Bonespike:
The "Fastball Special" is useful but the thrown PC also takes damage from striking the target. It might be half damage, I am not 100% sure. I know a move-thru is half damage taken by the attacker.
Actually, most of them were from comics.
And of course, it wouldn't make sense to hurl someone that would get hurt by getting thrown / impact. That's why Colossus throws Wolverine (fast regenerate), Beast (tumbles), or Nightcrawler (who teleports but keeps his momentum).
I'd treat a Fastball Special 'power stunt' as follows:
+ both teammates would need it as a level up
+ both teammates would have to hold actions to go on same phase
+ on the throw phase, throwing teammate chucks & gives thrown hero move bonus, velocity bonus, and optionally 'flight/jump' equivalent for a few phases (depending on distance)
+ on the following phase, the thrown hero could attack with velocity bonus, surprise attack (if unseen/unobserved), maybe a chance to lower (or totally negate) any damage from landing, or similar.
For V&V games that really go for awhile, I'd want to ENCOURAGE teams to develop power stunts as a team, mix moves with eachother, and so on.
I don't think I'd give villain groups team up abilities, unless that's their specific power set.
In the game I'm in, we have a cat-hero would is superstrong and a rubber hero who is superstrong, and both have special abilities related to falling. So maybe they could throw eachother, or better yet throw a flyer or similar...?
*Actually, Oscillator can absorb kinetic damage, so theoretically Osc could hold an action and be thrown into a bunch of villains, dishing out damage AND absorbing the damage he takes!!*
Hey, thanks for the idea!
(Will have to wait for later tho, Osc just got KO'd. Meh)