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03:59, 27th April 2024 (GMT+0)

OOC 3.

Posted by Seeker of TruthFor group 0
Seeker of Truth
GM, 1101 posts
Sun 4 May 2014
at 21:41
  • msg #367

Re: OOC 3

Ah yes a roll of a 6 on a skill of an 85 is a crit.  Please excuse that due to time and rust.  So there are two things here. The creature did not attempt any defensive action.  So that is a level of success, so that is 1 combat maneuver for a successful hit.  Now the crit range, gives you another level of success, so that would be two combat maneuvers...AND you get to choose the combat maneuvers that fall under Critical success only (which are better combat maneuvers)

Also his change to metal/flame is an automatic action for the creature, which he did not take a combat action with.  I would also like to add that using skill in combat can be extremely usefull.  Like using knowledges, perception and other skills.  This is a game where not all creatures just have HP and go down at ZERO. An example would be a flaming demon, who might only take damage with holy water (no matter how magically chi infused your weapon is) Knowledges and other skills can clue you in to these types of things.

As the game gets farther along and we leave the realm of "normal" and enter the world of the exceptional keep this in mind.
Seeker of Truth
GM, 1102 posts
Sun 4 May 2014
at 21:42
  • msg #368

Re: OOC 3

Ace needs to finish up his attack resolution with some badassery and then it will be Kirby's attack.
Max Jackson
player, 1146 posts
Call Sign: Cool Hand Luke
Sun 4 May 2014
at 23:33
  • msg #369

Re: OOC 3

In reply to Seeker of Truth (msg # 368):

Did you use the adjective "badassery" WOW and well done indeed well done!
Max Jackson
player, 1147 posts
Call Sign: Cool Hand Luke
Sun 4 May 2014
at 23:41
  • msg #370

Re: OOC 3

Seeker I don't think you got the right youtube address for that video you're trying to share?
Orlando Tibbs
player, 474 posts
Call Sign: Pythian
Mon 5 May 2014
at 04:52
  • msg #371

Re: OOC 3

game on, yeah baby.  Ok, and the guy just turned to metal or rock, either way its got a guitar in it right?
Seeker of Truth
GM, 1104 posts
Fri 9 May 2014
at 02:36
  • msg #372

Re: OOC 3

big guy is down and prone. Kirby is up.
Edmund Kirby Smith IV
player, 572 posts
Call Sign: Arrowhead
Fri 9 May 2014
at 05:07
  • msg #373

Re: OOC 3

In reply to Seeker of Truth (msg # 372):

Can you do a quick recap of where everyone is, and how close each character (friend and foe) is to each other?
Seeker of Truth
GM, 1105 posts
Sat 10 May 2014
at 12:33
  • msg #374

Re: OOC 3

I've edited my last post, please read again.

You all are  at Poppi JonKae's house. Orlando is at the upstairs window just having shot the last fire beast. Xuan has been knocked into the the front room of the house through the outer wall. He will need to engage when he's ready. Max is in the front yard getting up, not within melee range of the beast but close enough that a move action would get him there.  Kirby is close to the house by the spigot, he is out of hand to hand range, but could get to the giant with a move action. Ace is in Long range with the beast.  This is whips, polearm and large weapon range.  The metaloid giant, who turned from lightning to metal, looks as if he is big enough to also be in this range catagory. (meta-gaming a bit for you). He has been tripped and entagled and laying on his back in the weak sauce mud:)

Poppi J is out of sight, and there are still quite a few older type people back in the house. And I am at my house at 4 in the morning trying to sleep and had nothing to do but rolepole.

Anyone, please let me know if you need any specific information or need clarification on anything. Passive looking around to give your character ideas with terrain and scene is free, we can also do specific checks if you want to use a skill.
Aeviternus
player, 330 posts
Call sign: Skyfall
"Ace"
Sat 10 May 2014
at 14:29
  • msg #375

Re: OOC 3

Do not enter that sauce in the county fair, for it is weak.  - Steve, American Dad.

Thanks, Seeker!  The assessmo is much appreciated and the mechanics are very helpful.
Seeker of Truth
GM, 1106 posts
Wed 4 Jun 2014
at 13:04
  • msg #376

Re: OOC 3

Ok, so this guy is way strong, he is being pinned down, by Kirby adding to the difficulty to his actions and he is wrapped up in the legs and on his back. It is his go. He is not attempting to get up, but instead attempting to pull at the chain of his captor to break free. Being on the ground is -20, and kirby's action adds another -20 to his break free attempt.  Ace he is going to attempt an escape action and pull the chain from your grip. I will make a brawn check against your brawn check if you choose to oppose me. Your choice is to oppose me trying to break free or not.  If you let go of the chain then I can break free or you can hold on to keep me down and off my feet. In this case I will make a secret roll so that you don't know how well I have rolled until you choose your action, upon which I will copy my secret roll into the post so you can see what it was. This is to avoid, me potentiall rolling a crit and having a player say, well I can't beat that so I just let go.But in the end everyone will see the contested rolls.

Ace decide how you want to deal with this situation and make a roll if you choose to hold on to the chain, or really the handle of your weapon.


On another note, and I bring this up becuase this guy is a Hulk Smash type of character, we haven't discussed special weapon properties as far as durability.  This world is a Super Hero world where there are many types of weapons and purposes for weapons.  It is not a D&D world where all magic weapons are pretty much invulnerable.  This is not the case in a more Super Hero based world.  The best way is to think of the purpose of a weapon, Captain America's shield, Wolverines Claws, Wonder Woman's Lasso. These are all weapons that are created for the purpose of being unbreakable for the most part.  These types of weapons are going to be much more durable.  So as for the parties special items, I would say that Orlando's cross and Max's crystal are on the very suseptable to regular damage catagory. Kirby has no item. Ace and Xuan have weapons, which I would defenitely put on the more durable catagory, but not in the unbreakable catagory.  I am not trying to break a weapon here, I just want us to all to understand this aspect of the game. Since this is a Hulk Smash type of character be aware that we could have some Sunder CA applications. And if you hurt him enough with a weapon he might choose to try and break that weapon.
Edmund Kirby Smith IV
player, 574 posts
Call Sign: Arrowhead
Wed 4 Jun 2014
at 15:39
  • msg #377

Re: OOC 3

In reply to Seeker of Truth (msg # 376):

question - if dude tugs on the chain and Ace just lets go, is there potential for the chain to damage him it pulls toward/slams into him?

I ask because... there is someone in the party that can make moving objects hurt more. :)
Xuan Tien John Wu
player, 666 posts
Call Sign: TSUNAMI
Wed 4 Jun 2014
at 23:13
  • msg #378

Re: OOC 3

Hey fellas, sorry for the lack of help; I couldn't make it there this CA if I tried, so am using the reprieve to stitch up. Be there next CA.
Seeker of Truth
GM, 1107 posts
Thu 5 Jun 2014
at 03:14
  • msg #379

Re: OOC 3

In reply to Edmund Kirby Smith IV (msg # 377):

Reply, this is something that is possible if you had an action available, or set it up to do it. You could use a hero point to jump initiative to be able to do it.
Aeviternus
player, 333 posts
Call sign: Skyfall
"Ace"
Thu 5 Jun 2014
at 12:54
  • msg #380

Re: OOC 3

Use a hero point to jump initiative?  Kirby, I think we may be on to something here, what with combined abilities and whatnot.

Seeker, can I do the same and combine with somebody else's effort?
Edmund Kirby Smith IV
player, 575 posts
Call Sign: Arrowhead
Thu 5 Jun 2014
at 20:24
  • msg #381

Re: OOC 3

In reply to Aeviternus (msg # 380):

I am willing to give it a go if you want to Ace. Just give the word.

Seeker - for timing purposes, if I Ace decided to let go of the chain that is Kirby's intention: hero point, then acceletrate/guide the shit out of that chain right into the thing's cranium.
Aeviternus
player, 334 posts
Call sign: Skyfall
"Ace"
Fri 6 Jun 2014
at 03:35
  • msg #382

Re: OOC 3

Coincidentally (and not meta-gaming at all, swear), that would be Ace's exact intent as well.  Magnetism and guided kinetic energy.... here's hoping.
Max Jackson
player, 1148 posts
Call Sign: Cool Hand Luke
Sat 7 Jun 2014
at 00:05
  • msg #383

Re: OOC 3

Hey dudes if Max had some PP he could help. He's out of gas...Max needs some weapons skills.

Good luck with the rolls!
Xuan Tien John Wu
player, 667 posts
Call Sign: TSUNAMI
Sun 8 Jun 2014
at 01:05
  • msg #384

Re: OOC 3

You'll have to use your tactical advantage of perception and wits to guide us to the win Max. You don't need dumb ol' fighting skills like all us common folk. :)
Seeker of Truth
GM, 1109 posts
Sun 15 Jun 2014
at 08:59
  • msg #385

Re: OOC 3

To answer a whole bunch of things here:

Max asked if he could use some skills to help get info to stop the creature, like occult lore and perception.  I said yes, PLUS, if you want to use a skill and also use context clues from other players (like what Orlando and Ace) had already said about the creature, that will help your chances.  This is for future reference.  All you have to do is phrase the idea in your post.  Even if you use a skill it can still be described in your post when it is your action.

2nd-the collaboration part here of Ace and Kirby is good.  Often the idea, and just like this, pop up during battle, and often mechanical initiative gets in the way, just like now.  The way to do it is to communicate in game with characters to your intent, take a moment or hero point to align and set up your said collaboration.  "Hey Ace, on my mark let go." type of thing.  Working together is a great way to stay alive.  Just remember that often team work has to be set up, which means you might need to take some extra steps to make it happen in the order/initiative of the game.

3rd-The creatures turn was to escape the chains. JonKae has now gone (all though you guys wouldn't know what he is doing,  cuz you can't see him). It is now Kirby's turn (with hero point used, and keep track of Actions)

4th-After Kirby goes it will be Max, Orlando, Ace and Xuan all at once if you have enough actions.
This message was last edited by the GM at 09:01, Sun 15 June 2014.
Xuan Tien John Wu
player, 668 posts
Call Sign: TSUNAMI
Sun 15 Jun 2014
at 09:04
  • msg #386

Re: OOC 3

All good stuff Seeker.

But who has more than 4 CA's? Unless I miscounted...
Max Jackson
player, 1149 posts
Call Sign: Cool Hand Luke
Sun 15 Jun 2014
at 09:47
  • msg #387

Re: OOC 3

If were on the forth action this round than Max is done for this round. Sense Max only has three actions per round.

I read through the posts and found what Ace and Tibbs said out loud about the creature and it's possible weaknesses. Face (head) in regards to the skin. This creature is doing some powerful elemental trickery without even damaging his own skin in the process. Great trick at least how Max see's it!

Funny thing about elements. The opposite of one element or a combination of the other three elements often does the most damage to said element in play.
Seeker of Truth
GM, 1110 posts
Sun 15 Jun 2014
at 15:59
  • msg #388

Re: OOC 3

you could if you boosted up.
Max Jackson
player, 1150 posts
Call Sign: Cool Hand Luke
Sun 15 Jun 2014
at 16:24
  • msg #389

Re: OOC 3

In reply to Seeker of Truth (msg # 388):

How does one boost up?
Seeker of Truth
GM, 1112 posts
Mon 16 Jun 2014
at 07:11
  • msg #390

Re: OOC 3

many of you have powers that increase stuff.  Everyone except ACE,  well he does, its just way different.  It is using a power to enhance your self.  There are traits or stats when pumped up with power change hit points, attack, skill usage, damage, number of attacks etc.

Tsunami uses chi and chakra manipulation to move and gain more power.
Seeker of Truth
GM, 1113 posts
Tue 17 Jun 2014
at 20:08
  • msg #391

Re: OOC 3

Kirby I need a damage roll and further description.

And then everyone I need a Strike Rank Roll.  We are moving on to Round 2
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