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17:04, 24th April 2024 (GMT+0)

OOC 2.

Posted by Seeker of TruthFor group 0
Edmund Kirby Smith IV
player, 288 posts
Call Sign: Arrowhead
Tue 17 Apr 2012
at 22:52
  • msg #189

Re: OOC 2

Seeker of Truth:
Once Kirbster sends in his Strike Rank we'll proceed with the predicament.


BTW, posted this yesterday in the combat thread
Max Jackson
player, 645 posts
Call Sign: Cool Hand Luke
Wed 18 Apr 2012
at 05:10
  • msg #190

Re: OOC 2

So, will it be the blue or red pill?
This message was last edited by the player at 05:11, Wed 18 Apr 2012.
Max Jackson
player, 646 posts
Call Sign: Cool Hand Luke
Wed 18 Apr 2012
at 21:16
  • msg #191

Re: OOC 2

Gettem Johnny!
Orlando Tibbs
player, 213 posts
Call Sign: Pythian
Thu 19 Apr 2012
at 04:45
  • msg #192

Re: OOC 2

See we teamed up on him anyway. Anyone know where his off button is on his suit. This would be so much easier if he weren't hiding.
Max Jackson
player, 647 posts
Call Sign: Cool Hand Luke
Thu 19 Apr 2012
at 05:09
  • msg #193

Re: OOC 2

In reply to Orlando Tibbs (msg #192):

I thought his suit had a pull string, stop pulling it...lol
Orlando Tibbs
player, 214 posts
Call Sign: Pythian
Fri 20 Apr 2012
at 00:15
  • msg #194

Re: OOC 2

That is wrong for a grown man to say.
Xuan Tien John Wu
player, 338 posts
Call Sign: TSUNAMI
Fri 20 Apr 2012
at 10:30
  • msg #195

Re: OOC 2

Updated in same post Seeker.
Aeviternus
player, 94 posts
Sat 21 Apr 2012
at 04:14
  • msg #196

Re: OOC 2

Ah Friday night... where the cosmic breed often goes into a coma for the next 2 and a half days.

Guess I'll pry myself off this leather office chair and go soak in some... what do they call it again?... ah yes; sunshine.
Max Jackson
player, 648 posts
Call Sign: Cool Hand Luke
Sat 21 Apr 2012
at 05:25
  • msg #197

Re: OOC 2

In reply to Aeviternus (msg #196):

Funny back in the day Friday was the infamous Allnight Soirée...ah to be young again.
Xuan Tien John Wu
player, 339 posts
Call Sign: TSUNAMI
Sat 21 Apr 2012
at 22:26
  • msg #198

Re: OOC 2

You know, with a gut hit like that, I'm tempted to talk to FX like Arnold Schwartzenegger.

"I hope ya hungreh. 'Cause ahl put mah fist in yoh stommack, AND RIP OUT YOH GODDAM SPINE!! Hnlaahhhlh!"

2 points to the guy that can pick what movie that one's from.
Max Jackson
player, 649 posts
Call Sign: Cool Hand Luke
Sat 21 Apr 2012
at 23:59
  • msg #199

Re: OOC 2

In reply to Seeker of Truth (msg #176):

One of the highlander movies...
Xuan Tien John Wu
player, 340 posts
Call Sign: TSUNAMI
Sun 22 Apr 2012
at 01:57
  • msg #200

Re: OOC 2

In reply to Max Jackson (msg #199):

Man, that's like negative points for that. Name one Highlander movie with Arnold.

...seriously.
Aeviternus
player, 95 posts
Sun 22 Apr 2012
at 02:08
  • msg #201

Re: OOC 2

In reply to Xuan Tien John Wu (msg #198):

Total Recall.

Where do I get to apply my 2 points?
Xuan Tien John Wu
player, 341 posts
Call Sign: TSUNAMI
Sun 22 Apr 2012
at 02:21
  • msg #202

Re: OOC 2

In reply to Aeviternus (msg #201):

DING DING DING! Whaddoowee have for him Johnny? 2 POINTS!

Apply directly to your next knowledge based skill check.
Max Jackson
player, 650 posts
Call Sign: Cool Hand Luke
Sun 22 Apr 2012
at 02:54
  • msg #203

Re: OOC 2

In reply to Xuan Tien John Wu (msg #202):

And to think he use to be my Governor-nator...dude the accent threw me off...pleeeease.
Orlando Tibbs
player, 216 posts
Call Sign: Pythian
Sun 22 Apr 2012
at 14:41
  • msg #204

Re: OOC 2

I had it too, but too slow on the draw.  Looks like we got our selves an OOC past time, name that Quote game show.
Edmund Kirby Smith IV
player, 290 posts
Call Sign: Arrowhead
Sun 22 Apr 2012
at 14:49
  • msg #205

Re: OOC 2

Seeker - how many baddies are on this side vs the other side of the new "door"?
Seeker of Truth
GM, 575 posts
Sun 22 Apr 2012
at 15:06
  • msg #206

Re: OOC 2

All total: 8 baddies, that are down or dead (Thanks Kirby and Aeviternus)in the hallway and stairwell. An Aeviternus new they were down, he felt the energy rip through them, if they were alive they would need medical attention soon.

2 of those guys are locked in place in the threshold of the door with part of their body on your side.  They are not moving at all.

Now, if more were up stairs and stopped coming down after the explosion you wouldn't have seen them or know about them.

So there could be more?


Everyones character would remember, that Malcohm had sent people out through the magic doors before to check up above.  They never came back and shortly after the bad guys came down.  He just sent more up.
Seeker of Truth
GM, 576 posts
Mon 23 Apr 2012
at 04:59
  • msg #207

Re: OOC 2

Hey all we just hit 2012 posts:) I thought that was interesting.
Max Jackson
player, 651 posts
Call Sign: Cool Hand Luke
Mon 23 Apr 2012
at 07:05
  • msg #208

Re: OOC 2

In reply to Seeker of Truth (msg #207):

woohoo
Aeviternus
player, 99 posts
Mon 23 Apr 2012
at 13:34
  • msg #209

Re: OOC 2

Sorry guys, got wordy on this one.
Xuan Tien John Wu
player, 342 posts
Call Sign: TSUNAMI
Mon 23 Apr 2012
at 14:39
  • msg #210

Re: OOC 2

In reply to Aeviternus (msg #209):

Couldn't hold it in? I understand. Very cool, by the way. Diggin' it.
Max Jackson
player, 652 posts
Call Sign: Cool Hand Luke
Mon 23 Apr 2012
at 18:22
  • msg #211

Re: OOC 2

In reply to Aeviternus (msg #209):

Love back ground story!!!!! Let us know the why's of the character...
Orlando Tibbs
player, 218 posts
Call Sign: Pythian
Mon 23 Apr 2012
at 19:07
  • msg #212

Re: OOC 2

I love meat and potatoes. I think back story woven in to our posts when possible is perfect.
Well done.
Aeviternus
player, 100 posts
Mon 23 Apr 2012
at 23:16
  • msg #213

Re: OOC 2

Thanks fellas.  I have a ton of fun writing on this thing with you all.
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