Pvt. Darius Lyran:
If I understand correctly how to burst, I roll three shots for each burst, each at a successively higher by two. So, 5 7 9 TNs in my case. I then rolled for all three hit locations on each of them. Dogs one, two, ten and twelve.
Not quite. Do not forget, that normal short range combat is +2 to Ranged combat.
According to the table, your Assault Rifle, is a 15/6 Burst. That means youre at a -1 modifier for every 6 bullets above one that you use. (that seems really high, i really need to confirm these stats by the next mission.)
So if your base is 5 + you add 2 for short range + 1 for the recoil of a three round burst = tn 8+
You roll ONCE, to resolve the burst attack. You do an extra wound up to the MoS (Margin of Success/How well you hit).
So when you do a 3 round burst at dog one... you spend 2 action points to do it and roll
15:29, Today: Pvt. Darius Lyran rolled 5 using 2d6. Burst- dog one: shot two.
All the shots miss.
When you spend 2 action points to do a 3 round burst at the next one and roll.
15:29, Today: Pvt. Darius Lyran rolled 12 using 2d6. Burst- dog one: shot three.
You have a MoS of 6 (12 what you rolled - 8 what you need = 6 MoS) You do your base of 4L damage plus 2 damage for firing the extra two bullets. You do 6L damage with this three round burst at the target.
You only have 7 action points, so at most, youre only going to be able to engage (3) dogs.
So... I'm going to scrub all those dice rolls you just made, since you had an imperfect understanding of burst fire. You may roll again picking your targets and saying how many bullets youre using, or throw the grenade. (3ap to ready, and 4ap to throw it up to 4 hexs, at the moment the grenade looks to be more capable of making doggy parts given how closely packed they are.)
This message was last edited by the GM at 22:35, Tue 03 Jan 2012.