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01:32, 25th April 2024 (GMT+0)

Combat Thread.

Posted by Seeker of TruthFor group 0
Seeker of Truth
GM, 528 posts
Sun 11 Mar 2012
at 16:32
  • msg #1

Combat Thread

This thread will be for all of your Strike rank rolls, and any OOC stuff that needs to be asked without needing to post in character.

I still would like you guys to use your tables and information given to me in private lines in the Chicago thread.  This is just for roles that are isolated, and it I were to ask you to make a check.

I will try to say: Ok, make a check and put it in the combat thread.

I am trying to steer clear of people just putting:

PM-
and the the private line message in our normal threads.


In this combat thread it is ok to use this format, as it is just for rolls and such.
Xuan Tien John Wu
player, 293 posts
Call Sign: TSUNAMI
Sun 11 Mar 2012
at 20:55
  • msg #2

Re: Combat Thread

SR-round 1
Edmund Kirby Smith IV
player, 263 posts
Call Sign: Arrowhead
Mon 12 Mar 2012
at 00:02
  • msg #3

Re: Combat Thread

Strike Rank - Private message line
Aeviternus
player, 73 posts
Mon 12 Mar 2012
at 00:12
  • msg #4

Re: Combat Thread

I know I already sent this to you in a Private Thread, but in the spirit of keeping things simplified for you...
Max Jackson
player, 591 posts
Call Sign: Cool Hand Luke
Tue 13 Mar 2012
at 16:33
  • msg #5

Re: Combat Thread

PM SR======
Orlando Tibbs
player, 194 posts
Call Sign: Pythian
Wed 14 Mar 2012
at 00:44
  • msg #6

Re: Combat Thread

Yeah baby, lets get it on!
Seeker of Truth
GM, 530 posts
Wed 14 Mar 2012
at 00:49
  • msg #7

Re: Combat Thread

Thanks everybody, this is perfect:)
Seeker of Truth
GM, 531 posts
Wed 14 Mar 2012
at 01:24
  • msg #8

Re: Combat Thread

Alright, Fx had first initiative. He also had a timed event with the explosion, it does count towards his CAs.

Kirby you have a chance to Evade or Throw (to be rid of the bomb, if you choose this option then be careful where you aim) if you wish.  Everyone else needs to tell me if they wish to Evade. You don't know how big a blast that bomb is, it could affect everyone in the room.  Also, if you Evade, then your next combat action can only be defensive, you may not attack on your next turn as you recover from your leaping roll etc. Unless you have Acrobatics Advanced skill or the equivalent skill for allowing a fast recovery of a roll flip etc.

It is now everyone turn to go.
This message was last edited by the GM at 01:36, Wed 14 Mar 2012.
Seeker of Truth
GM, 537 posts
Mon 19 Mar 2012
at 05:39
  • msg #9

Re: Combat Thread

Perception-via normal vision is at -30%, Hearing-50% to perception.
The blast has hindered physical combat -30% modifier.

It is now everyone's turn to go on the attack.  Please minus a CA on your table if you evaded or took a defensive action. Aeviternus no action, no loss of CA. Minus your PP (power points) if you used any.
Aeviternus
player, 74 posts
Tue 20 Mar 2012
at 03:37
  • msg #10

Re: Combat Thread

They see me rollin'; they hatin'.
This message was last edited by the player at 12:00, Tue 20 Mar 2012.
Seeker of Truth
GM, 540 posts
Thu 22 Mar 2012
at 03:51
  • msg #11

Re: Combat Thread

Fx has gone at top of order. 1CA
Everyone else has gone, subtract a CA.
Fx has gone again, used 1CA
It is now everyone's second turn, everyone may act. Keep track of CAs and remind me when you are out please. We are in the bottom of the second round.
Max Jackson
player, 599 posts
Call Sign: Cool Hand Luke
Thu 22 Mar 2012
at 04:52
  • msg #12

Re: Combat Thread

In reply to Seeker of Truth (msg #11):

PM
This message was last edited by the player at 05:32, Thu 22 Mar 2012.
Xuan Tien John Wu
player, 302 posts
Call Sign: TSUNAMI
Thu 22 Mar 2012
at 22:27
  • msg #13

Re: Combat Thread

CA2
Aeviternus
player, 82 posts
Wed 28 Mar 2012
at 04:23
  • msg #14

Re: Combat Thread

CA2
This message was last edited by the player at 00:14, Fri 30 Mar 2012.
Max Jackson
player, 617 posts
Call Sign: Cool Hand Luke
Sun 1 Apr 2012
at 05:38
  • msg #15

Re: Combat Thread

CA3


]]
Edmund Kirby Smith IV
player, 277 posts
Call Sign: Arrowhead
Mon 2 Apr 2012
at 21:53
  • msg #16

Re: Combat Thread

CA3
This message was last edited by the player at 21:54, Mon 02 Apr 2012.
Xuan Tien John Wu
player, 319 posts
Call Sign: TSUNAMI
Tue 3 Apr 2012
at 00:27
  • msg #17

Re: Combat Thread

CA3
This message was last edited by the player at 04:20, Tue 03 Apr 2012.
Aeviternus
player, 85 posts
Tue 3 Apr 2012
at 12:46
  • msg #18

Re: Combat Thread

CA3
Seeker of Truth
GM, 567 posts
Sun 15 Apr 2012
at 07:22
  • msg #19

Re: Combat Thread

Combat Round 3

Combat Actions are back but not Power Points


Strike Ranks-

Please re-affirm your locations and facing-


Xuan at the beginning of your turn add 8 points, if that is max hp for you then the healing is done.
Orlando Tibbs
player, 211 posts
Call Sign: Pythian
Sun 15 Apr 2012
at 07:31
  • msg #20

Re: Combat Thread

00:30, Today: Orlando Tibbs rolled 7 using 1d10. +16= 23
Aeviternus
player, 91 posts
Sun 15 Apr 2012
at 18:31
  • msg #21

Re: Combat Thread

Round 3, CA 1


11:25, Today: Aeviternus rolled 20 using 1d10+18. Strike rank
What most people dream of rolling in their worst nightmares I make a career of.  Watch out Fx.... just... not yet.
Max Jackson
player, 642 posts
Call Sign: Cool Hand Luke
Sun 15 Apr 2012
at 19:09
  • msg #22

Re: Combat Thread

Round 3, CA1

12:01, Today: Max Jackson rolled 19 using 1d10+16. Strike Rank .
Aevi and Max had the same dream and Maxs' ended even worse, which could lead to a much worse outcome, since Max has a target on his back...oops.
This message was last edited by the player at 07:26, Mon 16 Apr 2012.
Xuan Tien John Wu
player, 336 posts
Call Sign: TSUNAMI
Sun 15 Apr 2012
at 22:28
  • msg #23

Re: Combat Thread

07:43, Today: Xuan Tien John Wu rolled 26 using 1d10+22. Strike Rank .
Edmund Kirby Smith IV
player, 286 posts
Call Sign: Arrowhead
Mon 16 Apr 2012
at 18:52
  • msg #24

Re: Combat Thread

In reply to Max Jackson (msg #22):

11:51, Today: Edmund Kirby Smith IV rolled 18 using 1d10+17. Strike rank.
Seeker of Truth
GM, 572 posts
Wed 18 Apr 2012
at 12:50
  • msg #25

Re: Combat Thread

Combat Round 3

Xuan -26 CA-0

Orlando- 23 CA-0


Aeviternus-20 CA-0


Max-19 CA-0


Kirby-18 CA-0

If you use Manipulation it will lower your strike rank for every level of Manipulation used.

Xuan and Orlando may now take their actions
Seeker of Truth
GM, 574 posts
Sat 21 Apr 2012
at 22:46
  • msg #26

Re: Combat Thread

Combat Round 3

Xuan -26 CA-1

Orlando- 23 CA-1


Aeviternus-20 CA-0


Max-19 CA-0


Kirby-18 CA-0

If you use Manipulation it will lower your strike rank for every level of Manipulation used.

Aeviternus, Max, Kirby, and Npcs are in turn currently.
When you post please put your Combat Table in privately to me with adjusted Cas, and PP spent.
Aeviternus
player, 97 posts
Mon 23 Apr 2012
at 04:27
  • msg #27

Re: Combat Thread

1st CA, Rnd 3

]
Max Jackson
player, 654 posts
Call Sign: Cool Hand Luke
Tue 24 Apr 2012
at 04:13
  • msg #28

Re: Combat Thread

1st CA, Rnd 3
Seeker of Truth
GM, 581 posts
Wed 2 May 2012
at 04:15
  • msg #29

Re: Combat Thread


Combat Round 4

Xuan -26 CA-1

Orlando- 23 CA-1

Fx-23 CA-1

Aeviternus-20 CA-1
Malcohm - 20 CA-1

Max-19 CA-1


Kirby-18 CA-1

Xuan and Orlando may go.
Seeker of Truth
GM, 583 posts
Sat 5 May 2012
at 18:57
  • msg #30

Re: Combat Thread

We are now in free play. Feel free to move about the cabin.

Round is currently over.
Edmund Kirby Smith IV
player, 395 posts
Call Sign: Arrowhead
Thu 15 Nov 2012
at 14:51
  • msg #31

Re: Combat Thread

srtike rank roll, sparing with john

06:50, Today: Edmund Kirby Smith IV rolled 24 using 1d10+17. strike rank.
Xuan Tien John Wu
player, 482 posts
Call Sign: TSUNAMI
Thu 15 Nov 2012
at 21:52
  • msg #32

Re: Combat Thread

08:21, Today: Xuan Tien John Wu rolled 20 using 1d10+17. strike rank.

Kirby has SR.
This message was last edited by the player at 22:23, Thu 15 Nov 2012.
Xuan Tien John Wu
player, 507 posts
Call Sign: TSUNAMI
Mon 31 Dec 2012
at 22:19
  • msg #33

Re: Combat Thread

16:13, Today: Xuan Tien John Wu rolled 21 using 1d10+17. SR.
This message was last edited by the player at 21:44, Tue 22 Jan 2013.
Aeviternus
player, 206 posts
Mon 31 Dec 2012
at 22:27
  • msg #34

Re: Combat Thread




14:27, Today: Aeviternus rolled 24 using 1d10+18. Strike Rank .
This message was last edited by the player at 02:19, Wed 09 Jan 2013.
Max Jackson
player, 893 posts
Call Sign: Cool Hand Luke
Mon 31 Dec 2012
at 23:10
  • msg #35

Re: Combat Thread

Hit Locations  (AP/HP)
1-3Right Leg /6 (5)
4-6Left Leg /6 (5)
7-9Abdomen  /7 (6)
10-12Chest /8 (7)
13-15Right Arm /5 (4)
16-18Left Arm /5 (4)
19-20Head  /6 (5)
Armour SR Penalty:
Combat Actions
Total:3
Remaining: 3
Strike Rank:22Power Points
Total:62 (Crystal 20pp)
Remaining: - (10)
Combat Skills:
Evade:32%
Unarmed:31%
Psychic:87%
Manipulation:52%
Projection:xx%
Throw:85%
Skill:xx%
Skill:xx %
Damage Modifier: 1d4Hero Points: 11String Manipulation: 1PP per 3 SIZ, Thrown Objects 1D6 per 10 SIZ +2D6 Damage Bonus, 1 Point of Armor per 1PP used.

Aura Detection: I PP to activate, 1 PP per combat round.

String Boost: Increase or Decrease Characteristic by 2 points per 10% of Psionics or skill % up or down by 10% for every 2 PP used to a max of 60%.

Manipulation: 10% = 1 Manipulation point, which can be used in various ways see table on pg 128.
Ongoing effects:
Other modifiers: 


15:08, Today: Max Jackson rolled 22 using 1d10+16. Strike Rank.
This message was last edited by the player at 01:30, Wed 06 Nov 2013.
Orlando Tibbs
player, 334 posts
Call Sign: Pythian
Wed 2 Jan 2013
at 02:13
  • msg #36

Re: Combat Thread

Hit Locations  (AP/HP)
1-3   Right Leg    / 7
4-6   Left Leg     / 7
7-9   Abdomen      / 8
10-12 Chest        / 9
13-15 Right Arm    / 6
16-18 Left Arm     / 6
19-20 Head         / 7
Armour SR Penalty:
Combat Actions
Total:3
Remaining:3 (2)
Strike Rank: #16 Power Points
Total:61 (31)
Remaining:61
Combat Skills:
Evade:22%
Unarmed:50%
Pistol:82%
Projection:xx%
Throw:29%
Sorcery:70%
Stealth:30%
Manipulation:100%
Damage Modifier: 1d4Hero Points: #4open
Ongoing effects:
Other modifiers:  +40% to all skills 3 rounds


18:06, Today: Orlando Tibbs rolled 19 using 1d10+16. strike rank.
This message was last edited by the player at 17:39, Sat 12 Jan 2013.
Edmund Kirby Smith IV
player, 405 posts
Call Sign: Arrowhead
Wed 2 Jan 2013
at 23:46
  • msg #37

Re: Combat Thread

Hit Locations  (AP/HP)
1-3   Right Leg / 8
4-6   Left Leg  / 8
7-9   Abdomen  4/8 / 8
10-12 Chest    4/8 / 8
13-15 Right Arm / 7
16-18 Left Arm / 7
19-20 Head     / 7
Armour SR Penalty:
Combat Actions
Total:5
Remaining: 3
Strike Rank: +17 acting on 23 Power Points
Total: 34
Remaining: 29
Combat Skills:
Evade: 52%
Unarmed: 77%
Firearms (p,r,mg): 99%
Martial Arts: 81%
Throw: 81%
Manipulation: 50%
Airbourne/Ranger : 81%
Damage Modifier: 1d4Hero Points: 7open
Ongoing effects:
Other modifiers: Defense power: 35% harder to hit;
armor 4 up close 8 for ranged
Can "see" in the dark.


14:00, Today: Edmund Kirby Smith IV rolled 23 using 1d10+17. strike rank.
This message was last edited by the player at 05:03, Mon 14 Jan 2013.
Seeker of Truth
GM, 822 posts
Tue 5 Feb 2013
at 04:03
  • msg #38

Re: Combat Thread

1. Aeviternus
2.
3. Max
4. Xuan
5. Orlando
6. Kirby
This message was last edited by the GM at 04:35, Tue 05 Feb 2013.
Seeker of Truth
GM, 909 posts
Sun 14 Jul 2013
at 15:24
  • msg #39

Shark Combat

Shark Combat Initiative

Tsunami27
Coast  Guard 24
Arrowhead23
Ace 21
Pythian 1.1
Cool Hands 1


Big Ass Shark?
Edmund Kirby Smith IV
player, 468 posts
Call Sign: Arrowhead
Wed 17 Jul 2013
at 23:06
  • msg #40

Re: Shark Combat

persistence

normal sucess

16:05, Today: Edmund Kirby Smith IV rolled 10 using 1d100. persistance (52).
Seeker of Truth
GM, 917 posts
Thu 18 Jul 2013
at 13:38
  • msg #41

Re: Shark Combat

Shark Combat Initiative

Tsunami27
Orlando 26 -20%
Coast  Guard 24 -20%
Arrowhead23
Ace 21
Shark 12
Cool Hands 1 -20%
This message was last edited by the GM at 03:21, Sat 27 July 2013.
Seeker of Truth
GM, 957 posts
Tue 13 Aug 2013
at 05:11
  • msg #42

Re: Shark Combat

round 2

1. Kirby 27
2. Aeviternus 24
3. Xuan 21
4. Max 17
4. Orlando 17
5. Shark 10
6. Coast Guard in 9
7. water dude 1

The explosion of the beast has cancelled the -20% from its original power.  There are currently only shaky conditions on the boat, making some skills difficult, but no minuses per se.
This message was last edited by the GM at 10:52, Wed 14 Aug 2013.
Edmund Kirby Smith IV
player, 494 posts
Call Sign: Arrowhead
Tue 13 Aug 2013
at 20:05
  • msg #43

Re: Shark Combat

Updated after Dave showed up.
This message was last edited by the player at 16:48, Wed 04 Sept 2013.
Max Jackson
player, 1037 posts
Call Sign: Cool Hand Luke
Thu 22 Aug 2013
at 03:17
  • msg #44

Re: Shark Combat

Round 2 CA 1 Armoring up ship hull!
Seeker of Truth
GM, 963 posts
Fri 23 Aug 2013
at 04:45
  • msg #45

Re: Shark Combat

Seeker of Truth:
round 2

1. Kirby 27
2. Aeviternus 24
3. Xuan 21
4. Max 17
4. Orlando 17
5. Shark 10
6. Coast Guard in 9
7. water dude 1

The explosion of the beast has cancelled the -20% from its original power.  There are currently only shaky conditions on the boat, making some skills difficult, but no minuses per se.

Max Jackson
player, 1087 posts
Call Sign: Cool Hand Luke
Sun 3 Nov 2013
at 23:13
  • msg #46

Re: Shark Combat

15:11, Today: Max Jackson rolled 22 using 1d10+16. SR.
Edmund Kirby Smith IV
player, 546 posts
Call Sign: Arrowhead
Tue 5 Nov 2013
at 21:21
  • msg #47

House Fight

Hit Locations  (AP/HP)
1-3   Right Leg / 8
4-6   Left Leg  / 8
7-9   Abdomen  4/8 / 8
10-12 Chest    4/8 / 8
13-15 Right Arm / 7
16-18 Left Arm / 7
19-20 Head     / 7
Armour SR Penalty:
Combat Actions
Total:5
Remaining: 4
Strike Rank: +18
acting on 20
Power Points
Total: 39
Remaining: 10
Combat Skills:
Evade: 54%
Unarmed: 78%
Firearms (p,r,mg): 101%
Martial Arts: 82%
Throw: 93%
Manipulation: 51%
Airbourne/Ranger : 86%
Damage Modifier: 1d4Hero Points: 16open
Ongoing effects:
Other modifiers: Defense power: 35% harder to hit;
4x normal site in distance and magnification; Can "see" in the dark.

Updated R 1,  action 1
This message was last edited by the player at 20:12, Sun 17 Nov 2013.
Orlando Tibbs
player, 447 posts
Call Sign: Pythian
Tue 5 Nov 2013
at 22:58
  • msg #48

Re: House Fight

Hit Locations  (AP/HP)
1-3   Right Leg    / 7
4-6   Left Leg     / 7
7-9   Abdomen      / 8
10-12 Chest        / 9
13-15 Right Arm    / 6
16-18 Left Arm     / 6
19-20 Head         / 7
Armour SR Penalty:
Combat Actions
Total:3
Remaining:3
Strike Rank: #16 Acting on 19Power Points
Total:67 Talisman 20 (5)
Remaining:5
Combat Skills:
Evade:22%
Unarmed:50%
Pistol:82%
Projection:xx%
Throw:29%
Sorcery:83%
Stealth:30%
Manipulation:100%
Damage Modifier: 1d4Hero Points: #11open
Ongoing effects:
Other modifiers: 

This message was last edited by the player at 23:03, Tue 05 Nov 2013.
Max Jackson
player, 1090 posts
Call Sign: Cool Hand Luke
Wed 6 Nov 2013
at 01:31
  • msg #49

Re: House Fight

Hit Locations  (AP/HP)
1-3Right Leg /6 (5)
4-6Left Leg /6 (5)
7-9Abdomen  /7 (6)
10-12Chest /8 (7)
13-15Right Arm /5 (4)
16-18Left Arm /5 (4)
19-20Head  /6 (5)
Armour SR Penalty:
Combat Actions
Total:3
Remaining: 3
Strike Rank:22Power Points
Total:62 (Crystal 20pp)
Remaining: - (10)
Combat Skills:
Evade:32%
Unarmed:31%
Psychic:87%
Manipulation:52%
Projection:xx%
Throw:85%
Skill:xx%
Skill:xx %
Damage Modifier: 1d4Hero Points: 11String Manipulation: 1PP per 3 SIZ, Thrown Objects 1D6 per 10 SIZ +2D6 Damage Bonus, 1 Point of Armor per 1PP used.

Aura Detection: I PP to activate, 1 PP per combat round.

String Boost: Increase or Decrease Characteristic by 2 points per 10% of Psionics or skill % up or down by 10% for every 2 PP used to a max of 60%.

Manipulation: 10% = 1 Manipulation point, which can be used in various ways see table on pg 128.
Ongoing effects:
Other modifiers: 


15:08, Today: Max Jackson rolled 22 using 1d10+16. Strike Rank.
Aeviternus
player, 311 posts
Call sign: Skyfall
"Ace"
Wed 6 Nov 2013
at 04:39
  • msg #50

Re: House Fight

Hit Locations (AP/HP) Combat Actions Strike Rank: Power Points Combat Skills: Damage Modifier: Hero Points: Special
1-3 Right Leg 3 Kin,2 Elec,1 Cold/ 7 Evade: 51%
4-6 Left Leg 3 Kin,2 Elec,1 Cold/ 7 Unarmed: 70%
7-9 Abdomen 3 Kin,2 Elec,1 Cold/ 8 Total: 4
+18
Total: 48 Lotus: 85%
1d4
16
10-12 Chest 3 Kin,2 Elec,1 Cold/ 9 Remaining: 4 Remaining: 39 Projection: 53%
13-15 Right Arm 3 Kin,2 Elec,1 Cold/ 6 Throw: 68%
16-18 Left Arm 3 Kin,2 Elec,1 Cold/ 6 S.W: 70%
19-20 Head 3 Kin,2 Elec,1 Cold/ 7 S.B: 69%
Armour SR Penalty: Disco 44%
Ongoing effects: Hooded awesomeness
Other modifiers: Soul Train Engineer


11:14, Sun 03 Nov: Aeviternus rolled 19 using 1d10+18. Strike Rank.
Xuan Tien John Wu
player, 629 posts
Call Sign: TSUNAMI
Wed 6 Nov 2013
at 04:45
  • msg #51

Re: House Fight



Hit Locations  (AP/HP)
1-3   Right Leg  / 6
4-6   Left Leg   /6
7-9   Abdomen  /7
10-12 Chest     /8
13-15 Rt Arm   / 5
16-18 Lt Arm   / 5
19-20 Head     / 6
Armour SR Penalty:
Combat Actions:
Total: 5
Remaining: 5
Strike Rank: +17
Strike rank 21
Power Points
Total: 54 (+19)
Remaining: 4? (19)
Combat Skills:
Evade: 71% (xx)
Unarmed: 76% (xx)
Weapon (An Xing): 100% (xx)
Manipulation: 63%
Projection: 61% (xx)
Chi: 88%
Martial Arts: 90% (xx)
Throw: 47 % (xx)
Damage Modifier: 1d4 (xx)Hero Points: 16
Ongoing effects: Chakra manipulation & Badassitude
Other modifiers: Inner Eye

This message was last edited by the player at 23:41, Wed 06 Nov 2013.
Seeker of Truth
GM, 1028 posts
Wed 6 Nov 2013
at 16:18
  • msg #52

Re: House Fight

Combat Round 1

Strike Rank

Elizabeth  25
Cool Hands 22
Tsunami      21
JonKae       21
Arrowhead  20
Pythian       19
Ace             18
Old Men       5
This message was last edited by the GM at 16:19, Sun 10 Nov 2013.
Seeker of Truth
GM, 1065 posts
Mon 6 Jan 2014
at 01:02
  • msg #53

Re: House Fight

Combat Round 1 ; Fighting in the Storm

The wind is howling at at 60-90 mph and darkness is unnatural. There is a -30% for the harsh conditions.  Night vision does not seem to be helping penetrate the darkness.


Max 22
Ace 21
Xuan 19
Seeker of Truth
GM, 1072 posts
Tue 21 Jan 2014
at 09:01
  • msg #54

Re: House Fight

Combat Round 1 ; Fighting in the Storm

The wind is howling at at 60-90 mph and darkness is unnatural. There is a -30% for the harsh conditions.  Night vision does not seem to be helping penetrate the darkness.


Beasts 25
JonKae 23
Max 22
Ace 21
Orlando 20
Xuan 19
This message was last edited by the GM at 16:09, Sat 25 Jan 2014.
Max Jackson
player, 1129 posts
Call Sign: Cool Hand Luke
Sun 26 Jan 2014
at 20:17
  • msg #55

Re: House Fight

Hit Locations  (AP/HP)
1-3Right Leg /6 (5)
4-6Left Leg /6 (5)
7-9Abdomen  /7 (6)
10-12Chest /8 (7)
13-15Right Arm /5 (4)
16-18Left Arm /5 (4)
19-20Head  /6 (5)
Armour SR Penalty:
Combat Actions
Total:3
Remaining: 2
Strike Rank:22Power Points
Total:62 (Crystal 20pp)
Remaining: - (0)
Combat Skills:
Evade:32%
Unarmed:31%
Psychic:87%
Manipulation:52%
Projection:xx%
Throw:85%
Skill:xx%
Skill:xx %
Damage Modifier: 1d4Hero Points: 10String Manipulation: 1PP per 3 SIZ, Thrown Objects 1D6 per 10 SIZ +2D6 Damage Bonus, 1 Point of Armor per 1PP used.

Aura Detection: I PP to activate, 1 PP per combat round.

String Boost: Increase or Decrease Characteristic by 2 points per 10% of Psionics or skill % up or down by 10% for every 2 PP used to a max of 60%.

Manipulation: 10% = 1 Manipulation point, which can be used in various ways see table on pg 128.
Ongoing effects:
Other modifiers: 


15:08, Today: Max Jackson rolled 22 using 1d10+16. Strike Rank.
Seeker of Truth
GM, 1078 posts
Sun 26 Jan 2014
at 21:50
  • msg #56

Re: House Fight

Seeker of Truth:
Combat Round 1 ; Fighting in the Storm

The wind is howling at at 60-90 mph and darkness is unnatural. There is a -30% for the harsh conditions.  Night vision does not seem to be helping penetrate the darkness.


Beasts 25
JonKae 23
Max 22
Ace 21
Orlando 20
Xuan 19

Edmund Kirby Smith IV
player, 563 posts
Call Sign: Arrowhead
Thu 30 Jan 2014
at 16:46
  • msg #57

Hot dogs

Hit Locations  (AP/HP)
1-3   Right Leg / 8
4-6   Left Leg  / 8
7-9   Abdomen  4/8 / 8
10-12 Chest    4/8 / 8
13-15 Right Arm / 7
16-18 Left Arm / 7
19-20 Head     / 7
Armour SR Penalty:
Combat Actions
Total:5
Remaining: 2
Strike Rank: +18
acting on 28
Power Points
Total: 39
Remaining: 5
Combat Skills:
Evade: 54%
Unarmed: 78%
Firearms (p,r,mg): 101%
Martial Arts: 82%
Throw: 93%
Manipulation: 51%
Airbourne/Ranger : 86%
Damage Modifier: 1d4Hero Points: 15open
Ongoing effects:
Other modifiers: Defense power: 35% harder to hit;
4x normal site in distance and magnification; Can "see" in the dark.

Updated R 2,  action 1
This message was last edited by the player at 21:07, Wed 23 July 2014.
Seeker of Truth
GM, 1079 posts
Thu 30 Jan 2014
at 17:02
  • msg #58

Re: House Fight

Seeker of Truth:
Combat Round 1 ; Fighting in the Storm

The wind is howling at at 60-90 mph and darkness is unnatural. There is a -30% for the harsh conditions.  Night vision does not seem to be helping penetrate the darkness.

Kirby  27
Beasts 25
JonKae 23
Max 22
Ace 21
Orlando 20
Xuan 19

Max Jackson
player, 1151 posts
Call Sign: Cool Hand Luke
Tue 17 Jun 2014
at 21:12
  • msg #59

Re: House Fight


14:12, Today: Max Jackson rolled 19 using 1d10+16. Strike Rank.
Aeviternus
player, 336 posts
Call sign: Skyfall
"Ace"
Wed 18 Jun 2014
at 02:36
  • msg #60

Re: House Fight

20:36, Today: Aeviternus rolled 27 using 1d10+18. Strike Rank.
Xuan Tien John Wu
player, 669 posts
Call Sign: TSUNAMI
Wed 18 Jun 2014
at 14:33
  • msg #61

Re: House Fight

00:02, Today: Xuan Tien John Wu rolled 26 using 1d10+17. SR.
Orlando Tibbs
player, 476 posts
Call Sign: Pythian
Thu 19 Jun 2014
at 00:37
  • msg #62

Re: House Fight

Today: Orlando Tibbs rolled 22 using 1d10+16. SR.
Seeker of Truth
GM, 1114 posts
Fri 20 Jun 2014
at 00:40
  • msg #63

Re: House Fight


Seeker of Truth:
Combat Round 2 ; Fighting in the Storm

The wind is howling at at 60-90 mph and darkness is unnatural. There is a -30% for the harsh conditions.  Night vision does not seem to be helping penetrate the darkness.

Kirby  28
Ace 27
Tsunami26
Orlando 22
Max19
JonKae 6

Seeker of Truth
GM, 1132 posts
Wed 29 Oct 2014
at 02:11
  • msg #64

Re: House Fight


Seeker of Truth:
Combat Round 2 ; Fighting in the Storm

The wind is howling at at 60-90 mph and darkness is unnatural. There is a -30% for the harsh conditions.  Night vision does not seem to be helping penetrate the darkness.

Kirby  28
Ace 27
Tsunami26 Alien-Elemental Being
Bad Guy 23
Orlando 22
Max19
JonKae 6

This message was last edited by the GM at 02:13, Wed 29 Oct 2014.
Seeker of Truth
GM, 1156 posts
Tue 30 Dec 2014
at 15:59
  • msg #65

Re: House Fight

Seeker of Truth:
Combat Round 2 ; Fighting in the Storm

The wind is howling at at 20 mph and darkness is unnatural. There is a -10% for the unnaturally dark conditions.  Night vision does not seem to be helping penetrate the darkness.

Kirby  28
Ace 27
Tsunami26 Alien-Elemental Being
Bad Guy 23
Orlando 22
Max19
JonKae 6

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