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20:30, 23rd April 2024 (GMT+0)

OOC 2.

Posted by Seeker of TruthFor group 0
Max Jackson
player, 974 posts
Call Sign: Cool Hand Luke
Sun 28 Apr 2013
at 08:02
  • msg #864

Re: OOC 2

Edmund Kirby Smith IV
player, 450 posts
Call Sign: Arrowhead
Sun 28 Apr 2013
at 15:45
  • msg #865

Re: OOC 2

In reply to Seeker of Truth (msg # 862):

Damn, sorry about that. My hearing must be going in my old age.
Seeker of Truth
GM, 857 posts
Mon 29 Apr 2013
at 16:39
  • msg #866

Re: OOC 2

A bit slammed, I still haven't put the increases to skills as of yet, and I don't think I got increases from everyone either....Kirby...Orlando...?
Edmund Kirby Smith IV
player, 451 posts
Call Sign: Arrowhead
Mon 29 Apr 2013
at 18:25
  • msg #867

Re: OOC 2

In reply to Max Jackson (msg # 864):

Awesome!
Seeker of Truth
GM, 859 posts
Fri 10 May 2013
at 04:38
  • msg #868

Re: OOC 2

alright everyone speak your minds,
Max Jackson
player, 977 posts
Call Sign: Cool Hand Luke
Fri 10 May 2013
at 05:41
  • msg #869

Re: OOC 2

In reply to Seeker of Truth (msg # 868):

I'm a minds of a mind. I'm down with OPP...LOL!
Orlando Tibbs
player, 374 posts
Call Sign: Pythian
Fri 10 May 2013
at 12:33
  • msg #870

Re: OOC 2

why'd the conversation stop, did I say something wrong:)
Seeker of Truth
GM, 860 posts
Sun 12 May 2013
at 00:05
  • msg #871

Re: OOC 2

so just to clarify, in my mind, and since I am the loose keeper of chronolgy, the team had not decided to go down the break way when Max had his vision.  Oncce the power was activated, I then sent a few items to Max, then he had to relay to the group, that delay might have made it seem as if the group had already changed direction, but in my mind the group had not.

This is a mechanic point, but might change Aeviternus's post.  It should be known that Aeviternus would have known that Max had his vision just before the group went a different way.
Orlando Tibbs
player, 375 posts
Call Sign: Pythian
Wed 15 May 2013
at 12:56
  • msg #872

Re: OOC 2

Hey I just edited my last post.  It seemed that I could have come across that I wanted max dead, so I added more. I would really like to figure out how to kill this slick dude for good.
Seeker of Truth
GM, 861 posts
Sat 18 May 2013
at 14:52
  • msg #873

Re: OOC 2

hey everyone don't worry too much about turns at the moment, post freely if you want, this is more of a conversation at the moment, it might make sense for two or more people to go back and forth.  I'll let everyone one know when to watch turns
Aeviternus
player, 250 posts
Sat 18 May 2013
at 17:04
  • msg #874

Re: OOC 2

Rather than post back to back, I edited my last post after receiving some info from Seeker.

We may have to change my handle to Venomfall.
Seeker of Truth
GM, 865 posts
Sun 26 May 2013
at 20:05
  • msg #875

Re: OOC 2

Max roll perception and insight check and place in your last post.
This message was last edited by the GM at 20:06, Sun 26 May 2013.
Xuan Tien John Wu
player, 565 posts
Call Sign: TSUNAMI
Mon 27 May 2013
at 14:29
  • msg #876

Re: OOC 2

In case it's my turn in the next few days, just thought I'd let you guys know I'll be incommunicado for the next 4 days, on a school camp with my son.

I won't be made if you guys made some grey goo in my absence.
Seeker of Truth
GM, 867 posts
Wed 5 Jun 2013
at 07:26
  • msg #877

Re: OOC 2

Hey all I'm back, and I hate to do this, but would everyone please resend me their skill improvements again.
Xuan Tien John Wu
player, 567 posts
Call Sign: TSUNAMI
Wed 5 Jun 2013
at 10:42
  • msg #878

Re: OOC 2

You need only look in the DR log Amigo.
Seeker of Truth
GM, 868 posts
Sat 8 Jun 2013
at 01:52
  • msg #879

Re: OOC 2

Great use of skills Xuan.
Xuan Tien John Wu
player, 569 posts
Call Sign: TSUNAMI
Sat 8 Jun 2013
at 11:48
  • msg #880

Re: OOC 2

Gracias.
Edmund Kirby Smith IV
player, 453 posts
Call Sign: Arrowhead
Sat 8 Jun 2013
at 16:48
  • msg #881

Re: OOC 2

Seeker, is there not time to do anything to delay the arrival of the smaller boat? Not sure if anyone would want to, but it seemed together to our boat - with them boarding us - rather quickly.
Seeker of Truth
GM, 870 posts
Sat 8 Jun 2013
at 19:38
  • msg #882

Re: OOC 2

Yes, it can happen I will back up to, you see men moving on their boat, seeming heading towards one of their drop boats.  We'll go from there.



Also I have opened up everyone's character sheet so that you can add your skill updates. My lap top is down at the moment.

1. Everyone you receive 3 improvement rolls (please add your bonus roll if you have one) Rolls are for successful skills used or trained.
2. Everyone receives 2 hero points.
3. Everyone receives 3 improvement rolls on power skills.
Seeker of Truth
GM, 871 posts
Sun 9 Jun 2013
at 14:15
  • msg #883

Re: OOC 2

Xuan had a good question, this is the same improvement roll that I haver been talking about.  I am just asking everyone to add it to their own sheets.
Orlando Tibbs
player, 381 posts
Call Sign: Pythian
Sun 9 Jun 2013
at 14:30
  • msg #884

Re: OOC 2

Done, updated, now don't go messing with me:)
Seeker of Truth
GM, 872 posts
Sun 9 Jun 2013
at 14:49
  • msg #885

Re: OOC 2

thanks Orlando, good idea, would everyone else chime in Occ2 to let me know once they've updated.
Edmund Kirby Smith IV
player, 454 posts
Call Sign: Arrowhead
Sun 9 Jun 2013
at 16:42
  • msg #886

Re: OOC 2

In reply to Seeker of Truth (msg # 885):


Done as well.
Max Jackson
player, 983 posts
Call Sign: Cool Hand Luke
Sun 9 Jun 2013
at 18:47
  • msg #887

Re: OOC 2

ok
This message was last edited by the player at 18:50, Sun 09 June 2013.
Max Jackson
player, 984 posts
Call Sign: Cool Hand Luke
Sun 9 Jun 2013
at 19:00
  • msg #888

Re: OOC 2

Done
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