Re: Turn 4 - Fire and Eridani's 2nd movement phase.
Goth is in motion and firing suppressing fire with her PPC hoping to convince the Combine to keep their heads down. She has no idea if it's working or not, though she hopes it is since it's not doing much physical damage.
Not in the best of places Cade decides to take elusive action and the moment to cool his mech off.
Svend was going to do his best to bury the Panther... quickly. With the Dragon coming up and the place swarming with AMC's he couldnt afford to spend too much time on the Panther. Flamers help to keep the Panther good and warm, if that wasnt enough a hatchet between the eyes should manage to put it out of his misery. (Panther H 7 Damage/+4 heat)(Panther Pilot damage location 7) Svend still at heat 4
Cowboy decides that it was better to be in motion than to be a bulleye and pushes his mech forward tracing little bullet rounds into the Panther's mech as he moves. (Panther CT 2 and LL 2)
Wolfman, moves in aggressively to try and take out some of the AMCs. While not a threat alone, he knows enmasse, over a long period of time they could wear a mech down. Lasers slag armor off one of the AMC's forward armor (AMC Front 11 damage) {You forgot the +2 Def Mod. You needed 9+ and 7+ to hit. Same two weapons hit, but you should be aware that it was a harder shot than you thought.}
Badly shaken by the damage she's taken from combat, Rabbit doesn think twice. When Wolfman says head for the treeline, she triggers her jump jets and heads for the treeline.
Thantos is in motion and closes on the exposed Panther doing his bit for the Eridani's to help put it down. One of his big lasers manage to hit the Panther in the left arm. (Panther LA 8 damage)
Dom isnt certain if it's a good thing or bad thing, but theres nothing to shoot at, but on the bright side, that meant he probably wasnt getting shot at either.
The Combine was taking some damage, but they were pretty dogged about their defense. They had been prepared to depart this mortal world in a ball of nuclear fire. An honorable death in mech combat was a trifling consideration for them to be concerned with.
The Dragon was moving through the battefield, the Eridani were keeping their distance, and why should they not. They were all gnats compared to him, and they rightly feared his greatness. If they were not willing to bring the battle to him, he would bring it to them. Raising his arm, he lined up the autocanon on the Firestarter. There was a crack of thunder and a great gout of dirt and ice flies into the air beside the firestarter pelting the light mechs with rubble.
AC/20 @ Backdraft
Base 4 + 2 Run + 2 range + 1 Def mod = tn 9+
18:17, Today: Kitten rolled 3 using 2d6. AC/20 @ Backdraft, tn 9+.
The Panther was in a messy exchange with the Firestarter, but he was a combine soldier and not inclined to just surrendering when things got a little hot. Lasers lance out at the Fire starter, as the Panther swung a kick at the Firestarter's leg.
Base 4 + 1 walk + 1 Def mod = tn 6+
18:17, Today: Kitten rolled 6,8 using 2d6,2d6. 2ML@ back draft tn 6+.
18:18, Today: Kitten rolled 7,10 using 2d6,2d6. Locations Backdraft . (Backdraft CT and LA 5 damage)
Kick
Base 3 + 1 Walk + 1 Def Mod = tn 5+
18:20, Today: Kitten rolled 6 using 2d6. Kick Backdraft tn 5+.
18:20, Today: Kitten rolled 6 using 1d6. location. (Back draft LL 7 damage)
Backdrafted needs a base pilot check for taking a kick
The Eridani had withdrawn in awe of the mighty Urbanmech's firepower and as such they had nothing to do but manuver.
The Hover AMC's watch Cade hop into the trees with some regret. They hold their fire for now.
The north most pair of AMC's size up various targets and settle on the slow moving Firestarter for their shots.
(6) LRM 5's @ firestarter
Base 4 + 1 Cruise + 1 Def Mod + 2 Range = tn 8+
18:40, Today: Kitten rolled 7,7,9,5,7,6 using 2d6,2d6,2d6,2d6,2d6,2d6. (6) LRM @ firestarter tn 8+.
18:40, Today: Kitten rolled 5 using 2d6-2. LRM 5 w/VAM defense damage.
18:41, Today: Kitten rolled 4 using 2d6. location. Fire starter 3 damage RA
Another AMC targets the Cicada as it passes with a volley of missiles
AMC 2
Base 4 + 2 Flank + 3 Def Mod = tn 9+
18:43, Today: Kitten rolled 6,6,8 using 2d6,2d6,2d6. (3) LRMs at Goth tn 9+.
The last AMC lines up shots on Goth as well, adding thier support to their partners.
Base 4 + 1 Cruis + 3 Def Mod + 2 Range = tn 10+
18:46, Today: Kitten rolled 5,7,10 using 2d6,2d6,2d6. (3) LRMs at Goth tn 10+.
18:46, Today: Kitten rolled 6 using 2d6. # missiles.
18:47, Today: Kitten rolled 7 using 2d6. Location. (Goth 3 damage CT)
This message was last edited by the GM at 22:48, Tue 26 June 2012.