Re: grrrr...
Okay, I've made you people suffer through five turns of Kitty Troopers. We're over the half way point to finished (Half the Combine troopers are taking dirt naps/retreated) What's the players verdict on the rules I'm using?
As noted, I'm trying to keep the scenario simple as you digest the differences between this and battle tech. It's similiar, but there are enough differences that you have to account for some notable tactical differences.
I'd like to put a 'dodge' action in there to improve life expectancy. Other wise the rules are feeling workable and complete and much better than either mechwarrior or battle troopers by themselves.
I'm not going to 'force' out of combat on the characters but if it's appropiate, I'm not going to hide from it either. If the mechs need a round off infantry combat to make some money for repairs or what not, they're useful.
Thantos, how's it going, your issues clearing up? Do we need to sit you out for the next scenario?
Question, Now that we've filled out the bugs on how the game is going to work, should we add a player or two?
We have room, and it would fill out the 'company' more.
This message was last edited by the GM at 23:26, Sun 20 Nov 2011.