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07:28, 7th May 2024 (GMT+0)

OOC 3.

Posted by Seeker of TruthFor group 0
Orlando Tibbs
player, 466 posts
Call Sign: Pythian
Tue 28 Jan 2014
at 15:12
  • msg #317

Re: OOC 3

No worries, I'm just waiting to come out blazine, with my pocket 12 gauge, filled with supernatural killer juice
Xuan Tien John Wu
player, 655 posts
Call Sign: TSUNAMI
Tue 28 Jan 2014
at 21:46
  • msg #318

Re: OOC 3

leave the killer juice and bring out a deck chair instead. Save it for Big Blue. Until then, enjoy the show where Xuan and Aeviternus dance the dangerous dance.

Care to tango?
Max Jackson
player, 1130 posts
Call Sign: Cool Hand Luke
Tue 28 Jan 2014
at 23:20
  • msg #319

Re: OOC 3

Max would like to hand out a little tribute to all that 'deadly dancin' goin down. Go smooth with it bro!

http://www.youtube.com/watch?v=ZSjn3CAC5zI

Better you than him! He can;t dance...LOL. Only in his mind!


Oh I had too!


http://www.youtube.com/watch?v=qzPcMzy4WI8
This message was last edited by the player at 23:26, Tue 28 Jan 2014.
Xuan Tien John Wu
player, 656 posts
Call Sign: TSUNAMI
Thu 30 Jan 2014
at 13:16
  • msg #320

Re: OOC 3

Kirby, bringing back the ol' (and very literal version) battle hymn of "Hose the Muthaf*ckers!"

Coulda been a firefighter with moves like that. Picture in the calendar and everything - sumthin' fo' tha ladies.
Edmund Kirby Smith IV
player, 562 posts
Call Sign: Arrowhead
Thu 30 Jan 2014
at 16:40
  • msg #321

Re: OOC 3

Thanks Xuan. I am actually crossing my fingers that it works. I will feel foolish if the water hose does nothing against these fools when Kirby has a 9mm tucked into his waistband.

BTW, once again I appologize for my long lapse in posting. I will be better.

P.S. - The VFFCG (Volunteer Fire Fighters of Central Guyana) calendar hits stores 2/1/14. They're "hot".
Edmund Kirby Smith IV
player, 564 posts
Call Sign: Arrowhead
Fri 31 Jan 2014
at 18:22
  • msg #322

Re: OOC 3

Hi All,

Today I went in and removed the remaining private lines in Kirby's background thread. There are a few "new" entries there now, though I must have written them 2 or more years ago. I kind of got tired of looking at the orange text whenever I re-read Kirby's story, and I think all of what I just uncovered is known (or least would not be secret) to the party.

If you are curious, I made the headings of the revealed sections dark green.

Thanks
Seeker of Truth
GM, 1080 posts
Fri 31 Jan 2014
at 22:11
  • msg #323

Re: OOC 3

Great idea, If you are wanting to do the same thing everyone, feel free.  That was supposed to happen as we played and I forgot about it.
Edmund Kirby Smith IV
player, 565 posts
Call Sign: Arrowhead
Tue 4 Feb 2014
at 23:47
  • msg #324

Re: OOC 3

In reply to Seeker of Truth (msg # 323):

I think Kirby has already acted this wrong. Please let me know if that's not the case.
Seeker of Truth
GM, 1082 posts
Sat 8 Feb 2014
at 01:15
  • msg #325

Re: OOC 3

Hey sorry everyone, been slammed at work.  I will get to a post this weekend.  And no Orlando you can not just jump out the window, what would the neighbors think?
Seeker of Truth
GM, 1083 posts
Sat 8 Feb 2014
at 17:27
  • msg #326

Re: OOC 3

So I made a roll for everyone, it is a perception roll, and it s a 26.  So if you made the roll you aren't surprised and get to defend.  I made this roll for two reasons, when there is someone trying to hide for example it doesn't make sense for you to know about that unless you see them.  And in combat situations, I don't expect you to actively use a perception skill to burn a CA, so it is more of a passive perception that you use in combat.  for that I wanted to do a general roll.  Please take into account, that you have a -30 to this roll, which shrinks your actual skill ability.  So if you have a 60 perception, you would subtract 30 from your skill giving you a 30 skill.  So a 26 roll would be a success. Now I am taking away -20, so we are only at a -10 for this surprise.

Sorry to be so complicated I just want you to know the methodolgy.

There are two beasts on top of the house pouncing down on the group.  They light up in flame as they attack and growl pretty loud. this takes away part of the circumstantial negatives that are in place.  so we are only at a -10 for this attack. If you succeed then you can react.  I will describe my attack in a moment.  Please let me know if you have any questions.
Max-1
Ace-2
Xuan-3
Kirby-4.
JonKae-5 (they could technically jump out and get him too, and that would suck)
My choice-6 and I'm telling you right now I'll choose Xuan cuz I feel like trying bite his ass right now, the little ninja fucker! No just kidding, a 6 roll will mean that the creature jumps down and goes through a window into the house where Orlando would have to face it.  so I'll roll 2 d 6s.  I hope I roll double 6s.  That would be funny, in a morbid sort of way.
Seeker of Truth
GM, 1084 posts
Sat 8 Feb 2014
at 17:28
  • msg #327

Re: OOC 3

09:27, Today: Seeker of Truth rolled 1 using 1d6.
09:27, Today: Seeker of Truth rolled 6 using 1d6.

Ah yeah! Kibles and Max dog food.
This message was last edited by the GM at 17:29, Sat 08 Feb 2014.
Edmund Kirby Smith IV
player, 566 posts
Call Sign: Arrowhead
Sat 8 Feb 2014
at 18:17
  • msg #328

Re: OOC 3

I think with all those negatives Kirby still notices the fire dogs. I was a little confused by the -30 then -10 talk though.

Kirby's got a 78 so I think he notices them either way.
Seeker of Truth
GM, 1085 posts
Sat 8 Feb 2014
at 20:10
  • msg #329

Re: OOC 3

Sorry, for confusion. During this battle there is a -30% modifier (darkness and storm)

The dogs aren't trying to hide, so you don't have to roll against their skill. They just happen to be in a vantage point that's hard to spot. As they growl and light up they help everyone's perception reducing your negative modifier in this case.

Everyone to spot them only has a -10 modifier.

Kirby will succeed.
Max Jackson
player, 1131 posts
Call Sign: Cool Hand Luke
Sun 9 Feb 2014
at 02:17
  • msg #330

Re: OOC 3

Dead man walking or just being bounced upon.
Seeker of Truth
GM, 1088 posts
Sun 9 Feb 2014
at 15:49
  • msg #331

Re: OOC 3

I went in and fixed my post, I had to leave it mid post.  So I came back to it today.  Xuan and Max and Orlando have new PL.

Defensive CA's if wanted from those three.
Seeker of Truth
GM, 1089 posts
Sun 9 Feb 2014
at 21:32
  • msg #332

Re: OOC 3

You don't suffer any penalties to this roll.
Max Jackson
player, 1133 posts
Call Sign: Cool Hand Luke
Mon 10 Feb 2014
at 00:04
  • msg #333

Re: OOC 3

In reply to Seeker of Truth (msg # 332):

Rodger that.
Seeker of Truth
GM, 1091 posts
Sat 22 Feb 2014
at 16:15
  • msg #334

Re: OOC 3

Well is sticking to my character, Xuan now has to die.  It is always been my tradition to try and kill a character when someone is defensless.  Since xuan is away on holiday he'll have to be my next target.  Mwahahaha!

Just kidding...its really always been that it happens on their birthday:)

Sorry gang I have been swamped at work, and in the middle of looking for new employment.  I'll get in a post this weekend and move things along though.
Seeker of Truth
GM, 1094 posts
Sun 23 Feb 2014
at 16:13
  • msg #335

Re: OOC 3

Ace Orlando and Xuan can go.

Max, make a resistance skill check. If you make it, you wake back up and can act at the end of the round.
Seeker of Truth
GM, 1095 posts
Thu 27 Feb 2014
at 03:02
  • msg #336

Re: OOC 3

Ok, slowskies, Im just kidding.  I know I'm slow too.  If I didn't make it clear.

Ace, Orlando, Max and Xuan may go RIGHT NOW!
Max Jackson
player, 1135 posts
Call Sign: Cool Hand Luke
Thu 27 Feb 2014
at 03:09
  • msg #337

Re: OOC 3

In reply to Seeker of Truth (msg # 336):

Hey comrade Slowski...Can you make a map layout of who's where? Tanks!
Seeker of Truth
GM, 1096 posts
Thu 27 Feb 2014
at 03:19
  • msg #338

Re: OOC 3

Um, maybe, that unfortunately is something that I need my work computer for. my lap top died, that I did all that on before.
Aeviternus
player, 329 posts
Call sign: Skyfall
"Ace"
Fri 28 Feb 2014
at 02:54
  • msg #339

Re: OOC 3

Sorry about that delay.  Game on.
Edmund Kirby Smith IV
player, 567 posts
Call Sign: Arrowhead
Fri 28 Feb 2014
at 03:58
  • msg #340

Re: OOC 3

Where is all the equipment we brought? There are guns in there.
Edmund Kirby Smith IV
player, 568 posts
Call Sign: Arrowhead
Fri 28 Feb 2014
at 16:45
  • msg #341

Re: OOC 3

BTW - here are the weapons we brought along. I think the'd still be in big duffles or crates at this point?

Weapons:
5: M-4 Carbines (fitted with barrel mounted grenade launchers and night-vision sights)

5: M-9 Handguns

1: M110 semi-automatic Sniper Weapon


Ammo for the above

Materials for 20 breaching charges (C4, flex cuffs, electrical tape)
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