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Combat Thread.

Posted by Seeker of TruthFor group 0
Seeker of Truth
GM, 917 posts
Thu 18 Jul 2013
at 13:38
  • msg #41

Re: Shark Combat

Shark Combat Initiative

Tsunami27
Orlando 26 -20%
Coast  Guard 24 -20%
Arrowhead23
Ace 21
Shark 12
Cool Hands 1 -20%
This message was last edited by the GM at 03:21, Sat 27 July 2013.
Seeker of Truth
GM, 957 posts
Tue 13 Aug 2013
at 05:11
  • msg #42

Re: Shark Combat

round 2

1. Kirby 27
2. Aeviternus 24
3. Xuan 21
4. Max 17
4. Orlando 17
5. Shark 10
6. Coast Guard in 9
7. water dude 1

The explosion of the beast has cancelled the -20% from its original power.  There are currently only shaky conditions on the boat, making some skills difficult, but no minuses per se.
This message was last edited by the GM at 10:52, Wed 14 Aug 2013.
Edmund Kirby Smith IV
player, 494 posts
Call Sign: Arrowhead
Tue 13 Aug 2013
at 20:05
  • msg #43

Re: Shark Combat

Updated after Dave showed up.
This message was last edited by the player at 16:48, Wed 04 Sept 2013.
Max Jackson
player, 1037 posts
Call Sign: Cool Hand Luke
Thu 22 Aug 2013
at 03:17
  • msg #44

Re: Shark Combat

Round 2 CA 1 Armoring up ship hull!
Seeker of Truth
GM, 963 posts
Fri 23 Aug 2013
at 04:45
  • msg #45

Re: Shark Combat

Seeker of Truth:
round 2

1. Kirby 27
2. Aeviternus 24
3. Xuan 21
4. Max 17
4. Orlando 17
5. Shark 10
6. Coast Guard in 9
7. water dude 1

The explosion of the beast has cancelled the -20% from its original power.  There are currently only shaky conditions on the boat, making some skills difficult, but no minuses per se.

Max Jackson
player, 1087 posts
Call Sign: Cool Hand Luke
Sun 3 Nov 2013
at 23:13
  • msg #46

Re: Shark Combat

15:11, Today: Max Jackson rolled 22 using 1d10+16. SR.
Edmund Kirby Smith IV
player, 546 posts
Call Sign: Arrowhead
Tue 5 Nov 2013
at 21:21
  • msg #47

House Fight

Hit Locations  (AP/HP)
1-3   Right Leg / 8
4-6   Left Leg  / 8
7-9   Abdomen  4/8 / 8
10-12 Chest    4/8 / 8
13-15 Right Arm / 7
16-18 Left Arm / 7
19-20 Head     / 7
Armour SR Penalty:
Combat Actions
Total:5
Remaining: 4
Strike Rank: +18
acting on 20
Power Points
Total: 39
Remaining: 10
Combat Skills:
Evade: 54%
Unarmed: 78%
Firearms (p,r,mg): 101%
Martial Arts: 82%
Throw: 93%
Manipulation: 51%
Airbourne/Ranger : 86%
Damage Modifier: 1d4Hero Points: 16open
Ongoing effects:
Other modifiers: Defense power: 35% harder to hit;
4x normal site in distance and magnification; Can "see" in the dark.

Updated R 1,  action 1
This message was last edited by the player at 20:12, Sun 17 Nov 2013.
Orlando Tibbs
player, 447 posts
Call Sign: Pythian
Tue 5 Nov 2013
at 22:58
  • msg #48

Re: House Fight

Hit Locations  (AP/HP)
1-3   Right Leg    / 7
4-6   Left Leg     / 7
7-9   Abdomen      / 8
10-12 Chest        / 9
13-15 Right Arm    / 6
16-18 Left Arm     / 6
19-20 Head         / 7
Armour SR Penalty:
Combat Actions
Total:3
Remaining:3
Strike Rank: #16 Acting on 19Power Points
Total:67 Talisman 20 (5)
Remaining:5
Combat Skills:
Evade:22%
Unarmed:50%
Pistol:82%
Projection:xx%
Throw:29%
Sorcery:83%
Stealth:30%
Manipulation:100%
Damage Modifier: 1d4Hero Points: #11open
Ongoing effects:
Other modifiers: 

This message was last edited by the player at 23:03, Tue 05 Nov 2013.
Max Jackson
player, 1090 posts
Call Sign: Cool Hand Luke
Wed 6 Nov 2013
at 01:31
  • msg #49

Re: House Fight

Hit Locations  (AP/HP)
1-3Right Leg /6 (5)
4-6Left Leg /6 (5)
7-9Abdomen  /7 (6)
10-12Chest /8 (7)
13-15Right Arm /5 (4)
16-18Left Arm /5 (4)
19-20Head  /6 (5)
Armour SR Penalty:
Combat Actions
Total:3
Remaining: 3
Strike Rank:22Power Points
Total:62 (Crystal 20pp)
Remaining: - (10)
Combat Skills:
Evade:32%
Unarmed:31%
Psychic:87%
Manipulation:52%
Projection:xx%
Throw:85%
Skill:xx%
Skill:xx %
Damage Modifier: 1d4Hero Points: 11String Manipulation: 1PP per 3 SIZ, Thrown Objects 1D6 per 10 SIZ +2D6 Damage Bonus, 1 Point of Armor per 1PP used.

Aura Detection: I PP to activate, 1 PP per combat round.

String Boost: Increase or Decrease Characteristic by 2 points per 10% of Psionics or skill % up or down by 10% for every 2 PP used to a max of 60%.

Manipulation: 10% = 1 Manipulation point, which can be used in various ways see table on pg 128.
Ongoing effects:
Other modifiers: 


15:08, Today: Max Jackson rolled 22 using 1d10+16. Strike Rank.
Aeviternus
player, 311 posts
Call sign: Skyfall
"Ace"
Wed 6 Nov 2013
at 04:39
  • msg #50

Re: House Fight

Hit Locations (AP/HP) Combat Actions Strike Rank: Power Points Combat Skills: Damage Modifier: Hero Points: Special
1-3 Right Leg 3 Kin,2 Elec,1 Cold/ 7 Evade: 51%
4-6 Left Leg 3 Kin,2 Elec,1 Cold/ 7 Unarmed: 70%
7-9 Abdomen 3 Kin,2 Elec,1 Cold/ 8 Total: 4
+18
Total: 48 Lotus: 85%
1d4
16
10-12 Chest 3 Kin,2 Elec,1 Cold/ 9 Remaining: 4 Remaining: 39 Projection: 53%
13-15 Right Arm 3 Kin,2 Elec,1 Cold/ 6 Throw: 68%
16-18 Left Arm 3 Kin,2 Elec,1 Cold/ 6 S.W: 70%
19-20 Head 3 Kin,2 Elec,1 Cold/ 7 S.B: 69%
Armour SR Penalty: Disco 44%
Ongoing effects: Hooded awesomeness
Other modifiers: Soul Train Engineer


11:14, Sun 03 Nov: Aeviternus rolled 19 using 1d10+18. Strike Rank.
Xuan Tien John Wu
player, 629 posts
Call Sign: TSUNAMI
Wed 6 Nov 2013
at 04:45
  • msg #51

Re: House Fight



Hit Locations  (AP/HP)
1-3   Right Leg  / 6
4-6   Left Leg   /6
7-9   Abdomen  /7
10-12 Chest     /8
13-15 Rt Arm   / 5
16-18 Lt Arm   / 5
19-20 Head     / 6
Armour SR Penalty:
Combat Actions:
Total: 5
Remaining: 5
Strike Rank: +17
Strike rank 21
Power Points
Total: 54 (+19)
Remaining: 4? (19)
Combat Skills:
Evade: 71% (xx)
Unarmed: 76% (xx)
Weapon (An Xing): 100% (xx)
Manipulation: 63%
Projection: 61% (xx)
Chi: 88%
Martial Arts: 90% (xx)
Throw: 47 % (xx)
Damage Modifier: 1d4 (xx)Hero Points: 16
Ongoing effects: Chakra manipulation & Badassitude
Other modifiers: Inner Eye

This message was last edited by the player at 23:41, Wed 06 Nov 2013.
Seeker of Truth
GM, 1028 posts
Wed 6 Nov 2013
at 16:18
  • msg #52

Re: House Fight

Combat Round 1

Strike Rank

Elizabeth  25
Cool Hands 22
Tsunami      21
JonKae       21
Arrowhead  20
Pythian       19
Ace             18
Old Men       5
This message was last edited by the GM at 16:19, Sun 10 Nov 2013.
Seeker of Truth
GM, 1065 posts
Mon 6 Jan 2014
at 01:02
  • msg #53

Re: House Fight

Combat Round 1 ; Fighting in the Storm

The wind is howling at at 60-90 mph and darkness is unnatural. There is a -30% for the harsh conditions.  Night vision does not seem to be helping penetrate the darkness.


Max 22
Ace 21
Xuan 19
Seeker of Truth
GM, 1072 posts
Tue 21 Jan 2014
at 09:01
  • msg #54

Re: House Fight

Combat Round 1 ; Fighting in the Storm

The wind is howling at at 60-90 mph and darkness is unnatural. There is a -30% for the harsh conditions.  Night vision does not seem to be helping penetrate the darkness.


Beasts 25
JonKae 23
Max 22
Ace 21
Orlando 20
Xuan 19
This message was last edited by the GM at 16:09, Sat 25 Jan 2014.
Max Jackson
player, 1129 posts
Call Sign: Cool Hand Luke
Sun 26 Jan 2014
at 20:17
  • msg #55

Re: House Fight

Hit Locations  (AP/HP)
1-3Right Leg /6 (5)
4-6Left Leg /6 (5)
7-9Abdomen  /7 (6)
10-12Chest /8 (7)
13-15Right Arm /5 (4)
16-18Left Arm /5 (4)
19-20Head  /6 (5)
Armour SR Penalty:
Combat Actions
Total:3
Remaining: 2
Strike Rank:22Power Points
Total:62 (Crystal 20pp)
Remaining: - (0)
Combat Skills:
Evade:32%
Unarmed:31%
Psychic:87%
Manipulation:52%
Projection:xx%
Throw:85%
Skill:xx%
Skill:xx %
Damage Modifier: 1d4Hero Points: 10String Manipulation: 1PP per 3 SIZ, Thrown Objects 1D6 per 10 SIZ +2D6 Damage Bonus, 1 Point of Armor per 1PP used.

Aura Detection: I PP to activate, 1 PP per combat round.

String Boost: Increase or Decrease Characteristic by 2 points per 10% of Psionics or skill % up or down by 10% for every 2 PP used to a max of 60%.

Manipulation: 10% = 1 Manipulation point, which can be used in various ways see table on pg 128.
Ongoing effects:
Other modifiers: 


15:08, Today: Max Jackson rolled 22 using 1d10+16. Strike Rank.
Seeker of Truth
GM, 1078 posts
Sun 26 Jan 2014
at 21:50
  • msg #56

Re: House Fight

Seeker of Truth:
Combat Round 1 ; Fighting in the Storm

The wind is howling at at 60-90 mph and darkness is unnatural. There is a -30% for the harsh conditions.  Night vision does not seem to be helping penetrate the darkness.


Beasts 25
JonKae 23
Max 22
Ace 21
Orlando 20
Xuan 19

Edmund Kirby Smith IV
player, 563 posts
Call Sign: Arrowhead
Thu 30 Jan 2014
at 16:46
  • msg #57

Hot dogs

Hit Locations  (AP/HP)
1-3   Right Leg / 8
4-6   Left Leg  / 8
7-9   Abdomen  4/8 / 8
10-12 Chest    4/8 / 8
13-15 Right Arm / 7
16-18 Left Arm / 7
19-20 Head     / 7
Armour SR Penalty:
Combat Actions
Total:5
Remaining: 2
Strike Rank: +18
acting on 28
Power Points
Total: 39
Remaining: 5
Combat Skills:
Evade: 54%
Unarmed: 78%
Firearms (p,r,mg): 101%
Martial Arts: 82%
Throw: 93%
Manipulation: 51%
Airbourne/Ranger : 86%
Damage Modifier: 1d4Hero Points: 15open
Ongoing effects:
Other modifiers: Defense power: 35% harder to hit;
4x normal site in distance and magnification; Can "see" in the dark.

Updated R 2,  action 1
This message was last edited by the player at 21:07, Wed 23 July 2014.
Seeker of Truth
GM, 1079 posts
Thu 30 Jan 2014
at 17:02
  • msg #58

Re: House Fight

Seeker of Truth:
Combat Round 1 ; Fighting in the Storm

The wind is howling at at 60-90 mph and darkness is unnatural. There is a -30% for the harsh conditions.  Night vision does not seem to be helping penetrate the darkness.

Kirby  27
Beasts 25
JonKae 23
Max 22
Ace 21
Orlando 20
Xuan 19

Max Jackson
player, 1151 posts
Call Sign: Cool Hand Luke
Tue 17 Jun 2014
at 21:12
  • msg #59

Re: House Fight


14:12, Today: Max Jackson rolled 19 using 1d10+16. Strike Rank.
Aeviternus
player, 336 posts
Call sign: Skyfall
"Ace"
Wed 18 Jun 2014
at 02:36
  • msg #60

Re: House Fight

20:36, Today: Aeviternus rolled 27 using 1d10+18. Strike Rank.
Xuan Tien John Wu
player, 669 posts
Call Sign: TSUNAMI
Wed 18 Jun 2014
at 14:33
  • msg #61

Re: House Fight

00:02, Today: Xuan Tien John Wu rolled 26 using 1d10+17. SR.
Orlando Tibbs
player, 476 posts
Call Sign: Pythian
Thu 19 Jun 2014
at 00:37
  • msg #62

Re: House Fight

Today: Orlando Tibbs rolled 22 using 1d10+16. SR.
Seeker of Truth
GM, 1114 posts
Fri 20 Jun 2014
at 00:40
  • msg #63

Re: House Fight


Seeker of Truth:
Combat Round 2 ; Fighting in the Storm

The wind is howling at at 60-90 mph and darkness is unnatural. There is a -30% for the harsh conditions.  Night vision does not seem to be helping penetrate the darkness.

Kirby  28
Ace 27
Tsunami26
Orlando 22
Max19
JonKae 6

Seeker of Truth
GM, 1132 posts
Wed 29 Oct 2014
at 02:11
  • msg #64

Re: House Fight


Seeker of Truth:
Combat Round 2 ; Fighting in the Storm

The wind is howling at at 60-90 mph and darkness is unnatural. There is a -30% for the harsh conditions.  Night vision does not seem to be helping penetrate the darkness.

Kirby  28
Ace 27
Tsunami26 Alien-Elemental Being
Bad Guy 23
Orlando 22
Max19
JonKae 6

This message was last edited by the GM at 02:13, Wed 29 Oct 2014.
Seeker of Truth
GM, 1156 posts
Tue 30 Dec 2014
at 15:59
  • msg #65

Re: House Fight

Seeker of Truth:
Combat Round 2 ; Fighting in the Storm

The wind is howling at at 20 mph and darkness is unnatural. There is a -10% for the unnaturally dark conditions.  Night vision does not seem to be helping penetrate the darkness.

Kirby  28
Ace 27
Tsunami26 Alien-Elemental Being
Bad Guy 23
Orlando 22
Max19
JonKae 6

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