For the record, (those of you that know me from other campaigns) know that i like to tinker with rules... ALOT. Not to the point that they're broken but they're interesting.
I'm hoping to make this a roleplaying game and as such i'm going to stay away from alot of 'stock' books and stuff. less is better, simplier is better. It keeps me from being confused.
New 'stuff' to play with has always been a focus of the game though. So you can expect things like the new EW installed on 411 to come into play now and then.
Crispin take a good look at the EW section for the Pegasus. I'm still tweaking them, a little but for the moment they look okay to me, subject to typo corrections, they're at least ready to play test.
I've assigned everyone 'roles' they're expected to work with in the scope of their role in the tank. In 'unit operations' NPC allies will be assigned to you to play out as well.
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Next thing i plan to work on... character sheet approval and commander options stuff like what you can spend prestige/reputation points on. Things like calling down artilary support or something.
This message was last edited by the GM at 17:24, Mon 18 July 2011.