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M6:  Operation - Home Run - Bravo.

Posted by KittenFor group 0
Kitten
GM, 1455 posts
Wed 4 Jan 2012
at 15:49
  • msg #52

Re:  M6:  Turn 2

Whats left of the pack gamely moves in to attack the Bravos.

Dog one gamely rushes at Claymore and tries to sink it's teeth into him

Dog six, injured moves into the woods Doc just left and menaces her with bared teeth

Dog ten, moves in on Doc's other side with bared teeth, though it's too hurt for the moment to press the attack.

The rest of the pack moves in to encircle Claymore and Doc.

Althea backs up and notices a trio of dogs coming around the east trail.  Two are upon her but dont get the chance to attack her just yet.

1 10   (pass ~ 9ap)
6 9 8 7 6 5 (pass ~ +2 attack/7ap)
9
10 12 11 10 9 8 7 6 5  (Pass ~> +2 Attack/7ap)
14
15 4 3  (Pass ~> +2 Attack/6ap)
16 8 7  (Pass ~> +1 Attack/8ap)
Pvt. Claudia Tiberius
Player, 15 posts
Doc
Infantry
Wed 4 Jan 2012
at 15:53
  • msg #53

Re:  M6:  Turn 2

Doc was holding her fire until she was certain what was left and still willing to attack, a badly injured dog makes and effort to bite her, and catches a muzzle full of lead as a three round burst takes it's face off.

Taking a moment to focus her aim (3ap), she fires off another 3 round burst (2ap) at the dog on her left.  Another 3 round burst fires off as she tries to finish the dog off..




10:50, Today: Pvt. Holly Day rolled 12 using 2d6. Over Watch Burst Fire at dog 10.
10:50, Today: Pvt. Holly Day rolled 5 using 2d6. Location.
(5L location 5 = Dead Doggy)

Aimed Burst
10:54, Today: Pvt. Claudia Tiberius rolled 6 using 2d6. Aimewd Burst.
10:55, Today: Pvt. Claudia Tiberius rolled 12 using 2d6. 2nd burst at dog 6.
10:55, Today: Pvt. Claudia Tiberius rolled 3 using 2d6. Location.
(5L location 3 = Dead Doggy)
This message was last edited by the player at 15:56, Wed 04 Jan 2012.
Kitten
GM, 1456 posts
Wed 4 Jan 2012
at 16:00
  • msg #54

M6:  Turn 3

Dog One survives to bite Claymore

Sharp teeth sink into his thigh inflicting a bit of damage to the Bravo.

10:59, Today: Kitten rolled 12 using 2d6. Bite Claymore.
10:59, Today: Kitten rolled 5 using 2d6. Location.
Location 5 takes one L wound
Location 4 and 3 take non lethal wounds

Claymore is at +2 to attack and only has 6 action points now.


Top of turn 3...

Characters that win intiative may act before the dogs, else they get to go after the dogs.

http://www.angelickitten.com/rpol/mw/Turn3e.jpg
This message was last edited by the GM at 16:04, Wed 04 Jan 2012.
Pvt. Wu Feng Juntuan
player, 65 posts
Wed 4 Jan 2012
at 16:25
  • msg #55

Re:  M6:  Turn 3

Moving his scope over a bit he saw the dogs rolling up on Althea and he took aim at the middle one knowing her SMG's short controlled bursts could take down the other two more easily if he could help.  Once again he took precious seconds to aim down the sight at the dog before squeezing the trigger just once.

The simple bolt of light struck the dogs head between the eyes leaving a burn mark as it droppped dead on the spot from no other appearant damage.

11:15, Today: Pvt. Wu Feng Juntuan rolled 8 using 2d6. Initiative Turn 3.
Aim, Careful Aim, Shift by 2 to alter location TN 6+ on Dog 9.
11:23, Today: Pvt. Wu Feng Juntuan rolled 11 using 2d6. Dog 9, TN 6+.
11:23, Today: Pvt. Wu Feng Juntuan rolled 2 using 2d6. Location Dog 9.
Shift by 2 to location 0, 4L.

Pvt. Althea McCormic
player, 88 posts
Wed 4 Jan 2012
at 20:00
  • msg #56

Re:  M6:  Turn 3

Althea stepped back and to the side, out of Wu's line of fire, and sent another spray of explosive munitions into the newly arrived dogs, slightly injuring all three.


Initiative: 8 vs TN 5+: success.
Move 3 to 0710
Full auto on 1112 // Dog 9

Damage done:
#9   7,8,9
#14  8
#16  7

HE ammo remaining: 7 shots.


20:57, Today: Pvt. Althea McCormic rolled 9,8,7 using 2d6,2d6,2d6. HE Spray vs 9 (3L) 14, 16 (1L).
20:56, Today: Pvt. Althea McCormic rolled 8 using 2d6. Initiative TN 5+.

(Kitty Note:  710 is light woods and needs two ap to move into, youve been moved to 809 instead)
This message was last edited by the GM at 03:20, Thu 05 Jan 2012.
Pvt. Darius Lyran
player, 28 posts
Wed 4 Jan 2012
at 22:27
  • msg #57

Re:  M6:  Turn 3

The dog's teeth sink into Darius's calve and shin as he backs slowly away from the two deadly attack dogs. Bringing the rifle around, he fires off one decisive shot at the attacking dog, prying it free of his leg with a single silent wumph through the silencer affixed to the barrel.

Spinning just a few degrees, he catches the other dog with two heavy hits to the flanks and calls out, "Fuck!" as the pain of the wound really starts to sink in.

Nobody likes getting bit.





TN 5+ was my former TN, with the wound, I'm assuming I'm at 7+.

16:22, Today: Pvt. Darius Lyran rolled 5,10,3 using 2d6,2d6,2d6. Hit locations.
16:22, Today: Pvt. Darius Lyran rolled 7,8,8 using 2d6,2d6,2d6. Three shots. 6 ap.
16:21, Today: Pvt. Darius Lyran rolled 11 using 2d6. Initiative.

Dog 1: 4L to loc 3: (dead?)
Dog 15: 4L to loc 5: 4L to loc 10

This message was last edited by the player at 22:28, Wed 04 Jan 2012.
Kitten
GM, 1478 posts
Wed 4 Jan 2012
at 22:41
  • msg #58

Re:  M6:  Turn 3

In reply to Pvt. Darius Lyran (msg #57):

Base 3 attack with rifle + 2 short range + 2 wounds + 1 Burst recoil = tn 8+

(7 was a miss, the 8s hit though.)
This message was last edited by the GM at 22:42, Wed 04 Jan 2012.
Pvt. Darius Lyran
player, 29 posts
Wed 4 Jan 2012
at 22:55
  • msg #59

Re:  M6:  Turn 3

Three individual shots count as a burst?
Kitten
GM, 1479 posts
Wed 4 Jan 2012
at 23:04
  • msg #60

Re:  M6:  Turn 3

O.o  i thought you were doing three round burst, okay they hit then.  In the middle of dinner stuff at moment, hungry people to feed will resolve by tommorow.
This message was last edited by the GM at 23:05, Wed 04 Jan 2012.
Pvt. Claudia Tiberius
Player, 16 posts
Doc
Infantry
Thu 5 Jan 2012
at 03:09
  • msg #61

Re:  M6:  Turn 3

Doc turns around and looks to see if Claymore needs help and sees him head shot the dog that was biting him, and put two bullets in another that was near him.  The sounds of barking behind her, alerts her that they had slipped around and gotten behind them.  Turning she sees a laser bolt go through the eyes of one dog killing it dead so fast it probably felt no pain.  Just as well as little mini HE explosions go off in the area lighting it up in putting a few rounds in it's companions as well.

Raising her SMG, she aims for the one farther from Boom Boom to put three quick snap shots at it.




(3) snap shots at dog 16
Base 4 + 2 Short + 2 Night time = tn 8+

22:09, Today: Pvt. Claudia Tiberius rolled 8,11,5 using 2d6,2d6,2d6. (3) Snap shots.
22:10, Today: Pvt. Claudia Tiberius rolled 10,8 using 2d6,2d6. Location.

3L to location 10 and 8
This message was last edited by the player at 03:10, Thu 05 Jan 2012.
Kitten
GM, 1482 posts
Thu 5 Jan 2012
at 03:17
  • msg #62

Re:  M6:  Turn 3

Claymore Headshot dog one... dead, and puts two bullets in dog 15, which is not quite dead, but hurt bad enough to send it yelping back into the brush.

Wu puts  well aimed bullet in dog 9, ending it's threat.

Not realizing this, Althea puts a burst of HE rounds into the same dog making certain it's very dead.  Dogs 14 and 16 take a few grazes, as Althea gives generous grounds and keeps backing up to Wu hoping he takes out the last one, and hopefully with out shooting her.

Doc lends Althea a helping hand and puts a few bullets into dog 16.




Dog 14 8
Dog 16 10 9 8 7 6 5 4 (+2 attack / 6 ap)




Dog 16 moves around to cut off Althea's escape with a distracting growl.  For something bleeding from numerous wounds it was still prett agile she noticed.  It distracts her enough to give it's pack mate a better chance to bite Althea (+1 pack bonus for Dog 14).  She manages to get her arms up to prempt the attack and feels teeth bite into her forearm.  Bits of the SMG's stock get stuck in there too making for less damage than it might have been.

Dog 14 bites Althea on anything but a 2
22:23, Today: Kitten rolled 8 using 2d6. Bite Althea.
22:23, Today: Kitten rolled 11 using 2d6. Location.

Althea's Location 11 take 1L and location 10 and 9 take nl

http://www.angelickitten.com/rpol/mw/Turn1e.jpg
This message was last edited by the GM at 03:38, Thu 05 Jan 2012.
Kitten
GM, 1483 posts
Thu 5 Jan 2012
at 03:33
  • msg #63

Re:  M6:  Turn 3

The dogs are engaging Althea in melee combat.  You must take a -2 penalty to your ranged attack roll to reflect careful aim being used to avoid hitting Althea.  (else there is a 1 in 3 chance of hitting Althea instead of the dog)

There is no penalty to melee.

Dog 16 is on 'over watch' and Althea may not move though 0808, 0909, or 0910 with out provoking an attack from the dog.

Althea's SMG is starting to make funny sounds.




Were in intiative.  Characters that win intiative may act before the dogs.
Pvt. Claudia Tiberius
Player, 17 posts
Doc
Infantry
Thu 5 Jan 2012
at 03:37
  • msg #64

Re:  M6:  Turn 3

Claudia tries to put a few more bullets into the dogs, but her concern with hitting Althea, keeps her from putting any bullets in the dogs.  On the bright side, she doesnt hit Althea either.  She moves a little closer keeping the SMG ready for a chance to fire.



4ap for two snap shots
1ap for moving to 1114
2ap for Over Watch.

22:34, Today: Pvt. Claudia Tiberius rolled 9 using 2d6. Initiative.
22:34, Today: Pvt. Claudia Tiberius rolled 6 using 2d6. (2) shots tn 10+.
22:34, Today: Pvt. Claudia Tiberius rolled 8 using 2d6. (2) shots tn 10+.
Pvt. Darius Lyran
player, 31 posts
Thu 5 Jan 2012
at 03:49
  • msg #65

Re:  M6:  Turn 3

Turning in place as the last dog is dropped, Claymore seamlessly squeezes the trigger three more times. Putting one shot into one, and then another into the other. The third goes wide in the sweeping motion, left to right, and throws up a puff of snow twenty feet behind Althea and the dogs attacking her. All three shots are silent as the night, puffs of light and the snaps of the actions the only indication that shots are being fired.

"Doc, going to need some stitches I think," he grunts as he lowers the scope for a split second.




21:44, Today: Pvt. Darius Lyran rolled 10,5 using 2d6,2d6. hit locations.
21:43, Today: Pvt. Darius Lyran rolled 9,9,5 using 2d6,2d6,2d6. Three shots. Tn 9+.
21:43, Today: Pvt. Darius Lyran rolled 8 using 2d6. Initiative.

TN 9+; 3 shots

Hit 4L to dog 14: loc 10
Hit 4L to dog 16: loc 5

Third goes wide.

Only one shot left before the silencer goes kaputsky.

This message was last edited by the player at 03:50, Thu 05 Jan 2012.
Kitten
GM, 1485 posts
Thu 5 Jan 2012
at 03:55
  • msg #66

Re:  M6:  Turn 3

Darius puts a bullet in dog 16 and it decides its had enough and uses it's overwatch action to flee/routs, opening up the path for Althea to retreat again.
Pvt. Wu Feng Juntuan
player, 69 posts
Thu 5 Jan 2012
at 18:15
  • msg #67

Re:  M6:  Turn 3

With Althea directly in the way of the last dog Wu didn't want to take the chance of hitting her in the back with a laser bolt, so for the moment he held his fire.  Chances were that the Combine troopers were not far behind the dogs so it was just a matter of time before they arrived.  Perhaps another small surprise if there was time should be arranged, but if not slipping away again would be to their advantage.

Shifting his sight again he searched through the trees and the brances for Combine trying to sneak up on them.


13:02, Today: Pvt. Wu Feng Juntuan rolled 6 using 2d6. Initiative Turn 3.
Overwatch Again.

Kitten
GM, 1497 posts
Thu 5 Jan 2012
at 18:27
  • msg #68

Re:  M6:  Turn 3

(waiting on Althea then.)
Pvt. Althea McCormic
player, 91 posts
Thu 5 Jan 2012
at 18:36
  • msg #69

Re:  M6:  Turn 3

ooc: jesus, 1-3 turns a day???


Walk north 3
end: 0806

open fire.

Kitten
GM, 1498 posts
Thu 5 Jan 2012
at 18:45
  • msg #70

Re:  M6:  Turn 3

Althea, turns and sprays hot death at the last dog.  Theres a clicking sound as the bullets run empty and then it sounds like the firing pin just 'jams'.  It's not all bad news though, the last of the clip of explosive munitions ripple hot death around the dog.




Roll to inflict 3L damage on the dog.

O.o

are you really complaining that a game is moving too fast?
This message was last edited by the GM at 18:46, Thu 05 Jan 2012.
Pvt. Althea McCormic
player, 92 posts
Thu 5 Jan 2012
at 18:52
  • msg #71

Re:  M6:  Turn 3

ooc: not so much complaining as being shocked! :D

now if only pursuit could move as fast :P

19:51, Today: Pvt. Althea McCormic rolled 2 using 2d6. loc on dog 3L.

And to quote Achmed:

A KIIIILLLLL YUUUUUUUUU! (at the dog)

0,1,2 damaged.
Kitten
GM, 1499 posts
Thu 5 Jan 2012
at 18:57
  • msg #72

Re:  M6:  Turn 3

In reply to Pvt. Althea McCormic (msg #71):

Pursuit cant move too fast.

It's in the same mission time line as Mobile/Strike.  I'm trying to keep them no more than a turn or two apart for that reason
Kitten
GM, 1500 posts
Thu 5 Jan 2012
at 20:18
  • msg #73

Re:  M6:  Turn 3

There's a long silence as Althea rattles off the last of her clip at the last dog.  The rattling sounds of munitions firing off slowly dies down.  Althea checks her SMG and finds that bits of waste of some sort from the experimental munitions was not vented properly and has hopelessly gunked up the inner works off her SMG.  It's going to need a few hours of loving care with a cleaning kit (which she doesnt have) to put it back together.

Claymore's wound while messy isnt bad... at least it shouldnt be unless the dog was rabid or something.

Doc and Ghost are on over watch and spot no further pursuit for the moment.  The field is full of blood and doggy bits that cant really be appreciated in night time conditions.

There doesnt seem to be signs of immediate pursuit for the moment.
This message was last edited by the GM at 20:21, Thu 05 Jan 2012.
Pvt. Claudia Tiberius
Player, 18 posts
Doc
Infantry
Thu 5 Jan 2012
at 20:20
  • msg #74

Re:  M6:  Turn 3

"Well... i that went well... i think.  No one died.  Is anyone hurt... aside from Claymore?"

Doc starts to take a look at claymore and treats the wound.  He's lucky it's looks like only a light wound.

Fishing out her medkit, Claudia clean the wound out, hoping that any infection goes with it, and puts a clean bandage over the wound to keep the worse of it from being a liability.




15:22, Today: Pvt. Claudia Tiberius rolled 8 using 2d6. Mental check to heal Darius one wound.

Game effect, the 1L wound is healed, though Darius is still suffering from 2 non lethal wounds.  They act like real wounds till they're healed.  So Darius will be limping along and at a penalty for actions till they fade.

Claymore (+2 penalty to rolls, and only 5 ap from 2 nl on location 4 and 3)

Althea ( +0 penalty to rolls, and normal ap from 1L on location 11, and 2nl on location 10 and 9)

Althea wants me to tend the wound now, or wait till it's more serious.  I can heal one wound per character, so you might... want to wait for a more serious wound?
This message was last edited by the player at 23:08, Fri 06 Jan 2012.
Pvt. Darius Lyran
player, 34 posts
Fri 6 Jan 2012
at 05:42
  • msg #75

Re:  M6:  Turn 3

“Thanks Doc,” Claymore remarks as he stands there, and reaching over, grabs his winter gear up off the snow and starts to put it back on. Looking up the slope towards Boomer, he calls out, “BB, this silencer is going to be shot, you want to see if you can make it look like it was left behind with some other stuff, and set up a booby trap with my last grenade?”

Even as he asks, he starts to unscrew the now useless silencer. Aside to the doctor as she gets him patched up, he remarks, “I’m ticklish Doc. And thanks for the stopping the bleeding, but it still hurts like a bitch.”




AP spent to put on winter gear. Not sure if we’re still in combat.

Pvt. Wu Feng Juntuan
player, 71 posts
Fri 6 Jan 2012
at 18:14
  • msg #76

Re:  M6:  Turn 3

Slipping back into his winter gear Wu searches out one of the branches that was cut off from the trees during the weapons fire.  Collecting it up he begins to obfuscate where they were for the fight through marring the snow, "I'll cover the rear and make it more difficult for them to find our tracks once we leave.  I also have a micro-grenade that can be used if you wish BB"
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