Making exchanges were always a tricky thing.
You had two groups who's natural inclination was to shoot each other, trying to suppress those inclinations. For at least as long as you needed to finish the exchange.
This exchange was suppose to be bloodless though. The Combine wanted a cermonial sword of some sort back, that they considered important, and Nate wanted Pegan and the salvage team back.
The exchange was suppose to take place out on a little used road. No one was suppose to shoot each other was the theory that was worked out.
| "Okay People. It's suppose to be a nice simple swap. The Dracs are on one side, were on the other. They have an APC with our people waiting for pick up. Corporal Bailey will drop in to swap the sword for our people, and bug out after the swap is completed. The Dracs withdraw with their sword, we withdraw with our people. No one shoots unless we get shot at first."
|
Map
http://artzone.daz3d.com/azfil...8pl6rzwoym2-full.jpg
Situation: The Draconis Combine has captured the Liason Officer assigned to the Eridani's along with a salvage team. A trade has been arranged to swap the Eridani personnel, for a ceremonial sword captured from the convoy. An Draconis APC will be present with the captured Eridanis ready to swap for a sword that will be bought in by an Eridani VTOL. Once clear the Combine's company of mechs will withdraw north to their base, the Eridani's will withdraw south towards their base.
Setup:
The Combine commander is roughly 100 meters north from the APC with the Eridanis. The rest of the Combine mechs are set up North of his position.
The Eridani commander is roughtly 100 meters south from the APC with the Eridanis. The rest of the Eridani mechs set up South of his position.
Options:
There are no options on for this scenario.
Primary Objective:
Complete the swap and recover the Eridani personel (worth one prestige and 15 unit experience points)
Secondary Objective:
Honor the terms of the truce, and do not fire on any combine mechs unless fired upon (worth one prestige and 10 unit experience)(+0 Prestige/10 unit experience ~ Complete for negotiations/Failed on Withdrawl)
Tertiary Objective:
All of the Eridani mechs can be fully repaired with only their assigned repair pools (worth one prestige and 5 unit experience)
Rolls. . .
Intiative for this mission will be
Intiative TN+2. You must exceed your base intiatve roll by +2, to gain initiative.
Caitlin and Devlin need a 6+ to gain initiative. Everyone else needs a 7+.
Crispin also needs to make a Tech-Use Roll, to make use of the Raven's EW. A successful roll will give him information on...(
Pick One)
Scan the Enemy units for variants / modifications (Base TN)
Scan the for general presence of units West/North/East of current map (Base TN)
Scan the enemy bunkers on the North Map (TN+1)
Scan the enemy bunkers on the South Map (TN)
Scan the APC for Salvage crew (you must be within 5 hexes of APC) (TN+2)
Record the events taking place as evidence of a double cross (Auto)
You may suggest your own use to use the Raven's EW for.
Wild Stallions' Mechs |
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Command Lance |
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Callsign | Summary | Armor | Internals | Criticals |
---|
Nate
G4 / P5
+1 AC | Move 4/6/4
Heat Sinks 12
Weapons
LA L Laser
LT S Laser
RA AC/10
RT Ammo 10
| H 9
CT 23 (4)
RT 17 (3)
LT 17 (3)
RA 14
LA 14
RL 20
LL 20 | H 3
CT 16
RT 12
LT 12
RA 8
LA 8
RL 12
LL 12
| H
CT
RT HS HS Ammo
LT HS HS S-Laser
RA S U AC/10 (x8)
LA S U L-Laser
RL H U L F JJ JJ
LL H U L F JJ JJ
|
Devlin
G4 / P5
+1 Intiative | Whitworth-1s
Move 4/6/4
Heat Sinks 17
Weapons
H ~ ML
RA ~ ML
LA ~ ML
LT ~ SRM 6
LT ~ Ammo (15)
| H 9
CT 17 (7)
RT 14 (6)
LT 14 (6)
RA 12
LA 12
RL 20
LL 20
| H 3
CT 12
RT 10
LT 10
RA 6
LA 6
RL 10
LL 10
| H ML
CT
RT HS HS HS HS HS
LT HS HS S6 (x2) Ammo (x1)
RA S U L ML
LA S U L ML
RL H U L F JJ JJ
LL H U L F JJ JJ
|
Thanos
G4 / P5
+1 Edge | Blackjack-1DB
Move 4/6/4
Heat Sinks 17
Weapons
RA ~ LL
LA ~ LL
| H 9
CT 18 (9)
RT 17 (5)
LT 17 (5)
RA 14
LA 14
RL 22
LL 22
| H 3
CT 14
RT 11
LT 11
RA 7
LA 7
RL 11
LL 11
| H
CT
RT HS HS HS HS HS
LT HS HS HS HS HS
RA S U LL
LA S U LL
RL H U L F JJ JJ
LL H U L F JJ JJ
|
Amos
G4 / P5
+1 Edge | Panther-9R
Move 4/6/4
Heat Sinks 14
Weapons
RA ~ PPC
CT ~ SRM4
LT ~ (25) Ammo
Hoff HS (x1)
| H 9
CT 14 (7)
RT 10 (5)
LT 10 (5)
RA 10
LA 10
RL 12
LL 12
| H 3
CT 11
RT 8
LT 8
RA 6
LA 6
RL 8
LL 8
| H
CT
RT HS HS HS HS
LT HS HS HS HS Ammo (x1)
RA S U L H PPC (x3)
LA S U L H
RL H U L F JJ JJ
LL H U L F JJ JJ
|
Crispin
G4 / P5
Tech-use 5+ | Raven-1X
Move 5/8/0
Heat Sinks 10
Weapons
RA M Laser
RA M Laser
RT SRM 6
CT (15) Ammo
LT EW Suite
| H 8
CT 12 (4)
RT 11 (2)
LT 11 (2)
RA 5
LA 5
RL 10
LL 10 | H 3
CT 11
RT 8
LT 8
RA 6
LA 6
RL 8
LL 8
| H -
CT Ammo
RT S6 (x2)
LT EW (x4) Ammo
RA S U ML ML
LA S U
RL H U L F HS HS
LL H U L F HS
|
Gregory
G4 / P5
+1 Edge | Firestarter-H
Move 6/9/6
Heat Sinks 11
Weapons
CT Hoff HS (x1)
RA M Laser
LA M Laser
CT M Laser
RA Flamer
LA Flamer
CT Flamer
| H 9
CT 15 (6)
RT 11 (5)
LT 11 (5)
RA 12
LA 12
RL 16
LL 16 | H 3
CT 11
RT 8
LT 8
RA 6
LA 6
RL 8
LL 8
| H -
CT Flamer Flamer
RT JJ JJ JJ MG Ammo
LT JJ JJ JJ MG
RA S U L ML Flamer
LA S U L ML Flamer
RL H U L F HS
LL H U L F HS
|
Caitlin
G4 / P4
+1 Edge | Valkyrie
Move 5/8/5
Heat Sinks 10
Weapons
RA ~ ML
LT ~ L10
RT ~ Ammo (12)
| H 8
CT 14 (4)
RT 12 (2)
LT 12 (2)
RA 9
LA 9
RL 12
LL 12
| H 3
CT 10
RT 7
LT 7
RA 5
LA 5
RL 7
LL 7
| H
CT ML JJ
RT HS HS L10 (Ammo)
LT HS HS L10 (x2)
RA S U L ML
LA S U L H
RL H U L F
LL H U L F
|
Experience
16 xp Unit experience (Objectives and (1) Turrets)
1xp for Gregory (Remembering RP Plot)
1xp for Caitlin (Suggestion to resolve primary objective)
2xp for Crispin (Resolving Hostage situation, completing primary objective)
1xp for all Characters (Secondary objective)
This message was last edited by the GM at 20:02, Tue 13 Sept 2011.