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22:07, 24th April 2024 (GMT+0)

OOC 2.

Posted by Seeker of TruthFor group 0
Edmund Kirby Smith IV
player, 462 posts
Call Sign: Arrowhead
Sun 16 Jun 2013
at 16:30
  • msg #914

Re: OOC 2

Seeker, what are the guys in the water and folks on the other boat doing now?
Seeker of Truth
GM, 883 posts
Mon 17 Jun 2013
at 13:52
  • msg #915

Re: OOC 2

The guys in the other boat are loading another boad to get in the water.

The guys in the water have swam back to the rubber boat and are trying to lift themselves out of the water.
Seeker of Truth
GM, 885 posts
Mon 17 Jun 2013
at 14:11
  • msg #916

Re: OOC 2

I am going to leave your character sheets open, this way you can use adjust your Power Points.  You should put another little number next to your current one.  So that you can keep track of how many power points you have used.


Did I mention that Ace awoke the Kraken?
Seeker of Truth
GM, 886 posts
Mon 17 Jun 2013
at 14:11
  • msg #917

Re: OOC 2

And before you ask, oh yes, it is real....no really...its real...he has a day job in Santa Cruz on the boardwalk.
Edmund Kirby Smith IV
player, 463 posts
Call Sign: Arrowhead
Mon 17 Jun 2013
at 14:29
  • msg #918

Re: OOC 2

Important update from Chicago. I landed in Chicagoi last night and can report that our secret hanger was closed, so I was unable to look inside. I'll call that a good thing.
Aeviternus
player, 261 posts
Call sign: Skyfall
"Ace"
Mon 17 Jun 2013
at 16:21
  • msg #919

Re: OOC 2

In reply to Seeker of Truth (msg # 917):

Dammit.  Somebody just tell that guy "Banana Slugs rule!" and give him a handshake-bro hug- double back pat... maybe he'll leave us alone.
Seeker of Truth
GM, 889 posts
Thu 27 Jun 2013
at 04:12
  • msg #920

Re: OOC 2

OK, batter up:) ohh the fun, the fun.
Seeker of Truth
GM, 890 posts
Fri 28 Jun 2013
at 22:52
  • msg #921

Re: OOC 2

Ok, Max and Orlando:

What Orlando needs to do is pinch his butt cheeks together tight and pray.He sent me his rolls.

What Max needs to do is:

Roll a Skill check for "Throw" Based on his success or not, it will tell him how many levels of Manipulation he can use of his own skill, then the left overs will be added to Orlando's left over Manipulation. Good news, he has 6 levels left over. Next, there are 10 guys in the water, that is 9 levels of manipulation.  Also figure in the weight of lifting. Each man is between 150-220. We'll round it to 200lbs per man.

Very cool everyone, very cool.
Seeker of Truth
GM, 891 posts
Sat 29 Jun 2013
at 14:47
  • msg #922

Re: OOC 2

Damn, I didn't even think of a giant water demon! next time:)
Seeker of Truth
GM, 892 posts
Sat 29 Jun 2013
at 14:51
  • msg #923

Re: OOC 2

07:48, Today: Secret Roll: Seeker of Truth, on behalf of Max Jackson, rolled 6 using 1d100. throw

To keep things going I rolled for Max, really I was testing the waters per se.  10 manipulation levels is negatives to the skill check. And I rolled a critical success. Crit when using a power that doesn't have a CM attached to it also provide the benefit of not using any power points to use.

Max do you want to go with this Crit roll?
Seeker of Truth
GM, 893 posts
Sun 30 Jun 2013
at 19:37
  • msg #924

Re: OOC 2

Hey I wanted to clear a couple of things up for everyone.

1. To add manipulation to any of your powers you must declare how many levels of Manipulation you are using first before you roll the appropriate skill, like throw, projection, brawn, of a chi skill or magic skill if appropriate to active your power.  You never activate Manipulation.


2. In our game there are two categories  that impose a penalty to manipulation at -10% per level of manipulation.  Those are the combine powers and combine powers to items category.  For every power you combine, there is a -10% penalty to try and make the powers work.

Example- If I wanted to shoot someone (I'm the human torch lets say) and I shoot someone with a "blast" and "whirlwind" fire attack, that would be one level of manipulation.  My projection skill is normally 80%.  To make both of those powers go off on one guy, -10% and now my skill is 70%.  So when I roll my skill check for Projection I must roll a 70% or lower.

2nd example- I the human torch, want to use "Blast", but increase the range, then add two more targets, then, make the magnitude higher by 2 levels(cuz I think the guy has resistances against fire) all in all I have added 5 levels of Manipuation. As long as I have the levels of manipulation (51% or higher in my manipulation skill) to add all of those up there is no penalty to my roll.  My skill stays at the 80%.
Max Jackson
player, 998 posts
Call Sign: Cool Hand Luke
Sun 30 Jun 2013
at 20:51
  • msg #925

Re: OOC 2

In reply to Seeker of Truth (msg # 923):

Yes I will go with your roll and thanx.
Xuan Tien John Wu
player, 578 posts
Call Sign: TSUNAMI
Mon 1 Jul 2013
at 12:12
  • msg #926

Re: OOC 2

I only need to swim faster than Ace not to get eaten. I'll just give him a quick paralyzing touch on the way past. Should give the rest of us enough time to scram before the Kracken emerges.

Sorry Ace. It's for the greater good...you understand. Needs of the many outway the needs of the few and all that. ;p
Aeviternus
player, 264 posts
Call sign: Skyfall
"Ace"
Mon 1 Jul 2013
at 13:27
  • msg #927

Re: OOC 2

Dammit.  I knew I shouldn't have gotten in the water with a jack-fish.

That's ok... your body seems like a nice new car... : )
Xuan Tien John Wu
player, 579 posts
Call Sign: TSUNAMI
Mon 1 Jul 2013
at 14:00
  • msg #928

Re: OOC 2

You wouldn't...oh you probably would.

Bastard.
Orlando Tibbs
player, 392 posts
Call Sign: Pythian
Mon 1 Jul 2013
at 18:04
  • msg #929

Re: OOC 2

Lol, if you sign over your boat I'll exercise him if need be. Spirit lawyer on retainer per se:)
Xuan Tien John Wu
player, 580 posts
Call Sign: TSUNAMI
Mon 1 Jul 2013
at 23:02
  • msg #930

Re: OOC 2

Deal. Probably gonna get munched anyway.
Aeviternus
player, 265 posts
Call sign: Skyfall
"Ace"
Tue 2 Jul 2013
at 02:24
  • msg #931

Re: OOC 2

In reply to Xuan Tien John Wu (msg # 930):

Deal as you will but once I'm drivin' the Xuan A8 Nautica, I'll be underwater and out of excise range before you can say "boat keys."

You know I'm right.  Then I'm goin' Turtle-turtle pokemon on the kracken with my new wheels.
Xuan Tien John Wu
player, 581 posts
Call Sign: TSUNAMI
Tue 2 Jul 2013
at 08:51
  • msg #932

Re: OOC 2

Enough talk...let's fight! Er, at least run.
Aeviternus
player, 266 posts
Call sign: Skyfall
"Ace"
Tue 2 Jul 2013
at 13:44
  • msg #933

Re: OOC 2

Agreed.  Let's run.
Seeker of Truth
GM, 895 posts
Wed 3 Jul 2013
at 16:11
  • msg #934

Re: OOC 2

I have to admit, I desperately wanted to have the proverbial tendril spring from the depths and grab an ankle as my two guppies were fleeing to the surface.  But, with better judgement, you two are now aboard the ship.

Stealth roll if you want to make one please as you get back on the ship.  I bring this up, you might not care jumping back on the ship, but Aeviternus had put some effort into the coast guard not seeing him before.  This might be a mute point now.  Your choice.
Max Jackson
player, 999 posts
Call Sign: Cool Hand Luke
Thu 4 Jul 2013
at 01:48
  • msg #935

Re: OOC 2

Do 'we', Max know who "Dhroga" is?
Xuan Tien John Wu
player, 582 posts
Call Sign: TSUNAMI
Thu 4 Jul 2013
at 04:19
  • msg #936

Re: OOC 2

Isn't he your Sun and Stars? He used to be a Kal, you know.
Seeker of Truth
GM, 896 posts
Thu 4 Jul 2013
at 05:39
  • msg #937

Re: OOC 2

No the players don't. You guys don't know all sorts of shit:)

But you are getting closer...

I am going to give everyone just a bit of time before I unleash the Kraken as Xuan affectionately put it. Button up the hatches, if ya'll are running.
Aeviternus
player, 268 posts
Call sign: Skyfall
"Ace"
Thu 4 Jul 2013
at 06:38
  • msg #938

Re: OOC 2

In reply to Seeker of Truth (msg # 937):

Jesus, we may be in trouble if we're trying to button up hatches that are typically battened down.  Let's just dive into it's mouth and get this over with.  :)
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