Re: Where we are... what i'm waiting for...
Okay...
It's common knowledge to some of you, not so common knowledge to others.
For those of you that were in Mac's game that were battle master, or played under Lings unit, its no surprise to you how things work, for others it might be an epithany.
Bigger... is not always better in the campaign.
Combat scenarios are actually based on the size and competance of the player force. The larger you are, the less able your character is likely to be and the more 'weight' the opposition has to generate it's force.
So while it might SEEM like a good idea to get as large as you can as quickly as you can, youre actually sacraficing character development to put a bad pilot in a good mech, and scaling up the opposition to provide an able challenge to the Eridani's.
For those of you that played with... and against... Ling. You know that her unit was literally the smallest and lightest unit among the mercs in Macs game, but when it came down to playing out a mission they regularly were under estimated because of their weight and their talent was over looked. They were feral nasty little beast that ton for ton were tough to beat on 'equal' footing and rolled over things easily in the mission constraints that mac used.
The Battletech portion of the Eridani missions are similiar. The larger the Eridani are... the larger the Combine will be.
So...
For new players, keep that in mind when you pick out your mech.
For old players, just something to keep in mind, when eventually, battlefield salvage starts showing up in the auction, weigh what youre trading in against what youre getting. Ton for Ton is it really an improvement that's worth the increase you'll be dealing with in the Op Force.