Change of pace
I don't think anyone is still following this, but I'm posting anyway. I am still developing the part of Arret known as Tukisinangitok (TK), and am putting together culture, technology, spiritual, and sundry parameters. However, I am planning on changing one central element:
I am planning on playtesting D&D 5 with this campaign. I've looked at the free pdf the WOTC released, providing an abbreviated version of the PHB. I like what I see, for the most part. The concept of TK arose, in large part, because of how broken Pathfinder seemed to me once characters got to just a medium level....10th to 12th. Skill checks, combat maneuvers, and other game mechanics issues increasingly favored player characters and added (to my mind) an unwarranted complexity to the game, and there seemed to be little capacity to balance the issue without resorting to ridiculous measures--DC checks of 40, 50, or more, or a series of monsters with outrageous maneuver defenses, fundamentally changing how some of these die rolls would work, or changing the outcome of the roll altogether.
I'm not sure how D&D 5 will play out, but I believe it will represent a streamlining of the system and a return to the feel of earlier editions. I'm not at all sure if any of you folks will want to run with this, but I plan on playtesting this with NPCs of my own and possibly open the game up to other folks (e.g. Nick, Nat) who may show an interest.
If you occasionally check on the site, I will be posting material and beginning an adventure along the lines of what I had previously indicated...I'm provisionally titling it Old Fire Trees of the Wood Goblins.
KOB