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01:54, 20th April 2024 (GMT+0)

OOC 2.

Posted by Seeker of TruthFor group 0
Seeker of Truth
GM, 847 posts
Wed 3 Apr 2013
at 04:31
  • msg #839

Re: OOC 2

ahoy everyone....would all please make an advanced skill check "Sailing" your skills are helper skills, and we will use Xuan's skill.
The waters aren't calm, but not rough, enough that it will take some help and skill to keep the ship on course.
Xuan Tien John Wu
player, 546 posts
Call Sign: TSUNAMI
Thu 4 Apr 2013
at 11:11
  • msg #840

Re: OOC 2

Nicely written Aevs. I was into it. The best. I could do two or three of those.
Aeviternus
player, 233 posts
Thu 4 Apr 2013
at 11:54
  • msg #841

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 840):

Thanks, mate.
Max Jackson
player, 960 posts
Call Sign: Cool Hand Luke
Thu 4 Apr 2013
at 18:49
  • msg #842

Re: OOC 2

In reply to Aeviternus (msg # 841):

Love the flash backs!
This message was last edited by the player at 18:50, Thu 04 Apr 2013.
Max Jackson
player, 961 posts
Call Sign: Cool Hand Luke
Thu 4 Apr 2013
at 19:32
  • msg #843

Re: OOC 2

In reply to Seeker of Truth (msg # 839):

What's the base TN for an advanced skill check?
Seeker of Truth
GM, 848 posts
Fri 5 Apr 2013
at 04:06
  • msg #844

Re: OOC 2

It depends on the skill.  your base sailing skill would be Dex+Int, but that doesn't matter here, only a raw average of roles, based on Xuan's skill, because he is directing you.  I am looking for a large over arching "are you guys doing ok with his help, or fucking everything up?"
Seeker of Truth
GM, 849 posts
Fri 5 Apr 2013
at 04:21
  • msg #845

Re: OOC 2

The vessel is being handled nicely.  You are able to take advantage of the current and wind, keeping her on track.  Where do you plan on porting next.  Orlando, allow Xuan to answer before you post back in.  Max feel free to post introspective inner dialogue if you want?
Edmund Kirby Smith IV
player, 440 posts
Call Sign: Arrowhead
Sat 6 Apr 2013
at 13:35
  • msg #846

Re: OOC 2

good stuff, I read the thread this morning, and I was hoping to answer next, as it would give me an oppurtunity to talk about my character, I just need a day or so to get it in.
Aeviternus
player, 236 posts
Sat 6 Apr 2013
at 17:09
  • msg #847

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 846):

Right on- welcome back!
Xuan Tien John Wu
player, 549 posts
Call Sign: TSUNAMI
Sun 7 Apr 2013
at 00:16
  • msg #848

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 846):

I was gonna suggest that actually. Great minds...
Edmund Kirby Smith IV
player, 442 posts
Call Sign: Arrowhead
Mon 8 Apr 2013
at 15:22
  • msg #849

Re: OOC 2

Ok all, I have posted! Yay!

Ok, so I took for granted that Aeviternus' player knows more that his character does. Therefore I skipped the re-hashing of the brizilian misssion. If that's not kosher, let me know and I will re-edit.
Edmund Kirby Smith IV
player, 444 posts
Call Sign: Arrowhead
Tue 9 Apr 2013
at 21:48
  • msg #850

Re: OOC 2

I finally came up with a good in-game explination for Kirby's eratic speach! Yay! Sorry, I've thought my writing of his speach has been somwhat schizophrenic, I finally found a way to articulate it.
Xuan Tien John Wu
player, 553 posts
Call Sign: TSUNAMI
Tue 9 Apr 2013
at 22:17
  • msg #851

Re: OOC 2

We never questioned you Kirby. Good explanation anyway.
Seeker of Truth
GM, 851 posts
Wed 10 Apr 2013
at 21:17
  • msg #852

Re: OOC 2

Well, I questioned him, on more than one occasion.
Edmund Kirby Smith IV
player, 445 posts
Call Sign: Arrowhead
Thu 11 Apr 2013
at 03:13
  • msg #853

Re: OOC 2

I think I missed something. Were we not all within ear-shot until just now?
Orlando Tibbs
player, 364 posts
Call Sign: Pythian
Thu 11 Apr 2013
at 04:03
  • msg #854

Re: OOC 2

max and i were making food in the cabin below.
Orlando Tibbs
player, 365 posts
Call Sign: Pythian
Thu 11 Apr 2013
at 04:04
  • msg #855

Re: OOC 2

max and i were making food in the cabin below.
Orlando Tibbs
player, 368 posts
Call Sign: Pythian
Sat 13 Apr 2013
at 04:19
  • msg #856

Re: OOC 2

So seeker and everyone I'll do the spell once we are a go ahead, and Avery just a heads up, not sure how your suit is powered, but it could fry that too, if you can power it down, you should just in case.
Aeviternus
player, 239 posts
Sat 13 Apr 2013
at 05:32
  • msg #857

Re: OOC 2

I'll have to take my chances, Ace knows jack and shit about that suit he's wearing.
Edmund Kirby Smith IV
player, 446 posts
Call Sign: Arrowhead
Fri 19 Apr 2013
at 17:58
  • msg #858

Re: OOC 2

I just realized Kirby requested supplies! The 100lb bags we all had on us should have food in them.
Seeker of Truth
GM, 852 posts
Sun 21 Apr 2013
at 03:28
  • msg #859

Re: OOC 2

winner winner chicken dinner, hydro pack style.
Edmund Kirby Smith IV
player, 449 posts
Call Sign: Arrowhead
Sat 27 Apr 2013
at 14:24
  • msg #860

Re: OOC 2

A friend if mine showed me this great YouTube video. Enjoy!

http://www.youtube.com/watch%3...ioVnfkzCQ0Upr-aZX9bw
Max Jackson
player, 972 posts
Call Sign: Cool Hand Luke
Sat 27 Apr 2013
at 20:58
  • msg #861

Re: OOC 2

In reply to Edmund Kirby Smith IV (msg # 860):

If the Fairfield/East Bay D&D Group Made a video like that, it would be way funnier and the chicks were way hotter in our group...LOL!

Great video. That's way too funny!
Seeker of Truth
GM, 856 posts
Sun 28 Apr 2013
at 01:19
  • msg #862

Re: OOC 2

made me laugh, and by the way Max and Orlando made a real dinner, you don't have to eat the hydro packs yet.
Max Jackson
player, 973 posts
Call Sign: Cool Hand Luke
Sun 28 Apr 2013
at 04:53
  • msg #863

Re: OOC 2

Playing Marvel Heros tonight with my son Kaia. I'm playing Iron Man, he's playing Dead Pool...interesting combo, but it works! This game rocks! We're having a blast, literally!

"Bang, bang, bang...I shot you!" says Dead Pool.

The game goes free to public june 6th.
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