RolePlay onLine RPoL Logo

, welcome to [Zaibatsu] Neon Tokyo

19:48, 2nd May 2024 (GMT+0)

Neon Lounge (OOC)

Posted by WintermuteFor group 0
Player 6
player, 1 post
Sat 2 Jul 2011
at 21:16
  • msg #20

Re: Neon Lounge (OOC)

Looks like I'll be joining Player 5 on the second team.
Agent 19
player, 2 posts
Sun 3 Jul 2011
at 05:29
  • msg #21

Re: Neon Lounge (OOC)

Player 3 / "Agent 19" ready.
Nomura Kimihiko
player, 6 posts
Sun 3 Jul 2011
at 14:49
  • msg #22

Re: Neon Lounge (OOC)

As is your resident hacker.
Jenkins
player, 5 posts
Kuruma
Sun 3 Jul 2011
at 15:28
  • msg #23

Re: Neon Lounge (OOC)

Jenkins the driver is more or less ready to drive.
Wintermute
GM, 8 posts
Sun 3 Jul 2011
at 17:11
  • msg #24

Re: Neon Lounge (OOC)

seems to me team 1 is done. the first misson briefing will be up tomorrow. Zou might choose a yaibatsu and engage in smalltalk until then. Plazers 5 and 6 will help design threats for this scenario until there's one more player for team 2.
Nomura Kimihiko
player, 7 posts
Sun 3 Jul 2011
at 17:41
  • msg #25

Re: Neon Lounge (OOC)

I'll try to log on at some point tomorrow, but it being the 4th (a holiday for us in the USA) I won't be online as often as I would normally.
Rin Inuro
player, 4 posts
Mon 4 Jul 2011
at 04:09
  • msg #26

Re: Neon Lounge (OOC)

Also set and ready to go.

Any thoughts on the Zaibatsu we want to go with?

A quick read through makes one side or the other of the Haruna Biotech/Makita Genetics conflict seem appealing.

Likewise corporate thuggery on the behalf of Oshima or Yoshiko might have some interesting tasks, the former due to the assumption that the entertainment/nightlife industry would seem to be populated with interesting/snake-like people and the latter because there's just something that strikes me as funny about undertaking espionage over cereal and shampoo.
Agent 19
player, 3 posts
Mon 4 Jul 2011
at 05:08
  • msg #27

Re: Neon Lounge (OOC)

Off that list, I'd lean towards Makita or Yoshiku (The later would make Agent 19's quarters look... Odd.)
Jenkins
player, 6 posts
Kuruma
Mon 4 Jul 2011
at 08:10
  • msg #28

Re: Neon Lounge (OOC)

Working for Yoshiko sounds fun!  (Doing strong-arm for the shady tooth-paste seller).  Oshima might be good, too: dealing with show-folk and the night-scene.  Collecting the debt for Ellis-Itami also sounds interesting: repossessing assetts and chasing down defaulters.

It might also be interesting to work for an emerging Zaibatsu: one entering markets aggressively, in direct competition with one or more established corporations (i.e. work for an underdog with a USP but a small operation and fairly large debts -- I suspect independent market entrants are few and far between in this setting, though).

As hired guns, I don't suppose we'll spend too much time singing a company song; one Zaibatsu should pay as well as another and it wouldn't do to have any particular loyalty (other than money) in case one finds ones' self on the losing side or, worse still, fired and unable to find Ronin work due to too close an association with one employer.
This message was last edited by the player at 09:56, Mon 04 July 2011.
Wintermute
GM, 9 posts
Mon 4 Jul 2011
at 14:53
  • msg #29

Re: Neon Lounge (OOC)

Yoshiko it is then.

The first mission will eb up shortly.

Things to keep in mind:
- firearms are not openly carried in Japan, even in 2030
- keep a low profile
- be polite
Agent 19
player, 4 posts
Mon 4 Jul 2011
at 15:32
  • msg #30

Re: Neon Lounge (OOC)

How about melee weapons?
Wintermute
GM, 11 posts
Mon 4 Jul 2011
at 15:45
  • msg #31

Re: Neon Lounge (OOC)

Everything the police doesn't see is fine.
Wintermute
GM, 13 posts
Mon 4 Jul 2011
at 17:43
  • msg #32

Re: Neon Lounge (OOC)

Firearms skill: you need to choose one from: Auto Pistol, Riotgun (includes Riot Pistol), Bullpup, Flamer (includes Dragon), Laser.
Wintermute
GM, 14 posts
Mon 4 Jul 2011
at 18:13
  • msg #33

Re: Neon Lounge (OOC)

Also, please roll 20d6 with "record each die" checked so I don't have to wait for hidden rolls. >:)
Wintermute
GM, 15 posts
Mon 4 Jul 2011
at 19:34
  • msg #34

Re: Neon Lounge (OOC)

*also*, feel free to post in the in character thread.
Agent 19
player, 7 posts
Tue 5 Jul 2011
at 04:57
  • msg #35

Re: Neon Lounge (OOC)

Wintermute:
Everything the police doesn't see is fine.


Hrm. Mind if, in that light, I added 'two knives' to my equipment list?
Rin Inuro
player, 7 posts
Tue 5 Jul 2011
at 05:13
  • msg #36

Re: Neon Lounge (OOC)

In reply to Agent 19 (msg #35):

That reminds me.  Did Yoshiko pony up a "head-set radio and a handgun" to us when we were hired on?
Wintermute
GM, 18 posts
Tue 5 Jul 2011
at 17:17
  • msg #37

Re: Neon Lounge (OOC)

no ponying. Changing the equipment is fine for now, but there is no real need to ditch that nice katana as it can be disguised easily enough. So, I'll let you have knives as well as the blade.


In other news, we have a third player for team Two. You can start discussing character archetypes if you like, or we can wait for a fourth player.
Player 5
player, 2 posts
Tue 5 Jul 2011
at 20:55
  • msg #38

Re: Neon Lounge (OOC)

I'll happily play the muscle (samurai/assassin) or an investigator type (ninja/cop/investigator).
Player 6
player, 2 posts
Wed 6 Jul 2011
at 02:10
  • msg #39

Re: Neon Lounge (OOC)

...I don't think I actually care what I play as, so I guess we'll have to see what Player 7's interested in and work from there.
Player 7
player, 1 post
Wed 6 Jul 2011
at 17:03
  • msg #40

Re: Neon Lounge (OOC)

Hi all.  I'll probably lean towards hacker most likely...maybe a street medic but i'm flexible.  I've read the normal cyberpunk rules but i'm trying to catch up on the Zaibasu ones posted on the linked site.  Will have a better idea of what I want to be later this evening I think.
Player 6
player, 3 posts
Wed 6 Jul 2011
at 23:10
  • msg #41

Re: Neon Lounge (OOC)

Out of curiosity, how much interaction should Team Two be planning on having with Team One?  Should we be planning on working together, competing, trying to take each other out...?
Wintermute
GM, 20 posts
Thu 7 Jul 2011
at 06:20
  • msg #42

Re: Neon Lounge (OOC)

Your guess is as guud as mine. ;) If you want interaction, you will have interaction. As of now, some minor crossover is planned, but no direct contact. You can pick the same zaibatsu or a different one.

Team One, it's about time to decide who the team leader is.
This message was last edited by the GM at 06:22, Thu 07 July 2011.
Player 7
player, 2 posts
Sun 10 Jul 2011
at 00:10
  • msg #43

Re: Neon Lounge (OOC)

Okay Team 2, you guys know what you want to be?  I think i would like to go with a street doc character if it will fit into the game?  Perhaps with some tech skills...  but still flexible if we need something else.
Player 6
player, 4 posts
Sun 10 Jul 2011
at 00:43
  • msg #44

Re: Neon Lounge (OOC)

Well, we can choose enough skills that we could probably all cover two areas (if we play our cards right), say like:

Muscle/driver
Street doc/hacker
Con man/investigator

Or something to that effect.
Sign In