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09:54, 7th May 2024 (GMT+0)

M6:  Operation - Home Run - Bravo.

Posted by KittenFor group 0
Pvt. Wu Feng Juntuan
player, 54 posts
Fri 30 Dec 2011
at 14:43
  • msg #27

Re:  M6:  Turn 1

Wu waited silently in his position.  The dogs would be handled by the grenades and the short ranged weapons of the trio in front of him.  His job was to eliminate the more dangerous ones seeing as he only had very limited ammo.  Holding his fire he scanned the area for proper targets and listened to make sure someone hadn't gone and snuck up on them remaining on overwatch.
Pvt. Althea McCormic
player, 68 posts
Fri 30 Dec 2011
at 15:20
  • msg #28

Re:  M6:  Turn 1

with the explosives set up, Althea knew that bolting was the most important thing, she cleared off the path and rushed back towerd the others through the woods.


init: 7 vs Physical 3 (tn 5+)

all 6 AP spent to run.

Kitten
GM, 1362 posts
Fri 30 Dec 2011
at 15:28
  • msg #29

Re:  M6:  Turn 1

Dispite the lack of visual confirmation, the sheer volume of growls and howls as the dogs make their way through the wintergreen forest quickly hints at how large the pack is.

For the moment there was nothing to do (unless you want to fall back together?) except wait for them to emerge from the woods.

http://www.angelickitten.com/rpol/mw/Turn1e.jpg
Pvt. Claudia Tiberius
Player, 12 posts
Doc
Infantry
Fri 30 Dec 2011
at 15:30
  • msg #30

Re:  M6:  Turn 1

Doc nods approving at Althea's pace to evade the pursuit of the pack of dogs, from the sounds of it, there were... an awful lot of them.  She gives Claymore a glance to see if he wants to hold the line here or fall back with Althea.




Will mirror Claymores decision to stand and fight from here, or fall back.

10:32, Today: Pvt. Claudia Tiberius rolled 8 using 2d6. Intiative. (Success)
This message was last edited by the player at 15:32, Fri 30 Dec 2011.
Pvt. Darius Lyran
player, 12 posts
Sun 1 Jan 2012
at 23:01
  • msg #31

Re:  M6:  Turn 1

In answer to Claudia’s searching look, there is a single soft report from the barrel of Darius’ rifle as he lets loose two decisive pulls of the trigger, sending hot lead streaking towards a target in the middle distance. The gun making some noise, but distorted so as to be hard to locate by sound alone.

In the distance, the dog he was targeting is hit by both rounds, pink spray falling down across the snowy terrain behind it. The first shot hitting it high on the shoulder, the second sending it tumbling to the ground with nothing but a brief whimper.

Turning his eyes from the scope, he looks towards Doc and says, “They sound too spread out. They must be trained,” sotto voce and then starts to back pedal, keeping his eye on the sight.




16:55, Today: Pvt. Darius Lyran rolled 8 using 2d6. Shot two (2 ap).
16:55, Today: Pvt. Darius Lyran rolled 5 using 2d6. Shot one (2 ap).

Spend remaining 3 AP to start back pedaling to put extra hexes between Claymore and dogs.

(Did I do this right? I believe 5+ hits, so 5 would hit, right?)
Kitten
GM, 1400 posts
Mon 2 Jan 2012
at 00:02
  • msg #32

Re:  M6:  Turn 1

Your first shot is a free over watch shot.

Your second shot took two action points.

If youre backing away three hexs, you need to tell me in what direction or your new position.  (you still have 2 ap left)

You should also roll 2d6, to determine location on the dog, for each hit.
Pvt. Darius Lyran
player, 13 posts
Mon 2 Jan 2012
at 00:13
  • msg #33

Re:  M6:  Turn 1

I have no idea where I should get the proper locations based on the rolls..

18:07, Today: Pvt. Darius Lyran rolled 3 using 2d6. Hit location (2).
18:07, Today: Pvt. Darius Lyran rolled 8 using 2d6. Hit location (1).

Fire third shot at dog eight:

18:12, Today: Pvt. Darius Lyran rolled 5 using 2d6. hit location (3).
18:12, Today: Pvt. Darius Lyran rolled 8 using 2d6. shot three (2 ap).

Move 2 hexes to 0813- if that shot isn't available move to 0811 with the 2ap.
Kitten
GM, 1401 posts
Mon 2 Jan 2012
at 00:51
  • msg #34

Re:  M6:  Turn 1

This is a uninjured dogs 'life' chart

12 - 11 - 10 - 9 - 8 - 7 - 6 - 5 - 4 - 3 - 2 - 1 - 0 - Dead
+0   +0 - +0  +0  +0  +1  +1  +2  +2  +2  +3  +3  ** - Dead
 9    9    9   9   8   8   7   7   6   6   5   4   0 - Dead





After shooting it once, with your rifle that does 4L damage (4 lethal points of damage) at location '8' it looks like...

12 - 11 - 10 - 9 - 8 - 7 - 6 - 5 - 4 - 3 - 2 - 1 - 0 - Dead
+0   +0 - +0  +0  +0  +1  +1  +2  +2  +2  +3  +3  ** - Dead
 9    9    9   9   8   8   7   7   6   6   5   4   0 - Dead


It's badly hurt, it's action points drop to '6' instead of '9'.
It's adjustment to do anything is a penalty of +2 because it's hurt.




After shooting it again, at location '3' it looks like...

12 - 11 - 10 - 9 - 8 - 7 - 6 - 5 - 4 - 3 - 2 - 1 - 0 - Dead
+0   +0 - +0  +0  +0  +1  +1  +2  +2  +2  +3  +3  ** - Dead
 9    9    9   9   8   8   7   7   6   6   5   4   0 - Dead


It goes down in a heap, and is out if it, and will probably bleed to death since medical attention isnt coming anytime soon.

Doggy 3... is a dead doggy.




Doggy 8, took a hit in location 5.  To make my life easier, i track it in 'short hand'.  It looks like.

12 11 10 9 8 7 6 5 4 3 2 1 0 (Dead) ~ +3 Attack ~ 4ap
This message was last edited by the GM at 00:53, Mon 02 Jan 2012.
Pvt. Althea McCormic
player, 71 posts
Mon 2 Jan 2012
at 15:23
  • msg #35

Re:  M6:  Turn 1

overwatch south, ready to fire a burst at the first enemy to come within medium range.
Kitten
GM, 1409 posts
Mon 2 Jan 2012
at 18:58
  • msg #36

M6:  Turn 2

Darius lines up his shot, the night scope does it's work and he spots a mutt of some sort emerging from the trees.  Without even thinking about it, he puts a bullet in it.  The Dog staggers but keeps coming, another bullet puts it down permenantly.  He catchs more movement and puts another bullet into another dog further back.  He's pretty sure he hit it, though it wasnt a killing shot.  He steps out of cover and starts to back up to stand beside Althea

(Light woods behind Darius {double movement to enter} so i presumed you step out and back up.)

The rest of the pack, doesnt seem detered at all as they come on eager to engage the Bravos.  One dogs race past Althea's tripwire.  A few seconds pass, and the two grenades go off catching several of the mutts in their explosive radius.





13:53, Today: Kitten rolled 8 using 2d6. Dog eight morale check.

Darius uses (3) shots and has gone.

Althea rolls 2L and 2L vs Dogs 8 and 13
Althea rolls 2L vs Dogst 15 and 16

Althea, Claudia, and Wu may make attacks of opportunity and then take their normal actions.

http://www.angelickitten.com/rpol/mw/Turn1e.jpg
This message was last edited by the GM at 21:45, Mon 02 Jan 2012.
Pvt. Althea McCormic
player, 72 posts
Mon 2 Jan 2012
at 20:23
  • msg #37

Re:  M6:  Turn 2


Grenade damage Loc's:
8:  2 and 7 (damaging 1,2,6,7)
13: 7 and 5 (damaging 4,5,6,7)
15: 4 (damaging 3,4)
16: 8 (damaging 7,8)


22:39, Today: Pvt. Althea McCormic rolled 2,7,7,5,4,8 using 2d6,2d6,2d6,2d6,2d6,2d6. locations: 8, 8, 13, 13, 15, 16 2L.
This message was last edited by the player at 21:41, Mon 02 Jan 2012.
Pvt. Wu Feng Juntuan
player, 56 posts
Mon 2 Jan 2012
at 21:52
  • msg #38

Re:  M6:  Turn 2

The dogs rapid advance on his three teammates forced his hand.  As the dogs made it all the way up to Doc he released a single bolt of searing light from his rifle at the lead dog.


16:49, Today: Pvt. Wu Feng Juntuan rolled 5 using 2d6. Overwatch Shot at Dog 7, TN 6+. Miss...the best laid plans...
Aim, Careful Aim, Single Shot Dog 7. Take 2 penalty to shift shot TN 6+ again.
16:50, Today: Pvt. Wu Feng Juntuan rolled 6 using 2d6. Overwatch Shot at Dog 7, TN 6+.  Hit.
16:51, Today: Pvt. Wu Feng Juntuan rolled 6 using 2d6. Location. Shift down by two to 4, doing 4L

Pvt. Claudia Tiberius
Player, 13 posts
Doc
Infantry
Mon 2 Jan 2012
at 22:03
  • msg #39

Re:  M6:  Turn 2

Claudia put a burst of bullets out at the first dog burst into view.  The dogs sudden appearance out of the dark and the recoil from the SMG has the spray of bullets go wide.

Overwatch attack ~ Base Tn 4 + 4 (night time short) + 1 recoil = tn 9+

16:55, Today: Pvt. Claudia Tiberius rolled 8 using 2d6. Burst of bullets at Dog 7.

Shaking her head, she sees a HUGE mob of dogs lit up by the explosion of Boom Booms party favors.  It was only bullets, plenty to spare at the moment, planting her feet, she and held the brace SMG as it went all out full auto.  Enough bullets spewed all over the place that even Doc couldnt miss.  She probably should have eased up but one of the dogs surprised yelp, indicated that she had hit SOMETHING.  So she keep the trigger down and walked the fire back the other direction trying to hit a few more.  The numbness and recoil made it hard to control the weapon and she was forced to ease up on the triger.

She was way too close to them, and started walking back and away towards Althea.

"I hope your aim is better...", she mutters as she tries to swallow past the concern (ok terror?) that there were still alot of dogs out there.




(2) Suppression attack (Hex 0919)
Base tn 4 + 4 night time short + 3 recoil = tn 11+
Rolls for hex  (1116,1117,1017,1018,0919)
17:03, Today: Pvt. Claudia Tiberius rolled 5,7,7,8,11 using 2d6,2d6,2d6,2d6,2d6. Suppression fire tn 11+.  (Dog 12 Hit)
17:06, Today: Pvt. Claudia Tiberius rolled 5,8,10,2,5 using 2d6,2d6,2d6,2d6,2d6. More suppression fire tn 11+.

10:19, Today: Pvt. Holly Day rolled 5 using 2d6. Locate attac on dog 12 hit.

1ap to move to 1115
This message was last edited by the player at 15:20, Wed 04 Jan 2012.
Pvt. Althea McCormic
player, 76 posts
Mon 2 Jan 2012
at 22:07
  • msg #40

Re:  M6:  Turn 2

as the grenades exploded, Alheas machine pistol spewed forth a few bullets at one of the nearest dogs.


SMG burst vs Dog 1:
Miss 8 vs TN 9+


22:58, Today: Pvt. Althea McCormic rolled 8 using 2d6. SMG burst dog 1 (overwatch) TN 9+?
22:59, Today: Pvt. Althea McCormic rolled 12,4 using 2d6,2d6. dog one locations hit 1, hit 2.  (miss, dont forget, to add the +4 short range modifier for night time fighting, normally the short term modifier is +2)

Then she threw the switch onto automatic fire and emptied half a clip into the pack of dogs advancing on her position.


suppression fire vs dog 4 and 11:
Locations on Dogs: Primary 3L, secondary 1L
2  9(1)        9
4  7(3) 11(1)  5,6,7,11
6  8(1)        8
7  3(1)        3
10 12(1)       12
11 5(3) 9(1)   3,4,5,9

Mag 1 ammo remaining: 27 shots.


23:04, Today: Pvt. Althea McCormic rolled 9,11,8,3,12,9 using 2d6,2d6,2d6,2d6,2d6,2d6. supp locations: 2, 4, 6, 7, 10, 11.
23:03, Today: Pvt. Althea McCormic rolled 7,5 using 2d6,2d6. Supp locations 4 and 11.

16:36, Today: Pvt. Althea McCormic rolled 10 using 2d6. initiative Turn 2, 5+?
This message was last edited by the player at 15:37, Tue 03 Jan 2012.
Kitten
GM, 1423 posts
Tue 3 Jan 2012
at 15:17
  • msg #41

Re:  M6:  Turn 2

(Roll intiative, if you win you can go again before the dogs.  If you lose the dogs go and you react to them for turn 2.)
Pvt. Wu Feng Juntuan
player, 57 posts
Tue 3 Jan 2012
at 20:48
  • msg #42

Re:  M6:  Turn 2

The hail of bullets that Althea was tossing out was sure to wound and potentially make the dogs flee into the night.  Training his scope on one of the dogs to the rear Wu took precious seconds carefully aiming down his scope to let loose a single bolt at the creature.  His tic went down to 9 as he searched for actual Drac troops rather than a mess of wounded and dying dogs.

15:40, Today: Pvt. Wu Feng Juntuan rolled 10 using 2d6. Initiative Turn 2.
Aim, Careful Aim, Shift by 2 to alter location TN 6+ on Dog 14.
15:47, Today: Pvt. Wu Feng Juntuan rolled 6 using 2d6. Dog 14, TN 6+.
15:47, Today: Pvt. Wu Feng Juntuan rolled 7 using 2d6. Location on Dog 14.
Shifted down to 5, 4L.

Pvt. Althea McCormic
player, 82 posts
Tue 3 Jan 2012
at 21:28
  • msg #43

Re:  M6:  Turn 2

Althea backed away from the dogs while she kept spraying bullets into the pack.


Move back 3, end hex: 1011 facing south, 3 AP.

WEapons fire:
Old skool spray and pray vs #11, 3 AP
2  1L Loc 6 damages: 6
4  1L Loc 5 damages: 5
7  1L Loc 5 damages: 5
11 3L location 8, damages: 6,7,8 (what are the odds??)

22:24, Today: Pvt. Althea McCormic rolled 8,6,5,5 using 2d6,2d6,2d6,2d6. 3L dog 11, 1L dogs 2,4,7.

ammo remaining: 17

Pvt. Darius Lyran
player, 22 posts
Tue 3 Jan 2012
at 21:51
  • msg #44

Re:  M6:  Turn 2

This post had a question about bursts (answered below) and a bunch of rolls that were incorrectly made.
This message was last edited by the player at 22:46, Tue 03 Jan 2012.
Kitten
GM, 1428 posts
Tue 3 Jan 2012
at 22:35
  • msg #45

Re:  M6:  Turn 2

Pvt. Darius Lyran:
If I understand correctly how to burst, I roll three shots for each burst, each at a successively higher by two. So, 5 7 9 TNs in my case. I then rolled for all three hit locations on each of them. Dogs one, two, ten and twelve.


Not quite.  Do not forget, that normal short range combat is +2 to Ranged combat.

According to the table, your Assault Rifle, is a 15/6 Burst.  That means youre at a -1 modifier for every 6 bullets above one that you use.  (that seems really high, i really need to confirm these stats by the next mission.)

So if your base is 5 + you add 2 for short range + 1 for the recoil of a three round burst = tn 8+

You roll ONCE, to resolve the burst attack.  You do an extra wound up to the MoS (Margin of Success/How well you hit).

So when you do a 3 round burst at dog one... you spend 2 action points to do it and roll
15:29, Today: Pvt. Darius Lyran rolled 5 using 2d6. Burst- dog one: shot two.
All the shots miss.

When you spend 2 action points to do a 3 round burst at the next one and roll.
15:29, Today: Pvt. Darius Lyran rolled 12 using 2d6. Burst- dog one: shot three.
You have a MoS of 6 (12 what you rolled - 8 what you need = 6 MoS)  You do your base of 4L damage plus 2 damage for firing the extra two bullets.  You do 6L damage with this three round burst at the target.

You only have 7 action points, so at most, youre only going to be able to engage (3) dogs.

So... I'm going to scrub all those dice rolls you just made, since you had an imperfect understanding of burst fire.  You may roll again picking your targets and saying how many bullets youre using, or throw the grenade.  (3ap to ready, and 4ap to throw it up to 4 hexs, at the moment the grenade looks to be more capable of making doggy parts given how closely packed they are.)
This message was last edited by the GM at 22:35, Tue 03 Jan 2012.
Pvt. Darius Lyran
player, 23 posts
Tue 3 Jan 2012
at 22:44
  • msg #46

Re:  M6:  Turn 2

In reply to Kitten (msg #45):

I'm at 8 ap. 9 ap natural minus -1 for flak jacket, I removed my winter gear (as did Doc.)

What is the roll to throw the grenade for an ideal hit that won't hit my team mates? I'm thinking either hex 0919 or 1018?
Kitten
GM, 1433 posts
Wed 4 Jan 2012
at 01:10
  • msg #47

Re:  M6:  Turn 2

Pvt. Darius Lyran:
In reply to Kitten (msg #45):

I'm at 8 ap. 9 ap natural minus -1 for flak jacket, I removed my winter gear (as did Doc.)

What is the roll to throw the grenade for an ideal hit that won't hit my team mates? I'm thinking either hex 0919 or 1018?



Base Physical Roll, if you fail, it scatters one hex for each point you miss the roll by.
Pvt. Darius Lyran
player, 24 posts
Wed 4 Jan 2012
at 01:42
  • msg #48

Re:  M6:  Turn 2

Darius sees the onrushing wolves and drawing his weapon down and to the side with one hand, lifts the other to his chest, snatches up a grenade and then throws it the intervening distance. Even as he throws he calls out, "Grenade away!" and begins to raise his rifle again.





I got a six, I believe that's a success on my physical (5+)? Target hex of 1018. I believe the damage is something like..

10 - 7L : loc 11
2  - 5L : loc 5
4  - 5L : loc 9
12 - 5L : loc 6
11 - 3L : loc 11
6  - 3L : loc 9
5  - 3L : loc 7
1  - 1L : loc 10
7  - 1L : loc 5

This message was last edited by the player at 01:57, Wed 04 Jan 2012.
Kitten
GM, 1434 posts
Wed 4 Jan 2012
at 01:45
  • msg #49

Re:  M6:  Turn 2

5 actually took 3 damage, but it looks correct otherwise.  Roll away.
Pvt. Claudia Tiberius
Player, 15 posts
Doc
Infantry
Wed 4 Jan 2012
at 15:12
  • msg #50

Re:  M6:  Turn 2

Doc was quick enough on the draw to add more bullets to the mayhem but held off.  There seemed to be enough body parts flying apart to make her grimace.  Best to see what still had fight in them before throwing more lead out.

10:10, Today: Pvt. Claudia Tiberius rolled 9 using 2d6. Initiative.
Kitten
GM, 1454 posts
Wed 4 Jan 2012
at 15:34
  • msg #51

Re:  M6:  Turn 2

mmm... my wound count...
1 10   (pass ~ 9ap)
2 9 5 4 3 2 1 (rout)
3 RIP
4 11 9 8 7 6 5 4 3 2 1 (pass ~ +3 attack/4ap~> Rout due to injuries)
5 7 6 5 4 (rout)
6 9 8 7 6 5 (pass ~ +2 attack/7ap)
7 5 4 3 2 1 0 (Unconscious/Dead)
8 7 6 2 1 (Pass ~ > Rout due to injuries)
9
10 12 11 10 9 8 7 6 5  (Pass ~> +2 Attack/7ap)
11 11 10 9 8 7 6 5 4 3 2  (Pass ~> Rout due to Injuries)
12 6 5 4 3 2 1 0 RIP
13 7 6 5 4 (Rout)
14
15 4 3  (Pass ~> +2 Attack/6ap)
16 8 7  (Pass ~> +1 Attack/8ap)

10:27, Today: Kitten rolled 10,5,9,7,8,6,5 using 2d6,2d6,2d6,2d6,2d6,2d6,2d6. Morale save for 7 dogs.
10:27, Today: Kitten rolled 11,12,6,6,7,9,8 using 2d6,2d6,2d6,2d6,2d6,2d6,2d6. Morale save for next 7 dogs.
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