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VnV Rules Discussion.

Posted by The GuardianFor group 0
The Guardian
GM, 4 posts
Wed 23 Nov 2011
at 03:34
  • msg #1

VnV Rules Discussion

A place to talk rules.
PhaseBlazer
player, 10 posts
HP 35/35 PR 80/80 LvL 10
Acc+3/7 Dam+3 Flames 2d12
Sat 26 Nov 2011
at 19:59
  • msg #2

Re: VnV Rules Discussion

And in at Number One is...

COMBAT TABLE CHOICE

If the combat table says that the chance to hit is reduced to 0

(for example, Ice powers v/s Flame powers or vice versa)

Do you rule that as 'immunity' (there is no chance to hit) or do you rule that an ACC bonus takes the chance to hit back into the positives.

It's sad, but I can't actually remember what I did for certain, although I do think I used to allow Accuracy to count (so a +3 to hit would give you a 3 or less chance if the defence was a 0).
This message was last edited by the player at 01:32, Sun 27 Nov 2011.
Shimakaze
player, 8 posts
Sun 27 Nov 2011
at 01:16
  • msg #3

Re: VnV Rules Discussion

Yeah, this was one of the places we used to have problems whilst playing, back in the day.  You have a non-corporeal character being hit by Joe Marksman with a bow... or a gun... and they're non-corporeal.  But Joe has +4 accuracy and has trained up to +3 more with the weapon and is 10th level...

Always struck me as silly, but that was the rule as we interpreted it.
PhaseBlazer
player, 12 posts
HP 35/35 PR 80/80 LvL 10
Acc+3/7 Dam+3 Flames 2d12
Sun 27 Nov 2011
at 01:32
  • msg #4

Re: VnV Rules Discussion

I agree to a degree, you can say 'pinpoint accuracy, skillfully hitting weak points, etc' for some defences, but for Non corporeal???

However as the rules are written you can actually be Non corporeal AND still attack! LOL

So perhaps it's a fair balancing factor? In particular HtH is hard done by against a lot of defences, not to mention the crippling 5 or less to hit to start with (Which I do recall I altered to 8 or less).
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