Hit Locations (AP/HP) 1-3 Right Leg / 8 4-6 Left Leg / 8 7-9 Abdomen 4/8 / 8 10-12 Chest 4/8 / 8 13-15 Right Arm / 7 16-18 Left Arm / 7 19-20 Head / 7 Armour SR Penalty: | Combat Actions Total:5 Remaining: 4 | Strike Rank: +18 acting on 20 | Power Points Total: 39 Remaining: 10 | Combat Skills: Evade: 54% Unarmed: 78% Firearms (p,r,mg): 101% Martial Arts: 82% Throw: 93% Manipulation: 51% Airbourne/Ranger : 86% | Damage Modifier: 1d4 | Hero Points: 16 | open |
Ongoing effects: |
Other modifiers: Defense power: 35% harder to hit; 4x normal site in distance and magnification; Can "see" in the dark. |
Hit Locations (AP/HP) 1-3 Right Leg / 7 4-6 Left Leg / 7 7-9 Abdomen / 8 10-12 Chest / 9 13-15 Right Arm / 6 16-18 Left Arm / 6 19-20 Head / 7 Armour SR Penalty: | Combat Actions Total:3 Remaining:3 | Strike Rank: #16 Acting on 19 | Power Points Total:67 Talisman 20 (5) Remaining:5 | Combat Skills: Evade:22% Unarmed:50% Pistol:82% Projection:xx% Throw:29% Sorcery:83% Stealth:30% Manipulation:100% | Damage Modifier: 1d4 | Hero Points: #11 | open |
Ongoing effects: |
Other modifiers: |
Hit Locations (AP/HP) 1-3Right Leg /6 (5) 4-6Left Leg /6 (5) 7-9Abdomen /7 (6) 10-12Chest /8 (7) 13-15Right Arm /5 (4) 16-18Left Arm /5 (4) 19-20Head /6 (5) Armour SR Penalty: | Combat Actions Total:3 Remaining: 3 | Strike Rank:22 | Power Points Total:62 (Crystal 20pp) Remaining: - (10) | Combat Skills: Evade:32% Unarmed:31% Psychic:87% Manipulation:52% Projection:xx% Throw:85% Skill:xx% Skill:xx % | Damage Modifier: 1d4 | Hero Points: 11 | String Manipulation: 1PP per 3 SIZ, Thrown Objects 1D6 per 10 SIZ +2D6 Damage Bonus, 1 Point of Armor per 1PP used. Aura Detection: I PP to activate, 1 PP per combat round. String Boost: Increase or Decrease Characteristic by 2 points per 10% of Psionics or skill % up or down by 10% for every 2 PP used to a max of 60%. Manipulation: 10% = 1 Manipulation point, which can be used in various ways see table on pg 128. |
Ongoing effects: | |||||||
Other modifiers: |
Hit Locations (AP/HP) | Combat Actions | Strike Rank: | Power Points | Combat Skills: | Damage Modifier: | Hero Points: | Special |
---|---|---|---|---|---|---|---|
1-3 Right Leg 3 Kin,2 Elec,1 Cold/ 7 | Evade: 51% | ||||||
4-6 Left Leg 3 Kin,2 Elec,1 Cold/ 7 | Unarmed: 70% | ||||||
7-9 Abdomen 3 Kin,2 Elec,1 Cold/ 8 | Total: 4 | +18 | Total: 48 | Lotus: 85% | 1d4 | 16 | |
10-12 Chest 3 Kin,2 Elec,1 Cold/ 9 | Remaining: 4 | Remaining: 39 | Projection: 53% | ||||
13-15 Right Arm 3 Kin,2 Elec,1 Cold/ 6 | Throw: 68% | ||||||
16-18 Left Arm 3 Kin,2 Elec,1 Cold/ 6 | S.W: 70% | ||||||
19-20 Head 3 Kin,2 Elec,1 Cold/ 7 | S.B: 69% | ||||||
Armour SR Penalty: | Disco 44% |
Ongoing effects: Hooded awesomeness |
Other modifiers: Soul Train Engineer |
Hit Locations (AP/HP) 1-3 Right Leg / 6 4-6 Left Leg /6 7-9 Abdomen /7 10-12 Chest /8 13-15 Rt Arm / 5 16-18 Lt Arm / 5 19-20 Head / 6 Armour SR Penalty: | Combat Actions: Total: 5 Remaining: 5 | Strike Rank: +17 Strike rank 21 | Power Points Total: 54 (+19) Remaining: 4? (19) | Combat Skills: Evade: 71% (xx) Unarmed: 76% (xx) Weapon (An Xing): 100% (xx) Manipulation: 63% Projection: 61% (xx) Chi: 88% Martial Arts: 90% (xx) Throw: 47 % (xx) | Damage Modifier: 1d4 (xx) | Hero Points: 16 |
Ongoing effects: Chakra manipulation & Badassitude |
Other modifiers: Inner Eye |
Hit Locations (AP/HP) 1-3Right Leg /6 (5) 4-6Left Leg /6 (5) 7-9Abdomen /7 (6) 10-12Chest /8 (7) 13-15Right Arm /5 (4) 16-18Left Arm /5 (4) 19-20Head /6 (5) Armour SR Penalty: | Combat Actions Total:3 Remaining: 2 | Strike Rank:22 | Power Points Total:62 (Crystal 20pp) Remaining: - (0) | Combat Skills: Evade:32% Unarmed:31% Psychic:87% Manipulation:52% Projection:xx% Throw:85% Skill:xx% Skill:xx % | Damage Modifier: 1d4 | Hero Points: 10 | String Manipulation: 1PP per 3 SIZ, Thrown Objects 1D6 per 10 SIZ +2D6 Damage Bonus, 1 Point of Armor per 1PP used. Aura Detection: I PP to activate, 1 PP per combat round. String Boost: Increase or Decrease Characteristic by 2 points per 10% of Psionics or skill % up or down by 10% for every 2 PP used to a max of 60%. Manipulation: 10% = 1 Manipulation point, which can be used in various ways see table on pg 128. |
Ongoing effects: | |||||||
Other modifiers: |
Hit Locations (AP/HP) 1-3 Right Leg / 8 4-6 Left Leg / 8 7-9 Abdomen 4/8 / 8 10-12 Chest 4/8 / 8 13-15 Right Arm / 7 16-18 Left Arm / 7 19-20 Head / 7 Armour SR Penalty: | Combat Actions Total:5 Remaining: 2 | Strike Rank: +18 acting on 28 | Power Points Total: 39 Remaining: 5 | Combat Skills: Evade: 54% Unarmed: 78% Firearms (p,r,mg): 101% Martial Arts: 82% Throw: 93% Manipulation: 51% Airbourne/Ranger : 86% | Damage Modifier: 1d4 | Hero Points: 15 | open |
Ongoing effects: |
Other modifiers: Defense power: 35% harder to hit; 4x normal site in distance and magnification; Can "see" in the dark. |