OOC 2.   Posted by Seeker of Truth.Group: 0
Aeviternus
 player, 272 posts
 Call sign: Skyfall
 "Ace"
Wed 17 Jul 2013
at 00:00
Re: OOC 2
Get 'em, Kirby!  We don't need no bigger boat.
Orlando Tibbs
 player, 397 posts
 Call Sign: Pythian
Wed 17 Jul 2013
at 00:06
Re: OOC 2
yes please kill that fucking fish, shark fin soup pls.
Seeker of Truth
 GM, 914 posts
Wed 17 Jul 2013
at 14:01
Re: OOC 2
shark went, Max and Orlando can go now.
Seeker of Truth
 GM, 916 posts
Thu 18 Jul 2013
at 13:37
Re: OOC 2
Back to the top of the order. Everyone before the coast guard can go.

The water is really choppy and Xuan notices that Max and Orlando are having one hell of a time not drowning right now. Hmm....swim skill, who'd have thought....rookies!
Max Jackson
 player, 1008 posts
 Call Sign: Cool Hand Luke
Thu 18 Jul 2013
at 22:44
Re: OOC 2
Time to break out the big guns...My brother from a different mother...Wonder-Twin Powers Activate! Wait for it, wait for it...BOOM goes the dynamite!
Aeviternus
 player, 273 posts
 Call sign: Skyfall
 "Ace"
Fri 19 Jul 2013
at 00:06
Re: OOC 2
17:04, Today: Aeviternus rolled 19 using 1d100. Persistence (51).

There.  Jeez.
Seeker of Truth
 GM, 918 posts
Fri 19 Jul 2013
at 00:38
Re: OOC 2
hey you made a roll:)
Aeviternus
 player, 274 posts
 Call sign: Skyfall
 "Ace"
Fri 19 Jul 2013
at 01:38
Re: OOC 2
I know, right?  Refreshing change of pace or calm before the fumble storm?
Orlando Tibbs
 player, 399 posts
 Call Sign: Pythian
Fri 19 Jul 2013
at 01:56
Re: OOC 2
dice god needs more sacrifices
Edmund Kirby Smith IV
 player, 469 posts
 Call Sign: Arrowhead
Fri 19 Jul 2013
at 15:31
Re: OOC 2
so, anyone thinking of new character concepts?
Xuan Tien John Wu
 player, 590 posts
 Call Sign: TSUNAMI
Fri 19 Jul 2013
at 23:20
Re: OOC 2
Hell no. I'm still fully loaded and have a hero point at the ready. Worst case scenario, I can still out-swim some other things in the water. I think we just need Ace and I to get swallowed and then unload everything when we can't miss. Now if that's not enough to take it out, we probably never stood a chance in the first place.

But seriously Kirby, any good soldier knows that sometimes sacrifices have to be made for the good of the mission. If a couple of coasties have to be flung at the shark just so we can run away...
Edmund Kirby Smith IV
 player, 471 posts
 Call Sign: Arrowhead
Wed 24 Jul 2013
at 16:46
Re: OOC 2
HAPPY BIRTHDAY SEEKER!!!!
Max Jackson
 player, 1009 posts
 Call Sign: Cool Hand Luke
Wed 24 Jul 2013
at 19:02
Re: OOC 2
In reply to Edmund Kirby Smith IV (msg # 975):

Are you 40 yet? OLD MAN...LOL Happy Birthday!


http://www.youtube.com/watch?v=ztoSUhbNntQ

This message was last edited by the player at 19:23, Wed 24 July 2013.

Max Jackson
 player, 1010 posts
 Call Sign: Cool Hand Luke
Wed 24 Jul 2013
at 19:16
Re: OOC 2
When did we roll SR? And how did I go in 1? I think I got lost in time and space...
Seeker of Truth
 GM, 922 posts
Wed 24 Jul 2013
at 19:17
Re: OOC 2
Thanks, no 38, still 2 more years left.

so I updated the post, please re-read if you haven't already.
Edmund Kirby Smith IV
 player, 472 posts
 Call Sign: Arrowhead
Wed 24 Jul 2013
at 23:24
Re: OOC 2
Seeker, can you clarify where the shark is? Is it on the boat? Parcially submerged but in the water? I appologize if I am the only one who is unsure, I just want to know where to aim when I get my gun in hand.

Thanks,
Seeker of Truth
 GM, 923 posts
Thu 25 Jul 2013
at 00:38
Re: OOC 2
It is on the side of the boat, partially in the water with its upper torso above the gun wall.

It is also using its right hand to tilt the boat making the deck very...hard to traverse.
Seeker of Truth
 GM, 924 posts
Thu 25 Jul 2013
at 15:06
Re: OOC 2
I have also edited the combat thread, that has initiative on it and added the -20% modifier to the people that failed the roll.  I will put modifiers there so people can check, you can also place them on your character sheet if need be, or at the top of your PM tag to me, if it helps you.
Seeker of Truth
 GM, 926 posts
Fri 26 Jul 2013
at 14:45
Re: OOC 2
That was just a vocal exchange taking no CAs.

Max good use of influence to engage him to talk.success on that!
Streetwise isn't useful here.
Edmund Kirby Smith IV
 player, 473 posts
 Call Sign: Arrowhead
Fri 26 Jul 2013
at 17:39
Re: OOC 2
Seeker of Truth:
Streetwise isn't useful here.


Is there a seawise skill? :)
Max Jackson
 player, 1012 posts
 Call Sign: Cool Hand Luke
Fri 26 Jul 2013
at 18:42
Re: OOC 2
In reply to Seeker of Truth (msg # 982):

I see your point on streetwise, i didn't realize it was so specialized to an urban setting, so sorry. I was thinking of it in terms of being ]street smart', in regards to holding a bluff and peeking the sharks natural affinity towards being a curious creature.
Orlando Tibbs
 player, 401 posts
 Call Sign: Pythian
Fri 26 Jul 2013
at 23:08
Re: OOC 2
Max being streetwise you gotta grow up in the hood, your probably pampered chef-wise!
Max Jackson
 player, 1013 posts
 Call Sign: Cool Hand Luke
Sat 27 Jul 2013
at 00:11
Re: OOC 2
In reply to Orlando Tibbs (msg # 985):

Hell no my brother from another mother...my hood be oaktown 357. But Max gets your point.
Orlando Tibbs
 player, 402 posts
 Call Sign: Pythian
Sat 27 Jul 2013
at 00:46
Re: OOC 2
Hhhhhhhaaaayyyy- WARD!

Actually Castro Valley:)
Orlando Tibbs
 player, 403 posts
 Call Sign: Pythian
Sat 27 Jul 2013
at 00:48
Re: OOC 2
So I am going to unload a big cannon on this fool, all I got. How injured is he by the way, do we see blood and .50 cal wounds?