Mission Catagory ~ Raid Supply Convoy
The Eridani's have located a Combine supply convoy and are ready to raid it. Opposition is observed at (8) Contacts. At least (4) are transport vehicles, and (2) are combat units. (2) Units are 'unknown' 1-3 = Transport / 4-6 = Combat
Transports (roll d6)
1-4 = J-27 Ordance Transport w/Trailer (10 Supply Points of 'bulk' goods/1 ton per supply point)
5-6 = Tracked APC (10 Supply Points of 'fine' goods/200 pounds per supply point)
Each point of damage above and beyond what you need to 'kill' the vehicle will damage one supply point.
Combat Escorts (roll d6)
1 = Scorpion Light Tank
2 = Scorpion Light Tank (SRM 6 Variant)
3 = Striker Light Tank
4 = Vedette Medium Tank
5 = Goblin Medium Tank w/ Infantry (Regular Rifle)
6 = Manticore Heavy Tank
Units available for the raid is limited at this time. Captain Garabaldo, draws as many units as he believes he can spare for the mission from the garrison on the base.
Primary Objective ~ Deny Supplies to Draconis Base. (+2 Prestige if none of the transport units escape)
Secondary Objective ~ Secure Supplies for Eridani Use. (+1 Prestige for every 10 supply points captured/recovered for Eridani)
Tetriary Objective ~ Withdraw from operations intact. (+1 Prestige if no Eridani mechs/vehicles are lost)
(+1) Prestige for capturing Combine Combat vehicle
(-1) Prestige for losing Commando, Locust, 411 or 412
(+1) Prestige for capturing Combine Transport vehicle
(-1) Prestige for for every (2) Eridani Transport units lost
(2) Base Scenario Points
(2) Rank Bonus
You may spend up to (4) of the units Prestige points for additional Units for this mission.
Available Units
(1) Point for Eridani Commando-2D
(1) Point for Eridani Locust-1V
(1) Point for Pegasus 411
(1) Point for Harasser 412
(1) Point for (2) Ferret Ground Support Combat Runs
(1) Point for One Infantry Squad and Transport (VTOL/Hover/Track)
(0) Points for one tracked unit (no infantry)
Conventional units available are drawn from the units listed at
link to a message in this game
The Commando will appear (5) Battletech rounds after contact with the Combine Convoy
Tracked APC's will appear (10) Battletech rounds after contact with the Combine Convoy.
All units are presummed to have a gunnery roll of 4+ and a Drive/Pilot roll of 5+ unless otherwise noted. Infantry Battletech gunnery is noted by experience.
Baker and Foxtrot squads have gunnery values of 3+
All other infantry squads have gunnery values of 4+
(Infantry will be required to secure and move supplies captured)
From a roleplaying point of view, Tony decides what goes. From a practical point of view, all of the players should have some input on what they want to take into the fight.
This message was last edited by the GM at 13:28, Sun 14 Aug 2011.