Character Creation.   Posted by Magnus the retired.Group: 0
Magnus the retired
 GM, 9 posts
Sat 18 Jun 2011
at 20:25
Character Creation
We will be using Runequest Stats
Str
Con
Siz
Dex
Int
Pow
Cha

You will be able to use the point buy at 48pts following the rules of the BRP page 19 or roll random 3d6+6.

You may roll all stats and apply them where you want. Lowering and trading stats is also possible following the rules.

We will not be using the education statististic or EDU stat.

Pros and Cons, point buy will give all around higher averaged stats, but the roll method could give you a couple of over all higher stats, and lower of course.

This message was last edited by the GM at 17:23, Mon 11 July 2011.

Seeker of Truth
 GM, 46 posts
Mon 18 Jul 2011
at 04:52
Re: Character Creation
Here is the book break down of rules and parts that we are using from each book.


Epic Level Campaign Powers Points

Stats-Ruequest II

Powers-BRP/Super World and a modified version of RQII's sorcery for magic powers.

Combat System-Runequest II, with hitpoint location

Skills-Runequest II system for skills, but using the skill professions of BRP and Superworld in place of the Background portion of RQII. This skill list will be a combination of BRP, Superworld and appropriate RQII.  See the character sheet for a modified version of the common skill list.

You find a profession you like, or make up a profession and choose advanced skills and common skills that would fit in your profession.  I will compare your profession to an existing one and assign your skill bonuses.  You will then get Veteran skill points to add freely.  Any advanced skill you want not on your list will be chosen just like RQII, 10pts to buy and then add your free skill points to the total. Skills can not go over 99% when adding skill points, except in special circumstances based on your profession only.  They can be raised above 100% through game play.

Equipment-BRP-RQII-Superworld

This message was last edited by the GM at 20:39, Mon 18 July 2011.

Seeker of Truth
 GM, 52 posts
Tue 19 Jul 2011
at 03:37
Re: Character Creation
Veteran Starting in RQII as it pertains to our game.
You get:
 450 skill points
 5X starting money
 6 hero points, and through the course of play you can learn a Heroic ability.
 You don't start with a Heroic ability but you have enough hero points to learn
 one once it becomes available.
Seeker of Truth
 GM, 53 posts
Tue 19 Jul 2011
at 05:06
Re: Character Creation
Common Skills and their stat pairs that create their base percentage:

Athletics= str+dex
Brawn=  str+siz
Computer/Technology use=  Intx2
Drive= Int+Dex
Education= Intx2
Evade= Dex x 2
Evaluate/Appraise= Int+Cha
First Aid=  Int+Dex
History/Culture (Own)= Intx2
Influence=  chax2
Insight=  Int+Pow
Perception= Int+Pow
Persistence=  Powx2
Resilience=  Conx2
Sleight= Dex+Cha
Status/Reputation= Cha+Pow
Stealth= Dex+Int
Swim=  Str+Con
Throw=  Dex+Int
Unarmed=  Str+Dex

This message was last edited by the GM at 05:11, Tue 19 July 2011.

Seeker of Truth
 GM, 70 posts
Thu 28 Jul 2011
at 06:11
Re: Character Creation
The following is a list of Advanced Skills found in the RQII and BRP. We will use the most appropriate skill description from either book.  This is not a total list, many technical, science, knowledge and lore skills will be personal to your character.  There are a few suggestions in the BRP for specific examples.  I have put the skills that effect powers at the end of the list


Acrobatics
Art
Bargain
Boating
Command
Commerce
Courtesy
Craft
Culture Specific
Demolitions
Disguise
Engineering
Etiquette
Fast Talk
Fine Manipulation
Gambling
Gaming
Healing
Heavy Machines
Knowledge
Language
Lore (Cults, Mysticism, Spirits, etc.)
Mechanisms
Medicine
Oratory
Perform
Persuade
Pilot
Play Instrument
Projection
Psychotherapy
Repair
Research
Ride
Science
Seduction
Shiphandling
Status
Strategy
Streetwise
Survival
Teach
Teaching
Technical Skills
Track
Martial Arts
Weapons


Extra Energy
Meditation
Spirit Walking
Spirit Binding
Manipulation
Fly