Decided to lean in on the amnesia thing - I found a way to tie the themes and mechanics together in a way that really works.
quote:
You are an elite operative sent into the past by a mysterious organization using prototype time-travel technology. You're well trained, well equipped, and in contact with other temporal operatives throughout time and space.
Only...
None of you remember why. None of you remember who sent you back, or what it is you're supposed to be doing. You don't remember how you were even recruited, or when it was that you were trained. Your memory - all of the operatives memories - are swiss cheese. Delicious. Full of holes.
In Chrononauts players explore a cinematic timeline built from popular fiction - movies, TV Shows, comic books, literature, and games. It's part mystery, part sandbox, as players explore the eras in which they find themselves while trying to unravel the secret purpose behind their mission, and their own selves.
Chrononauts is a GURPS 4e game in which players define their characters as their memories return. No familiarity with the system or access to the books is required.
Character creation has become a game unto itself rather than an exercise in number crunching. This may turn some players off, but I feel this works very well with the overall theme.
If you're interested, go in and RTJ at
link to another game. I'll only be taking 1-2 players before the winter break due to end of year time constraints, but everyone else will go on a waiting list to be contacted in January when I'm ready to take on new players.