Re: Mutant Powers
I pitched that power presented, but the GM was happier with the idea I'd come up with previously (namely roll a d20 & consult the 'Dimension Chart' I made (1 = Crit Success, 18 various dimensions & possible corresponding powers, and a 20 = 'Crit Fail') and then the GM or I can figure out a fitting power. The power lasts 1 day.)
We added: If Element Zero returns to that dimension, he won't pick up the 'power aspect' again. It's only a 1-shot to each dimension, thus requiring visiting more random dimensions.)
I'm pretty happy with that.
(His other powers are:
Height Str B, Dimensional Travel - Device, Regeneration, Revivification,
so this Mutant Power really can make this character more 'interesting', IMO.)