member, 1500 posts
Mon 9 Jul 2018
at 14:30
IC: Pathfinder 2e Playtest
The PDF for Pathfinder 2e drops on August 2nd.  I have a physical copy on order in case I can convince my home group to take a shot at it, as well.

Anyway, with about a month before the rules are freely available, I'm starting to seriously think about running a game of 2e to see how it shapes up.  What I'm interested in right now are suggestions on what kind of game to run.

Some possibilities include:

1. One of the APs that doesn't require a huge amount of bookkeeping (like Kingmaker).  I'd streamline it, most likely, as the APs tend to have a lot of "trash" fights in them.

2. An "end of the world" type scenario involving devils, a betrayed king, and the PCs running for their lives.  I've run it before, though not in PBP, and it starts linear and then goes sandbox pretty quickly.  There's a metaplot, but it requires motivated PCs to get anywhere after the initial "run for your lives" part.

3. A Not!Polynesian campaign that starts with a shipwreck and being stranded on an island surrounded by storms.

4. I could also just run the scenarios out of Doomsday Dawn.  I actually might run that as a second game, anyway.

5. Something else entirely.

So, I don't really need an interest check for this one as I'm sure there will be plenty.  What I'm looking for is feedback on what games people actually want to see happen.
 member, 259 posts
Mon 9 Jul 2018
at 14:35
IC: Pathfinder 2e Playtest
I'd say 2-4 all work best for me. 1 would require conversion efforts which might occasionally stall the game. Best to do something made from the ground up for the 2e playtest. My personal fave in the bunch is 'run for your lives'.
 member, 1515 posts
Thu 2 Aug 2018
at 16:15
IC: Pathfinder 2e Playtest
I guess, technically, this is the culmination of this thread:

link to another game