The Denouement
The wind hammers the heavy timbers of the Sparrow and Briar, as rain lashes the thick-paned, mullioned windows. A late summer thunderstorm has swept across the plains to deluge Borderton, turning its red clay streets into bloody torrents. Within the Sparrow, however, its patrons are dry and warm, and the noise of the revelry rivals the huge thundering booms of the storm.
A halfling with a weathered face sits placidly on a wooden barrel doubling as a stool, a pipe cocked in a corner of his half-smiling mouth as a quiet man with long grey hair balances three daggers on the table, each perfectly upright and poised on the tip of its blade. “Ye’ve neglected yer true callin’, Garryn…an engineer in th’ Imperials is where ye’d have fared well,” laughs the halfling.
A huge half-orc sits in the corner of the inn, sprawled in one of the heavier wooden chairs that groans alarmingly whenever the man shifts his weight. He is alone, wreathed in a foul scent of decay—seemingly emanating from a sack tied to his belt. The other patrons avoid that corner of the inn’s common room. Instead, they are clustered around a small group of roughly-clad figures: a dwarf and four humans. Into the inn and out of the storm stumble several newcomers, water streaming from their garments. The newcomers make their way to the bar, procuring ales served in a variety of chipped, and dented but utilitarian mugs. As the newcomers turn their attentions towards the congregated group, one of the Borderton men calls out, “Let’s have it again, eh, Master Arkexis? Fer th’ benefit o’ the newcomers!”
A handsome, middle-aged man at the bar smiles, a small glass of Narvilian port at his elbow. The man’s face is a bit pale and drawn, as if he has just recovered from some illness or physical trial, but he otherwise appears hale and content. “Very well, and let these newcomers be welcomed with libations of their choice, and refresh the glasses of the rest.” His hand extracts a handful of gold and silver coins, and negligently scatters them across the scarred wooden top of the bar. A chorus of “Right ye are, guv!” and “Who’s th’ man? Why, Master Arkexis, o’ course” and similar shows of enthusiasm erupt as the coins clatter across the counter. After a flurry of exchanges of mugs, tankards, and pitchers by the overworked staff at the Sparrow, a relative silence sets in, punctuated by the occasional peal of thunder outside and backed by the white noise of the pouring rain striking the wooden roof of the inn.
“I will begin, as best I can, at the beginning…though this is a rather arbitrary choice of a beginning on my part,” Arkexis states in a voice that reaches all of the patrons in the common room. “But the central point of my tale is simple: I am a merchant by trade, and my life was saved by these men,” Arkexis pauses, then points out seven people at the bar. He has taken on a pattern of inflection and formal vocal delivery reminiscent of the Northern skalds or the Paldorian bards.
“The powerful man you see in the corner…a barbarian of the Central Wilds, for whom family and honor are paramount. Dangerous, unpredictable, but instrumental in my rescue and subsequent return to Borderton. He is called Totmacher, and he saved my life.”
Arkexis gestures down the bar. “Those two are inseparable…a halfling marksman and a human rogue, if I may use the term with no negative connotations. They are remarkable tacticians and very thoughtful men—adventurers both. The halfling is called Caylin, the human is Garryn, and they saved my life.”
Arkexis waves his hand to indicate some of the members of the group clustered at the bar of the Sparrow and Briar. Arkexis smiles, and says, “This man is a monk trained in the mountain monasteries of my native Narvil. He was known to me as a skilled warrior, and a patient and highly reliable man prior to my misadventures. I am deeply indebted to him and his colleagues. He is called Asher, and he saved my life.”
Arkexis indicates another man at the bar. “This one is a man of Mithras and a follower of the Vagranian sect. He healed me during my return from my imprisonment and torture, and his soft-spoken and witty conversation helped mend my spirit, as well. He is a Palonish man by the name of Perrato, and he saved my life.”
“And this one, a dwarven man of the stone and earth, strong and competent. It was he who guided us back to the walls of Borderton, leading us back to the relative safety of these lands. He is called Gilrak, and he saved my life.”
“Finally, there is this one—a mage of skill and subtlety. He accompanied me on our ill-fated caravan, acting as a guide and defender in all things magical. He is a man of no small power, and I rejoiced to see him alive when I was rescued. He is called Aidrin, and he saved my life.”
“So,” Arkexis pauses. “You now have the good players on this stage, my fellows. Allow me to conduct you through the events that determined where we sit and drink today. It is no easy journey, nor is a portion of it an unfamiliar journey for some of you here.”
This message was last edited by the player at 15:37, Tue 25 Sept 2007.