Re: OOC 2
I have a few thoughts:
Firstly, I think that Xuan and Kirby both have powers that more lend themselves to this new mechanic, more so Kirby than Xuan (but still); they seem distinctly designed to affect weapons. So perhaps it should be a case by case basis, and associated with a cost.
Cost is my next thought. I don't know about the rest who are using powers with weapons, or also powers with other powers (manipulation), but for me it is breaking the Power Point bank. I won't be able to keep this up for long at the rate I'm spending, and having to get creative from exhausting them seems a feasible scenario. You add to that the fact that you don't just get refreshed on PP's when the fight is over; now we have some serious choices to make. You guys have already had a fight or two before I came on the scene, and if I read correctly you guys didn't exactly "refill" before being jammed into another spending spree. So in a case like this where the action keeps going, or moreover not really knowing if it will keep coming at you, then it behooves each individual to be selective about their expenditures. And really, you could consider just upping the cost of PP in order to charge your weapon with it, draining the bank even faster if you want to go all mojo chicken foot on someone's ass.
Now, power points aside, let's talk a little about damage. Here I will refer (like most of us have) to Xuan's fantastic point about fighters vs. scholars. And as Max agreed, timing could be everything for this kind of discussion. Perhaps there's a balance to strike so the warriors get to shine where they're supposed to but it can cost like I mentioned before. So perhaps it's possible to add the power damage to the weapon damage, but it's not as strong as the power alone (possibly even just breaking even with just using the power), but as stated by most of you: getting the benefits of the extension. Now add to that the obsequious cost of Power Points in order to have that luxury, and thusly lends itself to still having that martial arts example that Seeker used.
Guy keeps fighting them off using every snot ball and crisco rub he has, then for a dramatic finale pumps it through his weapon to add damage. The difference in this case would be that instead of a huge burst of energy hitting people in 360 directions, it's one shot at a time and you're a little fucked if you miss: you spend the Power Points whether you make contact or not- no refunds, returns or exchanges. Now comes the Heroic Points into play: you don't want to blow those PP's for no reason, so I may just have to spend both in order to have not broke the bank for an empty vault. The one shot at a time rather than 100 foes surrounding you in a circle could certainly be a reflection of our low level, and as the power levels increase so to do our abilities to commit mayhem.
I'm not gonna lie, it is truly the game system for Hit Points we are using that makes me want to squeeze every drop of damage out of my attack like a bar rag, so's I run less risk of getting my knee disintegrated again. That being said, I do like a good challenge and would be willing to back things down to keep the game flow going and the sense of balance complete.
My offerings:
1. Up the Power Point cost for power charging a weapon.
a. For instance if it normally takes 2 PP to activate your power, then weapon charging costs extra, like 3 or 4.
2. PP spent for the attack are gone regardless of success.
3. Damage is increased, but not Weapon + Power high. Maybe an extra D per level utilized agreed upon by the group. Again: extra levels means costlier PP.
And to finish, I don't know that I would apply these kinds of restrictions to Kirby, who specifically picked a power that is designed to "weapon charge". That's his whole gig, and it's already been very costly for him to get the damage bonus he gets. So he would be the exception I could think of that would be exempt from being additionally billed more power points for this kind of attack. This way, he keeps doing what he does does, without incurring the extra cost cost, and nobody really has to change their characters at all. And we still get to hang on to our hero points which we might end up using any-damn-way to not have wasted anything.
Fin.