total = Ability + Ranks + Misc. Modifiers
Concentration                      +12    +3 CON      9
Diplomacy                          +10    +1 CHA      9
Heal                               +12    +3 WIS      7       +2 (syn.)
Knowledge (history)                +7     +2 INT      5
Knowledge (religion)               +7     +2 INT      5
Profession (herbalist)             +8     +3 WIS      5
Speak language (Grangian)          --       --        1(2)
Speak language (Rimsedge Patois)   --       --        1(2)
Survival                           +8     +3 WIS      5
Total Skill Points: 50                               49

Domain Abilities:
  Travel: 7 rounds per day Freedom of Movement, Survival as class skill
  Sun: Perform Greater Turning once per day

Weapons                  ATT  DAMAGE  CRITICAL  RANGE  WGT  TYPE  SIZE
Mace, Light +2            +8   1d6+3     X2      --    4lb   B
Morningstar, masterwork   +6   1d8+1     X2      --    6lb  B,P
Crossbow, light           +7   1d8    19-20/X2  80 ft  4lb   P
Dagger                  +6(+7) 1d4    19-20/X2  10 ft  1lb  P,S

Magic items:
Mace, Light +2 (from Rhendon, mace head shaped like a wolf's head)
Ring of Charisma +2 (from Vilhallas)
2 Potions Cure Light Wounds           0.2 lbs.
Scroll (Magic Weapon, Summon Monster I, Make Whole, Zone of Truth)
Asher Willbourne
player, 462 posts
There is no spoon
Wed 18 Jun 2008
at 01:44
  • msg #134

Re: Treasure

Garryn the Grey:
1. Is anyone interested in the Ring of Protection +1?



Can't use it; and, while no longer last, am not up for a while anyway.

What's Caylin's AC -- he's at the top of the list for item disbursement.

Kev, does Cay want the ring?
Perrato Viatomagne
player, 206 posts
Absent-minded Cleric
From Vedia, Palone
Wed 18 Jun 2008
at 02:25
  • msg #135

Re: Adventures in updating continue...

Hola. Gotta look over my current equipment list which is on some piece of paper or other around here. Otherwise, I think this works for an update. (That said, kibitz at will.)

Next step: Choosing spells. (Wokka, wokka...)


Name: Perrato Viatomagne    Size: Medium
Player: T. Avery            Gender: Male
Race: Human                 Height: 5' 9"
Class: Cleric               Weight: 155 lbs.
Level: 7                    Age: 23
XPs: ?                      Eyes: Brown
Alignment: Neutral Good     Hair: Dark Brown
Deity: Mithras (Vagrani)    Origin: Vedia, Palone

Ability Score Modifier
 STR: 13         +1
 DEX: 14         +2
 CON: 16         +3
 INT: 14         +2
 WIS: 20(16)     +5(+3)
 CHA: 15(13)     +2(+1)

HP: 50
AC: 19

Saving Throws  Total = Base Save + Ability Mod. + Misc. Mod.
Fortitude:      +8        +5           +3            +0
Reflex:         +4        +2           +2            +0
Will:           +8        +5           +3            +0

Combat  Total = Base + Ability + Size + Misc. + Temp.
Melee     +6     +5      +1
Ranged    +7     +5      +2

Initiative  Total = Dex + Misc.
Base         +2     +2     +0

Weapons                  ATT  DAMAGE  CRITICAL  RANGE  WGT  TYPE  SIZE
Mace, Light +2            +8   1d6+3     X2      --    4lb   B
Morningstar, masterwork   +6   1d8+1     X2      --    6lb  B,P
Crossbow, light           +7   1d8    19-20/X2  80 ft  4lb   P
Dagger                  +6(+7) 1d4    19-20/X2  10 ft  1lb  P,S

Armor                    Bonus  Weight  Check Penalty  Special Properties
Breastplate, masterwork   +5    30 lbs       -3

Skills                            Total = Ability + Ranks + Misc. Modifiers
Concentration                      +12    +3 CON      9
Diplomacy                       +11(+10)  +1 CHA      9       +1 (ring)
Heal                            +14(+12)  +3 WIS      7   +2 (periapt) +2 (syn.)
Knowledge (history)                +7     +2 INT      5
Knowledge (religion)               +7     +2 INT      5
Profession (herbalist)          +10(+8)   +3 WIS      5       +2 (periapt)
Speak language (Grangian)          --       --        1
Speak language (Rimsedge Patois)   --       --        1
Survival                           +9     +3 WIS      6
Total Skill Points: 50

Feats:
Dodge
Extra Turning
Improved Turning
Scribe Scroll

Class Abilities:
Aura of Good
Spells
Spontaneous Casting
Turn Undead 8x/Day (3+CHA bonus+ extra turning feat)

Domain Abilities:
  • Travel: 7 rounds per day Freedom of Movement, Survival as class skill
  • Sun: Perform Greater Turning once per day


Languages:
Common, Paldorian
Common, Palonish
Elven
Common, Grangian
Common, Rimsedge Patois

Equipment:
Morningstar, MW                        6 lbs.
Breastplate, MW                       30 lbs.
Shield, heavy steel, MW               15 lbs.
Crossbow, light                        4 lbs.
Bolts (x118)                          12 lbs.
Dagger                                 1 lb.

Healer's kit                           1 lb.
Holy symbol, silver                    1 lb.
Cleric's vestments                     1 lb.
Explorer's outfit                      8 lbs.
Backpack                               2 lbs.
Candle (x10)                           --
Chalk (x5)                             --
Flint and steel                        --
Fishhook                               --
Ink, vial (1 oz.)                      --
Inkpen                                 --
Hooded lantern                         2 lbs.
Mirror, small steel                   0.5 lbs.
Flask of oil                           1 lb.
Waterskin (full)                       4 lbs.
Waterskin (empty)                       ?
Signal whistle                         --
Sewing needle                          --
Belt pouch                            0.5 lbs.
Rope, silk, 50 ft.                     5 lbs.
Sack                                  0.5 lbs.
Antitoxin, 1 flask                     --
Everburning torch                      1 lb.
Sunrod (x4)                            1 lb.
Scroll case                           0.5 lbs.

Horse, light                           --
Saddle, riding                         --
Saddlebags                             --
Bit and bridle                         --
Bedroll                                5 lbs.
Rations, (1 week)                     3.5 lbs.
Pot, iron                             10 lbs.

Magic items:
Mace, Light +2
Periapt of Wisdom +4
2 Potions Cure Light Wounds           0.2 lbs.
Ring of Charisma +2
Scroll (Magic Weapon, Summon Monster I, Make Whole, Zone of Truth)

Garryn the Grey
GM, 286 posts
38/38 HP
Wed 18 Jun 2008
at 17:28
  • msg #136

Re: Adventures in updating continue...

You've past the exam. No problems that I can see.

Aidrin, Gilrak and Totmacher need to get on with the program.
Perrato Viatomagne
player, 207 posts
Absent-minded Cleric
From Vedia, Palone
Wed 18 Jun 2008
at 22:57
  • msg #137

Re: Adventures in updating continue...

Garryn the Grey:
You've past the exam. No problems that I can see.


Isn't that something like, "You've passed the exam," Teach?

And, yes, you slackers, get with the program!

I feel almost responsible...
Gilrak Kilring
player, 118 posts
Wed 18 Jun 2008
at 23:29
  • msg #138

Re: Adventures in updating continue...

Hey - I wouldn't be doing my job as the recalictrant dwarf if I didn't try to get away w/a few typos here and there in my updated character sheet...
Aidrin ap Gynwir
player, 121 posts
Thu 19 Jun 2008
at 21:02
  • msg #139

Re: Adventures in updating continue...

Name  : Aidrin ap Gynwir     Gender: Male
Player: Brian (cObra)        Height: 6'0"        MAX HP: 22
Race  : Human                Weight: 180 lb.     CUR HP: 22
Class : Wizard               Age   : 27 years    Subdual: -
Level : 6                    Hair  : Black
Align : Lawful Neutral       Eyes  : Blue
Deity : --                   Hand  : Right       XP    : 10,532 (?)
Size  : Medium               Speed : 30 ft       Need  : 21,000
----------------------------------------------------------------------------
      ABILITY ABILITY    TMP  TMP
      SCORE    MOD      SCORE  MOD
STR  :  12  :  +1  :    : -- : + - :
DEX  :  14  :  +2  :    : -- : + - :
CON  :  10  :  +0  :    : -- : + - :
INT  :  16  :  +3  :    : 18 : + 4 :
WIS  :  11  :  +0  :    : -- : + - :
CHA  :  14  :  +2  :    : -- : + - :
----------------------------------------------------------------------------
Total        Armour  Shield  Dex  Size  Natural  Deflect  Base
AC  : 15 (19) +3       +0    +2    +0     +0       +0     +10

        Total    Dex  Misc
Init  :  +2   =  +2    +0

Base Attack Bonus:   +3
Attack Bonus Melee:  +4
Attack Bonus Range:  +5
----------------------------------------------------------------------------
SAVES  Total    Base  Ability  Magic  Misc
Fort  : +2   =  +2     +0       +0     +0
Refl  : +4   =  +2     +2       +0     +0
Will  : +5   =  +5     +0       +0     +0
----------------------------------------------------------------------------
SPECIAL ABILITIES / FEATS
- Extend Spell:  Spell lasts 2x normal, costs 1 extra level   Human Bonus.
- Silent Spell:  Spell cast w/o verbal, costs 1 extra level   1st Lvl Char.
- Scribe Scroll: May create scrolls                           Wizard bonus
- Spell Mastery: May prepare spells w/o spell book            3rd Lvl Char.
- Intelligence +1                                             4th Lvl Char.
- Enlarge Spell                                               5th Wiz. Bonus
- Combat Casting                                              6th Lvl Char.
----------------------------------------------------------------------------
CLASS ABILITIES
- Proficient with club, dagger, heavy and light crossbows, and quarterstaff
- Spells:  may cast arcane spells
- Bonus language:  may substitute Draconic as a known language
- Familar:  may summon and retain a familiar
- Scribe Scroll:  Feat gained as 1st level wizard
- Bonus Feats:  specific types of bonus feats gained every 5 levels
- Spellbooks:  used to study spells; new spells are added for each level, and
     new spells may be learned and scribed into spell book during adventuring
----------------------------------------------------------------------------
RACIAL ABILITIES
- Bonus Skills
- Bonus Feat: Extend Spell
----------------------------------------------------------------------------
LANGUAGES:  Paldorian, Phanarian, Draconic, Rimsedge patois
----------------------------------------------------------------------------
SKILLS                                      MAX RANGES : 7 / 3.5

                        KEY    SKILL    ABILITY         MISC
CC SKILL NAME          ABILITY  MOD      MOD      RANKS  MOD  SYNERGY
   Appraise             INT     +6    =   +3      +1.5   +2     +0
   Balance              DEX     +2    =   +2       +0    +0     +0
   Bluff                CHA     +2    =   +2       +0    +0     +0
   Climb                STR     +1    =   +1       +0    +0     +0
   Concentration        CON     +9    =   +0       +9    +0     +0
   Craft, Alchemy       INT     +5    =   +3       +2    +0     +0
   Decipher Script      INT     +5    =   +3       +2    +0     +0
   Diplomacy            CHA     +2    =   +2       +0    +0     +0
   Disguise             CHA     +2    =   +2       +0    +0     +0
   Escape Artist        DEX     +2    =   +2       +0    +0     +0
   Forgery              INT     +3    =   +3       +0    +0     +0
   Gather Information   CHA     +2    =   +2       +0    +0     +0
   Heal                 WIS     +0    =   +0       +0    +0     +0
   Hide                 DEX     +2    =   +2       +0    +0     +0
   Jump                 STR     +1    =   +1       +0    +0     +0
   Knowledge (Arcana)   INT     +5    =   +3       +2    +0     +0
   Knowledge (History)  INT     +4    =   +3       +1    +0     +0
   Knowledge (Nobility) INT     +4    =   +3       +1    +0     +0
   Listen               WIS     +1(+3)=   +1       +1   (+2)    +0
   Move Silently        DEX     +2    =   +2       +0    +0     +0
   Ride                 DEX     +5    =   +2       +3    +0     +0
   Search               INT     +4    =   +3       +1    +0     +0
   Sense Motive         WIS     +0    =   +0       +0    +0     +0
   Sleight of Hand      DEX     +4    =   +2       +2    +0     +0
   Spellcraft           INT     +12   =   +3       +9    +0     +0
   Spot                 WIS     +1(+3)=   +0       +1    +0     +0
   Survival             WIS     +0    =   +0       +0    +0     +0
   Swim                 STR     +1    =   +1       +0    +v     +0
   Use Rope             DEX     +3    =   +2       +1    +0     +0

* v = various modifiers based on encumbrance and armor.

----------------------------------------------------------------------------
SPELLS (Wizard)

            Level-based  Ability         Total
Lvl    DC   Spells/Day    Bonus      Spell Per Day
0      13       4      +    0    =        4
1      14       3      +    1    =        4
2      15       2      +    1    =        3
3      16       1      +    1    =        2
4      ?        ?      +    ?    =        ?
5      ?        ?      +    ?    =        ?
6      ?        ?      +    ?    =        ?


Memorized/Known:

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Known:  All                       Memorized:
                                  Detect Magic
                                  Dancing Lights
                                  Flare             x
                                  Ghost Sound



¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Known:                            Memorized:
        Disguise Self             Shocking Grasp    x
        Erase                     Obscuring Mist    x
        Mage Armor                Mage Armor        x
        Magic Missile             Magic Missile     x
        Obscuring Mist
        Shocking Grasp
        Sleep
        Unseen Servant
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Known:                            Memorized:
        Flaming Sphere            Scorching Ray     x
        Invisibility              Scorching Ray     x
        Protection from Arrows    Invisibility      x
        Scorching Ray
        Summon Swarm
        Bull's Strength
        Cat's Grace
        Mirror Image
        Web
        Levitate
_____________________           ______________________
                     Spell Lvl 3
        Dispel Magic
        Fireball
        Lightning Bolt
        Wind Wall
_____________________           _______________________
                     Spell Lvl 4

_____________________           ________________________
                     Spell Lvl 5

_____________________           ________________________
                     Spell Lvl 6


____________________________________________________________________________
WEAPONS          TAB  DAM     CRIT    RNG      WGHT  SIZE   TYPE  PROPERTIES
Dagger            +4 1d4+1   19-20/x2 10 ft.   1 lb. Light   P
Light Crossbow    +5 1d8       x3     80 ft.   4 lb. Ranged  P
----------------------------------------------------------------------------
                          ARMOUR CHECK    MAX  SPELL
ARMOUR            TYPE    BONUS  PENALTY  DEX  FAIL  SPEED  WGHT  PROPERTIES
None                       +0
Bracers of Armor  Magic    +3
----------------------------------------------------------------------------
MONEY
PP:
GP:
SP:   9
CP:   100

$ Starting Cash 170gp.
----------------------------------------------------------------------------
EQUIPMENT                                           WEIGHT
Backpack                                            2 lbs.
Candle (3)                                          0
Scrollcase (3)                                      1.5 lbs.
Flask (4)                                           6 lbs.
Iron Pot                                            2 lbs.
Tankard                                             0
Inkpen                                              0
Merchant Scale                                      1 lbs.
Vial (2)                                            0
Sealing Wax                                         0
Whetstone                                           1 lbs.
Paper (8)                                           0
Belt Pouch                                          .5 lbs.
Ink Vial, 1 oz.                                     0
Hooded Lantern                                      2 lbs.
Flask of Oil                                        1 lbs.
Waterskin                                           4 lbs.
Spell Components Pouch                              3 lbs.
Spellbook                                           3 lbs.
Bedroll                                             5 lbs.
Torch (3)                                           3 lbs.
Bolts (x39)                                         ? lbs.
Horse (?)

Light (0-44 lb.); Medium (45-87 lb.); Heavy (88-132 lb.)
Lift 264 lb.
Drag 660 lb.


----------------------------------------------------------------------------
MAGIC ITEMS
Bracers of Armor +3                                   --
Necklace of Intellect +2                              --
Wand of Suggestion (Caster lvl 9th) (uses: 3/5)      1.0 lb.
Potion of Bless Weapon                               0.1 lb.
Potion of Magic Stone                                0.1 lb.
Potion of Pass without Trace                         0.1 lb.
Potion of Cure Light Wounds (1d8+1)                  0.1 lb.
Scroll: False Life                                    --
Scroll: Enlarge Person                                --
Scroll: Silent Image                                  --
Scroll: Comprehend Languages/Eagle's Splendor         --

----------------------------------------------------------------------------
DESCRIPTION

----------------------------------------------------------------------------
BACKGROUND


Here's my semi-updated sheet. The XP needs to be fixed and I'm not sure if any of the items got used up.
DM
GM, 750 posts
Sun 22 Jun 2008
at 17:23
  • msg #140

Re: Adventures in updating continue...

I'll take a more thorough look at everyone's character sheets as they flash across this OOC thread.  Many thanks to Bret for his diligence and willingness to provide some QA/QC elements that I just don't have time to do.

Happy Solstice, everyone.  We just finished a big outdoor gig yesterday, and I'll be posting some stuff (new map...yay) today.  I cannot figure out how to get back into my old GeoCities account, so I've created a new one to link to the old one.  It shouldn't be much of an issue from your guys' end--more of a logistics hassle from my end.

Cheers,
Kev
Asher Willbourne
player, 463 posts
There is no spoon
Sun 22 Jun 2008
at 19:35
  • msg #141

Re: Adventures in updating continue...

Here is Asher's current sheet-- I ran it past Bret already.
Character Name: Asher Willbourne   Size: Medium
Player Name: Brian Rich            Age: 23
Race: Human                        Gender: Male
Class: Monk                        Origin: Kolchais, Narvil
Alignment: Lawful Neutral          Height: 5’ 10”
Level: 7                           Weight: 155
Deity: None                        Eyes: Blue
XP: 26,053                         Hair: Black

Abil  Score Mod.  Temp. Score Temp. Mod.
STR    14   +2
DEX    18   +4
CON    12   +1
INT    13   +1
WIS    16   +3
CHA    13   +1

   TOTAL   CURRENT   SUBDUAL DAMAGE
HP- 49       49

AC- 19 (10+DEX+WIS+1lev+1amulet)(AC 20 with dodge)

SAVING THROWS TOTAL + BASE SAVE+ ABILITY MOD+ MISC. MOD+ TEMP.MOD
FORT           8     5      1    2cloak
REFLEX        11     5      4    2cloak
WILL          12/14  5      3    2cloak      2 (FEAT) 2(against ench.)

COMBAT TOTAL = BASE +STR/DEX  +SIZE +MISC +TEMP
MELEE  +7   5 2 (STR)
RANGED +9   5 4 (DEX)
FLURRY +11/+11 unarmed-- +8/+8 armed (lt weapon only)

INITIATIVE: +4

SPEED:  50' (30'race + 20' level)

WEAPON ATT BONUS DAMAGE CRIT RANGE WGT PROP.
UNARMED   + 12 (DEX) 1d8+4 X 2   WEAPON FINESSE/FOCUS/MIGHTY FISTS
KAMA(MW)  + 10       1d6+2 X 2   2 LBS  WEAPON FINESSE/TRIPPING
KAMA      + 9        1d6+2 X 2   2 LBS  WEAPON FINESSE/TRIPPING
X-BOW(lt) + 9        1d8   19-20 X 2   80'    4 LBS


ARMOR: NONE

SKILL        ABILITY SKILL MOD =ABILITY MOD +RANK +MISC MOD
BALANCE        DEX   10    4          4           2 syn
CLIMB          STR   9     2          7
HIDE           DEX   9     4          5
JUMP           STR   28    2          6     2 syn 8 speed +10 ring
LISTEN         WIS   12    3          9
MOVE SILENTLY  DEX   10    4          6
SENSE MOTIVE   WIS   7     3          4
SPOT           WIS   12    3          9
TUMBLE         DEX   16    4          10           2 syn

TOTAL POINTS: 60

EQUIPMENT:

MAGIC ITEMS:  Ring of Jumping, Improved/ Amulet of Natural Armor(+1)/
              /Cloak of Resistence (+2)/ Straps of Mighty Fists (+2)

ITEM       PRICE gp WEIGHT #
BOLTS (20)        3     3 LBS
TANGLEFOOT BAG   50     4
THUNDERSTONES    30     1
MONK OUTFIT      --     2
BACKPACK          2     2
BEDROLL           1 sp  5
WATERSKIN         1     4
FLINT/STEEL       1    --
SUNRODS X3        6     3
POUCH             1     ½
SACK              1 sp  ½
CLIMBERS KIT     80     5
SILK ROPE (50’)  10     5
TINDER TWIG      10    --
RATIONS (7 DAY)   1.2   7
   (TOTALS)  50 lbs on person inc weapons (light load)

GP (Borderton) ???gp

LOADS: LIGHT = < 58, MEDIUM = < 116, HEAVY = < 175 (max)

FEATS/SPECIAL ABILITIES:

LEVEL:
 DODGE
 IRON WILL (racial bonus)
 WEAPON FINESSE
 WEAPON FOCUS (Unarmed)

CLASS:
 AC BONUS (+ WIS mod)
 FLURRY OF BLOWS (extra attack)
 EVASION (reduce damage from certain spells)
 IMPROVED UNARMED STRIKE
 STUNNING FIST (#/day = level)
 DEFLECT ARROWS
 FAST MOVE (+ 20’)
 STILL MIND (+ 2 against enchantments)
 KI STRIKE (unarmed dam=magic vs DR)
 SLOW FALL (30')
 PURITY OF BODY (immune to natural disease)
 IMPROVED TRIP
 WHOLENESS OF BODY (self-heal lev x2 hp/day)

RACIAL: 4 extra skill points 1st level
        1 extra feat at 1st level
        1 extra skill point per level
This message was last edited by the player at 02:23, Tue 01 July 2008.
Gilrak Kilring
player, 119 posts
Mon 23 Jun 2008
at 00:08
  • msg #142

Re: Adventures in updating continue...

Name:	Gilrak Kilring		Gender:	  Male
Player:	Jason			Height:  4’6”		MAX HP: 57
Race:	Dwarf			Weight:  177 lb.      	CUR HP: 57
Class:	Ranger/Rogue/Fighter	Age:     47 years    	Subdue: -
Level:	2/1/4			Hair:    Black
Align:	Lawful-Neutral		Eyes:    Dark Brown
Deity:	Agnostic              	Hand:    Left		XP:  ??
Size:	Medium			Speed:   20 ft		


ABILITY		
SCORES    	MOD
STR:	17/21:	+3/5
DEX:	16:	+3
CON:	14: 	+2	(+2 - Dwarf)
INT:	14:	+2
WIS:	10:	+0
CHA:	6:	-2	(-2 - Dwarf)

Total		Armor	Dex	Feats
AC: 20/21-25   +5  	+3	+1 (TWD)/ +1 (Dodge) / +1-5 Combat Expertise

      Total    Dex  Misc
Init: 7    =    +3    +4 (Imp. Initiative)

Base Attack Bonus:	+6/+1
Attack Bonus Melee:	+11/+11/+8 (+5 STR; +1 WF; +1MW Urgrosh; /TWF -2)
Attack Bonus Range:	+10 (+3 DEX; +1 MW Composite Longbow)

SAVES	Total	Base  Ability  Magic	Misc
Fort:	+9	+7     +2       +0	+2 (Racial – poison & spells)
Ref:	+9	+6     +3       +0	+2 (Racial – poison & spells)
Will:	+1	+1     +0       +0	+2 (Racial – poison & spells)



SPECIAL ABILITIES / FEATS

- Two Weapon Defense			1st Lvl Fighter Feat
- Dodge					1st Lvl Feat
- Weapon Focus – Urgrosh		3rd Lvl Feat
- Two Weapon Fighting			2nd Lvl Ranger
- Track					1st Lvl Ranger
- Favored Enemy (Human			1st Lvl Ranger
- Sneak Attack				1st Lvl Rogue
- Trapfinding				1st Lvl Rogue
- Improved Initiative			2nd Lvl Fighter Feet
- Combat Expertise			6th Lvl Feat
- Mounted Combat			4th Lvl Fighter Feat

[5 blank lines suppressed]

SKILLS                                      MAX SKILL RANK: 10
                                            SKILL POINTS:  63

      		SKILL	ABILITY		MISC/
SKILL NAME	ABILITY	MOD	MOD	RANKS	SYNERGY

Know Nature	INT	+7	+2	5	+0
Climb		STR	+5	+3	2	+0
Swim		STR	+4	+3	1	+0
Move Silently	DEX	+8	+3	5	+0
Hide		DEX	+8	+3	5	+0
Ride		DEX	+13	+3	10	+0
Jump		STR	+4	+3	5	+2 (Tumble) -6 (20’ Base)
Tumble		DEX	+10	+3	5	+2 (Jump)
Use Rope	DEX	+4	+3	1	+0
Listen		WIS	+4	+0	4	+0
Search		INT	+7	+2	5	+0
Spot		WIS	+5	+0	5	+0
Survival       	WIS	+12/14	+0	10	+2/4 (Know Nature/Tracking w/Search)

Total			91/93		63


WEAPONS             	TAB     DAM		CRIT	RNG	WGHT	SIZE	
MW Urgrosh		+11    1d8+7.5+2	x3	--	12lb	M	
“ “ (off-hand)		+10    1d6+2.5+2	x3	--	12lb	M
MW Comp Longbow       	+10    1d8+3		x3		110’	3lb		
(+3 Str Bonus)	
Dagger			+9     1d4+3		19-20x2	10'	1lb	M

                       ARMOUR	SPELL
ARMOR			BONUS	PENALTY	FAIL	SPEED	WGHT
+1 Chainshirt	+4	-1	NA	N/A	30’	Light / 20lbs


MONEY
PP:
GP:  ??
SP:
CP:


EQUIPMENT		Weight			Cost

+1 Chain Shirt 		20 lb			1250
+4 Belt of Strength	1 lb			16000
(worn under Chain Shirt)
Waterskin(x1)  		4 lb			2
Dagger 			1 lb			2
MW Comp Longbow       	3 lb			75
Arrows (40)    		3 lb			2
Potion 			1 lb			50
Cure Light Wounds
MW Urgrosh		12 lb			650
Urgrosh (Spare)		12 lb			50
Shield, Heavy Wood	10 lb			7
Barding, Std Leather	N/A			100

 			67lb.--Light Load	

Light (0-153) Medium (154 - 306); Heavy (307 - 460)
Lift 460 / 920
Drag 2300 lb

MOUNT INFORMATION

Heavy Warhorse (Male)
Name: Kazaar V
Size/Type: Large Animal
Hit Dice: 4d8+12 (30 hp)
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 17 (-1 size, +1 Dex, +4 natural; +3 Studded Leather Barding), touch 10, flat-footed 13
Base Attack/Grapple: +3/+11
Attack: Hoof +6 melee (1d6+4)
Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +5, Will +2
Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +5, Spot +4
Feats: Endurance, Run

EQUIPMENT ON HORSE

Torch (5)      		5 lb			1
Whetstone      		1 lb			0
Caltrops (3)   		6 lb			3
Grappling Hook         4 lb			1
Rope (Hemp - 50')      10lb			1
Net			6 lb			20
Saddle Bags		-
Military Saddle		-

This message was last edited by the player at 00:10, Mon 23 June 2008.
DM
GM, 752 posts
Tue 24 Jun 2008
at 03:55
  • msg #143

Map viewing issues?

Hey all,

My ancient computer, with its old graphics interfaces and what-not, shows the maps I post in a reasonable, two resolution fashion (high and low)--but I want to make sure that everyone can see these things the way I'm seeing them.  If you're having issues, please let me know and I'll try to rectify.

Cheers,
Kev
DM
GM, 753 posts
Tue 24 Jun 2008
at 04:55
  • msg #144

Concensus?

Quick weigh-in:  are you proposing to hire on as caravan guards, or set out on your own?  Just a fast check-in on your parts, and I will have a sense of where we're going on this.

KO
Gilrak Kilring
player, 122 posts
Tue 24 Jun 2008
at 11:09
  • msg #145

Re: Concensus?

In reply to DM (msg #144):
Hey Kev,

I can read the maps fine.

Also, to the rest of the team:

My $.02:  I'd prefer to forgo the caravan guards and apply our funds elsewhere..

thanks,
Jas
This message was last edited by the player at 11:18, Tue 24 June 2008.
Garryn the Grey
GM, 288 posts
38/38 HP
Tue 24 Jun 2008
at 17:12
  • msg #146

Re: Concensus?

Jas...you might want to loosen your braids also. The question (based upon Asher and Garryns suggestion) was did we want to get jobs as caravan guards or just go on our own, perhaps joining another caravan with our own cart or not as the case may be.
Gilrak Kilring
player, 123 posts
Tue 24 Jun 2008
at 19:00
  • msg #147

Re: Concensus?

LoL - I missed that.
Asher Willbourne
player, 465 posts
There is no spoon
Tue 24 Jun 2008
at 21:02
  • msg #148

Re: Concensus?

While I offered in game to do so, I am not sure that hiring on won't be too constricting. Asher will be bound to follow through with the guard position if we agree to do so (damn that lawful alignment).

If the map holds the key to some lost treasure, I would prefer we are unencumbered by our duty to a traveling caravan, and are free to go after it.

Sure, it doesn't sound very monk like-- but neither does guarding caravans-- or hanging our with barbarians and rogues for that matter.

Of course-- my memeory may be failing me-- wasn't the gift of a treasure map part of what the dragon had offered us at the live game?
This message was last edited by the player at 21:07, Tue 24 June 2008.
Garryn the Grey
GM, 289 posts
38/38 HP
Wed 25 Jun 2008
at 02:59
  • msg #149

Re: Concensus?

This map is not the treasure map, this is simply a map of the area we are headed and it was given to us as a token of friendship and not as a reward for being such wonderful people...at least that is my take on it. We already have the treasure map and it is in a desert somewhere, this is a map of trade routes and lacks the X that marks the proverbial spot...I think.
Perrato Viatomagne
player, 209 posts
Absent-minded Cleric
From Vedia, Palone
Wed 25 Jun 2008
at 04:28
  • msg #150

Re: "Consensus?"

I don't think it's a treasure map, either. There's no real indication of anything like secret glens or hidden waterfalls not to mention super-secret treasure spots. I say we strike out on our own, at least until we get to Deuxchay. Taking a job with a group will limit our field of movement should anything compelling turn up on our way. However it might be prudent to hire ourselves onto a caravan as we go through wilder and more desolate regions of the supercontinent as resources and outposts of civilization get rarer.
Asher Willbourne
player, 466 posts
There is no spoon
Wed 25 Jun 2008
at 06:29
  • msg #151

Re: "Consensus?"

I guess it's my poor recollection on the map.

But I, like Perrato, think we should avoid the guard duty and strike out on our own.
Gilrak Kilring
player, 124 posts
Wed 25 Jun 2008
at 11:22
  • msg #152

Re: "Consensus?"

Perrato Viatomagne:
...I say we strike out on our own, at least until we get to Deuxchay. Taking a job with a group will limit our field of movement should anything compelling turn up on our way..


I agree.
Garryn the Grey
GM, 290 posts
38/38 HP
Thu 26 Jun 2008
at 02:16
  • msg #153

Re: "Consensus?"

It sounds like the consensus is that we strike out alone which means we'll need to plan well.
Aidrin ap Gynwir
player, 123 posts
Thu 26 Jun 2008
at 07:26
  • msg #154

Re: "Consensus?"

Name  : Aidrin ap Gynwir     Gender: Male
Player: Brian (cObra)        Height: 6'0"        MAX HP: 22
Race  : Human                Weight: 180 lb.     CUR HP: 22
Class : Wizard               Age   : 27 years    Subdual: -
Level : 7                    Hair  : Black
Align : Lawful Neutral       Eyes  : Blue
Deity : --                   Hand  : Right       XP    : 10,532 (?)
Size  : Medium               Speed : 30 ft       Need  : 21,000
----------------------------------------------------------------------------
      ABILITY ABILITY    TMP  TMP
      SCORE    MOD      SCORE  MOD
STR  :  12  :  +1  :    : -- : + - :
DEX  :  14  :  +2  :    : -- : + - :
CON  :  10  :  +0  :    : -- : + - :
INT  :  16  :  +3  :    : 18 : + 4 :
WIS  :  11  :  +0  :    : -- : + - :
CHA  :  14  :  +2  :    : -- : + - :
----------------------------------------------------------------------------
Total        Armour  Shield  Dex  Size  Natural  Deflect  Base
AC  : 15 (19) +3       +0    +2    +0     +0       +0     +10

        Total    Dex  Misc
Init  :  +2   =  +2    +0

Base Attack Bonus:   +3
Attack Bonus Melee:  +4
Attack Bonus Range:  +5
----------------------------------------------------------------------------
SAVES  Total    Base  Ability  Magic  Misc
Fort  : +2   =  +2     +0       +0     +0
Refl  : +4   =  +2     +2       +0     +0
Will  : +5   =  +5     +0       +0     +0
----------------------------------------------------------------------------
SPECIAL ABILITIES / FEATS
- Extend Spell:  Spell lasts 2x normal, costs 1 extra level   Human Bonus.
- Silent Spell:  Spell cast w/o verbal, costs 1 extra level   1st Lvl Char.
- Scribe Scroll: May create scrolls                           Wizard bonus
- Spell Mastery: May prepare spells w/o spell book            3rd Lvl Char.
- Intelligence +1                                             4th Lvl Char.
- Enlarge Spell                                               5th Wiz. Bonus
- Combat Casting                                              6th Lvl Char.
----------------------------------------------------------------------------
CLASS ABILITIES
- Proficient with club, dagger, heavy and light crossbows, and quarterstaff
- Spells:  may cast arcane spells
- Bonus language:  may substitute Draconic as a known language
- Familar:  may summon and retain a familiar
- Scribe Scroll:  Feat gained as 1st level wizard
- Bonus Feats:  specific types of bonus feats gained every 5 levels
- Spellbooks:  used to study spells; new spells are added for each level, and
     new spells may be learned and scribed into spell book during adventuring
----------------------------------------------------------------------------
RACIAL ABILITIES
- Bonus Skills
- Bonus Feat: Extend Spell
----------------------------------------------------------------------------
LANGUAGES:  Paldorian, Phanarian, Draconic, Rimsedge patois
----------------------------------------------------------------------------
SKILLS                                      MAX RANGES : 10 / 5

                        KEY    SKILL    ABILITY         MISC
CC SKILL NAME          ABILITY  MOD      MOD      RANKS  MOD  SYNERGY
   Appraise             INT     +6    =   +3       +1    +2     +0
   Balance              DEX     +2    =   +2       +0    +0     +0
   Bluff                CHA     +2    =   +2       +0    +0     +0
   Climb                STR     +1    =   +1       +0    +0     +0
   Concentration        CON     +10   =   +0       +10   +0     +0
   Craft, Alchemy       INT     +6    =   +3       +3    +0     +0
   Decipher Script      INT     +6    =   +3       +3    +0     +0
   Diplomacy            CHA     +2    =   +2       +0    +0     +0
   Disguise             CHA     +2    =   +2       +0    +0     +0
   Escape Artist        DEX     +2    =   +2       +0    +0     +0
   Forgery              INT     +3    =   +3       +0    +0     +0
   Gather Information   CHA     +2    =   +2       +0    +0     +0
   Heal                 WIS     +0    =   +0       +0    +0     +0
   Hide                 DEX     +2    =   +2       +0    +0     +0
   Jump                 STR     +1    =   +1       +0    +0     +0
   Knowledge (Arcana)   INT     +8    =   +3       +5    +0     +0
   Knowledge (History)  INT     +4    =   +3       +1    +0     +0
   Knowledge (Nobility) INT     +4    =   +3       +1    +0     +0
   Knowledge (Local)    INT     +4    =   +3       +1    +0     +0
   Listen               WIS     +1(+3)=   +1       +1   (+2)    +0
   Move Silently        DEX     +2    =   +2       +0    +0     +0
   Ride                 DEX     +5    =   +2       +3    +0     +0
   Search               INT     +4    =   +3       +1    +0     +0
   Sense Motive         WIS     +0    =   +0       +0    +0     +0
   Sleight of Hand      DEX     +4    =   +2       +2    +0     +0
   Spellcraft           INT     +15   =   +3       +10   +0     +2
   Spot                 WIS     +1(+3)=   +0       +1    +0     +0
   Survival             WIS     +0    =   +0       +0    +0     +0
   Swim                 STR     +1    =   +1       +0    +v     +0
   Use Rope             DEX     +3    =   +2       +1    +0     +0

* v = various modifiers based on encumbrance and armor.

----------------------------------------------------------------------------
SPELLS (Wizard)

            Level-based  Ability         Total
Lvl    DC   Spells/Day    Bonus      Spell Per Day
0      13       4      +    0    =        4
1      14       4      +    1    =        5
2      15       3      +    1    =        4
3      16       2      +    1    =        3
4      17       1      +    0    =        1
5      ?        ?      +    0    =        ?
6      ?        ?      +    0    =        ?


Memorized/Known:

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Known:  All                       Memorized:
                                  Detect Magic      x
                                  Light             x
                                  Message           x
                                  Arcane Mark       x



¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Known:                            Memorized:
        Disguise Self             Shocking Grasp    x
        Erase                     Obscuring Mist    x
        Mage Armor                Mage Armor        x
        Magic Missile             Magic Missile     x
        Obscuring Mist            Unseen Servant    x
        Shocking Grasp
        Sleep
        Unseen Servant
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Known:                            Memorized:
        Flaming Sphere            Scorching Ray     x
        Invisibility              Scorching Ray     x
        Protection from Arrows    Invisibility      x
        Scorching Ray             Bull's Strength   x
        Summon Swarm
        Bull's Strength
        Cat's Grace
        Mirror Image
        Web
        Levitate
_____________________           _____________________
                     Spell Lvl 3
        Dispel Magic              Fireball          x
        Fireball                  Lightning Bolt    x
        Lightning Bolt            Wind Wall         x
        Wind Wall
_____________________           _______________________
                     Spell Lvl 4
        Rary's Mn. Enhancer       Ice Storm         x
        Ice Storm

_____________________           ________________________
                     Spell Lvl 5

_____________________           ________________________
                     Spell Lvl 6


____________________________________________________________________________
WEAPONS          TAB  DAM     CRIT    RNG      WGHT  SIZE   TYPE  PROPERTIES
Dagger            +4 1d4+1   19-20/x2 10 ft.   1 lb. Light   P
Light Crossbow    +5 1d8       x3     80 ft.   4 lb. Ranged  P
----------------------------------------------------------------------------
                          ARMOUR CHECK    MAX  SPELL
ARMOUR            TYPE    BONUS  PENALTY  DEX  FAIL  SPEED  WGHT  PROPERTIES
None                       +0
Bracers of Armor  Magic    +3
----------------------------------------------------------------------------
MONEY
PP:
GP:
SP:   9
CP:   100

$ Starting Cash 170gp.
----------------------------------------------------------------------------
EQUIPMENT                                           WEIGHT
Backpack                                            2 lbs.
Candle (3)                                          0
Scrollcase (3)                                      1.5 lbs.
Flask (4)                                           6 lbs.
Iron Pot                                            2 lbs.
Tankard                                             0
Inkpen                                              0
Merchant Scale                                      1 lbs.
Vial (2)                                            0
Sealing Wax                                         0
Whetstone                                           1 lbs.
Paper (8)                                           0
Belt Pouch                                          .5 lbs.
Ink Vial, 1 oz.                                     0
Hooded Lantern                                      2 lbs.
Flask of Oil                                        1 lbs.
Waterskin                                           4 lbs.
Spell Components Pouch                              3 lbs.
Spellbook                                           3 lbs.
Bedroll                                             5 lbs.
Torch (3)                                           3 lbs.
Bolts (x39)                                         ? lbs.
Horse (?)

Light (0-44 lb.); Medium (45-87 lb.); Heavy (88-132 lb.)
Lift 264 lb.
Drag 660 lb.


----------------------------------------------------------------------------
MAGIC ITEMS
Bracers of Armor +3                                   --
Necklace of Intellect +2                              --
Wand of Suggestion (Caster lvl 9th) (uses: 3/5)      1.0 lb.
Potion of Bless Weapon                               0.1 lb.
Potion of Magic Stone                                0.1 lb.
Potion of Pass without Trace                         0.1 lb.
Potion of Cure Light Wounds (1d8+1)                  0.1 lb.
Scroll: False Life                                    --
Scroll: Enlarge Person                                --
Scroll: Silent Image                                  --
Scroll: Comprehend Languages/Eagle's Splendor         --

----------------------------------------------------------------------------
DESCRIPTION

----------------------------------------------------------------------------
BACKGROUND

I've fixed my skills and updated my known and prepared spells. I'm not sure if I get the 3.5e standard 2 spells at 7th level or if we're using house rules.

UPDATE: OK I've updated my 4th level spells accordingly and I fixed my spells-per-day information. I don't know if I currently have more 2nd level spells than I should or if I picked up some along the way.
This message was last edited by the player at 21:46, Thu 26 June 2008.
Garryn the Grey
GM, 291 posts
38/38 HP
Thu 26 Jun 2008
at 08:52
  • msg #155

Re: "Consensus?"

Aidrin, you get to pick two fourth level spells and one first at 7th level.
Gilrak Kilring
player, 126 posts
Sun 29 Jun 2008
at 21:19
  • msg #156

Gearing Up

With 400gp, Gilrak will purchase:

(2) Light Warhorses*:  300gp
(1) Riding Saddle:  10gp
(1) Set Saddlebages:  4gp
(1) Lance:  10gp
(20) Composite Longbow Arrows:  1gp
(1) Potion Cure Light Wounds:  50gp
(1) vial holy water:  25gp

Total:  400gp

* One will receive my gear from my last horse.  The spare will receive the riding saddle and saddlebags.  The spare will also tote my extra gear..

Just for my own clarity sake:  It sounds like we're not leveling up until Rimsedge.  Is that correct??

Thanks,
Jas

PS - would like to pick up a bless weapon potion - but not sure that's in the cards right now..
Totmacher of the Wilds
player, 257 posts
Mon 30 Jun 2008
at 03:47
  • msg #157

Re: Gearing Up

Kev - what size boat can be used on No Hope River?  Are there regular river routes to Deuxchay?  Might save us some time.

Assuming Tot still has his Heavy Warhorse he would like to add the following:
(1) Potion of Bull's strength
(2) Potion of Cure Light Wounds
Total 400GP
DM
GM, 757 posts
Mon 30 Jun 2008
at 13:41
  • msg #158

Clarification and Simplicity

In the interests of both, you *are now* Level 7.  You have spent all of your hard-earned cash to get there.  You have your treasures, your wishes, your 7th level, anywhere from 10-40 gp each, the 400 gp equipment allotment apiece I've indicated in the Heading East thread, and training for 8th level and additional monies awaiting (presumably) in Rimsedge.  You also have an ancient map (not yet produced) detailing a lost treasure site, plus the posted map for the Central Wilds.

Questions?  Let me know.  I intend to use a portion of this week to get us out of town and down the road.  Caylin, with Garryn's help, will be taking a level of rogue to supplement his archer skills (more for the scouting benefits).

Cheers,
Kev
DM
GM, 758 posts
Mon 30 Jun 2008
at 14:02
  • msg #159

Re: Clarification and Simplicity

To give you an appreciation of training costs, I'll refer you to the Miscellaneous section of the Arrret website.  In short, to advance to 7th level would cost 2,400 gp each.  There are seven of you, so that would run you 16,800 gp.  You managed, after cashing the bounty hunter writs, selling the emeralds, selling the masterwork weapons, and the gold you obtained during the last adventure, to accumulate approximately 12,000 gp.  The writs for goods and services in Borderton allowed you to live comfortably at the Briar and Sparrow and make up the remainder of the training fees.  So...once again, you're a little light on the fiscal end of things.  But Bergstrom has assured you that training costs for 8th level, plus a small magic item shopping spree, is available at Rimsedge.  Just for the record, advancing everyone to 8th level would run a total of 25,200 gp.

Capice?  Let me know if you have questions.

KOB
Gilrak Kilring
player, 127 posts
Mon 30 Jun 2008
at 16:18
  • msg #160

Re: Clarification and Simplicity

Got it - thanks for the attached Kevin!

Now, we just need to discuss what the party's goals are prior to this thing getting powered on.  We got a little over a month till it' all over...

http://www.cnn.com/2008/TECH/0...llider.ap/index.html
Asher Willbourne
player, 468 posts
There is no spoon
Tue 1 Jul 2008
at 02:06
  • msg #161

Re: Clarification and Simplicity

Asher will buy:

1  potion of Cat's Grace (300)
1  Thunderstone (30)
1  Tanglefoot Bag (50)
20 X-bow bolts (20) I must have used some at the live game
This message was last edited by the player at 02:21, Tue 01 July 2008.
Garryn the Grey
GM, 293 posts
38/38 HP
Tue 1 Jul 2008
at 03:13
  • msg #162

Re: Clarification and Simplicity

Treasure Update:

Totmacher has decided to take the Ring of Protection +1. I've added the GP value of the magic items we've gotten from party treasure. Do we want to use that as the guideline? It pretty much approximates my hybrid method anyway and its less dependant on my judgement.

FUTURE TREASURE SELECTION ORDER:
  1. Caylin         0 gp
  2. Gilrak         0 gp
  3. Garryn      2000 gp
  4. Totmacher   3320 gp
  5. Perrato    12305 gp
  6. Asher      14000 gp
  7. Aidrin     13000 gp
Asher Willbourne
player, 469 posts
There is no spoon
Tue 1 Jul 2008
at 03:20
  • msg #163

Re: Clarification and Simplicity

Garryn the Grey:
Treasure Update:

Totmacher has decided to take the Ring of Protection +1. I've added the GP value of the magic items we've gotten from party treasure. Do we want to use that as the guideline? It pretty much approximates my hybrid method anyway and its less dependant on my judgement.

FUTURE TREASURE SELECTION ORDER:
  1. Caylin         0 gp
  2. Gilrak         0 gp
  3. Garryn      2000 gp
  4. Totmacher   3320 gp
  5. Perrato    12305 gp
  6. Asher      14000 gp
  7. Aidrin     13000 gp



Damn it, I'm last again -- ha, ha

It does seem to be the most fair way of divying the magic.
Gilrak Kilring
player, 128 posts
Tue 1 Jul 2008
at 12:06
  • msg #164

Re: Clarification and Simplicity

Asher Willbourne:
<quote Garryn the Grey>
Treasure Update:

Totmacher has decided to take the Ring of Protection +1. I've added the GP value of the magic items we've gotten from party treasure. Do we want to use that as the guideline? It pretty much approximates my hybrid method anyway and its less dependant on my judgement.

FUTURE TREASURE SELECTION ORDER:
  1. Caylin         0 gp
  2. Gilrak         0 gp
  3. Garryn      2000 gp
  4. Totmacher   3320 gp
  5. Perrato    12305 gp
  6. Asher      14000 gp
  7. Aidrin     13000 gp




This seems like the most logical approach Bret.  This should be a cumulative list to date right(?)
This message was last edited by the player at 12:07, Tue 01 July 2008.
Garryn the Grey
GM, 294 posts
38/38 HP
Tue 1 Jul 2008
at 15:32
  • msg #165

Re: Clarification and Simplicity

Yep it is cumulative. So the new list looks like this:
FUTURE TREASURE SELECTION ORDER:
  1. Caylin         0 gp
  2. Gilrak         0 gp
  3. Garryn      2000 gp
  4. Totmacher   3320 gp
  5. Perrato    12305 gp
  6. Aidrin     13000 gp
  7. Asher      14000 gp
Garryn the Grey
GM, 295 posts
38/38 HP
Tue 1 Jul 2008
at 15:37
  • msg #166

Re: Clarification and Simplicity

Aidrin, yeah, you picked up a bunch of 2nd level spells during the last live gaming session.

FYI, you get the benefit of your higher INT's bonus spells as long as you've been wearing the necklace all day, so you should have one more memorized 4th level spell.
Aidrin ap Gynwir
player, 124 posts
Tue 1 Jul 2008
at 17:06
  • msg #167

Re: Clarification and Simplicity

Garryn the Grey:
Aidrin, yeah, you picked up a bunch of 2nd level spells during the last live gaming session.

FYI, you get the benefit of your higher INT's bonus spells as long as you've been wearing the necklace all day, so you should have one more memorized 4th level spell.


Noted, thanks. He will memorize Rary's Mnemonic Enhancer.
Aidrin ap Gynwir
player, 125 posts
Tue 1 Jul 2008
at 19:41
  • msg #168

Re: Clarification and Simplicity

Since Aidrin already has a horse (and the associated trimmings I assume), he will buy:

Smokesticks (3): 60gp
Antitoxin: 50gp
Silk rope (50ft): 50gp
Grappling hook: 1gp
Tanglefoot bag (2): 50gp
Trail rations (7): 14sp
Oil of Bless Weapon: 100gp (for Gilrak)

311gp 14sp
Gilrak Kilring
player, 129 posts
Wed 2 Jul 2008
at 03:08
  • msg #169

Re: Clarification and Simplicity

Aidrin - thank you!!  I'm in debt to you...
Aidrin ap Gynwir
player, 126 posts
Wed 2 Jul 2008
at 23:01
  • msg #170

Re: Clarification and Simplicity

Gilrak Kilring:
Aidrin - thank you!!  I'm in debt to you...


You are familiar with the Phanarian practice of usury, yes?
Garryn the Grey
GM, 296 posts
38/38 HP
Fri 4 Jul 2008
at 01:59
  • msg #171

Re: Clarification and Simplicity

I want to discuss travel speeds.

Currently we're limited to 3 mph/24 mi per day based upon Caylin's encumbered  warpony.

I am considering buying a cart/carriage/wagon which is limited to 2 mph/12 mi per day.

While this will substantially slow our travel, it will allow us to carry enough feed for our mounts that we can travel for more than a few days w/o spending time letting them forage for food and allow us to carry any treasure we find. It will, at least over short distenses, slow the whole party down, so I wanted to get approval before I purchase anything.
Gilrak Kilring
player, 130 posts
Fri 4 Jul 2008
at 20:14
  • msg #172

Re: Clarification and Simplicity

In reply to Garryn the Grey (msg #171):

not exactly the picture of speed & mobility is it..  Forgive my memory loss here gang - but why exactly are we considering a series of wagons & carts?  Did we happen to pick up a replica of the Colussus of Barletta when we were in Borderton?

We're going to be quite the target for ambush using this approach..

If we can un-encumber Caylin's warpony (by shifting his gear to a spare horse), we can double our movement rate to 32 miles/day (assuming caylin weighs less then 101 lbs?).

Gilrak can also assist in foraging for food w/his survival skills.

I say we consider buying an extra couple horses for carrying goods - forgo the cart(s) - and get moving...

Also - let's not forget Scott's comments regarding the boat to Dief Deuxchay.  That's something to consider as well..

Cheers,
Jas
This message was last edited by the player at 20:22, Fri 04 July 2008.
Garryn the Grey
GM, 297 posts
38/38 HP
Sat 5 Jul 2008
at 07:09
  • msg #173

Re: Clarification and Simplicity

Actually, if we unencumber Caylin's mount we get up to 3.5 mph/28 mi per day based upon Totmacher's mount...and even naked he encumbers his mount.

Also, foraging takes time. The idea behind the cart was to avoid the need for that while gaining the ability to carry anything we find along the way.
Gilrak Kilring
player, 131 posts
Sat 5 Jul 2008
at 12:50
  • msg #174

Re: Clarification and Simplicity

In reply to Garryn the Grey (msg #173):

Yeah - Totmacher naked on a horse.  That won't be necessary..
Asher Willbourne
player, 470 posts
There is no spoon
Sun 6 Jul 2008
at 20:03
  • msg #175

Re: Clarification and Simplicity

In reply to Garryn the Grey (msg #173):

Unless I am doing my math wrong, I would rather travel 72 miles in 3 days and forage a day (72 in 4days) than travel 48 in 4days without foraging.

I agree with Gilrak that additional mounts carrying gear and loot is better than the slower wagon-- unless you are expecting a ridiculous amount of loot. Plus, it gives the griffons something to feast on without us losing our mobility (all of our mounts).
This message was last edited by the player at 20:07, Sun 06 July 2008.
Gilrak Kilring
player, 132 posts
Sun 6 Jul 2008
at 20:26
  • msg #176

Gilrak's Flex Appeal

Good point on the feasting Griffons...

Although - if we did go the cart/wagon approach w/a smaller number of mounts, we could always just have Totmacher pull the wagon should all the horses get eaten.  Although... with his newly acquired belt of strength, Gilrak may be more capable than the half-orc.  (Them's fightin' words I know Scott. hehe)

Regardless - let's make a call on this one tonight so we're not slowing things down.  At this point, my vote is for procuring extra mounts - forgo the cart(s) - and get moving..
This message was last edited by the player at 20:51, Sun 06 July 2008.
Garryn the Grey
GM, 298 posts
38/38 HP
Sun 6 Jul 2008
at 23:24
  • msg #177

Re: Gilrak's Flex Appeal

I posted the wrong speed per day for the cart/wagon it should be 2 mph/16 miles per day so over 4 days it would be 72 vs 64 miles, still slower, but then again with what looks like a 1000 mile trip to Deuxchay, some of it surrounded by swamps are we sure foraging will be successful? I'm sure we'll be able to resupply several times along the way, but funds might be scarce if we blow all our cash now. We should probably ask around about these issues. Also I'd planned on hiring a teamster and an unskilled assistant to manage our mounts and cart/wagon...we don't have a single rank in Handle Animal. We should probably do the same if we get several extra horses.

My reason for wanting the cart was this due to the following facts:
Light Horse     75 gp 48 miles per day (enc. 151-450 lb) 32 miles per day
Light Warhorse 150 gp 48 miles per day (enc. 231-690 lb) 32 miles per day
Heavy Warhorse 400 gp 32 miles per day (enc. 301-900 lb) 28 miles per day
Warpony        100 gp 32 miles per day (enc. 101-300 lb) 24 miles per day
Mule             8 gp 24 miles per day (enc. 231-690 lb) 16 miles per day
Cart            15 gp 16 miles per day (enc. ???-??? lb) 16 miles per day
Pack Saddle      5 gp
Bit & Bridle     2 gp
Feed             5 cp 10 lb per day
Teamster         3 sp per day
Unskilled Labor  1 sp per day

So each mount is going to require 10 lb per day and so is each pack animal. If we assume that we lighten Caylin's warpony to unencumbered then we are at 28 miles per day with our 7 mounts plus however many pack animals we bring that mean each light horse used as a pack animal can carry enough food about 5 extra days of travel. So three extra light horses w/pack saddle would cost 246 gp plus 12 gp of feed.

One cart pulled by one mule could carry just as much and would cost 25 gp plus the 12 gp of feed...now we'd be slower so we'd be substantially slower we'd need more feed for the same trip...but that's not really the expensive part.

Now I was looking at everyones list of provisions and I didn't see a single pack animal or anything...I can afford a cart and some mules and a teamster but using horses is going to have to be paid for by the rest of the party.

On the subject of griffons, at least we all have ranged attacks these days and we won't have some half-cocked brute throwing his javelin and then chasing it down so he can attack again.
This message was last edited by the GM at 15:23, Mon 07 July 2008.
Gilrak Kilring
player, 133 posts
Mon 7 Jul 2008
at 14:23
  • [deleted]
  • msg #178

Re: Gilrak's Flex Appeal

This message was deleted by the player at 14:37, Mon 07 July 2008.
Asher Willbourne
player, 471 posts
There is no spoon
Mon 7 Jul 2008
at 14:30
  • msg #179

Re: Gilrak's Flex Appeal

In reply to Garryn the Grey (msg #177):

The cart does make better finacial sense. Let me know if you need Asher to kick in some GP and I will modify my purchases for the trip. Since Asher has not purchased a horse since he hit 50' of movement, and he continues to refuse to carry anything over a light load, it is only fair that he chip in.

Now, can we Get Aine as our Teamster? <grin>
Gilrak Kilring
player, 134 posts
Mon 7 Jul 2008
at 14:38
  • msg #180

Re: Gilrak's Flex Appeal

In reply to Asher Willbourne (msg #179):

At this point - I don't care too much whether it's going to be horses or horses/mules/chickens/sheep/carts.  Let's make the final call and get on the road.
Totmacher of the Wilds
player, 258 posts
Mon 7 Jul 2008
at 16:45
  • msg #181

Re: Gilrak's Flex Appeal

In reply to Gilrak Kilring (msg #180):

Agreed - so did we rule out taking the waterway?
Totmacher of the Wilds
player, 259 posts
Mon 7 Jul 2008
at 16:49
  • msg #182

Extra Special Ops goes Public

Gilrak Kilring
player, 135 posts
Mon 7 Jul 2008
at 22:05
  • msg #183

Re: Extra Special Ops goes Public

In reply to Totmacher of the Wilds (msg #182):

You ever notice the uncanny resemblance between Butch and Totmacher??

Mack is a bad man.  A very bad man..

Great Stuff BTW!!  - Looking forward to the flood of comments on YouTube!
This message was last edited by the player at 22:13, Mon 07 July 2008.
Garryn the Grey
GM, 299 posts
38/38 HP
Tue 8 Jul 2008
at 02:21
  • msg #184

Re: Extra Special Ops goes Public

Brilliant!

I kinda thought Mack was based on Vil...any truth to that?

Who did the voice for Obama?
Totmacher of the Wilds
player, 260 posts
Tue 8 Jul 2008
at 04:11
  • msg #185

Re: Extra Special Ops goes Public

Garryn the Grey:
Brilliant!

I kinda thought Mack was based on Vil...any truth to that?

Who did the voice for Obama?


A Mad TV actor - (supposedly is being drafted by Saturday Night Live just for his Obama) - name is Jordan Peele.

http://en.wikipedia.org/wiki/Jordan_Peele
Gilrak Kilring
player, 136 posts
Tue 8 Jul 2008
at 11:44
  • msg #186

Re: Gilrak's Flex Appeal

Garryn the Grey:
My reason for wanting the cart was this due to the following facts:
Light Horse     75 gp 48 miles per day (enc. 151-450 lb) 32 miles per day
Light Warhorse 150 gp 48 miles per day (enc. 231-690 lb) 32 miles per day
Heavy Warhorse 400 gp 32 miles per day (enc. 301-900 lb) 28 miles per day
Warpony        100 gp 32 miles per day (enc. 101-300 lb) 24 miles per day
Mule             8 gp 24 miles per day (enc. 231-690 lb) 16 miles per day
Cart            15 gp 16 miles per day (enc. ???-??? lb) 16 miles per day
Pack Saddle      5 gp
Bit & Bridle     2 gp
Feed             5 cp 10 lb per day
Teamster         3 sp per day
Unskilled Labor  1 sp per day

I'll forgo the vial of holy water (25gp) and buy yer damn mule, cart and 2gp worth of feed if that means we can quit debating about this and get moving..

Cheers,
The Grumpy Dwarf
Asher Willbourne
player, 472 posts
There is no spoon
Tue 8 Jul 2008
at 14:01
  • msg #187

Re: Extra Special Ops goes Public

In reply to Totmacher of the Wilds (msg #182):

Hilarious stuff. I had to watch all of them. The Butch rant cracks me up every time.

Regarding travel, Asher will forego the thunderstone (30gp) to puchase the cart and help with the tack, driver, and feed. It will give him opporunity to meditate on the tailgate.
This message was last edited by the player at 14:08, Tue 08 July 2008.
Garryn the Grey
GM, 300 posts
38/38 HP
Tue 8 Jul 2008
at 17:00
  • msg #188

Cash vs. Speed

Alright Grumpy, we'll be on our way with a cart and a couple of pack mules (just in case we have to go off road, they're cheap and won't slow us down. I'll post a list tonight. (Funny how the discussion changed once the cost of speed was included.)

Tom is in California working for a while. His message was sketchy, but he wanted me to post as him...I think we all know that isn't going to happen, I'm barely monolingual. In any event I'll post his purchases tonight along with mine, I just won't do it in character.
Gilrak Kilring
player, 137 posts
Tue 8 Jul 2008
at 18:53
  • msg #189

Re: Cash vs. Speed

In reply to Garryn the Grey (msg #188):

No - you're just more thick-headed than the rest of us Bret.  ;)  I'd rather be traveling as a poor-man's-caravan at this point than not traveling at all..   You're responsible for hiring the teamster though.  And he better be making Gilrak breakfast in bed for 3sp/day.

See ya on the road,
J
Garryn the Grey
GM, 301 posts
38/38 HP
Wed 9 Jul 2008
at 05:53
  • msg #190

Re: Cash vs. Speed

Party Vote:  Handle Animal is a class skill for Totmacher and Gilrak (and since it is a charisma based skill I think we all know that Gil isn't going to be getting it anytime soon)...shouldn't Totmacher have to pay for our hirelings?
Garryn the Grey
GM, 302 posts
38/38 HP
Wed 9 Jul 2008
at 09:03
  • msg #191

Re: Cash vs. Speed

GARRYN'S PERSONAL ITEMS        COST   WEIGHT
Acid (flask)                   10 gp    1 lb
Everburning Torch             110 gp    1 lb
Sunrod                          2 gp    1 lb
Tindertwig                      1 gp    1 lb
Light Mace                      8 gp    4 lb
Potion (Longstrider)           50 gp   -- lb
Potion (Longstrider)           50 gp   -- lb
Potion (Cure Light Wounds)     50 gp   -- lb
Potion (Cure Light Wounds)     50 gp   -- lb
                              331 gp
                               69 gp towards party supplies
TOTAL SPENT                   400 gp

PERRATO'S PERSONAL ITEMS       COST   WEIGHT
Light Warhorse                150 gp
Paper (10 sheets)               4 gp   -- lb
Wine, Common (10 pitchers)      2 gp   60 lb
Ale, Gallon (10 jugs?)          2 gp   80 lb
Barrel (water)                  2 gp   30 lb
Soap (4 lbs.)                   2 gp    4 lb
Potion (Cure Light Wounds)     50 gp   -- lb
Potion (Cure Light Wounds)     50 gp   -- lb
Potion (Cure Light Wounds)     50 gp   -- lb
Potion (Cure Light Wounds)     50 gp   -- lb
                              362 gp
Sell: Light Horse             (30 gp)
                               68 gp towards party supplies
TOTAL SPENT                   400 gp

PARTY SUPPLIES                             
Mule                            8 gp
Mule                            8 gp
Saddle, pack                    5 gp   15 lb
Saddle, pack                    5 gp   15 lb
Light Warhorse                150 gp
Cart                           15
Feed (200 days)                10 gp 2000 lb
Bit & Bridle x3                 6 gp
Teamster (3 sp/day 60 days)    18 gp
Unskilled Labor  (1 sp/day x60) 6 gp
Trail Rations (5 sp/day x60)   30 gp   60 lb
                              261 gp
PAID BY:
Asher                          30 gp
Caylin                         69 gp
Garryn                         69 gp
Gilrak                         25 gp
Perrato                        68 gp
This message was last edited by the GM at 05:02, Tue 12 Aug 2008.
Totmacher of the Wilds
player, 261 posts
Wed 9 Jul 2008
at 17:19
  • msg #192

Re: Cash vs. Speed

Garryn the Grey:
Party Vote:  Handle Animal is a class skill for Totmacher and Gilrak (and since it is a charisma based skill I think we all know that Gil isn't going to be getting it anytime soon)...shouldn't Totmacher have to pay for our hirelings?


Better yet - maybe the party should pay Totmacher to manage the hirelings.

BTW - do the hirelings get paid before or after we reach the destination?

Also, do we really need rations?  Totmacher sees the hirelings as multi-purpose.
Gilrak Kilring
player, 138 posts
Wed 9 Jul 2008
at 18:18
  • msg #193

The Donner Party

Now see what you started Bret?  Perhaps Kevin should name this particular 'module' "Caravan to Rimsedge:  A Donner Party Story"...

Had Vil still been alive, he would have warned you about this...
Garryn the Grey
GM, 303 posts
38/38 HP
Wed 9 Jul 2008
at 19:35
  • msg #194

Re: The Donner Party

Well, if he's going to eat them then he sure as hell better pay for them!

I paid the Hireling 60 days upfront with Borderton credit. You would normally negotiate a contract with hirelings and if it was for daily work pay them at the end of each day, if it was long term you'd pay them weekly and if it was for a specific job you'd pay them a portion initially and the rest upon completion. I figure 60 days is close to 1000 miles and we can pay the remainder when we get there.
Perrato Viatomagne
player, 210 posts
Absent-minded Cleric
From Vedia, Palone
Sat 12 Jul 2008
at 03:04
  • msg #195

Re: The Donner Party

Howdy.

I'm currently westbound and down, loaded up and truckin' here in the ol' O.C. After our first week of trying to figure out how to bail out the business, I'm operations manager again, but I have a good guy from the old days coming in to help. Things should smooth out. I can check in and post now, though, and I have brought the D&D books with me...
Gilrak Kilring
player, 139 posts
Sat 12 Jul 2008
at 12:39
  • msg #196

Re: The Donner Party

In reply to Perrato Viatomagne (msg #195):

Tom -

Best of luck to you in your efforts to save your business!  As business owners ourselves, we can understand the work you're going through..

Take care,
Jason
Gilrak Kilring
player, 140 posts
Wed 16 Jul 2008
at 02:16
  • msg #197

Rockin' the Shamisen

So Asher...

Perhaps you should consider picking up a shamisen and putting a level into Bard on our way to Narvil..

http://www.youtube.com/watch?v=1i1FznZT7fU
so you can face off with something like this (albeit a more combative version...)
http://www.youtube.com/watch?v=lyfvQ7kosBc


I saw a Taiko/Shamisen group come through St. Paul a few years back.  They had a crew of 3 japanese hotties kneeling on the stage totally rocking the shamisens.  That was by far the coolest 'guitar' performance I've seen in some time.

J

Side Note to Bret - Yes, I know what you're thinking... While Vil may have been into the whole Asian ..cultural.. scene back when he was *alive* - the Holt Bros. character of Mack was by no means modeled after our beloved Illusionist-Thief...
Asher Willbourne
player, 473 posts
There is no spoon
Fri 18 Jul 2008
at 19:37
  • msg #198

Re: Rockin' the Shamisen

In reply to Gilrak Kilring (msg #197):

Asher would prefer the 3 hotties playing the Shamisen; but given his ascetic upbringing, he is not sure why.

...perhaps the Half-Beast is having more of an influence on him than Asher would care to admit.
This message was last edited by the player at 19:39, Fri 18 July 2008.
DM
GM, 760 posts
Thu 24 Jul 2008
at 05:46
  • msg #199

Booked and I've got to hurry...

Hey all,

Life is absolutely full at the moment.  I've been swamped with travel for the job, band gigs and our CD release, and the return of the S.O. (Carolyn) to Seattle and our house has sucked up far more time than I had anticipated.  Now that she is settling into her new job, however, I'm hoping I have more free time--although probably only late at night.  I'm trying to move us along here right now, after she's gone to bed.

Good luck with everything, Tom.  I'll call you soon to see how things stand.  In the meantime, I will try to post as often as I can.

Cheers,
Kev
Gilrak Kilring
player, 143 posts
Fri 25 Jul 2008
at 02:44
  • msg #200

Re: Booked and I've got to hurry...

Hey Kevin,

Good to see you back on line and getting a quick breather from what sounds to be a very hectic schedule.

So how can we get our hands on one of your CD's??

Cheers,
Jas
Garryn the Grey
GM, 305 posts
38/38 HP
Mon 11 Aug 2008
at 04:03
  • msg #201

Re: Booked and I've got to hurry...

Hey all, I just spoke with Kev, he's been out hiking for the last week and will be back in Seattle tomorrow night and he should be able to post something then.

He has given a green light to a weekend gaming at the lake house in Wisconsin in October if we can all work it out. The first and last weekends are out which leaves 10-12, 17-19, and 24-26.
Aidrin ap Gynwir
player, 128 posts
Mon 11 Aug 2008
at 05:14
  • msg #202

Re: Booked and I've got to hurry...

Garryn the Grey:
Hey all, I just spoke with Kev, he's been out hiking for the last week and will be back in Seattle tomorrow night and he should be able to post something then.

He has given a green light to a weekend gaming at the lake house in Wisconsin in October if we can all work it out. The first and last weekends are out which leaves 10-12, 17-19, and 24-26.


Wow, where in Wisconsin?
Totmacher of the Wilds
player, 263 posts
Mon 11 Aug 2008
at 05:19
  • msg #203

New episode of Extra Special Ops Released

Garryn the Grey
GM, 306 posts
38/38 HP
Mon 11 Aug 2008
at 05:40
  • msg #204

Re: New episode of Extra Special Ops Released

Sayner, WI (275 mi from Minneapolis, 700 from KC)
Aidrin ap Gynwir
player, 129 posts
Mon 11 Aug 2008
at 19:49
  • msg #205

Re: New episode of Extra Special Ops Released

Ha, that's not far from where I used to vacation in Three Lakes.
Gilrak Kilring
player, 150 posts
Tue 12 Aug 2008
at 01:37
  • msg #206

Re: New episode of Extra Special Ops Released

Totmacher of the Wilds:


That's just wrong. Funny.  But wrong.
This message was last edited by the player at 01:37, Tue 12 Aug 2008.
Garryn the Grey
GM, 307 posts
38/38 HP
Wed 13 Aug 2008
at 07:36
  • msg #207

Re: New episode of Extra Special Ops Released

I forgot that a friend of mine is getting married on Oct 18, so that weekend is out too.
Asher Willbourne
player, 480 posts
There is no spoon
Wed 13 Aug 2008
at 23:57
  • msg #208

Re: New episode of Extra Special Ops Released

Totmacher of the Wilds:


wrong. wrong. wrong. you damn dirty ape.
Garryn the Grey
GM, 308 posts
38/38 HP
Tue 19 Aug 2008
at 04:51
  • msg #209

Re: New episode of Extra Special Ops Released

Okay, the possible weekends are the 10-12th or 24-26th of October. Scott would prefer the latter. Does anyone else have a preference or conflict?
Perrato Viatomagne
player, 211 posts
Absent-minded Cleric
From Vedia, Palone
Wed 27 Aug 2008
at 23:38
  • msg #210

Re: New episode of Extra Special Ops Released

I can go either weekend provided I have enough time to plan for it. Whichever weekend we go is up to you guys; so chime in already.
DM
GM, 761 posts
Fri 5 Sep 2008
at 00:13
  • msg #211

Re: New episode of Extra Special Ops Released

Actually both weekends pose a conflict for me, but I can resolve the one on Oct. 25 to make it out for a gaming weekend.  The Oct. 11 date is a gig night for the band, and I can't back out of that.

FYI, things at home are even more time-consuming now that Carolyn is back in town--I just don't have much free time at all.  I'll try to move us along as best I can, but please understand that I'm pretty constrained right now.
DM
GM, 763 posts
Fri 5 Sep 2008
at 15:28
  • msg #212

This weekend

The SO will be out of town, so this represents the most opportunity for me to move things along.  I will be doing so throughout the weekend.
Gilrak Kilring
player, 152 posts
Fri 5 Sep 2008
at 23:56
  • msg #213

Re: This weekend

DM:
The SO will be out of town, so this represents the most opportunity for me to move things along.  I will be doing so throughout the weekend.


Great to hear from you Kev!!!  Our slightly unhinged dwarf is ready, willing, and unstable - in short, he's ready to go.

BTW - how many xp for knocking out the Monk??  =)
This message was last edited by the player at 00:00, Sat 06 Sept 2008.
Asher Willbourne
player, 481 posts
There is no spoon
Sat 6 Sep 2008
at 18:03
  • msg #214

Re: This weekend

In reply to Gilrak Kilring (msg #213):

13:02, Today: Asher Willbourne rolled 28 using 1d20+8. initiative roll (w/+4 vendetta modifier).
Gilrak Kilring
player, 155 posts
Sun 7 Sep 2008
at 14:05
  • msg #215

Re: This weekend

I've let Brian know that we're back on.  Has anyone talked to Bret, Tom and Brian H??
DM
GM, 766 posts
Sun 7 Sep 2008
at 17:38
  • msg #216

Re: This weekend

I owe both Bret and Tom phone calls.  I'll do that today.  The SO will be returning from her weekend sometime today, so I'll try to post as much as possible between now and then.
Aidrin ap Gynwir
player, 131 posts
Mon 8 Sep 2008
at 04:28
  • msg #217

Re: This weekend

Sorry, I've been meaning to catch up but had a birthday party soaking up my day.
Aidrin ap Gynwir
player, 134 posts
Mon 8 Sep 2008
at 16:31
  • msg #218

Re: This weekend

Oops, Aidrin has dispel magic in his spellbook but not memorized. I was looking at the wrong list. Oh well, fireball does the same thing, right? :P
Gilrak Kilring
player, 160 posts
Mon 8 Sep 2008
at 16:31
  • msg #219

Re: This weekend

Aidrin ap Gynwir:
Oops, Aidrin has dispel magic in his spellbook but not memorized. I was looking at the wrong list. Oh well, fireball does the same thing, right? :P

Now that's my kind of Wizard!
Totmacher of the Wilds
player, 267 posts
Mon 8 Sep 2008
at 17:13
  • msg #220

Re: New episode of Extra Special Ops Released

DM:
Actually both weekends pose a conflict for me, but I can resolve the one on Oct. 25 to make it out for a gaming weekend.  The Oct. 11 date is a gig night for the band, and I can't back out of that.

FYI, things at home are even more time-consuming now that Carolyn is back in town--I just don't have much free time at all.  I'll try to move us along as best I can, but please understand that I'm pretty constrained right now.



So shall we book up with the weekend of 10/25??
Gilrak Kilring
player, 161 posts
Mon 8 Sep 2008
at 17:48
  • msg #221

Re: New episode of Extra Special Ops Released

Totmacher of the Wilds:
In reply to Garryn the Grey (msg #59):

OOC:  Kev - is there any cover nearby (a map perhaps) in the direction of Aidrin?


Cover??  Since when did Totmacher ever need Cover???  You're getting soft old man.
Asher Willbourne
player, 485 posts
There is no spoon
Mon 8 Sep 2008
at 18:02
  • msg #222

Re: New episode of Extra Special Ops Released

In reply to Gilrak Kilring (msg #221):

Doesn't cover for Tot-bag equal a massive obstacle for the rest of us? Like a barn or huge boulder?
Totmacher of the Wilds
player, 268 posts
Mon 8 Sep 2008
at 18:13
  • msg #223

Re: New episode of Extra Special Ops Released

Asher Willbourne:
In reply to Gilrak Kilring (msg #221):

Doesn't cover for Tot-bag equal a massive obstacle for the rest of us? Like a barn or huge boulder?



Tot was being considerate - needed to know if there is a place he can toss Aidrin if necessary.
DM
GM, 767 posts
Tue 9 Sep 2008
at 01:28
  • msg #224

Re: New episode of Extra Special Ops Released

Totmacher of the Wilds:
OOC:  Kev - is there any cover nearby (a map perhaps) in the direction of Aidrin?


There are no nearby maps that provide much cover.  Several small maps are present on the landscape, impaled on sagebrush branches or blowing gently past, but none of them would really afford much protection.

Seriously, I'm in the process of putting together a couple of maps that I'll link to our websites.
Garryn the Grey
GM, 310 posts
38/38 HP
Wed 10 Sep 2008
at 22:54
  • msg #225

Re: New episode of Extra Special Ops Released

I have a question that the map may make clear, I interpreted the dogs 15 drops to be the distance of 15 throws, so how far was I throwing the bone?

Note to Asher: apparently sensitivity isn't part of Sense Motive. (just kidding, don't ever change...you're beautiful just the way you are.)
Gilrak Kilring
player, 162 posts
Thu 11 Sep 2008
at 02:14
  • msg #226

Re: New episode of Extra Special Ops Released

Garryn the Grey:
I have a question that the map may make clear, I interpreted the dogs 15 drops to be the distance of 15 throws, so how far was I throwing the bone?

Note to Asher: apparently sensitivity isn't part of Sense Motive. (just kidding, don't ever change...you're beautiful just the way you are.)

100'/throw.  - which I find hard to believe considering it was Garryn throwing the bone.  What's your STR?  I'm thinking like 50' tops...
Garryn the Grey
GM, 311 posts
38/38 HP
Thu 11 Sep 2008
at 03:12
  • msg #227

Re: New episode of Extra Special Ops Released

My Strength is 15...third highest in the party!
Asher Willbourne
player, 487 posts
There is no spoon
Thu 11 Sep 2008
at 13:21
  • msg #228

Re: New episode of Extra Special Ops Released

Garryn the Grey:
Note to Asher: apparently sensitivity isn't part of Sense Motive. (just kidding, don't ever change...you're beautiful just the way you are.)


Yeah, don't ever ask the monk for a diplomacy check-- he just hasn't got it in him.
DM
GM, 768 posts
Wed 17 Sep 2008
at 15:32
  • msg #229

A little slow, map coming up this evening

Hey all,

I've been slammed lately, but I've set aside this evening to finish a couple of maps and move us into a higher level of action.  I will be back in KS for my mom's 70th, and I'll take a laptop to try and post through the weekend.  More later...

Kev
Gilrak Kilring
player, 163 posts
Wed 17 Sep 2008
at 16:34
  • msg #230

Re: A little slow, map coming up this evening

sounds good - thanks for the update Kevin.  Enjoy KS!

Jas
Garryn the Grey
GM, 312 posts
38/38 HP
Thu 18 Sep 2008
at 05:48
  • msg #231

Re: A little slow, map coming up this evening

Spoke to Kev today and it looks like the last weekend is off the table so we'll have to find another time to get together.
Asher Willbourne
player, 488 posts
There is no spoon
Thu 18 Sep 2008
at 16:03
  • msg #232

Re: A little slow, map coming up this evening

Thanks, Kev.
Garryn the Grey
GM, 313 posts
38/38 HP
Mon 13 Oct 2008
at 07:02
  • msg #233

Re: A little slow, map coming up this evening

Tom, for whatever reason my phone shows your old number which does not work...so call me again with your new number.
Gilrak Kilring
player, 169 posts
Fri 2 Jan 2009
at 13:18
  • msg #234

Re: A little slow, map coming up this evening

Happy New Year everyone!

Cheers,
Jas
Garryn the Grey
GM, 314 posts
38/38 HP
Sun 4 Jan 2009
at 20:04
  • msg #235

Re: A little slow, map coming up this evening

Happy New Year!

I haven't been able to contact Kevin since October...I continue to call once a week and leave messages without response, but I will keep trying.
DM
GM, 770 posts
Thu 15 Jan 2009
at 21:49
  • msg #236

Updating

Hey all,

I apologize for a very long hiatus from RPOL, and from communication in general.  Suffice it to say that my company is in dire financial straits, my significant other is a significant time-monopolizing influence, and my band is in the midst of recording our second album.  I just haven't had time for the campaign.

With that said, Bret and I are looking to do some face-to-face gaming with everyone, the old-fashioned way.  I'm hoping that this happens this month, but if not, it will happen within a few weeks--likely in March.  I will use this site to prep for that table-top gaming event, but can't promise regular updates.

As always, I appreciate your commitment to the campaign and the game, and look forward to seeing as many of you all as can join us.

Cheers,
Kev
Totmacher of the Wilds
player, 272 posts
Mon 19 Jan 2009
at 01:53
  • msg #237

Re: Updating

I received confirmation from Bret that both Kev and Tom will be in town for gaming on Saturday, January 24th.  Jas gave prior confirmation that he should be able to break away and attend as well - just need the two Brians and we are set--

Brian Hann - I am still searching for your email address - let me know if you are in.

Need to determine logistics.  My house is always an option - will have to contend with my 4 and 8 year olds.

Looking forward to getting back together with the team--
Gilrak Kilring
player, 170 posts
Mon 19 Jan 2009
at 21:35
  • msg #238

Re: Updating

Working on my flight arrangements now.

Regarding site logistics - how about if we look into a Residence Inn (or equivalent) - someplace where we can go off-site for the gaming and have enough leg room to stretch out (and a kitchen to feed the half-orc as needed).  Rebecca might appreciate this approach....

See you soon,
Jason
DM
GM, 771 posts
Tue 20 Jan 2009
at 03:28
  • msg #239

Re: Updating

Hey all,

I'll be posting a few game updates here in the next couple of days, in an attempt to have us poised for table-top gaming when we meet this coming weekend.  However, the major caveat to this (ahem, Scott and Jason) is that no combat will be initiated as part of the on-line setup.  Combat could, theoretically, begin as soon as we're all settled around the table, but it will NOT be an option prior to that time.  I need this breathing room to gather some momentum.

So...look for a couple of longish postings, respond accordingly, but keep those figurative weapons in your sheathes/pockets/pants, or where ever it is you store 'em.

Looking forward to some old-fashioned P&P gaming,
Kev
Totmacher of the Wilds
player, 273 posts
Tue 20 Jan 2009
at 04:37
  • msg #240

Re: Updating

Brian Hann emailed me and it sounds like he is in - but will show up late afternoon - which should be close to when we begin.

...looks like it is now up to the elder Rich...
Aidrin ap Gynwir
player, 136 posts
Wed 21 Jan 2009
at 20:23
  • msg #241

Re: Updating

Looking forward to it. Hopefully I won't get 3.5 and 4.0 rules cross-confused in my head.
Garryn the Grey
GM, 315 posts
38/38 HP
Wed 21 Jan 2009
at 20:46
  • msg #242

Re: Updating

Well...a heart is indeed a terrible thing to lose.

Brian, any chance you could game Friday evening?
Asher Willbourne
player, 490 posts
There is no spoon
Wed 21 Jan 2009
at 22:50
  • msg #243

Re: Updating

In reply to Totmacher of the Wilds (msg #240):

I suck.

Sorry guys, I'm going to have to miss this one. Too many family obligations to make the trip. Good luck, have fun, don't kill Asher.
Garryn the Grey
GM, 316 posts
38/38 HP
Wed 21 Jan 2009
at 23:20
  • msg #244

Re: Updating

...we promise not to actually "kill" him, but if you expect us not to let him die...for that you'll have to make at trip to KC
DM
GM, 774 posts
Wed 21 Jan 2009
at 23:30
  • msg #245

Re: Updating

What about some half-assed solution, like video conferencing with Brian for a portion of the gaming?  Is this a possibility?
Gilrak Kilring
player, 172 posts
Wed 21 Jan 2009
at 23:48
  • msg #246

Re: Updating

That's a terrific idea!
Garryn the Grey
GM, 317 posts
38/38 HP
Thu 22 Jan 2009
at 00:14
  • msg #247

Re: Updating

We don't have internet at my office...just mobile broadband...I'm not sure if that is fast enough for video conferencing. I did just get a webcam for x-mas, I can install the software and try it out.
Aidrin ap Gynwir
player, 137 posts
Thu 22 Jan 2009
at 17:13
  • msg #248

Re: Updating

At the very least we could maybe do slow-frame webcam and chat over skype or something or other.
Totmacher of the Wilds
player, 275 posts
Fri 23 Jan 2009
at 19:36
  • msg #249

Re: Updating

Brian - please post your phone number so we can coordinate the gaming, thanks--
Gilrak Kilring
player, 173 posts
Mon 26 Jan 2009
at 01:34
  • msg #250

Re: Updating

Hey Guys,

Great to see you this weekend!  Bret - thanks again for hosting - your office worked out great.

We'll have to start making some plans for a Minneapolis or Seattle rendevouz
here soon...

Take Care,
Jas
Garryn the Grey
GM, 318 posts
38/38 HP
Mon 26 Jan 2009
at 03:22
  • msg #251

Re: Updating

Had a great time, I'm ready to do it again in Minnesota.

Here is the proposed Garryn at level 8
(progression to Thief-acrobat L2)

Changes:
+1 Dex
+4 HP (yes...I rolled a fucking 2)
+1 BAB
+1 Ref save
Agile Fighting (+1/+2)
Slow Fall 20 ft.
10 Skill Points:
 +1 Disable Device
 +2 Hide
 +2 Move Silently
 +1 Open Lock
 +1 Search
 +2 Speak Language (Thrailian)
 +1 Tumble


Name:    Garryn the Grey           Alignment:  Neutral
Race:    Human                     Age:        20
Class:   Rogue/Thief-Acrobat       Gender:     Male
Level:   6/2                       Weight:     168 lbs.
XP:      37,481                    Height:     5' 10"
Origin:  Paldor, Cameron           Hair:       Grey
Deity:   not normally              Eyes:       Green

ABILITY  SCORE  MOD.
STR       15    +2
DEX       19    +4
CON       14    +2
INT       16    +3
WIS       10    +0
CHA       13    +1

HIT POINTS:  49   Current HP:  49

ARMOR CLASS            Modifiers:
Current -     21       Armor-  +5   Dodge-      +1
Touch -       16       Shield-  0   Agile Fght- +1
Flat-Footed - 17(21)   Dex-    +4   Ring of NA- +1

SAVING THROWS   TOTAL = BASE + ABILITY + MAGIC + TEMP
FORTITUDE         +4     +2      +2
REFLEX           +12     +8      +4
WILL              +2     +2      +0

COMBAT          TOTAL = BASE + ABILITY + SIZE + MISC + TEMP
MELEE             +6     +5      +2
RANGED            +8     +5      +4

INITIATIVE      TOTAL = DEX MOD + MISC MOD
Base             +4       +4

WEAPONS       ATT  DAMAGE  CRITICAL  RANGE  WGT   TYPE  SIZE
Rapier, MW    +10  1d6+2   18-20/x2         3 lb.  P     M
Short bow      +9  1d6        x3     60 ft  2 lb.  P     M
Dagger(melee)  +9  1d4+2   19-20/x2         1 lb.  P     M
     (thrown)  +9  1d4     19-20/X2  10 ft.        P

ARMOR                 TYPE   WGT    BONUS  SPECIAL PROPERTIES
Mithral Chain Shirt +1 L     10 lb.  +5    Max Dex +6, 10% spell failure
Ring of Natural Armor  -     --      +1

SKILLS
SKILL NAME           Total = Ability + Ranks + Misc Modifiers
Appraise               +9    +3 Int     6
Balance               +14    +4 Dex     8      +2 Tumble synergy
Bluff                  +6    +1 Cha     5
Climb                 +10    +2 Str     8
Diplomacy              +5    +1 Cha     0      +4 Bluff & Sense Motive synergy
Disable Device        +16    +3 Int    11      +2 MW thieves tools
Escape Artist          +4    +4 Dex     0
Gather Information     +8    +1 Cha     5      +2 Bluff synergy
Hide                  +15    +4 Dex    11
Jump                  +12    +2 Str     8      +2 Tumble synergy
Listen                 +6    +0 Wis     6
Move Silently         +14    +4 Dex    10
Open Lock             +17    +4 Dex    11      +2 MW thieves tools
Ride*                  +4    +4 Dex     0
Rope Use               +4    +4 Dex     0
Search                +16    +3 Int    11      +2 Vision
Sense Motive           +5    +0 Wis     5
Slieght of Hand        +6    +4 Dex     0      +2 Bluff synergy
Speak (Elven)*         NA               1.0
Speak (Cazistani)*     NA               0.5
Speak (Thrailian)*     NA               1.0
Spot                   +9    +0 Wis     7      +2 Vision
Tumble                +17    +4 Dex    11      +2 Jump synergy
TOTAL PTS (128)
*: cross-class skill

SPECIAL ABILITIES / FEATS
Racial:
4 extra skill points at 1st level
1 extra feat at 1st level
1 extra skill point per level

Class Abilities:
Sneak Attack +3d6
Trapfinding
Evasion
Trap Sense +2
Uncanny Dodge (Dex Bonus to AC)
Fast Acrobatics
Kip Up
Steady Stance
Agile Fighting (+1/+2)
Slow Fall 20 ft.

Wish (vision of elves):
Low Light Vision
+2 Search
+2 Spot
Entitled to search check by walking w/i 5' of secret or concealed door

Feats:
Dodge
Mobility (human bonus)
Spring Attack
Weapon Finesse

Languages:
Common, Cazistani
Common, Paldorian
Common, Palonish
Common, Rimsedge patois
Common, Thrailian
Dwarven
Elven
Perrato Viatomagne
player, 213 posts
Absent-minded Cleric
From Vedia, Palone
Mon 26 Jan 2009
at 08:50
  • msg #252

Re: Updating

It was awesome to see everyone again! I think a RichCon in Minnesota this summer is in order. Let's keep it in mind so we can make plans! Now, to update and whatnot...

Changes:
+4 to HP (Yes, I rolled a 1.)
4 skill points:
  +1 to Concentration
  +1 to Diplomacy
  +1 to Knowledge (Religion)
  +1 to Survival
+1 to BAB
Second attack per round at +1 BAB
Additional 3rd level spell
Additional 4th level spell

I haven't yet decided what sort of equipment changes/enhancements I should make. There's also the matter of figuring out what Perrato's precise XP count is. I think it's somewhere below Aidrin's and above Gilrak's. The precise figure prior to this weekend's gaming is on a piece of paper in my house in Kansas and not available to me now.

Name: Perrato Viatomagne    Size: Medium
Player: T. Avery            Gender: Male
Race: Human                 Height: 5' 9"
Class: Cleric               Weight: 155 lbs.
Level: 8                    Age: 23
XPs: 28,000 < X < 36,000    Eyes: Brown
Alignment: Neutral Good     Hair: Dark Brown
Deity: Mithras (Vagrani)    Origin: Vedia, Palone

Ability Score Modifier
 STR: 13         +1
 DEX: 14         +2
 CON: 16         +3
 INT: 14         +2
 WIS: 20(16)     +5(+3)
 CHA: 15(13)     +2(+1)

HP: 54
AC: 19

Saving Throws  Total = Base Save + Ability Mod. + Misc. Mod.
Fortitude:      +9        +6           +3            +0
Reflex:         +4        +2           +2            +0
Will:           +9        +6           +3            +0

Combat  Total = Base + Ability + Size + Misc. + Temp.
Melee   +7/+2  +6/+1      +1
Ranged  +8/+3  +6/+1      +2

Initiative  Total = Dex + Misc.
Base         +2     +2     +0

Weapons                  ATT  DAMAGE  CRITICAL  RANGE  WGT  TYPE  SIZE
Mace, Light +2            +8   1d6+3     X2      --    4lb   B
Morningstar, masterwork   +6   1d8+1     X2      --    6lb  B,P
Crossbow, light           +7   1d8    19-20/X2  80 ft  4lb   P
Dagger                  +6(+7) 1d4    19-20/X2  10 ft  1lb  P,S

Armor                    Bonus  Weight  Check Penalty  Special Properties
Breastplate, masterwork   +5    30 lbs       -3

Skills                            Total = Ability + Ranks + Misc. Modifiers
Concentration                      +13    +3 CON      10
Diplomacy                       +12(+11)  +1 CHA      10       +1 (ring)
Heal                            +14(+12)  +3 WIS      7   +2 (periapt) +2 (syn.)
Knowledge (history)                +7     +2 INT      5
Knowledge (religion)               +8     +2 INT      6
Profession (herbalist)          +10(+8)   +3 WIS      5       +2 (periapt)
Speak language (Grangian)          --       --        1
Speak language (Rimsedge Patois)   --       --        1
Survival                           +10    +3 WIS      7
Total Skill Points: 54

Feats:
Dodge
Extra Turning
Improved Turning
Scribe Scroll

Class Abilities:
Aura of Good
Spells
Spontaneous Casting
Turn Undead 8x/Day (3+CHA bonus+ extra turning feat)

Domain Abilities:
  • Travel: 7 rounds per day Freedom of Movement, Survival as class skill
  • Sun: Perform Greater Turning once per day


Languages:
Common, Paldorian
Common, Palonish
Elven
Common, Grangian
Common, Rimsedge Patois

Equipment:
Morningstar, MW                        6 lbs.
Breastplate, MW                       30 lbs.
Shield, heavy steel, MW               15 lbs.
Crossbow, light                        4 lbs.
Bolts (x118)                          12 lbs.
Dagger                                 1 lb.
Explorer's outfit                      --
Cleric's vestments                     --
Holy symbol, silver                    1 lb.
Waterskin (full)                       4 lbs. (73 lbs worn)

Backpack                               2 lbs.
Healer's kit                           1 lb.
Candle (x10)                           --
Chalk (x5)                             --
Flint and steel                        --
Fishhook                               --
Ink, vial (1 oz.)                      --
Inkpen                                 --
Hooded lantern                         2 lbs.
Mirror, small steel                   0.5 lbs.
Flask of oil                           1 lb.
Waterskin (empty)                       ?
Signal whistle                         --
Sewing needle                          --
Belt pouch                            0.5 lbs.
Rope, silk, 50 ft.                     5 lbs.
Sack                                  0.5 lbs.
Antitoxin, 1 flask                     --
Everburning torch                      1 lb.
Sunrod (x4)                            4 lbs.
Scroll case                           0.5 lbs. (18 lbs. in backpack)

Horse, light                           --
Saddle, riding                        25 lbs.
Saddlebags                             8 lbs.
Bit and bridle                         1 lb.
Bedroll                                5 lbs.
Rations, (1 week)                      7 lbs.
Pot, iron                             10 lbs.  (310 lbs carried)

Magic items:
Mace, Light +2
Periapt of Wisdom +4
6 Potions Cure Light Wounds           0.2 lbs.
Ring of Charisma +2
Scroll (Magic Weapon, Summon Monster I, Make Whole, Zone of Truth)

Asher Willbourne
player, 491 posts
There is no spoon
Mon 26 Jan 2009
at 13:32
  • msg #253

Re: Updating

Thanks for going to the trouble of setting up the cam and taking the table expericence to a new electronic level. It was a lot of fun and, while I would have rather seen you guys in person, it was still great to play.

I hope we can all do a Mpls summer gaming session; It would be a chance to show off some of the Minne-micro brews.

Here is Asher's 8th level sheet. I will post a ninth after I get over the heartbreak of finding out he cannot take "Weapon Specialization" for his ninth level feat.

HP +4
DEX +1
BAB +1 He also gets his second attack (finally)
Unarmed damage increases to a d10
Slow fall 40'
Saves +1
Skill Points (6):
   Hide +2
   Listen +2
   Move silently +1
   Tumble +1

Character Name: Asher Willbourne   Size: Medium
Player Name:    Brian Rich         Age: 23
Race:           Human              Gender: Male
Class:          Monk               Origin: Kolchais, Narvil
Alignment:      Lawful Neutral     Height: 5’ 10”
Level:          8                  Weight: 155
Deity:          None               Eyes: Blue
XP:             26,053++           Hair: Black

Ability Score Mod. Temp. Score/Mod.
STR      14   +2
DEX      19   +4
CON      12   +1
INT      13   +1
WIS      16   +3
CHA      13   +1

   TOTAL   CURRENT   SUBDUAL DAMAGE
HP- 53

AC- 19 (10+DEX+WIS+1lev+1amulet)(AC 20 with dodge)

SAVING THROWS TOTAL + BASE + ABILITY + MISC. MOD            + TEMP.MOD
FORTITUDE       9      6       1       2(Cloak)
REFLEX         12      6       4       2(Cloak)
WILL          13/15    6       3       4(Cloak+2/Iron Will)   2(Still Mind)

COMBAT TOTAL  = BASE + STR/DEX + SIZE + MISC + TEMP
MELEE   +8/+3   6/1    2(STR)
RANGED +10/+5   6/1    4(DEX)
FLURRY +12/+12/+7 unarmed (+4DEX/+1WEAPON FOCUS)
        +9/+9/+4  lt weapon

INITIATIVE: +4

SPEED:  50' (30'race + 20' level)

WEAPON   ATT BONUS DAMAGE CRITICAL RANGE WGT    PROPERTIES
UNARMED   + 13/8   1d10+4   x2      --          WEAPON FINESSE/FOCUS/MIGHTY FISTS
KAMA(MW)  + 11/6   1d6+2    x2      --   2 LBS  WEAPON FINESSE/TRIPPING
+1 KAMA   + 11/6   1d6+3    x2      --   2 LBS  WEAPON FINESSE/TRIPPING
X-BOW(lt) + 10     1d8   (19-20)x2  80'  4 LBS

ARMOR: NONE

SKILL        ABILITY TOTAL = AB MOD + RANKs + MISC MOD
BALANCE        DEX    10       4          4   2 tumble
CLIMB          STR     9       2          7
HIDE           DEX    11       4          7
JUMP           STR    28       2          6   2 tumble/8 speed/10 ring
LISTEN         WIS    14       3         11
MOVE SILENTLY  DEX    11       4          7
SENSE MOTIVE   WIS     7       3          4
SPOT           WIS    12       3          9
TUMBLE         DEX    17       4         11   2 jump

TOTAL POINTS: 66

EQUIPMENT:

MAGIC ITEMS:  Ring of Jumping, Improved/ Amulet of Natural Armor(+1)/
              /Cloak of Resistence (+2)/ Straps of Mighty Fists (+2)

ITEM          PRICE gp  WEIGHT lbs
BOLTS (20)        2     2 LBS
TANGLEFOOT BAG   50     4
THUNDERSTONES    90     3
MONK OUTFIT      --     2
BACKPACK          2     2
BEDROLL           1 sp  5
WATERSKIN         1     4
FLINT/STEEL       1    --
SUNRODS x3        6     3
POUCH             1     ½
SACK              1 sp  ½
CLIMBERS KIT     80     5
SILK ROPE (50’)  10     5
TINDER TWIG      10    --
RATIONS (7 DAY)   1.2   7
   (TOTALS)  51 lbs on person inc weapons (light load)

GP TBD???gp

LOADS: LIGHT = < 58, MEDIUM = < 116, HEAVY = < 175 (max)

FEATS/SPECIAL ABILITIES:

LEVEL:
 DODGE
 IRON WILL (racial bonus)
 WEAPON FINESSE
 WEAPON FOCUS (Unarmed)

CLASS:
 AC BONUS (+ WIS mod)
 FLURRY OF BLOWS (extra attack)
 EVASION (reduce damage from certain spells)
 IMPROVED UNARMED STRIKE
 STUNNING FIST (#/day = level)
 DEFLECT ARROWS
 FAST MOVE (+ 20’)
 STILL MIND (+2 save vs enchantments)
 KI STRIKE (unarmed dam=magic vs DR)
 SLOW FALL (40')
 PURITY OF BODY (immune to natural disease)
 IMPROVED TRIP
 WHOLENESS OF BODY (self-heal lev x2 hp/day)

RACIAL: 4 extra skill points 1st level
        1 extra feat at 1st level
        1 extra skill point per level
This message was last edited by the GM at 23:22, Mon 26 Jan 2009.
Asher Willbourne
player, 492 posts
There is no spoon
Mon 26 Jan 2009
at 22:32
  • msg #254

Re: Updating

http://www.d20srd.org/srd/feats.htm#fighterBonusFeats

See this from the srd d20 site. It states that a character can take Weapon specialization as long as they meet the prereq's (despite the fact that it is a fighers bonus feat).

On saturday, I thought Bret and Kev, said that it was for fighters only.

Help. Can Ash take it or no?

Brian
Garryn the Grey
GM, 319 posts
38/38 HP
Mon 26 Jan 2009
at 22:55
  • msg #255

Re: Updating

One of the prerequisites for weapon specialization is that you be a 4th level fighter...ergo nobody that isn't a fighter can ever meet that prerequisite and only fighters can get weapon specialization.
Asher Willbourne
player, 493 posts
There is no spoon
Tue 27 Jan 2009
at 17:03
  • msg #256

Re: Updating

In reply to Garryn the Grey (msg #255):

I had hoped that that was a prerequisite for the fighter to take it as a bonus feat. Damn!

Well then, I'm still pondering.
Garryn the Grey
GM, 320 posts
38/38 HP
Tue 27 Jan 2009
at 20:00
  • msg #257

Re: Updating

Yeah, there wouldn't be much point in being a fighter beyond level 2 if that were the case, but nice try.

I'm having the same issue, the next feat that I really want won't be available until level 12 for me (improved critical). So I'm debating between Weapon Focus (rapier) or Combat Expertise.

Since I haven't run into a magic weapon yet I am loathe to lock myself into a rapier...as soon as I do an amazing +4 short sword of deadly precision will show up on the corpse of one of our victims.

Combat Expertise doesn't seem like something I'll use all that often, most of my melee involves moving out of range anyway so I wouldn't use it. Besides, with my agile fighting and tumbling I'll get a +4 AC for taking a -4 att and a +7 AC for total defense. Combat Expertise would only improve it to +5 AC/-4 att or +9/-9 att, which is better, but not really better enough and the feats that it Combat Expertise leads to wouldn't really be available until 15th level and so are really a bit moot.

Two-weapon Fighting leads to Two-weapon Defense, which I love...but once again we are looking at level 15.

Quick Draw is nice...but how often will I throw a dagger instead of just tumbling over, stabbing and tumbling back?

I guess its Weapon Focus (rapier), but we better not find an amazing short sword...ever.
Asher Willbourne
player, 494 posts
There is no spoon
Tue 27 Jan 2009
at 21:36
  • msg #258

Re: Updating

Has Kevin ruled on using feats from sword and fist? I know you and Jason are running characters that are non-core.

Also,what do you think of Power Attack for Asher? At 9th lev his flurry penalty is gone so his flurry is +13/+13/+8. I just am not convinced he can afford to trade BAB for damage.
This message was last edited by the player at 21:41, Tue 27 Jan 2009.
Garryn the Grey
GM, 321 posts
38/38 HP
Tue 27 Jan 2009
at 23:51
  • msg #259

Re: Updating

Power attack makes sense for fighting opponents with poor AC's. You would have used it against the gargoyles. Ultimately to use it wisely you'll need a chart like Scott has that lets him know what level of penalty/bonus results in the highest average damage.

You might consider Mobility...I know the +4 AC doesn't mean much given your tumbling ability and movement rate, but consider what you could do with Spring Attack. You could move so fast that you could move into range, attack once and move so far back they couldn't get to you without a charge. Combine that ability with stunning fist or any number of other factors and you could have a lot of fun...when you are 12th level...
Garryn the Grey
GM, 322 posts
38/38 HP
Tue 27 Jan 2009
at 23:59
  • msg #260

Re: Updating

Regarding the Sword and Fist feats, I believe that is not a 3.5 rulebook. The prestige classes that Jason and I have gotten approved both came from 3.5 optional rulebooks and we ran had to run them by Kevin to get approval. One of the issues with 3.0 was that the supplemental rulebooks were completely unbalance. That has been fixed with 3.5, which is why you don't see as many people taking prestige classes, they just aren't as powerful as they used to be. What were you looking for? I have the complete warrior and the complete adventurer which both have some feats a monk may use.
Garryn the Grey
GM, 323 posts
38/38 HP
Wed 28 Jan 2009
at 01:25
  • msg #261

Re: Updating

Okay, this was a giant pain in the ass, so I won't be doing this again, but using a +13/+13/+8 attack bonus and and average damage of 9.5 generates the following chart:
AC      No Mod  +1/-1   +2/-2   +3/-3   +4/-4   +5/-5
10      28.5    30.975  33.35   35.625  37.8    39.875
11      28.025  30.45   32.775  35      37.125  37.7
12      27.55   29.925  32.2    34.375  35.1    35.525
13      27.075  29.4    31.625  32.5    33.075  33.35
14      26.6    28.875  29.9    30.625  31.05   31.175
15      26.125  27.3    28.175  28.75   29.025  29
16      24.7    25.725  26.45   26.875  27      26.825
17      23.275  24.15   24.725  25      24.975  24.65
18      21.85   22.575  23      23.125  22.95   22.475
19      20.425  21      21.275  21.25   20.925  20.3
20      19      19.425  19.55   19.375  18.9    18.125
21      17.575  17.85   17.825  17.5    16.875  15.95
22      16.15   16.275  16.1    15.625  14.85   13.775
23      14.725  14.7    14.375  13.75   12.825  10.875
24      13.3    13.125  12.65   11.875  10.125  9.425
25      11.875  11.55   10.925   9.375   8.775   7.975
26      10.45    9.975   8.625   8.125   7.425   6.525
27       9.025   7.875   7.475   6.875   6.075   5.075
28       7.125   6.825   6.325   5.625   4.725   2.175
29       6.175   5.775   5.175   4.375   2.025   2.175
30       5.225   4.725   4.025   1.875   2.025   2.175
31       4.275   3.675   1.725   1.875   2.025   2.175
32       3.325   1.575   1.725   1.875   2.025   2.175
33       1.425   1.575   1.725   1.875   2.025   2.175
34       1.425   1.575   1.725   1.875   2.025   2.175
35       1.425   1.575   1.725   1.875   2.025   2.175
You would use the Power Attack feat against AC under 23 or over 32 (highlighted in red) and use your normal attacks between 23 and 32 (highlighted in blue)

To me this chart sort of suggests that even though you'd use Power Attack fairly often, it wouldn't have a major effect on a combat and unless you're interested in some of the feats that have it as a prerequisite it isn't worth the trouble.
Gilrak Kilring
player, 174 posts
Wed 28 Jan 2009
at 02:38
  • msg #262

Re: Updating

Gilrak has elected to MC into a Bard.
Garryn the Grey
GM, 324 posts
38/38 HP
Wed 28 Jan 2009
at 06:38
  • msg #263

Re: Updating

Outstanding, it was clear that he would ultimately find his true calling...imagine being a first level bard and already capable of casting negative fourth level spells. Staggering!
Totmacher of the Wilds
player, 276 posts
Thu 29 Jan 2009
at 03:58
  • msg #264

Re: Updating

I am considering using my cash to upgrade my +1 Great Axe to a Flaming +1 Great Axe.  Flaming counts as a +1 modifier so would it cost me 8K or 4K if I am lucky enough to find a Cleric to provide this service?
Gilrak Kilring
player, 175 posts
Thu 29 Jan 2009
at 04:37
  • msg #265

Radio Shark

Hey Kevin,

Thanks for the CD!  Brian and I have been listening to it tonight - great stuff all around!! - I think Monkey Grinder is the office favorite so far..
Gilrak Kilring
player, 176 posts
Thu 29 Jan 2009
at 23:56
  • msg #266

Re: Updating

Totmacher of the Wilds:
I am considering using my cash to upgrade my +1 Great Axe to a Flaming +1 Great Axe.  Flaming counts as a +1 modifier so would it cost me 8K or 4K if I am lucky enough to find a Cleric to provide this service?

Flamer.
Asher Willbourne
player, 495 posts
There is no spoon
Fri 30 Jan 2009
at 00:16
  • msg #267

Re: Radio Shark

Gilrak Kilring:
Hey Kevin,

Thanks for the CD!  Brian and I have been listening to it tonight - great stuff all around!! - I think Monkey Grinder is the office favorite so far..


I'm thowing in a vote for She Shakes as well. The CD is great. There is something about it that reminds me of the Gun Club at their best.
DM
GM, 776 posts
Fri 30 Jan 2009
at 17:18
  • msg #268

Re: Updating

In reply to Garryn the Grey (msg #257):

Well, slick, since your Will save at 8th is a whopping +2, the Iron Will feat shouldn't be lightly dismissed in favor of Weapon Focus--since you don't improve that particular save to a +4 until, like, 12th level either.  Improved Initiative is a good one, too--given the Sneak Attack implications on catching your foes flat-footed.  Or any of the feats that give a +2 to a couple of Skills, or a +3 to a cross-class skill you really like...

And there's always that weird one--Leadership.  I could see Perrato taking that and establishing some new religious sect someplace.

Jeez, the whining..."I have a feat, and I don't know what to do with it".  Joking, of course.

So good to see all of you this last event, and I'm really looking forward to another session this summer.

Tom, did you update Perrato with a +1 ability score at 8th?  I couldn't really tell, but I suspected not from your post.

Thanks for the positive feedback on the CD, Brian and Jason.  We're working on our second one right now, and I think it will be more consistent than the first--with a couple of more rocking numbers on it, too.

I'll be posting some in-game stuff later today/this evening.  Again, my thanks (especially to Bret) for a great time.

Cheers,
Kev
Perrato Viatomagne
player, 214 posts
Absent-minded Cleric
From Vedia, Palone
Sat 31 Jan 2009
at 10:25
  • msg #269

Re: Whoops...

I did forget to adjust an ability score by +1. While I'm open to any kibitzing to change my mind, I'm going with an addition to CHA. Bret, if you feel like talking me out of it, make your case.

Changes:
+4 to HP (Yes, I rolled a 1.)
+1 to CHA
4 skill points:
  +1 to Concentration
  +1 to Diplomacy
  +1 to Knowledge (Religion)
  +1 to Survival
+1 to BAB
Second attack per round at +1 BAB
Additional 3rd level spell
Additional 4th level spell

Name: Perrato Viatomagne    Size: Medium
Player: T. Avery            Gender: Male
Race: Human                 Height: 5' 9"
Class: Cleric               Weight: 155 lbs.
Level: 8                    Age: 23
XPs: 28,000 < X < 36,000    Eyes: Brown
Alignment: Neutral Good     Hair: Dark Brown
Deity: Mithras (Vagrani)    Origin: Vedia, Palone

Ability Score Modifier
 STR: 13         +1
 DEX: 14         +2
 CON: 16         +3
 INT: 14         +2
 WIS: 20(16)     +5(+3)
 CHA: 16(14)     +3(+2)

HP: 54
AC: 19

Saving Throws  Total = Base Save + Ability Mod. + Misc. Mod.
Fortitude:      +9        +6           +3            +0
Reflex:         +4        +2           +2            +0
Will:           +9        +6           +3            +0

Combat  Total = Base + Ability + Size + Misc. + Temp.
Melee   +7/+2  +6/+1      +1
Ranged  +8/+3  +6/+1      +2

Initiative  Total = Dex + Misc.
Base         +2     +2     +0

Weapons                  ATT  DAMAGE  CRITICAL  RANGE  WGT  TYPE  SIZE
Mace, Light +2            +8   1d6+3     X2      --    4lb   B
Morningstar, masterwork   +6   1d8+1     X2      --    6lb  B,P
Crossbow, light           +7   1d8    19-20/X2  80 ft  4lb   P
Dagger                  +6(+7) 1d4    19-20/X2  10 ft  1lb  P,S

Armor                    Bonus  Weight  Check Penalty  Special Properties
Breastplate, masterwork   +5    30 lbs       -3

Skills                            Total = Ability + Ranks + Misc. Modifiers
Concentration                      +13    +3 CON      10
Diplomacy                       +13(+12)  +2 CHA      10       +1 (ring)
Heal                            +14(+12)  +3 WIS      7   +2 (periapt) +2 (syn.)
Knowledge (history)                +7     +2 INT      5
Knowledge (religion)               +8     +2 INT      6
Profession (herbalist)          +10(+8)   +3 WIS      5       +2 (periapt)
Speak language (Grangian)          --       --        1
Speak language (Rimsedge Patois)   --       --        1
Survival                           +10    +3 WIS      7
Total Skill Points: 54

Feats:
Dodge
Extra Turning
Improved Turning
Scribe Scroll

Class Abilities:
Aura of Good
Spells
Spontaneous Casting
Turn Undead 8x/Day (3+CHA bonus+ extra turning feat)

Domain Abilities:
  • Travel: 7 rounds per day Freedom of Movement, Survival as class skill
  • Sun: Perform Greater Turning once per day


Languages:
Common, Paldorian
Common, Palonish
Elven
Common, Grangian
Common, Rimsedge Patois

Equipment:
Morningstar, MW                        6 lbs.
Breastplate, MW                       30 lbs.
Shield, heavy steel, MW               15 lbs.
Crossbow, light                        4 lbs.
Bolts (x118)                          12 lbs.
Dagger                                 1 lb.
Explorer's outfit                      --
Cleric's vestments                     --
Holy symbol, silver                    1 lb.
Waterskin (full)                       4 lbs. (73 lbs worn)

Backpack                               2 lbs.
Healer's kit                           1 lb.
Candle (x10)                           --
Chalk (x5)                             --
Flint and steel                        --
Fishhook                               --
Ink, vial (1 oz.)                      --
Inkpen                                 --
Hooded lantern                         2 lbs.
Mirror, small steel                   0.5 lbs.
Flask of oil                           1 lb.
Waterskin (empty)                       ?
Signal whistle                         --
Sewing needle                          --
Belt pouch                            0.5 lbs.
Rope, silk, 50 ft.                     5 lbs.
Sack                                  0.5 lbs.
Antitoxin, 1 flask                     --
Everburning torch                      1 lb.
Sunrod (x4)                            4 lbs.
Scroll case                           0.5 lbs. (18 lbs. in backpack)

Horse, light                           --
Saddle, riding                        25 lbs.
Saddlebags                             8 lbs.
Bit and bridle                         1 lb.
Bedroll                                5 lbs.
Rations, (1 week)                      7 lbs.
Pot, iron                             10 lbs.  (310 lbs carried)

Magic items:
Mace, Light +2
Periapt of Wisdom +4
6 Potions Cure Light Wounds           0.2 lbs.
Ring of Charisma +2
Scroll (Magic Weapon, Summon Monster I, Make Whole, Zone of Truth)

Garryn the Grey
GM, 325 posts
49/49 HP
Rogue 6/ Thief-acrobat 2
Sat 31 Jan 2009
at 18:54
  • msg #270

Re: Whoops...

well, Tom, the case against is this: at 17th level you get access to 9th level spells...without magical intervention your Wisdom will only be an 18 at that point if you raise Charisma at 8th level.

That being said, 9 levels is a long time and you'll probably be able to swing the permanent magical increase for around 25-30k gp which should be within reach as you become closer to 17th level, and given you skill selection and focus on undead related feats I think raising your Charisma is the way to go.
Perrato Viatomagne
player, 215 posts
Absent-minded Cleric
From Vedia, Palone
Tue 3 Feb 2009
at 09:26
  • msg #271

Re: Whoops...

In reply to Garryn the Grey (msg #270):

That's the thing. If Perrato opts for the CHA increase, there's always the possibility that if he loses the periapt somehow, he'll be stuck without the ability to cast 9th level spells once he reaches the appropriate level. This would constitute a bummer. However, as you also point out, he'll probably get a chance to increase his WIS by some swords-and-sorcery milieu version of extreme body mod and make up for it that way. So, CHA it is!
DM
GM, 777 posts
Thu 5 Feb 2009
at 02:35
  • msg #272

Re: Whoops...

Hey all,

I've been spending what little free time I have in my basement, in front of my old Dell Dimension 800r (yes, I still have that), making maps on Campaign Cartographer.  I still have a ways to go, but I'm hoping to have some things up within a few days.  In the meantime, I hope to put in a little narrative work, too.

--Kev
DM
GM, 778 posts
Thu 5 Feb 2009
at 03:59
  • msg #273

Some minor revisionist history

Hey all,

Upon considering where I would like to see us go next, I would like everyone to level up to 8th at Sparrow's Place/Hunter's Bridge.  There's ample opportunity for training ther, and it makes it easier for me, you, and the hackneyed plot that has been wheezing along this entire campaign.  In the process, I can spin some additional info your way, relieve you of some modest amounts of treasure, and get ready for the next Act of our campaign.

Plus, you've still got Rimsedge to level up to 9th (which is pricier than levelling to 8th).

So...questions?  Let me know.  I'm assuming that no one will have any major objections to this route.

Cheers,
Kev
Gilrak Kilring
player, 177 posts
Thu 5 Feb 2009
at 14:22
  • msg #274

Re: Some minor revisionist history

no objections here - thanks for the lengthy posts last night Kevin!  Great Stuff!!
This message was last edited by the player at 14:26, Thu 05 Feb 2009.
Asher Willbourne
player, 496 posts
There is no spoon
Fri 6 Feb 2009
at 01:34
  • msg #275

Re: Some minor revisionist history

In reply to DM (msg #273):

Kev,

What is our GP status after the live game?
Gilrak Kilring
player, 179 posts
Fri 6 Feb 2009
at 16:52
  • msg #276

Lux Interior - the man, the myth, the legend

A moment of silence if you will...

http://news.yahoo.com/s/ap/200...mu/obit_lux_interior
DM
GM, 780 posts
Sat 7 Feb 2009
at 02:26
  • msg #277

Re: Lux Interior - the man, the myth, the legend

RIP, Mr. Interior.  I saw the Cramps about three years ago at the Showbox here in Sea-town, with a bunch of my old-school punk friends (all of whom seem to be software engineers, database managers, and scientists these days--with a couple of kiln-glass and welding artist holdouts).  Great stuff.  RadioShark even does a cover of Goo Goo Muck.

I'm sure some of you saw them a few times.  Y'know, since we started this game, we've seen Johnny Cash, Joe Strummer, essentially all of the Ramones, and a host of others shuffle off this mortal coil.  And yet, Shane McGowan is still around...amazing.

More later...
Gilrak Kilring
player, 180 posts
Thu 12 Feb 2009
at 17:03
  • msg #278

leveling up

Gilrak @ Level 8.  He took a level in Exotic Weapon Master - with Flurry of Strikes as his first class ability..

Name:   Gilrak Kilring          Gender:  Male
Player: Jason                   Height:  4’6”           MAX HP: 65
Race:   Dwarf                   Weight:  177 lb.        CUR HP: 65
Class:  Rgr/Rogue/Ftr/EWM       Age:     47 years       Subdue: -
Level:  2/1/4/1                 Hair:    Black
Align:  Lawful-Neutral          Eyes:    Dark Brown
Deity:  Agnostic                Hand:    Left           XP:  34,000
Size:   Medium                  Speed:   20 ft


ABILITY		
SCORES          MOD
STR:    18/22:  +4/6
DEX:    16:     +3
CON:    14:     +2      (+2 - Dwarf)
INT:    14:     +2
WIS:    10:     +0
CHA:     6:     -2      (-2 - Dwarf)

    Total     Armor     Dex     Feats
AC: 20/21-25   +5       +3      +1 (TWD)/ +1 (Dodge) / +1-5 Combat Expertise

      Total      Dex   Misc
Init:   7    =   +3    +4 (Imp. Initiative)

Base Attack Bonus:	+7/+2
Attack Bonus Melee:	+11/+11/+11/+6 (+6 STR; +1 WF; +1 Wpn; TWF -2; Flurry -2)
Attack Bonus Range:	+11/+6 (+3 DEX; +1 MW Composite Longbow)

SAVES   Total   Base  Ability  Magic    Misc
Fort:   +11/13  +9     +2       +0      +2 (Racial – poison & spells)
Ref:     +9/11  +6     +3       +0      +2 (Racial – poison & spells)
Will:    +1/3   +1     +0       +0      +2 (Racial – poison & spells)


SPECIAL ABILITIES / FEATS

- Two Weapon Defense                    1st Lvl Fighter Feat
- Dodge                                 1st Lvl Feat
- Weapon Focus – Urgrosh                3rd Lvl Feat
- Two Weapon Fighting                   2nd Lvl Ranger
- Track                                 1st Lvl Ranger
- Favored Enemy (Humans)                1st Lvl Ranger
- Sneak Attack                          1st Lvl Rogue
- Trapfinding                           1st Lvl Rogue
- Improved Initiative                   2nd Lvl Fighter Feet
- Combat Expertise                      6th Lvl Feat
- Weapon Specialization (Urgrosh)       4th Lvl Fighter Feat
- Flurry of Strikes                     1st Lvl Exotic Weapon Master Ability

SKILLS                                      MAX SKILL RANK: 11
                                            SKILL POINTS:  68(76)

                        SKILL   ABILITY         MISC/
SKILL NAME      ABILITY MOD     MOD    RANKS    SYNERGY
Balance         DEX     +6      +3       1      +2 (Tumble)
Know Nature     INT     +7      +2       5      +0
Climb           STR     +8      +6       2      +0
Craft (wpnsmith)INT     +5      +2       3      +0
Swim            STR     +7      +6       1      +0
Move Silently   DEX     +8      +3       5      +0
Hide            DEX     +8      +3       5      +0
Ride            DEX    +12      +3       9      +0
Jump            STR    +10      +6       8      +2 (Tumble) -6 Base
Tumble          DEX    +10      +3       5      +2 (Jump)
Use Rope        DEX     +4      +3       1      +0
Listen          WIS     +4      +0       4      +0
Search          INT     +7      +2       5      +0
Spot            WIS     +6      +0       5      +0
Survival        WIS     +11/13  +0       9      +2/4 (Know Nature/Tracking w/Search)

Total                   113/115         68


WEAPONS              TAB     DAM       CRIT     RNG     WGHT    SIZE
MW Urgrosh(sw)       +15     1d8+12      x3      --      12lb    M	
MW Urgrosh(dw)       see above	
“ “ (off-hand)
MW Comp Longbow      +10/+6  1d8+3      x3      110’      3lb    M
(+3 Str Bonus)	
Dagger                +13    1d4+6    19-20x2    10'      1lb    M

                        ARMOUR          SPELL
ARMOR                   BONUS  PENALTY  FAIL   SPEED    WGHT
+1 Chainshirt            +4       -1     NA     30’     Light / 20lbs


MONEY
PP:
GP:  10,000
SP:
CP:


EQUIPMENT               Weight                  Cost

+1 Chain Shirt          20 lb                   1250
+4 Belt of Strength      1 lb                  16000
(worn under Chain Shirt)
Waterskin(x1)            4 lb                      2
Dagger                   1 lb                      2
MW Comp Longbow          3 lb                     75
Arrows (40)              3 lb                      2
Potion:                  1 lb                     50
Cure Light Wounds (1)
MW Weapon (4)
Bull's Strength (1)
MW Urgrosh              12 lb                    650
Spare MW Urgrosh        12 lb                    650
Shield, Heavy Wood      10 lb                      7
Barding, Std Leather     N/A                     100

                        67 lb.-- Ultra Light Load	

Light (0-173) Medium (174 - 346); Heavy (347 - 520)
Lift 520 / 1040
Drag 2600 lb
This message was last edited by the GM at 17:20, Thu 12 Feb 2009.
Garryn the Grey
GM, 326 posts
49/49 HP
Rogue 6/ Thief-acrobat 2
Mon 16 Feb 2009
at 03:59
  • msg #279

Re: Updating

Since we are training before Rimsedge I've decided to progress in a slightly different manner. I went up in Rogue rather than Thief-Acrobat and I put all 12 points in skills that the thief-acrobat does not have access to, and skills that I think may prove useful in Rimsedge: Gather Info and Knowledge (local).

Changes:
+1 Dex
+4 HP
+1 BAB
+1d6 sneak attack bonus
+12 Skill Points:
 +3 Gather Information
 +5 Knowledge (local)
 +4 Spot
Name:    Garryn the Grey           Alignment:  Neutral
Race:    Human                     Age:        20
Class:   Rogue/Thief-Acrobat       Gender:     Male
Level:   7/1                       Weight:     168 lbs.
XP:      37,481                    Height:     5' 10"
Origin:  Paldor, Cameron           Hair:       Grey
Deity:   not normally              Eyes:       Green

ABILITY  SCORE  MOD.
STR       15    +2
DEX       19    +4
CON       14    +2
INT       16    +3
WIS       10    +0
CHA       13    +1

HIT POINTS:  49   Current HP:  49

ARMOR CLASS            Modifiers:
Current -     20       Armor-  +5   Dodge-      +1
Touch -       15       Shield-  0
Flat-Footed - 16(20)   Dex-    +4   Ring of NA- +1

SAVING THROWS   TOTAL = BASE + ABILITY + MAGIC + TEMP
FORTITUDE         +4     +2      +2
REFLEX           +11     +7      +4
WILL              +2     +2      +0

COMBAT          TOTAL = BASE + ABILITY + SIZE + MISC + TEMP
MELEE             +6     +5      +2
RANGED            +8     +5      +4

INITIATIVE      TOTAL = DEX MOD + MISC MOD
Base             +4       +4

WEAPONS       ATT  DAMAGE  CRITICAL  RANGE  WGT   TYPE  SIZE
Rapier, MW    +10  1d6+2   18-20/x2         3 lb.  P     M
Short bow      +9  1d6        x3     60 ft  2 lb.  P     M
Dagger(melee)  +9  1d4+2   19-20/x2         1 lb.  P     M
     (thrown)  +9  1d4     19-20/X2  10 ft.        P

ARMOR                 TYPE   WGT    BONUS  SPECIAL PROPERTIES
Mithral Chain Shirt +1 L     10 lb.  +5    Max Dex +6, 10% spell failure
Ring of Natural Armor  -     --      +1

SKILLS
SKILL NAME           Total = Ability + Ranks + Misc Modifiers
Appraise               +9    +3 Int     6
Balance               +14    +4 Dex     8      +2 Tumble synergy
Bluff                  +6    +1 Cha     5
Climb                 +10    +2 Str     8
Diplomacy              +5    +1 Cha     0      +4 Bluff & Sense Motive synergy
Disable Device        +15    +3 Int    10      +2 MW thieves tools
Escape Artist          +4    +4 Dex     0
Gather Information    +11    +1 Cha     8      +2 Know (local) synergy
Hide                  +13    +4 Dex     9
Jump                  +12    +2 Str     8      +2 Tumble synergy
Listen                 +6    +0 Wis     6
Knowledge (local)      +8    +3 Int     5
Move Silently         +12    +4 Dex     8
Open Lock             +16    +4 Dex    10      +2 MW thieves tools
Ride*                  +4    +4 Dex     0
Search                +15    +3 Int    10      +2 Vision
Sense Motive           +5    +0 Wis     5
Slieght of Hand        +6    +4 Dex     0      +2 Bluff synergy
Speak (Elven)*         NA               1.0
Speak (Cazistani)*     NA               0.5
Speak (Thrailian)*     NA               0.0
Spot                  +13    +0 Wis    11      +2 Vision
Tumble                +16    +4 Dex    10      +2 Jump synergy
Use Rope               +4    +4 Dex     0
TOTAL PTS (130)
*: cross-class skill

SPECIAL ABILITIES / FEATS
Racial:
4 extra skill points at 1st level
1 extra feat at 1st level
1 extra skill point per level

Class Abilities:
Sneak Attack +4d6
Trapfinding
Evasion
Trap Sense +2
Uncanny Dodge (Dex Bonus to AC)
Fast Acrobatics
Kip Up
Steady Stance

Wish (vision of elves):
Low Light Vision
+2 Search
+2 Spot
Entitled to search check by walking within 5' of secret or concealed door

Feats:
Dodge
Mobility (human bonus)
Spring Attack
Weapon Finesse

Languages:
Common, Cazistani
Common, Paldorian
Common, Palonish
Common, Rimsedge patois
Dwarven
Elven
This message was last edited by the GM at 23:55, Mon 16 Feb 2009.
Asher Willbourne
player, 497 posts
There is no spoon
Mon 16 Feb 2009
at 21:28
  • msg #280

Re: Updating

Here is the 8th level sheet for Asher. I changed the +1 DEX to +1 WIS


HP +4
WIS +1
BAB +1 He also gets his second attack (finally)
Unarmed damage increases to a d10
Slow fall 40'
Saves +1
Skill Points (6):
   Hide +2
   Listen +2
   Move silently +1
   Tumble +1
Character Name: Asher Willbourne   Size: Medium
Player Name:    Brian Rich         Age: 23
Race:           Human              Gender: Male
Class:          Monk               Origin: Kolchais, Narvil
Alignment:      Lawful Neutral     Height: 5’ 10”
Level:          8                  Weight: 155
Deity:          None               Eyes: Blue
XP:             26,053++           Hair: Black

Ability Score Mod. Temp. Score/Mod.
STR      14   +2
DEX      18   +4
CON      12   +1
INT      13   +1
WIS      17   +3
CHA      13   +1

   TOTAL   CURRENT   SUBDUAL DAMAGE
HP- 53

AC- 19 (10+DEX+WIS+1lev+1amulet)(AC 20 with dodge)

SAVING THROWS TOTAL + BASE + ABILITY + MISC. MOD            + TEMP.MOD
FORTITUDE       9      6       1       2(Cloak)
REFLEX         12      6       4       2(Cloak)
WILL          13/15    6       3       4(Cloak+2/Iron Will)   2(Still Mind)

COMBAT TOTAL  = BASE + STR/DEX + SIZE + MISC + TEMP
MELEE   +8/+3   6/1    2(STR)
RANGED +10/+5   6/1    4(DEX)
FLURRY +12/+12/+7 unarmed (+4DEX/+1WEAPON FOCUS/+2 MIGHTY FISTS/-1 FLURRY)
        +9/+9/+4  lt weapon

INITIATIVE: +4

SPEED:  50' (30'race + 20' level)

WEAPON   ATT BONUS DAMAGE CRITICAL RANGE WGT    PROPERTIES
UNARMED   + 13/8   1d10+4   x2      --          WEAPON FINESSE/FOCUS/MIGHTY FISTS
KAMA(MW)  + 11/6   1d6+2    x2      --   2 LBS  WEAPON FINESSE/TRIPPING
+1 KAMA   + 11/6   1d6+3    x2      --   2 LBS  WEAPON FINESSE/TRIPPING
X-BOW(lt) + 10     1d8   (19-20)x2  80'  4 LBS

ARMOR: NONE

SKILL        ABILITY TOTAL = AB MOD + RANKs + MISC MOD
BALANCE        DEX    10       4          4   2 tumble
CLIMB          STR     9       2          7
HIDE           DEX    11       4          7
JUMP           STR    28       2          6   2 tumble/8 speed/10 ring
LISTEN         WIS    14       3         11
MOVE SILENTLY  DEX    11       4          7
SENSE MOTIVE   WIS     7       3          4
SPOT           WIS    12       3          9
TUMBLE         DEX    17       4         11   2 jump

TOTAL POINTS: 66

EQUIPMENT:

MAGIC ITEMS:  Ring of Jumping, Improved/ Amulet of Natural Armor(+1)/
              /Cloak of Resistence (+2)/ Straps of Mighty Fists (+2)

ITEM          PRICE gp  WEIGHT lbs
BOLTS (20)        2     2 LBS
TANGLEFOOT BAG   50     4
THUNDERSTONES    90     3
MONK OUTFIT      --     2
BACKPACK          2     2
BEDROLL           1 sp  5
WATERSKIN         1     4
FLINT/STEEL       1    --
SUNRODS x3        6     3
POUCH             1     ½
SACK              1 sp  ½
CLIMBERS KIT     80     5
SILK ROPE (50’)  10     5
TINDER TWIG      10    --
RATIONS (7 DAY)   1.2   7
   (TOTALS)  51 lbs on person inc weapons (light load)

GP TBD???gp

LOADS: LIGHT = < 58, MEDIUM = < 116, HEAVY = < 175 (max)

FEATS/SPECIAL ABILITIES:

LEVEL:
 DODGE
 IRON WILL (racial bonus)
 WEAPON FINESSE
 WEAPON FOCUS (Unarmed)

CLASS:
 AC BONUS (+ WIS mod)
 FLURRY OF BLOWS (extra attack)
 EVASION (reduce damage from certain spells)
 IMPROVED UNARMED STRIKE
 STUNNING FIST (#/day = level)
 DEFLECT ARROWS
 FAST MOVE (+ 20’)
 STILL MIND (+2 save vs enchantments)
 KI STRIKE (unarmed dam=magic vs DR)
 SLOW FALL (40')
 PURITY OF BODY (immune to natural disease)
 IMPROVED TRIP
 WHOLENESS OF BODY (self-heal lev x2 hp/day)

RACIAL: 4 extra skill points 1st level
        1 extra feat at 1st level
        1 extra skill point per level
This message was last edited by the GM at 23:32, Mon 16 Feb 2009.
Gilrak Kilring
player, 181 posts
Wed 18 Feb 2009
at 19:02
  • msg #281

Re: Updating

Where's baby-maker's character sheet?
DM
GM, 781 posts
Thu 19 Feb 2009
at 15:44
  • msg #282

Re: Updating

I'm still around, but things are hectic in RL here in Seattle.  I should have an opportunity to post some in-game narrative within a day or so.

I broke down and purchased CC3, as my laptop has Vista as its OS.  Pretty cool stuff--I'm working up maps for you guys.

Cheers,
Kev
Gilrak Kilring
player, 182 posts
Thu 19 Feb 2009
at 22:09
  • msg #283

Re: Updating

DM:
I broke down and purchased CC3, as my laptop has Vista as its OS.  Pretty cool stuff--I'm working up maps for you guys.

Cheers,
Kev


Very Cool - looking forward to it!!!
DM
GM, 784 posts
Sat 28 Feb 2009
at 01:52
  • msg #284

Re: Updating

Hey all,

As you level up to 8th, would you please update your character sheets on RPOL?  It makes it a bit easier to have everything in one place for the sake of reference.

Thanks,
Kev
Garryn the Grey
GM, 328 posts
49/49 HP
Rogue 6/ Thief-acrobat 2
Tue 3 Mar 2009
at 21:18
  • msg #285

Re: Updating

So, do you guys like my new character portrait?
Gilrak Kilring
player, 185 posts
Tue 3 Mar 2009
at 21:34
  • msg #286

Re: Updating

Wow - I hate to say this Bret, but you're *really* retaining the water weight aren't you?  You might want to get that checked out.  And what's with the Malcolm McDowell stare anyway?  Also - what's with the upper lip?  You call that a mustache??
Garryn the Grey
GM, 329 posts
49/49 HP
Rogue 6/ Thief-acrobat 2
Tue 3 Mar 2009
at 21:48
  • msg #287

Re: Updating

I know, I know, I'm not pretty, but check out the pythons! And I look pretty scary, huh?
Gilrak Kilring
player, 186 posts
Mr. Charisma
Dwarven Mercenary
Tue 3 Mar 2009
at 22:41
  • msg #288

Re: Updating

Yeah.  Scary.

I want to see a character description now for that new pic...
Totmacher of the Wilds
player, 277 posts
Wed 4 Mar 2009
at 04:13
  • msg #289

Re: Sympathy for the Devil

Finally I see we have a player with some wealth and taste...

You must of found that picture in the "God" portrait section of rpol.

Ok - sorry for my absence - just finished up an 80hr week completing the following: http://news.moneycentral.msn.c...7961&Symbol=UMBF

I will post my updated 8th level character sheet shortly--
Totmacher of the Wilds
player, 278 posts
Wed 4 Mar 2009
at 04:34
  • msg #290

Re: Totmacher at crazy 8

Please review and let me know if checks out, thanks:

Name:    Totmacher of the Wilds       Alignment: Chaotic Neutral
Race:    Half-orc                     Age:       21
Class:   Barbarian/Fighter            Gender:    Male
Level:   6/2                          Weight:    378 lbs.
XP:      34,001                       Height:    6' 8"
Origin:  Central Wilds                Hair:      Dark Grey
Deity:   Da'Nogra (Passively)         Eyes:      Dark Grey

ABILITY  SCORE  MOD.  TEMP SCORE  TEMP MOD
STR       20    +5      24/18       +7/+4
DEX       18    +4      18/16       +4/+3
CON       16    +3      20/16       +5/+3
INT       13    +1
WIS       16    +3
CHA       10    +0

      TOTAL  CURRENT  TEMP MOD  SUBDL DMG
HP -   88      88     +8
                           ACP  FEAT       ARMOR                DEX  BASE  Other
AC -   24(25)  24(25) -2   -1   +1(Dodge)  +10(Mithril BP +5)   +4   +10   +1 (Ring of Protection)

SAVING THROWS   TOTAL = BASE + ABILITY + MAGIC + TEMP TOTAL
FORTITUDE         +11    +8      +3              +13/+10
REFLEX            +6     +2      +4              +5/+4
WILL              +5     +2      +3

COMBAT          TOTAL = BASE + ABILITY + TEMP + FEAT + TEMP TOTAL
MELEE           +13/+9  +8/+3   +5       +7/+4  +1(WF) +18/+10|+12/+7
RANGED          +10/+5  +6/+1   +4       +4/+3         +12/+7|+11/+6

INITIATIVE      TOTAL = DEX MOD + MISC MOD
Base             +4       +4        -1 (After Rage)

WEAPONS         ATT            DAMAGE|TEMP CRITICAL RNGE WGT TYPE  SIZE
Great Axe +1    +15/+10|+17/+12 1d12+8|+11     x3         12lb  S    M
Spiked Gauntlet +11/+11/+6|    1d4+5/+2/+5|   x2          4lb  P    M
                +13/+13/+8     1d4+7/+3/+7
Spiked Chain,MW +11/+6|+13/+8  2d4+5/+5|+7    x2    10ft 10lb. P    M
SB Comp LBow +2 +12/+8         1d6+2/1d8+2    x3

ARMOR                 TYPE   WGT    BONUS  SPECIAL PROPERTIES
+5 BreastPlate, Mithril  L   25 lb.  +10


SKILLS
SKILL NAME           Total = Ability + Ranks + Misc Modifiers
Appraise               +1    +1 Int     -
Balance*               +5    +4 Dex     1(2)
Bluff*                 +0    +0 Cha     -
Climb                  +7    +5 Str     2
Concentration*         +3    +3 Con     -
Craft                  +1    +1 Int     -
Diplomacy*             +0    +0 Cha     -
Disgquise*             +0    +0 Cha     -
Escape Artist*         +4    +4 Dex     -
Gather Information*    +0    +0 Cha     -
Heal*                  +3    +3 Wis     -
Hide*                  +4    +4 Dex     -
Intimidate             +9    +0 Cha     9
Jump                  +11    +5 Str     2      +4 speed
Knowledge(Geography)*  +4    +1 Int     3(6)
Listen                 +9    +3 Wis     6
Move Silently*         +4    +4 Dex     -
Perform*               +0    +0 Cha     -
Ride                   +5    +4 Dex     1
Search*                +1    +1 Int     -
Sense Motive*          +7    +3 Wis     4(8)
Spot*                  +7    +3 Wis     4(8)
Survival               +8    +3 Wis     5 +2 Geography Synergy getting lost or around natural disasters
Swim                   +5    +5 Str     -
Tumble*                +5    +4 Dex     1(2)
Use Rope*              +4    +4 Dex     -

TOTAL PTS (51)   *: cross-class skill

SPECIAL ABILITIES / FEATS
Racial:
Darkvision 60'
Orc Blood

Class Abilities:
Rage 2X per day for 8 rounds
Proficiency in all simple and martial weapons
Proficiency in light and medium armor and shields (except tower)
Fast Movement - 40ft base
Uncanny Dodge - keep bonus to AC if caught flat footed
Improved Uncanny Dodge - cannot be flanked
Trap Sense - +2 on Reflex to avoid traps and +2 dodge bonus to AC against attacks made by traps.

Feats:
Two-Weapon Fighting
Power Attack: Subtract number from melee attack rolls & add number to damage rolls
Cleave: If opponent drops, can attack next opponent w/o taking 5ft step
Weapon Focus: +1 Attack Bonus with Great Axe
Dodge: +1 AC against a single target

Languages:
Common, Paldorian
Orc
Common, Rimsedge patois

EQUIPMENT                      Weight                                    Weight
Studded Leather                20 lbs.    Great Axe +1                  12 lbs.
Backpack                        2 lbs.    (2) Spiked Gauntlets           2 lbs.
Bedroll                         5 lbs.    Mithril Breast Plate +5
Flint and Steel                 - lbs.    Spiked Chain, MW              10 lbs.
Grappling Hook                  4 lbs     (50) +1 Arrows                6 lbs
Hammer                          2 lbs.
(5) Piton                     2.5 lbs.
Rope, Silk 50ft                 5 lbs.
Mirror, Small Steel           0.5 lbs.    Heavy Horse
Whetstone                       1 lbs     Saddle, Military
Crowbar                         5 lbs     Pack
7 days rations                  5 lbs
(1)Potion of Cure Moderate Wounds
39 arrows                       6 lbs
1 Thunder Stone
MW Chain Shirt                 25 lbs
MW Breast Plate
Heavy Horse



555+TBD gp remaining

115 lbs of equipment: Light load Movement: 40 ft.

Garryn the Grey
GM, 330 posts
49/49 HP
Rogue 7/ Thief-acrobat 1
Tue 31 Mar 2009
at 19:44
  • msg #291

Books for 3.5

I just purchased The Complete Arcane and The Complete Mage for the 3.5 rules, and I already own The Complete Warrior and The Complete Adventurer. I know we have enough copies of the PHB, DMG and MM. But since they are out of print now, and I don't think any of us want to use the 4th Edition, I figured we might want to look at prestige classes for all the classes at some point. I still don't have The Complete Divine or any others, so if this or something else I don't have cheap, you may want to pick it up.
Gilrak Kilring
player, 188 posts
Mr. Charisma
Fri 10 Apr 2009
at 12:23
  • msg #292

Re: Books for 3.5

RIP Dave & Thanks for the Game...

http://www.startribune.com/lif...ckUiD3aPc:_Yyc:aUUsZ
Gilrak Kilring
player, 189 posts
Mr. Charisma
Wed 13 May 2009
at 12:31
  • msg #293

Re: Books for 3.5

Hey Gang,

Just checking in to see what the appetite for picking the game back up..

Cheers,
Jas
Asher Willbourne
player, 500 posts
There is no spoon
Tue 26 May 2009
at 14:51
  • msg #294

Re: Books for 3.5

In reply to Gilrak Kilring (msg #293):

I'm starving.
Totmacher of the Wilds
player, 280 posts
Fri 12 Jun 2009
at 03:33
  • msg #295

Lets move the Campaign to Live Online Gaming

Ok ladies, at this rate I won't live to see Totmacher reach the legal drinking age, so we need to pursue an alternative.  As proposed previously, I recommend setting aside a few hours a shot a couple of times a month to do some Live Online gaming.  The following is a link to online "pen and paper" gaming.  There is a nominal cost but we can discounts if purchased as a package.  We will need to get the D&D 3.5E ruleset (SRD) add-on as well:

http://www.fantasygrounds.com/

We could use the in-game chat room or connect via Teamspeak with headsets:

http://teamspeak.com/

Kevin can build maps within the environment.  It appears to be very flexible.

There is a demo as well.

So who's in?
Gilrak Kilring
player, 190 posts
Mr. Charisma
Fri 12 Jun 2009
at 17:47
  • msg #296

Re: Lets move the Campaign to Live Online Gaming

I'm in.
Garryn the Grey
GM, 331 posts
49/49 HP
Rogue 7/ Thief-acrobat 1
Sat 4 Jul 2009
at 08:46
  • msg #297

Re: Lets move the Campaign to Live Online Gaming

Happy 4th. I haven't managed to connect with Kev since he suggested the realtime online gaming, hopefully we can get that going in the next month or so, but until then I hope everyone is doing well.
Garryn the Grey
GM, 332 posts
49/49 HP
Rogue 7/ Thief-acrobat 1
Mon 31 Aug 2009
at 18:25
  • msg #298

Re: Lets move the Campaign to Live Online Gaming

Kevin is back in the country and has his SO's approval to start a weekly or bi-weekly online session. What evenings are available for you everyone...for my part Thursday night is the only impossible evening. I can probably schedule around any other night.
Gilrak Kilring
player, 191 posts
Mr. Charisma
Tue 1 Sep 2009
at 18:41
  • msg #299

Re: Lets move the Campaign to Live Online Gaming

I'm easy.  Sunday nights would be a preferred night for me..
Totmacher of the Wilds
player, 281 posts
Thu 10 Sep 2009
at 02:52
  • msg #300

Re: Lets move the Campaign to Live Online Gaming

Agreed, now lets get this show on the road!
Gilrak Kilring
player, 192 posts
Mr. Charisma
Sat 12 Sep 2009
at 05:05
  • msg #301

Re: Lets move the Campaign to Live Online Gaming

The Dwarf Says... Let's get it on!!!
Gilrak Kilring
player, 193 posts
Mr. Charisma
Tue 3 Nov 2009
at 00:51
  • msg #302

Who's ready for a beating?

Any takers out there???

18:50, Today: Gilrak Kilring rolled 16 using 1d20+7. Initiative.
Garryn the Grey
GM, 333 posts
49/49 HP
Rogue 7/ Thief-acrobat 1
Wed 4 Nov 2009
at 03:59
  • msg #303

Re: Who's ready for a beating?

not unless I get a surprise round...
Totmacher of the Wilds
player, 282 posts
Thu 5 Nov 2009
at 04:40
  • msg #304

Re: Who's ready for a beating?

Gilrak Kilring
player, 194 posts
Mr. Charisma
Mon 16 Nov 2009
at 03:02
  • msg #305

Re: Who's ready for a beating?

In reply to Totmacher of the Wilds (msg #304):

LoL - those crazy fucking germans...
Gilrak Kilring
player, 195 posts
Mr. Charisma
Tue 29 Dec 2009
at 02:09
  • msg #306

Re: Who's ready for a beating?

Happy Holidays gang!
Totmacher of the Wilds
player, 283 posts
Mon 1 Feb 2010
at 01:54
  • msg #307

Re: Who's ready for a beating?

In reply to Gilrak Kilring (msg #306):

blech
Gilrak Kilring
player, 196 posts
Mr. Charisma
Tue 13 Apr 2010
at 14:51
  • msg #308

Re: Who's ready for a beating?

Hellllloooooo
Totmacher of the Wilds
player, 284 posts
Tue 11 May 2010
at 02:26
  • msg #309

RIP Peter Steele 4/14

He did not quite make it to Tax day.  Irony aside, Type O Negative's last album was titled "Dead Again."
Gilrak Kilring
player, 197 posts
Mr. Charisma
Wed 12 May 2010
at 15:12
  • msg #310

Re: RIP Peter Steele 4/14

Interesting timing - when he chose to return to the Roman Catholic faith...

He never did look quite right to me (between the height, his facial features, etc.).  I think he had some genetic issues working against him..
Totmacher of the Wilds
player, 285 posts
Mon 19 Jul 2010
at 00:49
  • msg #311

Working on new character

Garryn the Grey
GM, 334 posts
49/49 HP
Rogue 7/ Thief-acrobat 1
Thu 23 Sep 2010
at 23:53
  • msg #312

Re: Working on new character

Well it looks like Richcon is on for the second weekend in November! (Friday the 12th to Sunday the 14th)

With that in mind, its been a while since we've gamed and we have some bookkeeping issues. I think the plan right now is for Kev to post a narative that takes us from where we left off to Rimsedge, post-training. I know we each had a magic-item wish list that we will need to revisit and we'll need to review the levelling up.

Looking forward to seeing everyone.
DM
GM, 787 posts
Fri 24 Sep 2010
at 07:31
  • msg #313

Re: Working on new character

In reply to Garryn the Grey (msg #312):

That's correct.  I'll move us into Rimsedge with a narrative (non-interactive) and brief description of your training.  Scattered throughout will be city details, description of events and characters, and miscellaneous information that may prove useful during our pen-and-paper tabletop play.

Once again, this will be non-interactive in the sense that I'm not expecting gameplay reactions to my posts.  And I have to echo Bret...I'm really looking forward to seeing everyone and getting some serious gaming in.

KOB
Perrato Viatomagne
player, 217 posts
Absent-minded Cleric
From Vedia, Palone
Fri 24 Sep 2010
at 08:39
  • msg #314

Re: Working on new character

The long-awaited RichCon...it's going to be AWESOME! My first quality time in Minnesota!
DM
GM, 788 posts
Fri 24 Sep 2010
at 15:20
  • msg #315

Dates for RichCon

All,

I am planning on flying out Friday morning, arriving in MSP around 12:30 in the afternoon.  Gaming will commence ASAP.

My big question is:  Are we planning on gaming on Sunday?  I am totally happy to devote Sunday to gaming and fly back to Seattle on Monday--in fact, that would be my preference to ensure maximum table time.  However, there is a perfectly reasonable flight back on Sunday, too.  How are other folks' schedules looking?

KOB
Garryn the Grey
GM, 335 posts
49/49 HP
Rogue 7/ Thief-acrobat 1
Fri 24 Sep 2010
at 20:42
  • msg #316

Re: Dates for RichCon

I'm pro-Sunday gaming.
Garryn the Grey
GM, 336 posts
49/49 HP
Rogue 7/ Thief-acrobat 1
Sat 25 Sep 2010
at 16:59
  • msg #317

Re: Dates for RichCon

I spoke with Kevin last night regarding the xp shortfall that every character other than Asher and Garryn have in reaching 9th level.  Scott had suggested a short adventure pre-Minnesota but Kevin did not think he could arrange that and he didn't want to detract from his prep time for Minnesota.  Kev did want everyone to be 9th level so he proposed a one-time xp bonus that would be sufficient to raise the character with the least xps to 36000.  If you know your xps please send them to me in a PM...I know Garryn and Gilraks and I suspect Asher is basically the same as Garryns but I'm not sure on the others so please let me know.

Additionally, since we will all be going up to 9th level and we want to be ready to roll when we arrive I'll need everyone to send me there proposed 9th level changes and character sheet.

One final issue...if you recall we are getting a present once we reach Rimsedge...so I'll need a list of 3 items you want. Here are the guidelines:

1. Max item value: 25,000 gp for standard magic items, 12,500 gp for customized item

2. You are not guaranteed to receive any item on your wishlist, DM reserves the right to provide an alternate item of his choosing.

3. Send wishlist to me in PM which I will compile and forward to DM

If anyone has any questions I'll be checking RPOL once a day or you can email me at bret.davis@gmail.com or call me at (913) 549-0512
Garryn the Grey
GM, 337 posts
49/49 HP
Rogue 7/ Thief-acrobat 1
Thu 30 Sep 2010
at 04:46
  • msg #318

Level 9 changes and character sheet

Still have not chosen a feat.

Changes:
+5 HP
+1 BAB
+1 Ref save
Agile Fighting (+1/+2)
Slow Fall 20 ft.
10 Skill Points:
 +2 Disable Device
 +1 Hide
 +1 Move Silently
 +2 Open Lock
 +2 Search
 +2 Tumble
Name:    Garryn the Grey           Alignment:  Neutral
Race:    Human                     Age:        20
Class:   Rogue/Thief-Acrobat       Gender:     Male
Level:   7/2                       Weight:     168 lbs.
XP:      37,481                    Height:     5' 10"
Origin:  Paldor, Cameron           Hair:       Grey
Deity:   not normally              Eyes:       Green

ABILITY  SCORE  MOD.
STR       15    +2
DEX       19    +4
CON       14    +2
INT       16    +3
WIS       10    +0
CHA       13    +1

HIT POINTS:  54   Current HP:  54

ARMOR CLASS            Modifiers:
Current -     21       Armor-  +5   Dodge-          +1
Touch -       16       Shield-  0   Agile Fighting- +1/+2
Flat-Footed - 16(21)   Dex-    +4   Ring of NA-     +1

SAVING THROWS   TOTAL = BASE + ABILITY + MAGIC + TEMP
FORTITUDE         +4     +2      +2
REFLEX           +12     +8      +4
WILL              +2     +2      +0

COMBAT          TOTAL = BASE + ABILITY + SIZE + MISC + TEMP
MELEE             +7     +6      +2
RANGED           +10     +6      +4

INITIATIVE      TOTAL = DEX MOD + MISC MOD
Base             +4       +4

WEAPONS       ATT     DAMAGE  CRITICAL  RANGE  WGT   TYPE  SIZE
Rapier, MW    +11/+6  1d6+2   18-20/x2         3 lb.  P     M
Short bow     +10/+5  1d6        x3     60 ft  2 lb.  P     M
Dagger(melee) +10/+5  1d4+2   19-20/x2         1 lb.  P     M
     (thrown) +10/+5  1d4     19-20/X2  10 ft.        P

ARMOR                 TYPE   WGT    BONUS  SPECIAL PROPERTIES
Mithral Chain Shirt +1 L     10 lb.  +5    Max Dex +6, 10% spell failure
Ring of Natural Armor  -     --      +1

SKILLS
SKILL NAME           Total = Ability + Ranks + Misc Modifiers
Appraise               +9    +3 Int     6
Balance               +14    +4 Dex     8      +2 Tumble synergy
Bluff                  +6    +1 Cha     5
Climb                 +10    +2 Str     8
Diplomacy              +5    +1 Cha     0      +4 Bluff & Sense Motive synergy
Disable Device        +17    +3 Int    12      +2 MW thieves tools
Escape Artist          +4    +4 Dex     0
Gather Information    +11    +1 Cha     8      +2 Know (local) synergy
Hide                  +14    +4 Dex    10
Jump                  +12    +2 Str     8      +2 Tumble synergy
Listen                 +6    +0 Wis     6
Knowledge (local)      +8    +3 Int     5
Move Silently         +13    +4 Dex     9
Open Lock             +18    +4 Dex    12      +2 MW thieves tools
Ride*                  +4    +4 Dex     0
Search                +17    +3 Int    12      +2 Vision
Sense Motive           +5    +0 Wis     5
Slieght of Hand        +6    +4 Dex     0      +2 Bluff synergy
Speak (Elven)*         NA               1.0
Speak (Cazistani)*     NA               0.5
Speak (Thrailian)*     NA               0.0
Spot                  +13    +0 Wis    11      +2 Vision
Tumble                +18    +4 Dex    12      +2 Jump synergy
Use Rope               +4    +4 Dex     0
TOTAL PTS (130)
*: cross-class skill

SPECIAL ABILITIES / FEATS
Racial:
4 extra skill points at 1st level
1 extra feat at 1st level
1 extra skill point per level

Class Abilities:
Sneak Attack +4d6
Trapfinding
Evasion
Trap Sense +2
Uncanny Dodge (Dex Bonus to AC)
Improved Uncanny Dodge (Cannot be flanked)
Fast Acrobatics
Kip Up
Steady Stance
Agile Fighting (+1/+2)
Slow Fall 20 ft.

Wish (vision of elves):
Low Light Vision
+2 Search
+2 Spot
Entitled to search check by walking within 5' of secret or concealed door

Feats:
Dodge
Mobility (human bonus)
Spring Attack
Weapon Finesse

Languages:
Common, Cazistani
Common, Paldorian
Common, Palonish
Common, Rimsedge patois
Dwarven
Elven
Gilrak Kilring
player, 198 posts
Mr. Charisma
Sat 2 Oct 2010
at 15:37
  • msg #319

Re: Level 9 changes and character sheet

Hey Gang -

Looking forward to hosting next month!!  Brian and I are working on logistics now..  If there are any special requests just let us know (eg. ice fishhouse gaming, invite Prince over as a guest-gamer, etc.)

Regarding Sunday - I'm easy.  Totally up to the travellers in the group.

Thanks again for making the time/effort to travel up to the Great White North...

Cheers,
Jason
DM
GM, 789 posts
Sat 2 Oct 2010
at 18:52
  • msg #320

Re: Level 9 changes and character sheet

Get the Replacements and Husker Du to stop by for a beer.

Let's try to nail down whether or not Sunday is a gaming day--that way, I can get my plane tickets purchased.

Game narratives to come this weekend.
DM
GM, 790 posts
Sat 2 Oct 2010
at 18:58
  • msg #321

Re: Working on new character

Perrato Viatomagne:
The long-awaited RichCon...it's going to be AWESOME! My first quality time in Minnesota!


We played a coffee house in Minneapolis during my Platonic Bondage days--must have been 1992 or so.  There was a methadone clinic just down the street, and the coffee house clientele were...shall we say...interesting.  We had to strip our set down to something that was essentially acoustic--no small feat for us at that time.

The point is...I've already had quality time in Minnesota, but am looking forward to more.
DM
GM, 793 posts
Wed 6 Oct 2010
at 00:05
  • msg #322

Re: Working on new character

Based on an admittedly simple math exercise, I figure each of you has 10,000 gp to play with in Rimsedge.  This is in addition to the "wish list" item we've established.  The 10K is a result of past adventuring (thanks to Bret for his outstanding book keeping on that), minus a hefty sum for bribes and your generally high living standards (sorry, Asher, you're included too).  This will include the bribes, food, board, and general expenses associated with your training to 9th level while you're in the Rim.

Thus, you can start thinking about spending some gold on items you want.  You CANNOT supplement the 25K wish with these liquid funds to arrive at something in excess of what we've been discussing (yeah, I'm talking to you, Jason).

Looking forward to seeing you all soon,
KOB
Asher Willbourne
player, 501 posts
There is no spoon
Wed 6 Oct 2010
at 00:24
  • msg #323

Re: Level 9 changes and character sheet

DM:
Get the Replacements and Husker Du to stop by for a beer.

Let's try to nail down whether or not Sunday is a gaming day--that way, I can get my plane tickets purchased.

Game narratives to come this weekend.


Unfortunately Bob moved to NYC and I only see Paul at football games (kids were on the same team).

I'm looking forward to seeing you all. I have already been working on the list of local brews we need to introduce you to.

See you soon.

Brett, I'll get sheet and wish updated and sent tomorrow.

Brian
Gilrak Kilring
player, 199 posts
Mr. Charisma
Wed 6 Oct 2010
at 15:12
  • msg #324

Re: Working on new character

DM:
...You CANNOT supplement the 25K wish with these liquid funds to arrive at something in excess of what we've been discussing (yeah, I'm talking to you, Jason).

Looking forward to seeing you all soon,
KOB


How about a Bank of Arret Adamantine Debit card loaded up with 25k in GP???"  =)
Asher Willbourne
player, 502 posts
There is no spoon
Sun 10 Oct 2010
at 20:33
  • msg #325

Re: Ashers 9th Level sheet

Ashers sheet level 9

HP +8
BAB Flurry penalty drops to 0
Skill Points (6):
   Hide +2
   Listen +1
   Move silently +2
   Tumble +1
Gains Feats: Weakening Touch, Improved Unarmed Damage and Improved Evasion
Character Name: Asher Willbourne   Size: Medium
Player Name:    Brian Rich         Age: 23
Race:           Human              Gender: Male
Class:          Monk               Origin: Kolchais, Narvil
Alignment:      Lawful Neutral     Height: 5’ 10”
Level:          9                  Weight: 155
Deity:          None               Eyes: Blue
XP:                                Hair: Black

Ability Score Mod. Temp. Score/Mod.
STR      14    +2
DEX      18/20 +4/5   +2 Gloves of Dex
CON      12    +1
INT      13    +1
WIS      17    +3
CHA      13    +1

   TOTAL   CURRENT   SUBDUAL DAMAGE
HP- 61

AC- 19 (10+DEX+WIS+1lev)(AC 20 with dodge)

SAVING THROWS TOTAL + BASE + ABILITY + MISC. MOD            + TEMP.MOD
FORTITUDE       9      6       1       2(Cloak)
REFLEX         13      6       5       2(Cloak)
WILL          13/15    6       3       4(Cloak+2/Iron Will)   2(Still Mind)

COMBAT TOTAL  = BASE + STR/DEX + SIZE + MISC + TEMP
MELEE   +8/+3   6/1    2(STR)
RANGED +11/+6   6/1    5(DEX)
FLURRY +14/+14/+9 unarmed (+5DEX/+1WEAPON FOCUS/+2MIGHTY FISTS)


INITIATIVE: +5

SPEED:  60' (30'race + 30' level)

WEAPON   ATT BONUS DAMAGE CRITICAL RANGE WGT    PROPERTIES
UNARMED   + 14/9   2d6+4   x2      --          WEAPON FINESSE/FOCUS/IMP UNARMED DAMAGE/+2MIGHTY FISTS
+1 KAMA   + 12/7   1d6+3   x2      --   2 LBS  WEAPON FINESSE/TRIPPING
+1 KAMA   + 12/7   1d6+3   x2      --   2 LBS  WEAPON FINESSE/TRIPPING
X-BOW(lt) + 12     1d8   (19-20)x2  80' 4 LBS  50 +1 BOLTS

ARMOR: NONE

SKILL        ABILITY TOTAL = AB MOD + RANKs + MISC MOD
BALANCE        DEX    11       5          4   2 tumble
CLIMB          STR     9       2          7
HIDE           DEX    14       5          9
JUMP           STR    32       2          6   2 tumble/12 speed/10 ring
LISTEN         WIS    15       3         12
MOVE SILENTLY  DEX    14       5          9
SENSE MOTIVE   WIS     7       3          4
SPOT           WIS    12       3          9
TUMBLE         DEX    19       5         12   2 jump

TOTAL POINTS: 72

EQUIPMENT:

MAGIC ITEMS:  Ring of Jumping, Improved/ Amulet of Mighty Fists (+2)/
              Cloak of Resistence (+2)/ Gloves of Dexterity (+2)

POTIONS:
 Cats Grace(x3)   900
 Cure Light(x4)   200
 Cure Mod (x2)    300

ITEM          PRICE gp  WEIGHT lbs
+1 BOLTS (50)     2     2 LBS
TANGLEFOOT BAG   50     4
THUNDERSTONES    90     3
MONK OUTFIT      --     2
BACKPACK          2     2
BEDROLL           1 sp  5
WATERSKIN         1     4
FLINT/STEEL       1    --
SUNRODS x3        6     3
POUCH             1     ½
SACK              1 sp  ½
CLIMBERS KIT     80     5
SILK ROPE (50’)  10     5
TINDER TWIG      10    --
RATIONS (7 DAY)   1.2   7
   (TOTALS)  51 lbs on person inc weapons (light load)

GP

LOADS: LIGHT = < 58, MEDIUM = < 116, HEAVY = < 175 (max)

FEATS/SPECIAL ABILITIES:

LEVEL:
 DODGE
 IRON WILL (racial bonus)
 WEAPON FINESSE
 WEAPON FOCUS (Unarmed)
 WEAKENING TOUCH (-6 STR - save dc 8+1/2lev+WIS)

CLASS:
 AC BONUS (+ WIS mod)
 FLURRY OF BLOWS (extra attack)
 EVASION (reduce damage from certain spells)
 IMPROVED UNARMED STRIKE
 STUNNING FIST (#/day = level)
 DEFLECT ARROWS
 FAST MOVE (+ 20’)
 STILL MIND (+2 save vs enchantments)
 KI STRIKE (unarmed dam=magic vs DR)
 SLOW FALL (40')
 PURITY OF BODY (immune to natural disease)
 IMPROVED TRIP
 WHOLENESS OF BODY (self-heal lev x2 hp/day)
 IMPROVED EVASION (Failed save = 1/2 dam)

DRAGON WISH:
 IMPROVED UNARMED DAMAGE(DAM= 5 monk classes higher)

RACIAL: 4 extra skill points 1st level
        1 extra feat at 1st level
        1 extra skill point per level
This message was last edited by the player at 19:45, Fri 22 Oct 2010.
Perrato Viatomagne
player, 218 posts
Absent-minded Cleric
From Vedia, Palone
Tue 12 Oct 2010
at 03:57
  • msg #326

Re: Ashers 9th Level sheet

We need Prince and Hüsker Dü to hang out with us. The Replacements can come visit when they apologize to me for all the effort I put into all "All Shook Down". Bleh.

I've been working with the bookkeeper, Bret, on updates to Perrato. His recommendations and my musings tend to lead to the same conclusions. Go figger. There should be an updated Perrato after I get back from APE this weekend. (Selling comics and visiting friends in SF. Gonna be awesome.)

Take care, bunch, and stay awesome. Really looking forward to seeing you next month.

TMA
Caylin Direbrook
NPC, 52 posts
Wed 13 Oct 2010
at 06:45
  • msg #327

Re: Ashers 9th Level sheet

Caylin's 9th level character sheet--adding another level of rogue

+1 ABA
+7 hp
+1 Will and Fort Saves
10 Skill points--2 in Tumble, 2 in Listen, 2 in Spot, the rest in Climb, Hide, Jump, and Move Silently
+1d6 Sneak Attack Bonus
+1 Trap Sense
Feat:  Dodge or Multi-Shot, TBD
10,000 gp--mostly spent
25K item--TBD


Name  : Caylin Direbrook     Gender: Male
Player: NPC                  Height: 3'4"        MAX HP: 65
Race  : Halfling             Weight: 38 lb.      CUR HP: 65
Class : Fighter/Rogue        Age   : 40 years    Subdue: -
Level : 6/3                  Hair  : Brown
Align : Neutral Good         Eyes  : Brown
Deity : Danu                 Hand  : Right       XP    : 37,396
Size  : Small                Speed : 20 ft       Need  : 36,000
----------------------------------------------------------------------------
      ABILITY ABILITY    TMP  TMP
      SCORE    MOD      SCORE  MOD
STR  :  14  :  +2  :    : -- : + - :
DEX  :  22  :  +6  :    : -- : + - :
CON  :  12  :  +1  :    : -- : + - :
INT  :  14  :  +2  :    : -- : + - :
WIS  :  13  :  +1  :    : -- : + - :
CHA  :  11  :  +0  :    : -- : + - :
----------------------------------------------------------------------------
Total        Armour  Shield  Dex  Size  Natural  Deflect  Base
AC  : 21      +4      +0     +6   +1     +0        +0     +10


        Total    Dex  Misc
Init  : +6    =  +6    +0

Base Attack Bonus: +8
Attack Bonus Melee: +11
Attack Bonus Range: +15 (+16 thrown)
----------------------------------------------------------------------------
SAVES  Total    Base  Ability  Magic  Misc
Fort  : +10  =  +6     +2       +1     +1
Refl  : +13  =  +5     +6       +1     +1
Will  : +6   =  +3     +1       +1     +1
----------------------------------------------------------------------------
SPECIAL ABILITIES / FEATS
- Weapon Focus:  Long composite bow (small)                   1st Lvl Char.
- Point Blank Shot                                            1st Lvl Fighter
- Far Shot                                                    2nd Lvl Fighter
- Precise Shot                                                3rd Lvl Char.
- Rapid Shot                                                  4th Lvl Fighter
- Weapon Specialization:  Long composite bow (small)          6th Lvl Fighter
- Quick Draw                                                  6th Lvl Char.
- Dodge or Manyshot (TBD)                                     9th Lvl Char.
----------------------------------------------------------------------------
CLASS ABILITIES
- Proficient with all simple and martial weapons (F)
- Proficient with all armor and shields (F)
- Fighter bonus feats (F)
- Sneak Attack +2d6 (R)
- Trap Finding (R)
- Evasion (R)
- Trap Sense +1 (R)
----------------------------------------------------------------------------
RACIAL ABILITIES
- +2 Dexterity, -2 Strength (already factored into abilities)
- Small:  +1 bonus to attack rolls, +1 bonus to AC, +4 bonus to Hide checks,
    lifting and carrrying capacities are 3/4 normal
- +2 to Climb, Jump, and Move Silently
- +1 to all saving throws
- +2 to saving throws vs. fear
- +1 to attack rolls with slings and all thrown weapons
- +2 to Listen checks
- Speak Paldorian (common), Halflingish as racial language
----------------------------------------------------------------------------
LANGUAGES:  Paldorian, Phanarian, Halflingish, Gnomish

----------------------------------------------------------------------------
SKILLS                                      MAX RANGES : 13 / 6.5

                        KEY    SKILL    ABILITY         MISC
CC SKILL NAME          ABILITY  MOD      MOD      RANKS  MOD  SYNERGY
   Climb                STR     +12   =   +2       +7    +2,+1  +0
   Hide                 DEX     +17   =   +6       +6.0  +4,+1  +0
   Jump                 STR     +7    =   +2       +8  +2,+1,-6 +0
   Listen               WIS     +12   =   +1       +8.0  +2,+1  +0
   Move Silently        DEX     +15   =   +6       +6.0  +2,+1  +0
   Profession, farmer   WIS     +3    =   +1       +1.0  +0,+1  +0
   Ride                 DEX     +9    =   +5       +3    +0,+1  +0
   Spot                 WIS     +11   =   +1       +9.0  +0,+1  +0
   Swim                 STR     +7    =   +2       +4    +v,+1  +0
   Tumble               DEX     +15   =   +6       +6    +0,+1  +2

* v = various modifiers based on encumbrance and armor--currently, -8

----------------------------------------------------------------------------

____________________________________________________________________________
WEAPONS             TAB      DAM    CRIT    RNG       WGHT  SIZE   TYPE  PROPERTIES
Dagger, small      +11/+6    1d3+2 19-20/x2 10 ft.   0.5 lb.Light    P
Dagger, thrown     +11/+11   1d3+2 19-20/x2 10 ft.   0.5 lb.Light    P
Dagger, thrown   +14/+14/+9  1d3+2 19-20/x2 10 ft.   0.5 lb.Light    P Rap.shot
Comp MW Longbow,Sm +17/+12   1d6+4   x3     110 ft.  1.5 lb.Ranged   P Mighty +2
Comp MW Longbow,Sm +18/+13   1d6+5                                     W/in 30'
Comp MW Longbow, +15/+15/+10 1d6+4                                     Rap.shot
Comp +1 Longbow,Sm +17/+12   1d6+5                                     Mighty +2
Comp +1 Longbow,Sm +18/+13   1d6+6                                     W/in 30'
Comp +1 Longbow, +15/+15/+10 1d6+5                                     Rap.shot
Long sword, +1 Sm  +12/+7   1d6+3 19-20/x2 --        2 lb. One-hand S
Club, Sm           +10/+5   1d4+2   x2     10 ft.   1.5 lb.One-hand B
----------------------------------------------------------------------------
                        ARMOUR CHECK    MAX  SPELL
ARMOUR                  BONUS  PENALTY  DEX  FAIL  SPEED  WGHT  PROPERTIES
Mithral chain shirt,     +4      -0     +6   10%   30 ft. 5 lb.
----------------------------------------------------------------------------
MONEY
PP:
GP:   10,000 gp -8,715 gp= 1,285 gp
SP:   ?
CP:   ?

----------------------------------------------------------------------------
EQUIPMENT
Mithral chain shirt                         5 lb.
Heward's Handy Haversack                    2 lb.
Bedroll                                   1.25 lb.*
Flint & Steel                               -
Clay Mug                                    1 lb.*
Belt Pouch(x2)                            0.25 lb.
Trail Rations(x8)                           2 lb.*
Tent                                        5 lb.*
Lantern, hooded                             2 lb.*
Oil, 4-1 pt. flasks                         4 lb.*
Soap                                        1 lb.*
Waterskin(x2)                               2 lb.*
Whetstone                                   1 lb.*
Explorer's Outfit (wearing) [2 lb.]         0 lb.
Dagger(x3)                                 1.5 lb.
Club, small                                1.5 lb.
Composite longbow, small (MW & Mighty +2)  1.5 lb.*
Composite longbow, small (+1 & Mighty +2)  1.5 lb.
Longsword, small +1                          2 lb.
Quiver of Elhonna                            2 lb.
Arrows, 60 (50 MW, 10 normal)              4.5 lb.*
Alchemist's fire, 2 vials                   2 lb.*
Potions, x20                                2 lb.*

                                           14 lb.*--Light Load

*Items contained in Heward's Handy Haversack (5 lb.) and/or Quiver of Elhonna (2 lb.)

Pony--3 mph @ walk, 24 miles/day
Riding saddle
Bit and bridle
Saddlebags
Feed--4 days worth

Light (0-43.5 lb.); Medium (43.5-87 lb.); Heavy (87-131.25 lb.)
Lift 131.25 lb. (262.5 lb.)
Drag 666 lb.
----------------------------------------------------------------------------
MAGIC ITEMS
Necklace of Fireballs:  1-2d6 and 1-4d6 missile left
Stone of Good Luck
Long composite bow +1 (small) w/+2 strength modifier
Quiver of Elhonna
Heward's Handy Haversack
+1 longsword (small)
Potions:  Magic Weapon (cast @ 1st level), x5
          Magic Stone (cast @ 1st level), x2
          Shield of Faith +2 (@ 1st level), x2
          Potion of Jump (@ 1st level), x2
          Cure Light Wounds (@ 1st level), x6
          Endure Elements (@ 1st level), x2
          Remove Fear (@ 1st level)
This message was last edited by the player at 06:38, Thu 14 Oct 2010.
Gilrak Kilring
player, 200 posts
Mr. Charisma
Sat 16 Oct 2010
at 00:59
  • msg #328

Re: Ashers 9th Level sheet

Mr. Charisma is ready...bitches.

Name:   Gilrak Kilring          Gender:  Male
Player: Jason                   Height:  4’6”           MAX HP: 73
Race:   Dwarf                   Weight:  177 lb.        CUR HP: 73
Class:  Rgr/Rogue/Ftr/EWM       Age:     47 years       Subdue: -
Level:  2/1/4/2                 Hair:    Black
Align:  Lawful-Neutral          Eyes:    Dark Brown
Deity:  Agnostic                Hand:    Left           XP:  36,000
Size:   Medium                  Speed:   20 ft

ABILITY		
SCORES          MOD
STR:    18/22:  +4/6
DEX:    16:     +3
CON:    14:     +2      (+2 - Dwarf)
INT:    14:     +2
WIS:    10:     +0
CHA:     6:     -2      (-2 - Dwarf)

    Total     Armor     Dex     Feats
AC: 20/21-25   +5       +3      +1 (TWD)/ +1 (Dodge) / +1-5 Combat Expertise

      Total      Dex   Misc
Init:   7    =   +3    +4 (Imp. Initiative)

Base Attack Bonus:      +8/+3
Attack Bonus Melee:     +12/+12/+12/+7 (+6 STR; +1 WF; +1 Wpn; TWF -2; Flurry -2)
Attack Bonus Range:     +12/+7 (+3 DEX; +1 MW Composite Longbow)

SAVES   Total   Base  Ability  Magic    Misc
Fort:   +12/14  +10    +2       +0      +2 (Racial – poison & spells)
Ref:     +9/11   +6    +3       +0      +2 (Racial – poison & spells)
Will:    +1/3    +1    +0       +0      +2 (Racial – poison & spells)

SPECIAL ABILITIES / FEATS
- Two Weapon Defense                    1st Lvl Fighter Feat
- Dodge                                 1st Lvl Feat
- Weapon Focus – Urgrosh                3rd Lvl Feat
- Two Weapon Fighting                   2nd Lvl Ranger
- Track                                 1st Lvl Ranger
- Favored Enemy (Humans)                1st Lvl Ranger
- Sneak Attack                          1st Lvl Rogue
- Trapfinding                           1st Lvl Rogue
- Improved Initiative                   2nd Lvl Fighter Feet
- Combat Expertise                      6th Lvl Feat
- Weapon Specialization (Urgrosh)       4th Lvl Fighter Feat
- Flurry of Strikes                     1st Lvl Exotic Weapon Master Ability
- Trip (Urgrosh)                        2nd Lvl Exotic Weapon Master Ability
- Improved Trip                         9th Lvl Feat

SKILLS                                      MAX SKILL RANK: 12
                                            SKILL POINTS:  70(80)

                        SKILL   ABILITY         MISC/
SKILL NAME      ABILITY MOD     MOD    RANKS    SYNERGY
Balance         DEX     +6      +3       1      +2 (Tumble)
Know Nature     INT     +7      +2       5      +0
Climb           STR     +8      +6       2      +0
Craft (wpnsmith)INT     +5      +2       3      +0
Swim            STR     +7      +6       1      +0
Move Silently   DEX     +8      +3       5      +0
Hide            DEX     +8      +3       5      +0
Ride            DEX    +12      +3       9      +0
Jump            STR    +10      +6       8      +2 (Tumble) -6 Base
Tumble          DEX    +10      +3       5      +2 (Jump)
Use Rope        DEX     +4      +3       1      +0
Listen          WIS     +4      +0       4      +0
Search          INT     +7      +2       5      +0
Spot            WIS     +6      +0       6      +0
Survival        WIS     +11/13  +0      10      +2/4 (Know Nature/Tracking w/Search)

Total                   113/115         68

WEAPONS                TAB              DAMAGE     CRIT   RNG  WGHT  SIZE TYPE
MW Urgrosh(sw)         +16/+11          1d8+11      x3    --   12lb   M	  S/P
   (Duel weapon)       +14/+14/+9     1d8+8/1d6+5
   (Flurry)            +12/+12/+12/+7 1d8+8/1d6+5
MW Comp Longbow(Str+3) +12/+7           1d8+3       x3    110’  3lb   M    P
Dagger(melee)          +14              1d4+6     19-20x2       1lb   M    P
   (thrown)            +12              1d4       19-20x2  10'

                        ARMOR           SPELL
ARMOR                   BONUS  PENALTY  FAIL   SPEED    WGHT
+1 Chainshirt            +4      -1      N/A    30’     Light / 20lbs

MONEY
PP:
GP:  10,000
SP:
CP:

EQUIPMENT               Weight                  Cost
+1 Chain Shirt          20 lb                   1250
+4 Belt of Strength      1 lb                  16000
(worn under Chain Shirt)
Waterskin(x1)            4 lb                      2
Dagger                   1 lb                      2
MW Comp Longbow          3 lb                     75(400)
Arrows (40)              3 lb                      2
Potion:                  1 lb                     50
Cure Light Wounds (1)
MW Weapon (4)
Bull's Strength (1)
MW Urgrosh              12 lb                    650
Spare MW Urgrosh        12 lb                    650
Shield, Heavy Wood      10 lb                      7
Barding, Std Leather     N/A                     100

                        67 lb.-- Ultra Light Load	

Light (0-173) Medium (174 - 346); Heavy (347 - 520)
Lift 520 / 1040
Drag 2600 lb


[top]
Main Menu|Game Menu|Private Messages|Jump Generated within 1 second.  Post a Reply
Gilrak Kilring
player, 201 posts
Mr. Charisma
Sat 16 Oct 2010
at 18:12
  • msg #329

Gilrak v2.0

a little quality time at the local Glamor Shots studio for our friend Gilrak...
Gilrak Kilring
player, 202 posts
Mr. Charisma
Wed 27 Oct 2010
at 19:46
  • msg #330

RichCon Update

Hey Gang,

Just a quick update from Minneapolis..  In preparation for RichCon, Brian and I have a place on the Mississippi River rented out for the weekend of 11/12-11/14.  Pretty raw from the outside - but it should suit our needs fairly well (3 bedrooms, 2 baths, wet bar & fireplace in the family room, deck on the River).  It's in NE Minneapolis ('Nordeast') - 5 minutes from downtown & the Northloop neighborhood - with plenty of cool dining/bar/entertainment options around.  It's also happens to be about 200' from a restaurant we're currently building ("Psycho Suzi's") - and happen to be turning over the week after RichCon.  So if we need to slip out for a few minutes to check on things it's right there...

Should be a good time!!!

Talk to you soon,
Jason
DM
GM, 795 posts
Fri 29 Oct 2010
at 01:52
  • msg #331

Re: RichCon Update

In reply to Gilrak Kilring (msg #330):

Sounds like a little slice of Twin Cities heaven.  Thanks bunches for making that happen, you guys.

I'm hoping that Scott and Bret (driving up?) can bring our collection of miniatures for combat.  Another point of gaming convenience--do we still have a good-sized melee tabletop grid?  Bret?  Scott?  That's a must...if we don't have one, maybe we can pick one up in MSP.

My itinerary involves getting into town on Friday around lunchtime, and departing the following Monday.

There will likely be one or two more updates on the Fledglings thread to impart a bit more info before we convene.  Many thanks to Bret for providing the organizational clout to update everyone's character.  Looking forward to the game...

KOB
DM
GM, 796 posts
Tue 2 Nov 2010
at 00:06
  • msg #332

Re: RichCon Update

As you may have noted, I'm posting as various characters in an attempt to bring you some background info.  I'm not necessarily intending to bring any of these characters into our gaming session, although conversely, it's not out of the question.  I will post more info in the next week, and I will try to have the map of Rimsedge completed this week, as well.
DM
GM, 797 posts
Tue 2 Nov 2010
at 00:13
  • msg #333

Re: RichCon Update

Speaking of maps, I've uploaded a copy of the continental map of Arret.  Apparently, RPOL allows larger file sizes for graphics than they did a couple of years ago.  You can see the map by clicking the the icon for Game Map, located in the command bar near the top of the screen.

I will try to have the Rimsedge map up on the site, but only one map at a time is allowed, I believe--and Rimsedge has multiple levels and sections, so we'll have to see...
Garryn the Grey
GM, 338 posts
54/54 HP
Rogue 7/ Thief-acrobat 2
Tue 2 Nov 2010
at 01:59
  • msg #334

Re: RichCon Update

Remember the good old times with Glantar, Kez, Melkezidak (sp?) and the Black Axe Band? Anyone remember the cleric's name?
DM
GM, 798 posts
Tue 16 Nov 2010
at 05:39
  • msg #335

Many thanks

Thanks to all of you for making a great RichCon experience, and thanks especially to Jason and Brian for their over-the-top hospitality.  The gaming  accomodations and context were absolutely top notch.  I honestly think we had an ideal set-up, and I cannot imagine how it could have been better.  Huge kudos, my friends.

Let's take the next few weeks to update everyone to 10th level, and have a conversation about what you all want to do next (Scott has already come up with a kinda whacky plan involving some sort of Hemmingway-esque rush to the front lines of the war), and to keep a discussion of an '11 con alive and at the forefront.  With the demands and distractions of everyday life, it's too easy to forget how much I enjoy this game and seeing all of you, and I don't want too much time to elapse between this weekend and the next time we get together.  Anyplace is an option--but my partner Carolyn has consistently expressed support for this geeky element of my life; absolutely loves Tara and Bret; I'm sure would feel the same way about Jas, Scott, and Brian; and has already indicated that our place in Seattle would be wide open to an '11 event.

I'd also like to use RPoL to continue to develop Rimsedge, its politics, and your place in that milieux.  It won't be at the same level of interactive gaming that we've done in the past--I simply don't have the time to commit to something like that--but I'd like to have this site serve to keep us pluggged into this game and this campaign.  Hope you all feel the same.

So...look for posts at some relatively unpredictable frequency, and post and weigh in yourselves.  Tara has alread left me a voicemessage that she would like to do a post-mortem for RichCon, and I'm all for it.  I encourage all questions and posts...and again, thank you all very, very much for a wonderful weekend.

Your grateful DM,
Kev
Garryn the Grey
GM, 339 posts
54/54 HP
Rogue 7/ Thief-acrobat 2
Wed 17 Nov 2010
at 07:53
  • msg #336

Treasure

First off, I had a great time, thanks to Kevin, Jason and Brian for making it happen. The place was amazing and automobile shenanigans aside it was a great weekend. Without further ado, here is what we got:

Free Training for 10th Level.

Party Treasure That We are holding onto:
Ring of Mind Shielding
Ichor of Tertiary Demon

Cash:
12,700 gp

Party Treasure to be sold: (anyone can buy for 1/2 gp value)
Battle Axe +2
Dagger +2
Amulet of Natural Armor +1
Ring of Feather Fall
First Edition Thrailian Books (2000 gp est)

Potions: (anyone can buy for 2/3 gp value)
Haste [Totmacher -500gp]
Blur

CLAIMED TREASURE:
Chain Shirt +3 [Gilrak]
Ring of Protection +3 [Caylin]
Ring of Protection +2 [Totmacher]

Future Treasure Selection Order:
1. Garryn
2. Perrato
3. Asher
4. Aidrin
5. Totmacher
6. Gilrak
7. Caylin
Gilrak Kilring
player, 203 posts
Mr. Charisma
Thu 18 Nov 2010
at 04:08
  • msg #337

Re: Treasure

Hey All,

Glad to hear everyone made it back home from RICHCON safe and sound...  Had a great time - we got in a lot of quality gaming!  And thanks to all who traveled for making the effort to get here!!!

Looking forward to 2011.  Would love to make the trip to Seattle if Kevin decides to host that one!

Jason
Garryn the Grey
GM, 340 posts
54/54 HP
Rogue 7/ Thief-acrobat 2
Thu 18 Nov 2010
at 14:39
  • msg #338

Re: Treasure

On the subject of treasure...any chance you found an iPod charger at the house?
Garryn the Grey
GM, 341 posts
54/54 HP
Rogue 7/ Thief-acrobat 2
Thu 18 Nov 2010
at 16:08
  • msg #339

Aidrin ap Gynwir at Level 10

Changes:
HP: +6
Saves: Will +1
BAB: +1
Skills:
 Concentration +1
 Knowledge(arcana) +5
 Spellcraft +1
10th Level Wizard Bonus Feat:
 Greater Spell Penetration
Memorized Spells: +1 3rd, +1 4th
Bonus Spells:
 Cone of Cold
 Passwall

Name  : Aidrin ap Gynwir     Gender: Male
Player: NPC                  Height: 6'0"        MAX HP:  53
Race  : Human                Weight: 180 lb.     CUR HP:  53
Class : Wizard               Age   : 27 years    Subdual:  -
Level : 9                    Hair  : Black
Align : Lawful Neutral       Eyes  : Blue
Deity : --                   Hand  : Right       XP    : 45,532
Size  : Medium               Speed : 30 ft       Need  : 54,000
----------------------------------------------------------------------------
      ABILITY ABILITY    TMP  TMP
      SCORE    MOD      SCORE  MOD
STR  :  12  :  +1  :    : -- : + - :
DEX  :  14  :  +2  :    : 16 : + 3 :
CON  :  10  :  +0  :    : 14 : + 2 :
INT  :  18  :  +4  :    : 20 : + 5 :
WIS  :  11  :  +0  :    : -- : + - :
CHA  :  14  :  +2  :    : -- : + - :
----------------------------------------------------------------------------
Total          Armour  Shield  Dex  Size  Natural  Deflect  Base
AC   :  16(20)   +3      +0     +3   +0     +0       +0     +10

       Total    Dex  Misc
Init :  +3   =  +3    +0

Base Attack Bonus:   +5
Attack Bonus Melee:  +6
Attack Bonus Range:  +8
----------------------------------------------------------------------------
SAVES  Total    Base  Ability  Magic  Misc
Fort  : +5   =  +3     +2       +0     +0
Refl  : +6   =  +3     +3       +0     +0
Will  : +7   =  +7     +0       +0     +0
----------------------------------------------------------------------------
SPECIAL ABILITIES / FEATS
- Extend Spell:  Spell lasts 2x normal, costs 1 extra level   Human Bonus.
- Silent Spell:  Spell cast w/o verbal, costs 1 extra level   1st Lvl Char.
- Scribe Scroll: May create scrolls                           Wizard bonus
- Spell Mastery: May prepare spells w/o spell book            3rd Lvl Char.
- Intelligence +1                                             4th Lvl Char.
- Enlarge Spell                                               5th Wiz. Bonus
- Combat Casting                                              6th Lvl Char.
- Intelligence +1                                             8th Lvl Char.
- Spell Penetration                                           9th Lvl Char.
- Greater Spell Penetration                                   10th Wiz. Bonus
----------------------------------------------------------------------------
CLASS ABILITIES
- Proficient with club, dagger, heavy and light crossbows, and quarterstaff
- Spells:  may cast arcane spells
- Bonus language:  may substitute Draconic as a known language
- Familar:  may summon and retain a familiar
- Scribe Scroll:  Feat gained as 1st level wizard
- Bonus Feats:  specific types of bonus feats gained every 5 levels
- Spellbooks:  used to study spells; new spells are added for each level, and
     new spells may be learned and scribed into spell book during adventuring
----------------------------------------------------------------------------
RACIAL ABILITIES
- Bonus Skills
- Bonus Feat: Extend Spell
----------------------------------------------------------------------------
LANGUAGES:  Paldorian, Phanarian, Draconic, Rimsedge patois
----------------------------------------------------------------------------
SKILLS                                      MAX RANGES : 13 / 6.5

                        KEY    SKILL       ABILITY         MISC
CC SKILL NAME          ABILITY  MOD        MOD      RANKS  MOD  SYNERGY
X  Appraise             INT     +7(8)   =   +4(5)     1    +2     +0
X  Balance              DEX     +2(3)   =   +2(3)     0    +0     +0
X  Bluff                CHA     +2      =   +2        0    +0     +0
X  Climb                STR     +1      =   +1        0    +0     +0
   Concentration        CON     +13(15) =   +0(2)    13    +0     +0
   Craft, Alchemy       INT     +9(10)  =   +4(5)     5    +0     +0
   Decipher Script      INT     +9(10)  =   +4(5)     5    +0     +0
X  Diplomacy            CHA     +2      =   +2        0    +0     +0
X  Disguise             CHA     +2      =   +2        0    +0     +0
X  Escape Artist        DEX     +2(3)   =   +2(3)     0    +0     +0
X  Forgery              INT     +4(5)   =   +4(5)     0    +0     +0
X  Gather Information   CHA     +2      =   +2        0    +0     +0
X  Heal                 WIS     +0      =   +0        0    +0     +0
X  Hide                 DEX     +2(3)   =   +2(3)     0    +0     +0
X  Jump                 STR     +1      =   +1        0    +0     +0
   Knowledge (Arcana)   INT     +17(18) =   +4(5)    13    +0     +0
   Knowledge (History)  INT     +5(6)   =   +4(5)     1    +0     +0
   Knowledge (Nobility) INT     +5(6)   =   +4(5)     1    +0     +0
   Knowledge (Local)    INT     +5(6)   =   +4(5)     1    +0     +0
X  Listen               WIS     +1(3)   =   +1        1   (+2)    +0
X  Move Silently        DEX     +2(3)   =   +2(3)     0    +0     +0
X  Ride                 DEX     +5(6)   =   +2(3)     3    +0     +0
X  Search               INT     +4(5)   =   +4(5)     1    +0     +0
X  Sense Motive         WIS     +0      =   +0        0    +0     +0
X  Sleight of Hand      DEX     +4(5)   =   +2(3)     2    +0     +0
   Spellcraft           INT     +19(20) =   +4(5)    13    +0     +2
X  Spot                 WIS     +1(3)   =   +0        1   (+2)    +0
X  Survival             WIS     +0      =   +0        0    +0     +0
X  Swim                 STR     +1      =   +1        0    +v     +0
   Use Magic Device     CHA     +2      =   +2        0    +0     +2 scrolls
X  Use Rope             DEX     +3(4)   =   +2(3)     1    +0     +0

* v = various modifiers based on encumbrance and armor.

----------------------------------------------------------------------------
SPELLS (Wizard)

            Level-based  Ability         Total
Lvl    DC   Spells/Day    Bonus      Spell Per Day
0    14(15)     4      +    0    =        4
1    15(16)     4      +    2    =        6
2    16(17)     4      +    1    =        5
3    17(18)     3      +    1    =        4
4    18(19)     3      +    1    =        3
5    19(20)     2      +    1    =        2
6    20(21)     ?      +    0    =        0

Memorized/Known:

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Known:                            Memorized:
        Arcane Mark               Detect Magic      x
        Detect Magic              Light             x
        Light                     Message           x
        Mage Hand                 Read Magic        x
        Mending
        Message
        Read Magic
_____________________           _______________________
                     Spell Lvl 1
Known:                            Memorized:
        Disguise Self             Magic Missle        x
        Erase                     Obscuring Mist      x
        Mage Armor                Mage Armor          x
        Magic Missile             Magic Missile       x
        Obscuring Mist            Unseen Servant      x
        Shocking Grasp            Magic Missile       x
        Sleep
        Unseen Servant
_____________________           _______________________
                     Spell Lvl 2
Known:                            Memorized:
        Flaming Sphere            Scorching Ray       x
        Invisibility              Scorching Ray       x
        Protection from Arrows    Invisibility        x
        Scorching Ray             Scorching Ray       x
        Summon Swarm              Levitate            x
        Bull's Strength
        Cat's Grace
        Mirror Image
        Web
        Levitate
        Continual Flame
        Darkvision
_____________________           _______________________
                     Spell Lvl 3
Known:                            Memorized:
        Dispel Magic              Flame Arrow         x
        Fireball                  Dispel Magic        x
        Lightning Bolt            Dispel Magic        x
        Wind Wall                 Haste               x
        Fly
        Flame Arrow
        Haste
        Displacement
_____________________           _______________________
                     Spell Lvl 4
Known:                            Memorized:
        Rary's Mn. Enhancer       Stoneskin           x
        Ice Storm                 Confusion           x
        Summon Monster IV         Invisibility, Gtr   x
        Polymorph
        Invisibility, Greater
        Stoneskin
        Confusion*
        Dimension Door*
_____________________           _______________________
                     Spell Lvl 5
Known:                            Memorized:
        Break Enchantment*        Cloudkill           x
        Cloudkill*                Break Enchantment   x
        Hold Monster*
        Teleport*
        Dominate Person*
        Passwall*
        Cone of Cold*
_____________________           _______________________
                     Spell Lvl 6

*: denotes that spell is in 2nd Spellbook
____________________________________________________________________________
WEAPONS          TAB  DAM     CRIT    RNG      WGHT  SIZE   TYPE  PROPERTIES
Dagger            +4 1d4+1   19-20/x2 10 ft.   1 lb. Light   P
Light Crossbow    +5 1d8       x3     80 ft.   4 lb. Ranged  P
----------------------------------------------------------------------------
                          ARMOUR CHECK    MAX  SPELL
ARMOUR            TYPE    BONUS  PENALTY  DEX  FAIL  SPEED  WGHT  PROPERTIES
None                       +0
Bracers of Armor  Magic    +3
----------------------------------------------------------------------------
Garryn the Grey
GM, 342 posts
54/54 HP
Rogue 7/ Thief-acrobat 2
Fri 19 Nov 2010
at 02:41
  • msg #340

Garryn at Level 10

Changes:

HP: +6
Saves: +1 Fort, +1 Will
BAB: +1
Skill Points: 10
 Disable Device +1
 Hide +2
 Move Silently +2
 Open Lock +1
 Search +1
 Speak (Undercommon) +2
 Tumble +1
Special Abilities:
 Acrobatic Charge
 Defensive Roll 1/day

Name:    Garryn the Grey           Alignment:  Neutral
Race:    Human                     Age:        21
Class:   Rogue/Thief-Acrobat       Gender:     Male
Level:   7/3                       Weight:     168 lbs.
XP:      48,481                    Height:     5' 10"
Origin:  Paldor, Cameron           Hair:       Grey
Deity:   not normally              Eyes:       Green

ABILITY  SCORE  MOD.
STR       15    +2
DEX       19    +4
CON       14    +2
INT       16    +3
WIS       10(12)+0(+1)
CHA       13    +1

HIT POINTS:  60   Current HP:  60

ARMOR CLASS            Modifiers:
Current -     21       Armor-  +5   Dodge-         +1
Touch -       16       Shield-  0   Agile Fighting +1/+2
Flat-Footed - 16(21)   Dex-    +4   Ring of NA-    +1

SAVING THROWS   TOTAL = BASE + ABILITY + MAGIC + TEMP
FORTITUDE        +10     +3      +2       +5
REFLEX           +17     +8      +4       +5
WILL              +9     +3      +1       +5

COMBAT          TOTAL = BASE + ABILITY + SIZE + MISC + TEMP
MELEE             +9     +7      +2
RANGED           +11     +7      +4

INITIATIVE      TOTAL = DEX MOD + MISC MOD
Base             +8       +4        +4

WEAPONS                      ATT   DAMAGE  CRITICAL  RANGE  WGT    TYPE  SIZE
Rapier, +1                 +12/+7  1d6+3   18-20/x2         3 lbs.  P     M
Shortbow, comp.(MW +2 Str) +12/+7  1d6+2      x3     70 ft  2 lbs.  P     M
Dagger(melee)              +11/+6  1d4+2   19-20/x2         1 lb.  P/S    M
      (thrown)             +11/+6  1d4     19-20/X2  10 ft.         P
Mace, light                +11/+6  1d6        x2            4 lbs.  B     M

ARMOR                   TYPE   WGT    BONUS  SPECIAL PROPERTIES
Mithral Chain Shirt +1   L     10 lb.  +5    Max Dex +6, 10% spell failure
Ring of Natural Armor    -     --      +1

SKILLS
SKILL NAME           Total = Ability + Ranks + Misc Modifiers
Appraise               +9    +3 Int     6
Balance               +14    +4 Dex     8      +2 Tumble synergy
Bluff                  +6    +1 Cha     5
Climb                 +10    +2 Str     8
Diplomacy              +5    +1 Cha     0      +4 Bluff & Sense Motive synergy
Disable Device        +18    +3 Int    13      +2 MW thieves tools
Escape Artist          +4    +4 Dex     0
Gather Information    +11    +1 Cha     8      +2 Know (local) synergy
Hide                  +15    +4 Dex    11
Jump                  +17    +2 Str     8      +2 Tumble synergy +5 Boots
Listen                 +7    +1 Wis     6
Knowledge (local)      +8    +3 Int     5
Move Silently         +15    +4 Dex    11
Open Lock             +19    +4 Dex    13      +2 MW thieves tools
Ride*                  +4    +4 Dex     0
Search                +18    +3 Int    13      +2 Vision
Sense Motive           +6    +1 Wis     5
Slieght of Hand        +6    +4 Dex     0      +2 Bluff synergy
Speak (Elven)*         NA               1.0
Speak (Cazistani)*     NA               0.5
Speak (Thrailian)*     NA               0.5
Speak (Undercommon)*   NA               1.0
Spot                  +14    +1 Wis    11      +2 Vision
Tumble                +19    +4 Dex    13      +2 Jump synergy
Use Rope               +4    +4 Dex     0
TOTAL PTS (150)
*: cross-class skill

SPECIAL ABILITIES / FEATS
Racial:
4 extra skill points at 1st level
1 extra feat at 1st level
1 extra skill point per level

Class Abilities:
Sneak Attack +4d6
Trapfinding
Evasion
Trap Sense +2
Uncanny Dodge (Dex Bonus to AC)
Fast Acrobatics
Kip Up
Steady Stance
Agile Fighting (+1/+2)
Slow Fall 20 ft.
Acrobatic Charge
Defensive Roll 1/day

Wish (vision of elves):
Low Light Vision
+2 Search
+2 Spot
Entitled to search check by walking within 5' of secret or concealed door

Feats:
Dodge
Mobility (human bonus)
Spring Attack
Weapon Finesse
Improved Initiative

Languages:
Common, Cazistani
Common, Paldorian
Common, Palonish
Common, Rimsedge patois
Common, Thrailian
Dwarven
Elven
Undercommon
This message was last edited by the GM at 07:25, Tue 14 Dec 2010.
DM
GM, 799 posts
Fri 19 Nov 2010
at 21:17
  • msg #341

Re: Treasure

Garryn the Grey:
On the subject of treasure...any chance you found an iPod charger at the house?



Jason found some sort of charger at the place on Monday afternoon...clearly, it was yours given your query.  Jas?
Gilrak Kilring
player, 204 posts
Mr. Charisma
Sat 20 Nov 2010
at 01:55
  • msg #342

Re: Treasure

gotta be.  Bret - give me your address and I'll send it out to you..
Garryn the Grey
GM, 343 posts
54/54 HP
Rogue 7/ Thief-acrobat 2
Sat 20 Nov 2010
at 08:26
  • msg #343

Re: Treasure

Thanks!

5110 Perry Lane
Merriam, KS 66203
DM
GM, 800 posts
Sat 25 Dec 2010
at 19:47
  • msg #344

Happy Holidays

Hope your Christmas and New Year's find you and yours happy, healthy, and spending some quality time with friends and family.  CB and I are down in the sunny, snowy high desert of cenral Oregon--looking forward to doing some skiing, reading, and maybe even some posting on RPoL.

Speaking of which, I had a conversation with Tara, and there may be some groundswell support for another Con-event...but sooner than we had originally talked about--say, sometime within the March, April, May window.  I'll put it out there...any takers?  Let me know if that's something you want to, and more importantly, can do.  The location is open for debate, but the West Coast (either Seattle or SoCal) seems to be an option.

Again, happy holidays all, and stay in touch!

Cheers,
Kev
Garryn the Grey
GM, 344 posts
60/60 HP
Rogue 7/ Thief-acrobat 3
Mon 27 Dec 2010
at 03:02
  • msg #345

Re: Happy Holidays

I'm in like Flynn.
Perrato Viatomagne
player, 219 posts
Absent-minded Cleric
From Vedia, Palone
Sun 2 Jan 2011
at 06:12
  • msg #346

Re: Happy Holidays

I'm pro-Seattle and pro-May for a likely next gathering, but Avery West in Orange County may not be so shabby either if I can eject the parents from the premises for a long weekend. Perhaps they can take an early trip to New York this year.

I'll post an updated Perrato this week.

Happy New Year! Have a wonderful 2011!
Perrato Viatomagne
player, 220 posts
Absent-minded Cleric
From Vedia, Palone
Mon 24 Jan 2011
at 20:44
  • msg #347

Wanna bet?

All right, Scott. It's my Schteelers versus your Packers. Whatcha wanna bet on it?
Totmacher of the Wilds
player, 286 posts
Tue 22 Mar 2011
at 03:38
  • msg #348

Re: Wanna bet?

Sorry I missed this post - is it too late to bet??
DM
GM, 801 posts
Tue 22 Mar 2011
at 14:47
  • msg #349

Re: Wanna bet?

Probably too late for the fut boll, but...who has KU taking it all this year?  Me (I am) <Achewood reference>

KOB

P.S.  Still want to get another Con together, but things are starting to slip.  Unfortunately, I don't see a window of time for me this spring, but let's definitely make sure that the Sept.-Oct. period is open for us.  I'd like to posit an earlier date, but CB has us booked for a *lot* of stuff in the next few months.
Perrato Viatomagne
player, 221 posts
Absent-minded Cleric
From Vedia, Palone
Sat 26 Mar 2011
at 03:36
  • msg #350

Re: Wanna bet?

In reply to Totmacher of the Wilds (msg #348):

We will have to wait until next year, Scott. Whoops.

As far as the next Con goes, I'm already booked for events in April, July, September, and October. None of those months are good for me. May or June could still work out, though...
Totmacher of the Wilds
player, 287 posts
Sun 19 Jun 2011
at 01:20
  • msg #351

Re: Wanna bet?

In reply to Perrato Viatomagne (msg #350):

Looks like it might be November...
DM
GM, 802 posts
Sun 19 Jun 2011
at 18:50
  • msg #352

Re: Wanna bet?

In reply to Totmacher of the Wilds (msg #351):

I'd like to make it happen this year.  November is OK with me, but I know that the Thanksgiving holiday can make it a challenge to take another long weekend during that month.

Right now, Carolyn and my band have booked my weekends solid through early September.  Late September and October remain viable times, and I can make it happen in November, too.

If it does get pushed to next year, let's start seriously thinking about February as a good month to book.
Garryn the Grey
GM, 345 posts
60/60 HP
Rogue 7/ Thief-acrobat 3
Sat 25 Jun 2011
at 04:12
  • msg #353

Re: Wanna bet?

I will make it work anytime that works for everybody else...that being said, right now I have a big trial scheduled for the last week in November and the first Friday of every month is the busiest night at Lidia's so I won't make anybody happy if I take it off...but I will if that is the only option.
Totmacher of the Wilds
player, 288 posts
Thu 30 Jun 2011
at 03:45
  • msg #354

Re: Wanna bet?

In reply to Garryn the Grey (msg #353):

How about targeting the first weekend in November...
Totmacher of the Wilds
player, 289 posts
Mon 11 Jul 2011
at 02:53
  • msg #355

RIP Michael 'Wurzel' Burston

Former Motörhead Guitar player Michael 'Wurzel' Burston dead at 61 of heart disease...

Wurzel was part of the band during the 11 year stint when Motörhead had two guitar players.
DM
GM, 803 posts
Wed 10 Aug 2011
at 15:10
  • msg #356

Re: RIP Michael 'Wurzel' Burston

In reply to Totmacher of the Wilds (msg #355):

RIP.

There seems to be some renewed momentum to get another Con event happening.  Bret, Tara, and I have had some chats about putting something together this fall.  Please weigh in about your availability.  I am happy to book a flight to anywhere, and pony up whatever is needed for accomodations.

August isn't an option, and September is limited.  October or November are my target months.  Please let me know what your preferences are...I'll be checking this thread on RPOL frequently.

Cheers,
Kev
DM
GM, 804 posts
Mon 12 Sep 2011
at 14:54
  • msg #357

"These go to 11"-Con

All,

There really does seem to be a critical mass of folks willing to commmit to a November gaming weekend.  Mark your calendars for the weekend of November 18, 19, and 20th.  The idea would be to begin gaming on Friday afternoon and continue through Sunday.  This would generally mean that folks will need to take Friday and Monday off.

Let's keep in communication about this.  I think that Jen Martinez/Aine will be making a return to us, so we'll have an extra person at the table and a ranger character who appears quite formidable.

Cheers,
Kev
Gilrak Kilring
player, 205 posts
Mr. Charisma
Sun 18 Sep 2011
at 21:10
  • msg #358

Re: "These go to 11"-Con

In reply to DM (msg #357):

I'm planning on making the trip.  I plan to schedule a class to teach in KC Wed & Thur - which will leave Fri-Sun for gaming.  Will most likely have to get a flight out early Monday morning though..

Looking forward to seeing the gang again!

Jas
Garryn the Grey
GM, 346 posts
60/60 HP
Rogue 7/ Thief-acrobat 3
Mon 19 Sep 2011
at 02:05
  • msg #359

Re: "These go to 11"-Con

Everyone needs to check on thier character sheet on the private message and finalize things when they get a chance.

Kevin has made a ruling that the Dodge feat applies to all attackers rather than just one attacker after reaching character level 8. This is primarily to streamline combat. So everyone with Dodge (which is damn near everyone) can go ahead and add it to their standard AC and Touch AC. Dodge would still not apply when denied a Dex modifier so it wouldn't affect Flat-footed AC unless you have Uncanny Dodge.
Gilrak Kilring
player, 206 posts
Mr. Charisma
Mon 19 Sep 2011
at 12:22
  • msg #360

Re: "These go to 11"-Con

In reply to Garryn the Grey (msg #359):

got it.

Can you guys confirm KC is the location?  If otherwise (eg. Seattle), I can swing it.  Will just take a little more finaegling (sp?) to schedule a training event there the week before, as that's out of my territory...

Thanks!
Jas
DM
GM, 805 posts
Mon 19 Sep 2011
at 14:52
  • msg #361

Re: "These go to 11"-Con

My understanding is that KC is the gaming venue.  While I would be happy to host a Seattle event, it seems that would entail a lot of travel for folks...although, come to think of it, there's *still* a lot of travel for folks no matter where we choose to game.

Any thoughts?  I'll be looking at airline tix to KC this week...
Totmacher of the Wilds
player, 290 posts
Thu 22 Sep 2011
at 03:54
  • msg #362

Re: "These go to 11"-Con

KC is the venue - we will have my newly remodeled basement (Heathen Cave) at our disposal.
Gilrak Kilring
player, 207 posts
Mr. Charisma
Fri 23 Sep 2011
at 00:44
  • msg #363

Re: "These go to 11"-Con

In reply to Totmacher of the Wilds (msg #362):

Awesome!  So did you model the basement after this one??

http://www.youtube.com/watch?v...&feature=related
DM
GM, 806 posts
Fri 7 Oct 2011
at 15:02
  • msg #364

Re: "These go to 11"-Con

I will be posting narrative in the next few weeks.  I am currently pulling together some adventure scenarios and attempting to construct a logic-chain to link everything together.  I will be posting to that effect.

Do continue to kibitz and refine character advancement and status--it would be great to hit the ground running without a lot of game mechanic precursor work when we all gather at the Heathen Cave of Castle Holt.

Kev
Aine Cliodhna
player, 24 posts
Sun 9 Oct 2011
at 08:58
  • msg #365

Re: "These go to 11"-Con

Is this thing on? *tap* *tap* *tap*

Uh. Hullo.  I'm back. I've caught up on all of the posts outside of the OOC threads and man are you guys still cracked.

I'll be working on Aine's toon sheet to finish out the work Bret's done to bring it up to 10th level and looking forward to starting up again.  If I can get f2f time with the Doc, we'll work on getting her a credible background as to why she'd be in Rims Edge.  I have a couple of ideas.

Cheers all
DM
GM, 807 posts
Thu 13 Oct 2011
at 16:00
  • msg #366

Re: "These go to 11"-Con

In reply to Aine Cliodhna (msg #365):

Hey all,

Not to make a big production of it, but let's hear a reiteration of our commitment to make a Con happen this year...starting on Friday 11/18, continuging to the Saturday and Sunday of that weekend.

I'm about to pull the trigger on plane tix, so I'm hoping we can get a resounding "yes" for the dates and the committed time.

Cheers,
Kev
Garryn the Grey
GM, 347 posts
60/60 HP
Rogue 7/ Thief-acrobat 3
Thu 13 Oct 2011
at 17:58
  • msg #367

Re: "These go to 11"-Con

I'm in like Flynn.
Asher Willbourne
player, 503 posts
There is no spoon
Sat 15 Oct 2011
at 22:26
  • msg #368

Re: "These go to 11"-Con

In reply to DM (msg #366):

I'm going to plan on it.
Gilrak Kilring
player, 208 posts
Mr. Charisma
Mon 17 Oct 2011
at 00:22
  • msg #369

Re: "These go to 11"-Con

I'm getting my tickets to the show tomorrow.  Will be flying in from DC Friday - working out the times now.  Plan on leaving Monday morning.

Jen - great to hear you're making the trip!  If you're expecting that we've "upped" our game since you were last with us*, well...  Just let that bar drop to the ground with a thud at your feet, and you won't be disappointed..

Best,
Jas

*speaking for the non-humans in the group only...
This message was last edited by the player at 00:44, Mon 17 Oct 2011.
DM
GM, 808 posts
Mon 17 Oct 2011
at 17:07
  • msg #370

Re: "These go to 11"-Con

Gilrak Kilring:
Jen - great to hear you're making the trip!  If you're expecting that we've "upped" our game since you were last with us*, well...  Just let that bar drop to the ground with a thud at your feet, and you won't be disappointed..

Best,
Jas

*speaking for the non-humans in the group only...


Nonsense.  The very fact that Vilhallas is no longer acting as spokesperson for the party is...de facto...an upping of the game.

Couldn't resist, Jas.  Left yerself wiiiide open on that one.

Making arrangements for tix for the Seattle contingent.  Tara...are you out there?
Totmacher of the Wilds
player, 291 posts
Tue 18 Oct 2011
at 03:42
  • msg #371

Re: "These go to 11"-Con

Your, ahem, most humble host awaits.

<Insert appropriate joke(s) here>
Aine Cliodhna
player, 25 posts
Tue 18 Oct 2011
at 20:31
  • msg #372

Re: "These go to 11"-Con

In reply to Gilrak Kilring (msg #369):

Sounds like you want me to pick up said bar and beat you with it.



I may be rusty but I think I can do that. :P
Gilrak Kilring
player, 209 posts
Mr. Charisma
Tue 18 Oct 2011
at 21:50
  • msg #373

Re: "These go to 11"-Con

Aine Cliodhna:
In reply to Gilrak Kilring (msg #369):

Sounds like you want me to pick up said bar and beat you with it.

I may be rusty but I think I can do that. :P


Jen,

As far as what proclivities Gilrik may or may not have for being beaten with a wide array of objects (to include blunt metal bars), well - I have no idea what you're talking about.  Surely, you have no evidence of said activities. Anyone that may claim otherwise (to include our host), is surely on a smear campaign in an attempt to sully my - I mean Gilrik's - otherwise sterling reputation...
Garryn the Grey
GM, 348 posts
60/60 HP
Rogue 7/ Thief-acrobat 3
Fri 21 Oct 2011
at 17:24
  • msg #374

Re: "These go to 11"-Con

Alright, less than a month to go. Lets get some character sheets finalized.

Check your private messages and respond to me soon.
DM
GM, 809 posts
Sat 22 Oct 2011
at 21:44
  • msg #375

Re: "These go to 11"-Con

Jen and I are booked into KC at 5 p.m. on Friday 11/18, leaving Monday a.m.  This gives us a Friday night gaming session (hopefully at least a few hours depending upon others' arrival times), all day Saturday, and all day Sunday.

Please keep updating re: your travel status.  I will be posting some stuff this weekend if I can get all my chores done.

Cheers,
Kev
Gilrak Kilring
player, 210 posts
Mr. Charisma
Sun 23 Oct 2011
at 17:02
  • msg #376

Re: "These go to 11"-Con

I get in to KC at 9:30 Friday night - leave at noon on Monday.  Wasn't able to shake loose an early departure from DC on Friday regrettably.
DM
GM, 811 posts
Mon 7 Nov 2011
at 17:37
  • msg #377

Re: "These go to 11"-Con

Counting down...less than two weeks before we're around the table.

So far, we have a commitment from Scott, Bret, Jason, Kevin, Jen, and Tara. Brian, how is your schedule looking?  Sounds like we'll all be into KC on Friday night.  I wouldn't mind doing some set-up on Friday, but it's not really necessary if I can manage to continue some plot development via RPOL.  We're still looking at hitting it all day and night on Saturday and Sunday.

Looking forward to it, and check RPOL a few times between now and the 18th.

Cheers,
Kev
Perrato Viatomagne
player, 222 posts
Absent-minded Cleric
From Vedia, Palone
Tue 8 Nov 2011
at 03:13
  • msg #378

Re: "These go to 11"-Con

I arrive at KCI at 7:43 on Friday, and I don't leave until Monday evening. No missing out on the climactic battle for me this year!

Perrato is all updated too! Looking forward to seeing the gang...
This message was last edited by the player at 03:17, Tue 08 Nov 2011.
Aine Cliodhna
player, 26 posts
Tue 8 Nov 2011
at 06:41
  • msg #379

Re: "These go to 11"-Con

In reply to Perrato Viatomagne (msg #378):

Whoo hoo!
DM
GM, 812 posts
Thu 10 Nov 2011
at 16:53
  • msg #380

Re: "These go to 11"-Con

Definitely looking forward to it myself.  Let's all make a concerted effort to update our character sheets this weekend and next week, so that game mechanics catch-ups are at a minimum.  The Darklands await...

KOB
DM
GM, 813 posts
Thu 10 Nov 2011
at 20:36
  • msg #381

Re: "These go to 11"-Con

I will be posting one or two more pieces in the next few days...to provide some additional information and to set the scene for kicking off the Con.  Don't worry about replying--we will begin at the Solemn Sprite, at sunset of mid-month of the time of year referred to in Paldor as HarvestYield, during the Paldorian Year 857.
Garryn the Grey
GM, 349 posts
60/60 HP
Rogue 7/ Thief-acrobat 3
Fri 11 Nov 2011
at 00:09
  • msg #382

Re: "These go to 11"-Con

EVERYONE:

I NEED you to send my your finalized characters. This should be pretty easy for most of you (Jen excepted) since no major changes or choices occurred this level.

Also, if you haven't done so, please use the dice roller to roll HP.
Gilrak Kilring
player, 211 posts
Mr. Charisma
Sat 12 Nov 2011
at 04:14
  • msg #383

Re: "These go to 11"-Con

Perrato Viatomagne:
I arrive at KCI at 7:43 on Friday, and I don't leave until Monday evening. No missing out on the climactic battle for me this year!

Perrato is all updated too! Looking forward to seeing the gang...

Great news!!!  Looking forward to this as well..
DM
GM, 818 posts
Thu 17 Nov 2011
at 17:00
  • msg #384

Re: "These go to 11

Jen and I are rolling out of Sea-Town tomorrow morning, arriving at KC around 5 p.m.  Tara is in around 7, and Mr. Charisma shows up between 9 and 10.  Any word from our monkish friend (otherwise known as Brian...HELLO!)?  Friday night is set for role playing and game/character mechanic adjustments, as well as a set-up for the rest of the weekend.

Totally stoked about this Con...

Cheers,
Kev
Gilrak Kilring
player, 212 posts
Mr. Charisma
Mon 21 Nov 2011
at 18:10
  • msg #385

Re: "These go to 11

On my plane waiting to take off...

Had a great time at this year's HoltCon gang!!!  Special thanks to Scott and Rebecca for hosting and Kevin for weaving in a great campaign experience!  Now if only Gilrak *and* I would have made our Fortitude checks at 3:30 this morning... Mea culpa for both of us falling out there at the end...

Jason
DM
GM, 819 posts
Mon 21 Nov 2011
at 20:50
  • msg #386

Re: "These go to 11

I am absolutely, 100% echoing the special thanks to the Holts that Jas extended.  Thank you, Scott, and thank your lovely and patient wife for me...I know the incalculable value of having an SO who is cool with a bunch of geeks showing up and doing inexplicable things...loudly...with a lot of laughing...until really late...with tons of recycling to take out.  Your kids were awesome and a lot of fun, too--especially the peanut.

Seriously, thank you all so much.  Jen and I just got into Seattle and cabbed it back to our respective abodes.  She said she had a fantastic time, and we're already kicking around ideas for another Con in 2012.

I will pull together some sort of synopsis, and will post some stuff over the Thanksgiving Day weekend.  Your characters accomplished everything they set out to do, and I'll need to tie up some loose ends so that this is reflected in your wealth and your experience points.  I'll do the math, but I would not be surprised to see folks picking up an 11th level--need to confer with Bret re: CR encounters, ad hoc experience bonuses, and story awards.  Once I have a handle on the quantitative aspect of these various xp issues, I'll cross-reference with the formulaic approach for typical encounter gp values and adjust your rewards accordingly (likely upward in a fairly significant fashion).  This may be the result of negotiations with various powers after your successful return to Rimsedge, and we can play that out within the RPOL forum.

Once again, thank you all so much for a really, really fun weekend that has re-invigorated my passion for gaming.

Cheers,
Kev
Aine Cliodhna
player, 27 posts
Wed 23 Nov 2011
at 16:54
  • msg #387

Re: "These go to 11

I had an absolutely fabulous time this weekend.  It was great to meet you Scott and Jason.  Props and kudos to Scott's family for being so incredibly welcoming and putting up with us geeks.  Props also to Brett's roommate Page for putting us up for the weekend as well.

When are we doing this next? :D
Perrato Viatomagne
player, 223 posts
Absent-minded Cleric
From Vedia, Palone
Fri 13 Jan 2012
at 17:47
  • msg #388

Re: "These go to 11

Rumor has it that we're aiming for a spring gaming session, which sounds awesome to me. Just to let you know the dates that I'll be off on comics business and unable to attend, I'll be at WonderCon in Anaheim from March 16th to March 18th and at Stumptown Comics Fest in Portland from April 28th and 29th. When do you all want to get together?
DM
GM, 821 posts
Thu 2 Feb 2012
at 08:16
  • msg #389

You ever hear of the Seattle 7? 

All,

The time has come for the six of us (Bret, Jason, Jen, Scott, Tara, and myself) to convene, with the possibility of a stand-in player known to a few of us providing some flesh-and-blood player skills to one of the NPCs.  Right now, we are targeting a weekend of gaming here in the beautiful environs of the University District of Seattle.  I'm hoping either Nat Scholz or Nick Henderson will join us to play a stand-in role for one of our NPCs, as well.

My suggestion for a weekend date:

March 30 to April 1
April 13 to 15

There are other dates available, but I am putting these out there because they avoid Tara's commitments, they are not weekends immediately prior or subsequent to Tara's commitments, and they avoid the first Fridays of March and April--not ideal times for Bret.  There are some other weekends that will work, as well, but these are the initial ones from which you get to choose.

PLEASE, let me know on which of these two weekends you want to game.  If neither of these do not or cannot work for you, please indicate as much.  We'd like to square this away in the next few days...hopefully by this weekend (2/4-5).

Cheers,
Kev
Garryn the Grey
GM, 350 posts
60/60 HP
Rogue 7/ Thief-acrobat 3
Mon 6 Feb 2012
at 17:04
  • msg #390

Re: You ever hear of the Seattle 7? 

I'll vote for March 30.
Gilrak Kilring
player, 213 posts
Mr. Charisma
Tue 7 Feb 2012
at 14:11
  • msg #391

Re: You ever hear of the Seattle 7? 

same - Mar 30.  We start to run into Spring break issues middle of April for us.

Looking forward to this!

Jas
Aine Cliodhna
player, 30 posts
Tue 7 Feb 2012
at 20:29
  • msg #392

Re: You ever hear of the Seattle 7? 

In reply to DM (msg #389):

I am open for either weekend.
Perrato Viatomagne
player, 224 posts
Absent-minded Cleric
From Vedia, Palone
Wed 8 Feb 2012
at 07:11
  • msg #393

Re: You ever hear of the Seattle 7? 

I'm open to either date. However, it'd be great to come to a decision as soon as possible, so I can plan ahead. Looking forward to seeing you all in Sea-town!
DM
GM, 822 posts
Wed 8 Feb 2012
at 07:25
  • msg #394

That was me...and uh, six other guys

Scott is the only one missing on the March 30 weekend weigh-in.  I'll provide options for shuttle transpo from the airport, gaming space, and beds for folks here in our little home.

If we have a consensus, the next thing is to update characters (nuts-and-bolts, with the added shift to Pathfinder rules), and a sense of where you want to go:

A) Continue the approach to track down Drow, spoil the plot against the Elven homelands, and indirectly benefit Rimsedge

B) Embark on an overland adventure to...wherever you want to go (wars in the East, etc.)

C) Embark on extra-planar adventures to Sigil and beyond

D) Stay in Rimsedge for gritty urban conflicts


Note that these are not necessarily mutually exclusive adventure paths.

Cheers,
Kev
Gilrak Kilring
player, 214 posts
Mr. Charisma
Thu 9 Feb 2012
at 04:13
  • msg #395

Re: That was me...and uh, six other guys

Sounds great Kevin!  If hosting all of us is going to be too taxing (which I would completely understand), I can always grab a room somewhere..

Alright then - voting time...

D is the vote for me.

Regards,
Jas
Aine Cliodhna
player, 31 posts
Sat 11 Feb 2012
at 00:00
  • msg #396

Re: You ever hear of the Seattle 7? 

In reply to Aine Cliodhna (msg #392):

Oh god. I might have to change my vote to mid-April.

Emerald City Comicon is March 30-April 1.  Special guests are Summer Glau, Adam Baldwin, George Takei, Katee Sackhoff, Christopher Lloyd, Christopher Judge, Laurie Holden, Jon Bernthal and more.  I'm having a nerd-gasm here.

If you don't know who at least half those people are, you are dead to me.  (Kevin doesn't count, I know he's a luddite and anti-pop culture.)
Perrato Viatomagne
player, 225 posts
Absent-minded Cleric
From Vedia, Palone
Sat 11 Feb 2012
at 01:37
  • msg #397

Re: You ever hear of the Seattle 7? 

Actually, Jen, Kevin joined me at my table in Artist Alley for Emerald City 2010. I turned him on to "Tales Designed to Thrizzle" and, of course, we drank lots of beer afterwards.
DM
GM, 823 posts
Sat 11 Feb 2012
at 04:59
  • msg #398

Re: You ever hear of the Seattle 7? 

Hey, I know who Christopher Lloyd is.  And George Takei.  And CB and I loved Firefly, but I didn't know that Adam Baldwin was Jane until I saw a picture of him.  And I totally forgot about that Summer Glau chick...but I guess she was in Firefly, too.  Funny I forgot her, 'cause she's kinda hot...

But I digress!

In fact, I *did* join Tara at a table at the 2010 Emerald City Con, where I people-watched, saw some cool shit, CALLED JEN TO INVITE HER DOWN TO THE CON AND HANG WITH US AND SHE NEVER SHOWED, and drank plenty of beers afterwards.

More digression!

How does the weekend of March 23-25?  Failing that, what about April 6-8?
DM
GM, 824 posts
Sat 11 Feb 2012
at 05:02
  • msg #399

Re: You ever hear of the Seattle 7? 

And weigh in on Options A through D!  I need some time to tie stuff together, so the sooner we have some input from folks, the easier it's gonna be for me to do so.
Aine Cliodhna
player, 32 posts
Sat 11 Feb 2012
at 22:17
  • msg #400

Re: You ever hear of the Seattle 7? 

In reply to DM (msg #398):

I know, I know.  I tried but could not make it that day.

I can skip the con if that's a good date for everyone else.  Just sayin.
Gilrak Kilring
player, 215 posts
Mr. Charisma
Sun 12 Feb 2012
at 16:13
  • msg #401

Re: You ever hear of the Seattle 7? 

Mar 23-25

"D"

and I only knew 3 of 8 of those...  Damn.

But I do now know the VO actors starring in the biggest Video Game production ever:  SWTOR.  Loving that game atm.  SO there's my geek trivia for the day.

Jas
Perrato Viatomagne
player, 226 posts
Absent-minded Cleric
From Vedia, Palone
Sun 12 Feb 2012
at 20:54
  • msg #402

Re: You ever hear of the Seattle 7? 

I'm up for A or D, but I lean toward A.
DM
GM, 825 posts
Sun 12 Feb 2012
at 23:00
  • msg #403

Re: You ever hear of the Seattle 7? 

Scores:

A--0.66 (Perrato)
D--1.33 (Gilrak and Perrato)

Please weigh in whenever it's convenient for you.  The sooner I can get a head-count on these options, the easier it will be for me to move forward on prepping.

Jas is down for March 23-25, in order to preserve the Emerald Con weekend.  Please jump in on this discussion, as well.

--Kev
Totmacher of the Wilds
player, 292 posts
Mon 13 Feb 2012
at 00:25
  • msg #404

Re: You ever hear of the Seattle 7? 

In reply to Perrato Viatomagne (msg #393):

Sorry for the delay all - March 30th is not looking good for me due to work.

April 13 may be possible...still working on that.
Totmacher of the Wilds
player, 293 posts
Mon 13 Feb 2012
at 00:30
  • msg #405

Re: You ever hear of the Seattle 7? 

In reply to DM (msg #403):

For Totmacher B sounds most attractive with D as second choice.
DM
GM, 826 posts
Mon 13 Feb 2012
at 02:09
  • msg #406

Re: You ever hear of the Seattle 7? 

Scores:

A--0.66 points
B--0.66 points
C--0 points
D--1.66 points
Garryn the Grey
GM, 351 posts
60/60 HP
Rogue 7/ Thief-acrobat 3
Mon 13 Feb 2012
at 06:07
  • msg #407

Re: You ever hear of the Seattle 7? 

I'm all about A or D...so its looking like D will win out.
DM
GM, 827 posts
Mon 13 Feb 2012
at 16:51
  • msg #408

Re: You ever hear of the Seattle 7? 

Current scores:

A--1.16 points
B--0.66 points
C--0 points
D--2.16 points

Jen could tie it up with a full point-vote cast for A.  And Brian, if he's lurking (and I know you are, my pretty), could still weigh in with a vote (likely with some sort of weighting coefficient since he's been so incommunicado of late).

Kev
DM
GM, 828 posts
Mon 13 Feb 2012
at 16:57
  • msg #409

Re: You ever hear of the Seattle 7? 

Totmacher of the Wilds:
In reply to Perrato Viatomagne (msg #393):

Sorry for the delay all - March 30th is not looking good for me due to work.

April 13 may be possible...still working on that.


Scott, how does March 23-25 sound?

All:  scheduling is *key* to making this happen (Bret's grumpy voicemails to me have made me a believer), so please chatter about dates and availability.

Kev
Aine Cliodhna
player, 33 posts
Tue 14 Feb 2012
at 01:03
  • msg #410

Re: You ever hear of the Seattle 7? 

In reply to DM (msg #409):

I can make myself free any weekend. I was being a total brat on that ECCC post.

As for what to do, A, then D. Aine has zero interest in C.
DM
GM, 829 posts
Tue 14 Feb 2012
at 02:04
  • msg #411

Re: You ever hear of the Seattle 7? 

Scores:

A--1.82 points
B--0.66 points
C--1,000,000 points*
D--2.49 points


*Accounting not verified by independent audit
This message was last edited by the GM at 02:33, Tue 14 Feb 2012.
DM
GM, 830 posts
Tue 14 Feb 2012
at 02:31
  • msg #412

Yeah, well, you know, that's just , like, your opinion, man

OK, so we're down to options A and D...with D starting to stand out.  If you really, really don't want to go to the Land of Black Blood (beautiful this time of year) in pursuit of the Drow and their schemes against the surface elves...well, OK then.  Unless I hear differently, I'm setting our SeaCon in Rimsedge.
Perrato Viatomagne
player, 227 posts
Absent-minded Cleric
From Vedia, Palone
Tue 21 Feb 2012
at 23:44
  • msg #413

Re: Yeah, well, you know, that's just , like, your opinion, man

So, do we have a date set yet? I'm eager to get my tickets and start preparing the office for my absence. I'm also eager to game...yezzah...
DM
GM, 831 posts
Wed 22 Feb 2012
at 06:39
  • msg #414

Re: Yeah, well, you know, that's just , like, your opinion, man

Let's get a concensus on a gaming date.  We've tossed out some weekends, but we haven't quite nailed it down yet.  So far:

March 23-25
March 30-April 1
April 6-8
April 13-15

The March or first week of April dates are still probably the best, given folks schedules.
Gilrak Kilring
player, 216 posts
Mr. Charisma
Thu 23 Feb 2012
at 12:51
  • msg #415

Re: Yeah, well, you know, that's just , like, your opinion, man

my preference is for Mar 30 - Apr 1st.

Holly and I are taking the kids on vacation sometime first couple weeks of April...

Also - given the weighted scoring of "C" - I could certainly be on board w/that...  ;)
Totmacher of the Wilds
player, 294 posts
Sat 25 Feb 2012
at 00:02
  • msg #416

Re: Yeah, well, you know, that's just , like, your opinion, man

In reply to Gilrak Kilring (msg #415):

If March 30th is all that works for the team I will make it work.
Aine Cliodhna
player, 34 posts
Sat 25 Feb 2012
at 21:09
  • msg #417

Re: Yeah, well, you know, that's just , like, your opinion, man

In reply to DM (msg #414):

Any of those weekends really, weighted towards *not* the 6-8th.
DM
GM, 832 posts
Sun 26 Feb 2012
at 02:52
  • msg #418

Re: Yeah, well, you know, that's just , like, your opinion, man

Alright, let's pull the trigger on the March 30-April 1 weekend, then.  We'll need Tara and Bret to commit, and then we're on.
Perrato Viatomagne
player, 228 posts
Absent-minded Cleric
From Vedia, Palone
Sun 26 Feb 2012
at 03:14
  • msg #419

Re: Yeah, well, you know, that's just , like, your opinion, man

Count me in for 3/30 to 4/1. Rockin' not unlike we would with Dokken...
Garryn the Grey
GM, 352 posts
60/60 HP
Rogue 7/ Thief-acrobat 3
Sun 26 Feb 2012
at 07:01
  • msg #420

Re: Yeah, well, you know, that's just , like, your opinion, man

I'm in.
DM
GM, 833 posts
Sun 26 Feb 2012
at 07:20
  • msg #421

Re: Yeah, well, you know, that's just , like, your opinion, man

Outstanding.  We have enough space to accommodate out-of-towners, although a couple of folks will be sleeping on couches-made-up-as-beds.  We'll have dedicated game space, plenty of food and drink, and our home is pretty centrally located for all other amenities.  I will be taking the entire Friday off and can make airport runs to pick folks up.

I'm looking to set you up in a Rimsedge adventure, with some plot exposition to occur in the next few weeks prior to the 2012 Con.

--Kev
Perrato Viatomagne
player, 229 posts
Absent-minded Cleric
From Vedia, Palone
Sun 26 Feb 2012
at 18:21
  • msg #422

Re: Yeah, well, you know, that's just , like, your opinion, man

Got my tickets and I ordered a copy of the Pathfinder core rulebook. Coming in Friday around noon and leaving about the same time Monday. See you all soon!
DM
GM, 834 posts
Mon 27 Feb 2012
at 07:32
  • msg #423

Re: Yeah, well, you know, that's just , like, your opinion, man

I'll be posting some plot exposition stuff in the next couple of weeks.  I will be pulling together all (or at least most) of the plot elements that you've been dealing with in all of our Cons, and stuff that precedes that.  Believe it or not, there is and always has been a central thread for this campaign--its genesis harkens back to HarmCon '99 (for those of you who might remember that).  As you longtimers might recall, we started the email campaign with a GeoCities website support shortly after that, morphing into the RPoL format sometime in 2004.  Even though we've been slogging along at a glacial pace in the past few years (mea culpa as a DM), we're still on task and on plot.


More soon.
This message was last edited by the GM at 09:54, Mon 27 Feb 2012.
Aine Cliodhna
player, 35 posts
Tue 28 Feb 2012
at 19:26
  • msg #424

Re: Yeah, well, you know, that's just , like, your opinion, man

In reply to Perrato Viatomagne (msg #422):

If you want a fillable pdf file, go here:

http://www.pathfinderdb.com/ch...ble-character-sheets

I use it in another campaign I'm in.
Aine Cliodhna
player, 36 posts
Mon 5 Mar 2012
at 19:48
  • msg #425

Re: Yeah, well, you know, that's just , like, your opinion, man

In reply to DM (msg #423):

So what time are we starting? I need to know if I should plan the whole day, some of the day, or all day if people are getting in late?
DM
GM, 835 posts
Tue 6 Mar 2012
at 02:29
  • msg #426

Re: Yeah, well, you know, that's just , like, your opinion, man

The idea would be to get rolling on Friday evening...sooner rather than later, but with enough flexibility to accommodate out-of-towners.  I will be taking the day off to fetch folks from the airport.  I would love to start at 6ish or so, but am flexible and would be totally OK with starting earlier in the day.  Part of this will be resolved with Jason's, Scott's, and Bret's arrival times.  Tara is here ~noonish, so she's currently setting the initial timing parameters.

Short answer, Jen:  Take a half day off.  Use it for some "you-time".

Cheers,
Kev
DM
GM, 836 posts
Wed 28 Mar 2012
at 14:48
  • msg #427

Re: Yeah, well, you know, that's just , like, your opinion, man

In reply to DM (msg #426):

OK, well...some bad news I guess.  There has been pretty complete radio silence regarding this year's Con, and I can only interpret this to mean that we're calling it off.  Other than Tara, I don't think anyone has booked a flight to Seattle for this Friday.  Obviously, if no one else is planning on coming to Sea-Town, we won't be doing a gaming weekend.  I know that there are some very legitimate reasons for folks stepping away from this, but we need to be in communication about the hows, whys, and wherefors of the logistics.

I'm hoping we can reschedule, and I'm certainly wide open to traveling to wherever the most convenient part of the country might be to make it feasible for everyone.  Hell, I'll even drag Martinez along again.

Please chime in with your thoughts about rescheduling this event.

Kev
Perrato Viatomagne
player, 230 posts
Absent-minded Cleric
From Vedia, Palone
Wed 28 Mar 2012
at 19:41
  • msg #428

Re: Yeah, well, you know, that's just , like, your opinion, man

I hear Scott has a pressing health matter which precludes him from making it this weekend.

When we get around to rescheduling, months that are great for me are April, May, June, August, even late December.

Get well soon, Scott!
Aine Cliodhna
player, 37 posts
Wed 28 Mar 2012
at 20:17
  • msg #429

Re: Yeah, well, you know, that's just , like, your opinion, man

In reply to Perrato Viatomagne (msg #428):

Well, if you are still coming, we could go to Comicon. :P
Perrato Viatomagne
player, 231 posts
Absent-minded Cleric
From Vedia, Palone
Thu 29 Mar 2012
at 00:09
  • msg #430

Re: Yeah, well, you know, that's just , like, your opinion, man

I canceled my ticket yesterday morning, Jen, but I'm planning on tabling at Emerald City in 2013. I'll have to miss this year. I can get extra badges for next year though. So, if you want me to get one for you, let me know.
Aine Cliodhna
player, 38 posts
Thu 29 Mar 2012
at 06:55
  • msg #431

Re: Yeah, well, you know, that's just , like, your opinion, man

In reply to Perrato Viatomagne (msg #430):

Sure,  I'll make extra special calendar plans so I don't miss it.
DM
GM, 837 posts
Mon 2 Apr 2012
at 15:13
  • msg #432

Re: Yeah, well, you know, that's just , like, your opinion, man

In reply to Perrato Viatomagne (msg #428):

Okay, let's start talking about a reshedule with some specificity.  Tara indicated April, May, June, August...December is too far into the future for my tastes, and April is obviously a bit too soon.  May or June are the best alternatives, I would submit.

I can't swing the first weekend of June--we have a gig, and it's my guitar player's birthday.  All other weekends are open for me.  I am absolutely enthusiatic about hosting here, but am willing to travel to wherever for this year's Con, and hell, I'll even drag Martinez along again.

Please start weighing in on weekends to narrow this down, and please let other folks know that we're actively looking to re-engage on the scheduling.  I know that sometimes our gang (mea culpa, OK) doesn't check RPOL as frequently as we probably should, given that we're looking to try to get a 2012 Con together.

Cheers,
Kev
Aine Cliodhna
player, 39 posts
Tue 3 Apr 2012
at 16:08
  • msg #433

Re: Yeah, well, you know, that's just , like, your opinion, man

In reply to DM (msg #432):

The only thing I know coming up for me is family visiting in early August.
DM
GM, 838 posts
Wed 11 Apr 2012
at 14:45
  • msg #434

Re: Yeah, well, you know, that's just , like, your opinion, man

Still hoping to hear about folks' schedules.  I spoke with Bret, and June seems to be a good time to shoot for.  Time marches on, however, and that's only a couple of months away.  Please weigh in, and I'll continue to work through Bret to keep in communication with folks who aren't checking in here at RPOL much.

KOB
Gilrak Kilring
player, 217 posts
Mr. Charisma
Thu 12 Apr 2012
at 14:10
  • msg #435

Re: Yeah, well, you know, that's just , like, your opinion, man

In reply to DM (msg #434):

June makes sense to me!  I'm easy on location...
DM
GM, 839 posts
Thu 26 Apr 2012
at 15:14
  • msg #436

Re: Yeah, well, you know, that's just , like, your opinion, man

Let's keep a June date in our sights.  I realize that's coming up very quickly, so we'll need to make commitments within a couple of weeks.  I'd like to suggest the weekends of 6/8-10, 6/15-17, 6/22-24, or 6/29-7/1...although that last one might be tough for some folks.  Still, there are three other potential weekends that should provide an opportunity for some tabletop, pen 'n' paper, face-to-face hardcore gaming.  Let's try to make it happen...

Kev
Perrato Viatomagne
player, 232 posts
Absent-minded Cleric
From Vedia, Palone
Sun 20 May 2012
at 23:45
  • msg #437

Re: Yeah, well, you know, that's just , like, your opinion, man

Howdy all,

Bret just contacted me with a date and location that he had in mind, but it's got conflicts for me. I'm going to list the dates that I've reserved for other events:

June 9th and 10th, Los Angeles Pride
July 11th through 15th, San Diego Comic-Con
September, dates TBA, Free State Comicon
October 13th and 14th, Alternative Press Expo
November 3rd and 4th, Long Beach Comic Con
November 30th, December 1st and 2nd, Bent-Con

These dates, at least those finalized, are pretty firm for me, but I can work with most anything else with enough advance notice.

Tara
This message was last edited by the player at 23:57, Sun 20 May 2012.
dipodomys
Mon 21 May 2012
at 18:14
  • msg #438

Re: Yeah, well, you know, that's just , like, your opinion, man

Thanks mucho, Tara.  I think I'm commmitted to other stuff for June now, as well as July.  August is pretty open for me, as are September (with the exception of the Labor Day weekend) and October.

KOB
Garryn the Grey
GM, 353 posts
60/60 HP
Rogue 7/ Thief-acrobat 3
Tue 22 May 2012
at 05:51
  • msg #439

Re: Yeah, well, you know, that's just , like, your opinion, man

Okay, Kevin and Tara and Scott and Yours Truly all think they are free the last weekend in July (27-29).

Lets see if we can make this happen
Gilrak Kilring
player, 218 posts
Mr. Charisma
Thu 31 May 2012
at 17:20
  • msg #440

Re: Yeah, well, you know, that's just , like, your opinion, man

In reply to Garryn the Grey (msg #439):

I can do that weekend in July.  I need to schedule some work in DC that month - and would need to lock this trip in by the end of next week (June 8).  Just let me know..

thanks,
Jas
Aine Cliodhna
player, 40 posts
Fri 1 Jun 2012
at 15:44
  • msg #441

Re: Yeah, well, you know, that's just , like, your opinion, man

In reply to Garryn the Grey (msg #439):

I'm free that weekend.
Garryn the Grey
GM, 355 posts
60/60 HP
Rogue 7/ Thief-acrobat 3
Fri 3 Aug 2012
at 17:16
  • msg #442

Seattle Con Awards

This is the inaugural awards:
(Next time I think I might institute a vote, but for now it is one brilliant man's opinion.)

MVP: Caylin Direbrook

His ability to damage opponents consistently especially flying opponents combined with his otherworldly AC and tendency to be outside the range of most area effect spells kept him in the fight and kept the rest of us alive.

1st Runner Up: Perrato Viatomagne's healing channels, dimensional hop ability and spell repertoire kept everyone in the fight right up until he rolled a 1 on a Will save vs. Confusion. As a matter of fact that one roll is the only thing separating Perrato from being the MVP.

2nd Runner Up: Aidrin ap Gynwir's liberal use of Disintegrate and other offensive spells were major contributions to combat, but Polymorph and Erase proved to be the difference in our final combat. additionally, the party really began to rely upon his knowledge in arcana and the planes.

Most Improved: Gilrak Kilring

Two words: Greater Trip. Gilrak's tripping was a revelation in every combat that took place on the ground and more often than not was the event that spelled doom for the devils that went toe-to-toe with our little dwarf.

1st Runner Up: Caylin Direbrook's Many Shot and Deadly Aim were critical to his MVP performance but the halfling was always effective, just not to the degree he was this adventure.

2nd Runner Up: Garryn's increased damage proved to have an important role in combat, it was particularly significant before Aidrin figured out how to overcome the devil's damage resistance. While his biggest contribution was probably his frequent use of Disable Device and willingness to get blown up, the pile of six-sided dice he was dishing out in combat was a significant upgrade.

Best Unexpected or Creative Use of Spell or Spell-like Ability: Aidrin ap Gynwir

In a major upset over the perennial winner Perrato, Aidrin's use of the Erase spell to free Totmacher was critical to overcoming the Contract Devil and was certainly both unexpected and creative.

1st Runner Up: Perrato's Dimensional Hop was as important as a party saving maneuver as anything that happened in the adventure with the exception of Perrato's Channel Energy, however, while removing Caylin from harm was a well-timed and unexpected use, it wasn't as outside of the box as the winners, but expect to see Perrato back on top soon.

Best Spell or Spell-like Ability: Channel Energy, Perrato

Hands down Perrato's ability to "Sparkle" played a pivotal role in every encounter.

1st Runner Up: Disintegrate, Aidrin. The 11d6 after making a saving throw made this the 'old reliable' of offensive spells.

Best Feat or Special Ability: Greater Trip, Gilrak

Again, sort of a no-brainer, this feat changed the nature of every combat in which it was employed.

1st Runner Up: Deadly Aim, Caylin. This was particularly important when dealing with Damage Reduction.

2nd Runner Up: Power Attack, Totmacher. See 1st runner up, just not employed as effectively due to flying opponents.

Best Skill: Knowledge (Planes), Aidrin.

A skill that had never really been needed prior to this adventure, and in fact the points were recently assigned in anticipation of future adventures on other planes, it proved important in figuring out what we were dealing with and giving us the ability to overcome the Damage Reduction.

1st Runner Up: Disable Device, Garryn. Traps galore made this pivotal early in the adventure.

2nd Runner Up: Perception, Everyone, but particularly Aine Cliodhna. The general high Perceptions saved our bacon on several occasions and Aine could always be depended upon to notice anything, her maxed out skill points, good wisdom and Alertness feat combined with rolls so high its no wonder she didn't accomplish much in melee, her dice were worn out from making Perception checks.
Perrato Viatomagne
player, 235 posts
Absent-minded Cleric
From Vedia, Palone
Sat 4 Aug 2012
at 16:04
  • msg #443

Re: Seattle Con Awards

I'd like to thank the academy...
Gilrak Kilring
player, 222 posts
Mr. Charisma
Sun 5 Aug 2012
at 00:59
  • msg #444

Re: Seattle Con Awards

I'd like to thank my supporting cast, director and fellow nominees...  you guys rock!

..Accepts trophy with his hairy meathooks, lets loose a monstrous belch into the mic, and marches his stumpy legs off stage..)
dipodomys
Thu 24 Jan 2013
at 08:09
  • msg #445

2013

Hey all,

Just a call-out to everyone from the long, dark days of a Seattle winter out here, but I hope all of you are doing well in your respective cities and abodes.  CB and I sold our house, and are currently in temporary digs on Lake Washington.  We're hoping to have a new place by springtime.

2013 has begun, and I for one would love to see another Con event transpire sometime this year.  Your thoughts?

Cheers,
Kev
Garryn the Grey
GM, 356 posts
60/60 HP
Rogue 7/ Thief-acrobat 3
Fri 25 Jan 2013
at 18:18
  • msg #446

Re: 2013

I would love to have one and the sooner the better. I know late summer and fall do not work for Tara, so I think we need to shoot for March-April if that works with everyone's schedule.
dipodomys
Thu 31 Jan 2013
at 15:23
  • msg #447

Re: 2013

March and April are both coming up quickly.  I will be in Mexico w/CB for a week in April (totally self-indulgent, I know, but I don't make the rules in our house), so May or June would be a better bet for me.  Other than a couple of commitments in the springtime, however, I'm wide open to others' schedules and preferences.

KOB
dipodomys
Thu 21 Mar 2013
at 06:37
  • msg #448

Re: 2013

In reply to dipodomys (msg # 447):

We're moving into the second quarter of 2013, and Bret has indicated that folks have a modicum of enthusiasm for another Con event.  Let's throw some weekends out for consideration--I know that I was unavailable for a proposed weekend in May, and for that I do apologize...but hopefully we can come up with an alternative.

Kev
Perrato Viatomagne
player, 236 posts
Absent-minded Cleric
From Vedia, Palone
Fri 22 Mar 2013
at 06:46
  • msg #449

Re: 2013

Bret mentioned first weekend in May or thereabouts. That's fine with me. Though I just remembered that the weekend of May 25th I have to go to a wedding. But the first three weekends in May are fine.
This message was last edited by the player at 23:17, Fri 22 Mar 2013.
Gilrak Kilring
player, 223 posts
Mr. Charisma
Mon 29 Apr 2013
at 13:32
  • msg #450

Re: 2013

sounds like second week of June?  I'm in!

And regarding the 3 options...  will be interesting to see if we have a vote down class lines...  I'm up for 2 or 3.
dipodomys
Mon 29 Apr 2013
at 16:57
  • msg #451

Re: 2013

In reply to Gilrak Kilring (msg # 450):

Second week of June sounds good, and just to make certain--we're talking about the Fri./Sat./Sun. combo of 6/14-16.  If others' schedules are in alignment, I'd like to get started on Friday evening, but I realize that the vagaries of flight schedules will play a significant role in our timing.  Let's keep in touch...

Cheers,
Kev
DM
GM, 846 posts
Fri 17 May 2013
at 14:29
  • msg #452

Re: 2013

Just a quick check-in to see if folks are still on board with a mid-June Con.  I've been in contact with Nat (of the NPC-playin' Caylin fame), and he may join us in KC if this event is still on the table.  I'll make some phone calls this weekend to touch base.

KOB
Gilrak Kilring
player, 224 posts
Mr. Charisma
Sat 18 May 2013
at 10:53
  • msg #453

Re: 2013

I'm in..
DM
GM, 848 posts
Thu 23 May 2013
at 14:52
  • msg #454

Re: 2013

I will be arriving in KC on Friday morning, leaving on Monday afternoon.  I talked to Tara--she is flying in on Thursday night, and also leaving Monday afternoon.  I will email Nat and Jen re: schedule; hopefully one or both of them can commit to the weekend.

Cheers,
Kev
DM
GM, 849 posts
Thu 23 May 2013
at 15:19
  • msg #455

Re: 2013

In reply to DM (msg # 454):

And weigh in on which of the three scenario options appeals to you most.  You can pick your top two options, and indicate which of those two are most preferable, or just pick your top one.

Cheers,
Kev
Aine Cliodhna
player, 44 posts
Fri 24 May 2013
at 16:24
  • msg #456

Re: 2013

In reply to DM (msg # 454):

Ok, I gotta see what I can do to get time off.  Just found out yesterday cause I keep forgetting to check in. I'd really like to do this.
Aine Cliodhna
player, 46 posts
Tue 4 Jun 2013
at 23:43
  • msg #457

Re: 2013

In reply to Aine Cliodhna (msg # 456):

Dammit all to hell.  I have a project release and completion the weekend of June 14th.  I have to be in the office at 2 of the goddamn am on Saturday the 15th. this angers me and makes me sad, but I can't go.

Is Nat able to make it?
DM
GM, 854 posts
Wed 5 Jun 2013
at 14:54
  • msg #458

Re: 2013

In reply to Aine Cliodhna (msg # 457):

Sorry you won't be able to make it, Jen.  We'll have Aine do some work behind the scenes re: the Drow adventure thread, and catch you on the next event.  And indeed, Nathaniel will be making the trek to KC this year.

Cheers,
Kev
DM
GM, 855 posts
Thu 6 Jun 2013
at 16:57
  • msg #459

Re: 2013

So, a little note re: logistics.

I have booked a 2 BR, 2 BA suite in Overland Park for Nat and me, and the rest of us if it looks good.  In theory, it has the living space and kitchen space to accommodate our gaming activities.  We'll see how well theory plays out in reality.  It does offer us some flexibility and dedicated gaming space, if that's something we're looking for.  And I put down a bit extra per night so that we can cancel with a 24+ hour notification if something better crops up.

I will post some background material this weekend, and probably get us right up to the starting point of the adventure.  Definitely have a look before we convene, but we can back-fill if you don't get the chance.

Looking forward to seeing the gang and your characters...even Totmacher...kinda...errmmm...


;)
KOB
Perrato Viatomagne
player, 238 posts
Absent-minded Cleric
From Vedia, Palone
Thu 6 Jun 2013
at 20:58
  • msg #460

Re: 2013

Gang, I have some bad news.

My brother is terminally ill. He could have weeks left. He could have days left. There's a strong possibility he will pass sometime before or during our con this year. If this is the case, I'm going to have to go to Pennsylvania for the funeral. I will keep you posted as events warrant.
DM
GM, 856 posts
Fri 7 Jun 2013
at 15:03
  • msg #461

Re: 2013

In reply to Perrato Viatomagne (msg # 460):

I'm so sorry to hear that, Tara.  Extending thoughts and sympathies your way...

Kev
Gilrak Kilring
player, 226 posts
Mr. Charisma
Sat 8 Jun 2013
at 03:20
  • msg #462

Re: 2013

Tara,

I'm very sorry to hear about your brother.  Take care during this time - we'll be thinking about you..

Jason
DM
GM, 858 posts
Thu 20 Jun 2013
at 02:35
  • msg #463

Re: 2013

As always, I had an excellent time gaming with everyone this go-round.  We powered through the last encounter, wrapping up the tournament, the underlying attempts to cheat/throw this decennial's challenge, the return of last decennial's disgraced cheater and her twin sister--both out for revenge--and the triple-crossing brine dragon who had seemingly allied with them.

I'll post some updates to reflect Con 2013, and you guys can level up to 13th.  I don't have access to the internet at our new place yet, and work has started to significantly limit the sites to which we do have access, so it may be a few days before it's all out there.

Thanks again to all of you--I feel like I owe big $$ for lots of food and oceans of beer.  We may have to tweak some of the rules to reflect a less over-the-top approach to damage, but it's all good.

Hopefully Jason made it back safely, and that we all enjoyed ourselves.

Cheers,
Kev
Garryn the Grey
GM, 358 posts
60/60 HP
Rogue 7/ Thief-acrobat 3
Fri 21 Jun 2013
at 05:57
  • msg #464

Re: 2013

Hey everyone, I had a great time, and I can't wait to do it again, hopefully w/o skype. It was great having Nat there, I hope he'll be a permanent addition, and a big thank you to Kevin for putting the adventure together.

I've given everyone a rough draft of their 13th level character, so let me know what you are going to do whenever you get the chance.

I've reached the stage with Garryn where I can take 2 different routes to broaden his effectiveness. The first is to take Combat Expertise now and Improved Feint at 15th, this will improve his ability to fight toe-to-toe in those situations where tumbling isn't an option. Or I could take Point Blank Shot and then Precise Shot at 15th level, this would allow me to fire into melee...especially with ray based wands, something Aidrin is not likely to be able to do.

I'd welcome anyone's opinion on which route is better for our party.
Gilrak Kilring
player, 227 posts
Mr. Charisma
Tue 2 Jul 2013
at 20:59
  • msg #465

Thank you...

Hey Gang,

It was great to see you last month (as well as you Tara, albeit virtually!)

I wanted to take a moment to thank you for inviting me to this band of misfits.  I've really enjoyed both the company and the laughs this game has brought over the last 13 years (eg. Leaving Las Borderton, the sad (however, inevitable) demise of poor Ulgo, etc etc etc).

A special thanks to you Kevin, for putting in the time DM'ing us all these years.  Something I know must have been a source of countless episodes of exasperation for you (he types eyeing the unopened PHB collecting dust on his shelf...).

With that said, I've decided to pack up the dice - its time to retire.  Again, thank you for bringing me in to this little family.   I won't forget it.

Best Regards,
Jason
DM
GM, 859 posts
Wed 3 Jul 2013
at 21:08
  • msg #466

Re: Thank you...

I'm sorry and saddened to see your retirement notice, Jason, but I do understand.  It has been a long time...13 years of on- and off-again email gaming--tapering off since my job changed in 2006--and 8 years of Con events.  Our earlier years were simpler and easier times for me...I could put far more effort into the game.  And the game dynamics, system, and challenge levels have shifted significantly as the years have passed, as well.

Things change, both in a gaming universe and in the real world, not always for the better or happier.  I'll keep the website up, and we'll see how things go from here.

Cheers,
Kev
Perrato Viatomagne
player, 239 posts
Absent-minded Cleric
From Vedia, Palone
Mon 15 Jul 2013
at 07:59
  • msg #467

Re: Thank you...

I'm sorry to hear you're retiring the group, Jason. You've been a joy to game with, and I hope to see you again in some other capacity in the years that come. I certainly will miss you.

As to my own plans, I WILL be at whatever con event we have next year, barring some other family catastrophe. I've been gaming in Arret since 1988, and if Kevin is willing, I'm very pleased to keep gaming there. Perrato, after all, needs something to do.
DM
GM, 861 posts
Tue 29 Oct 2013
at 16:36
  • msg #468

Re: Thank you...

We've been doing this for some time now, and there has been--on my part--a loss of inertia for the campaign.  I'm not throwing in the towel by any means, but I am attempting to rejuvenate the game.


As such, I am starting up a new, first level campaign set in a very primitive milieu--at least for the initial few levels.  Physical environment is yet to be determined.

If you have any interest, let me know.  Bret, Tara, and Scott are on board, to the best of my knowledge.

I'm not sure we will put together Con events for this campaign, but I am committed to doing the old email/RPOL updates with a new, low level context...to explore the Pathfinder rules and to re-connect with the game.

KOB
Aine Cliodhna
player, 47 posts
Tue 7 Jan 2014
at 01:12
  • msg #469

Re: Thank you...

In reply to DM (msg # 468):

I'm interested.
DM
GM, 875 posts
Wed 26 Mar 2014
at 15:19
  • msg #470

Re: Thank you...

I am still working on the milieu, backstories, and maps for this campaign.  If you are still interested, I hope to have everything in place by late April or early May.  If you'd like, you can create characters in the meanwhile, or you can wait until I post a bit more background if it makes it easier.

It is likely that your first adventure cycle will involve the dangerous trek to the taiga forests to collect fuel, but I am still working though that.

KOB
Perrato Viatomagne
player, 241 posts
Absent-minded Cleric
From Vedia, Palone
Sat 5 Apr 2014
at 18:38
  • msg #471

Dave Trampier (D.A.T.) has died

DM
GM, 876 posts
Mon 7 Apr 2014
at 00:40
  • msg #472

Re: Dave Trampier (D.A.T.) has died

Sad.  I always liked the trolls, the sidekick schtick he used, and his Everyman take on monsters in the Wormy series.  His style was a little D&D R. Crumb-ish, to my mind--a pretty good combo in my opinion.

Cheers, all...
KOB
DM
GM, 881 posts
Fri 9 May 2014
at 03:11
  • msg #473

Re: Thank you...

In reply to DM (msg # 470):

I'm still pulling together myth-cycle elements, CC3 mapping, and an adventure pathway.  I don't think anyone is chomping at the bit for gaming in this campaign, but I will be introducing elements of the game in the ensuing few weeks.

KOB
DM
GM, 883 posts
Mon 2 Jun 2014
at 16:24
  • msg #474

Re: Thank you...

I am continuing to develop background, culture, and maps for this section of Arret.  I will continue to update and post throughout the summer, and I hope to kick off adventuring in a couple of months...August or September as a target start time.

Please let me know if you have any questions, and feel free to create a character based on the point system and info I've posted.

Thanks,
KOB
DM
GM, 886 posts
Sun 7 Sep 2014
at 18:19
  • msg #475

Change of pace

I don't think anyone is still following this, but I'm posting anyway.  I am still developing the part of Arret known as Tukisinangitok (TK), and am putting together culture, technology, spiritual, and sundry parameters.  However, I am planning on changing one central element:

I am planning on playtesting D&D 5 with this campaign.  I've looked at the free pdf the WOTC released, providing an abbreviated version of the PHB.  I like what I see, for the most part.  The concept of TK arose, in large part, because of how broken Pathfinder seemed to me once characters got to just a medium level....10th to 12th.  Skill checks, combat maneuvers, and other game mechanics issues increasingly favored player characters and added (to my mind) an unwarranted complexity to the game, and there seemed to be little capacity to balance the issue without resorting to ridiculous measures--DC checks of 40, 50, or more, or a series of monsters with outrageous maneuver defenses, fundamentally changing how some of these die rolls would work, or changing the outcome of the roll altogether.

I'm not sure how D&D 5 will play out, but I believe it will represent a streamlining of the system and a return to the feel of earlier editions.  I'm not at all sure if any of you folks will want to run with this, but I plan on playtesting this with NPCs of my own and possibly open the game up to other folks (e.g. Nick, Nat) who may show an interest.

If you occasionally check on the site, I will be posting material and beginning an adventure along the lines of what I had previously indicated...I'm provisionally titling it Old Fire Trees of the Wood Goblins.

KOB
Perrato Viatomagne
player, 242 posts
Absent-minded Cleric
From Vedia, Palone
Mon 26 Jan 2015
at 17:35
  • msg #476

Re: Change of pace

Perrato, Totmacher, Garryn, and Thomas Aelbric are going to be in a comic book. I have a short story in the upcoming anthology Death Saves. Contribute to the Kickstarter and get free stuff.

https://www.kickstarter.com/pr...of-the-kitchen-table
Perrato Viatomagne
player, 243 posts
Absent-minded Cleric
From Vedia, Palone
Mon 2 Mar 2015
at 23:00
  • msg #477

5th Edition

I've been shopping for 5E rulebooks online, looking to save myself some bucks.

This story I did for Death Saves has me all excited about D&D again, and I know that Kev has put a lot of time and effort into his new campaign environment. Bret recently moved to Florida, and has more time on his hands for gaming there than he did when he lived in Kansas City.

So, I guess that leaves Scott as the only person yet to express interest in more gaming. What'cha say, Scott?

Kev, we talked before about looking for sites that could replace RPoL for our new gaming sessions, but I haven't been able to find anything appropriate to our needs that doesn't function exactly the same way as RPoL already does. If it's still a live issue, my vote is to stay here.

Got the gaming bug, dammit! I might even be able to bring another player into the mix, too...
DM
GM, 887 posts
Tue 3 Mar 2015
at 15:51
  • msg #478

Re: 5th Edition

In reply to Perrato Viatomagne (msg # 477):

Bret moved to Florida?  I know he was down there for family issues in December, but did not know he had relocated there permanently.

I ran into Jen Martinez last weekend, and she expressed interest in a new campaign.  I'm still working on culture and context, but it is beginning to look pretty cool.

Cheers,
Kev
DM
GM, 888 posts
Tue 3 Mar 2015
at 16:15
  • msg #479

Re: 5th Edition

In reply to Perrato Viatomagne (msg # 477):

RPOL serves its purpose for us, for the time being and probably for a while.  Folks are not checking in here very much anymore, but maybe that will change when I get the campaign up and running.  In the meantime, I will post short pieces, info, and anything else that might help give some flavor to this part of Arret.
Perrato Viatomagne
player, 244 posts
Absent-minded Cleric
From Vedia, Palone
Wed 4 Mar 2015
at 23:52
  • msg #480

Re: 5th Edition

In reply to DM (msg # 479):

Lauri-Ann (my cuddle partner/special friend/what-have-you) would like to join the new campaign when it starts up. She's got plenty of gaming experience, specifically in D&D. She's also a voracious, omnivorous reader. She and I just finished The Book of the New Sun novels together. So, if Jen is in and we can get Scott, that's a pretty robust party for Tukisinangitok.

Will buy new rule books on payday, for cheaps through AbeBooks.
Perrato Viatomagne
player, 245 posts
Absent-minded Cleric
From Vedia, Palone
Wed 13 May 2015
at 04:47
  • msg #481

Re: 5th Edition

Took me a bit to order it, but I received my copy of the 5E PHB today. Kevin, I understand that switching to 5E means fewer class restrictions. What class restrictions remain?
DM
GM, 889 posts
Thu 14 May 2015
at 17:33
  • msg #482

Re: 5th Edition

Generally, excluded classes include the following:

No paladins
No monks
No wizards

Included and appropriate classes include:

Barbarians
Fighters
Rangers
Druids
Sorcerers

Classes that are included but subject to contextually-based modification:

Bard (skaldic-type lorekeeper for the tribe)
Clerics (shamanistic in flavor)
Rogue (sneaking, hiding, trap-finding...lockpicking and more sophisticated uses of the Sleight of Hand skill are initially disallowed)
Warlock (need to provide a solid background for the extraplanar entity connection)

Let me know what you're interested in, and we can proceed.

KOB
This message was last edited by the GM at 17:45, Thu 14 May 2015.
Perrato Viatomagne
player, 246 posts
Absent-minded Cleric
From Vedia, Palone
Sat 16 May 2015
at 21:09
  • msg #483

Re: 5th Edition

My first impulse is toward a druid, maybe a sorcerer. I'll see what Lauri-Ann wants to play. Not sure what her go-to character class is.

Also Death Saves will be available in time for San Diego Comic-Con. If you're interested in seeing Thomas Aelbric, Perrato, Totmacher, and Garryn in full color, you'll have to get your mitts on a copy!
Perrato Viatomagne
player, 247 posts
Absent-minded Cleric
From Vedia, Palone
Sun 17 May 2015
at 16:29
  • msg #484

Re: 5th Edition

Lauri-Ann will be playing a sorcerer. I'm going with a druid. What is everyone else playing?
Perrato Viatomagne
player, 248 posts
Absent-minded Cleric
From Vedia, Palone
Sun 7 Jun 2015
at 09:47
  • msg #485

Re: 5th Edition

Character sketch of Lauri-Ann's proposed character.



What system are we using for character stats again?
Perrato Viatomagne
player, 249 posts
Absent-minded Cleric
From Vedia, Palone
Sun 22 Nov 2015
at 17:29
  • msg #486

Bret, what do you think?

Race: Human
Class: Druid

Strength: 12
Dexterity: 12
Constitution: 15
Intelligence: 12
Wisdom: 15
Charisma: 13

Hit points: 8+2
Armor class:

Skills:
Athletics
Medicine
Nature
Survival

Spells:
Cantrips:
Poison Spray
Produce Flame

1st level:
Cure Wounds
Detect Magic
lraymus
player, 1 post
Sun 22 Nov 2015
at 17:40
  • msg #487

Bret, what do you think?

And here's my proposed character:

Race: Human
Class: Sorcerer

Strength: 9
Dexterity: 15
Constitution: 15
Intelligence: 10
Wisdom: 12
Charisma: 16

HP: 6+2(con bonus)= 8
Armor Class:

Skills:
Athletics
Insight
Persuasion
Survival

Spells:
Cantrips:
Chill Touch
Firebolt
Light
Mage Hand

First Level:
Chromatic Orb
Sleep
DM
GM, 890 posts
Tue 24 Nov 2015
at 16:30
  • msg #488

Bret, what do you think?

Good to see that our first couple of characters are up.  I have a new desktop computer on order, and can finish up the maps I've been working on in Campaign Cartographer.  I'd like to have the campaign up and running around Christmastime this year.

KOB
Perrato Viatomagne
player, 250 posts
Absent-minded Cleric
From Vedia, Palone
Wed 25 Nov 2015
at 19:18
  • msg #489

Shamless, just shameless

You must now support my Kickstarter.

https://www.kickstarter.com/pr...8/alphabet-anthology

Do it. Make me rich.
Perrato Viatomagne
player, 251 posts
Absent-minded Cleric
From Vedia, Palone
Tue 17 May 2016
at 00:39
  • msg #490

Shamless, just shameless

Been almost six months since a post. I figured I'd chime in to keep the game from going into the dormant pile. :)
DM
GM, 891 posts
Fri 1 Jul 2016
at 14:26
  • msg #491

Shamless, just shameless

In reply to Perrato Viatomagne (msg # 490):

I know--things have been a bit crazy on my end.  I have been working behind the scenes, however, and hope to upload a lot more info very soon.  Perhaps over this 4th of July weekend if I'm not bogged down with work and Carolyn's to-do list.
DM
GM, 892 posts
Mon 18 Jul 2016
at 23:53
  • msg #492

Shamless, just shameless

In reply to DM (msg # 491):

I know that no one, aside from Tara, is checking the site these days...and for good reason.  It's been a challenging gig for me to come up with a new region, map it, and get the backstory in place.  Add to that issues associated with my presumably increasing inability to effectively utilize Campaign Cartographer 3 and some weird issues with uploading maps to the RPoL site and, well, you have the makings of endless ineffectiveness on my part.

But hey!  New map is up for the region, and I will try to move us along.  Everyone, even those of you who have not been here for years, have access to Group 3 and the relevant regional map.  I'll be starting with Tara's character soon.  Others can chime in as they see fit, or not.

It's gonna be a cold and grim world, but take comfort...our own lives, by contrast, are so much more appealing.

KOB
DM
GM, 895 posts
Sat 23 Jul 2016
at 17:13
  • msg #493

Bret, what do you think?

In reply to Perrato Viatomagne (msg # 486):

OK, let's flesh folks out a bit.

Item 1:  Looks like both Tara and Lauri-Ann took the Outlander background, judging from the additional skill proficiencies of Athletics and Survival.  That works for me, and...not to be too homogeneous about things...all of the characters starting in this campaign would have that background.  The tool proficiency, a musical instrument, is fine as long as you choose something primitive.  Just let me know.  Alternatively, you can swap that proficiency out for the herbalism kit proficiency or one of the following artisan tool kit proficiencies: Skin-worker's tools, tinker's tools, woodworker's tools, weaver's tools.  Skin-worker's tools gives you a bonus to repair hide, leather, and padded armors; tinker's tools gives you a bonus to repair primitive bone and stone weapons; woodworker's tools allow you a bonus to repair wooden weapons and fashion wooden tools; and weaver's tools allow you a bonus to repair cold weather gear and fashion new cold weather gear and clothing.  All bonuses are a flat +2 for these tools, and they generally only last for 10 uses.  And just so you know--musical instrument proficiency will play a role in magic, culture, and tribal relations as the campaign moves forward.  Again, just let me know.

The Outlander language option will pertain to the various tribal dialects among the Tyomiehet.  Based on your human heritage and background, you will have your native language plus two others.  You can choose nearby tribal dialects, including one or more of those of the Johka Nub'be (River Men).  I'm still working out and mapping nearby dialects, but will have more info soon.  You may also choose to swap out the remaining two of your languages for a fairly nominal understanding of one of the dialects of Vesikansa, or a crude trade language used by both the Tyomiehet and Vesikansa and known by your tribe as "gávppašeapmi".

The equipment portion of the Outlander background is not relevant to this campaign, and can be ignored.  The Outlander feature pertains, and the rest of the stuff--personality trait, ideal, bond, and flaw--I consider a bit silly and generic.  Use 'em if you want to, but they won't have any direct impact on game mechanics.

Starting equipment will be as follows.

For any class other than ranger, fighter or barbarian: simple melee weapon, musical instrument or healer's kit or herbalism kit, spell focus (divine or arcane), cold weather clothing, crude satchel, one (1) old-fire charcoal fragment.

For ranger, fighter or barbarian classes:  crude padded or hide armor, simple martial weapon, simple melee weapon, simple ranged weapon, cold weather clothing, crude satchel.
This message was last edited by the GM at 21:42, Sat 23 July 2016.
DM
GM, 896 posts
Tue 26 Jul 2016
at 15:32
  • msg #494

Bret, what do you think?

In reply to DM (msg # 493):

Item 2:  Larui-Ann's sorcerer character will have the wild magic sorcerous origin--draconic bloodlines just aren't present in this campaign.

Item 3:  Character names.  Google some, if you'd like.  Try Sami names, Greenlandic names, or Inuit names--you should be able to find plenty of options.

Item 4:  As soon as I finish the higher scale region map, we will begin with Tara's character and whomever else wants to jump on board.

KOB
This message was last edited by the GM at 15:37, Tue 26 July 2016.
Perrato Viatomagne
player, 252 posts
Absent-minded Cleric
From Vedia, Palone
Sun 4 Dec 2016
at 19:37
  • msg #495

Tundra style...

Lauri-Ann has decided that she doesn't have time or energy to devote to the game. We can keep Lusa on as an NPC, I suppose. Also, I guess we need new character profiles for Vikuska, Lusa, Pirkko, and Mikka.
DM
GM, 898 posts
Mon 5 Dec 2016
at 01:31
  • msg #496

Tundra style...

Bummer, but she can weigh in later if need be.  I'll be running this campaign as a catch-can one--hopefully with some face-to-face time or some skyping as we move forward.

You two have always been my go-to D&D folks.  Nothing, in my mind, has changed in that regard.

KOB
DM
GM, 907 posts
Wed 14 Oct 2020
at 09:24
  • msg #497

Tundra style...

Keeping a placeholder here to register activity.
DM
GM, 908 posts
Sun 24 Jan 2021
at 11:04
  • msg #498

Tundra style...

In reply to DM (msg # 497):

Additional placeholder and reminder to review/save previous posts.
Perrato Viatomagne
player, 253 posts
Absent-minded Cleric
From Vedia, Palone
Sun 5 Sep 2021
at 01:27
  • msg #499

Tundra style...

post to prevent darkness
Perrato Viatomagne
player, 254 posts
Absent-minded Cleric
From Vedia, Palone
Sun 10 Apr 2022
at 02:18
  • msg #500

Tundra style...

Post to maintain thread
Perrato Viatomagne
player, 255 posts
Absent-minded Cleric
From Vedia, Palone
Sat 18 Feb 2023
at 05:38
  • msg #501

Tundra style...

Post to maintain thread
Perrato Viatomagne
player, 256 posts
Absent-minded Cleric
From Vedia, Palone
Sun 27 Aug 2023
at 04:51
  • msg #502

Tundra style...

Post to maintain thread
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