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06:05, 23rd April 2024 (GMT+0)

OOC 2.

Posted by Seeker of TruthFor group 0
Max Jackson
player, 928 posts
Call Sign: Cool Hand Luke
Fri 18 Jan 2013
at 05:28
  • msg #764

Re: OOC 2

In reply to Seeker of Truth (msg # 763):

Ahhhhhh that would be an I-vermative with more Jimmy Jackaree! SWEET!

Oh and please leave my ass out of this. It never did anything to you, but shit in your ca-mode a few times!
Xuan Tien John Wu
player, 523 posts
Call Sign: TSUNAMI
Tue 22 Jan 2013
at 03:17
  • msg #765

Re: OOC 2

I've placed my rolls in combat thread.

And GD Aevi, guess you've pinpointed your chute opening time with perfect accuracy. Probably make Kirby look bad. Shame a roll like that was wasted on evaluate. Whereas it looks like I'll be opening mine before even getting out of the plane.

"Pull then jump, righ-whooaaaaaaahhh"
Max Jackson
player, 929 posts
Call Sign: Cool Hand Luke
Tue 22 Jan 2013
at 03:54
  • msg #766

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 765):

Hell with that god like roll I'd think he could tell us, via our com-links when each of us should pull the cord?
Max Jackson
player, 930 posts
Call Sign: Cool Hand Luke
Tue 22 Jan 2013
at 04:00
  • msg #767

Re: OOC 2

If Max has a TN of 0 for a  skill we're required to make a check on, how is that done? Does he get a base skill check based on his characteristic numbers for said skill that he has a TN of 0 in?

Does that mean that any skill we make a check in weather we have a TN for or not is never a zero TN?
Edmund Kirby Smith IV
player, 425 posts
Call Sign: Arrowhead
Tue 22 Jan 2013
at 05:09
  • msg #768

Re: OOC 2

In reply to Max Jackson (msg # 767):

Athletics is a standard skill right? Dex+Str as the base. How would your TN be 0? Or are you talking about something else?
Max Jackson
player, 931 posts
Call Sign: Cool Hand Luke
Tue 22 Jan 2013
at 05:33
  • msg #769

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 768):

No I have athletics as a skill i was referring to skills we don't have? What is the base TN based on or is the skill 'ONE' doesn't have a TN of 0?
Max Jackson
player, 932 posts
Call Sign: Cool Hand Luke
Tue 22 Jan 2013
at 05:37
  • msg #770

Re: OOC 2

The skill throw is based on Dex+Intel.

If I'm using throw as a skill necessary when using telekinesis, why would dex have anything to do with this? Isn't throw in this since dealing with the mind and not the body?

Please explain.
Xuan Tien John Wu
player, 524 posts
Call Sign: TSUNAMI
Tue 22 Jan 2013
at 07:19
  • msg #771

Re: OOC 2

Seeker can explain better than me, but I think I can help.

Throw is used in place of other skills because it's an aim based skill. Telekinesis is also an aim based skill. You could buy Projection and use that, I think, but then you spend more by doing so. Instead you pinpoint a location with Throw and grasp/push with your mind rather than your arm. Mechanically it kinda works, just not physically. There may even be an explanation in the book somewhere.

More or less confused?
Max Jackson
player, 933 posts
Call Sign: Cool Hand Luke
Tue 22 Jan 2013
at 07:42
  • msg #772

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 771):

I understand what you're saying John, but consider this.

You first see the object with your eyes then your mind. With Telekinetic you're not using anything to point/aim with physically. Your mind is doing all the work. This is why for psi stuff I don't DEX should have much to do with other skills needed to perform the psi skill.

Maybe instead of hand/eye coordination, it's eye/mind coordination? This would explain why DEX would be needed for throw in this case...I guess.

I'll wait for a ruling from Master Seeker.
Xuan Tien John Wu
player, 525 posts
Call Sign: TSUNAMI
Tue 22 Jan 2013
at 08:06
  • msg #773

Re: OOC 2

In reply to Max Jackson (msg # 772):

I hear ya Maxie, and to be honest I had the same thoughts.

Consider this however... DEX has always been used where reactions are concerned, not just physically.

But yeah, I would think that in this game POW might be more appropriate.
Seeker of Truth
GM, 811 posts
Tue 22 Jan 2013
at 20:45
  • msg #774

Re: OOC 2

Yes to all explanations there and above...

Reactions are based on the speed of your mind reacting, the mind reacts and sends signals to the body to react physically, your brain is still physical in how well it reacts to things.  Our physical bodies allow us to react better to different situations, both of thought and muscle.

Mind is the aiming, your eyes are apart of your physiology and aren't perfect for reacting to movement and targets, thus, you'd be one horrible telekinetic if you had a stygmatism and no glasses.

We also use Throw for the telekinesis skill because the rules say we do and I have found for the most part, other smart geeky dudes have had lots of geeky conversations about this and that and figured out that this or that works for one reason or another.  I am loathe to change rules these days unless I find something specifically perposterous.  In this case of throw it mainly works and so we will use it.

You have a skill for everything...there are no target number 0s. Every basic aspect of life can be whittled down to the basic skills.  Advanced skills still have a base percentage of trying based on your stats, it does vary.


Please don't post anything in the combat thread unless I ask for it there.
Post rolls to me in your main post, or in a private message to me please.
Max Jackson
player, 934 posts
Call Sign: Cool Hand Luke
Tue 22 Jan 2013
at 23:21
  • msg #775

Re: OOC 2

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ well that went over about as well as our 2nd amendment rights are going.

Thank god it wasn't me posting incorrectly on the combat thread this time. Yeah boyeeeeee!
This message was last edited by the player at 00:08, Wed 23 Jan 2013.
Aeviternus
player, 215 posts
Wed 23 Jan 2013
at 00:27
  • msg #776

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 765):

You could say it's a shame that my stunning crit was wasted on Evaluate, or you could say that not ending up roast beef on the beach was well worth it.

And thanks to my other successes, I'll practically be hugging Orlando the whole way down.  "Hey... you want me to pull that cord for ya?  I'm good at it..."
Seeker of Truth
GM, 812 posts
Wed 23 Jan 2013
at 03:03
  • msg #777

Re: OOC 2

I adjusted the thread title, hope that helps everyone:)
Seeker of Truth
GM, 813 posts
Wed 23 Jan 2013
at 03:03
  • msg #778

Re: OOC 2

I adjusted the thread title, hope that helps everyone:)
Orlando Tibbs
player, 342 posts
Call Sign: Pythian
Wed 23 Jan 2013
at 03:05
  • msg #779

Re: OOC 2

shit can we fight something right now, the dice roller is on extasy...givin all of us great rolls...what is up with that?
Xuan Tien John Wu
player, 526 posts
Call Sign: TSUNAMI
Wed 23 Jan 2013
at 05:07
  • msg #780

Re: OOC 2

In reply to Orlando Tibbs (msg # 779):

Speak for yourself. And the other guys getting great shit.

Is it only me?

WHY DICE ROLLER?! WHY!
Orlando Tibbs
player, 343 posts
Call Sign: Pythian
Thu 24 Jan 2013
at 02:39
  • msg #781

Re: OOC 2

Racism...like twister, it rolls a color and if its you, yur screwed.
Orlando Tibbs
player, 344 posts
Call Sign: Pythian
Thu 24 Jan 2013
at 02:41
  • msg #782

Re: OOC 2

Are we waiting on Kirby, sorry Kirby if we are, just jazzed at the moment as things are moving and I got to use my new power already.  But you know...take your time and all...let me know if there is anything I can do...you know just saying...need me to push you out of the plane...?
Max Jackson
player, 935 posts
Call Sign: Cool Hand Luke
Fri 25 Jan 2013
at 03:56
  • msg #783

Re: OOC 2

In reply to Orlando Tibbs (msg # 782):

Max and Tibbs are pushing Kirby out da doh!
Max Jackson
player, 936 posts
Call Sign: Cool Hand Luke
Sun 27 Jan 2013
at 01:46
  • msg #784

Re: OOC 2

Did everyone FUCKING die or what?
Xuan Tien John Wu
player, 527 posts
Call Sign: TSUNAMI
Mon 28 Jan 2013
at 22:56
  • msg #785

Re: OOC 2

All of us died, yes. For different reasons though, as follows:

  1. Orlando died of mystical liquified poisoning that slowly but aggressively attacks the integrity of both the liver and brain cells.

  2. Aeviternus died of a sequela after becoming an overcharged superconductor. (But his spirit lives on...somewhere...or in someone)

  3. Kirby died of aggressive inertia after a bout of extreme insubordination.

  4. Seeker died of a recurring naggered reproach (reportedly from primarily one direction...not the boyband group).

  5. Xuan died of a savage abeyance of an irremediable case of OCPD.

  6. And Max lives on, albeit strapped to the backseat of his own mind as he gets repeatedly crystal skullfucked, and Aevi's got the wheel.


In fact, none of the preceding events occurred at all. We never made it past the church. It was the fifth step, I'm sure it was. And maybe Alex is going Gangnam Style in his supersuit over our rotting corpses while tapping your head in time to the beat with the crystal skull he normally carries in his back pocket just for special occasions, singin' "O! O! O! O! O!". His suit has an inbuilt PA system. After all your work with strings, yours are the ones being pulled now. Oppa!

Does that help clear it up?

Just in case you couldn't picture it: http://www.youtube.com/watch?v=xo-tWlETq8w
Max Jackson
player, 937 posts
Call Sign: Cool Hand Luke
Tue 29 Jan 2013
at 01:38
  • msg #786

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 785):

My you have an imaginative fantasy life going on Johnny.

Now the other team members can get on board and do the Gundum/Deadpool Hustle we'll be OK!

My thoughts on that..http://www.youtube.com/watch?v=AKQKE0JfXtA

Johnny stay away from the chili!
Orlando Tibbs
player, 345 posts
Call Sign: Pythian
Tue 29 Jan 2013
at 05:59
  • msg #787

Re: OOC 2

i'm just waiting on Kirby...still here.
Edmund Kirby Smith IV
player, 427 posts
Call Sign: Arrowhead
Tue 29 Jan 2013
at 16:08
  • msg #788

Re: OOC 2

Forvive me all, I have now posted.
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