The Eridani are on the move, and finally starting to coordinate and get their guns into range. The Rookie, boldly rushes the Urban Mechs position and exchanges his laser fire for the Urbanmechs Autocanon fire. Supporting his action, Pong sloshes into the water, and tries to circle around to the other side of the Urban Mechs. The uncertain soft bed of the small lake sucks at the mechs feet making the footing difficult and potentially disasterous.
(Pong needs two pilot rolls before i accept his attack dice. I am presuming he's targeting the southern most urbie, which will be left side hits.).
To the south, the Eridani Client faces off with the Combine Panther, while trying to fend off a pair of suicidal AMC's intent on taking his legs out from under him. Cowboy is sure that he's been in worse situations, though none come to mind as a pair of 20ton missiles hurl towards his left leg.
The Combine's big Flak guns turn on Goth, and the thunder clap of big artillary rounds goes off trees shatter all around Goth as HE Flak rounds explode in her area, inflicting damage on the quick moving Cicada's Lert Arm.
Flak Gun - shooting Goth base 4 + 4 def mod - 2 Flak fire = tn6+
10:24, Today: Kitten rolled 11 using 2d6. Flak gun @ Goth tn 6+.
10:24, Today: Kitten rolled 10 using 2d6. location. (
Goth - LA 5 damage)
Goth's misery doesnt end as the Hover tanks line up on her position, unleashing more missiles than she really wants to count at her. By share volume of fire, some of the missiles explode against the Cicada, leaving blast marks, and craters from the explosion against the once pristine armor.
Hover (1) and (2) ~ LRM 5 (x6) = Base 4 + 1 (cruise) + 4 Def Mod = tn 9+
10:28, Today: Kitten rolled 8,6,11,10,6,6 using 2d6,2d6,2d6,2d6,2d6,2d6. (6) LRM 5 at Goth tn 9+. (2 hit)
10:28, Today: Kitten rolled 5,5 using 2d6,2d6. # missiles. (3 and 3 missiles)
10:28, Today: Kitten rolled 6,2 using 2d6,2d6. Locations. (
Goth - RT 3 and RT 3)
10:30, Today: Kitten rolled 6 using 2d6. Critical check. (no critical)
Mean while... Cowboy has his moment of glory as he exchanges fire with the Panther. A PPC and a pair of medium laser fire off from the panther at his clint. Seeing the AMC's racing towards the client, the Panther pilot aims low and hammers cowboy's legs with a PPC and Medium Laser.
Base 4 +2 run + 3 Def Mod = (2) ML tn 9+ / PPC tn 10+
10:32, Today: Kitten rolled 11,7,9 using 2d6,2d6,2d6. PPC tn 10+ and (2) ML tn 9+ @ cowboy. PPC and ML hit
10:33, Today: Kitten rolled 5,9 using 2d6,2d6. PPC and ML location. (
Cowboy RL 10 / LL 5)
10:49, Today: Kitten rolled 10 using 2d6. Cowboy RL Crit check tn 8+.
10:49, Today: Kitten rolled
3,6 using d6,d6. 2 criticals. locations.
10:50, Today: Kitten rolled 3,5,5 using d6,d6,d6. 6 re-roll, looking for 1,2,4.
10:51, Today: Kitten rolled
2,1,3 using d6,d6,d6. still looking for first 1,2,4.
(
Upper and Lower RL actuators go out penalty 2 to pilot rolls)
While, it's all fine in theory to 'ram' the mech, it's hardly a perfect science that a driver trains at. As the looming leg grows to fill the view port, lightning and laser fire striking the leg, blinds the drivers, causing them both to instinctively swerve to avoid the weapon fire being inflicted by the Panther. One AMC scatters to the left while the other to the right, breaking up the AMC formation. It was probably a pretty happy moment for Cowboy.
AMC 1 and 2 Ramming Cowboy...
Base 5 + 2 Flank Speed + 3 Def Mod - 1 Skill advantage - 2 Leg actuators = tn 7+
10:38, Today: Kitten rolled 4,6 using 2d6,2d6. AMC Ram attacks tn 9+.
10:39, Today: Kitten rolled 1,5 using d6,d6. AMC scatters . (
new positions NOT reflected on current map.)
AMC 3 and 4, no attacks.
Dragon - Pending Pong's pilot rolls
The Urbanmech that Pong sneaks up on, turns it's torso to the left and theres a and exchange of fire, as the noisy blast of auto canons, duel with the flashy lasers turning armor to shattered fragments and molten slag in a nasty exchange of fire.
Urbie (1) - Pending Pong's pilot rolls
Base 4 = tn 4+ for AC/10 and (1) ML
15:23, Today: Kitten rolled 6,9 using 2d6,2d6. Urbie AC/10 and ML tn 4+.
15:23, Today: Kitten rolled 8,7 using 2d6,2d6. Location.
(
Pong's Damage LT 10, CT 5}
The last Urbanmech contemplates firing on the Jenner, when it notices the whitworth coming towards it calling for it's attention. The Auto Canon and Laser come up to line up on the charging mech and open up on the larger mech. Changing targets was a mistake, as the pilot hastens to line up his shot they miss the rushing whitworth with both guns.
Urbie (2) - Pending Pong's pilot rolls
Base 4 + 2 Def Mod = tn 6+ for AC10 and ML
15:26, Today: Kitten rolled 4,4 using 2d6,2d6. AC/10 and ML at Rookie tn 6+.
The Dragon takes careful aim at the Jenner as it creeps along almost out of weapon arc. Turning it's torso it manage to get all it's weapons to lock on. Theres a big burst of fire from the arm mounted autocanon that rivals the flak gun, as the Jenner takes the hit center mass, and threatens to keel over under the violent explosion. After the thunderous roar of the auto canon is fired, a huge gaping hole in the Jenner's chest plumes into an impressive fireball gutting the mech. The smokey trail of an ejection hints at Pongs possible survival, though with out radio contact, it remains to be seen what sort of shape he's in.
Base 4 + 1 walk + 1 Def Mod = tn 6+ w/ AC/20 and (2) ML
15:19, Today: Kitten rolled 10,6,12 using 2d6,2d6,2d6. AC/20 and (2) ML @ Pong tn 6+.
15:19, Today: Kitten rolled 7,4,3 using 2d6,2d6,2d6. AC/20 and (2) ML locations.
(
Pong's Damage CT 20, RA 10}
Need to see what happens with Pong, sort of important for the Dragon and Urbanmechs to figure out where he is, and if he's standing. Map update presumes Pong has made both pilot rolls, but i want to hold off on some enemy weapon fire, till i confirm it with his dice rolls.
http://www.angelickitten.com/rpol/mw/wotd/turn2.jpg
This message was last edited by the GM at 19:34, Wed 20 June 2012.